chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)
Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across all Exiles forks regardless of which addons are enabled. Libraries updated in this fork: AceAddon-3.0 13 (5 → 13) AceConfig-3.0 3 (2 → 3) AceConfigCmd-3.0 14 (12 → 14) AceConfigDialog-3.0 92 (43 → 92) AceConfigRegistry-3.0 22 (11 → 22) AceConsole-3.0 7 AceDB-3.0 33 (19 → 33) AceDBOptions-3.0 15 (11 → 15) AceEvent-3.0 4 (3 → 4) AceGUI-3.0 41 (30 → 41) AceLocale-3.0 6 (2 → 6) AceTimer-3.0 17 (5 → 17) CallbackHandler-1.0 8 (3 → 8) LibStub 2
This commit is contained in:
@@ -28,9 +28,9 @@
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-- end
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-- @class file
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-- @name AceAddon-3.0.lua
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-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
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-- @release $Id$
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local MAJOR, MINOR = "AceAddon-3.0", 5
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local MAJOR, MINOR = "AceAddon-3.0", 13
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local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceAddon then return end -- No Upgrade needed.
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@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
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local loadstring, assert, error = loadstring, assert, error
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local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
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--[[
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xpcall safecall implementation
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]]
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@@ -62,43 +58,12 @@ local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ...
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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-- we check to see if the func is passed is actually a function here and don't error when it isn't
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-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
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-- present execution should continue without hinderance
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if type(func) == "function" then
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return Dispatchers[select('#', ...)](func, ...)
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return xpcall(func, errorhandler, ...)
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end
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end
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@@ -108,6 +73,16 @@ local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule,
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-- used in the addon metatable
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local function addontostring( self ) return self.name end
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-- Check if the addon is queued for initialization
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local function queuedForInitialization(addon)
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for i = 1, #AceAddon.initializequeue do
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if AceAddon.initializequeue[i] == addon then
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return true
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end
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end
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return false
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end
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--- Create a new AceAddon-3.0 addon.
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-- Any libraries you specified will be embeded, and the addon will be scheduled for
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-- its OnInitialize and OnEnable callbacks.
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@@ -153,6 +128,7 @@ function AceAddon:NewAddon(objectorname, ...)
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setmetatable( object, addonmeta )
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self.addons[name] = object
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object.modules = {}
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object.orderedModules = {}
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object.defaultModuleLibraries = {}
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Embed( object ) -- embed NewModule, GetModule methods
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self:EmbedLibraries(object, select(i,...))
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@@ -285,6 +261,7 @@ function NewModule(self, name, prototype, ...)
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safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
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self.modules[name] = module
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tinsert(self.orderedModules, module)
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return module
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end
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@@ -312,7 +289,12 @@ end
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-- MyModule:Enable()
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function Enable(self)
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self:SetEnabledState(true)
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return AceAddon:EnableAddon(self)
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-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
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-- it'll be enabled after the init process
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if not queuedForInitialization(self) then
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return AceAddon:EnableAddon(self)
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end
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end
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--- Disables the Addon, if possible, return true or false depending on success.
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@@ -489,12 +471,14 @@ local pmixins = {
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-- target (object) - target object to embed aceaddon in
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--
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-- this is a local function specifically since it's meant to be only called internally
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function Embed(target)
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function Embed(target, skipPMixins)
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for k, v in pairs(mixins) do
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target[k] = v
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end
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for k, v in pairs(pmixins) do
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target[k] = target[k] or v
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if not skipPMixins then
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for k, v in pairs(pmixins) do
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target[k] = target[k] or v
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end
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end
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end
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@@ -547,8 +531,9 @@ function AceAddon:EnableAddon(addon)
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end
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-- enable possible modules.
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for name, module in pairs(addon.modules) do
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self:EnableAddon(module)
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local modules = addon.orderedModules
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for i = 1, #modules do
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self:EnableAddon(modules[i])
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end
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end
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return self.statuses[addon.name] -- return true if we're disabled
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@@ -580,8 +565,9 @@ function AceAddon:DisableAddon(addon)
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if lib then safecall(lib.OnEmbedDisable, lib, addon) end
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end
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-- disable possible modules.
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for name, module in pairs(addon.modules) do
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self:DisableAddon(module)
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local modules = addon.orderedModules
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for i = 1, #modules do
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self:DisableAddon(modules[i])
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end
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end
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@@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
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function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
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function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
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-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
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local BlizzardEarlyLoadAddons = {
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Blizzard_DebugTools = true,
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Blizzard_TimeManager = true,
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Blizzard_BattlefieldMap = true,
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Blizzard_MapCanvas = true,
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Blizzard_SharedMapDataProviders = true,
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Blizzard_CombatLog = true,
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}
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-- Event Handling
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local function onEvent(this, event, arg1)
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if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
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-- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
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if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
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-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
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while(#AceAddon.initializequeue > 0) do
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local addon = tremove(AceAddon.initializequeue, 1)
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@@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent)
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-- upgrade embeded
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for name, addon in pairs(AceAddon.addons) do
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Embed(addon)
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Embed(addon, true)
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end
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-- 2010-10-27 nevcairiel - add new "orderedModules" table
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if oldminor and oldminor < 10 then
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for name, addon in pairs(AceAddon.addons) do
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addon.orderedModules = {}
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for module_name, module in pairs(addon.modules) do
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tinsert(addon.orderedModules, module)
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end
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end
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end
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@@ -3,7 +3,7 @@
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-- as well as associate it with a slash command.
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-- @class file
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-- @name AceConfig-3.0
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-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
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-- @release $Id$
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--[[
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AceConfig-3.0
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@@ -12,21 +12,22 @@ Very light wrapper library that combines all the AceConfig subcomponents into on
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]]
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local MAJOR, MINOR = "AceConfig-3.0", 2
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local cfgreg = LibStub("AceConfigRegistry-3.0")
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local cfgcmd = LibStub("AceConfigCmd-3.0")
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local MAJOR, MINOR = "AceConfig-3.0", 3
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local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceConfig then return end
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local cfgreg = LibStub("AceConfigRegistry-3.0")
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local cfgcmd = LibStub("AceConfigCmd-3.0")
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local cfgdlg = LibStub("AceConfigDialog-3.0")
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--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
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--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
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--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
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-- Lua APIs
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local pcall, error, type, pairs = pcall, error, type, pairs
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-- -------------------------------------------------------------------
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-- :RegisterOptionsTable(appName, options, slashcmd, persist)
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-- :RegisterOptionsTable(appName, options, slashcmd)
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--
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-- - appName - (string) application name
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-- - options - table or function ref, see AceConfigRegistry
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@@ -36,7 +37,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs
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-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
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-- @paramsig appName, options [, slashcmd]
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-- @param appName The application name for the config table.
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-- @param options The option table (or a function to generate one on demand)
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-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
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-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
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-- @usage
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-- local AceConfig = LibStub("AceConfig-3.0")
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@@ -1,7 +1,7 @@
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--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
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-- @class file
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-- @name AceConfigCmd-3.0
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-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
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-- @release $Id$
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--[[
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AceConfigCmd-3.0
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@@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
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-- TODO: plugin args
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local cfgreg = LibStub("AceConfigRegistry-3.0")
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local MAJOR, MINOR = "AceConfigCmd-3.0", 12
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local MAJOR, MINOR = "AceConfigCmd-3.0", 14
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local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceConfigCmd then return end
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@@ -23,7 +24,6 @@ if not AceConfigCmd then return end
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AceConfigCmd.commands = AceConfigCmd.commands or {}
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local commands = AceConfigCmd.commands
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local cfgreg = LibStub("AceConfigRegistry-3.0")
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local AceConsole -- LoD
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local AceConsoleName = "AceConsole-3.0"
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@@ -37,17 +37,10 @@ local error, assert = error, assert
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-- WoW APIs
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
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local L = setmetatable({}, { -- TODO: replace with proper locale
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__index = function(self,k) return k end
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})
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local function print(msg)
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(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
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end
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@@ -401,7 +394,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
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return
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end
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local str = strsub(info.input,inputpos);
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local strInput = strsub(info.input,inputpos);
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if tab.type=="execute" then
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------------ execute --------------------------------------------
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@@ -414,21 +407,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
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local res = true
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if tab.pattern then
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if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
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if not strmatch(str, tab.pattern) then
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usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
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if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
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if not strmatch(strInput, tab.pattern) then
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usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
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return
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end
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end
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do_final(info, inputpos, tab, "set", str)
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do_final(info, inputpos, tab, "set", strInput)
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elseif tab.type=="toggle" then
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------------ toggle --------------------------------------------
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local b
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local str = strtrim(strlower(str))
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local str = strtrim(strlower(strInput))
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if str=="" then
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b = callmethod(info, inputpos, tab, "get")
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@@ -465,9 +458,9 @@ local function handle(info, inputpos, tab, depth, retfalse)
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elseif tab.type=="range" then
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------------ range --------------------------------------------
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local val = tonumber(str)
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local val = tonumber(strInput)
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if not val then
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usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
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usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
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return
|
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end
|
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if type(info.step)=="number" then
|
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@@ -487,7 +480,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
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|
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elseif tab.type=="select" then
|
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------------ select ------------------------------------
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local str = strtrim(strlower(str))
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local str = strtrim(strlower(strInput))
|
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|
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local values = tab.values
|
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if type(values) == "function" or type(values) == "string" then
|
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@@ -528,7 +521,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
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|
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elseif tab.type=="multiselect" then
|
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------------ multiselect -------------------------------------------
|
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local str = strtrim(strlower(str))
|
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local str = strtrim(strlower(strInput))
|
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|
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local values = tab.values
|
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if type(values) == "function" or type(values) == "string" then
|
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@@ -565,7 +558,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
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|
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--check that the opt is valid
|
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local ok
|
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for k,v in pairs(values) do
|
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for k in pairs(values) do
|
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if strlower(k)==opt then
|
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opt = k -- overwrite with key (in case of case mismatches)
|
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ok = true
|
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@@ -634,7 +627,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
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elseif tab.type=="color" then
|
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------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
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local str = strtrim(strlower(strInput))
|
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if str == "" then
|
||||
--TODO: Show current value
|
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return
|
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@@ -642,7 +635,14 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
local hasAlpha = tab.hasAlpha
|
||||
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
|
||||
info.hasAlpha = hasAlpha
|
||||
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
|
||||
info.hasAlpha = nil
|
||||
end
|
||||
|
||||
if hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
@@ -699,7 +699,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
local str = strtrim(strlower(strInput))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,16 +8,16 @@
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 890 2009-12-06 12:50:05Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 11
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
@@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
@@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
@@ -82,24 +83,33 @@ local basekeys={
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
tooltipHyperlink=optstringfunc,
|
||||
icon=optstringnumberfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
width=optstringnumber,
|
||||
relWidth=optnumber,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
header={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
@@ -112,10 +122,13 @@ local typedkeys={
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
@@ -127,20 +140,29 @@ local typedkeys={
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
sorting=optmethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
@@ -149,6 +171,7 @@ local typedkeys={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
itemControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
@@ -159,10 +182,15 @@ local typedkeys={
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
hasAlpha=optmethodbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -285,7 +313,8 @@ end
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
@@ -293,7 +322,7 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
@@ -304,7 +333,7 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
@@ -29,10 +29,6 @@ local max = math.max
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
@@ -136,7 +132,7 @@ end
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param str The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
@@ -174,7 +170,7 @@ function AceConsole:GetArgs(str, numargs, startpos)
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
local _
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
+125
-40
@@ -10,6 +10,7 @@
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **locale** Locale specific data, based on the locale of the players game client.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
@@ -39,23 +40,19 @@
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 19
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
-- @release $Id$
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
|
||||
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
@@ -97,11 +94,11 @@ local function copyDefaults(dest, src)
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
__index = function(t,k2)
|
||||
if k2 == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
rawset(t, k2, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
@@ -114,7 +111,7 @@ local function copyDefaults(dest, src)
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
local mt = {__index = function(t,k2) return k2~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
@@ -260,6 +257,12 @@ local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
local localeKey = GetLocale():lower()
|
||||
|
||||
local regionTable = { "US", "KR", "EU", "TW", "CN" }
|
||||
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
|
||||
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
|
||||
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
@@ -295,7 +298,9 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["factionrealmregion"] = factionrealmregionKey,
|
||||
["profile"] = profileKey,
|
||||
["locale"] = localeKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
@@ -346,13 +351,49 @@ end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
for section, key in pairs(db.keys) do
|
||||
if db.defaults and db.defaults[section] and rawget(db, section) then
|
||||
removeDefaults(db[section], db.defaults[section])
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(rawget(db, "keys")) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- second pass after everything else is cleaned up to remove empty namespaces
|
||||
-- can't be run in-loop above since there is no guaranteed order
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
local sv = rawget(db, "sv")
|
||||
local namespaces = rawget(sv, "namespaces")
|
||||
if namespaces then
|
||||
for name in pairs(namespaces) do
|
||||
-- cleanout empty profiles table, if still present
|
||||
if namespaces[name].profiles and not next(namespaces[name].profiles) then
|
||||
namespaces[name].profiles = nil
|
||||
end
|
||||
|
||||
-- remove entire namespace, if needed
|
||||
if not next(namespaces[name]) then
|
||||
namespaces[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -372,7 +413,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
@@ -404,7 +445,7 @@ end
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
@@ -446,7 +487,7 @@ end
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
@@ -484,18 +525,18 @@ end
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error(("Cannot delete profile %q as it does not exist."):format(name), 2)
|
||||
end
|
||||
|
||||
self.sv.profiles[name] = nil
|
||||
self.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
@@ -504,6 +545,26 @@ function DBObjectLib:DeleteProfile(name, silent)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove from unloaded namespaces
|
||||
if self.sv.namespaces then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
data.profiles[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- switch all characters that use this profile back to the default
|
||||
if self.sv.profileKeys then
|
||||
for key, profile in pairs(self.sv.profileKeys) do
|
||||
if profile == name then
|
||||
self.sv.profileKeys[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
@@ -514,22 +575,22 @@ end
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
|
||||
end
|
||||
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error(("Cannot copy profile %q as it does not exist."):format(name), 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.sv.profiles[name]
|
||||
local source = self.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
@@ -540,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent)
|
||||
end
|
||||
end
|
||||
|
||||
-- copy unloaded namespaces
|
||||
if self.sv.namespaces then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
-- reset the current profile
|
||||
data.profiles[self.keys.profile] = {}
|
||||
-- copy data
|
||||
copyTable(data.profiles[name], data.profiles[self.keys.profile])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
@@ -566,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- reset unloaded namespaces
|
||||
if self.sv.namespaces and not noChildren then
|
||||
for nsname, data in pairs(self.sv.namespaces) do
|
||||
if self.children and self.children[nsname] then
|
||||
-- already a mapped namespace
|
||||
elseif data.profiles then
|
||||
-- reset the current profile
|
||||
data.profiles[self.keys.profile] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
@@ -576,8 +663,8 @@ end
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
@@ -585,8 +672,6 @@ function DBObjectLib:ResetDB(defaultProfile)
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
@@ -613,13 +698,13 @@ end
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
@@ -643,10 +728,10 @@ end
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
@@ -685,15 +770,15 @@ function AceDB:New(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
-- @release $Id$
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
|
||||
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
@@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
]]
|
||||
|
||||
local L = {
|
||||
choose = "Existing Profiles",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy = "Copy From",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
current = "Current Profile:",
|
||||
default = "Default",
|
||||
delete = "Delete a Profile",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
reset = "Reset Profile",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
|
||||
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["current"] = "Aktuelles Profil:"
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["delete"] = "Profil löschen"
|
||||
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
|
||||
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
|
||||
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Profil zurücksetzen"
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
|
||||
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
|
||||
L["copy"] = "Copier à partir de"
|
||||
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
|
||||
L["current"] = "Profil actuel :"
|
||||
L["default"] = "Défaut"
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete_sub"] = "Supprime un profil de la base de données."
