----------------------------------------------------------------------------- -- Force used libraries to load. This is necessary because load on demand -- addons (in our case, disembedded libs) will no longer load even when -- listed in OptionalDeps and can only be loaded via LoadAddOn(). This must -- be done before a LibStub("AceAddon-3.0"):NewAddon() call due to -- ADDON_LOADED firing, as AceAddon-3.0 will call :OnInit() on any addon's -- ADDON_LOADED event due to needing to support submodules which may not be -- its their own addons. LoadAddOn("Ace3") LoadAddOn("LibSharedMedia-3.0") ----------------------------------------------------------------------------- -- Addon declaration local Omen = LibStub("AceAddon-3.0"):NewAddon("Omen", "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("Omen", false) local LSM = LibStub("LibSharedMedia-3.0") _G["Omen"] = Omen -- TODO: Add TPS calculations -- TODO: Add visible/audible warnings -- TODO: Add Sink/SharedMedia stuff -- TODO: Code optimizations ----------------------------------------------------------------------------- -- Register some media LSM:Register("sound", "Rubber Ducky", [[Sound\Doodad\Goblin_Lottery_Open01.wav]]) LSM:Register("sound", "Cartoon FX", [[Sound\Doodad\Goblin_Lottery_Open03.wav]]) LSM:Register("sound", "Explosion", [[Sound\Doodad\Hellfire_Raid_FX_Explosion05.wav]]) LSM:Register("sound", "Shing!", [[Sound\Doodad\PortcullisActive_Closed.wav]]) LSM:Register("sound", "Wham!", [[Sound\Doodad\PVP_Lordaeron_Door_Open.wav]]) LSM:Register("sound", "Simon Chime", [[Sound\Doodad\SimonGame_LargeBlueTree.wav]]) LSM:Register("sound", "War Drums", [[Sound\Event Sounds\Event_wardrum_ogre.wav]]) LSM:Register("sound", "Cheer", [[Sound\Event Sounds\OgreEventCheerUnique.wav]]) LSM:Register("sound", "Humm", [[Sound\Spells\SimonGame_Visual_GameStart.wav]]) LSM:Register("sound", "Short Circuit", [[Sound\Spells\SimonGame_Visual_BadPress.wav]]) LSM:Register("sound", "Fel Portal", [[Sound\Spells\Sunwell_Fel_PortalStand.wav]]) LSM:Register("sound", "Fel Nova", [[Sound\Spells\SeepingGaseous_Fel_Nova.wav]]) LSM:Register("sound", "You Will Die!", [[Sound\Creature\CThun\CThunYouWillDIe.wav]]) ----------------------------------------------------------------------------- -- Localize some global functions local floor, format = floor, format local sort = sort local tinsert, tremove = tinsert, tremove local UnitDetailedThreatSituation = UnitDetailedThreatSituation local UnitExists, UnitGUID, UnitName, UnitClass = UnitExists, UnitGUID, UnitName, UnitClass local UnitIsPlayer, UnitPlayerControlled, UnitCanAttack = UnitIsPlayer, UnitPlayerControlled, UnitCanAttack local GetNumRaidMembers, GetNumPartyMembers = GetNumRaidMembers, GetNumPartyMembers ----------------------------------------------------------------------------- -- Local variables used local db local defaults = { profile = { Alpha = 1, Scale = 1, GrowUp = false, Autocollapse = false, NumBars = 10, CollapseHide = false, Locked = false, Bar = { Texture = "Blizzard", Height = 16, Spacing = 0, AnimateBars = true, ShortNumbers = true, Font = "Friz Quadrata TT", FontOutline = "", FontColor = {r = 1, g = 1, b = 1, a = 1,}, FontSize = 10, }, ShowWith = { Pet = true, Alone = false, Party = true, Raid = true, Resting = false, PVP = false, Dungeon = true }, Classes = { ["DEATHKNIGHT"] = true, ["DRUID"] = true, ["HUNTER"] = true, ["MAGE"] = true, ["PALADIN"] = true, ["PET"] = true, ["PRIEST"] = true, ["ROGUE"] = true, ["SHAMAN"] = true, ["WARLOCK"] = true, ["WARRIOR"] = true }, }, } local guidNameLookup = {} -- Format: guidNameLookup[guid] = "Unit Name" local guidClassLookup = {} -- Format: guidClassLookup[guid] = "CLASS" local timers = {} -- Format: timers.timerName = timer returned from AceTimer-3.0 local bars = {} -- Format: bars[i] = frame containing the i-th bar from the top of Omen local inRaid, inParty -- boolean variables indicating if the player is in a raid and/or party Omen.GuidNameLookup = guidNameLookup Omen.GuidClassLookup = guidClassLookup Omen.Timers = timers Omen.Bars = bars local default_color = { -- Default bar color for units not in the player's raid/party r = 1, g = 0, b = 0, a = 0.6 } local pet_color = { -- Default pet color for all pets in the player's