Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!

This commit is contained in:
Xinhuan
2008-11-01 04:07:02 +08:00
parent 90990c813d
commit e44f5c6f91
8 changed files with 88 additions and 5 deletions
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "Omen verankern"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Verankert Omen um zu verhindern, dass es verschoben oder die Größe geändert wird."
L["Show minimap button"] = "Zeige Minimap Icon"
L["Show the Omen minimap button"] = "Zeige das Omen Minimap Icon"
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "Automatisches Zusammenklappen"
L["Autocollapse Options"] = "Optionen für das automatische Zusammenklappen"
L["Grow bars upwards"] = "Balken nach oben aufbauen"
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = true
L["Locks Omen in place and prevents it from being dragged or resized."] = true
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = true
L["Autocollapse Options"] = true
L["Grow bars upwards"] = true
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "Verrouiller Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Verrouille Omen afin d'empêcher tout déplacement ou redimensionnement de la fenêtre."
L["Show minimap button"] = "Bouton de la minicarte"
L["Show the Omen minimap button"] = "Affiche le bouton de Omen sur la minicarte."
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "Réduire auto."
L["Autocollapse Options"] = "Options de la réduction automatique"
L["Grow bars upwards"] = "Ajouter vers le haut"
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "Omen 잠금"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Omen의 위치나 크기를 조절하지 못하도록 잠급니다."
L["Show minimap button"] = "미니맵 버튼 표시"
L["Show the Omen minimap button"] = "Omen 미니맵 버튼을 표시합니다."
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "자동 접기"
L["Autocollapse Options"] = "자동 접기 옵션"
L["Grow bars upwards"] = "바 위로 확장"
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "Зафиксировать Омен"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Фиксирует Омен на месте и не позволяет менять размер или перетаскивать его."
L["Show minimap button"] = "Кнопка у мини-карты"
L["Show the Omen minimap button"] = "Поместить кнопку Омена у мини-карты"
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "Авто-сворачивание"
L["Autocollapse Options"] = "Настройки авто-сворачивания"
L["Grow bars upwards"] = "Возрастание полос вверх"
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "锁定 Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "锁定 Omen,使其无法移动或拉伸。"
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "自动收起"
L["Autocollapse Options"] = "自动收起选项"
L["Grow bars upwards"] = "计量条向上生长"
+10
View File
@@ -40,6 +40,16 @@ L["Lock Omen"] = "鎖定Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "鎖定Omen, 使其無法移動或拉伸."
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Autocollapse"] = "自動收起"
L["Autocollapse Options"] = "自動收起設定"
L["Grow bars upwards"] = "計量條向上成長"