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Créée un nouveau profil vierge."
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Réinitialiser le profil"
|
||||
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
|
||||
elseif LOCALE == "koKR" then
|
||||
L["choose"] = "기존 프로필"
|
||||
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
|
||||
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
|
||||
L["copy"] = "복사해 올 프로필"
|
||||
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
|
||||
L["current"] = "현재 프로필:"
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
|
||||
L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
|
||||
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
|
||||
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["profiles_sub"] = "프로필 관리"
|
||||
L["reset"] = "프로필 재설정"
|
||||
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
|
||||
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy"] = "Copiar de"
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["current"] = "Perfil actual:"
|
||||
L["default"] = "Por defecto"
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
|
||||
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
|
||||
L["copy"] = "複製自"
|
||||
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
|
||||
L["current"] = "目前設定檔:"
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
|
||||
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
|
||||
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
|
||||
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
|
||||
L["reset_sub"] = "將目前的設定檔重置為預設值"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy"] = "复制自"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["current"] = "当前配置文件:"
|
||||
L["default"] = "默认"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["choose_sub"] = "Выбор одного из уже доступных профилей."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
|
||||
L["current"] = "Текущий профиль:"
|
||||
L["default"] = "По умолчанию"
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
|
||||
L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
|
||||
L["delete_sub"] = "Удаление профиля из базы данных."
|
||||
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создание нового чистого профиля."
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
L["reset"] = "Сбросить профиль"
|
||||
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
elseif LOCALE == "itIT" then
|
||||
L["choose"] = "Profili Esistenti"
|
||||
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
|
||||
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
|
||||
L["copy"] = "Copia Da"
|
||||
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
|
||||
L["current"] = "Profilo Attivo:"
|
||||
L["default"] = "Predefinito"
|
||||
L["delete"] = "Cancella un Profilo"
|
||||
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
|
||||
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
|
||||
L["delete_sub"] = "Cancella un profilo dal Database."
|
||||
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
|
||||
L["new"] = "Nuovo"
|
||||
L["new_sub"] = "Crea un nuovo profilo vuoto."
|
||||
L["profiles"] = "Profili"
|
||||
L["profiles_sub"] = "Gestisci Profili"
|
||||
L["reset"] = "Reimposta Profilo"
|
||||
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
|
||||
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
|
||||
elseif LOCALE == "ptBR" then
|
||||
L["choose"] = "Perfis Existentes"
|
||||
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
|
||||
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
|
||||
L["copy"] = "Copiar De"
|
||||
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
|
||||
L["current"] = "Perfil Autal:"
|
||||
L["default"] = "Padrão"
|
||||
L["delete"] = "Remover um Perfil"
|
||||
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
|
||||
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
|
||||
L["delete_sub"] = "Remove um perfil do banco de dados."
|
||||
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
|
||||
L["new"] = "Novo"
|
||||
L["new_sub"] = "Cria um novo perfil vazio."
|
||||
L["profiles"] = "Perfis"
|
||||
L["profiles_sub"] = "Gerenciar Perfis"
|
||||
L["reset"] = "Resetar Perfil"
|
||||
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
|
||||
L["reset_sub"] = "Resetar o perfil atual ao padrão"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 4
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
@@ -18,8 +20,6 @@ if not AceEvent then return end
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
@@ -55,7 +55,7 @@ local mixins = {
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
@@ -71,7 +71,7 @@ local mixins = {
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
|
||||
+358
-201
@@ -5,7 +5,7 @@
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
|
||||
-- implement a proper API to modify it.
|
||||
-- @usage
|
||||
-- local AceGUI = LibStub("AceGUI-3.0")
|
||||
@@ -24,33 +24,28 @@
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 896 2009-12-06 16:29:49Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 30
|
||||
-- @release $Id$
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local tinsert, wipe = table.insert, table.wipe
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
local error, assert = error, assert
|
||||
local setmetatable, rawget = setmetatable, rawget
|
||||
local math_max, math_min, math_ceil = math.max, math.min, math.ceil
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
@@ -66,39 +61,10 @@ local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
if func then
|
||||
return xpcall(func, errorhandler, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
@@ -122,38 +88,38 @@ do
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
function newWidget(widgetType)
|
||||
if not WidgetRegistry[widgetType] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
if not objPools[widgetType] then
|
||||
objPools[widgetType] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
local newObj = next(objPools[widgetType])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
newObj = WidgetRegistry[widgetType]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
objPools[widgetType][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
|
||||
return newWidget(widgetType)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
function delWidget(obj,widgetType)
|
||||
if not objPools[widgetType] then
|
||||
objPools[widgetType] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
if objPools[widgetType][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
objPools[widgetType][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -169,30 +135,30 @@ end
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
function AceGUI:Create(widgetType)
|
||||
if WidgetRegistry[widgetType] then
|
||||
local widget = newWidget(widgetType)
|
||||
|
||||
if rawget(widget,'Acquire') then
|
||||
if rawget(widget, "Acquire") then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
widget.Acquire = nil
|
||||
elseif rawget(widget,'Aquire') then
|
||||
elseif rawget(widget, "Aquire") then
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
if rawget(widget,'Release') then
|
||||
widget.OnRelease = rawget(widget,'Release')
|
||||
if rawget(widget, "Release") then
|
||||
widget.OnRelease = rawget(widget, "Release")
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
|
||||
end
|
||||
-- Set the default Layout ('List')
|
||||
safecall(widget.SetLayout, widget, 'List')
|
||||
-- Set the default Layout ("List")
|
||||
safecall(widget.SetLayout, widget, "List")
|
||||
safecall(widget.ResumeLayout, widget)
|
||||
return widget
|
||||
end
|
||||
@@ -204,14 +170,17 @@ end
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
safecall( widget.PauseLayout, widget )
|
||||
if widget.isQueuedForRelease then return end
|
||||
widget.isQueuedForRelease = true
|
||||
safecall(widget.PauseLayout, widget)
|
||||
widget.frame:Hide()
|
||||
widget:Fire("OnRelease")
|
||||
safecall( widget.ReleaseChildren, widget )
|
||||
safecall(widget.ReleaseChildren, widget)
|
||||
|
||||
if widget.OnRelease then
|
||||
widget:OnRelease()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
|
||||
-- else
|
||||
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
|
||||
end
|
||||
for k in pairs(widget.userdata) do
|
||||
widget.userdata[k] = nil
|
||||
@@ -233,9 +202,26 @@ function AceGUI:Release(widget)
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
widget.isQueuedForRelease = nil
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
--- Check if a widget is currently in the process of being released
|
||||
-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
|
||||
-- are currently being released. This allows addon to handle any callbacks accordingly.
|
||||
-- @param widget The widget to check
|
||||
function AceGUI:IsReleasing(widget)
|
||||
if widget.isQueuedForRelease then
|
||||
return true
|
||||
end
|
||||
|
||||
if widget.parent and widget.parent.AceGUIWidgetVersion then
|
||||
return AceGUI:IsReleasing(widget.parent)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
@@ -267,7 +253,6 @@ end
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
@@ -281,6 +266,7 @@ end
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
:OnHeightSet(height) - Called when the height of the widget is changed
|
||||
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
|
||||
@@ -294,17 +280,6 @@ end
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
@@ -312,7 +287,6 @@ do
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
--fixlevels(parent.frame,parent.frame:GetChildren())
|
||||
end
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
@@ -374,6 +348,10 @@ do
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
WidgetBase.IsReleasing = function(self)
|
||||
return AceGUI:IsReleasing(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
@@ -445,7 +423,7 @@ do
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc,self.content, self.children)
|
||||
safecall(self.LayoutFunc, self.content, self.children)
|
||||
end
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
@@ -524,7 +502,7 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(WidgetContainerBase,{__index=WidgetBase})
|
||||
setmetatable(WidgetContainerBase, {__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
@@ -537,10 +515,11 @@ do
|
||||
widget.base = WidgetContainerBase
|
||||
widget.content.obj = widget
|
||||
widget.frame.obj = widget
|
||||
widget.content:SetScript("OnSizeChanged",ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged",FrameResize)
|
||||
setmetatable(widget,{__index=WidgetContainerBase})
|
||||
widget.content:SetScript("OnSizeChanged", ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetContainerBase})
|
||||
widget:SetLayout("List")
|
||||
return widget
|
||||
end
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
@@ -550,8 +529,9 @@ do
|
||||
widget.events = {}
|
||||
widget.base = WidgetBase
|
||||
widget.frame.obj = widget
|
||||
widget.frame:SetScript("OnSizeChanged",FrameResize)
|
||||
setmetatable(widget,{__index=WidgetBase})
|
||||
widget.frame:SetScript("OnSizeChanged", FrameResize)
|
||||
setmetatable(widget, {__index = WidgetBase})
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
@@ -603,57 +583,26 @@ AceGUI.counts = AceGUI.counts or {}
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
function AceGUI:GetNextWidgetNum(widgetType)
|
||||
if not self.counts[widgetType] then
|
||||
self.counts[widgetType] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
self.counts[widgetType] = self.counts[widgetType] + 1
|
||||
return self.counts[widgetType]
|
||||
end
|
||||
|
||||
--[[ Widget Template
|
||||
|
||||
--------------------------
|
||||
-- Widget Name --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Type"
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
--local content = CreateFrame("Frame",nil,frame)
|
||||
--self.content = content
|
||||
|
||||
--AceGUI:RegisterAsContainer(self)
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor)
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param widgetType The widget type
|
||||
function AceGUI:GetWidgetCount(widgetType)
|
||||
return self.counts[widgetType] or 0
|
||||
end
|
||||
|
||||
|
||||
]]
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param widgetType The widget type
|
||||
function AceGUI:GetWidgetVersion(widgetType)
|
||||
return WidgetVersions[widgetType]
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Layouts --
|
||||
@@ -663,15 +612,13 @@ end
|
||||
A Layout is a func that takes 2 parameters
|
||||
content - the frame that widgets will be placed inside
|
||||
children - a table containing the widgets to layout
|
||||
|
||||
]]
|
||||
|
||||
-- Very simple Layout, Children are stacked on top of each other down the left side
|
||||
AceGUI:RegisterLayout("List",
|
||||
function(content, children)
|
||||
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
function(content, children)
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
@@ -679,25 +626,21 @@ AceGUI:RegisterLayout("List",
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT",content,"RIGHT")
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(content.width or content:GetWidth())
|
||||
end
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(content.width or content:GetWidth())
|
||||
end
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
@@ -705,45 +648,50 @@ AceGUI:RegisterLayout("List",
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, height )
|
||||
end
|
||||
)
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- A single control fills the whole content area
|
||||
AceGUI:RegisterLayout("Fill",
|
||||
function(content, children)
|
||||
function(content, children)
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:ClearAllPoints()
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
|
||||
end
|
||||
end
|
||||
)
|
||||
end)
|
||||
|
||||
local layoutrecursionblock = nil
|
||||
local function safelayoutcall(object, func, ...)
|
||||
layoutrecursionblock = true
|
||||
object[func](object, ...)