raid/party r = 0.83, -- This is a light green-ish color, or sort of a washed out g = 0.98, -- version of the Hunter color b = 0.74, a = 0.6 } -- For speedups. Rather than concantenating every time we need a unitID, we just look -- it up instead. That is rID[i] is much faster than format("raid%d", i) or "raid"..i local pID = {} local ptID = {} local ppID = {} local pptID = {} local rID = {} local rtID = {} local rpID = {} local rptID = {} for i = 1, 4 do pID[i] = format("party%d", i) ptID[i] = format("party%dtarget", i) ppID[i] = format("partypet%d", i) pptID[i] = format("partypet%dtarget", i) end for i = 1, 40 do rID[i] = format("raid%d", i) rtID[i] = format("raid%dtarget", i) rpID[i] = format("raidpet%d", i) rptID[i] = format("raidpet%dtarget", i) end ----------------------------------------------------------------------------- -- Omen initialization and frame functions local function startmoving() if not db.Locked then Omen.Anchor.IsMovingOrSizing = 1 Omen.Anchor:StartMoving() end end local function stopmoving() if Omen.Anchor.IsMovingOrSizing then Omen.Anchor:StopMovingOrSizing() Omen:SetAnchors() Omen:UpdateBars() Omen.Anchor.IsMovingOrSizing = nil end end local function sizing() Omen:ResizeBars() Omen:UpdateBars() end function Omen:CreateFrames() -- Create anchor self.Anchor = CreateFrame("Frame", "OmenAnchor", UIParent) self.Anchor:SetResizable(true) self.Anchor:SetMinResize(90, 16) self.Anchor:SetMovable(true) self.Anchor:SetPoint("CENTER", UIParent, "CENTER") self.Anchor:SetWidth(225) self.Anchor:SetHeight(150) self.Anchor:SetClampedToScreen(true) self.Anchor:SetScript("OnHide", stopmoving) -- Create Title self.Title = CreateFrame("Frame", "OmenTitle", self.Anchor) self.Title:SetPoint("TOPLEFT", self.Anchor, "TOPLEFT") self.Title:SetPoint("TOPRIGHT", self.Anchor, "TOPRIGHT") self.Title:SetHeight(16) self.Title:EnableMouse(true) self.Title:SetScript("OnMouseDown", startmoving) self.Title:SetScript("OnMouseUp", stopmoving) self.Title.Texture = self.Title:CreateTexture() self.Title.Texture:SetAllPoints() self.Title.Texture:SetTexture(0, 0, 0, 0.8) -- Create Title text self.TitleText = self.Title:CreateFontString(nil, nil, "GameFontNormal") self.TitleText:SetPoint("LEFT", self.Title, "LEFT", 10, 0) self.TitleText:SetJustifyH("LEFT") self.TitleText:SetTextColor(1, 1, 1, 0.95) self.defaultTitle = "Omen|cffffcc003|r" self.TitleText:SetText(self.defaultTitle) -- Create Bar List self.BarList = CreateFrame("Frame", "OmenBarList", self.Anchor) self.BarList:SetResizable(true) self.BarList:EnableMouse(true) self.BarList:SetPoint("TOPLEFT", self.Title, "BOTTOMLEFT") self.BarList:SetPoint("TOPRIGHT", self.Title, "BOTTOMRIGHT") self.BarList:SetPoint("BOTTOMLEFT", self.Anchor, "BOTTOMLEFT") self.BarList:SetPoint("BOTTOMRIGHT", self.Anchor, "BOTTOMRIGHT") self.BarList.Texture = self.BarList:CreateTexture() self.BarList.Texture:SetAllPoints() self.BarList.Texture:SetTexture(0, 0, 0, 0.8) self.BarList:SetScript("OnMouseDown", startmoving) self.BarList:SetScript("OnMouseUp", stopmoving) -- Create resizing corner grip self.Grip = CreateFrame("Button", "OmenResizeGrip", self.BarList) self.Grip:SetNormalTexture("Interface\\AddOns\\Omen\\ResizeGrip") self.Grip:SetHighlightTexture("Interface\\AddOns\\Omen\\ResizeGrip") self.Grip:SetWidth(16) self.Grip:SetHeight(16) self.Grip:SetPoint("BOTTOMRIGHT", self.BarList, "BOTTOMRIGHT", 0, 1) if db.Locked then self.Grip:Hide() end self.Grip:SetScript("OnMouseDown", function() if not db.Locked then self.Anchor.IsMovingOrSizing = 2 self.Anchor:SetScript("OnSizeChanged", sizing) self.Anchor:StartSizing() end end) self.Grip:SetScript("OnMouseUp", function() if self.Anchor.IsMovingOrSizing then self.Anchor:SetScript("OnSizeChanged", nil) self.Anchor:StopMovingOrSizing() sizing() self:SetAnchors() self.Anchor.IsMovingOrSizing = nil end end) self.Grip:SetScript("OnHide", self.Grip:GetScript("OnMouseUp")) end function Omen:OnInitialize() -- Create savedvariables self.db = LibStub("AceDB-3.0"):New("Omen3DB", defaults) self.db.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged") self.db.