Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!

This commit is contained in:
Xinhuan
2008-11-01 04:07:02 +08:00
parent 90990c813d
commit e44f5c6f91
8 changed files with 88 additions and 5 deletions
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = true
L["Locks Omen in place and prevents it from being dragged or resized."] = true
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = true
L["Autocollapse Options"] = true
L["Grow bars upwards"] = true