|
||||
layoutrecursionblock = nil
|
||||
end
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
function(content, children)
|
||||
if layoutrecursionblock then return end
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
local isfullheight
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
@@ -766,7 +714,7 @@ AceGUI:RegisterLayout("Flow",
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
-- anchor the first control to the top left
|
||||
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
|
||||
frame:SetPoint("TOPLEFT", content)
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
rowstart = frame
|
||||
@@ -785,7 +733,7 @@ AceGUI:RegisterLayout("Flow",
|
||||
break
|
||||
end
|
||||
--anchor the previous row, we will now know its height and offset
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
height = height + rowheight + 3
|
||||
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
||||
rowstart = frame
|
||||
@@ -803,25 +751,20 @@ AceGUI:RegisterLayout("Flow",
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
|
||||
|
||||
rowheight = math_max(rowheight,rowoffset+(frameheight/2))
|
||||
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
|
||||
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
|
||||
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
|
||||
safelayoutcall(child, "SetWidth", width)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(width)
|
||||
end
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
@@ -829,35 +772,249 @@ AceGUI:RegisterLayout("Flow",
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(width)
|
||||
end
|
||||
safelayoutcall(child, "SetWidth", width * child.relWidth)
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif oversize then
|
||||
if width > 1 then
|
||||
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
|
||||
frame:SetPoint("RIGHT", content)
|
||||
end
|
||||
end
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM",content,"BOTTOM")
|
||||
frame:SetPoint("BOTTOM", content)
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
|
||||
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
|
||||
end
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, height )
|
||||
end
|
||||
)
|
||||
safecall(content.obj.LayoutFinished, content.obj, nil, height)
|
||||
end)
|
||||
|
||||
-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
|
||||
local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
|
||||
local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
|
||||
or colObj and (colObj["align" .. dir] or colObj.align)
|
||||
or tableObj["align" .. dir] or tableObj.align
|
||||
or "CENTERLEFT"
|
||||
local val
|
||||
child, cell = child or 0, cell or 0
|
||||
|
||||
if type(fn) == "string" then
|
||||
fn = fn:lower()
|
||||
fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
|
||||
or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
|
||||
or fn
|
||||
val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
|
||||
elseif type(fn) == "function" then
|
||||
val = fn(child or 0, cell, dir)
|
||||
else
|
||||
val = fn
|
||||
end
|
||||
|
||||
return fn, math_max(0, math_min(val, cell))
|
||||
end
|
||||
|
||||
-- Get width or height for multiple cells combined
|
||||
local GetCellDimension = function (dir, laneDim, from, to, space)
|
||||
local dim = 0
|
||||
for cell=from,to do
|
||||
dim = dim + (laneDim[cell] or 0)
|
||||
end
|
||||
return dim + math_max(0, to - from) * (space or 0)
|
||||
end
|
||||
|
||||
--[[ Options
|
||||
============
|
||||
Container:
|
||||
- columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
|
||||
- space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
|
||||
- align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
|
||||
Columns:
|
||||
- width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
|
||||
- min or 1: Min width for content based width
|
||||
- max or 2: Max width for content based width
|
||||
- weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
|
||||
- align, alignH, alignV: Overwrites the container setting for alignment.
|
||||
Cell:
|
||||
- colspan: Makes a cell span multiple columns.
|
||||
- rowspan: Makes a cell span multiple rows.
|
||||
- align, alignH, alignV: Overwrites the container and column setting for alignment.
|
||||
]]
|
||||
AceGUI:RegisterLayout("Table",
|
||||
function (content, children)
|
||||
local obj = content.obj
|
||||
obj:PauseLayout()
|
||||
|
||||
local tableObj = obj:GetUserData("table")
|
||||
local cols = tableObj.columns
|
||||
local spaceH = tableObj.spaceH or tableObj.space or 0
|
||||
local spaceV = tableObj.spaceV or tableObj.space or 0
|
||||
local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
|
||||
|
||||
-- We need to reuse these because layout events can come in very frequently
|
||||
local layoutCache = obj:GetUserData("layoutCache")
|
||||
if not layoutCache then
|
||||
layoutCache = {{}, {}, {}, {}, {}, {}}
|
||||
obj:SetUserData("layoutCache", layoutCache)
|
||||
end
|
||||
local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
|
||||
|
||||
-- Create the grid
|
||||
local n, slotFound = 0
|
||||
for i,child in ipairs(children) do
|
||||
if child:IsShown() then
|
||||
repeat
|
||||
n = n + 1
|
||||
local col = (n - 1) % #cols + 1
|
||||
local row = math_ceil(n / #cols)
|
||||
local rowspan = rowspans[col]
|
||||
local cell = rowspan and rowspan.child or child
|
||||
local cellObj = cell:GetUserData("cell")
|
||||
slotFound = not rowspan
|
||||
|
||||
-- Rowspan
|
||||
if not rowspan and cellObj and cellObj.rowspan then
|
||||
rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
|
||||
rowspans[col] = rowspan
|
||||
end
|
||||
if rowspan and i == #children then
|
||||
rowspan.to = row
|
||||
end
|
||||
|
||||
-- Colspan
|
||||
local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
|
||||
n = n + colspan
|
||||
|
||||
-- Place the cell
|
||||
if not rowspan or rowspan.to == row then
|
||||
t[n] = cell
|
||||
rowStart[cell] = rowspan and rowspan.from or row
|
||||
colStart[cell] = col
|
||||
|
||||
if rowspan then
|
||||
rowspans[col] = nil
|
||||
end
|
||||
end
|
||||
until slotFound
|
||||
end
|
||||
end
|
||||
|
||||
local rows = math_ceil(n / #cols)
|
||||
|
||||
-- Determine fixed size cols and collect weights
|
||||
local extantH, totalWeight = totalH, 0
|
||||
for col,colObj in ipairs(cols) do
|
||||
laneH[col] = 0
|
||||
|
||||
if type(colObj) == "number" then
|
||||
colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
|
||||
cols[col] = colObj
|
||||
end
|
||||
|
||||
if colObj.weight then
|
||||
-- Weight
|
||||
totalWeight = totalWeight + (colObj.weight or 1)
|
||||
else
|
||||
if not colObj.width or colObj.width <= 0 then
|
||||
-- Content width
|
||||
for row=1,rows do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local f = child.frame
|
||||
f:ClearAllPoints()
|
||||
local childH = f:GetWidth() or 0
|
||||
|
||||
laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
|
||||
end
|
||||
end
|
||||
|
||||
laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
|
||||
else
|
||||
-- Rel./Abs. width
|
||||
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
|
||||
end
|
||||
extantH = math_max(0, extantH - laneH[col])
|
||||
end
|
||||
end
|
||||
|
||||
-- Determine sizes based on weight
|
||||
local scale = totalWeight > 0 and extantH / totalWeight or 0
|
||||
for col,colObj in pairs(cols) do
|
||||
if colObj.weight then
|
||||
laneH[col] = scale * colObj.weight
|
||||
end
|
||||
end
|
||||
|
||||
-- Arrange children
|
||||
for row=1,rows do
|
||||
local rowV = 0
|
||||
|
||||
-- Horizontal placement and sizing
|
||||
for col=1,#cols do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local colObj = cols[colStart[child]]
|
||||
local cellObj = child:GetUserData("cell")
|
||||
local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
|
||||
local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
|
||||
|
||||
local f = child.frame
|
||||
f:ClearAllPoints()
|
||||
local childH = f:GetWidth() or 0
|
||||
|
||||
local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
|
||||
f:SetPoint("LEFT", content, offsetH + align, 0)
|
||||
if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
|
||||
f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
|
||||
end
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
|
||||
rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
|
||||
end
|
||||
end
|
||||
|
||||
laneV[row] = rowV
|
||||
|
||||
-- Vertical placement and sizing
|
||||
for col=1,#cols do
|
||||
local child = t[(row - 1) * #cols + col]
|
||||
if child then
|
||||
local colObj = cols[colStart[child]]
|
||||
local cellObj = child:GetUserData("cell")
|
||||
local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
|
||||
local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
|
||||
|
||||
local f = child.frame
|
||||
local childV = f:GetHeight() or 0
|
||||
|
||||
local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
|
||||
if child:IsFullHeight() or alignFn == "fill" then
|
||||
f:SetHeight(cellV)
|
||||
end
|
||||
f:SetPoint("TOP", content, 0, -(offsetV + align))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate total height
|
||||
local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
|
||||
|
||||
-- Cleanup
|
||||
for _,v in pairs(layoutCache) do wipe(v) end
|
||||
|
||||
safecall(obj.LayoutFinished, obj, nil, totalV)
|
||||
obj:ResumeLayout()
|
||||
end)
|
||||
|
||||
@@ -1,26 +1,28 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Window.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,143 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function default(frame)
|
||||
frame.obj:Fire("default")
|
||||
end
|
||||
|
||||
local function refresh(frame)
|
||||
frame.obj:Fire("refresh")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.default = default
|
||||
frame.refresh = refresh
|
||||
|
||||
-- 10.0 support function aliases (cancel has been removed)
|
||||
frame.OnCommit = okay
|
||||
frame.OnDefault = default
|
||||
frame.OnRefresh = refresh
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
DropdownGroup Container
|
||||
Container controlled by a dropdown on the top.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "DropdownGroup", 22
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function SelectedGroup(self, event, value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetGroupList"] = function(self,list,order)
|
||||
self.dropdown:SetList(list,order)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SetGroup"] = function(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end,
|
||||
|
||||
["SetDropdownWidth"] = function(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown:SetCallback("OnValueChanged", SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 0, -26)
|
||||
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
dropdown = dropdown,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
dropdown.parentgroup = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,318 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 30
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function StatusBar_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnterStatusBar")
|
||||
end
|
||||
|
||||
local function StatusBar_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeaveStatusBar")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
self:EnableResize(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
["EnableResize"] = function(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetFrameLevel(100) -- Lots of room to draw under it
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
if frame.SetResizeBounds then -- WoW 10.0
|
||||
frame:SetResizeBounds(400, 200)
|
||||
else
|
||||
frame:SetMinResize(400, 200)
|
||||
end
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnShow", Frame_OnShow)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
|
||||
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
titlebg = titlebg,
|
||||
sizer_se = sizer_se,
|
||||
sizer_s = sizer_s,
|
||||
sizer_e = sizer_e,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj, statusbg.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,103 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InlineGroup Container
|
||||
Simple container widget that creates a visible "box" with an optional title.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InlineGroup", 22
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetTitle"] = function(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 0, -17)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
titletext = titletext,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,215 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ScrollFrame Container
|
||||
Plain container that scrolls its content and doesn't grow in height.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ScrollFrame", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function FixScrollOnUpdate(frame)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
frame.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ScrollFrame_OnMouseWheel(frame, value)
|
||||
frame.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function ScrollFrame_OnSizeChanged(frame)
|
||||
frame:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function ScrollBar_OnScrollValueChanged(frame, value)
|
||||
frame.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetScroll(0)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
|
||||
end,
|
||||
|
||||
["SetScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end,
|
||||
|
||||
["MoveScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if self.scrollBarShown then
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end,
|
||||
|
||||
["FixScroll"] = function(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
|
||||
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
|
||||
if viewheight < height + 2 then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width - 20
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
|
||||
-- update the scrollframe
|
||||
self:FixScroll()
|
||||
|
||||
-- schedule another update when everything has "settled"
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content.width = width - (self.scrollBarShown and 20 or 0)
|
||||
content.original_width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetPoint("TOPLEFT")
|
||||
scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
-- set the script as the last step, so it doesn't fire yet
|
||||
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetColorTexture(0, 0, 0, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("TOPRIGHT")
|
||||
content:SetHeight(400)
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local widget = {
|
||||
localstatus = { scrollvalue = 0 },
|
||||
scrollframe = scrollframe,
|
||||
scrollbar = scrollbar,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
scrollframe.obj, scrollbar.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,69 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
SimpleGroup Container
|
||||
Simple container widget that just groups widgets.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "SimpleGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("BOTTOMRIGHT")
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,535 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TabGroup Container
|
||||
Container that uses tabs on top to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TabGroup", 38
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- local upvalue storage used by BuildTabs
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
|
||||
local tabName = tab:GetName();
|
||||
|
||||
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
|
||||
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
|
||||
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
|
||||
local sideWidths = 2 * left:GetWidth();
|
||||
local tabText = tab.Text or _G[tab:GetName().."Text"];
|
||||
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
|
||||
|
||||
local width, tabWidth;
|
||||
local textWidth;
|
||||
if ( absoluteTextSize ) then
|
||||
textWidth = absoluteTextSize;
|
||||
else
|
||||
tabText:SetWidth(0);
|
||||
textWidth = tabText:GetWidth();
|
||||
end
|
||||
-- If there's an absolute size specified then use it
|
||||
if ( absoluteSize ) then
|
||||
if ( absoluteSize < sideWidths) then
|
||||
width = 1;
|
||||
tabWidth = sideWidths
|
||||
else
|
||||
width = absoluteSize - sideWidths;
|
||||
tabWidth = absoluteSize
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
-- Otherwise try to use padding
|
||||
if ( padding ) then
|
||||
width = textWidth + padding;
|
||||
else
|
||||
width = textWidth + 24;
|
||||
end
|
||||
-- If greater than the maxWidth then cap it
|
||||
if ( maxWidth and width > maxWidth ) then
|
||||
if ( padding ) then
|
||||
width = maxWidth + padding;
|
||||
else
|
||||
width = maxWidth + 24;
|
||||
end
|
||||
tabText:SetWidth(width);
|
||||
else
|
||||
tabText:SetWidth(0);
|
||||
end
|
||||
if (minWidth and width < minWidth) then
|
||||
width = minWidth;
|
||||
end
|
||||
tabWidth = width + sideWidths;
|
||||
end
|
||||
|
||||
if ( buttonMiddle ) then
|
||||
buttonMiddle:SetWidth(width);
|
||||
end
|
||||
if ( buttonMiddleDisabled ) then
|
||||
buttonMiddleDisabled:SetWidth(width);
|
||||
end
|
||||
|
||||
tab:SetWidth(tabWidth);
|
||||
|
||||
if ( highlightTexture ) then
|
||||
highlightTexture:SetWidth(tabWidth);
|
||||
end
|
||||
end
|
||||
|
||||
local function PanelTemplates_DeselectTab(tab)
|
||||
local name = tab:GetName();
|
||||
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Show();
|
||||
middle:Show();
|
||||
right:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Enable();
|
||||
local text = tab.Text or _G[name.."Text"];
|
||||
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
|
||||
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Hide();
|
||||
middleDisabled:Hide();
|
||||
rightDisabled:Hide();
|
||||
end
|
||||
|
||||
local function PanelTemplates_SelectTab(tab)
|
||||
local name = tab:GetName();
|
||||
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Hide();
|
||||
middle:Hide();
|
||||
right:Hide();
|
||||
--tab:LockHighlight();
|
||||
tab:Disable();
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall);
|
||||
local text = tab.Text or _G[name.."Text"];
|
||||
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
|
||||
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Show();
|
||||
middleDisabled:Show();
|
||||
rightDisabled:Show();
|
||||
|
||||
if GameTooltip:IsOwned(tab) then
|
||||
GameTooltip:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
local function PanelTemplates_SetDisabledTabState(tab)
|
||||
local name = tab:GetName();
|
||||
local left = tab.Left or _G[name.."Left"];
|
||||
local middle = tab.Middle or _G[name.."Middle"];
|
||||
local right = tab.Right or _G[name.."Right"];
|
||||
left:Show();
|
||||
middle:Show();
|
||||
right:Show();
|
||||
--tab:UnlockHighlight();
|
||||
tab:Disable();
|
||||
tab.text = tab:GetText();
|
||||
-- Gray out text
|
||||
tab:SetDisabledFontObject(GameFontDisableSmall);
|
||||
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