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged") self.db.RegisterCallback(self, "OnProfileReset", "OnProfileChanged") db = self.db.profile self:CreateFrames() self:SetupOptions() -- Register events that are "always on". The rest are in :OnEnable() self:RegisterEvent("PLAYER_LOGIN") self:RegisterEvent("PLAYER_ENTERING_WORLD") end function Omen:PLAYER_LOGIN() -- We set up anchors here because we only want to do it once on -- PLAYER_LOGIN, hence we don't do it in OnEnable() which triggers on -- the same event as well as on every subsequent Enable()/Disable() calls. -- It cannot be earlier than PLAYER_LOGIN because layout-cache.txt -- is loaded just before this event fires. self:SetAnchors(true) self:UnregisterEvent("PLAYER_LOGIN") -- Optional launcher support for LDB-1.1 if present, this code is placed here so -- that it runs after all other addons have loaded since we don't embed LDB-1.1 local DataBroker = LibStub("LibDataBroker-1.1", true) if DataBroker then local launcher = DataBroker:NewDataObject("Omen", { type = "launcher", icon = "Interface\\AddOns\\Omen\\icon", OnClick = function(clickedframe, button) if button == "RightButton" then Omen:ShowConfig() else Omen:Toggle() end end, }) end end function Omen:OnEnable() self:RegisterEvent("UNIT_THREAT_LIST_UPDATE") self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE") self:RegisterEvent("PLAYER_TARGET_CHANGED") self:RegisterEvent("UNIT_PET") self:RegisterEvent("PARTY_MEMBERS_CHANGED") self:PARTY_MEMBERS_CHANGED() self:PLAYER_TARGET_CHANGED() end function Omen:Disable() self:UnregisterEvent("UNIT_THREAT_LIST_UPDATE") self:UnregisterEvent("UNIT_THREAT_SITUATION_UPDATE") self:UnregisterEvent("PLAYER_TARGET_CHANGED") self:UnregisterEvent("UNIT_PET") self:UnregisterEvent("PARTY_MEMBERS_CHANGED") -- Cancel all timers (well at least nil them all -- out in timers[], since AceTimer-3.0 cancels -- them all OnDisable anyway). for k, v in pairs(timers) do self:CancelTimer(v, true) timers[k] = nil end self:Toggle(false) end function Omen:OnProfileChanged(event, database, newProfileKey) db = database.profile self:SetAnchors(true) self:ResizeBars() self:ReAnchorBars() self:UpdateBarLabelSettings() self:UpdateVisible() self:UpdateBars() end function Omen:SetAnchors(useDB) local x, y, w, h -- Set the scale, since the scaling affects the position self.Anchor:SetScale(db.Scale) -- Get position if useDB then x, y = db.PositionX, db.PositionY if not x or not y then self.Anchor:ClearAllPoints() self.Anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0) x, y = self.Anchor:GetLeft(), db.GrowUp and self.Anchor:GetBottom() or self.Anchor:GetTop() end else x, y = self.Anchor:GetLeft(), db.GrowUp and self.Anchor:GetBottom() or self.Anchor:GetTop() end -- Get width/height w = useDB and db.PositionW or self.Anchor:GetWidth() h = useDB and db.PositionH or self.Anchor:GetHeight() -- Set the anchors and size self.Anchor:ClearAllPoints() self.Anchor:SetPoint(db.GrowUp and "BOTTOMLEFT" or "TOPLEFT", UIParent, "BOTTOMLEFT", x, y) self.Anchor:SetWidth(w) self.Anchor:SetHeight(h) self.Anchor:SetUserPlaced(nil) -- Save the data db.PositionX, db.PositionY = x, y db.PositionW, db.PositionH = w, h end function Omen:Toggle(setting) if setting == nil then setting = not self.Anchor:IsShown() end if setting then self.Anchor:Show() else self.Anchor:Hide() end end function Omen:UpdateVisible() local inInstance, instanceType = IsInInstance() local show if not db.ShowWith.Resting and IsResting() then show = false end if not db.ShowWith.PVP and inInstance and (instanceType == "pvp" or instanceType == "arena") then show = false end if not db.ShowWith.Dungeon and inInstance and (instanceType == "party" or instanceType == "raid") then show = false end if show == nil then show = (db.ShowWith.Pet and UnitExists("pet")) or (db.ShowWith.Alone and GetNumPartyMembers() + GetNumRaidMembers() == 0 and not UnitExists("pet")) or (db.ShowWith.Party and GetNumPartyMembers() > 0) or (db.ShowWith.Raid and GetNumRaidMembers() > 0) end self:Toggle(show) end ----------------------------------------------------------------------------- -- Omen bar stuff do -- OnUpdate function for bar animation local function animate(self, elapsed) self.animationCursor = self.animationCursor + elapsed if self.animationCursor > self.animationTime then self.texture:SetWidth(self.animations[1]) tremove(self.animations, 