ascension: v3.0.9 → vendored 3.0.9 (in-game AddOns dir)

Imported from /srv/add01/wow-ascension/Interface/AddOns/Omen — the
build Ascension's WotLK 3.3.5 client ships.

Single vendored drop: Ascension's build process bundles their custom
patches with the standard CurseForge packager output (62 embedded
Libs/), and the individual patches aren't published separately.

Net delta vs upstream v3.0.9, excluding bundled libs and CRLF
normalization: 11 files, 2284+/34- — Ascension-specific adaptations
for WotLK 3.3.5.

License: All rights reserved (per .toc).
This commit is contained in:
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-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Translation courtesy of Stan (Arcádia - EU Zirkel des Cenarius)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "deDE")
if not L then return end
--@localization(locale="deDE", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Translation courtesy of Stan (Arcádia - EU Zirkel des Cenarius)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "deDE")
if not L then return end
L["A collection of help pages"] = "Eine Sammlung von Hilfeseiten"
L["Alpha"] = "Sichtbarkeit"
L["Always Show Self"] = "Immer selbst anzeigen"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "Zeige den eigenen Bedrohungsbalken (ignoriert Klassenfilter), immer in der letzten Reihe an, wenn nötig."
L["Animate Bars"] = "Balken animieren"
L["Attach to minimap"] = "An der Minimap anbringen"
L["Autocollapse"] = "Automatisches Zusammenklappen"
L["Autocollapse Options"] = "Optionen für das automatische Zusammenklappen"
L["AUTO_SHOW/HIDE_NOTE"] = "Anmerkung: Wenn Sie Omen manuell Ein- oder Ausblenden, wird es ein- oder ausgeblendet bleiben, egal welche Einstellungen Sie in den Anzeigen/Verstecken Einstellungen vorgenommen haben, bis Sie das nächste mal die Zone wechseln, eine(r) Gruppe verlassen/beitreten oder die Anzeigen/Verstecken Einstellungen ändern."
L["Background Color"] = "Hintergrundfarbe"
L["Background Options"] = "Optionen für den Hintergrund"
L["Background Texture"] = "Hintergrundtextur"
L["Background Tile Size"] = "Größe der Hintergrundkacheln"
L["Bar BG Color"] = "Balkenhintergrundfarbe"
L["Bar Height"] = "Balkenhöhe"
L["Bar Inset"] = "Balkeneinfügung"
L["Bar Label Options"] = "Optionen für die Beschriftung der Balken"
L["Bar Settings"] = "Optionen für die Balken"
L["Bar Spacing"] = "Abstand der Balken"
L["Bar Texture"] = "Balktentextur"
L["Border Color"] = "Rahmenfarbe"
L["Border Texture"] = "Rahmentextur"
L["Border Thickness"] = "Dicke des Rahmens"
L["Causes Omen to play a chosen sound effect"] = "Lässt Omen einen ausgewählen Ton abspielen"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "Lässt die Spielwelt für einen kurzen Moment beben. Diese Option funktioniert nur wenn Namenschilder deaktiviert sind"
L["Causes the entire screen to flash red momentarily"] = "Lässt den gesamten Bildschirm kurzzeitig rot aufleuchten"
L["Center"] = "Mitte"
L["Center Omen"] = "Omen zentrieren"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Fehler:|r Omen kann keine Wackelwarnungen benutzen wenn Namensschilder aktiviert wurden, nachdem Ihr Euch eingeloggt habt."
L["Clamp To Screen"] = "Auf dem Bildschirm halten"
L["Click|r to toggle the Omen window"] = "Links-Klick|r, um das Omen Fenster ein/auszublenden."
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "Zusammenklappen um nur eine minimale Anzahl an Balken zu zeigen"
L["Configure"] = "Einstellungen"
L["Configure bar settings."] = "Einstellungen für die Balken ändern"
L["Configure title bar settings."] = "Einstellungen für die Titelleiste ändern"
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "Kontrolliert die Höhenstufe des Omen Hauptfensters. Standard: MEDIUM"
L["Controls the scaling of the main Omen window."] = "Kontrolliert die Skalierung des Omen Hauptfensters"
L["Controls the transparency of the main Omen window."] = "Kontrolliert die Sichtbarkeit des Omen Hauptfensters"
L["Controls whether the main Omen window can be dragged offscreen"] = "Kontrolliert ob das Omen Fenster über die Bildschirmkanten hinaus verschoben werden kann"
L["Control the font size of the labels"] = "Die Schriftgröße der Balken ändern"
L["Control the font size of the title text"] = "Die Schriftgröße des Titeltextes ändern"
L["DEATHKNIGHT"] = "Todesritter"
L["Disable while tanking"] = "Beim Tanken deaktivieren"
L["DISABLE_WHILE_TANKING_DESC"] = "Gibt keine Warnmeldungen aus wenn Verteidigungshaltung, Bärengestalt, Zorn der Gerechtigkeit oder Frost Präsenz aktiv sind."
L["Display large numbers in Ks"] = "Zeigt hohe Zahlenwerte im K-Format (1k = 1000) an"
L["DRUID"] = "Druide"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "Bildschirmblinken aktivieren"
L["Enable Screen Shake"] = "Bildschirmwackeln aktivieren"
L["Enable Sound"] = "Ton aktivieren"
L["Enable Warning Message"] = "Warnmeldungen aktivieren"
L["Fade/MI Bar Color"] = "Verblassen/Spiegelbild-Leistenfarbe"
L["FAQ Part 1"] = "Häufig gestellte Fragen - 1"
L["FAQ Part 2"] = "Häufig gestellte Fragen - 2"
L["Font"] = "Schriftart"
L["Font Color"] = "Schriftfarbe"
L["Font Outline"] = "Schriftkontur"
L["Font Size"] = "Schriftgröße"
L["Frame's background color"] = "Farbe die für den Hintergrund des Fensters genutzt werden soll"
L["Frame's border color"] = "Farbe die für den Rand des Fensters genutzt werden soll"
L["Frame Strata"] = "Höhenstufe"
L["Frequently Asked Questions"] = "Häufig gestellte Fragen"
L["FuBar Options"] = "FuBar Optionen"
L["GENERAL_FAQ"] = [=[|cffffd200Was unterscheidet Omen3 von Omen2?|r
Omen3 stützt sich komplett auf die Blizzard Bedrohungs API und Bedrohungs Events. Es versucht nicht mehr Bedrohung zu berechnen oder hochzurechnen wie es Omen2 tat.
Omen2 hat die sogenannte Threat-2.0 Library benutzt. Diese Library war verantwortlich für die Überwachung des Kampflogs, das Wirken von Zaubern, Buffs, Debuffs, Haltungen, Talenten und Modifikatoren auf Ausrüstungen, um die Bedrohung jedes Einzelnen zu berechnen. Bedrohung wurde auf Grund von Vermutungen und Annahmen berechnet, die durch Beobachtungen entstanden sind. Viele Fähigkeiten wie z.b Knockbacks wurden nur angenommen(als 50% Bedrohungsreduzierung) da es meist unmöglich war, sie zu verifizieren.
Die Threat-2.0 Library enthielt auch ein Kommunikationssystem um Ihre Bedrohung an den Rest der Schlachtgruppe zu senden, solange dieser auch Threat-2.0 benutzen. Diese Daten wurden dann dazu genutzt einen schlachtzugsweiten Überblick der Bedrohungssituation darzustellen.
Seit dem Patch 3.0.2, macht Omen keines dieser Dinge mehr und eine Thread Library ist damit nicht länger notwendig. Omen3 nutzt Blizzards neuen, eingebauten, Bedrohungsmonitor um exakte Werte für die Bedrohung jedes Mitglieds zu empfangen. Dies bedeutet, Omen muss nicht länger mit anderen Mitspielern Daten synchronisieren, den Kampflog auslesen oder schätzen. Dies resultiert in einer viel besseren Geschwindigkeit im Bezug auf Netzwerkauslastung, CPU-Zeit und RAM-Verbrauch. Die Implementierung von Bossmodulen für spezielle Ereignisse (wie z.B. das Zurücksetzen der Bedrohung bei der Landung des "Schreckens der Nacht") ist nicht länger notwendig.
Ein weiterer Vorteil dieser Implementierung ist die Anzeige der Bedrohung von NPCs (z.B. die menschliche Form von Kalecgos). Allerdings gibt es auch einige Nachteile; Die Frequenz der Aktualisierungen ist viel geringer, Bedrohung kann nur noch erfasst werden wenn jemand in Ihrer Gruppe den Mob im Ziel hat und sich im direkten Kampf mit diesem Monster befindet.
|cffffd200Wie werde ich die zwei vertikalen Linien in der Mitte los?|r
Verankert Euer Omen. Wird Omen an der aktuellen Position verankert, kann es weder verschoben noch in der Größe verändert werden, dies verhindert auch, dass Spalten in der Größe verändert werden. Falls es wem jetzt noch nicht klar ist, die zwei vertikalen Linien dienen zum Verändern der Spaltenbreite.
|cffffd200Wie lasse ich Omen3 wie Omen2 aussehen?|r
Ändert sowohl die Hintergrundtextur als auch die Randtextur auf Blizzard Tooltip, ändert ebenfalls die Hintergrundfarbe auf Schwarz (indem ihr den Sichtbarkeitsbalken ganz nach unten zieht) und die Randfarbe auf blau einstellt.
|cffffd200Warum wird nichts angezeigt obwohl ich ein Monster im Ziel habe, welches sich im Kampf befindet?|r
Die Blizzard Threat API gibt keine Bedrohungsdaten zurück wenn Ihr nicht im direkten Kampf mit diesem Monster seid. Wir vermuten dies ist ein Versuch von Blizzard den Netzwerkverkehr zu reduzieren.
|cffffd200Besteht irgendeine Möglichkeit diese Blizzard limitation zu umgehen? Da es ist mir unmöglich ist die Aggro meines Begleiters zu sehen bevor ich selber angreife, muss ich nun wieder schätzen.|r
Kurz gesagt, es gibt keine Möglichkeit das zu umgehen ausser wir würden wieder für Euch schätzen (was ja ursprünglich Omen 2 gemacht hat).
Das Ziel von Omen3 ist jedoch, Daten so exakt wie möglich zu liefern, wir bezwecken ja nicht durch Schätzungen Eure FPS zu mindern.
Habt einfach ein wenig Vertrauen in Euren Begleiter/Tank, oder wartet schlicht ein paar Sekunden bevor ihr selber angreift und nutzt dabei sicherheitshalber einen weniger Bedrohung erzeugenden Angriff/Zauber (wie z.B. Eislanze) um die Daten angezeigt zu bekommen]=]
L["GENERAL_FAQ2"] = [=[|cffffd200Können wir den AoE Modus wieder haben?|r
Noch einmal, es ist nicht möglich ohne die Bedrohungswerte zu schätzen. Blizzards Bedrohungs API erlaubt es uns nur für Einheiten die eine Person im Schlachtzug als Ziel hat zu empfangen. Das bedeutet, wenn es 20 Mobs gibt, und nur 6 davon bei Schlachtzugsmitgliedern im Ziel sind, es keinen Weg gibt um genaue Bedrohungswerte der anderen 14 zu empfangen.
Es ist auch sehr schwierig zu schätzen, gerade bei Heilung und Buffs (Bedrohung wird durch die Anzahl an Mobs geteilt mit denen Sie sich im Kampf befinden), da Mobs die sich unter Crowd Control Effekten (Schaf, Verbannung, Kopfnuss, usw) befinden, keine veränderte Bedrohungstabelle besitzen und Addons nicht zuverlässig sagen können mit vielen Mobs Sie sich im Kampf befinden. Der von Omen2 geschätze Wert war meistens nicht richtig.
|cffffd200Die Tooltips einer Einheit zeigt die Bedrohung in % an die nicht den % entspricht, die Omen3 anzeigt. Warum?|r
Blizzards Bedrohungsprozente skalieren zwischen 0% und 100%, so dass man immer bei 100% Aggro zieht. Omen zeigt jedoch unskalierte Rohwerte an, bei denen man bei 110% Aggro zieht, wenn man sich in Nahkampfreichweite befindet und bei 130% wenn im Fernkampfbereich.
Nach allgemeinem Verständnis, wird das Hauptziel eines Mobs als Tank bezeichnet und hat 100% Bedrohung.
|cffffd200Synchronisiert sich Omen3 mit, oder holt Daten aus, dem Kampflog?|r
Nein. Omen3 versucht nicht Daten mit anderen Spielern abzugleichen oder aus dem Kampflog zu ziehen. Momentan ist es auch nicht geplant dies zu tun.
|cffffd200Die Aktualisierungsrate der Bedrohung ist langsam...|r
Omen3 aktualisiert genau so oft die Bedrohungswerte, wie Blizzard es zulässt.
In der Tat aktualisiert Blizzard diese etwa einmal pro Sekunde, was sogar viel schneller ist, als Omen2 es getan hat. In Omen2, wurde Eure Bedrohung nur etwa alle 3 Sekunden an den Rest des Schlachtzuges gesendet (als Tank alle 1.5s).
|cffffd200Wo kann ich Fehler melden oder Vorschläge machen?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Wer hat Omen3 geschrieben?|r
Xinhuan (Blackrock US Alliance).
|cffffd200Sind Spenden via Paypal möglich?|r
Ja, schicken Sie sie an xinhuan AT gmail DOT com.
]=]
L["General Settings"] = "Allgemeine Optionen"
L["Grow bars upwards"] = "Balken nach oben aufbauen"
L["Heading background color"] = "Hintergrundfarbe der Überschriften"
L["Heading BG Color"] = "Überschriftenhintergrundfarbe"
L["Height of each bar"] = "Höhe jedes Balkens"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "Höhe der Titelleisten. Die minimal erlaubte Höhe ist doppelt so dick wie der Rand des Hintergrundfensters"
L["Help File"] = "Hilfe"
L["Hide minimap/FuBar icon"] = "Minimap/FuBar Symbol anzeigen/verstecken"
L["Hide Omen"] = "Omen verstecken"
L["Hide Omen entirely if it collapses to show 0 bars"] = "Omen komplett ausblenden wenn es zusammenklappt um 0 Balken anzuzeigen"
L["Hide Omen on 0 bars"] = "Omen ausblenden wenn keine Balken vorhanden sind"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "Verstecke Omen wenn folgende Bedingungen zutreffen (höhere Priorität als die oberen)."
L["HUNTER"] = "Jäger"
L["Ignore Player Pets"] = "Spieler Begleiter ignorieren"
L["IGNORE_PLAYER_PETS_DESC"] = [=[Veranlasst Omen gegnerische Spielerbegleiter ausser acht zu lassen wenn bestimmt wird auf welche Einheit Bedrohung angezeigt werden soll.
Spielerbegleiter haben nur eine Bedrohungsliste wenn sie sich im |cffffff78Aggressiven|r oder |cffffff78Defensiven|r Modus befinden und sich somit wie normale Mobs verhalten, also das Ziel mit der größten Bedrohung angreiffen. Wird der Beleiter dazu veranlasst, eine bestimntes Ziel anzugreiffen, behält der Begleiter eine Bedrohungstabelle, aber bleibt bei dem festgelegten Ziel, welches per Definition 100% Bedrohung hat. Spielerbegleiter können abgespottet werden um sie zu zwingen Sie anzugreiffen.
Spielerbegleiter im |cffffff78Passiven|r Modus haben auf jeden Fall keine Bedrohungstabelle und Spott funktioniert bei ihnen nicht. Sie greiffen das ausgewählte Ziel nur auf Befehl an und das ohne Bedrohungstabelle.
Wenn ein Spielerbegleiter dazu aufgefordert wird, zu |cffffff78Folgen|r, wird die Bedrohungstabelle gelöscht und es hört auf anzugreiffen, dennoch kann es sofort wieder ein neues Ziel aufnehmen, wenn wieder in den Aggressiven/Defensiven Modus gewechselt wird.
]=]
L["Invert Bar/Text Colors"] = "Leisten-/Textfarben umkehren"
L["Left"] = "Links"
L["Lock Omen"] = "Omen verankern"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Verankert Omenan seiner momentanen Position, um zu verhindern, dass es verschoben oder die Größe geändert wird."
L["MAGE"] = "Magier"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "Maximale Anzahl an Balken"
L["Max number of bars to show"] = "Anzahl der Balken die maximal angezeigt werden"
L["'My Bar' BG Color"] = "Hintergrundfarbe für den eigenen Balken"
L["Name"] = "Name"
L["None"] = "Keine"
L["*Not in Party*"] = "*Nicht in der Gruppe*"
L["OMEN_DESC"] = "Omen ist ein leichtgewichtiges Bedrohungsmeter, dass Euch den Bedrohungsstatus an Monstern anzeigt mit denen Ihr Euch im Kampf befindet. Ihr könnt das Aussehen und Verhalten von Omen ändern und verschiedene Profile für Euere Spielfiguren festlegen."
L["Omen Quick Menu"] = "Omen Schnellmenü"
L["OMEN_SLASH_DESC"] = "Diese Knöpfe bewirken das selbe wie die Slashkommandos beim Befehl /omen"
L["OMEN_WARNINGS_DESC"] = "Dieser Bereich erlaubt Euch einzustellen, wann und wie Omen Euch benachrichtigt wenn Ihr kurz davor seid Aggro zu ziehen"
L["Open Config"] = "Optionen öffnen"
L["Open Omen's configuration panel"] = "Omens Konfigurationsmenü öffnen"
L["Open the configuration dialog"] = "Den Konfigurationsdialog öffnen"
L["Outline"] = "Kontur"
L["PALADIN"] = "Paladin"
L["Passed %s%% of %s's threat!"] = "%s%% der Bedrohung von %s überschritten!"
L["PET"] = "Begleiter"
L["Pet Bar Color"] = "Begleiterleistenfarbe"
L["Position"] = "Position"
L["PRIEST"] = "Priester"
L["Print a message to screen when you accumulate too much threat"] = "Zeigt eine Meldung auf dem Bildschirm wenn Ihr zu viel Bedrohung erzeugt"
L["Profiles"] = "Profile"
L["> Pull Aggro <"] = "> Aggro ziehen <"
L["Pull Aggro Bar Color"] = "Farbe der 'Aggro ziehen' Leiste"
L["Right"] = "Rechts"
L["Right-click|r to open the options menu"] = "Rechts-Klick|r, um das Optionsfenster zu öffnen."
L["ROGUE"] = "Schurke"
L["Scale"] = "Skalierung"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "Legt fest, wie weit innerhalb des Fensters die Bedrohungsbalken von den vier Rahmenseiten des Fensters entfernt sind"
L["SHAMAN"] = "Schamane"
L["Short Numbers"] = "Kurze Zahlen"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "Zeigt eine Leiste mit dem Wert an Bedrohung der benötigt wird um Aggro zu ziehen"
L["Show bars for these classes"] = "Zeige Balken für diese Klassen"
L["Show Classes..."] = "Zeige Klassen..."