|
||||
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
|
||||
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
|
||||
leftDisabled:Hide();
|
||||
middleDisabled:Hide();
|
||||
rightDisabled:Hide();
|
||||
end
|
||||
|
||||
local function UpdateTabLook(frame)
|
||||
if frame.disabled then
|
||||
PanelTemplates_SetDisabledTabState(frame)
|
||||
elseif frame.selected then
|
||||
PanelTemplates_SelectTab(frame)
|
||||
else
|
||||
PanelTemplates_DeselectTab(frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetText(frame, text)
|
||||
frame:_SetText(text)
|
||||
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(frame, selected)
|
||||
frame.selected = selected
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(frame, disabled)
|
||||
frame.disabled = disabled
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(frame)
|
||||
local self = frame.obj
|
||||
self:BuildTabs()
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Tab_OnClick(frame)
|
||||
if not (frame.selected or frame.disabled) then
|
||||
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
|
||||
frame.obj:SelectTab(frame.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(frame)
|
||||
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
["CreateTab"] = function(self, id)
|
||||
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||
local tab = CreateFrame("Button", tabname, self.border)
|
||||
tab:SetSize(115, 24)
|
||||
tab.deselectedTextY = -3
|
||||
tab.selectedTextY = -2
|
||||
|
||||
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
|
||||
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.LeftDisabled:SetSize(20, 24)
|
||||
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
|
||||
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||
|
||||
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
|
||||
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.MiddleDisabled:SetSize(88, 24)
|
||||
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
|
||||
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||
|
||||
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
|
||||
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
|
||||
tab.RightDisabled:SetSize(20, 24)
|
||||
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
|
||||
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||
|
||||
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
|
||||
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Left:SetSize(20, 24)
|
||||
tab.Left:SetPoint("TOPLEFT")
|
||||
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
|
||||
|
||||
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
|
||||
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Middle:SetSize(88, 24)
|
||||
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
|
||||
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
|
||||
|
||||
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
|
||||
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
|
||||
tab.Right:SetSize(20, 24)
|
||||
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
|
||||
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
|
||||
|
||||
tab.Text = tab:CreateFontString(tabname .. "Text")
|
||||
tab:SetFontString(tab.Text)
|
||||
|
||||
tab:SetNormalFontObject(GameFontNormalSmall)
|
||||
tab:SetHighlightFontObject(GameFontHighlightSmall)
|
||||
tab:SetDisabledFontObject(GameFontHighlightSmall)
|
||||
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
|
||||
tab.HighlightTexture = tab:GetHighlightTexture()
|
||||
tab.HighlightTexture:ClearAllPoints()
|
||||
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
|
||||
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
|
||||
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
|
||||
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = tab.Text -- compat
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick", Tab_OnClick)
|
||||
tab:SetScript("OnEnter", Tab_OnEnter)
|
||||
tab:SetScript("OnLeave", Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SelectTab"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTabs"] = function(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
|
||||
["BuildTabs"] = function(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
wipe(widths)
|
||||
wipe(rowwidths)
|
||||
wipe(rowends)
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
|
||||
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
self:BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", 1, -27)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -7)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||||
|
||||
local widget = {
|
||||
num = num,
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
alignoffset = 18,
|
||||
titletext = titletext,
|
||||
border = border,
|
||||
borderoffset = 27,
|
||||
tabs = {},
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,719 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TreeGroup Container
|
||||
Container that uses a tree control to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TreeGroup", 49
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, math.floor
|
||||
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
|
||||
toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
|
||||
else
|
||||
toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
|
||||
toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(frame)
|
||||
local self = frame.obj
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
self:RefreshTree(nil, true)
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Expand_OnClick(frame)
|
||||
local button = frame.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnClick", frame.uniquevalue, frame.selected)
|
||||
if not frame.selected then
|
||||
self:SetSelected(frame.uniquevalue)
|
||||
frame.selected = true
|
||||
frame:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Button_OnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
local tooltip = AceGUI.tooltip
|
||||
tooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
tooltip:ClearAllPoints()
|
||||
tooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
|
||||
|
||||
tooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
AceGUI.tooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(frame, value)
|
||||
if frame.obj.noupdate then return end
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = floor(value + 0.5)
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Tree_OnSizeChanged(frame)
|
||||
frame.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function Tree_OnMouseWheel(frame, delta)
|
||||
local self = frame.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Dragger_OnLeave(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function Dragger_OnEnter(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseDown(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseUp(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
local self = treeframe.obj
|
||||
local treeframeParent = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:ClearAllPoints()
|
||||
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
self.tree = nil
|
||||
self.frame:SetScript("OnUpdate", nil)
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end,
|
||||
|
||||
["EnableButtonTooltips"] = function(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end,
|
||||
|
||||
["CreateButton"] = function(self)
|
||||
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
|
||||
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",Button_OnClick)
|
||||
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",Expand_OnClick)
|
||||
|
||||
button.text:SetHeight(14) -- Prevents text wrapping
|
||||
|
||||
return button
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if status.treesizable == nil then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
--sets the tree to be displayed
|
||||
["SetTree"] = function(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
["BuildLevel"] = function(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
if maxlines <= 0 then return end
|
||||
|
||||
if self.frame:GetParent() == UIParent and not fromOnUpdate then
|
||||
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
return
|
||||
end
|
||||
|
||||
local first, last
|
||||
|
||||
scrollToSelection = status.scrollToSelection
|
||||
status.scrollToSelection = nil
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
--show selection?
|
||||
if scrollToSelection and status.selected then
|
||||
local show
|
||||
for i,line in ipairs(lines) do -- find the line number
|
||||
if line.uniquevalue==status.selected then
|
||||
show=i
|
||||
end
|
||||
end
|
||||
if not show then
|
||||
-- selection was deleted or something?
|
||||
elseif show>=first and show<=last then
|
||||
-- all good
|
||||
else
|
||||
-- scrolling needed!
|
||||
if show<first then
|
||||
status.scrollvalue = show-1
|
||||
else
|
||||
status.scrollvalue = show-maxlines
|
||||
end
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
end
|
||||
if self.scrollbar:GetValue() ~= status.scrollvalue then
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if buttonnum == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", -22, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", 0, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
|
||||
for i = buttonnum, #buttons do
|
||||
buttons[i]:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
["SetSelected"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end,
|
||||
|
||||
["Select"] = function(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
local path = {...}
|
||||
for i = 1, #path do
|
||||
groups[tconcat(path, "\001", 1, i)] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree(true)
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end,
|
||||
|
||||
["SelectByPath"] = function(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end,
|
||||
|
||||
["SelectByValue"] = function(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end,
|
||||
|
||||
["ShowScroll"] = function(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
if treeframe.SetResizeBounds then
|
||||
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
|
||||
else
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
end
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTreeWidth"] = function(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end,
|
||||
|
||||
["GetTreeWidth"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
return status.treewidth or DEFAULT_TREE_WIDTH
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 1,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
treeframe:SetPoint("TOPLEFT")
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframe:SetResizable(true)
|
||||
if treeframe.SetResizeBounds then -- WoW 10.0
|
||||
treeframe:SetResizeBounds(100, 1, 400, 1600)
|
||||
else
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
end
|
||||
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnEnter", Dragger_OnEnter)
|
||||
dragger:SetScript("OnLeave", Dragger_OnLeave)
|
||||
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
|
||||
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetScript("OnValueChanged", nil)
|
||||
scrollbar:SetPoint("TOPRIGHT", -10, -26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetColorTexture(0,0,0,0.4)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
||||
border:SetPoint("BOTTOMRIGHT")
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
lines = {},
|
||||
levels = {},
|
||||
buttons = {},
|
||||
hasChildren = {},
|
||||
localstatus = { groups = {}, scrollvalue = 0 },
|
||||
filter = false,
|
||||
treeframe = treeframe,
|
||||
dragger = dragger,
|
||||
scrollbar = scrollbar,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
+27
-19
@@ -4,12 +4,9 @@ local AceGUI = LibStub("AceGUI-3.0")
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
@@ -20,13 +17,18 @@ local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 2
|
||||
local Version = 8
|
||||
|
||||
local function frameOnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
@@ -90,6 +92,7 @@ do
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
@@ -177,72 +180,77 @@ do
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnShow",frameOnShow)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
if frame.SetResizeBounds then -- WoW 10.0
|
||||
frame:SetResizeBounds(240,240)
|
||||
else
|
||||
frame:SetMinResize(240,240)
|
||||
end
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
@@ -282,7 +290,7 @@ do
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
@@ -291,8 +299,8 @@ do
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
@@ -1,153 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
----------------------------------
|
||||
-- Blizzard Options Group --
|
||||
----------------------------------
|
||||
--[[
|
||||
Group Designed to be added to the bliz interface options panel
|
||||
]]
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
do
|
||||
local Type = "BlizOptionsGroup"
|
||||
local Version = 10
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetName()
|
||||
end
|
||||
|
||||
local function okay(this)
|
||||
this.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(this)
|
||||
this.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(this)
|
||||
this.obj:Fire("defaults")
|
||||
end
|
||||
|
||||
local function SetName(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end
|
||||
|
||||
local function OnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
this.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function SetTitle(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.SetName = SetName
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.SetTitle = SetTitle
|
||||
|
||||
frame.obj = self
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
|
||||
frame:Hide()
|
||||
frame:SetScript("OnHide",OnHide)
|
||||
frame:SetScript("OnShow",OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
||||
self.label = label
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,46 +1,65 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 24
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Button --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Button"
|
||||
local Version = 12
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
self:SetAutoWidth(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
local function Button_OnClick(this, ...)
|
||||
this.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
["SetAutoWidth"] = function(self, autoWidth)
|
||||
self.autoWidth = autoWidth
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
@@ -48,57 +67,37 @@ do
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = "AceGUI30Button"..num
|
||||
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
|
||||
local self = {}
|
||||
self.num = num
|
||||
self.type = Type
|
||||
self.frame = frame
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
|
||||
frame:Hide()
|
||||
|
||||
local left = _G[name .. "Left"]
|
||||
local right = _G[name .. "Right"]
|
||||
local middle = _G[name .. "Middle"]
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
left:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
right:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
|
||||
middle:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
self.text = text
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
frame:SetScript("OnClick",Button_OnClick)
|
||||
frame:SetScript("OnEnter",Button_OnEnter)
|
||||
frame:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
frame:EnableMouse(true)
|
||||
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,155 +1,178 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select = select
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- Check Box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnValueChanged
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "CheckBox"
|
||||
local Version = 13
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
if self.image:GetTexture() then
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
AlignImage(self)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self.tristate = nil
|
||||
self:SetHeight(24)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.check:Hide()
|
||||
self.highlight:Hide()
|
||||
self.down = nil
|
||||
self.checked = nil
|
||||
self:SetType()
|
||||
self:SetDisabled(false)
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end
|
||||
end,
|
||||
|
||||
local function CheckBox_OnEnter(this)
|
||||
local self = this.obj
|
||||
self.highlight:Show()
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
local function CheckBox_OnLeave(this)
|
||||
local self = this.obj
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
self:Fire("OnValueChanged",self.checked)
|
||||
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
end
|
||||
end
|
||||
self.down = nil
|
||||
end
|
||||
end,
|
||||
|
||||
local function CheckBox_OnMouseDown(this)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
|
||||
self.down = true
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SetDisabled(self,disabled)
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1,1,1)
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetValue(self,value)
|
||||
["SetValue"] = function(self, value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
SetDesaturation(check, false)
|
||||
check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
SetDesaturation(check, true)
|
||||
check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
SetDesaturation(check, false)
|
||||
check:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
local function SetTriState(self, enabled)
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
local function GetValue(self)
|
||||
return self.checked
|
||||
end
|
||||
|
||||
local function SetType(self, type)
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
checkbg:SetHeight(16)
|
||||
checkbg:SetWidth(16)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0,0.25,0,1)
|
||||
check:SetHeight(16)
|
||||
check:SetWidth(16)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25,0.5,0,1)
|
||||
size = 16
|
||||
checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5,0.75,0,1)
|
||||
highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0,1,0,1)
|
||||
check:SetHeight(24)
|
||||
check:SetWidth(24)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0,1,0,1)
|
||||
size = 24
|
||||
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0,1,0,1)
|
||||
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
local function ToggleChecked(self)
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
@@ -163,138 +186,107 @@ do
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetLabel(self, label)
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetDescription(self, desc)
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
f:SetWidth(self.frame.width - 30)
|
||||
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
|
||||
f:SetJustifyH("LEFT")
|
||||
f:SetJustifyV("TOP")
|
||||
self.desc = f
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
self.text:SetFontObject(GameFontHighlight)
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select('#', ...)