1) tremove(self.animations, 1) tremove(self.animations, 1) self.animationCursor = self.animationCursor - self.animationTime if #self.animations == 0 then self:SetScript("OnUpdate", nil) end else self.texture:SetWidth(self.animations[2] + (self.animations[3] * (self.animationCursor / self.animationTime))) end end -- function to start/queue bar animations local function AnimateTo(self, val) if val == 1/0 or val == -1/0 then return end if val == 0 then val = 1 end if #self.animations > 0 and self.animations[#self.animations-2] == val then return end local currentWidth = self.texture:GetWidth() local diff = (val - currentWidth) tinsert(self.animations, val) tinsert(self.animations, currentWidth) tinsert(self.animations, diff) self:SetScript("OnUpdate", animate) end -- Create bars on demand setmetatable(bars, {__index = function(self, barID) local bar = CreateFrame("Frame", nil, Omen.BarList) self[barID] = bar bar:SetWidth(Omen.BarList:GetWidth()) bar:SetHeight(db.Bar.Height) bar:SetPoint("TOPLEFT", Omen.BarList, "TOPLEFT", 0, (barID-1) * -(db.Bar.Height + db.Bar.Spacing)) local color = db.Bar.FontColor bar.Text1 = bar:CreateFontString(nil, nil, "GameFontNormalSmall") bar.Text1:SetPoint("LEFT", bar, "LEFT", 5, 0) bar.Text1:SetJustifyH("LEFT") bar.Text1:SetFont(LSM:Fetch("font", db.Bar.Font), db.Bar.FontSize, db.Bar.FontOutline) bar.Text1:SetTextColor(color.r, color.g, color.b, color.a) bar.Text2 = bar:CreateFontString(nil, nil, "GameFontNormalSmall") bar.Text2:SetPoint("RIGHT", bar, "RIGHT", -5, 0) bar.Text2:SetJustifyH("RIGHT") bar.Text2:SetFont(LSM:Fetch("font", db.Bar.Font), db.Bar.FontSize, db.Bar.FontOutline) bar.Text2:SetTextColor(color.r, color.g, color.b, color.a) bar.texture = bar:CreateTexture() bar.texture:SetTexture(LSM:Fetch("statusbar", db.Bar.Texture)) bar.texture:SetPoint("TOPLEFT", bar, "TOPLEFT") bar.texture:SetPoint("BOTTOMLEFT", bar, "BOTTOMLEFT") bar.animations = {} bar.animationCursor = 0 bar.animationTime = 0.25 bar.AnimateTo = AnimateTo return bar end}) end function Omen:ResizeBars() local w = Omen.BarList:GetWidth() for i = 1, #bars do bars[i]:SetWidth(w) bars[i]:SetHeight(db.Bar.Height) end end function Omen:ReAnchorBars() for i = 1, #bars do bars[i]:SetPoint("TOPLEFT", self.BarList, "TOPLEFT", 0, (i-1) * -(db.Bar.Height + db.Bar.Spacing)) end end function Omen:UpdateBarLabelSettings() local font = LSM:Fetch("font", db.Bar.Font) local size = db.Bar.FontSize local flags = db.Bar.FontOutline local color = db.Bar.FontColor for i = 1, #bars do bars[i].Text1:SetFont(font, size, flags) bars[i].Text2:SetFont(font, size, flags) bars[i].Text1:SetTextColor(color.r, color.g, color.b, color.a) bars[i].Text2:SetTextColor(color.r, color.g, color.b, color.a) end end ----------------------------------------------------------------------------- -- Omen event functions -- Fired when a mob has its threat list updated. The mob that -- had its list updated is the first parameter of the event. function Omen:UNIT_THREAT_LIST_UPDATE(event, unitID) if unitID == "target" then self:UpdateBars() end end -- Fired when a unit's threat situation changes. The unit that -- had a change in threat situation is the first parameter of -- the event. Note that this only triggers when major state -- changes, not when the raw threat values change. function Omen:UNIT_THREAT_SITUATION_UPDATE(...) self:UpdateBars() end function Omen:PLAYER_TARGET_CHANGED() -- Stop our unit update timer for updating threat on "targettarget" if timers.UpdateBars then self:CancelTimer(timers.UpdateBars, true) timers.UpdateBars = nil end if UnitExists("target") then self:UpdateBars() else self:ClearAll() end end function Omen:UNIT_PET() self:PARTY_MEMBERS_CHANGED() end function Omen:PLAYER_ENTERING_WORLD() if UnitGUID("player") then guidNameLookup[UnitGUID("player")] = UnitName("player") end self:UpdateVisible() end local lastPartyUpdateTime = GetTime() function Omen:PARTY_MEMBERS_CHANGED() inRaid = GetNumRaidMembers() > 0 inParty = GetNumPartyMembers() > 0 self:UpdateVisible() -- Run the update if the last call is more than 0.5 seconds ago else -- schedule an update 0.5 seconds later if one isn't already scheduled if GetTime() - lastPartyUpdateTime > 0.5 then self:UpdatePartyGUIDs() elseif not