L["SHOW_CLASSES_DESC"] = "Zeite die Omen Bedrohungsbalken für folgende Klassen. Die Klassen hier betreffen alljene Leute in Eurer Gruppe/Schlachtzug mit Ausnahme der 'Nicht in der Gruppe' Option."
L["Show column headings"] = "Zeige die Überschriften der Spalten"
L["Show Headings"] = "Zeige Überschriften"
L["Show icon"] = "Symbol zeigen"
L["Show minimap button"] = "Zeige Minimap Icon"
L["Show Omen"] = "Zeige Omen"
L["Show Omen when..."] = "Zeige Omen wenn..."
L["Show Omen when any of the following are true"] = "Zeige Omen wenn irgend eins der folgenden Argumente zutrifft"
L["Show Omen when you are alone"] = "Zeige Omen wenn ich alleine bin"
L["Show Omen when you are in a 5-man party"] = "Zeige Omen wenn ich einer 5er Gruppe bin"
L["Show Omen when you are in a raid"] = "Zeige Omen wenn ich in einer Schlachtzuggruppe bin"
L["Show Omen when you have a pet out"] = "Zeige Omen wenn ich einen Begleiter habe"
L["Show Pull Aggro Bar"] = "'Aggro ziehen' Leiste anzeigen"
L["Show text"] = "Text zeigen"
L["Show the Omen minimap button"] = "Zeige das Omen Minimap Icon"
L["Show the Omen Title Bar"] = "Zeige die Titelleiste von Omen an"
L["Show Threat %"] = "Zeige % Bedrohung"
L["Show threat per second values"] = "Zeige Bedrohung pro Sekunde Werte"
L["Show Threat Values"] = "Zeige Bedrohungswerte"
L["Show Title Bar"] = "Zeige Titelleiste"
L["Show TPS"] = "Zeige BPS"
L["Show When..."] = "Zeige wenn..."
L["Slash Command"] = "Slashkommando"
L["Smoothly animate bar changes"] = "Flüssiges Animieren der Balkenänderungen"
L["Sound to play"] = "Ton der gespielt wird"
L["Spacing between each bar"] = "Abstand zwischen den Balken"
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "Die Farben wechseln so dass die Leistenhintergrund-Farben und die Textfarben umgekehrt werden."
L["Tank Bar Color"] = "Farbe für den Tankbalken"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "Lässt Omen zusätzlich den Fokus und das Fokusziel vor dem Ziel, und dem Ziel des Ziels für die Bedrohungsanzeige überprüfen"
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "Startet den Omen Testmodus um das Einstellen der Anzeigen zu vereinfachen"
L["Test Mode"] = "Testmodus"
L["Test warnings"] = "Testwarnung"
L["Texture to use for the frame's background"] = "Textur die für den Hintergrund des Fensters genutzt werden soll"
L["Texture to use for the frame's border"] = "Textur die für den Rahmen des Fensters genutzt werden soll"
L["The background color for all threat bars"] = "Die Hintergrundfarbe für alle Bedrohungsbalken"
L["The background color for pets"] = "Die Hintergrundfarbe für Begleiter"
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "Die Hintergrundfarbe für Spieler bei denen Verblassen oder Spiegelbild aktiv ist. (ca. -4 Millionen Bedrohung)."
L["The background color for your Pull Aggro bar"] = "Die Hintergrundfarbe für die 'Aggro ziehen' Leiste"
L["The background color for your tank's threat bar"] = "Die Hintergrundfarbe des Bedrohungsbalkens des Tanks"
L["The background color for your threat bar"] = "Die Hintergrundfarbe für den eigenen Bedrohungsbalken"
L["The color of the labels"] = "Die Farbe der Beschriftungen"
L["The color of the title text"] = "Die Farbe die der Titeltext verwenden wird"
L["The font that the labels will use"] = "Die Schriftart welche die Balken benutzen"
L["The font that the title text will use"] = "Die Schriftart welche der Titeltext verwenden wird"
L["The outline that the labels will use"] = "Die Kontur der Beschriftungen"
L["The outline that the title text will use"] = "Die Kontur die der Titeltext verwenden wird"
L["The size used to tile the background texture"] = "Die Größe der Kacheln die für die Hintergrundtextur benutzt wird"
L["The texture that the bar will use"] = "Die Textur welche von den Balken genutzt wird"
L["The thickness of the border"] = "Die Dicke des Rahmens"
L["Thick Outline"] = "Dicke Kontur"
L["This section controls when Omen is automatically shown or hidden."] = "Dieser Bereicht kontrolliert ob Omen automatisch aus- oder eingeblendet wird"
L["Threat"] = "Bedrohung"
L["Threat [%]"] = "Bedrohung [%]"
L["Tile Background"] = "Hintergrundkacheln"
L["Tile the background texture"] = "Textur für den Hintergrund der Kacheln anzeigen"
L["Title Bar Background Options"] = "Titelleistenhintergrundoptionen"
L["Title Bar Height"] = "Höhe der Titelleisten"
L["Title Bar Settings"] = "Optionen für die Titelleiste"
L["Title Text Options"] = "Optionen für den Titeltext"
L["Toggle Focus"] = "Fokus an/ausschalten"
L["Toggle Omen"] = "Omen ein/ausblenden"
L["TPS"] = "BPS"
L["TPS Window"] = "BPS Fenster"
L["TPS_WINDOW_DESC"] = "Die Bedrohung pro Sekunde (BPS) Berechnung basiert auf einem, in Echtzeit gestaffelten Fenster der letzten X Sekunden"
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "Wird diese Funktion aktiviert, wird Omen jedesmal wenn Ihr Euch auf einem Schlachtfeld oder in einer Arena befindet, ausgeblendet"
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "Wird diese Funktion aktiviert, wird Omen jedesmal wenn Ihr Euch in einer Stadt oder einem Gasthaus befindet, ausgeblendet"
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "Wenn Sie diese Option aktivieren wird Omen ausgeblendet, wenn Ihr Euch nicht im Kampf befindet"
L["<Unknown>"] = "<Unbekannt>"
L["Use a different colored background for the tank's threat bar in Omen"] = "Benutze eine andere Hintergrundfarbe für den Bedrohungsbalken des Tanks in Omen"
L["Use a different colored background for your threat bar in Omen"] = "Eine andere Hintergrundfarbe für den eigenen Bedrohungsbalken in Omen verwenden"
L["Use Auto Show/Hide"] = "Automatisches Anzeigen/Verstecken verwenden"
L["Use !ClassColors"] = "Klassenfarben verwenden"
L["Use Class Colors"] = "Klassenfarben benutzen"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "Verwende das !ClassColors Addon für Klassenfarben bei den Bedrohungsbalken."
L["Use Focus Target"] = "Fokusziel verwenden"
L["Use 'My Bar' color"] = "Farbe des eigenen Balkens verwenden"
L["Use Same Background"] = "Selben Hintergrund verwenden"
L["Use standard class colors for the background color of threat bars"] = "Benutze die Standard Klassenfarben für den Hintergrund der Bedrohungsbalken"
L["Use Tank Bar color"] = "Farbe des Tankbalkens verwenden"
L["Use the same background settings for the title bar as the main window's background"] = "Die selben Hintergrundeinstellungen für die Titelleiste wie für das Hauptfenster verwenden"
L["WARLOCK"] = "Hexer"
L["Warning Settings"] = "Optionen für die Warnungen"
L["Warning Threshold %"] = "Warnschwelle %"
L["Warrior"] = "Krieger"
L["WARRIOR"] = "Krieger"
L["WARRIOR_FAQ"] = [=[Die folgenden Daten stammen von |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r am zweiten Okt. 2008 (Danke an Satrina!). Die Zahlen sind für Level 80.
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for reflecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
]=]
L["You are alone"] = "Ich alleine bin"
L["You are in a battleground"] = "Ich in einem Schlachtfeld bin"
L["You are in a party"] = "Ich in einer Gruppe bin"
L["You are in a raid"] = "Ich in einem Schlachtzug bin"
L["You are not in combat"] = "Ich mich nicht im Kampf befinde"
L["You are resting"] = "Ich mich ausruhe"
L["You have a pet"] = "Ich einen Begleiter habe"
+353 -352
View File
@@ -1,352 +1,353 @@
-- English localization file for enUS and enGB.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "enUS", true)
if not L then return end
-- Main Omen window
L["<Unknown>"] = true
L["Omen Quick Menu"] = true
L["Use Focus Target"] = true
L["Test Mode"] = true
L["Open Config"] = true
L["Open Omen's configuration panel"] = true
L["Hide Omen"] = true
L["Name"] = true
L["Threat [%]"] = true
L["Threat"] = true
L["TPS"] = true
L["Toggle Focus"] = true
L["> Pull Aggro <"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = true
L["Passed %s%% of %s's threat!"] = true
-- Config module titles
L["General Settings"] = true
L["Profiles"] = true
L["Slash Command"] = true
-- Config strings, general settings section
L["OMEN_DESC"] = "Omen is a lightweight threat meter that shows you the threat of mobs you are engaged in combat with. You can change how Omen looks and behaves, and configure different profiles for every of your characters."
L["Alpha"] = true
L["Controls the transparency of the main Omen window."] = true
L["Scale"] = true
L["Controls the scaling of the main Omen window."] = true
L["Frame Strata"] = true
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = true
L["Clamp To Screen"] = true
L["Controls whether the main Omen window can be dragged offscreen"] = true
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = true
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = true
L["Collapse to show a minimum number of bars"] = true
L["Lock Omen"] = true
L["Locks Omen in place and prevents it from being dragged or resized."] = true
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Click Through"] = true
L["Makes the Omen window non-interactive"] = true
L["Autocollapse"] = true
L["Autocollapse Options"] = true
L["Grow bars upwards"] = true
L["Hide Omen on 0 bars"] = true
L["Hide Omen entirely if it collapses to show 0 bars"] = true
L["Max bars to show"] = true
L["Max number of bars to show"] = true
L["Background Options"] = true
L["Background Texture"] = true
L["Texture to use for the frame's background"] = true
L["Border Texture"] = true
L["Texture to use for the frame's border"] = true
L["Background Color"] = true
L["Frame's background color"] = true
L["Border Color"] = true
L["Frame's border color"] = true
L["Tile Background"] = true
L["Tile the background texture"] = true
L["Background Tile Size"] = true
L["The size used to tile the background texture"] = true
L["Border Thickness"] = true
L["The thickness of the border"] = true
L["Bar Inset"] = true
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = true
-- Config strings, title bar section
L["Title Bar Settings"] = true
L["Configure title bar settings."] = true
L["Show Title Bar"] = true
L["Show the Omen Title Bar"] = true
L["Title Bar Height"] = true
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = true
L["Title Text Options"] = true
L["The font that the title text will use"] = true
L["The outline that the title text will use"] = true
L["The color of the title text"] = true
L["Control the font size of the title text"] = true
L["Use Same Background"] = true
L["Use the same background settings for the title bar as the main window's background"] = true
L["Title Bar Background Options"] = true
-- Config strings, show when... section
L["Show When..."] = true
L["Show Omen when..."] = true
L["This section controls when Omen is automatically shown or hidden."] = true
L["Use Auto Show/Hide"] = true
L["Show Omen when any of the following are true"] = true
L["You have a pet"] = true
L["Show Omen when you have a pet out"] = true
L["You are alone"] = true
L["Show Omen when you are alone"] = true
L["You are in a party"] = true
L["Show Omen when you are in a 5-man party"] = true
L["You are in a raid"] = true
L["Show Omen when you are in a raid"] = true
L["However, hide Omen if any of the following are true (higher priority than the above)."] = true
L["You are resting"] = true
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = true
L["You are in a battleground"] = true
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = true
L["You are not in combat"] = true
L["Turning this on will cause Omen to hide whenever you are not in combat."] = true
L["AUTO_SHOW/HIDE_NOTE"] = "Note: If you manually toggle Omen to show or hide, it will remain shown or hidden regardless of Auto Show/Hide settings until you next zone, join or leave a party or raid, or change any Auto Show/Hide settings."
-- Config strings, show classes... section
L["Show Classes..."] = true
L["SHOW_CLASSES_DESC"] = "Show Omen threat bars for the following classes. The classes here refer to those people in your party/raid only with the exception of the 'Not In Party' option."
L["Show bars for these classes"] = true
L["DEATHKNIGHT"] = "Death Knight"
L["DRUID"] = "Druid"
L["HUNTER"] = "Hunter"
L["MAGE"] = "Mage"
L["PALADIN"] = "Paladin"
L["PET"] = "Pet"
L["PRIEST"] = "Priest"
L["ROGUE"] = "Rogue"
L["SHAMAN"] = "Shaman"
L["WARLOCK"] = "Warlock"
L["WARRIOR"] = "Warrior"
L["*Not in Party*"] = true
-- Config strings, bar settings section
L["Bar Settings"] = true
L["Configure bar settings."] = true
L["Animate Bars"] = true
L["Smoothly animate bar changes"] = true
L["Short Numbers"] = true
L["Display large numbers in Ks"] = true
L["Bar Texture"] = true
L["The texture that the bar will use"] = true
L["Bar Height"] = true
L["Height of each bar"] = true
L["Bar Spacing"] = true
L["Spacing between each bar"] = true
L["Show TPS"] = true
L["Show threat per second values"] = true
L["TPS Window"] = true
L["TPS_WINDOW_DESC"] = "The threat per second calculation is based on a real time sliding window of the last X seconds."
L["Show Threat Values"] = true
L["Show Threat %"] = true
L["Show Headings"] = true
L["Show column headings"] = true
L["Heading BG Color"] = true
L["Heading background color"] = true
L["Use 'My Bar' color"] = true
L["Use a different colored background for your threat bar in Omen"] = true
L["'My Bar' BG Color"] = true
L["The background color for your threat bar"] = true
L["Use Tank Bar color"] = true
L["Use a different colored background for the tank's threat bar in Omen"] = true
L["Tank Bar Color"] = true
L["The background color for your tank's threat bar"] = true
L["Show Pull Aggro Bar"] = true
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = true
L["Pull Aggro Bar Color"] = true
L["The background color for your Pull Aggro bar"] = true
L["Use Class Colors"] = true
L["Use standard class colors for the background color of threat bars"] = true
L["Pet Bar Color"] = true
L["The background color for pets"] = true
L["Use !ClassColors"] = true
L["Use !ClassColors addon for class colors for the background color of threat bars"] = true
L["Fade/MI Bar Color"] = true
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = true
L["Bar BG Color"] = true
L["The background color for all threat bars"] = true
L["Always Show Self"] = true
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = true
L["Invert Bar/Text Colors"] = true
L["Switch the colors so that the bar background colors and the text colors are swapped."] = true
L["Bar Label Options"] = true
L["Font"] = true
L["The font that the labels will use"] = true
L["Font Size"] = true
L["Control the font size of the labels"] = true
L["Font Color"] = true
L["The color of the labels"] = true
L["Font Outline"] = true
L["The outline that the labels will use"] = true
L["None"] = true
L["Outline"] = true
L["Thick Outline"] = true
-- Config strings, slash command section
L["OMEN_SLASH_DESC"] = "These buttons execute the same functions as the ones in the slash command /omen"
L["Toggle Omen"] = true
L["Center Omen"] = true
L["Configure"] = true
L["Open the configuration dialog"] = true
L["Show Omen"] = true
-- Config strings, warning settings section
L["Warning Settings"] = true
L["OMEN_WARNINGS_DESC"] = "This section allows you to customize when and how Omen notifies you if you are about to pull aggro."
L["Enable Sound"] = true
L["Causes Omen to play a chosen sound effect"] = true
L["Enable Screen Flash"] = true
L["Causes the entire screen to flash red momentarily"] = true
L["Enable Screen Shake"] = true
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = true
L["Enable Warning Message"] = true
L["Print a message to screen when you accumulate too much threat"] = true
L["Warning Threshold %"] = true
L["Sound to play"] = true
L["Disable while tanking"] = true
L["DISABLE_WHILE_TANKING_DESC"] = "Do not give out any warnings if Defensive Stance, Bear Form, Righteous Fury or Frost Presence is active."
L["Test warnings"] = true
-- Config strings, for Fubar
L["Click|r to toggle the Omen window"] = true
L["Right-click|r to open the options menu"] = true
L["FuBar Options"] = true
L["Attach to minimap"] = true
L["Hide minimap/FuBar icon"] = true
L["Show icon"] = true
L["Show text"] = true
L["Position"] = true
L["Left"] = true
L["Center"] = true
L["Right"] = true
-- FAQ
L["Help File"] = true
L["A collection of help pages"] = true
L["FAQ Part 1"] = true
L["FAQ Part 2"] = true
L["Frequently Asked Questions"] = true
L["Warrior"] = true
L["GENERAL_FAQ"] = [[
|cffffd200How is Omen3 different from Omen2?|r
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
|cffffd200How do I get rid of the 2 vertical gray lines down the middle?|r
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
|cffffd200How do I make Omen3 look like Omen2?|r
Change the both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
|cffffd200Why does no threat data show on a mob when I target it even though it is in combat?|r
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
|cffffd200Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.|r
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
]]
L["GENERAL_FAQ2"] = [[
|cffffd200Can we get AoE mode back?|r
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targetting. This means that if there are 20 mobs and only 6 of them are targetted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
|cffffd200The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?|r
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
|cffffd200Does Omen3 sync or parse the combat log?|r
No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.
|cffffd200The threat updates are slow...|r
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
|cffffd200Where can I report bugs or give suggestions?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Who wrote Omen3?|r
Xinhuan (Blackrock US Alliance) did.
|cffffd200Do you accept Paypal donations?|r
Yes, send to xinhuan AT gmail DOT com.
]]
L["WARRIOR_FAQ"] = [[The following data is obtained from |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r on 2nd Oct 2008 (credits to Satrina). The numbers are for a level 80.
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for reflecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
]]
-- English localization file for enUS and enGB.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "enUS", true)
if not L then return end
-- Main Omen window
L["<Unknown>"] = true
L["Omen Quick Menu"] = true
L["Use Focus Target"] = true
L["Test Mode"] = true
L["Open Config"] = true
L["Open Omen's configuration panel"] = true
L["Hide Omen"] = true
L["Name"] = true
L["Threat [%]"] = true
L["Threat"] = true
L["TPS"] = true
L["Toggle Focus"] = true
L["> Pull Aggro <"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = true
L["Passed %s%% of %s's threat!"] = true
-- Config module titles
L["General Settings"] = true
L["Profiles"] = true
L["Slash Command"] = true
-- Config strings, general settings section
L["OMEN_DESC"] = "Omen is a lightweight threat meter that shows you the threat of mobs you are engaged in combat with. You can change how Omen looks and behaves, and configure different profiles for every of your characters."
