Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
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@@ -40,6 +40,16 @@ L["Lock Omen"] = "Зафиксировать Омен"
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L["Locks Omen in place and prevents it from being dragged or resized."] = "Фиксирует Омен на месте и не позволяет менять размер или перетаскивать его."
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L["Show minimap button"] = "Кнопка у мини-карты"
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L["Show the Omen minimap button"] = "Поместить кнопку Омена у мини-карты"
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L["Ignore Player Pets"] = true
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L["IGNORE_PLAYER_PETS_DESC"] = [[
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Tells Omen to skip enemy player pets when determining which unit to display threat data on.
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Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
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However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
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When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
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]]
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L["Autocollapse"] = "Авто-сворачивание"
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L["Autocollapse Options"] = "Настройки авто-сворачивания"
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L["Grow bars upwards"] = "Возрастание полос вверх"
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