timers.UpdatePartyGUIDs then timers.UpdatePartyGUIDs = self:ScheduleTimer("UpdatePartyGUIDs", 0.5) end end -- This function updates the name and class guid lookup tables of the raid function Omen:UpdatePartyGUIDs() lastPartyUpdateTime = GetTime() if timers.UpdatePartyGUIDs then self:CancelTimer(timers.UpdatePartyGUIDs, true) timers.UpdatePartyGUIDs = nil end local _ for k, v in pairs(guidClassLookup) do guidClassLookup[k] = nil end _, guidClassLookup[UnitGUID("player")] = UnitClass("player") if UnitExists("pet") then guidClassLookup[UnitGUID("pet")] = "PET" guidNameLookup[UnitGUID("pet")] = UnitName("pet")--.." ["..UnitName("player").."]" end if inParty or inRaid then local playerFmt = inRaid and rID or pID local petFmt = inRaid and rpID or ppID local currentPartySize = inRaid and GetNumRaidMembers() or GetNumPartyMembers() for i = 1, currentPartySize do local unitID = playerFmt[i] local pGUID = UnitGUID(unitID) if pGUID then guidNameLookup[pGUID] = UnitName(unitID) _, guidClassLookup[pGUID] = UnitClass(unitID) -- lookup pet (if existing) local petID = petFmt[i] local petGUID = UnitGUID(petID) if petGUID then guidNameLookup[petGUID] = UnitName(petID)--.." ["..UnitName(unitID).."]" guidClassLookup[petGUID] = "PET" end end end end end ----------------------------------------------------------------------------- -- Omen update functions --[[ First, some definitions: * mob - enemy creature * threat list - a mob's list of possible targets, along with each possible target's current threat value * threat situation - the situation that a unit is currently in (either globally, or with respect to a certain mob) * scaled percentage - a threat percentage, where 100% means you will pull aggro (become the primary target of the mob), and thus this % cannot be higher than 100% under normal circumstances * raw threat percentage - the percentage of the units threat when divided by the threat of the mob's current primary target, this % CAN be over 100% --------- state = UnitThreatSituation(unit, mob) Returns the unit's threat situation with respect to the given mob. The state can be one of the following values: nil = the unit is not on the mob's threat list 0 = 0-99% raw threat percentage (no indicator shown) 1 = 100% or more raw threat percentage (yellow warning indicator shown) 2 = tanking, other has 100% or more raw threat percentage (orange indicator shown) 3 = tanking, all others have less than 100% raw percentage threat (red indicator shown) --------- state = UnitThreatSituation(unit) Returns the unit's maximum threat state on any mob's threat list. --------- isTanking, state, scaledPercent, rawPercent, threatValue = UnitDetailedThreatSituation(unit, mob) Returns detailed information about the unit's state on the mob's threat list. isTanking is true if the unit the primary target of the mob (and by definition has 100% threat) state is the unit's threat situation, as listed above. scaledPercent is the current percent threat of the unit, scaled in the 0-100% range based on distance from target. rawPercent is the current percent threat of the unit relative to the primary target of the mob. threatValue is the amount of threat that the unit has on the mob's threat list. This is roughly approximate to the amount of damage and healing the unit has done. --------- r, g, b = GetThreatStatusColor(state) Returns the colors used in the UI to represent each major threat state. ]] local threatTable = {} -- Format: threatTable[guid] = threatValue local sortTable = {} -- Format: threatTable[i] = guid -- used for sorting by sortfunction() local tankGUID -- Used to store which unit is tanking and hence has 100% threat by definition local function sortfunction(a, b) return threatTable[a] > threatTable[b] end local function updatethreat(unitid, mobunitid) local guid = UnitGUID(unitid) if guid and not threatTable[guid] then local isTanking, state, scaledPercent, rawPercent, threatValue = UnitDetailedThreatSituation(unitid, mobunitid) threatTable[guid] = threatValue or -1 if isTanking then tankGUID = guid end end end function Omen:UpdateBars() if not self.Anchor:IsShown() and not db.CollapseHide then return end -- TODO: Put a update throtle on this function -- Figure out which mob to show threat