L["Alpha"] = true
L["Controls the transparency of the main Omen window."] = true
L["Scale"] = true
L["Controls the scaling of the main Omen window."] = true
L["Frame Strata"] = true
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = true
L["Clamp To Screen"] = true
L["Controls whether the main Omen window can be dragged offscreen"] = true
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = true
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = true
L["Collapse to show a minimum number of bars"] = true
L["Lock Omen"] = true
L["Locks Omen in place and prevents it from being dragged or resized."] = true
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]]
L["Click Through"] = true
L["Makes the Omen window non-interactive"] = true
L["Autocollapse"] = true
L["Autocollapse Options"] = true
L["Grow bars upwards"] = true
L["Hide Omen on 0 bars"] = true
L["Hide Omen entirely if it collapses to show 0 bars"] = true
L["Max bars to show"] = true
L["Max number of bars to show"] = true
L["Background Options"] = true
L["Background Texture"] = true
L["Texture to use for the frame's background"] = true
L["Border Texture"] = true
L["Texture to use for the frame's border"] = true
L["Background Color"] = true
L["Frame's background color"] = true
L["Border Color"] = true
L["Frame's border color"] = true
L["Tile Background"] = true
L["Tile the background texture"] = true
L["Background Tile Size"] = true
L["The size used to tile the background texture"] = true
L["Border Thickness"] = true
L["The thickness of the border"] = true
L["Bar Inset"] = true
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = true
-- Config strings, title bar section
L["Title Bar Settings"] = true
L["Configure title bar settings."] = true
L["Show Title Bar"] = true
L["Show the Omen Title Bar"] = true
L["Title Bar Height"] = true
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = true
L["Title Text Options"] = true
L["The font that the title text will use"] = true
L["The outline that the title text will use"] = true
L["The color of the title text"] = true
L["Control the font size of the title text"] = true
L["Use Same Background"] = true
L["Use the same background settings for the title bar as the main window's background"] = true
L["Title Bar Background Options"] = true
-- Config strings, show when... section
L["Show When..."] = true
L["Show Omen when..."] = true
L["This section controls when Omen is automatically shown or hidden."] = true
L["Use Auto Show/Hide"] = true
L["Show Omen when any of the following are true"] = true
L["You have a pet"] = true
L["Show Omen when you have a pet out"] = true
L["You are alone"] = true
L["Show Omen when you are alone"] = true
L["You are in a party"] = true
L["Show Omen when you are in a 5-man party"] = true
L["You are in a raid"] = true
L["Show Omen when you are in a raid"] = true
L["However, hide Omen if any of the following are true (higher priority than the above)."] = true
L["You are resting"] = true
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = true
L["You are in a battleground"] = true
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = true
L["You are not in combat"] = true
L["Turning this on will cause Omen to hide whenever you are not in combat."] = true
L["AUTO_SHOW/HIDE_NOTE"] = "Note: If you manually toggle Omen to show or hide, it will remain shown or hidden regardless of Auto Show/Hide settings until you next zone, join or leave a party or raid, or change any Auto Show/Hide settings."
-- Config strings, show classes... section
L["Show Classes..."] = true
L["SHOW_CLASSES_DESC"] = "Show Omen threat bars for the following classes. The classes here refer to those people in your party/raid only with the exception of the 'Not In Party' option."
L["Show bars for these classes"] = true
L["DEATHKNIGHT"] = "Death Knight"
L["DRUID"] = "Druid"
L["HUNTER"] = "Hunter"
L["MAGE"] = "Mage"
L["PALADIN"] = "Paladin"
L["PET"] = "Pet"
L["PRIEST"] = "Priest"
L["ROGUE"] = "Rogue"
L["SHAMAN"] = "Shaman"
L["WARLOCK"] = "Warlock"
L["WARRIOR"] = "Warrior"
L["HERO"] = "Hero"
L["*Not in Party*"] = true
-- Config strings, bar settings section
L["Bar Settings"] = true
L["Configure bar settings."] = true
L["Animate Bars"] = true
L["Smoothly animate bar changes"] = true
L["Short Numbers"] = true
L["Display large numbers in Ks"] = true
L["Bar Texture"] = true
L["The texture that the bar will use"] = true
L["Bar Height"] = true
L["Height of each bar"] = true
L["Bar Spacing"] = true
L["Spacing between each bar"] = true
L["Show TPS"] = true
L["Show threat per second values"] = true
L["TPS Window"] = true
L["TPS_WINDOW_DESC"] = "The threat per second calculation is based on a real time sliding window of the last X seconds."
L["Show Threat Values"] = true
L["Show Threat %"] = true
L["Show Headings"] = true
L["Show column headings"] = true
L["Heading BG Color"] = true
L["Heading background color"] = true
L["Use 'My Bar' color"] = true
L["Use a different colored background for your threat bar in Omen"] = true
L["'My Bar' BG Color"] = true
L["The background color for your threat bar"] = true
L["Use Tank Bar color"] = true
L["Use a different colored background for the tank's threat bar in Omen"] = true
L["Tank Bar Color"] = true
L["The background color for your tank's threat bar"] = true
L["Show Pull Aggro Bar"] = true
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = true
L["Pull Aggro Bar Color"] = true
L["The background color for your Pull Aggro bar"] = true
L["Use Class Colors"] = true
L["Use standard class colors for the background color of threat bars"] = true
L["Pet Bar Color"] = true
L["The background color for pets"] = true
L["Use !ClassColors"] = true
L["Use !ClassColors addon for class colors for the background color of threat bars"] = true
L["Fade/MI Bar Color"] = true
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = true
L["Bar BG Color"] = true
L["The background color for all threat bars"] = true
L["Always Show Self"] = true
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = true
L["Invert Bar/Text Colors"] = true
L["Switch the colors so that the bar background colors and the text colors are swapped."] = true
L["Bar Label Options"] = true
L["Font"] = true
L["The font that the labels will use"] = true
L["Font Size"] = true
L["Control the font size of the labels"] = true
L["Font Color"] = true
L["The color of the labels"] = true
L["Font Outline"] = true
L["The outline that the labels will use"] = true
L["None"] = true
L["Outline"] = true
L["Thick Outline"] = true
-- Config strings, slash command section
L["OMEN_SLASH_DESC"] = "These buttons execute the same functions as the ones in the slash command /omen"
L["Toggle Omen"] = true
L["Center Omen"] = true
L["Configure"] = true
L["Open the configuration dialog"] = true
L["Show Omen"] = true
-- Config strings, warning settings section
L["Warning Settings"] = true
L["OMEN_WARNINGS_DESC"] = "This section allows you to customize when and how Omen notifies you if you are about to pull aggro."
L["Enable Sound"] = true
L["Causes Omen to play a chosen sound effect"] = true
L["Enable Screen Flash"] = true
L["Causes the entire screen to flash red momentarily"] = true
L["Enable Screen Shake"] = true
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = true
L["Enable Warning Message"] = true
L["Print a message to screen when you accumulate too much threat"] = true
L["Warning Threshold %"] = true
L["Sound to play"] = true
L["Disable while tanking"] = true
L["DISABLE_WHILE_TANKING_DESC"] = "Do not give out any warnings if Defensive Stance, Bear Form, Righteous Fury or Frost Presence is active."
L["Test warnings"] = true
-- Config strings, for Fubar
L["Click|r to toggle the Omen window"] = true
L["Right-click|r to open the options menu"] = true
L["FuBar Options"] = true
L["Attach to minimap"] = true
L["Hide minimap/FuBar icon"] = true
L["Show icon"] = true
L["Show text"] = true
L["Position"] = true
L["Left"] = true
L["Center"] = true
L["Right"] = true
-- FAQ
L["Help File"] = true
L["A collection of help pages"] = true
L["FAQ Part 1"] = true
L["FAQ Part 2"] = true
L["Frequently Asked Questions"] = true
L["Warrior"] = true
L["GENERAL_FAQ"] = [[
|cffffd200How is Omen3 different from Omen2?|r
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
|cffffd200How do I get rid of the 2 vertical gray lines down the middle?|r
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
|cffffd200How do I make Omen3 look like Omen2?|r
Change the both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
|cffffd200Why does no threat data show on a mob when I target it even though it is in combat?|r
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
|cffffd200Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.|r
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
]]
L["GENERAL_FAQ2"] = [[
|cffffd200Can we get AoE mode back?|r
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targetting. This means that if there are 20 mobs and only 6 of them are targetted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
|cffffd200The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?|r
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
|cffffd200Does Omen3 sync or parse the combat log?|r
No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.
|cffffd200The threat updates are slow...|r
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
|cffffd200Where can I report bugs or give suggestions?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Who wrote Omen3?|r
Xinhuan (Blackrock US Alliance) did.
|cffffd200Do you accept Paypal donations?|r
Yes, send to xinhuan AT gmail DOT com.
]]
L["WARRIOR_FAQ"] = [[The following data is obtained from |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r on 2nd Oct 2008 (credits to Satrina). The numbers are for a level 80.
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for reflecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
]]
+334 -10
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@@ -1,10 +1,334 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Translation courtesy of Ben (Aesyl - US Tanaris)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "esES") or AceLocale:NewLocale("Omen", "esMX")
if not L then return end
--@localization(locale="esES", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Translation courtesy of Ben (Aesyl - US Tanaris)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "esES") or AceLocale:NewLocale("Omen", "esMX")
if not L then return end
L["A collection of help pages"] = "Una colección de páginas de ayuda"
L["Alpha"] = "Transparencia"
L["Always Show Self"] = "Siempre verse uno mismo"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "Siempre ver tu barra de amenaza en Omen (ignora las opciones de filtrado de clase), enseña tu barra en la última fila si es necesario"
L["Animate Bars"] = "Animar las Barras"
L["Attach to minimap"] = "Adjuntar a la minimapa"
L["Autocollapse"] = "Autocompactarse"
L["Autocollapse Options"] = "Opciones de autocompactación"
L["AUTO_SHOW/HIDE_NOTE"] = "Nota: Si usted muestra/oculta Omen manualmente, éste permanecerá oculto o mostrándose, independientemente de los ajustes de Auto-Mostrar/Ocultar hasta que llegues a la próxima zona, te unas o abandones un grupo o banda, o cambies cualquier ajuste de Auto-Mostrar/Ocultar."
L["Background Color"] = "Color del Fondo"
L["Background Options"] = "Opciones del Fondo"
L["Background Texture"] = "Textura del Fondo"
L["Background Tile Size"] = "Tamaño del mosaico de fondo"
L["Bar BG Color"] = "Color de Fondo de Barra"
L["Bar Height"] = "Altura de la Barra"
L["Bar Inset"] = "Recuadro de la Barra"
L["Bar Label Options"] = "Opciones de Etiqueta de Barra"
L["Bar Settings"] = "Opciones de las Barras"
L["Bar Spacing"] = "Espaciado entre Barras"
L["Bar Texture"] = "Textura de la Barra"
L["Border Color"] = "Color del Borde"
L["Border Texture"] = "Textura del Marco"
L["Border Thickness"] = "Ancho del Borde"
L["Causes Omen to play a chosen sound effect"] = "Hacer que Omen reproduzca un efecto de sonido escogido"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "Hace que toda la pantalla del juego tiemble brevemente. Esta opción sólo funciona si las placas de nombre son desactivadas."
L["Causes the entire screen to flash red momentarily"] = "Hace que la pantalla entera destelle de rojo brevemente"
L["Center"] = "Centro"
L["Center Omen"] = "Centrar Omen"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Error:|r Omen no puede usar el aviso de temblor si usted ha activado las placas de nombre al menos una vez desde que ha entrado."
L["Clamp To Screen"] = "Anclar a la pantalla"
L["Click|r to toggle the Omen window"] = "Clickea|r para mostrar/ocultar la ventana de Omen"
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "Compactarse para mostrar un número mínimo de barras."
L["Configure"] = "Configurar"
L["Configure bar settings."] = "Configurar las Opciones de Barra"
L["Configure title bar settings."] = "Configurar opciones de la Barra de Título"
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "Controla la capa donde se sitúa la ventana principal de Omen. Capa por defecto: Media"
L["Controls the scaling of the main Omen window."] = "Controla la escala de la ventana principal de Omen."
L["Controls the transparency of the main Omen window."] = "Controla la transparencia de la ventana principal de Omen."
L["Controls whether the main Omen window can be dragged offscreen"] = "Controla si la ventana principal de Omen puede ser movida fuera de la pantalla"
L["Control the font size of the labels"] = "Controla el tamaño de la fuente de las etiquetas"
L["Control the font size of the title text"] = "Controla el tamaño de la fuente del texto del título"
L["DEATHKNIGHT"] = "Caballero de la Muerte"
L["Disable while tanking"] = "Desactivar cuándo eres el tanque"
L["DISABLE_WHILE_TANKING_DESC"] = "No dar ninguna alerta si Actitud defensiva, Forma de oso, Furia recta o Presencia de Escarcha está activado."
L["Display large numbers in Ks"] = "Mostrar números grandes en Ks"
L["DRUID"] = "Druida"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "Activar Destello de Pantalla"
L["Enable Screen Shake"] = "Activar Temblor de Pantalla"
L["Enable Sound"] = "Activar Sonido"
L["Enable Warning Message"] = "Activar Mensaje de Aviso"
L["Fade/MI Bar Color"] = "Color de la barra de Sigilo/Reflejo exacto"
L["FAQ Part 1"] = "FAQ Parte 1"
L["FAQ Part 2"] = "FAQ Parte 2"
L["Font"] = "Fuente"
L["Font Color"] = "Color de Fuente"
L["Font Outline"] = "Borde de Fuente"
L["Font Size"] = "Tamaño de Fuente"
L["Frame's background color"] = "Color de Fondo del Marco"
L["Frame's border color"] = "Color del Borde del Marco"
L["Frame Strata"] = "Capa del Marco"
L["Frequently Asked Questions"] = "Preguntas Frecuentes (FAQ)"
L["FuBar Options"] = "Opciones de FuBar"
L["GENERAL_FAQ"] = [=[|cffffd200¿Qué diferencias hay entre Omen3 y Omen2?|r
Omen3 cuenta completamente con el API de amenaza de Blizzard y eventos de amenaza. A diferencia de Omen2, no trata de calcular o extrapolar la amenaza.
Omen2 era lo que llamábamos la biblioteca Threat-2.0. Esta biblioteca era responsable de observar el diario de combate, hechizos, ventajas, desventajas, actitudes, talentos y modificadores de equipo para calcular la amenaza de cada una individualmente. La amenaza se calculaba basándose en informaciones conocidas o aproximaciones de conductas observadas. Muchas informaciones, como los golpes por la espalda, se basaban en suposiciones.
La biblioteca Threat-2.0 también incluía comunicación para transmitir su amenaza al resto de la banda mientras que usaban Threat-2.0 también. Esta información estaba usado para dar una muestra de información de amenaza incluyendo la banda entera.
Desde el parche 3.0.2, Omen ya no hace estas cosas y una biblioteca de amenaza ya no es necesario. Omen3 usa el monitor de amenaza de Blizzard para obtener los valores exactos de la amenaza de cada miembro. Esto significa que Omen3 no necesita sincronización de datos, analizar el diario de combate o intentar adivinar. Esto conlleva un aumento significativo en rendimiento con respecto al tráfico de red, uso de la CPU y de la memoria. La implementación de módulos por jefes específicos ya no es necesaria.
Además esta implementación nueva permite la adición de la amenaza de NPCs. Sin embargo, hay desventajas; las actualizaciones son menos frecuentes, los detalles de amenaza no pueden obtenerse a menos que alguien en su banda esté apuntando al enemigo, y no es posible obtener amenaza de un enemigo con el que usted no está en combate.
|cffffd200¿Cómo me deshago de las 2 líneas verticales de color gris de la mitad?|r
Bloquea tu Omen. Bloquear Omen evita que sea movido o reescalado, como también previene que el tamaño de las columnas sea cambiado. Si no realizas esto, las 2 líneas grises verticales seguirán ahí para poder cambiar las columnas manualmente.
|cffffd200¿Cómo hago que Omen3 se parezca a Omen2?|r
Cambia la Textura de Fondo y Textura de Borde a "Blizzard Tooltip", cambia el Color de Fondo a negro (arrastra hacia abajo la barra de luminosidad), y el Color de Borde a azul.
|cffffd200¿Por qué no me muestra la amenaza en un enemigo cuándo lo apunto, aún cuando él está en combate?|r
El API de amenaza de Blizzard no devuelve datos de amenaza de un enemigo con el que no estás en combate directamente, porque no estarás en su lista de amenaza. Creemos que esto es un esfuerzo para reducir tráfico de red.
|cffffd200¿Hay forma de sortear esta limitación de Blizzard? No poder ver la amenaza de mi pet antes de que yo ataque me obliga a especular.|r
No hay forma de sortear esta limitación excepto que nosotros especulemos por tí (que es exactamente lo que hacía Omen2).
El objetivo de Omen3 es proveer información fiable sobre la amenaza, ya no intentamos especular por tí y en el camino reducir tus FPS. Ten algo de confianza en tu pet/tanque, o sólo espera 2 segundos antes de atacar y usa un hechizo de poco daño como Lanza de Hielo para que puedas obtener unas lecturas iniciales de amenaza.
|cffffd200¿Qué es la amenaza, agro y APS?|r
La amenaza, o puntos de amenaza, es un valor que un personaje puede tener sobre un enemigo NPC/enemigo (personaje no controlable, es decir, no es un jugador). Este valor aumenta normalmente 1 punto de amenaza por cada 1 punto de daño sobre el enemigo ó 2 puntos de cura sobre un jugador (los buffs y debuffs, mejoras y enfermedades en el tiempo, también aumentan la amenaza). Los valores pueden aumentar o disminuir dependiendo de la habilidad usada. Los APS son sencillamente los puntos de amenaza generados por segundo (parecido a DPS, daño por segundo).
El agro es el hecho de tener a un enemigo atacándote. Para cambiar el agro desde un jugador a otro, el otro jugador debe conseguir un 30% más de amenaza del jugador que tiene el agro actualmente (esto hace que sea relativamente fácil mantener el agro, pero una vez perdido sea muy difícil recuperarlo).]=]
L["GENERAL_FAQ2"] = [=[|cffffd200¿Podemos obtener de nuevo el modo de AOE?
De nuevo, esto no es realmente posible sin la amenaza de adivinanzas valores. La amenaza de la API de Blizzard sólo nos permite una consulta de datos sobre las unidades de la amenaza de que alguien en el ataque se dirige. Esto significa que si hay 20 bandas y sólo 6 de ellos son el blanco de la redada, no hay manera de obtener datos exactos sobre la amenaza de otros 14.