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
self:AlignImage()
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
|
||||
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
if self.desc and self.desc:GetText() ~= "" then
|
||||
self.desc:SetWidth(width - 30)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetType = SetType
|
||||
self.ToggleChecked = ToggleChecked
|
||||
self.SetLabel = SetLabel
|
||||
self.SetTriState = SetTriState
|
||||
self.SetDescription = SetDescription
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.SetImage = SetImage
|
||||
self.AlignImage = AlignImage
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
self.text = text
|
||||
|
||||
frame:SetScript("OnEnter",CheckBox_OnEnter)
|
||||
frame:SetScript("OnLeave",CheckBox_OnLeave)
|
||||
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
|
||||
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
|
||||
frame:EnableMouse()
|
||||
local checkbg = frame:CreateTexture(nil,"ARTWORK")
|
||||
self.checkbg = checkbg
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
local check = frame:CreateTexture(nil,"OVERLAY")
|
||||
self.check = check
|
||||
check:SetWidth(24)
|
||||
check:SetHeight(24)
|
||||
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.highlight = highlight
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
highlight:Hide()
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.image = image
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
|
||||
text:SetJustifyH("LEFT")
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT",check,"RIGHT",0,0)
|
||||
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,181 +1,230 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
|
||||
-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
|
||||
local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
|
||||
|
||||
--------------------------
|
||||
-- ColorPicker --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ColorPicker"
|
||||
local Version = 11
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.HasAlpha = false
|
||||
self:SetColor(0,0,0,1)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if INVERTED_ALPHA and a then
|
||||
a = 1 - a
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
self.text:SetText(text)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
|
||||
local function SetColor(self,r,g,b,a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r,g,b,a)
|
||||
-- no change, skip update
|
||||
if r == self.r and g == self.g and b == self.b and a == self.a then
|
||||
return
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function SetHasAlpha(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end
|
||||
|
||||
local function ColorCallback(self,r,g,b,a,isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
self:SetColor(r,g,b,a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
end
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged",r,g,b,a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed",r,g,b,a)
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
ColorPickerFrame:Hide()
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
|
||||
ColorPickerFrame:SetClampedToScreen(true)
|
||||
|
||||
if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
|
||||
local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
|
||||
if INVERTED_ALPHA then
|
||||
a2 = 1 - a2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(this)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
local info = {
|
||||
swatchFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = ColorPickerFrame:GetColorAlpha()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end,
|
||||
|
||||
hasOpacity = self.HasAlpha,
|
||||
opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = ColorPickerFrame:GetColorAlpha()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end,
|
||||
opacity = a2,
|
||||
|
||||
cancelFunc = function()
|
||||
ColorCallback(self, r2, g2, b2, a2, true)
|
||||
end,
|
||||
|
||||
r = r2,
|
||||
g = g2,
|
||||
b = b2,
|
||||
}
|
||||
|
||||
ColorPickerFrame:SetupColorPickerAndShow(info)
|
||||
else
|
||||
ColorPickerFrame.func = function()
|
||||
local r,g,b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self,r,g,b,a)
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r,g,b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self,r,g,b,a,true)
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
ColorPickerFrame.opacity = a
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self,r,g,b,a,true)
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
|
||||
ColorPickerFrame:Show()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1,1,1)
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
self.SetLabel = SetLabel
|
||||
self.SetColor = SetColor
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetHasAlpha = SetHasAlpha
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.background = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetColorTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
self.text = text
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1,1,1)
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
text:SetHeight(24)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
frame:SetScript("OnEnter",Control_OnEnter)
|
||||
frame:SetScript("OnLeave",Control_OnLeave)
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.colorSwatch = colorSwatch
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.texture = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1,1,1)
|
||||
texture:Show()
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1,1,1,0.75)
|
||||
checkers:SetTexCoord(.25,0,0.5,.25)
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:Show()
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.highlight = highlight
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(frame)
|
||||
highlight:Hide()
|
||||
|
||||
texture:SetPoint("CENTER", colorSwatch, "CENTER")
|
||||
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
|
||||
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
|
||||
text:SetPoint("RIGHT",frame,"RIGHT")
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
|
||||
--[[ $Id$ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
@@ -6,6 +6,7 @@ local AceGUI = LibStub("AceGUI-3.0")
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
@@ -40,7 +41,7 @@ local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
version = 2000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
@@ -168,7 +169,7 @@ function ItemBase.Create(type)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
@@ -177,19 +178,19 @@ function ItemBase.Create(type)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
local sub = frame:CreateTexture(nil, "OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
@@ -214,6 +215,12 @@ function ItemBase.Create(type)
|
||||
return self
|
||||
end
|
||||
|
||||
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
|
||||
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
|
||||
if IBLib then
|
||||
IBLib.GetItemBase = function() return ItemBase end
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
@@ -316,7 +323,7 @@ end
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 2
|
||||
local widgetVersion = 4
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
@@ -335,6 +342,11 @@ do
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
else
|
||||
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
@@ -428,7 +440,7 @@ end
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
local widgetVersion = 2
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
@@ -443,7 +455,7 @@ do
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetColorTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
|
||||
@@ -1,19 +1,16 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]--
|
||||
--[[ $Id$ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
@@ -38,7 +35,7 @@ end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
local widgetVersion = 5
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
@@ -192,12 +189,7 @@ do
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
@@ -257,7 +249,7 @@ do
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
@@ -308,7 +300,7 @@ do
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
@@ -355,17 +347,19 @@ end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 21
|
||||
local widgetVersion = 36
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj.button:LockHighlight()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj.button:UnlockHighlight()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
@@ -384,7 +378,7 @@ do
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
@@ -401,6 +395,7 @@ do
|
||||
end
|
||||
|
||||
self.open = true
|
||||
self:Fire("OnOpened")
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
@@ -458,6 +453,9 @@ do
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel()
|
||||
self:SetPulloutWidth(nil)
|
||||
self.list = {}
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
@@ -469,7 +467,6 @@ do
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
@@ -488,9 +485,11 @@ do
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.button_cover:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.button_cover:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
@@ -513,21 +512,21 @@ do
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
|
||||
self:SetHeight(40)
|
||||
self.alignoffset = 26
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self:SetText(self.list[value] or "")
|
||||
self.value = value
|
||||
end
|
||||
|
||||
@@ -558,8 +557,12 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
local function AddListItem(self, value, text, itemType)
|
||||
if not itemType then itemType = "Dropdown-Item-Toggle" end
|
||||
local exists = AceGUI:GetWidgetVersion(itemType)
|
||||
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
|
||||
|
||||
local item = AceGUI:Create(itemType)
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
@@ -578,20 +581,34 @@ do
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
local function sortTbl(x,y)
|
||||
local num1, num2 = tonumber(x), tonumber(y)
|
||||
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
|
||||
return num1 < num2
|
||||
else -- compare everything else tostring'ed
|
||||
return tostring(x) < tostring(y)
|
||||
end
|
||||
end
|
||||
local function SetList(self, list, order, itemType)
|
||||
self.list = list or {}
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
if type(order) ~= "table" then
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist, sortTbl)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
for i, key in ipairs(sortlist) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
sortlist[i] = nil
|
||||
end
|
||||
else
|
||||
for i, key in ipairs(order) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
end
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
@@ -600,11 +617,9 @@ do
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
local function AddItem(self, value, text, itemType)
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text, itemType)
|
||||
end
|
||||
|
||||
-- exported
|
||||
@@ -621,6 +636,10 @@ do
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
local function SetPulloutWidth(self, width)
|
||||
self.pulloutWidth = width
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
@@ -652,11 +671,10 @@ do
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.SetPulloutWidth = SetPulloutWidth
|
||||
|
||||
self.alignoffset = 31
|
||||
self.alignoffset = 26
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
@@ -682,6 +700,15 @@ do
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local button_cover = CreateFrame("BUTTON",nil,self.frame)
|
||||
self.button_cover = button_cover
|
||||
button_cover.obj = self
|
||||
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
|
||||
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
|
||||
button_cover:SetScript("OnEnter",Control_OnEnter)
|
||||
button_cover:SetScript("OnLeave",Control_OnLeave)
|
||||
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
|
||||
@@ -1,178 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[
|
||||
Selection Group controls all have an interface to select a group for thier contents
|
||||
None of them will auto size to thier contents, and should usually be used with a scrollframe
|
||||
unless you know that the controls will fit inside
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Dropdown Group --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnGroupSelected
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "DropdownGroup"
|
||||
local Version = 13
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function SelectedGroup(self,event,value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
local function SetGroupList(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SetGroup(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end
|
||||
|
||||
local function SetDropdownWidth(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTitle = SetTitle
|
||||
self.SetGroupList = SetGroupList
|
||||
self.SetGroup = SetGroup
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetDropdownWidth = SetDropdownWidth
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
self.titletext = titletext
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
self.dropdown = dropdown
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown.parentgroup = self
|
||||
dropdown:SetCallback("OnValueChanged",SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,27 +1,33 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 29
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring = tostring
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
local Type = "EditBox"
|
||||
local Version = 13
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
elseif ChatEdit_InsertLink then
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
@@ -30,102 +36,111 @@ function _G.AceGUIEditBoxInsertLink(text)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------------------------
|
||||
-- Edit box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnTextChanged
|
||||
OnEnterPressed
|
||||
|
||||
]]
|
||||
do
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(26)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self.showbutton = true
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
self:SetText()
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnShowFocus(frame)
|
||||
frame.obj.editbox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if self.showbutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0,20,3,3)
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info, extra = GetCursorInfo()
|
||||
local name
|
||||
if type == "item" then
|
||||
name = info
|
||||
elseif type == "spell" then
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
name = C_Spell.GetSpellName(extra)
|
||||
else
|
||||
name = GetSpellInfo(id, info)
|
||||
end
|
||||
elseif type == "macro" then
|
||||
name = GetMacroInfo(id)
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0,0,3,3)
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed",value)
|
||||
if not cancel then
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(this)
|
||||
local editbox = this.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(this)
|
||||
local self = this.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed",info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed",name)
|
||||
ClearCursor()
|
||||
end
|
||||
if name then
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged",value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
local function EditBox_OnFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
@@ -137,16 +152,20 @@ do
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetText(self, text)
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetLabel(self, text)
|
||||
["GetText"] = function(self, text)
|
||||
return self.editbox:GetText()
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
@@ -160,74 +179,89 @@ do
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
HideButton(self)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editbox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editbox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editbox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", Frame_OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editbox:HighlightText(from, to)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetText = SetText
|
||||
self.SetLabel = SetLabel
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
|
||||
editbox:SetScript("OnEnter",Control_OnEnter)
|
||||
editbox:SetScript("OnLeave",Control_OnLeave)
|
||||
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
|
||||
editbox:SetTextInsets(0,0,3,3)
|
||||
editbox:SetMaxLetters(256)
|
||||
|
||||
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
|
||||
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
self.button = button
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,305 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Frame"
|
||||
local Version = 9
|
||||
|
||||
local FrameBackdrop = {
|
||||
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Frame"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0,0,0,1)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(400,200)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", closeOnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
self.closebutton = closebutton
|
||||
closebutton.obj = self
|
||||
|
||||
local statusbg = CreateFrame("Frame",nil,frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
self.statusbg = statusbg
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
self.statustext = statustext
|
||||
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
|
||||
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local title = CreateFrame("Frame",nil,frame)
|
||||
self.title = title
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
|
||||
|
||||
local titlebg = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31,0.67,0,0.63)
|
||||
titlebg:SetPoint("TOP",frame,"TOP",0,12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
|
||||
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
|
||||
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
|
||||
titlebg_right:SetWidth(30)
|
||||
titlebg_right:SetHeight(40)
|
||||
|
||||
title:SetAllPoints(titlebg)
|
||||
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,76 +1,78 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Heading --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Heading"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetText("")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end
|
||||
end,
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
local function SetText(self, text)
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if (text or "") == "" then
|
||||
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
|
||||
self.right:Hide()
|
||||
else
|
||||
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetText = SetText
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
frame:SetHeight(18)
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
|
||||
label:SetPoint("TOP",frame,"TOP",0,0)
|
||||
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.left = left
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
left:SetPoint("RIGHT",label,"LEFT",-5,0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.right = right
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
right:SetPoint("LEFT",label,"RIGHT",5,0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,149 +1,140 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select = select
|
||||
local select, pairs, print = select, pairs, print
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Label --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Icon"
|
||||
local Version = 11
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel("")
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetLabel(self, text)
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self.frame:SetHeight(self.image:GetHeight() + 25)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self.frame:SetHeight(self.image:GetHeight() + 10)
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetImageSize(self, width, height)
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self.frame:SetHeight(height + 25)
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self.frame:SetHeight(height + 10)
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function OnClick(this, button)
|
||||
this.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
local function OnEnter(this)
|
||||
this.obj.highlight:Show()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
|
||||
|
||||
local function OnLeave(this)
|
||||
this.obj.highlight:Hide()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.frame = frame
|
||||
self.SetImage = SetImage
|
||||
self.SetImageSize = SetImageSize
|
||||
|
||||
-- SetText should be deprecated along the way
|
||||
self.SetText = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(110)
|
||||
frame:SetWidth(110)
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", OnClick)
|
||||
frame:SetScript("OnLeave", OnLeave)
|
||||
frame:SetScript("OnEnter", OnEnter)
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local image = frame:CreateTexture(nil,"BACKGROUND")
|
||||
self.image = image
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP",frame,"TOP",0,-5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil,"OVERLAY")
|
||||
self.highlight = highlight
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0,1,0.23,0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:Hide()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Inline Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "InlineGroup"
|
||||
local Version = 6
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,146 +1,56 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, max = select, math.max
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- Label --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "InteractiveLabel"
|
||||
local Version = 6
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(18)
|
||||
self:SetWidth(200)
|
||||
self:SetText("")
|
||||
self:SetImage(nil)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local frame = self.frame
|
||||
local height
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
--image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP",frame,"TOP",0,0)
|
||||
label:SetPoint("TOP",image,"BOTTOM",0,0)
|
||||
label:SetPoint("LEFT",frame,"LEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
--image on the left
|
||||
local imageheight = image:GetHeight()
|
||||
local labelheight = label:GetHeight()
|
||||
--center image with label
|
||||
if imageheight > labelheight then
|
||||
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("LEFT",image,"RIGHT",0,0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
|
||||
image:SetPoint("RIGHT",label,"LEFT",0,0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth)
|
||||
height = max(imageheight, labelheight)
|
||||
end
|
||||
else
|
||||
--no image shown
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = self.label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.label:SetText(text or "")
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetColor(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
if self.resizing then return end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetFont(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end
|
||||
|
||||
local function SetFontObject(self, font)
|
||||
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||
end
|
||||
|
||||
local function SetImageSize(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetHighlight(self, ...)