on, either "target" or "targettarget" -- It has to be attackable and not human controlled, otherwise return local mob = "target" if UnitExists(mob) and (UnitIsPlayer(mob) or UnitPlayerControlled(mob) or not UnitCanAttack("player", mob)) then guidNameLookup[UnitGUID(mob)] = UnitName(mob) mob = "targettarget" end if not UnitExists(mob) or UnitIsPlayer(mob) or UnitPlayerControlled(mob) or not UnitCanAttack("player", mob) then self:ClearAll() return end local mobGUID = UnitGUID(mob) guidNameLookup[mobGUID] = UnitName(mob) self.TitleText:SetText(guidNameLookup[mobGUID]) -- Schedule a repeating timer for updating threat on "targettarget" -- since we get no events on a targettarget change. if mob == "targettarget" and not timers.UpdateBars then timers.UpdateBars = self:ScheduleRepeatingTimer("UpdateBars", 0.5) end -- We want the mob's target just in case the tank isn't -- in our raid (say an NPC or some other player) local mobTarget = mob.."target" local mobTargetGUID = UnitGUID(mobTarget) if mobTargetGUID and not guidNameLookup[mobTargetGUID] then guidNameLookup[mobTargetGUID] = UnitName(mobTarget) end -- Clear the threat table for k, v in pairs(threatTable) do threatTable[k] = nil end threatTable[mobGUID] = -1 tankGUID = nil -- Get data for threat on mob by scanning the whole raid if inParty or inRaid then if inRaid then for i = 1, GetNumRaidMembers() do updatethreat(rID[i], mob) updatethreat(rpID[i], mob) updatethreat(rtID[i], mob) updatethreat(rptID[i], mob) end else for i = 1, GetNumPartyMembers() do updatethreat(pID[i], mob) updatethreat(ppID[i], mob) updatethreat(ptID[i], mob) updatethreat(pptID[i], mob) end end end if not inRaid then updatethreat("player", mob) updatethreat("pet", mob) updatethreat("target", mob) updatethreat("pettarget", mob) end updatethreat("focus", mob) updatethreat("focustarget", mob) updatethreat(mobTarget, mob) updatethreat("mouseover", mob) updatethreat("mouseovertarget", mob) -- Sort the threatTable local i = 1 for k, v in pairs(threatTable) do if v >= 0 then sortTable[i] = k i = i + 1 end end for j = i, #sortTable do sortTable[j] = nil end if #sortTable == 0 then self:ClearAll() self.TitleText:SetText(guidNameLookup[mobGUID]) return end sort(sortTable, sortfunction) -- Now update the bars on screen local w = self.BarList:GetWidth() local h = self.BarList:GetHeight() local topthreat = threatTable[sortTable[1]] if topthreat == 0 then topthreat = 1 end local tankThreat = threatTable[tankGUID or mobTargetGUID or sortTable[1]] i = 1 for j = 1, #sortTable do local guid = sortTable[j] local class = guidClassLookup[guid] if class == nil or db.Classes[class] then -- class == nil implies its not in your raid if db.Autocollapse then if i > db.NumBars then break end else if i*db.Bar.Height + (i-1)*db.Bar.Spacing > h then break end end local bar = bars[j] local threat = threatTable[guid] bar.Text1:SetText(guidNameLookup[guid] or L[""]) if db.Bar.ShortNumbers and threat > 100000 then bar.Text2:SetFormattedText("%2.1fk [%d%%]", threat / 100000, tankThreat == 0 and 0 or threat / tankThreat * 100) else bar.Text2:SetFormattedText("%d [%d%%]", threat / 100, tankThreat == 0 and 0 or threat / tankThreat * 100) end local c = (class == "PET" and pet_color) or RAID_CLASS_COLORS[class] or default_color bar.texture:SetVertexColor(c.r, c.g, c.b) if db.Bar.AnimateBars and self.Anchor.IsMovingOrSizing ~= 2 then bar:AnimateTo(w * threat / topthreat) else bar.texture:SetWidth(w * threat / topthreat) end bar:Show() i = i + 1 end end -- And hide the rest for j = i, #bars do bars[j]:Hide() end if db.Autocollapse then self.Anchor:SetHeight((i-1)*db.Bar.Height + (i-2)*db.Bar.Spacing + 16) end self.Anchor:Show() end function Omen:ClearAll() for i = 1, #bars do bars[i]:Hide() end self.TitleText:SetText(self.defaultTitle) if db.Autocollapse then self.Anchor:SetHeight(16) if db.CollapseHide and not self.Anchor.IsMovingOrSizing then self.Anchor:Hide() end end end ----------------------------------------------------------------------------- -- Omen config stuff local outlines = { [""] = L["None"], ["OUTLINE"] = L["Outline"], ["THICKOUTLINE"] = L["Thick Outline"], } local function GetLSMIndex(t, value) for k, v in pairs(LSM:List(t)) do if v == value then return k end