Esto también es extremadamente complicado de adivinar sobre todo para la curación y el desbarbado (amenaza se divide por el número de bandas que están en combate con), ya que las multitudes que se encuentran bajo efectos de control de masas (oveja, desterrar, savia, etc) no tienen su amenaza de mesa modificados addons y fiable no puede decir cuántas bandas se encuentra en combate con. Omen2 de adivinar casi siempre se equivocan.
|cffffd200Herramientas en la unidad mouseover muestra una amenaza% que no coincide con la amenaza% reportado por Omen3. ¿Por qué?
Blizzard es la amenaza porcentaje a escala entre el 0% y 100%, para que siempre tire agresividad en un 100%. Presagio informes valores de la materia prima sin escala que ha tirando agresividad en porcentajes del 110% mientras que en cuerpo a cuerpo y rango de 130% lo contrario.
Por acuerdo universal, el objetivo principal de un grupo que se llama el depósito y se define como la amenaza al 100%.
|cffffd200¿Tiene Omen3 sincronización o analizar la lucha contra el registro?
No. Omen3 no trata de analizar la sincronización o la lucha registro. Actualmente no hay intenciones de hacerlo.
|cffffd200Las actualizaciones de Omen son lentas ...
Omen3 actualizaciones de los valores de la amenaza que aparezca tan a menudo como Blizzard actualiza los valores que nos amenaza.
De hecho, Blizzard actualiza aproximadamente una vez por segundo, que es mucho más rápido que lo Omen2 usar para sincronizar las actualizaciones. En Omen2, sólo transmitió su amenaza para el resto de la redada una vez cada 3 segundos (o si se 1.5s un tanque).
|cffffd200¿Dónde puedo reportar errores o hacer sugerencias?
http://forums.wowace.com/showthread.php?t=14249
|cffffd200¿Quién diseñó Omen3?
El diseñador principal de Omen es Xinhuan (Reino Blackrock de EE.UU., Alianza).
¿Aceptan donaciones de Paypal?
Sí, por favor, enviadlas a "xinhuan @ gmail 'PUNTO' com".]=]
L["General Settings"] = "Opciones Generales"
L["Grow bars upwards"] = "Barras crecen hacia arriba"
L["Heading background color"] = "Color de Fondo de las Categorías"
L["Heading BG Color"] = "Color de Fondo de las Categorías"
L["Height of each bar"] = "Altura de cada barra"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "Altura de la Barra de Título. La altura mínima permitida es el doble del grosor del borde del fondo."
L["Help File"] = "Archivo de ayuda"
L["Hide minimap/FuBar icon"] = "Ocultar el icono del minimapa/FuBar"
L["Hide Omen"] = "Ocultar Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "Ocultar Omen completamente si se desploma para mostrar 0 barras"
L["Hide Omen on 0 bars"] = "Ocultar Omen cuando hay 0 barras"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "Sin embargo, ocultar Omen si alguna de las siguientes son verdaderas (prioridad más alta que lo anterior)."
L["HUNTER"] = "Cazador"
L["Ignore Player Pets"] = "Ignorar tu Mascota"
L["IGNORE_PLAYER_PETS_DESC"] = [=[Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]=]
L["Invert Bar/Text Colors"] = "Invertir Barras/Colores de texto"
L["Left"] = "Izquierda"
L["Lock Omen"] = "Bloquear Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Bloquea Omen en el sitio y lo evita que arrastrar o cambiar la talla."
L["MAGE"] = "Mago"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "Máx. barras para mostrar"
L["Max number of bars to show"] = "Nº Máx. de barras mostradas"
L["'My Bar' BG Color"] = "Color de fondo de tu barra"
L["Name"] = "Nombre"
L["None"] = "Nada"
L["*Not in Party*"] = "*No Está en el Grupo*"
L["OMEN_DESC"] = "Omen es un medidor ligero de amenaza que le muestra la amenaza del enemigo con el que usted está en combate. Puede configurar cómo Omen se ve y funciona, y configurar perfiles diferentes para cada personaje."
L["Omen Quick Menu"] = "Menu Rápido de Omen"
L["OMEN_SLASH_DESC"] = "Estos botones ejecutan las mismas funciones que las del comando de chat /omen"
L["OMEN_WARNINGS_DESC"] = "Esta sección le permite configurar cuándo y cómo Omen le notifica si su amenaza es demasiada alta o si recibes el aggro."
L["Open Config"] = "Abrir Configuración"
L["Open Omen's configuration panel"] = "Abrir el panel de configuración de Omen"
L["Open the configuration dialog"] = "Abrir el diálogo de configuración"
L["Outline"] = "Borde"
L["PALADIN"] = "Paladín"
L["Passed %s%% of %s's threat!"] = "¡Has pasado un %s%% del %s de amenaza!"
L["PET"] = "Mascota"
L["Pet Bar Color"] = "Color de la barra de mascotas"
L["Position"] = "Posición"
L["PRIEST"] = "Sacerdote"
L["Print a message to screen when you accumulate too much threat"] = "Mostrar una mensaje en pantalla cuándo acumulas demasiada amenaza"
L["Profiles"] = "Perfiles"
L["> Pull Aggro <"] = ">> Amenaza para Aggro <<"
L["Pull Aggro Bar Color"] = "Color de la barra de Amenaza para Aggro"
L["Right"] = "Derecho"
L["Right-click|r to open the options menu"] = "Haga clic con el botón derecho|r para abrir el menú de opciones"
L["ROGUE"] = "Pícaro"
L["Scale"] = "Escala"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "Controla a qué distancia de los 4 bordes del marco se situarán las barras de amenaza"
L["SHAMAN"] = "Chamán"
L["Short Numbers"] = "Números Cortos"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "Mostrar una barra que indica la amenaza que necesitas para conseguir el aggro y te ataquen (Amenaza para Aggro)"
L["Show bars for these classes"] = "Mostrar barras para estas clases"
L["Show Classes..."] = "Mostrar Clases..."
L["SHOW_CLASSES_DESC"] = "Mostrar barras de amenaza de Omen de las clases siguientes. Las clases aquí se refieren solamente a las personas quien están en su grupo/banda a excepción de la opción 'No Está en el Grupo'."
L["Show column headings"] = "Mostrar las categorías sobre las columnas"
L["Show Headings"] = "Mostrar Categorías"
L["Show icon"] = "Mostrar icono"
L["Show minimap button"] = "Mostrar Icono del Minimapa"
L["Show Omen"] = "Mostrar Omen"
L["Show Omen when..."] = "Mostrar Omen cuándo..."
L["Show Omen when any of the following are true"] = "Mostrar Omen cuándo cualquiera de lo siguiente es cierto"
L["Show Omen when you are alone"] = "Mostrar Omen cuándo usted está solo(a)"
L["Show Omen when you are in a 5-man party"] = "Mostrar Omen cuándo usted está en un grupo de 5 miembros"
L["Show Omen when you are in a raid"] = "Mostrar Omen cuándo usted está en una banda"
L["Show Omen when you have a pet out"] = "Mostrar Omen cuándo tienes una mascota fuera"
L["Show Pull Aggro Bar"] = "Mostrar Barra de Amenaza para Aggro"
L["Show text"] = "Mostrar Texto"
L["Show the Omen minimap button"] = "Mostrar el icono de Omen en el minimapa"
L["Show the Omen Title Bar"] = "Mostrar la barra de título de Omen"
L["Show Threat %"] = "Mostrar el Porcentaje de Amenaza"
L["Show threat per second values"] = "Mostrar la amenaza por segundo (APS)"
L["Show Threat Values"] = "Mostrar Valores de Amenaza"
L["Show Title Bar"] = "Mostrar la Barra de Título"
L["Show TPS"] = "Mostrar APS (Amenaza por Segundo)"
L["Show When..."] = "Mostrar cuándo..."
L["Slash Command"] = "Comando de Barra"
L["Smoothly animate bar changes"] = "Animar Suavamente las Barras"
L["Sound to play"] = "Sonido para reproducir"
L["Spacing between each bar"] = "Espacio entre cada barra"
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "Cambiar los colores de modo que el color de fondo de las barras y el texto estén invertidas."
L["Tank Bar Color"] = "Color de la Barra del Tanque"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "Indica a Omen que adicionalmente revise tu 'foco' y 'objetivo de foco' antes que tu 'objetivo' y 'objetivo de objetivo\" en ese orden en la ventana de amenaza."
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "Omen entra en el Modo de prueba para que puedas configurar la ventana de de Omen más fácilmente."
L["Test Mode"] = "Modo de prueba"
L["Test warnings"] = "Avisos de Prueba"
L["Texture to use for the frame's background"] = "Textura usada en el fondo del marco"
L["Texture to use for the frame's border"] = "Textura usada en el borde del marco"
L["The background color for all threat bars"] = "El color de fondo para todas las barras de amenaza"
L["The background color for pets"] = "El color de fondo para las barras de mascotas"
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "El color de fondo para jugadores bajo los efectos de Desvanecerse y Reflejo exacto (que será negativo en 4 millones de amenaza)"
L["The background color for your Pull Aggro bar"] = "El color de fondo para tu barra de Amenaza para Aggro"
L["The background color for your tank's threat bar"] = "El color de fondo de la barra de amenaza del tanque"
L["The background color for your threat bar"] = "El color de fondo de tu barra de amenaza"
L["The color of the labels"] = "El color de las etiquetas"
L["The color of the title text"] = "El color del texto del título"
L["The font that the labels will use"] = "La fuente que las etiquetas usarán"
L["The font that the title text will use"] = "La fuente que el título usará"
L["The outline that the labels will use"] = "El borde que las etiquetas usarán"
L["The outline that the title text will use"] = "El borde que el texto del título usará"
L["The size used to tile the background texture"] = "El tamaño usado la textura del mosaico del fondo"
L["The texture that the bar will use"] = "La Textura que la barra usará"
L["The thickness of the border"] = "El grosor del borde"
L["Thick Outline"] = "Borde ancho"
L["This section controls when Omen is automatically shown or hidden."] = "Esta sección controla cuando Omen se muestra u oculta automáticamente"
L["Threat"] = "Amenaza"
L["Threat [%]"] = "Amenaza [%]"
L["Tile Background"] = "Poner en mosaico el Fondo"
L["Tile the background texture"] = "Poner en mosaico la textura de fondo"
L["Title Bar Background Options"] = "Opciones del Fondo de la Barra de Título"
L["Title Bar Height"] = "Altura de la Barra de Título"
L["Title Bar Settings"] = "Opciones de la Barra de Título"
L["Title Text Options"] = "Opciones del Texto del Título"
L["Toggle Focus"] = "Mostrar/Ocultar Foco"
L["Toggle Omen"] = "Mostrar/Ocultar Omen"
L["TPS"] = "APS"
L["TPS Window"] = "Ventana de APS"
L["TPS_WINDOW_DESC"] = "El cálculo de amenaza por segundo se basa en una ventana deslizante en tiempo real de los últimos X segundos."
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "Activar esto hace que Omen se oculte mientras estás en un campo de batalla o arena."
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "Activar esto hace que Omen se oculte cuando estés en una ciudad o posada."
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "Activar esto hace que Omen se oculte cuando usted no está en combate."
L["<Unknown>"] = "<Desconocido>"
L["Use a different colored background for the tank's threat bar in Omen"] = "Usar un coloreado de fondo diferente para la barra de amenaza del tanque en Omen"
L["Use a different colored background for your threat bar in Omen"] = "Usar un coloreado de fondo diferente para tu barra de amenaza en Omen"
L["Use Auto Show/Hide"] = "Usar Auto-Mostrar/Ocultar"
L["Use !ClassColors"] = "Usar !ClassColors"
L["Use Class Colors"] = "Usar Colores de Clase"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "Usar el addon !ClassColors para los colores de fondo de las barras de amenaza"
L["Use Focus Target"] = "Usar Objetivo de Foco"
L["Use 'My Bar' color"] = "Usar un color especial en tu barra"
L["Use Same Background"] = "Usar el mismo fondo"
L["Use standard class colors for the background color of threat bars"] = "Usar los colores de clase estándar para el color de fondo de las barras de amenaza"
L["Use Tank Bar color"] = "Usar el color de Barra del Tanque"
L["Use the same background settings for the title bar as the main window's background"] = "Usar las mismas opciones de fondo de la ventana principal en la barra de título"
L["WARLOCK"] = "Brujo"
L["Warning Settings"] = "Opciones de Aviso"
L["Warning Threshold %"] = "Umbral de Aviso %"
L["Warrior"] = "Guerrerro"
L["WARRIOR"] = "Guerrerro"
L["WARRIOR_FAQ"] = [=[La siguiente información está obtenida de |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r Oct 2nd 2008 (crédito a Satrina). Los números son por un personaje de nivel 80.
|cffffd200Modificadores|r
Actitud de batalla ________ x 80
Actitud rabiosa _____ x 80
Maestría táctica _____ x 121/142/163
Actitud defensiva _____ x 207.35
Nota que en nuestros estimaciones originales (que usamos ahora en WoW 2.0), comparábamos 1 daño a 1 amenaza, y usábamos 1.495 para representar el modificador de actitud+desafío multiplicador. Ahora vemos que el método de Blizzard es para usar el multiplicador sin decimales, así en 2.x habría estado x149 (quizás x149.5); es x207 (quizás 207.3) en 3.0. Supongo que esto es para permitir el transporte de números enteros en vez de decimales a través del internet por rendimiento. Se parece que los valores de amenaza son multiplicados por 207.35 al servidor, pues redondeado.
Si quiere usar el 1 daño = 1 amenaza método todavía; los modificadores de actitud son 0.8 y 2.0735, etc..
|cffffd200Valores de Amenaza (modificadores de actitud aplica a menos que dijera otra cosa):|r
Grito de batalla _________ 78 (divido)
Rajar _______________ daño + 225 (divido)
Grito de orden _____ 80 (divido)
Arremetida de conmoción ______ daño solamente
Escudo de daño ________ daño solamente
Grito desmoralizador ___ 63 (divido)
Devastar ____________ daño + 5% of AP
Esquivar/Parar/Bloquear_____ 1 (en actitud defensiva solamente con Actitud defensiva mejorada)
Golpe heroico ________ daño + 259
Tira heroico _________ 1.50 x daño
Gana de ira ____________ 5 (sin modificador de actitud)
Desgarrar _________________ daño solamente
Revancha ______________ daño + 121
Azote de escudo __________ 36
Embate con escudo __________ daño + 770
Onda de choque ____________ daño solamente
Embate _________________ daño + 140
Reflejo de hechizos ________ daño solamente
Aggro Social _________ 0
Hender armadura ________ 345 + 5%AP
Atronar _________ 1.85 x daño
Vigilancia ____________ 10% de la amenaza del blanco (sin modificador de actitud)
No gana amenaza por reflejar hechizos apuntado a su aliados con Reflejo de hechizos mejorado. Cuándo refleja un hechizo por un aliado, el aliado gana la amenaza por el daño del hechizo.
]=]
L["You are alone"] = "Estás solo(a)"
L["You are in a battleground"] = "Estás en un campo de batalla"
L["You are in a party"] = "Estás en un grupo"
L["You are in a raid"] = "Estás en una banda"
L["You are not in combat"] = "No estás en combate"
L["You are resting"] = "Estás en una ciudad o posada"
L["You have a pet"] = "Tienes una mascota"
+332 -10
View File
@@ -1,10 +1,332 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- French localization file, by Pettigrow
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "frFR")
if not L then return end
--@localization(locale="frFR", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- French localization file, by Pettigrow
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "frFR")
if not L then return end
L["A collection of help pages"] = "Une série de pages d'aide."
L["Alpha"] = "Transparence"
L["Always Show Self"] = "Tj afficher soi-même"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "Affiche toujours votre barre de menace sur Omen (ignore les paramètres de filtrage des classes), sur la dernière ligne si cela est nécessaire."
L["Animate Bars"] = "Barres animées"
L["Attach to minimap"] = "Attacher à la minicarte"
L["Autocollapse"] = "Réduire auto."
L["Autocollapse Options"] = "Options de la réduction automatique"
L["AUTO_SHOW/HIDE_NOTE"] = "Note : si vous affichez/masquez Omen manuellement, ce dernier restera affiché ou masqué sans se soucier des paramètres de Afficher/cacher auto. tant que vous n'avez pas changé de zone, rejoint ou quitté un groupe ou un raid, ou changer un des paramètres de Afficher/masquer auto."
L["Background Color"] = "Couleur arrière-plan"
L["Background Options"] = "Options de l'arrière-plan"
L["Background Texture"] = "Texture de l'arrière-plan"
L["Background Tile Size"] = "Taille des carreaux"
L["Bar BG Color"] = "Couleur A-P des barres"
L["Bar Height"] = "Hauteur des barres"
L["Bar Inset"] = "Décalage des barres"
L["Bar Label Options"] = "Options des labels des barres"
L["Bar Settings"] = "Param. des barres"
L["Bar Spacing"] = "Espacement des barres"
L["Bar Texture"] = "Texture des barres"
L["Border Color"] = "Couleur de la bordure"
L["Border Texture"] = "Texture de la bordure"
L["Border Thickness"] = "Épaisseur de la bordure"
L["Causes Omen to play a chosen sound effect"] = "Fait jouer Omen un effet sonore choisi."
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "Secoue momentanément toute la fenêtre du jeu. Cette option ne fonctionne que si les \"nameplates\" sont désactivées."
L["Causes the entire screen to flash red momentarily"] = "Fait clignoter les bords de l'écran en rouge momentanément."
L["Center"] = "Centre"
L["Center Omen"] = "Centrer Omen"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Erreur :|r Omen ne peut utiliser l'avertissement par secousse si vous avez activé les \"nameplates\" au moins une fois depuis votre connexion au jeu."
L["Clamp To Screen"] = "Garder à l'écran"
L["Click|r to toggle the Omen window"] = "Clic gauche|r pour afficher/cacher la fenêtre de Omen."
L["Click Through"] = "Clic à travers"
L["Collapse to show a minimum number of bars"] = "Réduit Omen afin de n'afficher qu'un nombre minimal de barres."
L["Configure"] = "Configurer"
L["Configure bar settings."] = "Configure les paramètres des barres."
L["Configure title bar settings."] = "Configure les paramètres de la barre-titre."
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "Contrôle la couche de la fenêtre principale de Omen. Par défaut : MEDIUM."
L["Controls the scaling of the main Omen window."] = "Contrôle l'échelle de la fenêtre principale de Omen."
L["Controls the transparency of the main Omen window."] = "Contrôle la transparence de la fenêtre principale de Omen."
L["Controls whether the main Omen window can be dragged offscreen"] = "Contrôle si la fenêtre principale de Omen peut être déplacée hors-écran."
L["Control the font size of the labels"] = "Contrôle la taille de la police des labels."