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetHighlightTexCoord(self, ...)
|
||||
if select('#', ...) >= 1 then
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetDisabled(self,disabled)
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
@@ -150,70 +60,35 @@ do
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function OnEnter(this)
|
||||
this.obj.highlight:Show()
|
||||
this.obj:Fire("OnEnter")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
this.obj.highlight:Hide()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function OnClick(this, ...)
|
||||
this.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", OnEnter)
|
||||
frame:SetScript("OnLeave", OnLeave)
|
||||
frame:SetScript("OnMouseDown", OnClick)
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetText = SetText
|
||||
self.SetColor = SetColor
|
||||
self.frame = frame
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.SetImage = SetImage
|
||||
self.SetImageSize = SetImageSize
|
||||
self.SetFont = SetFont
|
||||
self.SetFontObject = SetFontObject
|
||||
self.SetHighlight = SetHighlight
|
||||
self.SetHighlightTexCoord = SetHighlightTexCoord
|
||||
self.SetDisabled = SetDisabled
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(18)
|
||||
frame:SetWidth(200)
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(200)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
self.label = label
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local image = frame:CreateTexture(nil,"BACKGROUND")
|
||||
self.image = image
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
|
||||
@@ -1,130 +1,133 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Keybinding Widget
|
||||
Set Keybindings in the Config UI.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Keybinding", 27
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
--------------------------
|
||||
-- Keybinding --
|
||||
--------------------------
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
do
|
||||
local Type = "Keybinding"
|
||||
local Version = 13
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function keybindingMsgFixWidth(this)
|
||||
this:SetWidth(this.msg:GetWidth()+10)
|
||||
this:SetScript("OnUpdate",nil)
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
this:EnableKeyboard(true)
|
||||
self.msgframe:Show()
|
||||
this:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = nil
|
||||
local function Keybinding_OnKeyDown(this, key)
|
||||
local self = this.obj
|
||||
local function Keybinding_OnClick(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if not ignoreKeys then
|
||||
ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
end
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
this:EnableKeyboard(false)
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
frame:EnableGamePadButton(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
frame:EnableKeyboard(true)
|
||||
frame:EnableMouseWheel(true)
|
||||
frame:EnableGamePadButton(true)
|
||||
self.msgframe:Show()
|
||||
frame:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged",keyPressed)
|
||||
local ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
local function Keybinding_OnKeyDown(frame, key)
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
frame:EnableGamePadButton(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged", keyPressed)
|
||||
end
|
||||
Keybinding_OnKeyDown(this, button)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
local function Keybinding_OnMouseDown(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseWheel(frame, direction)
|
||||
local button
|
||||
if direction >= 0 then
|
||||
button = "MOUSEWHEELUP"
|
||||
else
|
||||
button = "MOUSEWHEELDOWN"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
self.button:EnableKeyboard(false)
|
||||
self.button:EnableMouseWheel(false)
|
||||
self.button:EnableGamePadButton(false)
|
||||
end,
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
@@ -133,9 +136,9 @@ do
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetKey(self, key)
|
||||
["SetKey"] = function(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
@@ -143,9 +146,17 @@ do
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetLabel(self, label)
|
||||
["GetKey"] = function(self)
|
||||
local key = self.button:GetText()
|
||||
if key == NOT_BOUND then
|
||||
key = nil
|
||||
end
|
||||
return key
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
@@ -154,77 +165,87 @@ do
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT",button,"LEFT",7,0)
|
||||
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
|
||||
|
||||
button:SetScript("OnClick",Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:EnableMouse()
|
||||
|
||||
button:SetHeight(24)
|
||||
button:SetWidth(200)
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
self.button = button
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local msgframe = CreateFrame("Frame",nil,UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
self.msgframe = msgframe
|
||||
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
|
||||
msgframe:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetKey = SetKey
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
local function keybindingMsgFixWidth(frame)
|
||||
frame:SetWidth(frame.msg:GetWidth() + 10)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
|
||||
|
||||
button:EnableMouse(true)
|
||||
button:EnableMouseWheel(false)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:SetScript("OnEnter", Control_OnEnter)
|
||||
button:SetScript("OnLeave", Control_OnLeave)
|
||||
button:SetScript("OnClick", Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
|
||||
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
|
||||
button:SetPoint("BOTTOMLEFT")
|
||||
button:SetPoint("BOTTOMRIGHT")
|
||||
button:SetHeight(24)
|
||||
button:EnableKeyboard(false)
|
||||
button:EnableGamePadButton(false)
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT", 7, 0)
|
||||
text:SetPoint("RIGHT", -7, 0)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
msgframe:SetToplevel(true)
|
||||
|
||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT", 5, -5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM", button, "TOP")
|
||||
msgframe:Hide()
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
label = label,
|
||||
msgframe = msgframe,
|
||||
frame = frame,
|
||||
alignoffset = 30,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,155 +1,179 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select = math.max, select
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
--------------------------
|
||||
-- Label --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Label"
|
||||
local Version = 11
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(18)
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetStringHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
if image:GetHeight() > label:GetStringHeight() then
|
||||
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetStringHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetStringHeight()
|
||||
end
|
||||
|
||||
-- avoid zero-height labels, since they can used as spacers
|
||||
if not height or height == 0 then
|
||||
height = 1
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText("")
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
end
|
||||
self:SetJustifyH("LEFT")
|
||||
self:SetJustifyV("TOP")
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local frame = self.frame
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
--image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP",frame,"TOP",0,0)
|
||||
label:SetPoint("TOP",image,"BOTTOM",0,0)
|
||||
label:SetPoint("LEFT",frame,"LEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
--image on the left
|
||||
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPLEFT",image,"TOPRIGHT",4,0)
|
||||
label:SetWidth(width - imagewidth)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
end
|
||||
else
|
||||
--no image shown
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = self.label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.label:SetText(text or "")
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetColor(self, r, g, b)
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end
|
||||
end,
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
if self.resizing then return end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetFont(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
if not self.fontObject then
|
||||
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
|
||||
end
|
||||
self.fontObject:SetFont(font, height, flags)
|
||||
self:SetFontObject(self.fontObject)
|
||||
end,
|
||||
|
||||
local function SetFontObject(self, font)
|
||||
["SetFontObject"] = function(self, font)
|
||||
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
local function SetImageSize(self, width, height)
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetJustifyH"] = function(self, justifyH)
|
||||
self.label:SetJustifyH(justifyH)
|
||||
end,
|
||||
|
||||
["SetJustifyV"] = function(self, justifyV)
|
||||
self.label:SetJustifyV(justifyV)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetText = SetText
|
||||
self.SetColor = SetColor
|
||||
self.frame = frame
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.SetImage = SetImage
|
||||
self.SetImageSize = SetImageSize
|
||||
self.SetFont = SetFont
|
||||
self.SetFontObject = SetFontObject
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(18)
|
||||
frame:SetWidth(200)
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(200)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
self.label = label
|
||||
|
||||
local image = frame:CreateTexture(nil,"BACKGROUND")
|
||||
self.image = image
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,309 +1,377 @@
|
||||
|
||||
--[[
|
||||
--Multiline Editbox Widget, Originally by bam
|
||||
|
||||
--]]
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local Type, Version = "MultiLineEditBox", 33
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local format, pairs, tostring = string.format, pairs, tostring
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ChatFontNormal, ACCEPT
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local Version = 11
|
||||
---------------------
|
||||
-- Common Elements --
|
||||
---------------------
|
||||
if not AceGUIMultiLineEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
if ChatFrameUtil and ChatFrameUtil.InsertLink then
|
||||
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
elseif ChatEdit_InsertLink then
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
end
|
||||
end
|
||||
|
||||
local FrameBackdrop = {
|
||||
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
--------------------------
|
||||
-- Edit box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnTextChanged
|
||||
OnEnterPressed
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "MultiLineEditBox"
|
||||
|
||||
local MultiLineEditBox = {}
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed",value)
|
||||
if not cancel then
|
||||
self.button:Disable()
|
||||
function _G.AceGUIMultiLineEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(this)
|
||||
local editbox = this.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(this)
|
||||
local self = this.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed",info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed",name)
|
||||
ClearCursor()
|
||||
end
|
||||
--self.button:Disable()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
function MultiLineEditBox:OnAcquire()
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(116)
|
||||
self:SetNumLines(4)
|
||||
self:SetDisabled(false)
|
||||
self:ShowButton(true)
|
||||
end
|
||||
|
||||
function MultiLineEditBox:OnRelease()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
function MultiLineEditBox:SetDisabled(disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.scrollframe:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.scrollframe:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
function MultiLineEditBox:SetText(text)
|
||||
text = text or ""
|
||||
local editbox = self.editbox
|
||||
local oldText = editbox:GetText()
|
||||
local dummy = format(" %s", text)
|
||||
self.lasttext = dummy -- prevents OnTextChanged from firing
|
||||
editbox:SetText(dummy)
|
||||
editbox:HighlightText(0, 1)
|
||||
self.lasttext = oldText
|
||||
editbox:Insert("")
|
||||
end
|
||||
|
||||
function MultiLineEditBox:SetLabel(text)
|
||||
if (text or "") == "" then
|
||||
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
|
||||
self.label:Hide()
|
||||
self.label:SetText("")
|
||||
else
|
||||
self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
end
|
||||
end
|
||||
|
||||
function MultiLineEditBox:SetNumLines(number)
|
||||
number = number or 4
|
||||
self:SetHeight(60 + (14*number))
|
||||
end
|
||||
|
||||
function MultiLineEditBox:GetText()
|
||||
return self.editbox:GetText()
|
||||
end
|
||||
|
||||
function MultiLineEditBox:ShowButton(show)
|
||||
if show then
|
||||
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
|
||||
self.button:Show()
|
||||
else
|
||||
self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self.button:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local backdrop = CreateFrame("Frame", nil, frame)
|
||||
local self = {}
|
||||
for k, v in pairs(MultiLineEditBox) do self[k] = v end
|
||||
self.type = Type
|
||||
self.frame = frame
|
||||
self.backdrop = backdrop
|
||||
frame.obj = self
|
||||
|
||||
backdrop:SetBackdrop(ControlBackdrop)
|
||||
backdrop:SetBackdropColor(0, 0, 0)
|
||||
backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
|
||||
backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
|
||||
scrollframe:SetPoint("TOPLEFT", 5, -6)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
|
||||
scrollframe.obj = self
|
||||
self.scrollframe = scrollframe
|
||||
|
||||
--local scrollchild = CreateFrame("Frame", nil, scrollframe)
|
||||
--scrollframe:SetScrollChild(scrollchild)
|
||||
--scrollchild:SetHeight(2)
|
||||
--scrollchild:SetWidth(2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, scrollframe)
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
editbox:SetPoint("TOPLEFT")
|
||||
editbox:SetPoint("BOTTOMLEFT")
|
||||
editbox:SetHeight(50)
|
||||
editbox:SetWidth(50)
|
||||
editbox:SetMultiLine(true)
|
||||
-- editbox:SetMaxLetters(7500)
|
||||
editbox:SetTextInsets(5, 5, 3, 3)
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
scrollframe:SetScrollChild(editbox)
|
||||
|
||||
local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
|
||||
button:SetWidth(80)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:SetFrameLevel(editbox:GetFrameLevel() + 1)
|
||||
button:Disable()
|
||||
button:Hide()
|
||||
self.button = button
|
||||
button.obj = self
|
||||
|
||||
scrollframe:EnableMouse(true)
|
||||
scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
|
||||
scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
|
||||
scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
|
||||
|
||||
editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
|
||||
editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
|
||||
|
||||
local function FixSize()
|
||||
--scrollchild:SetHeight(scrollframe:GetHeight())
|
||||
--scrollchild:SetWidth(scrollframe:GetWidth())
|
||||
editbox:SetWidth(scrollframe:GetWidth())
|
||||
end
|
||||
scrollframe:SetScript("OnShow", FixSize)
|
||||
scrollframe:SetScript("OnSizeChanged", FixSize)
|
||||
|
||||
editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
|
||||
editbox:SetScript("OnTextChanged", function(_, ...)
|
||||
scrollframe:UpdateScrollChildRect()
|
||||
local value = editbox:GetText()
|
||||
if value ~= self.lasttext then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
if not self.disabled then
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
|
||||
do
|
||||
local cursorOffset, cursorHeight
|
||||
local idleTime
|
||||
local function FixScroll(_, elapsed)
|
||||
if cursorOffset and cursorHeight then
|
||||
idleTime = 0
|
||||
local height = scrollframe:GetHeight()
|
||||
local range = scrollframe:GetVerticalScrollRange()
|
||||
local scroll = scrollframe:GetVerticalScroll()
|
||||
local size = height + range
|
||||
cursorOffset = -cursorOffset
|
||||
while cursorOffset < scroll do
|
||||
scroll = scroll - (height / 2)
|
||||
if scroll < 0 then scroll = 0 end
|
||||
scrollframe:SetVerticalScroll(scroll)
|
||||
end
|
||||
while cursorOffset + cursorHeight > scroll + height and scroll < range do
|
||||
scroll = scroll + (height / 2)
|
||||
if scroll > range then scroll = range end
|
||||
scrollframe:SetVerticalScroll(scroll)
|
||||
end
|
||||
elseif not idleTime or idleTime > 2 then
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
idleTime = nil
|
||||
else
|
||||
idleTime = idleTime + elapsed
|
||||
end
|
||||
cursorOffset = nil
|
||||
end
|
||||
editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
|
||||
cursorOffset, cursorHeight = y, h
|
||||
if not idleTime then
|
||||
frame:SetScript("OnUpdate", FixScroll)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
end
|
||||
|
||||
|
||||
local function Layout(self)
|
||||
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
|
||||
|
||||
if self.labelHeight == 0 then
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
else
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
end
|
||||
|
||||
if self.disablebutton then
|
||||
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
else
|
||||
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self.obj:Fire("OnEditFocusLost")
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info, extra = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
info = C_Spell.GetSpellName(extra)
|
||||
else
|
||||
info = GetSpellInfo(id, info)
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
local function OnScrollRangeChanged(self, xrange, yrange)
|
||||
if yrange == 0 then
|
||||
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
|
||||
else
|
||||
OnVerticalScroll(self, self:GetVerticalScroll())
|
||||
end
|
||||
end
|
||||
|
||||
local function OnShowFocus(frame)
|
||||
frame.obj.editBox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function OnEditFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
frame.obj:Fire("OnEditFocusGained")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:DisableButton(false)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self.numlines = value
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end,
|
||||
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editBox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
self.button:Hide()
|
||||
else
|
||||
self.button:Show()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editBox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editBox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editBox:HighlightText(from, to)
|
||||
end,
|
||||
|
||||
["GetCursorPosition"] = function(self)
|
||||
return self.editBox:GetCursorPosition()
|
||||
end,
|
||||
|
||||
["SetCursorPosition"] = function(self, ...)