end return nil end local options = { type = "group", name = "Omen", get = function(info) return db[ info[#info] ] end, set = function(info, value) db[ info[#info] ] = value end, args = { general = { order = 1, type = "group", name = L["General Settings"], args = { intro = { order = 1, type = "description", name = L["OMEN_DESC"], }, Alpha = { order = 3, name = L["Alpha"], desc = L["Controls the transparency of the main Omen window."], type = "range", min = 0, max = 1, step = 0.01, isPercent = true, set = function(info, value) db.Alpha = value Omen.Anchor:SetAlpha(value) end, }, Scale = { order = 5, name = L["Scale"], desc = L["Controls the scaling of the main Omen window."], type = "range", min = 0.50, max = 1.50, step = 0.01, isPercent = true, set = function(info, value) db.Scale = value Omen:SetAnchors() end, }, Locked = { type = "toggle", name = L["Lock Omen"], desc = L["Locks Omen in place and prevents it from being dragged or resized."], order = 7, set = function(info, value) db.Locked = value if value then Omen.Grip:Hide() else Omen.Grip:Show() end end, }, linebreak = { order = 9, type = "description", name = "", }, Autocollapse = { type = "toggle", name = L["Autocollapse"], desc = L["Collapse to show a minimum number of bars"], order = 10, set = function(info, value) db.Autocollapse = value Omen:UpdateVisible() Omen:UpdateBars() end, }, AutocollapseGroup = { type = "group", name = L["Autocollapse Options"], guiInline = true, order = 11, disabled = function() return not db.Autocollapse end, set = function(info, value) db[ info[#info] ] = value Omen:UpdateVisible() Omen:UpdateBars() end, args = { GrowUp = { order = 1, type = "toggle", name = L["Grow bars upwards"], desc = L["Grow bars upwards"], set = function(info, value) db.GrowUp = value Omen:SetAnchors() end, }, CollapseHide = { order = 2, type = "toggle", name = L["Hide Omen on 0 bars"], desc = L["Hide Omen entirely if it collapses to show 0 bars"], }, NumBars = { order = 3, name = L["Max bars to show"], desc = L["Max number of bars to show"], type = "range", min = 1, max = 40, step = 1, }, }, }, }, }, ShowWhen = { type = "group", name = L["Show When..."], desc = L["Show Omen when..."], get = function(info) return db.ShowWith[ info[#info] ] end, set = function(info, value) db.ShowWith[ info[#info] ] = value Omen:UpdateVisible() Omen:UpdateBars() end, args = { intro = { order = 1, type = "description", name = L["Show Omen when any of the following are true"], }, Pet = { type = "toggle", name = L["You have a pet"], desc = L["Show Omen when you have a pet out"], }, Alone = { type = "toggle", name = L["You are alone"], desc = L["Show Omen when you are alone"], }, Party = { type = "toggle", name = L["You are in a party"], desc = L["Show Omen when you are in a 5-man party"], }, Raid = { type = "toggle", name = L["You are in a raid"], desc = L["Show Omen when you are in a raid"], }, Resting = { type = "toggle", name = L["You are resting"], desc = L["Show Omen when you are resting"], }, PVP = { type = "toggle", name = L["You are in a battleground"], desc = L["Show Omen when you are in a battleground or arena"], }, Dungeon = { type = "toggle", name = L["You are in a dungeon"], desc = L["Show Omen when you are in a dungeon (5 man and raid)"], }, }, }, Bars = { type = "group", name = L["Bar Settings"], desc = L["Bar Settings"], get = function(info) return db.Bar[ info[#info] ] end, set = function(info, value) db.Bar[ info[#info] ] = value Omen:UpdateBars() end, args = { intro = { order = 1, type = "description", name = L["Configure bar settings."], }, AnimateBars = { type = "toggle", order = 2, name = L["Animate Bars"], desc = L["Smoothly animate bar changes"], }, ShortNumbers = { type = "toggle", order = 3, name = L["Short Numbers"], desc = L["Display large numbers in Ks"], }, Height = { type = "range", order = 4, name = L["Bar Height"], desc = L["Height of each bar"], min = 5, max = 50, step = 1, bigStep = 1, set = function(info, value) db.Bar.Height = value Omen:ReAnchorBars() Omen:ResizeBars() Omen:UpdateBars() end, }, Spacing = { type = "range", order = 5, name = L["Bar Spacing"], desc = L["Spacing between each bar"], min = 0, max = 20, step = 1, bigStep = 1, set = function(info, value) db.Bar.Spacing = value Omen:ReAnchorBars() Omen:UpdateBars() end, }, Texture = { type = "select", order = 10, name = L["Bar Texture"], desc = L["The texture that the bar will use"], values = function() return LSM:List("statusbar") end, get = function(info) return GetLSMIndex("statusbar", db.Bar.Texture) end, set = function(info, v) db.Bar.Texture = LSM:List("statusbar")[v] local texturepath = LSM:Fetch("statusbar", db.Bar.Texture) for i = 1, #bars do bars[i].texture:SetTexture(texturepath) end end, }, BarLabelsGroup = { type = "group", name = L["Bar Label Options"], guiInline = true, order = 20, set = function(info, v) db.Bar[ info[#info] ] = v Omen:UpdateBarLabelSettings() end, args = { Font = { type = "select", order = 1, name = L["Font"], desc = L["The font that the labels will use"], values = function() return LSM:List("font") end, get = function(info) return GetLSMIndex("font", db.Bar.Font) end, set = function(info, v) db.Bar.Font = LSM:List("font")[v] Omen:UpdateBarLabelSettings() end, }, FontOutline = { type = "select", order = 2, name = L["Font Outline"], desc = L["The outline that the labels will use"], values = outlines, }, FontColor = { type = "color", order = 3, name = L["Font Color"], desc = L["The color of the labels"], hasAlpha = true, get = function(info) local t = db.Bar.FontColor return t.r, t.g, t.b, t.a end, set = function(info, r, g, b, a) local t = db.Bar.FontColor t.r, t.g, t.b, t.a = r, g, b, a Omen:UpdateBarLabelSettings() end, }, FontSize = { type = "range", order = 4, name = L["Font Size"], desc = L["Control the font size of the labels"], min = 4, max = 30, step = 1, }, }, }, }, }, Help = { type = "group", name = L["Help File"], desc = L["A collection of help pages"], childGroups = "select", args = { FAQ = { type = "group", name = "FAQ", args = { header = { type = "header", name = L["Frequently Asked Questions"], order = 0, }, text = { order = 1, type = "description", name = L["GENERAL_FAQ"], }, }, }, WARRIOR = { type = "group", name = "Warrior", args = { header = { type = "header", name = L["Warrior"], order = 0, }, text = { order = 1, type = "description", name = L["WARRIOR_FAQ"], }, }, }, }, }, }, } local optionsSlash = { type = "group", name = L["Slash Command"], args = { intro = { order = 1, type = "description", name = L["OMEN_SLASH_DESC"], cmdHidden = true, }, toggle = { type = "execute", name = L["Toggle Omen"], desc = L["Toggle Omen"].." ( /omen toggle )", func = function() Omen:Toggle() end, }, center = { type = "execute", name = L["Center Omen"], desc = L["Center Omen"].." ( /omen center )", func = function() Omen.Anchor:ClearAllPoints() Omen.Anchor:SetPoint("CENTER", UIParent, "CENTER") Omen:SetAnchors() end, }, config = { type = "execute", name = L["Configure"], desc = L["Open the configuration dialog"].." ( /omen config )", func = function() Omen:ShowConfig() end, guiHidden = true, }, }, } function Omen:SetupOptions() self.optionsFrames = {} -- setup options table LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable("Omen", options) LibStub("AceConfig-3.0"):RegisterOptionsTable("OmenSlashCommand", optionsSlash, "omen") self.optionsFrames.Omen = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", nil, nil, "general") self:RegisterModuleOptions("Profiles", LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db), L["Profiles"]) self:RegisterModuleOptions("OmenSlashCommand", optionsSlash, L["Slash Command"]) self.optionsFrames["Help"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", L["Help File"], "Omen", "Help") self.optionsFrames["ShowWhen"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", L["Show When..."], "Omen", "ShowWhen") self.optionsFrames["Bars"] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", L["Bar Settings"], "Omen", "Bars") end function Omen:RegisterModuleOptions(name, optionTbl, displayName) options.args[name] = (type(optionTbl) == "function") and optionTbl() or optionTbl self.optionsFrames[name] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Omen", displayName, "Omen", name) end function Omen:ShowConfig() -- Open the profiles tab before, so the menu expands InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Profiles) InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Omen) end