L["Control the font size of the title text"] = "Contrôle la taille de la police du texte du titre."
L["DEATHKNIGHT"] = "Chevalier de la mort"
L["Disable while tanking"] = "Désactiver en tankant"
L["DISABLE_WHILE_TANKING_DESC"] = "Ne donne aucun avertissement si vous êtes en posture défensive, en forme d'ours, sous fureur vertueuse ou en présence de givre."
L["Display large numbers in Ks"] = "Affiche les grands nombres en milliers."
L["DRUID"] = "Druide"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "Flash de l'écran"
L["Enable Screen Shake"] = "Secousse de l'écran"
L["Enable Sound"] = "Son d'avertissement"
L["Enable Warning Message"] = "Msg d'avertissement"
L["Fade/MI Bar Color"] = "Couleur A-P Oubli/Img."
L["FAQ Part 1"] = "FAQ - 1ère partie"
L["FAQ Part 2"] = "FAQ - 2ème partie"
L["Font"] = "Police d'écriture"
L["Font Color"] = "Couleur de la police"
L["Font Outline"] = "Contour de la police"
L["Font Size"] = "Taille de la police"
L["Frame's background color"] = "Couleur de l'arrière-plan du cadre."
L["Frame's border color"] = "Couleur de la bordure du cadre."
L["Frame Strata"] = "Couche du cadre"
L["Frequently Asked Questions"] = "Questions fréquemment posées"
L["FuBar Options"] = "Options FuBar"
L["GENERAL_FAQ"] = [=[
|cffffd200En quoi Omen3 est-il différent de Omen2 ?|r
Omen3 se fie complètement à l'API de la menace de Blizzard ainsi qu'aux évènements de menace. Il n'essaie pas de calculer ou d'extrapoler la menace contrairement à Omen2.
Omen2 utilisait ce que nous avions appelé la bibliothèque Threat-2.0. Cette bibliothèque avait pour mission de surveiller le journal de combat, le lancement des sorts, les buffs, les débuffs, les postures, les talents et les modificateurs de l'équipement afin de calculer la menace de chacun. La menace était calculée en se basant sur ce que l'on connaissait ou approximée selon les comportements observés. De nombreuses compétences telle que Repousser au loin étaient juste assumées (d'être une réduction de 50% de la menace) étant donné qu'il était pratiquement impossible de le vérifier.
La bibliothèque Threat-2.0 comprenait également la partie communication afin de diffuser votre menace aux autres membres du raid, pour autant que ces derniers utilisaient également Threat-2.0. Ces données étaient alors utilisées pour fournir une vue d'ensemble des menaces du raid.
Depuis le patch 3.0.2, Omen ne fait plus rien de cela et n'a plus besoin d'une bibliothèque de menace. Omen3 utilise le nouveau système de surveillance des menaces intégré au jeu par Blizzard pour obtenir les valeurs exactes des menaces de tous les membres. Cela signifie que Omen3 n'a pas besoin de synchroniser les données, d'analyser le journal de combat ou de faire des suppositions, permettant ainsi d'augmenter considérablement les performances au niveau du trafic réseau, du temps CPU et de la mémoire utilisée. L'implémentation de modules de boss pour les événements de menace spécifiques (comme la réinitialisation de la menace lors de l'atterrisage de Plaie-de-nuit) n'est également plus nécessaire.
Un autre avantage de cette nouvelle implementation est l'ajout de la menace des PNJs envers un monstre (ex. la forme humaine de Kalecgos). Cependant, il y a également quelques inconvénients : les fréquences de mise à jour sont beaucoup plus lentes, les détails de la menace ne peuvent être obtenues qu'à condition que quelqu'un dans votre groupe/raid cible le monstre en question et il n'est également pas possible d'obtenir la menace d'un monstre envers lequel vous n'êtes directement en combat.
|cffffd200Comment me débarrasser des 2 lignes verticales du milieu ?|r
Verrouillez votre Omen. Le verrouillage d'Omen empêchera ce dernier d'être déplacé ou redimensionné, et empêche également le redimensionnement des colonnes. Si vous ne l'aviez pas remarqué, les deux lignes verticales grises permettent de redimensionner les colonnes.
|cffffd200Comment faire pour que Omen3 ressemble à Omen2 ?|r
Utilisez comme texture d'arrière-plan et de bordure la texture "Blizzard Tooltip" et mettez la couleur de l'arrière-plan en noir (en mettant la barre de luminosité tout en bas) et celle de la bordure en bleu.
|cffffd200Pourquoi aucune donnée de menace ne s'affiche concernant un monstre que je cible, même s'il est en combat ?|r
L'API de Blizzard ne renvoye pas de données de menace concernant les monstres envers lesquels vous n'êtes pas directement en combat. Nous pensons qu'il s'agit là d'une mesure de Blizzard afin d'économiser la bande passante.
|cffffd200Y-a-t-il un moyen de contourner cette limitation ? Ne pas voir la menace de mon familier est un retour aux suppositions.|r
Il n'y a pas d'autre moyen que de faire la supposition à votre place (ce que faisait Omen2).
Le but d'Omen3 est de fourni des données précises, nous ne voulons plus jouer aux devinettes et du même coup réduire vos IPS. Ayez confiance en votre familier/tank, ou attendez juste 2 secondes avant d'attaquer et utilisez un sort faisant peu de dégâts afin d'avoir une lecture initiale des menaces.
]=]
L["GENERAL_FAQ2"] = [=[
|cffffd200Pouvons-nous avoir à nouveau le mode AoE ?|r
À nouveau, cela n'est pas possible sans deviner les valeurs des menaces. L'API de Blizzard ne permet de récupérer que les données des unités ciblées par quelqu'un dans le raid. Cela veut dire que s'il y a 20 monstres et que seuls 6 sont ciblés, il n'y a aucun moyen d'avoir des données précises concernant les 14 autres.
Il est très difficile de faire des suppositions surtout pour les soins et les buffs (la menace est divisée par le nombre de monstre avec lesquels vous êtes en combatt) car les monstres contrôlés (métamorphose, bannir, etc.) n'ont pas leurs tables des menaces modifiées et les addons ne peuvent déterminer précisément combien de monstres sont en combat avec vous. Les suppositions d'Omen2 étaient pratiquement toujours fausses.
|cffffd200Les bulles d'aide au survol des unités affichent un pourcentage de menace différent de celui de Omen3. Pourquoi ?|r
Le pourcentage de menace de Blizzard est échellonné pour être compris entre 0% et 100% afin que vous repreniez toujours l'aggro à 100%. Omen renvoie les valeurs brutes dont les pourcentages de reprise d'aggro sont de 110% pour ceux en mêlée et de 130% dans les autres cas.
Par convention, la cible principale d'un tank est appelée tank et est définit comme ayant 100% de menace.
|cffffd200Est-ce que Omen3 se synchronise ou analyse le journal de combat ?|r
Non. Omen3 n'essaie pas de se synchroniser ou d'analyser le journal de combat. Il n'y a actuellement aucune intention de le faire.
|cffffd200Les mises à jour de la menace sont lentes...|r
Omen3 met à jour les valeurs des menaces que vous voyez aussi souvent que les mises à jour des valeurs provenants de Blizzard le permettent.
En fait, Blizzard les met à jour toutes les secondes, ce qui est bien plus rapide que la synchro d'Omen2. Avec Omen2, vous transmettiez vos données au reste du raid toutes les 3 sec. (ou 1,5 sec. si tank).
|cffffd200Où puis-je signaler des bogues ou faire une suggestion ?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Qui a écrit Omen3 ?|r
Xinhuan (Blackrock US Alliance).
|cffffd200Acceptez-vous les dons Paypal ?|r
Oui, envoyez-les à xinhuan AROBASE gmail POINT com.
]=]
L["General Settings"] = "Paramètres généraux"
L["Grow bars upwards"] = "Ajouter vers le haut"
L["Heading background color"] = "La couleur de l'arrière-plan de l'en-tête."
L["Heading BG Color"] = "Couleur A-P en-tête"
L["Height of each bar"] = "Hauteur de chaque barre."
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "La hauteur de la barre-titre. La hauteur minimale autorisée est le double de l'épaisseur de la bordure de l'arrière-plan."
L["Help File"] = "Fichier d'aide"
L["Hide minimap/FuBar icon"] = "Masquer l'icône de la minicarte/de FuBar"
L["Hide Omen"] = "Masquer Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "Masque complètement Omen si aucune barre n'est affichée."
L["Hide Omen on 0 bars"] = "Masquer si 0 barre"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "Masque Omen si l'une des suivantes est vraie (priorité supérieure)."
L["HUNTER"] = "Chasseur"
L["Ignore Player Pets"] = "Ignorer fam. joueurs"
L["IGNORE_PLAYER_PETS_DESC"] = [=[Demande à Omen de ne pas s'occuper des familiers des autres joueurs lors de la détermination de l'unité à afficher.
Ces familiers gardent une table des menaces lorsqu'ils sont en mode |cffffff78aggressif|r ou |cffffff78défensif|r et se comportent alors comme les monstres normaux, attaquant la cible avec laquelle ils ont la plus haute menace. Si on leur donne l'ordre d'attaquer une cible spécifique, ils gardent toujours la table des menaces, mais se focalisent sur la cible assignée qui a alors par définition 100% de menace. Ils peuvent être provoqués pour les forcer à vous attaquer.
Les fam. des joueurs en mode |cffffff78passif|r n'ont pas de table des menaces, et la provocation ne fonctionne pas sur eux. Ils attaquent uniquement leur cible assignée et le font sans aucune table des menaces.
Quand un fam. de joueur reçoit l'ordre de |cffffff78suivre|r, la table des menaces du familier est détruite immédiatement et il arrête d'attaquer. Cependant, il risque de reprendre immédiatement une cible s'il se trouve en mode aggressif/défensif.
]=]
L["Invert Bar/Text Colors"] = "Inverser couleurs barre/texte"
L["Left"] = "Gauche"
L["Lock Omen"] = "Verrouiller Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Verrouille Omen afin d'empêcher tout déplacement ou redimensionnement de la fenêtre."
L["MAGE"] = "Mage"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "Nombre max. de barres"
L["Max number of bars to show"] = "Détermine le nombre maximal de barres à afficher."
L["'My Bar' BG Color"] = "Couleur A-P 'Ma barre'"
L["Name"] = "Nom"
L["None"] = "Aucun"
L["*Not in Party*"] = "*Pas dans le groupe*"
L["OMEN_DESC"] = "Omen est un \"threat meter\" léger qui affiche la menace des monstres avec lesquels vous êtes en combat. Vous pouvez changer l'apparence et le comportement de Omen, et configurer différents profils pour chacun de vos personnages."
L["Omen Quick Menu"] = "Accès rapide Omen"
L["OMEN_SLASH_DESC"] = "Ces boutons exécutent exactement les mêmes fonctions que celles de la commande slash /omen."
L["OMEN_WARNINGS_DESC"] = "Cette section vous permet de personnaliser quand et comment Omen vous prévient si vous êtes sur le point de reprendre l'aggro."
L["Open Config"] = "Ouvrir fenêtre de config."
L["Open Omen's configuration panel"] = "Ouvre le panneau de configuration de Omen."
L["Open the configuration dialog"] = "Ouvre la fenêtre de configuration."
L["Outline"] = "Contour"
L["PALADIN"] = "Paladin"
L["Passed %s%% of %s's threat!"] = "Dépassement des %s%% de la menace |2 %s !"
L["PET"] = "Familier"
L["Pet Bar Color"] = "Couleur A-P familiers"
L["Position"] = "Position"
L["PRIEST"] = "Prêtre"
L["Print a message to screen when you accumulate too much threat"] = "Affiche un message à l'écran quand vous avez accumulé trop de menace."
L["Profiles"] = "Profils"
L["> Pull Aggro <"] = "> Reprise d'aggro <"
L["Pull Aggro Bar Color"] = "Couleur A-P reprise"
L["Right"] = "Droite"
L["Right-click|r to open the options menu"] = "Clic droit|r pour ouvrir le menu des options."
L["ROGUE"] = "Voleur"
L["Scale"] = "Échelle"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "Définit le décalage des barres de menace par rapport aux 4 côtés du cadre."
L["SHAMAN"] = "Chaman"
L["Short Numbers"] = "Nombres courts"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "Affiche une barre indiquant la quantité de menace que vous avez besoin de faire pour reprendre l'aggro."
L["Show bars for these classes"] = "Afficher les barres pour ces classes"
L["Show Classes..."] = "Afficher les classes…"
L["SHOW_CLASSES_DESC"] = "Affiche les barres de menace de Omen pour les classes suivantes. Les classes mentionnées ici se réfèrent uniquement aux personnes présentes dans votre groupe/raid, à l'exception de l'option 'Pas dans le groupe'."
L["Show column headings"] = "Affiche les en-têtes des colonnes."
L["Show Headings"] = "Afficher les en-têtes"
L["Show icon"] = "Afficher l'icône"
L["Show minimap button"] = "Bouton de la minicarte"
L["Show Omen"] = "Afficher Omen"
L["Show Omen when..."] = "Afficher Omen quand…"
L["Show Omen when any of the following are true"] = "Affiche Omen quand l'une des conditions suivantes est vraie."
L["Show Omen when you are alone"] = "Affiche Omen quand vous êtes tout seul."
L["Show Omen when you are in a 5-man party"] = "Affiche Omen quand vous êtes dans un groupe de 5 joueurs."
L["Show Omen when you are in a raid"] = "Affiche Omen quand vous êtes dans un raid."
L["Show Omen when you have a pet out"] = "Affiche Omen quand un familier est à vos côtés."
L["Show Pull Aggro Bar"] = "Barre reprise d'aggro"
L["Show text"] = "Afficher le texte"
L["Show the Omen minimap button"] = "Affiche le bouton de Omen sur la minicarte."
L["Show the Omen Title Bar"] = "Affiche la barre-titre de Omen."
L["Show Threat %"] = "Afficher % de menace"
L["Show threat per second values"] = "Affiche les valeurs de la menace par seconde."
L["Show Threat Values"] = "Afficher les valeurs"
L["Show Title Bar"] = "Afficher la barre-titre"
L["Show TPS"] = "Afficher la MPS"
L["Show When..."] = "Afficher quand…"
L["Slash Command"] = "Commande slash"
L["Smoothly animate bar changes"] = "Anime de façon fluide les variations des barres."
L["Sound to play"] = "Son à jouer"
L["Spacing between each bar"] = "Espacement entre chaque barre."
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "Permute les couleurs afin que les couleurs de l'arrière-plan des barres et les couleurs du texte soient inversées."
L["Tank Bar Color"] = "Couleur A-P barre tank"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "Demande à Omen de vérifier également votre focalisation et la cible de votre focalisation (dans cet ordre) pour l'affichage de la menace."
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "Demande à Omen d'entrer en mode de test afin que vous puissiez le configurer beaucoup plus facilement."
L["Test Mode"] = "Mode de test"
L["Test warnings"] = "Test d'avertissement"
L["Texture to use for the frame's background"] = "Texture à utiliser pour l'arrière-plan du cadre."
L["Texture to use for the frame's border"] = "Texture à utiliser pour la bordure du cadre."
L["The background color for all threat bars"] = "La couleur de l'arrière-plan de toutes les barres de menace."
L["The background color for pets"] = "La couleur de l'arrière-plan pour les familiers."
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "La couleur de l'arrière-plan pour les joueurs sous l'effet d'Oubli et d'Image du miroir (ils auront une menace négative de 4 million)."
L["The background color for your Pull Aggro bar"] = "La couleur de l'arrière-plan de votre barre de reprise d'aggro."
L["The background color for your tank's threat bar"] = "La couleur de l'arrière-plan de la barre de menace du tank."
L["The background color for your threat bar"] = "La couleur de l'arrière-plan de votre barre de menace."
L["The color of the labels"] = "La couleur des labels."
L["The color of the title text"] = "La couleur du texte du titre."
L["The font that the labels will use"] = "La police d'écriture que les labels utiliseront."
L["The font that the title text will use"] = "La police d'écriture que le texte du titre utilisera."
L["The outline that the labels will use"] = "Le contour que les labels utiliseront."
L["The outline that the title text will use"] = "Le contour que le texte du titre utilisera."
L["The size used to tile the background texture"] = "La taille de chaque carreau de l'arrière-plan."
L["The texture that the bar will use"] = "La texture que les barres utiliseront."
L["The thickness of the border"] = "L'épaisseur de la bordure."
L["Thick Outline"] = "Contour épais"
L["This section controls when Omen is automatically shown or hidden."] = "Cette section contrôle quand Omen est automatiquement affiché/caché."
L["Threat"] = "Menace"
L["Threat [%]"] = "Menace [%]"
L["Tile Background"] = "A-P en carreaux"
L["Tile the background texture"] = "Divise l'arrière-plan en plusieurs carreaux contenant la même texture."
L["Title Bar Background Options"] = "Options de l'arrière-plan de la barre-titre"
L["Title Bar Height"] = "Hauteur de la barre-titre"
L["Title Bar Settings"] = "Param. de la barre-titre"
L["Title Text Options"] = "Options du texte du titre"
L["Toggle Focus"] = "Afficher/cacher focal."
L["Toggle Omen"] = "Afficher/cacher Omen"
L["TPS"] = "MPS"
L["TPS Window"] = "Fenêtre MPS"
L["TPS_WINDOW_DESC"] = "Le calcul de la menace par seconde se fait en temps réel sur une fenêtre des X dernières secondes."
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "L'activation de ceci forcera Omen à se masquer quand vous êtes dans un champ de bataille ou en arène."
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "L'activation de ceci forcera Omen à se masquer quand vous êtes dans une capitale ou une auberge."
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "L'activation de ceci forcera Omen à se masquer si vous n'êtes pas en combat."
L["<Unknown>"] = "<Inconnu>"
L["Use a different colored background for the tank's threat bar in Omen"] = "Utilise un arrière-plan coloré différent pour la barre de menace du tank dans Omen."
L["Use a different colored background for your threat bar in Omen"] = "Utilise un arrière-plan coloré différent pour votre barre de menace dans Omen."
L["Use Auto Show/Hide"] = "Afficher/masquer auto."
L["Use !ClassColors"] = "Utiliser !ClassColors"
L["Use Class Colors"] = "Couleurs de classe"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "Utilise l'addon !ClassColors pour les couleurs de classe pour l'arrière-plan des barres de menace."
L["Use Focus Target"] = "Utiliser cible focal."
L["Use 'My Bar' color"] = "Couleur 'Ma barre'"
L["Use Same Background"] = "Utiliser le même arrière-plan"
L["Use standard class colors for the background color of threat bars"] = "Utilise les couleurs de classes standards comme couleur d'arrière-plan des barres de menace."