|
||||
return self.editBox:SetCursorPosition(...)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
|
||||
button:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
|
||||
|
||||
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
|
||||
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
numlines = 4,
|
||||
scrollBar = scrollBar,
|
||||
scrollBG = scrollBG,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -1,241 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Scroll Frame --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ScrollFrame"
|
||||
local Version = 9
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
-- do SetScroll after niling status, but before clearing localstatus
|
||||
-- so the scroll value isnt populated back into status, but not kept in localstatus either
|
||||
self:SetScroll(0)
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
end
|
||||
|
||||
local function SetScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.scrollbar:Hide()
|
||||
else
|
||||
self.scrollbar:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function FixScroll(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
if viewheight < height then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end
|
||||
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function FixScrollOnUpdate(this)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
self.SetScroll = SetScroll
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe.obj = self
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
self.scrollframe = scrollframe
|
||||
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
|
||||
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
|
||||
content:SetHeight(400)
|
||||
self.content = content
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
|
||||
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar.obj = self
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
self.scrollbar = scrollbar
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
self.localstatus.scrollvalue = 0
|
||||
|
||||
--self:FixScroll()
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,99 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Simple Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection, no borders
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "SimpleGroup"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,282 +1,281 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Slider Widget
|
||||
Graphical Slider, like, for Range values.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Slider", 24
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber = tonumber
|
||||
local tonumber, pairs = tonumber, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
||||
else
|
||||
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- Slider --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Slider"
|
||||
local Version = 9
|
||||
local function UpdateLabels(self)
|
||||
local min_value, max_value = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%", (min_value * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max_value * 100))
|
||||
else
|
||||
self.lowtext:SetText(min_value)
|
||||
self.hightext:SetText(max_value)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
frame.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(frame, newvalue)
|
||||
local self = frame.obj
|
||||
if not frame.setup then
|
||||
if self.step and self.step > 0 then
|
||||
local min_value = self.min or 0
|
||||
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
|
||||
end
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnMouseUp", self.value)
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(frame, v)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1), self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
frame:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%', '')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
|
||||
self.slider:SetValue(value)
|
||||
self:Fire("OnMouseUp", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(frame)
|
||||
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(frame)
|
||||
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.slider:EnableMouseWheel(false)
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
end,
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
|
||||
else
|
||||
self.editbox:SetText(floor(value*100+0.5)/100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%",(min * 100))
|
||||
self.hightext:SetFormattedText("%s%%",(max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(this)
|
||||
local self = this.obj
|
||||
if not this.setup then
|
||||
local newvalue
|
||||
newvalue = this:GetValue()
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
local value = self.value
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnMouseUp",this:GetValue())
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(this, v)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1),self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5,.5,.5)
|
||||
self.hightext:SetTextColor(.5,.5,.5)
|
||||
self.lowtext:SetTextColor(.5,.5,.5)
|
||||
--self.valuetext:SetTextColor(.5,.5,.5)
|
||||
self.editbox:SetTextColor(.5,.5,.5)
|
||||
self.label:SetTextColor(.5, .5, .5)
|
||||
self.hightext:SetTextColor(.5, .5, .5)
|
||||
self.lowtext:SetTextColor(.5, .5, .5)
|
||||
--self.valuetext:SetTextColor(.5, .5, .5)
|
||||
self.editbox:SetTextColor(.5, .5, .5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.hightext:SetTextColor(1,1,1)
|
||||
self.lowtext:SetTextColor(1,1,1)
|
||||
--self.valuetext:SetTextColor(1,1,1)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1, .82, 0)
|
||||
self.hightext:SetTextColor(1, 1, 1)
|
||||
self.lowtext:SetTextColor(1, 1, 1)
|
||||
--self.valuetext:SetTextColor(1, 1, 1)
|
||||
self.editbox:SetTextColor(1, 1, 1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetValue(self, value)
|
||||
["SetValue"] = function(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetLabel(self, text)
|
||||
["GetValue"] = function(self)
|
||||
return self.value
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
end
|
||||
end,
|
||||
|
||||
local function SetSliderValues(self, min, max, step)
|
||||
["SetSliderValues"] = function(self, min_value, max_value, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.min = min_value
|
||||
self.max = max_value
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
frame:SetMinMaxValues(min_value or 0,max_value or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end
|
||||
end,
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%','')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
self:Fire("OnMouseUp",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(this)
|
||||
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(this)
|
||||
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
|
||||
end
|
||||
|
||||
local function SetIsPercent(self, value)
|
||||
["SetIsPercent"] = function(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
}
|
||||
|
||||
local function FrameOnMouseDown(this)
|
||||
this.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
|
||||
local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
slider:SetPoint("TOP", label, "BOTTOM")
|
||||
slider:SetPoint("LEFT", 3, 0)
|
||||
slider:SetPoint("RIGHT", -3, 0)
|
||||
slider:SetValue(0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
slider:SetScript("OnEnter", Control_OnEnter)
|
||||
slider:SetScript("OnLeave", Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
||||
|
||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
||||
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
||||
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
slider = slider,
|
||||
lowtext = lowtext,
|
||||
hightext = hightext,
|
||||
editbox = editbox,
|
||||
alignoffset = 25,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetValue = SetValue
|
||||
self.SetSliderValues = SetSliderValues
|
||||
self.SetLabel = SetLabel
|
||||
self.SetIsPercent = SetIsPercent
|
||||
|
||||
self.alignoffset = 25
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown",FrameOnMouseDown)
|
||||
self.slider = CreateFrame("Slider",nil,frame)
|
||||
local slider = self.slider
|
||||
slider:SetScript("OnEnter",Control_OnEnter)
|
||||
slider:SetScript("OnLeave",Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider.obj = self
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0,0,-10,0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
--slider:EnableMouseWheel(true)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
self.label = label
|
||||
|
||||
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
|
||||
|
||||
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
|
||||
|
||||
|
||||
local editbox = CreateFrame("EditBox",nil,frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEnter",EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave",EditBox_OnLeave)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0,0,0,0.5)
|
||||
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
slider:SetPoint("TOP",label,"BOTTOM",0,0)
|
||||
slider:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
|
||||
|
||||
slider:SetValue(self.value or 0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
slider.obj, editbox.obj = widget, widget
|
||||
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
|
||||
@@ -1,387 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Tab Group --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "TabGroup"
|
||||
local Version = 24
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
self:SetTitle()
|
||||
end
|
||||
|
||||
local function Tab_SetText(self, text)
|
||||
self:_SetText(text)
|
||||
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(self, 0, nil, width)
|
||||
end
|
||||
|
||||
local function UpdateTabLook(self)
|
||||
if self.disabled then
|
||||
PanelTemplates_SetDisabledTabState(self)
|
||||
elseif self.selected then
|
||||
PanelTemplates_SelectTab(self)
|
||||
else
|
||||
PanelTemplates_DeselectTab(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(self, selected)
|
||||
self.selected = selected
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnClick(self)
|
||||
if not (self.selected or self.disabled) then
|
||||
self.obj:SelectTab(self.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(this)
|
||||
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
local function CreateTab(self, id)
|
||||
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
|
||||
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick",Tab_OnClick)
|
||||
tab:SetScript("OnEnter",Tab_OnEnter)
|
||||
tab:SetScript("OnLeave",Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end
|
||||
|
||||
local function SetTitle(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SelectTab(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTabs(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
local function BuildTabs(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
for i = #widths, 1, -1 do
|
||||
widths[i] = nil
|
||||
end
|
||||
for i = #rowwidths, 1, -1 do
|
||||
rowwidths[i] = nil
|
||||
end
|
||||
for i = #rowends, 1, -1 do
|
||||
rowends[i] = nil
|
||||
end
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(this)
|
||||
BuildTabs(this.obj)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.CreateTab = CreateTab
|
||||
self.SelectTab = SelectTab
|
||||
self.BuildTabs = BuildTabs
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetTabs = SetTabs
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.frame = frame
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
self.alignoffset = 18
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
self.borderoffset = 27
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
self.tabs = {}
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,746 +0,0 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
--------------
|
||||
-- TreeView --
|
||||
--------------
|
||||
|
||||
do
|
||||
local Type = "TreeGroup"
|
||||
local Version = 23
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
|
||||
local function GetButtonParents(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return parent.value, GetButtonParents(parent)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonOnClick(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnClick",this.uniquevalue, this.selected)
|
||||
if not this.selected then
|
||||
self:SetSelected(this.uniquevalue)
|
||||
this.selected = true
|
||||
this:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function ExpandOnClick(this)
|
||||
local button = this.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ButtonOnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function EnableButtonTooltips(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonEnter", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",this,"RIGHT")
|
||||
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonLeave", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local buttoncount = 1
|
||||
local function CreateButton(self)
|
||||
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
|
||||
buttoncount = buttoncount + 1
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",ButtonOnClick)
|
||||
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",ExpandOnClick)
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
if this.obj.noupdate then return end
|
||||
local self = this.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
--sets the tree to be displayed
|
||||
--[[
|
||||
example tree
|
||||
|
||||
Alpha
|
||||
Bravo
|
||||
-Charlie
|
||||
-Delta
|
||||
-Echo
|
||||
Foxtrot
|
||||
|
||||
tree = {
|
||||
{
|
||||
value = "A",
|
||||
text = "Alpha"
|
||||
},
|
||||
{
|
||||
value = "B",
|
||||
text = "Bravo",
|
||||
children = {
|
||||
{
|
||||
value = "C",
|
||||
text = "Charlie"
|
||||
},
|
||||
{
|
||||
value = "D",
|
||||
text = "Delta"
|
||||
children = {
|
||||
{
|
||||
value = "E",
|
||||
text = "Echo"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
value = "F",
|
||||
text = "Foxtrot"
|
||||
},
|
||||
}
|
||||
]]
|
||||
local function SetTree(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
local function BuildLevel(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(this)
|
||||
local self = this.obj
|
||||
this:SetScript("OnUpdate",nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ResizeUpdate(this)
|
||||
this.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function RefreshTree(self)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
|
||||
local first, last
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function SetSelected(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
local function Select(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end
|
||||
|
||||
local function SelectByPath(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end
|
||||
|
||||
--Selects a tree node by UniqueValue
|
||||
local function SelectByValue(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end
|
||||
|
||||
|
||||
local function ShowScroll(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth,1600)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
|
||||
local function TreeOnMouseWheel(this, delta)
|
||||
local self = this.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTreeWidth(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end
|
||||
|
||||
local function draggerLeave(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function draggerEnter(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function draggerDown(this)
|
||||
local treeframe = this:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function draggerUp(this)
|
||||
local treeframe = this:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
|
||||
local createdcount = 0
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.lines = {}
|
||||
self.levels = {}
|
||||
self.buttons = {}
|
||||
self.hasChildren = {}
|
||||
self.localstatus = {}
|
||||
self.localstatus.groups = {}
|
||||
self.filter = false
|
||||
|
||||
local treeframe = CreateFrame("Frame",nil,frame)
|
||||
treeframe.obj = self
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
|
||||
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400,1600)
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnMouseDown", draggerDown)
|
||||
dragger:SetScript("OnMouseUp", draggerUp)
|
||||
dragger:SetScript("OnEnter", draggerEnter)
|
||||
dragger:SetScript("OnLeave", draggerLeave)
|
||||
|
||||
self.dragger = dragger
|
||||
self.treeframe = treeframe
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTree = SetTree
|
||||
self.SetTreeWidth = SetTreeWidth
|
||||
self.RefreshTree = RefreshTree
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.BuildLevel = BuildLevel
|
||||
self.CreateButton = CreateButton
|
||||
self.SetSelected = SetSelected
|
||||
self.ShowScroll = ShowScroll
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.Select = Select
|
||||
self.SelectByValue = SelectByValue
|
||||
self.SelectByPath = SelectByPath
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableButtonTooltips = EnableButtonTooltips
|
||||
--self.Filter = Filter
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
createdcount = createdcount + 1
|
||||
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
|
||||
self.scrollbar = scrollbar
|
||||
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
scrollbar.obj = self
|
||||
self.noupdate = true
|
||||
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
self.localstatus.scrollvalue = 0
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
self.noupdate = nil
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -1,8 +1,8 @@
|
||||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 2
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 6
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
@@ -10,11 +10,7 @@ if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
@@ -79,7 +75,7 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
@@ -92,28 +88,29 @@ local writedefaultproxy = setmetatable({}, {
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
if silent and not isDefault then
|
||||
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
|
||||
end
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
|
||||
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
|
||||
-- opinion to remove this.