L["Use Tank Bar color"] = "Couleur barre tank"
L["Use the same background settings for the title bar as the main window's background"] = "Utilise les mêmes réglages d'arrière-plan de la fenêtre principale pour la barre-titre."
L["WARLOCK"] = "Démoniste"
L["Warning Settings"] = "Param. des avertissements"
L["Warning Threshold %"] = "Seuil d'avertissement (%)"
L["Warrior"] = "Guerrier"
L["WARRIOR"] = "Guerrier"
L["WARRIOR_FAQ"] = [=[Les données suivantes proviennent de http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html et datent du 2 octobre 2008 (merci à Satrina). Les nombres concernent le niveau 80.
|cffffd200Modificateurs|r
Posture de combat ____ x 80
Posture berserk ______ x 80
Maîtrise tactique ____ x 121/142/163
Posture défensive ____ x 207.35
Notez que dans nos estimations initiales de la menace (que nous utilisons actuellement dans WoW 2.0), nous égalisions 1 dégât à 1 menace, et utilisions 1.495 pour représenter le multiplicateur de la posture+défi. Nous avons vu que la méthode de Blizzard est d'utiliser le multiplicateur sans décimal, donc dans la version 2.x cela devrait être x149 (peut-être x149.5); et c'est x207 (peut-être 207.3) dans la version 3.0. Il se peut que cela permette le transport de valeurs integer au lieu de valeurs décimales à travers le réseau à des fins d'efficacité. Il semblerait que les valeurs de menace sont multipliées par 207.35 sur le serveur, puis arrondies.
Si vous souhaitez toujours utiliser la méthode 1 dégât = 1 menace, les modificateurs de posture sont 0.8 et 2.0735, etc.
|cffffd200Valeurs de menace (les modificateurs de posture s'appliquent sauf mention contraire) :|r
Cri de guerre ___________ 78 (divisé)
Enchaînement ____________ dégâts + 225 (divisé)
Cri de commandement _____ 80 (divisé)
Coup traumatisant _______ dégâts uniquement
Bouclier de dégâts ______ dégâts uniquement
Cri démoralisant ________ 63 (divisé)
Dévaster ________________ dégâts + 5% de la PA *** à re-vérifier pour la 8982 **
Esquive/Parade/Blocage __ 1 (en posture défensive avec Posture défensive améliorée uniquement)
Frappe héroïque _________ dégâts + 259
Lancer héroïque _________ 1.50 x dégâts
Gain de rage ____________ 5 (le modificateur de posture n'est pas appliqué)
Pourfendre ______________ dégâts uniquement
Vengeance _______________ dégâts + 121
Coup de bouclier ________ 36
Heurt de bouclier _______ dégâts + 770
Onde de choc ____________ dégâts uniquement
Heurtoir ________________ dégâts + 140
Renvoi de sort __________ dégâts uniquement (uniquement les sorts dirigés vers vous)
Social Aggro ____________ 0
Fracasser armure ________ 345 + 5% de la PA
Coup de tonnerre ________ 1.85 x dégâts
Vigilance _______________ 10% de la menace générée par la cible (le modificateur de posture n'est pas appliqué)
Vous ne gagnez pas de menace pour avoir renvoyé les sorts dirigés vers les alliés avec Renvoi de sort amélioré. Quand vous renvoyez un sort pour un allié, ce dernier gagne la menace générée par les dégâts infligés par le sort renvoyé.
]=]
L["You are alone"] = "Vous êtes tout seul"
L["You are in a battleground"] = "Vous êtes dans un champ de bataille"
L["You are in a party"] = "Vous êtes en groupe"
L["You are in a raid"] = "Vous êtes dans un raid"
L["You are not in combat"] = "Vous n'êtes pas en combat"
L["You are resting"] = "Vous vous reposez"
L["You have a pet"] = "Vous avez un familier"
+333 -10
View File
@@ -1,10 +1,333 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Korean localization by Sayclub.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "koKR")
if not L then return end
--@localization(locale="koKR", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Korean localization by Sayclub.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "koKR")
if not L then return end
L["A collection of help pages"] = "도움말 페이지 목록"
L["Alpha"] = "투명도"
L["Always Show Self"] = "항상 자신 표시"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "만약 필요하다면 마지막 줄 위에 당신의 바를 보여 주고, 항상 Omen에 당신의 위협 바를 표시합니다. (직업 필터 설정 무시)"
L["Animate Bars"] = "움직이는 바"
L["Attach to minimap"] = "미니맵에 표시"
L["Autocollapse"] = "자동 접기"
L["Autocollapse Options"] = "자동 접기 옵션"
L["AUTO_SHOW/HIDE_NOTE"] = "노트: 만약 수동으로 당신이 Omen 표시나 숨기기를 토글 한다면, 다음에 당신이 설정할 때까지 자동 표시/숨김 설정과 관계없이 표시되거나 숨겨집니다. 파티나 공격대에 참여하거나 떠날때 또는 자동 표시/숨김 설정을 변경하셔야 합니다."
L["Background Color"] = "배경 색상"
L["Background Options"] = "배경 옵션"
L["Background Texture"] = "배경 무늬"
L["Background Tile Size"] = "배경 타일 크기"
L["Bar BG Color"] = "배경 색상 바"
L["Bar Height"] = "바 높이"
L["Bar Inset"] = "바 추가"
L["Bar Label Options"] = "바 라벨 옵션"
L["Bar Settings"] = "바 설정"
L["Bar Spacing"] = "바 간격"
L["Bar Texture"] = "바 무늬"
L["Border Color"] = "테두리 색상"
L["Border Texture"] = "테두리 무늬"
L["Border Thickness"] = "테두리 두께"
L["Causes Omen to play a chosen sound effect"] = "선택된 소리를 듣습니다."
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "전체 게임 화면이 잠시 흔들립니다. 만약 이름표 표시가 켜져 있다면 이 옵션은 작동하지 않습니다."
L["Causes the entire screen to flash red momentarily"] = "화면 가장자리에 깜박이는 효과를 냅니다."
L["Center"] = "가운데"
L["Center Omen"] = "Omen 중앙"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000오류:|r 만약 로그인 후 이름표 표시를 한번이라도 했다면 Omen의 진동 경고를 사용 할 수 없습니다."
L["Clamp To Screen"] = "화면에 고정"
L["Click|r to toggle the Omen window"] = "클릭|r Omen 창 토글"
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "최소한의 바를 표시하기 위해 접기를 합니다."
L["Configure"] = "설정"
L["Configure bar settings."] = "바 세팅을 설정합니다."
L["Configure title bar settings."] = "제목 바를 설정합니다."
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "Omen 창의 프레임 우선순위를 조절합니다. 기본값: MEDIUM"
L["Controls the scaling of the main Omen window."] = "Omen 창의 크기를 조절합니다."
L["Controls the transparency of the main Omen window."] = "Omen 창의 투명도를 조절합니다."
L["Controls whether the main Omen window can be dragged offscreen"] = "Omen 창 이동시 화면 밖으로 나가지 않도록 조절합니다."
L["Control the font size of the labels"] = "라벨의 글꼴 크기를 조절합니다."
L["Control the font size of the title text"] = "제목 문자 글꼴 크기"
L["DEATHKNIGHT"] = "죽음의 기사"
L["Disable while tanking"] = "방어전담시 사용 안함"
L["DISABLE_WHILE_TANKING_DESC"] = "방어 태세, 곰 변신, 정의의 격노나 냉기의 형상일때 모든 경고를 보이지 않습니다."
L["Display large numbers in Ks"] = "큰 숫자는 Ks로 표시합니다."
L["DRUID"] = "드루이드"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "화면 깜박임 사용"
L["Enable Screen Shake"] = "화면 진동 사용"
L["Enable Sound"] = "소리 사용"
L["Enable Warning Message"] = "경고 메시지 사용"
L["Fade/MI Bar Color"] = "소실/환영복제 바 색상"
L["FAQ Part 1"] = "FAQ Part 1"
L["FAQ Part 2"] = "FAQ Part 2"
L["Font"] = "글꼴"
L["Font Color"] = "글꼴 색상"
L["Font Outline"] = "글꼴 외곽선"
L["Font Size"] = "글꼴 크기"
L["Frame's background color"] = "창의 배경 색상을 설정합니다."
L["Frame's border color"] = "창의 테두리 색상을 설정합니다."
L["Frame Strata"] = "프레임 우선순위"
L["Frequently Asked Questions"] = "질문과 답변"
L["FuBar Options"] = "FuBar 옵션"
L["GENERAL_FAQ"] = [=[
|cffffd200How is Omen3 different from Omen2?|r
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
|cffffd200How do I get rid of the 2 vertical gray lines down the middle?|r
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
|cffffd200How do I make Omen3 look like Omen2?|r
Change the both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
|cffffd200Why does no threat data show on a mob when I target it even though it is in combat?|r
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
|cffffd200Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.|r
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
]=]
L["GENERAL_FAQ2"] = [=[
|cffffd200Can we get AoE mode back?|r
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targetting. This means that if there are 20 mobs and only 6 of them are targetted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
|cffffd200The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?|r
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
|cffffd200Does Omen3 sync or parse the combat log?|r
No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.
|cffffd200The threat updates are slow...|r
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
|cffffd200Where can I report bugs or give suggestions?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Who wrote Omen3?|r
Xinhuan (Blackrock US Alliance) did.
|cffffd200Do you accept Paypal donations?|r
Yes, send to xinhuan AT gmail DOT com.
]=]
L["General Settings"] = "일반 설정"
L["Grow bars upwards"] = "바 위로 확장"
L["Heading background color"] = "제목 배경 색상을 설정합니다."
L["Heading BG Color"] = "제목 배경 색상"
L["Height of each bar"] = "각 바의 높이를 설정합니다."
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "제목 바의 높이를 설정합니다. 최소 허락된 높이는 배경 테두리 두께입니다."
L["Help File"] = "도움말"
L["Hide minimap/FuBar icon"] = "미니맵/FuBar 아이콘 숨김"
L["Hide Omen"] = "Omen 숨김"
L["Hide Omen entirely if it collapses to show 0 bars"] = "바의 갯수가 0개일때 Omen을 숨깁니다."
L["Hide Omen on 0 bars"] = "바가 0일때 Omen 숨김"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "만약 선택한 항목이 사실일때 Omen을 숨깁니다. (최 우선 순위)"
L["HUNTER"] = "사냥꾼"
L["Ignore Player Pets"] = "플레이어 소환수들 무시"
L["IGNORE_PLAYER_PETS_DESC"] = [=[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
]=]
L["Invert Bar/Text Colors"] = "바/문자 색상 반대로"
L["Left"] = "왼쪽"
L["Lock Omen"] = "Omen 잠금"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Omen의 위치나 크기를 조절하지 못하도록 잠급니다."
L["MAGE"] = "마법사"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "표시할 최대 바"
L["Max number of bars to show"] = "표시할 바의 최대 갯수"
L["'My Bar' BG Color"] = "'플레이어 바'의 배경 색상"
L["Name"] = "이름"
L["None"] = "없음"
L["*Not in Party*"] = "*파티에 속하지 않음*"
L["OMEN_DESC"] = "Omen은 당신이 전투중인 몹들에 대한 당신의 위협 수준을 보여주는 가벼운 위협 미터기 입니다."
L["Omen Quick Menu"] = "Omen 빠른 메뉴"
L["OMEN_SLASH_DESC"] = "슬래시 명령어인 /omen을 입력하면 이 버튼과 같은 기능을 수행하는 명령어를 표시합니다."
L["OMEN_WARNINGS_DESC"] = "이 섹션은 당신이 어그로를 얻을때 언제, 어떻게 Omen이 당신에게 경고할지를 설정합니다."
L["Open Config"] = "설정 열기"
L["Open Omen's configuration panel"] = "Omen 설정 패널 열기"
L["Open the configuration dialog"] = "설정 창을 엽니다."
L["Outline"] = "얇은 외곽선"
L["PALADIN"] = "성기사"
L["Passed %s%% of %s's threat!"] = "%2$s 위협 수준의 %1$s%% 초과함!"
L["PET"] = "소환수"
L["Pet Bar Color"] = "소환수 바 색상"
L["Position"] = "위치"
L["PRIEST"] = "사제"
L["Print a message to screen when you accumulate too much threat"] = "너무 많은 위협 수준이 쌓일때 화면에 메시지를 보여줍니다."
L["Profiles"] = "프로필"
L["> Pull Aggro <"] = "> 어그로 획득 <"
L["Pull Aggro Bar Color"] = "어그로 획득 바 색상"
L["Right"] = "오른쪽"
L["Right-click|r to open the options menu"] = "우-클릭|r 설정 메뉴 열기"
L["ROGUE"] = "도적"
L["Scale"] = "크기"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "창 안에 보여질 위협 바의 4 테두리를 설정합니다."
L["SHAMAN"] = "주술사"
L["Short Numbers"] = "간결한 숫자"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "어그로를 획득하기 위해 당신이 넘어야 할 위협 바를 표시합니다."
L["Show bars for these classes"] = "이 직업들을 위한 바를 표시합니다."
L["Show Classes..."] = "직업 표시..."
L["SHOW_CLASSES_DESC"] = "다음 직업들을 위해 Omen 위협 바를 표시합니다. 여기 직업은 '파티에 속하지 않음' 옵션을 제외하고 당신이 파티/공격대일때 표시합니다."
L["Show column headings"] = "컬럼 제목 표시"
L["Show Headings"] = "제목 표시"
L["Show icon"] = "아이콘 표시"
L["Show minimap button"] = "미니맵 버튼 표시"
L["Show Omen"] = "Omen 표시"
L["Show Omen when..."] = "Omen을 언제 표시할지..."
L["Show Omen when any of the following are true"] = "선택한 항목에 따라 Omen을 표시합니다."
L["Show Omen when you are alone"] = "솔로잉일 경우에 Omen을 표시합니다."
L["Show Omen when you are in a 5-man party"] = "5인 파티일 경우에 Omen을 표시합니다."
L["Show Omen when you are in a raid"] = "공격대일 경우에 Omen을 표시합니다."
L["Show Omen when you have a pet out"] = "소환수를 가진 경우에 Omen을 표시합니다"
L["Show Pull Aggro Bar"] = "어그로 획득 바 표시"
L["Show text"] = "텍스트 표시"
L["Show the Omen minimap button"] = "Omen 미니맵 버튼을 표시합니다."
L["Show the Omen Title Bar"] = "Omen 제목 바를 표시합니다."
L["Show Threat %"] = "% 수치 표시"
L["Show threat per second values"] = "초당 위협 수준을 표시합니다."
L["Show Threat Values"] = "위협 수치 표시"
L["Show Title Bar"] = "제목 바 표시"
L["Show TPS"] = "TPS 표시"
L["Show When..."] = "표시 방법..."
L["Slash Command"] = "슬래시 명령어"
L["Smoothly animate bar changes"] = "바가 부드럽게 움직이도록 변경합니다."
L["Sound to play"] = "재생할 소리"
L["Spacing between each bar"] = "각 바 사이의 간격을 설정합니다."
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "바 배경 색상과 문자 색상이 변경 되도록 색상을 변경합니다."
L["Tank Bar Color"] = "방어전담 바 색상"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "Omen에 당신의 '대상'과 '대상의 대상'에 대한 위협을 표시하기 위해 추가로 당신의 '주시'와 '주시 대상'을 검사합니다."
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "Omen을 쉽게 설정할 수 있도록 테스트 모드에 들어갑니다."
L["Test Mode"] = "테스트 모드"
L["Test warnings"] = "테스트 경고"
L["Texture to use for the frame's background"] = "창의 배경에 사용할 무늬를 설정합니다."
L["Texture to use for the frame's border"] = "창의 테두리에 사용할 무늬를 설정합니다."
L["The background color for all threat bars"] = "모든 위협 바들에 대한 배경 색상을 지정합니다."
L["The background color for pets"] = "소환수에 대한 배경 색상을 지정합니다."
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "소실과 환영 복제 (이것은 4 백만의 위협을 감소함) 효과의 플레이어에 대한 배경 색상을 지정합니다."
L["The background color for your Pull Aggro bar"] = "당신의 어그로 획득 바에 대한 배경 색상을 지정합니다."
L["The background color for your tank's threat bar"] = "당신의 방어전담(탱커) 위협 바에 대한 배경 색상을 지정합니다."
L["The background color for your threat bar"] = "플레이어(당신)의 바에 대한 배경 색상을 지정합니다."
L["The color of the labels"] = "라벨의 색상을 설정합니다."
L["The color of the title text"] = "제목 문자 색상"
L["The font that the labels will use"] = "라벨에 사용할 글꼴을 설정합니다."
L["The font that the title text will use"] = "제목 문자 사용 글꼴"
L["The outline that the labels will use"] = "라벨에 사용할 외곽선을 설정합니다."
L["The outline that the title text will use"] = "제목 문자 사용 외곽선"
L["The size used to tile the background texture"] = "배경 무늬의 타일 크기를 설정합니다."
L["The texture that the bar will use"] = "바에 사용할 무늬을 설정합니다."
L["The thickness of the border"] = "테두리의 두께를 설정합니다."
L["Thick Outline"] = "두꺼운 외곽선"
L["This section controls when Omen is automatically shown or hidden."] = "자동적으로 Omen을 표시하거나 숨기기 위해 이 섹션을 설정합니다."
L["Threat"] = "위협 수준"
L["Threat [%]"] = "위협 수준 [%]"
L["Tile Background"] = "타일 배경"
L["Tile the background texture"] = "배경의 무늬에 사용할 타일을 설정합니다."
L["Title Bar Background Options"] = "제목 바 배경 옵션"
L["Title Bar Height"] = "제목 바 높이"
L["Title Bar Settings"] = "제목 바 설정"
L["Title Text Options"] = "제목 문자 옵션"
L["Toggle Focus"] = "주시 대상 켜기/끄기"
L["Toggle Omen"] = "Omen 열기/닫기"
L["TPS"] = "TPS"
L["TPS Window"] = "TPS 창"
L["TPS_WINDOW_DESC"] = "초당 위협 수준 계산을 X 초 마다 실시간으로 창에 표시합니다."
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "당신이 전장이나 투기장에 있을때 Omen을 숨깁니다."
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "당신이 대도시나 여관에 있을때 Omen을 숨깁니다."
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "당신이 전투 중이 아닐때 Omen을 숨깁니다."
L["<Unknown>"] = "<무엇인가>"
L["Use a different colored background for the tank's threat bar in Omen"] = "Omen에서 방어전담(탱커)의 위협 바에 다른 색상을 사용합니다."
L["Use a different colored background for your threat bar in Omen"] = "Omen에서 플레이어(당신)의 위협 바에 다른 색상을 사용합니다. "
L["Use Auto Show/Hide"] = "자동 표시/숨김 사용"
L["Use !ClassColors"] = "!ClassColors 사용"
L["Use Class Colors"] = "직업 색상 사용"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "위협 바의 배경 색상을 위해 !ClassColors 애드온을 사용합니다."
L["Use Focus Target"] = "주시 대상 사용"
L["Use 'My Bar' color"] = "'플레이어 바'에 색상 사용"
L["Use Same Background"] = "같은 배경 사용"
L["Use standard class colors for the background color of threat bars"] = "위협 바의 배경 색상을 기본 직업 색상으로 사용합니다."
L["Use Tank Bar color"] = "방어전담 바 색상 사용"
L["Use the same background settings for the title bar as the main window's background"] = "메인 창의 배경으로 제목 바와 같은 배경 설정을 사용합니다."
L["WARLOCK"] = "흑마법사"
L["Warning Settings"] = "경고 설정"
L["Warning Threshold %"] = "%값에 경고"
L["Warrior"] = "전사"
L["WARRIOR"] = "전사"
L["WARRIOR_FAQ"] = [=[The following data is obtained from |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r on 2nd Oct 2008 (credits to Satrina). The numbers are for a level 80.
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for reflecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
]=]
L["You are alone"] = "솔로잉시"
L["You are in a battleground"] = "전장 참여"
L["You are in a party"] = "파티 참여"
L["You are in a raid"] = "공격대 참여"
L["You are not in combat"] = "비 전투시"
L["You are resting"] = "휴식 상태시"
L["You have a pet"] = "소환수를 가졌을때"
+328 -10
View File
@@ -1,10 +1,328 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Russian localization file for ruRU by StingerSoft.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "ruRU")
if not L then return end
--@localization(locale="ruRU", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- Russian localization file for ruRU by StingerSoft.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "ruRU")
if not L then return end
L["A collection of help pages"] = "Коллекция страниц помощи"
L["Alpha"] = "Прозрачность"
L["Always Show Self"] = "Всегда показывать себя"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "Всегда отображать вашу полосу угрозы в Omen (игнорируя настройки фильтрации по классу), отображая её в последнем ряду, если это необходимо"
L["Animate Bars"] = "Анимация полос"
L["Attach to minimap"] = "Закрепить у мини-карты"
L["Autocollapse"] = "Автосворачивание"
L["Autocollapse Options"] = "Настройки автосворачивания"
L["AUTO_SHOW/HIDE_NOTE"] = "Заметка: Если вы отобразили/скрыли окно Omen вручную, он будет оставаться скрытым или будет отображаться вне зависимости от настроек автоматического отображения/скрытия, пока вы не смените зону, не вступите/покинете группу/рейд, или не смените настроек автоматического отображения/скрытия."
L["Background Color"] = "Цвет фона"
L["Background Options"] = "Опции фона"
L["Background Texture"] = "Текстура фона"
L["Background Tile Size"] = "Размер фонового узора"
L["Bar BG Color"] = "Цвет фона полос"
L["Bar Height"] = "Высота полос"
L["Bar Inset"] = "Врезка полос"
L["Bar Label Options"] = "Настройка надписей полос"
L["Bar Settings"] = "Настройка полос"
L["Bar Spacing"] = "Промежуток между полосами"
L["Bar Texture"] = "Текстура полос"
L["Border Color"] = "Цвет краев"
L["Border Texture"] = "Текстура краев"
L["Border Thickness"] = "Толщина краев"
L["Causes Omen to play a chosen sound effect"] = "Проигрывать выбранный вами звуковой эффект"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "Весь экран будет трястись. Данная настройка будет работать только если выключены таблицы имен"
L["Causes the entire screen to flash red momentarily"] = "Весь экран будет мигать красным цветом"
L["Center"] = "По центру"
L["Center Omen"] = "Центрировать Omen"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Ошибка:|r Omen не может использовать предупреждения встряской, если вы включали nameplates после входа в игру."
L["Clamp To Screen"] = "Прикрепить к экрану"
L["Click|r to toggle the Omen window"] = "Клик|r для открытия/закрытия окна Omen"
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "Сжимать окно для отображения минимального количества полос"
L["Configure"] = "Настройка"
L["Configure bar settings."] = "Настройка полос."
L["Configure title bar settings."] = "Настройка заглавной полосы."
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "Контроль слоя фрейма главного окна Омена. По умолчанию: Среднее"
L["Controls the scaling of the main Omen window."] = "Настройка масштаба главного окна Omen."
L["Controls the transparency of the main Omen window."] = "Настройка прозрачности главного окна Omen."
L["Controls whether the main Omen window can be dragged offscreen"] = "Контролирует возможность выноса главного окна Omen за пределы экрана"
L["Control the font size of the labels"] = "Настройка размера шрифта надписей"
L["Control the font size of the title text"] = "Настройка размера шрифта заглавного текста"
L["DEATHKNIGHT"] = "Рыцарь смерти"
L["Disable while tanking"] = "Отключать при танковании"
L["DISABLE_WHILE_TANKING_DESC"] = "Не выводить предупреждений, если на вас активна Оборонительная стойка, Облик медведя, Праведное неистовство или Власть льда."
L["Display large numbers in Ks"] = "Отображать большие числа с сокращением К"
L["DRUID"] = "Друид"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "Включить мигание экрана"
L["Enable Screen Shake"] = "Включить встряску экрана"
L["Enable Sound"] = "Включить звуки"
L["Enable Warning Message"] = "Включить предупреждения"
L["Fade/MI Bar Color"] = "Цвет полос УвТ/ЗИ"
L["FAQ Part 1"] = "FAQ, часть 1"
L["FAQ Part 2"] = "FAQ, часть 2"
L["Font"] = "Шрифт"
L["Font Color"] = "Цвет шрифта"
L["Font Outline"] = "Контур шрифта"
L["Font Size"] = "Размер шрифта"
L["Frame's background color"] = "Цвет фона фрейма"
L["Frame's border color"] = "Цвет краев фрейма"
L["Frame Strata"] = "Cлои фрейма"
L["Frequently Asked Questions"] = "Часто задаваемые вопросы"
L["FuBar Options"] = "Опции FuBar"
L["GENERAL_FAQ"] = [=[|cffffd200Чем Omen3 отличается от Omen2?|r
Omen3 берёт информацию из стандартного API угрозы и событий угрозы. Он не вычисляет или экстраполирует угрозу в отличие от Omen2.
Omen2 использует библиотеку Threat-2.0. Эта библиотека отвечает за мониторинг журнала боя, применение заклинаний, баффов, дебаффов, стоек, талантов и комплектацию снаряжения для вычисления угрозы индивидуально для каждого. Вычисление угрозы основано на известном или приблизительно известном наблюдаемом поведении. Значения уменьшения угрозы многих способностей, таких, как, например, Отпор лишь приблизительно, так как точные значения, в большинстве своём, не удаётся определить.
Библиотека Threat-2.0 также включала аддон связи, передававший значение вашей угрозы остальным участникам рейда, если они также использовали Threat-2.0. Эти данные использовались для обеспечения рейда информацией о угрозе.
После патча 3.0.2 Omen больше не делает чего-либо из этих вещей, и необходимости в библиотеке Threat-2.0 больше нет. Omen3 использует новый, встроенный в стандартный интерфейс игры мониторинг угрозы, для получения точных значений угрозы каждого игрока. Это означает, что Omen3 больше не нуждается в синхронизации данных, мониторинга журнала боя, что привело к значительному увеличению эффективности с точки зрения использования сетевого трафика, CPU и памяти. Необходимость в реализации специальных событий боссов, связанных с обнулением угрозы (к примеру, как Ночная Погибель при посадке обнуляет всю угрозу) также отпадает.
Другие преимущества новой реализации включают в себя добавление угрозы NPC на мобе (например, Калесгос в форме человека). Однако, присутствуют и некоторые недостатки: частота обновлений намного медленнее, сведения об угрозе не могут быть получены, пока кто-либо из вашей группы/рейда не выделит моба, а также невозможно получить сведения об угрозе мобу, с которым вы не находитесь в бою.
|cffffd200Как избавиться от двух вертикальных серых линий?|r
Зафиксируйте Omen. Фиксация Omen не позволит перетаскивать его, или изменять его размер, а также не позволит изменять размер колонок. Если вы не сделали этого, две вертикальные серые линии - это регулировщики изменения размера колонок.
|cffffd200Как сделать Omen3 похожим на Omen2?|r
Смените Текстуру фона и Текстуру краев на Blizzard Tooltip, Цвет фона на черный (с помощью перетаскивания полосы яркости вниз), а Цвет краев - на синий.
|cffffd200Почему данные об угрозе не отображаются, когда я выделяю моба, даже если он находится в режиме боя?|r
Стандартный API угрозы не возвращает данные об угрозе мобам, с которыми вы не находитесь в непосредственном бою. Мы подозреваем, что это является попыткой со стороны Blizzard сохранить сетевой трафик.
|cffffd200Существует ли какой-либо способ обойти это ограничение Blizzard? Невозможность увидеть угрозу своего питомца, пока я не атакую сам, заставляет меня только строить предположения об этом.|r
Нет способа обойти это ограничение, это мог сделать только Omen2.
Цель Omen3 - обеспечивать точной информацией об угрозе, мы не намерены делать что-либо, снижающее FPS. Надейтесь на вашего питомца/танка, или просто подождите 2 секунды перед тем, как атаковать, и используйте заклинание с небольшим уроном типа Ледяного копья, это поможет вам получить начальные данные об угрозе.
]=]
L["GENERAL_FAQ2"] = [=[|cffffd200Можно ли вернуть АоЕ-режим?|r
Повторюсь, это невозможно без получения приблизительных значений угрозы. Стандартный API угрозы позволяет нам запрашивать данные об угрозе только тем мобам, которые являются целью кого-либо из участников вашего рейда. Это означает, что если вы находитесь в бою с 20 мобами, но только 6 из них являются целями участников рейда, нет способа получить точную информацию об угрозе другим 14.
Также очень сложно определять значения угрозы от лечения и баффов (угроза от которых распределяется на всех мобов, с которыми вы находитесь в бою), так как таблица угрозы мобов не модифицируется при нахождении под эффектами контроля (Превращение, Изгнание, Ошеломление и т.п.) , а аддоны не могут предоставить вам достоверную информацию о количестве мобов, с котоыми вы находитесь в бою. Предположения Omen2 почти всегда были неверны.
|cffffd200Всплывающие подсказки, отображающиеся при наведении курсора на моба, отображают % угрозы, не соответствующий отображаемому в Omen3. Почему?|r
Стандартные значения угрозы изменяются в диапазоне от 0% до 100%, то есть, вы всегда будете срывать аггро при 100%. Данные Omen являются приблизительными значениями, а процент срыва аггро является 110% для находящихся в мили-радиусе, и 130% в других случаях.
По всеобщему соглашению, основная цель моба называется танком и имеет 100% угрозы.
|cffffd200Берет ли Omen3 информацию из журнала боя/синхронизируется ли с ним?|r
Нет. Omen3 не делает этого. В данный момент нет намерений делать что-либо подобное.
|cffffd200Данные об угрозе обновляются медленно...|r
Omen3 обновляет значения угрозы, которые вы видите, с такой же частотой, с которой Blizzard обновляет значения угрозы для нас.
Фактически, Blizzard обновляет их раз в секунду, что намного быстрее, чем синхронизация Omen2. Omen2 отправлял остальным участникам рейда ваше значение угрозы каждые 3 секунды (или 1.5с, если вы были танком).
|cffffd200Куда я могу сообщать о багах или давать предложения?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Кто написал Omen3?|r
Это сделал Xinhuan (Blackrock US, Альянс).
|cffffd200Принимаете ли вы пожертвования посредством Paypal?|r
Да, отправляйте их на xinhuan AT gmail DOT com.]=]
L["General Settings"] = "Основные настройки"
L["Grow bars upwards"] = "Возрастание полос вверх"
L["Heading background color"] = "Цвет фона заголовка"
L["Heading BG Color"] = "Цвет фона заголовка"
L["Height of each bar"] = "Высота всех полос"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "Высота полосы заглавия. Минимальная высота в два раза превышает толщину краев фона."
L["Help File"] = "Файл справки"
L["Hide minimap/FuBar icon"] = "Скрыть иконку у мини-карты/FuBar'а"
L["Hide Omen"] = "Скрыть Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "Полностью скрывать Omen, когда он сжимается до 0 полос"
L["Hide Omen on 0 bars"] = "Скрывать Omen при отсутствии полос"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "Тем не менее скрывать Omen, если какое-либо из следующих условий верно (приоритет выше, чем у вышеперечисленного)."
L["HUNTER"] = "Охотник"
L["Ignore Player Pets"] = "Игнор. питомцев"
L["IGNORE_PLAYER_PETS_DESC"] = [=[Игнорировать питомцев вражеских игроков при определении объекта для отображения данных по угрозе.
Питомцы игрока отображаются в таблице угрозы, в |cffffff78Агрессивном|r или |cffffff78Оборонительном|r режиме, и ведут себя, как обычные мобы, атакуя цель с наибольшим уровнем угрозы. Если питомцу указано атаковать конкретные цели, питомец будет поддерживать угрозу в таблице, полоса установленной цели по определению будет указывать 100% угрозы. Питомцы игрока могут быть спровоцированы, чтобы заставить их атаковать вас.
Однако, питомцы в |cffffff78пассивном|r режиме не будут внесены с таблицу угрозы, и провокация на них не подействует. Они будут атаковать только указанные цели, и не будут внесены в таблицу угрозы.
Если питомцу приказано |cffffff78Следовать|r, то значения в таблице угрозы питомца будут аннулированы, а атака прекратится, но, несмотря на это, он может снова приобрести цель в зависимости от того, находится он в режиме Агрессии, или же Обороны.
]=]
L["Invert Bar/Text Colors"] = "Инвертировать цвета полос/текста"
L["Left"] = "Слева"
L["Lock Omen"] = "Зафиксировать Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Фиксирует Omen на месте, не позволяя изменять размер или перетаскивать его."
L["MAGE"] = "Маг"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "Макс. полос"
L["Max number of bars to show"] = "Максимальное число показываемых полос"
L["'My Bar' BG Color"] = "Цвет фона 'Моей полосы'"
L["Name"] = "Имя"
L["None"] = "Отсутствует"
L["*Not in Party*"] = "*Не в группе*"
L["OMEN_DESC"] = "Omen - это легковесный измеритель угрозы, который показывает вам угрозу по отношению к монстрам, с которыми вы вступили в бой. Вы можете изменить его вид, параметры работы, а также сконфигурировать различные профили для каждого из ваших персонажей."
L["Omen Quick Menu"] = "Быстрое меню Omen"
L["OMEN_SLASH_DESC"] = "Эти кнопки выполняют те же функции, что и слеш-команды /omen"
L["OMEN_WARNINGS_DESC"] = "Данный раздел поможет вам настроить вывод сообщений о том, что вы почти перехватили агрессию моба на себя."
L["Open Config"] = "Открыть настройки"
L["Open Omen's configuration panel"] = "Открыть окно настроек Omen"
L["Open the configuration dialog"] = "Открыть окно настройки"
L["Outline"] = "Контур"
L["PALADIN"] = "Паладин"
L["Passed %s%% of %s's threat!"] = "Выработано %s%% от угрозы |3-1(%s)!"
L["PET"] = "Питомец"
L["Pet Bar Color"] = "Цвет полос питомцев"
L["Position"] = "Позиция"
L["PRIEST"] = "Жрец"
L["Print a message to screen when you accumulate too much threat"] = "Выводить сообщение на экран, когда вы вырабатываете слишком много угрозы"
L["Profiles"] = "Профили"
L["> Pull Aggro <"] = "> Срыв аггро <"
L["Pull Aggro Bar Color"] = "Цвет полосы срыва аггро"
L["Right"] = "Справа"
L["Right-click|r to open the options menu"] = "Клик правой кнопкой|r для открытия меню настроек"
L["ROGUE"] = "Разбойник"
L["Scale"] = "Масштаб"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "Установить глубину нахождения полос угрозы во фрейме по отношению к его краям"
L["SHAMAN"] = "Шаман"
L["Short Numbers"] = "Сокращать цифры"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "Отображать полосу со значением угрозы, достигнув которого вы сорвёте аггро."
L["Show bars for these classes"] = "Показывать полосы для этих классов"
L["Show Classes..."] = "Показывать классы..."
L["SHOW_CLASSES_DESC"] = "Показывать полосы угрозы Омена для определённых классов. Относится только к группе/рейду. Исключением является опция 'Не в группе'."
L["Show column headings"] = "Отображать заголовки колонок"
L["Show Headings"] = "Показ заголовков"
L["Show icon"] = "Отображать иконку"
L["Show minimap button"] = "Кнопка у мини-карты"
L["Show Omen"] = "Показать Omen"
L["Show Omen when..."] = "Отображать Omen, когда..."
L["Show Omen when any of the following are true"] = "Показывать Omen, если какое-либо из следующих условий верно"
L["Show Omen when you are alone"] = "Отображать Omen, когда вы один"
L["Show Omen when you are in a 5-man party"] = "Отображать Omen, когда вы находитесь в группе"
L["Show Omen when you are in a raid"] = "Отображать Omen, когда вы находитесь в рейде"
L["Show Omen when you have a pet out"] = "Отображать Omen, когда у вас есть питомец"
L["Show Pull Aggro Bar"] = "Отображать полосу срыва аггро"
L["Show text"] = "Отображать текст"
L["Show the Omen minimap button"] = "Отображать кнопку Omen у мини-карты"
L["Show the Omen Title Bar"] = "Отображать заглавную полосу Omen"
L["Show Threat %"] = "Отображение угрозы в %"
L["Show threat per second values"] = "Отображать значение вырабатываемой в секунду угрозы"
L["Show Threat Values"] = "Отображать значения угрозы"
L["Show Title Bar"] = "Отображать полосу заглавия"
L["Show TPS"] = "Отображать УгрВС"
L["Show When..."] = "Показывать, когда..."
L["Slash Command"] = "Команды"
L["Smoothly animate bar changes"] = "Плавная анимация изменений полос"
L["Sound to play"] = "Проигрываемый звук"
L["Spacing between each bar"] = "Промежутки между полосами"
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "Поменять местами цвета фона и текста."
L["Tank Bar Color"] = "Цвет полосы танка"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "Выполнять дополнительную проверку вашего 'focus' перед проверкой 'target' и 'targettarget' на наличие угрозы для ее отображения."
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "Войти в режим тестирования для более удобной настройки Omen."
L["Test Mode"] = "Режим тестирования"
L["Test warnings"] = "Тестирование предупреждений"
L["Texture to use for the frame's background"] = "Текстура фона фрейма"
L["Texture to use for the frame's border"] = "Текстура краев фрейма"
L["The background color for all threat bars"] = "Цвет фона для всех полос угрозы"
L["The background color for pets"] = "Цвет фона питомцев"
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "Цвет фона для игроков, находящихся под эффектами Уход в тень и Зеркальное изображение (угроза -4 млн.)"