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
local activeGameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if silent and app and getmetatable(app) ~= readmetasilent then
|
||||
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
|
||||
end
|
||||
|
||||
if not app then
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
if silent=="raw" then
|
||||
app = {}
|
||||
else
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
end
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
if locale ~= activeGameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
|
||||
+167
-362
@@ -1,12 +1,12 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
|
||||
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
|
||||
-- restricts us to.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel or reschedule the timer you just registered.
|
||||
-- need to cancel the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
@@ -15,282 +15,110 @@
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
-- @release $Id$
|
||||
|
||||
--[[
|
||||
Basic assumptions:
|
||||
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
|
||||
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
|
||||
|
||||
This implementation:
|
||||
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
|
||||
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
|
||||
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
|
||||
CON: Algorithms depending on a timer firing "N times per minute" will fail
|
||||
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
|
||||
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
|
||||
|
||||
Major assumptions upheld:
|
||||
- ALLOWS scheduling multiple timers with the same funcref/method
|
||||
- ALLOWS scheduling more timers during OnUpdate processing
|
||||
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 5
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
|
||||
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
|
||||
-- Linked list gets around ACE-88 and ACE-90.
|
||||
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
|
||||
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
|
||||
|
||||
-- Lua APIs
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
|
||||
local floor, max, min = math.floor, math.max, math.min
|
||||
local tconcat = table.concat
|
||||
|
||||
local type, unpack, next, error, select = type, unpack, next, error, select
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
local GetTime, C_TimerAfter = GetTime, C_Timer.After
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
|
||||
|
||||
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
|
||||
local timerCache = nil
|
||||
|
||||
--[[
|
||||
Timers will not be fired more often than HZ-1 times per second.
|
||||
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
|
||||
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local HZ = 11
|
||||
|
||||
--[[
|
||||
Prime for good distribution
|
||||
If this number is ever changed, all entries need to be rehashed on lib upgrade.
|
||||
]]
|
||||
local BUCKETS = 131
|
||||
|
||||
local hash = AceTimer.hash
|
||||
for i=1,BUCKETS do
|
||||
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
|
||||
end
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {
|
||||
__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
local function new(self, loop, func, delay, ...)
|
||||
if delay < 0.01 then
|
||||
delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
|
||||
end
|
||||
})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
local timer = {
|
||||
object = self,
|
||||
func = func,
|
||||
looping = loop,
|
||||
argsCount = select("#", ...),
|
||||
delay = delay,
|
||||
ends = GetTime() + delay,
|
||||
...
|
||||
}
|
||||
|
||||
local lastint = floor(GetTime() * HZ)
|
||||
activeTimers[timer] = timer
|
||||
|
||||
-- --------------------------------------------------------------------
|
||||
-- OnUpdate handler
|
||||
--
|
||||
-- traverse buckets, always chasing "now", and fire timers that have expired
|
||||
-- Create new timer closure to wrap the "timer" object
|
||||
timer.callback = function()
|
||||
if not timer.cancelled then
|
||||
if type(timer.func) == "string" then
|
||||
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
|
||||
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
|
||||
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
|
||||
else
|
||||
timer.func(unpack(timer, 1, timer.argsCount))
|
||||
end
|
||||
|
||||
local function OnUpdate()
|
||||
local now = GetTime()
|
||||
local nowint = floor(now * HZ)
|
||||
|
||||
-- Have we passed into a new hash bucket?
|
||||
if nowint == lastint then return end
|
||||
|
||||
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
|
||||
|
||||
-- Pass through each bucket at most once
|
||||
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
|
||||
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
|
||||
local curbucket = (curint % BUCKETS)+1
|
||||
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
|
||||
local nexttimer = hash[curbucket]
|
||||
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
|
||||
|
||||
while nexttimer do
|
||||
local timer = nexttimer
|
||||
nexttimer = timer.next
|
||||
local when = timer.when
|
||||
|
||||
if when < soon then
|
||||
-- Call the timer func, either as a method on given object, or a straight function ref
|
||||
local callback = timer.callback
|
||||
if type(callback) == "string" then
|
||||
safecall(timer.object[callback], timer.object, timer.arg)
|
||||
elseif callback then
|
||||
safecall(callback, timer.arg)
|
||||
else
|
||||
-- probably nilled out by CancelTimer
|
||||
timer.delay = nil -- don't reschedule it
|
||||
end
|
||||
|
||||
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
|
||||
|
||||
if not delay then
|
||||
-- single-shot timer (or cancelled)
|
||||
AceTimer.selfs[timer.object][tostring(timer)] = nil
|
||||
timerCache = timer
|
||||
else
|
||||
-- repeating timer
|
||||
local newtime = when + delay
|
||||
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
|
||||
newtime = now + delay
|
||||
end
|
||||
timer.when = newtime
|
||||
|
||||
-- add next timer execution to the correct bucket
|
||||
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
end
|
||||
else -- if when>=soon
|
||||
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
|
||||
timer.next = hash[curbucket]
|
||||
hash[curbucket] = timer
|
||||
end -- if when<soon ... else
|
||||
end -- while nexttimer do
|
||||
end -- for curint=lastint,nowint
|
||||
|
||||
lastint = nowint
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Reg( callback, delay, arg, repeating )
|
||||
--
|
||||
-- callback( function or string ) - direct function ref or method name in our object for the callback
|
||||
-- delay(int) - delay for the timer
|
||||
-- arg(variant) - any argument to be passed to the callback function
|
||||
-- repeating(boolean) - repeating timer, or oneshot
|
||||
--
|
||||
-- returns the handle of the timer for later processing (canceling etc)
|
||||
local function Reg(self, callback, delay, arg, repeating)
|
||||
if type(callback) ~= "string" and type(callback) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
|
||||
end
|
||||
if type(callback) == "string" then
|
||||
if type(self)~="table" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
|
||||
end
|
||||
if type(self[callback]) ~= "function" then
|
||||
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
|
||||
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
|
||||
if timer.looping and not timer.cancelled then
|
||||
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
|
||||
-- due to fps differences
|
||||
local time = GetTime()
|
||||
local ndelay = timer.delay - (time - timer.ends)
|
||||
-- Ensure the delay doesn't go below the threshold
|
||||
if ndelay < 0.01 then ndelay = 0.01 end
|
||||
C_TimerAfter(ndelay, timer.callback)
|
||||
timer.ends = time + ndelay
|
||||
else
|
||||
activeTimers[timer.handle or timer] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if delay < (1 / (HZ - 1)) then
|
||||
delay = 1 / (HZ - 1)
|
||||
end
|
||||
|
||||
-- Create and stuff timer in the correct hash bucket
|
||||
local now = GetTime()
|
||||
|
||||
local timer = timerCache or {} -- Get new timer object (from cache if available)
|
||||
timerCache = nil
|
||||
|
||||
timer.object = self
|
||||
timer.callback = callback
|
||||
timer.delay = (repeating and delay)
|
||||
timer.arg = arg
|
||||
timer.when = now + delay
|
||||
|
||||
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
|
||||
timer.next = hash[bucket]
|
||||
hash[bucket] = timer
|
||||
|
||||
-- Insert timer in our self->handle->timer registry
|
||||
local handle = tostring(timer)
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if not selftimers then
|
||||
selftimers = {}
|
||||
AceTimer.selfs[self] = selftimers
|
||||
end
|
||||
selftimers[handle] = timer
|
||||
selftimers.__ops = (selftimers.__ops or 0) + 1
|
||||
|
||||
return handle
|
||||
C_TimerAfter(delay, timer.callback)
|
||||
return timer
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg)
|
||||
function AceTimer:ScheduleTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, nil, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param func Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param arg An optional argument to be passed to the callback function.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:TimerFeedback()
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
@@ -298,129 +126,124 @@ end
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
|
||||
return Reg(self, callback, delay, arg, true)
|
||||
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, true, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
|
||||
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
|
||||
-- @return True if the timer was successfully cancelled.
|
||||
function AceTimer:CancelTimer(handle, silent)
|
||||
if not handle then return end -- nil handle -> bail out without erroring
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
if silent then
|
||||
if timer then
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
-- The timer object is removed in the OnUpdate loop
|
||||
end
|
||||
return not not timer -- might return "true" even if we double-cancel. we'll live.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
function AceTimer:CancelTimer(id)
|
||||
local timer = activeTimers[id]
|
||||
|
||||
if not timer then
|
||||
return false
|
||||
else
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
end
|
||||
if not timer.callback then
|
||||
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
|
||||
return false
|
||||
end
|
||||
timer.callback = nil -- don't run it again
|
||||
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
|
||||
timer.cancelled = true
|
||||
activeTimers[id] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
if not(type(self) == "string" or type(self) == "table") then
|
||||
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
|
||||
end
|
||||
if self == AceTimer then
|
||||
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
|
||||
end
|
||||
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
if selftimers then
|
||||
for handle,v in pairs(selftimers) do
|
||||
if type(v) == "table" then -- avoid __ops, etc
|
||||
AceTimer.CancelTimer(self, handle, true)
|
||||
end
|
||||
for k,v in next, activeTimers do
|
||||
if v.object == self then
|
||||
AceTimer.CancelTimer(self, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
|
||||
-- This function will raise a warning when the handle is invalid, but not stop execution.
|
||||
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer, or false if the handle is invalid.
|
||||
function AceTimer:TimeLeft(handle)
|
||||
if not handle then return end
|
||||
if type(handle) ~= "string" then
|
||||
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
|
||||
end
|
||||
local selftimers = AceTimer.selfs[self]
|
||||
local timer = selftimers and selftimers[handle]
|
||||
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
|
||||
-- This function will return 0 when the id is invalid.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer.
|
||||
function AceTimer:TimeLeft(id)
|
||||
local timer = activeTimers[id]
|
||||
if not timer then
|
||||
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
|
||||
return false
|
||||
return 0
|
||||
else
|
||||
return timer.ends - GetTime()
|
||||
end
|
||||
return timer.when - GetTime()
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
|
||||
-- and clean it out - otherwise the table indices can grow indefinitely
|
||||
-- if an addon starts and stops a lot of timers. AceBucket does this!
|
||||
--
|
||||
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
|
||||
-- Upgrading
|
||||
|
||||
local lastCleaned = nil
|
||||
|
||||
local function OnEvent(this, event)
|
||||
if event~="PLAYER_REGEN_ENABLED" then
|
||||
return
|
||||
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
|
||||
if oldminor and oldminor < 10 then
|
||||
-- disable old timer logic
|
||||
AceTimer.frame:SetScript("OnUpdate", nil)
|
||||
AceTimer.frame:SetScript("OnEvent", nil)
|
||||
AceTimer.frame:UnregisterAllEvents()
|
||||
-- convert timers
|
||||
for object,timers in next, AceTimer.selfs do
|
||||
for handle,timer in next, timers do
|
||||
if type(timer) == "table" and timer.callback then
|
||||
local newTimer
|
||||
if timer.delay then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
AceTimer.selfs = nil
|
||||
AceTimer.hash = nil
|
||||
AceTimer.debug = nil
|
||||
elseif oldminor and oldminor < 17 then
|
||||
-- Upgrade from old animation based timers to C_Timer.After timers.
|
||||
AceTimer.inactiveTimers = nil
|
||||
AceTimer.frame = nil
|
||||
local oldTimers = AceTimer.activeTimers
|
||||
-- Clear old timer table and update upvalue
|
||||
AceTimer.activeTimers = {}
|
||||
activeTimers = AceTimer.activeTimers
|
||||
for handle, timer in next, oldTimers do
|
||||
local newTimer
|
||||
-- Stop the old timer animation
|
||||
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
|
||||
timer:GetParent():Stop()
|
||||
if timer.looping then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
|
||||
-- Get the next 'self' to process
|
||||
local selfs = AceTimer.selfs
|
||||
local self = next(selfs, lastCleaned)
|
||||
if not self then
|
||||
self = next(selfs)
|
||||
-- Migrate transitional handles
|
||||
if oldminor < 13 and AceTimer.hashCompatTable then
|
||||
for handle, id in next, AceTimer.hashCompatTable do
|
||||
local t = activeTimers[id]
|
||||
if t then
|
||||
activeTimers[id] = nil
|
||||
activeTimers[handle] = t
|
||||
t.handle = handle
|
||||
end
|
||||
end
|
||||
AceTimer.hashCompatTable = nil
|
||||
end
|
||||
lastCleaned = self
|
||||
if not self then -- should only happen if .selfs[] is empty
|
||||
return
|
||||
end
|
||||
|
||||
-- Time to clean it out?
|
||||
local list = selfs[self]
|
||||
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a new table and copy all members over
|
||||
local newlist = {}
|
||||
local n=0
|
||||
for k,v in pairs(list) do
|
||||
newlist[k] = v
|
||||
n=n+1
|
||||
end
|
||||
newlist.__ops = 0 -- Reset operation count
|
||||
|
||||
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
|
||||
if n>BUCKETS then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
|
||||
end
|
||||
|
||||
selfs[self] = newlist
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
@@ -436,38 +259,20 @@ local mixins = {
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
for _,v in next, mixins do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable( target )
|
||||
-- AceTimer:OnEmbedDisable(target)
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable( target )
|
||||
function AceTimer:OnEmbedDisable(target)
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
for addon in next, AceTimer.embeds do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Debug tools (expose copies of internals to test suites)
|
||||
AceTimer.debug = AceTimer.debug or {}
|
||||
AceTimer.debug.HZ = HZ
|
||||
AceTimer.debug.BUCKETS = BUCKETS
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Finishing touchups
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
|
||||
AceTimer.frame:SetScript("OnEvent", OnEvent)
|
||||
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
-- In theory, we should hide&show the frame based on there being timers or not.
|
||||
-- However, this job is fairly expensive, and the chance that there will
|
||||
-- actually be zero timers running is diminuitive to say the lest.
|
||||
|
||||
@@ -1,61 +1,26 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 3
|
||||
--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 8
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
local type = type
|
||||
local pcall = pcall
|
||||
local pairs = pairs
|
||||
local assert = assert
|
||||
local concat = table.concat
|
||||
local loadstring = loadstring
|
||||
local next = next
|
||||
local select = select
|
||||
local type = type
|
||||
local xpcall = xpcall
|
||||
-- Lua APIs
|
||||
local securecallfunction, error = securecallfunction, error
|
||||
local setmetatable, rawget = setmetatable, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
|
||||
local function Dispatch(handlers, ...)
|
||||
local index, method = next(handlers)
|
||||
if not method then return end
|
||||
repeat
|
||||
securecallfunction(method, ...)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
@@ -64,9 +29,7 @@ end})
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
|
||||
-- TODO: Remove this after beta has gone out
|
||||
assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
|
||||
function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
@@ -88,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
Dispatch(events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
for event,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for object,func in pairs(callbacks) do
|
||||
events[event][object] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
registry.OnUsed(registry, target, event)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
@@ -146,9 +109,9 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
-- function ref with self=object or self="addonId" or self=thread
|
||||
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
|
||||
@@ -10,7 +10,7 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://jira.wowace.com/browse/LS
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
## X-Curse-Packaged-Version: 1.0
|
||||
## X-Curse-Project-Name: LibStub
|
||||
## X-Curse-Project-ID: libstub
|
||||
## X-Curse-Repository-ID: wow/libstub/mainline
|
||||
|
||||
LibStub.lua
|
||||
Reference in New Issue
Block a user