L["The background color for your Pull Aggro bar"] = "Цвет фона полосы срыва аггро"
L["The background color for your tank's threat bar"] = "Цвет фона полосы угрозы вашего танка"
L["The background color for your threat bar"] = "Цвет фона вашей полосы угрозы"
L["The color of the labels"] = "Цвет надписей"
L["The color of the title text"] = "Цвет заглавного текста"
L["The font that the labels will use"] = "Шрифт, используемый для надписей"
L["The font that the title text will use"] = "Шрифт, используемый в заглавии"
L["The outline that the labels will use"] = "Контур шрифта надписей"
L["The outline that the title text will use"] = "Контур заглавного текста"
L["The size used to tile the background texture"] = "Размер узора, наносимого на текстуру фона"
L["The texture that the bar will use"] = "Текстура, используемая для полос"
L["The thickness of the border"] = "Толщина краев"
L["Thick Outline"] = "Толстый контур"
L["This section controls when Omen is automatically shown or hidden."] = "Данный раздел отвечает за автоматическое скрытие или отображение окна Omen."
L["Threat"] = "Угроза"
L["Threat [%]"] = "Угроза [%]"
L["Tile Background"] = "Узорчатый фон"
L["Tile the background texture"] = "Нанесение узора на текстуру фона"
L["Title Bar Background Options"] = "Опции фона заглавной полосы"
L["Title Bar Height"] = "Высота заглавной полосы"
L["Title Bar Settings"] = "Настройки заглавной полосы"
L["Title Text Options"] = "Опции заглавного текста"
L["Toggle Focus"] = "Вкл/откл фокус"
L["Toggle Omen"] = "Показать/Скрыть Omen"
L["TPS"] = "УгрВС"
L["TPS Window"] = "Окно УгрВС"
L["TPS_WINDOW_DESC"] = "Вычисление угрозы в секунду базируется на количестве угрозы, выработанной за последние Х секунд."
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "Скрывать Omen, когда вы находитесь на арене или поле боя."
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "Скрывать Omen, когда вы находитесь в городе или таверне."
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "Скрывать Omen вне боя."
L["<Unknown>"] = "<Неизвестно>"
L["Use a different colored background for the tank's threat bar in Omen"] = "Использовать другую окраску фона полос угрозы танков в Omen"
L["Use a different colored background for your threat bar in Omen"] = "Использовать другую окраску фона для вашей полосы угрозы в Omen"
L["Use Auto Show/Hide"] = "Автоматическое отображение/скрытие"
L["Use !ClassColors"] = "Исп. !ClassColors"
L["Use Class Colors"] = "Использовать цвет класса"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "Использовать аддон !ClassColors для цвета классов и цвета фона полос угрозы"
L["Use Focus Target"] = "Использовать фокус"
L["Use 'My Bar' color"] = "Использовать цвет 'Моей полосы'"
L["Use Same Background"] = "Одинаковый фон"
L["Use standard class colors for the background color of threat bars"] = "Использовать стандартный цвет класса в качестве цвета фона полосы угрозы"
L["Use Tank Bar color"] = "Использовать цвет полосы танка"
L["Use the same background settings for the title bar as the main window's background"] = "Использовать для заглавной полосы такие же настройки фона, что и для основного окна"
L["WARLOCK"] = "Чернокнижник"
L["Warning Settings"] = "Настройки предупреждений"
L["Warning Threshold %"] = "Порог предупреждения в %"
L["Warrior"] = "Воин"
L["WARRIOR"] = "Воин"
L["WARRIOR_FAQ"] = [=[Следующие данные взяты с |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r 2 Окт 2008 (автор - Satrina). Значения для 80 уровня.
|cffffd200Модификатор|r
Боевая стойка ____________ x 80
Стойка берсерка ___________x 80
Тактическое превосходство _x 121/142/163
Оборонительная стойка _____x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
Если Вы все же хотите использовать метод, когда 1 единица урона = 1 единице угрозы, модификатор стоек - 0.8 и 2.0735.
|cffffd200Значения угрозы (stance modifiers apply unless otherwise noted):|r
Боевой крик __________ 78 (split)
Рассекающий удар _____ урон + 225 (split)
Командирский крик ____ 80 (split)
Оглушающий удар ______ только урон
Ранящий щит __________ только урон
Деморализующий крик __ 63 (split)
Сокрушение ___________ урон + 5% от СА *** Нужно перепроверить для 8982 **
Уклон/Парир/Блок______ 1 (только в оборонительной стойке с улучшенной оборонительной стойкой)
Удар героя ___________ урон + 259
Героический бросок ____1.50 x урона
Получение Ярости______ 5 (не модифицируется стойкой)
Кровопускание_________ только урон
Реванш ______________ урон + 121
Удар щитом ___________ 36
Мощный удар щитом _____урон + 770
Ударная волна _________только урон
Сокрушение ____________урон + 140
Отражение заклинания __только урон (только для заклинаний, направленных на вас)
Общественное аггро ___ 0
Раскол брони _________ 345 + 5%СА
Удар грома ___________ 1.85 x урона
Бдительность __________10% от вырабатываемой угрозы цели (не модифицируется стойкой)
Вы не вырабатываете угрозы при отражении заклинаний, направленных на союзников, с помощью Улучшенного отражения заклинаний. Если вы отражаете заклинание, направленное на союзника, ваш союзник вырабатывает угрозу за нанесенный отраженным заклинанием урон.]=]
L["You are alone"] = "Вы один"
L["You are in a battleground"] = "Вы на поле боя"
L["You are in a party"] = "Вы в группе"
L["You are in a raid"] = "Вы в рейде"
L["You are not in combat"] = "Вы не в бою"
L["You are resting"] = "Вы отдыхаете"
L["You have a pet"] = "У вас есть питомец"
+333 -10
View File
@@ -1,10 +1,333 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- zhCN localization by Ananhaid.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "zhCN")
if not L then return end
--@localization(locale="zhCN", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- zhCN localization by Ananhaid.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "zhCN")
if not L then return end
L["A collection of help pages"] = "收集的帮助页"
L["Alpha"] = "透明度"
L["Always Show Self"] = "总是显示自己"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "总是显示你的 Omen 威胁计量条(忽略职业过滤设置),如需要显示你的计量条位于最后一排。"
L["Animate Bars"] = "动态计量条"
L["Attach to minimap"] = "依附到小地图"
L["Autocollapse"] = "自动收起"
L["Autocollapse Options"] = "自动收起选项"
L["AUTO_SHOW/HIDE_NOTE"] = "注意:如果您手动切换 Omen 显示或隐藏,将忽略自动显示/隐藏设置、加入或退出队伍或团队和更改任何自动显示/隐藏设置,切换区域之前它仍将显示或隐藏。"
L["Background Color"] = "背景颜色"
L["Background Options"] = "背景选项"
L["Background Texture"] = "背景材质"
L["Background Tile Size"] = "标题背景尺寸"
L["Bar BG Color"] = "计量条背景颜色"
L["Bar Height"] = "计量条高度"
L["Bar Inset"] = "嵌入计量条"
L["Bar Label Options"] = "计量条标签选项"
L["Bar Settings"] = "计量条设置"
L["Bar Spacing"] = "计量条间距"
L["Bar Texture"] = "计量条材质"
L["Border Color"] = "边框颜色"
L["Border Texture"] = "边框材质"
L["Border Thickness"] = "边框厚度"
L["Causes Omen to play a chosen sound effect"] = "成因时 Omen 播放选择的音效"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "成因时整个游戏屏幕震动。此选项只有在不启用姓名栏时才可用。"
L["Causes the entire screen to flash red momentarily"] = "成因时整个屏幕闪动红色"
L["Center"] = "居中"
L["Center Omen"] = "Omen 居中"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000错误:|r 如果您在登录后启动过一次姓名版,Omen 将无法使用震动警报功能。"
L["Clamp To Screen"] = "屏幕锁定"
L["Click|r to toggle the Omen window"] = "点击|r开/关 Omen 窗口"
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "收起以显示最小数量的计量条"
L["Configure"] = "配置"
L["Configure bar settings."] = "配置计量条设置。"
L["Configure title bar settings."] = "配置标题栏设置"
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "控制 Omen 主要窗口的框架阶层。默认:MEDIUM(中)"
L["Controls the scaling of the main Omen window."] = "控制 Omen 主窗口的尺寸。"
L["Controls the transparency of the main Omen window."] = "控制 Omen 主窗口的透明度。"
L["Controls whether the main Omen window can be dragged offscreen"] = "控制 Omen 主要窗口是否可以被拖动到屏幕外。"
L["Control the font size of the labels"] = "标签字体大小"
L["Control the font size of the title text"] = "标题文本字体大小"
L["DEATHKNIGHT"] = "死亡骑士"
L["Disable while tanking"] = "当为 Tank 时关闭警报"
L["DISABLE_WHILE_TANKING_DESC"] = "如果在防御姿态、熊形态、正义之怒与冰霜系时、不显示警报。"
L["Display large numbers in Ks"] = "大数字时用千位(K)显示"
L["DRUID"] = "德鲁伊"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "开启屏幕闪动"
L["Enable Screen Shake"] = "开启屏幕震动"
L["Enable Sound"] = "开启音效"
L["Enable Warning Message"] = "开启警报消息"
L["Fade/MI Bar Color"] = "渐隐/镜像计量条颜色"
L["FAQ Part 1"] = "FAQ 第1部分"
L["FAQ Part 2"] = "FAQ 第2部分"
L["Font"] = "字体"
L["Font Color"] = "字体颜色"
L["Font Outline"] = "字体轮廓"
L["Font Size"] = "字体大小"
L["Frame's background color"] = "框体背景颜色"
L["Frame's border color"] = "框体边框颜色"
L["Frame Strata"] = "框架阶层"
L["Frequently Asked Questions"] = "常见问题"
L["FuBar Options"] = "FuBar 选项"
L["GENERAL_FAQ"] = [=[
|cffffd200Omen3 与 Omen2 的区别|r
Omen3 依据暴雪所提供的仇恨接口,与 Omen2 不一样,Omen3 不会去预测或者计算仇恨,仇恨值是通过接口直接向服务器端获取。
Omen2 使用 Threat-2.0 库,这个库是根据检测的战斗记录、法术、增益与减益、姿态和装备来计算不同的仇恨值。仇恨的计算是根据现有的资料与检测所得到的数据计算的。很多技能是假设值,无法验证(如击退、我们假设击退仇恨降低50%)。
Threat 2.0库也包含了其他人都用这个库的时候同步整个团队的威胁值,这些威胁数据用来提供给整个团队以供参考。
从3.0.2补丁开始 Omen 将不再做这些动作,Threat 库不再需要。Omen3 所使用暴雪内建威胁监视器,并从中获取威胁资料,这也造成 Omen 不再需要同步资料、检测战斗记录与猜测数据。效果因减少资料的传送而提升,包括 CPU 与内存的使用量都会减少,针对特殊首领的威胁变化事件也不再需要。
更进一步说受益包括一些 NPC 对怪物的威胁,比如太阳之井高地人类形态的卡雷苟斯的威胁。但是也有一些不利的地方,威胁数据更新也变得慢了,团队中如果没有人的目标是那个 NPC 的话,他的威胁也无法得到,而你没有直接参与的战斗你也无法获得威胁(如你没有造成任何伤害,或者制造任何威胁你将无法得到威胁值,就算你让你的宠物上去攻击而你没有攻击也一样不能得到威胁值)。
|cffffd200我如何去除中间2条灰色垂直线?|r
锁定 Omen。锁定 Omen 将防止它被移动或调整大小,以及防止栏被调整。如果你没有注意到它,调整两条灰色垂直线。
|cffffd200如何将 Omen3 的外观改成与 Omen2 类似?|r
改变背景材质与边框材质为 Blizzard Tooltip,将背景颜色改成黑色(通过拖动亮度条调节底部颜色),边框颜色改为蓝色。
|cffffd200为什么就算我再战斗中也看不到任何威胁值?|r
除非你对怪有作出任何伤害或者造成任何威胁,否则暴雪威胁接口不会给出任何威胁值,我们猜测这可能是暴雪为了减少网络资料的传送。
|cffffd200有没有办法解决暴雪的这个的限制?攻击之前无法看到我的宠物的威胁。|r
我们没有办法在短期内解决这个限制(正如 Omen2 没有一样)。
Omen3 的目标是提供准确的威胁数据,我们不再打算推测你的数据并降低你的 FPS。你需信任你的宠物/Tank,或者攻击之前等待2秒并用低伤害法术(如冰枪)攻击,这样可以让你可以得到初步的威胁读数。
]=]
L["GENERAL_FAQ2"] = [=[
|cffffd200我们能让 AoE 模块回来吗?|r
同样,这是不是真的有可能不猜测威胁值。暴雪的威胁接口仅限我们查询某人的威胁数据于团队目标。这意味着假如20个怪中只有6个被团队选定,那么就没有办法获得其他14个怪的威胁数据。
这也是极其复杂的猜测治疗和增益效果(得到威胁依靠你在与怪战斗)因为怪处于控制效果(变形术、放逐、闷棍)并没有他们的仇恨列表并且插件不能准确的告知正在与多少个怪战斗。Omen2 猜测的几乎总是错误的。
|cffffd200鼠标悬停单位显示了威胁百分比与 Omen3 的仇恨百分比报告并不一致,为什么?|r
暴雪的威胁比例调整为0%至100%,这样你总是在100%是获得仇恨。Omen 报告的没有调整过,获得仇恨百分比为110%,或混战为130%。
普遍认为,怪的主要目标被称为 Tank 并被定义为获得100%的威胁。
|cffffd200Omen3 有同步资料或者分析战斗资料么?|r
Omen3 不需要同步资料或者分析战斗资料,现阶段没有任何必要去这样做。
|cffffd200威胁资料更新太慢……|r
Omen3 威胁值更新速度与暴雪提供威胁数据给我们的速度是一样的。
事实上,暴雪每秒更新它们一次,这个速度大大超过了 Omen2 的同步频率。在 Omen2,你只是每3秒(Tank 每1.5秒)交换一次威胁数据。
|cffffd200我要去哪里反馈 Bug 或者提出建议?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200谁制作了 Omen3|r
Xinhuan (Blackrock US Alliance) 美服-黑石山-联盟:Xinhuan。
|cffffd200是否接受 Paypal(贝宝)捐助?|r
是的,发送到『xinhuan AT gmail DOT com』。
]=]
L["General Settings"] = "综合设置"
L["Grow bars upwards"] = "计量条向上生长"
L["Heading background color"] = "主标题的背景颜色"
L["Heading BG Color"] = "主标题的背景颜色"
L["Height of each bar"] = "每个计量条的高度"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "标题栏高度。最小厚度为背景边框厚度的一倍。"
L["Help File"] = "帮助文件"
L["Hide minimap/FuBar icon"] = "隐藏小地图/FuBar 小图标"
L["Hide Omen"] = "隐藏 Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "当没有计量条时收起隐藏 Omen"
L["Hide Omen on 0 bars"] = "当没有计量条时隐藏 Omen"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "但选定其他项时 Omen 将被隐藏(比以上项更具优先级)。"
L["HUNTER"] = "猎人"
L["Ignore Player Pets"] = "忽略玩家宠物"
L["IGNORE_PLAYER_PETS_DESC"] = [=[
让 Omen 忽略敌对玩家宠物以确定显示哪些单位的威胁。
玩家宠物|cffffff78攻击|r或者|cffffff78防御|r状态保持威胁与正常的怪物相同,正被攻击目标具有最高的威胁。如果宠物指定攻击一个具体目标,宠物仍然保持在威胁列表,但保持在指定的目标定义100%威胁之上。可以玩家宠物嘲讽以攻击你。
然而,玩家宠物在|cffffff78被动|r模式并没有威胁列表,嘲讽依然不起作用。它们只攻击指定的目标和指令时没有仇恨列表。
当玩家宠物处于|cffffff78跟随|r状态时,宠物的威胁列表被消除并立刻停止攻击,虽然它可能会立即重新指定目标位于攻击/防御模式。
]=]
L["Invert Bar/Text Colors"] = "互换计量条/文本颜色"
L["Left"] = "左边"
L["Lock Omen"] = "锁定 Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "锁定 Omen,使其无法移动或拉伸。"
L["MAGE"] = "法师"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "计量条的显示数量"
L["Max number of bars to show"] = "计量条最大显示数量"
L["'My Bar' BG Color"] = "“My Bar”背景颜色"
L["Name"] = "名字"
L["None"] = ""
L["*Not in Party*"] = "*不在队伍中*"
L["OMEN_DESC"] = "Omen 是一个占用少量系统资源监控威胁的 UI,可以显示你和同伴参与战斗中怪物的威胁列表。你可以改变 Omen 的外观,并且根据不同的角色储存不同的设置。"
L["Omen Quick Menu"] = "Omen 快捷菜单"
L["OMEN_SLASH_DESC"] = "这些按钮与斜杠命令有相同的效果(/omen)"
L["OMEN_WARNINGS_DESC"] = "这里可以调整 Omen 何时用何种方式给你提出仇恨警报。"
L["Open Config"] = "打开配置"
L["Open Omen's configuration panel"] = "打开 Omen 配置面板"
L["Open the configuration dialog"] = "打开 Omen 配置窗口"
L["Outline"] = "轮廓"
L["PALADIN"] = "圣骑士"
L["Passed %s%% of %s's threat!"] = "已超过>%2$s<的%1$2.0f%%威胁!"
L["PET"] = "宠物"
L["Pet Bar Color"] = "宠物计量条颜色"
L["Position"] = "位置"
L["PRIEST"] = "牧师"
L["Print a message to screen when you accumulate too much threat"] = "当你仇恨过高时在屏幕上显示警报消息"
L["Profiles"] = "档案"
L["> Pull Aggro <"] = ">获得仇恨<"
L["Pull Aggro Bar Color"] = "获得仇恨计量条颜色"
L["Right"] = "右边"
L["Right-click|r to open the options menu"] = "右键|r打开选项菜单"
L["ROGUE"] = "潜行者"
L["Scale"] = "缩放"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "威胁计量条显示的内框与外框之间距离"
L["SHAMAN"] = "萨满祭司"
L["Short Numbers"] = "简化数字"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "显示一个数值威胁计量条,以帮助获得仇恨。"
L["Show bars for these classes"] = "显示的职业条"
L["Show Classes..."] = "显示职业"
L["SHOW_CLASSES_DESC"] = "Omen 将显示以下职业的威胁。除非你点选“不在队伍中”的选项,否则 Omen 将只显示你队伍中的玩家。"
L["Show column headings"] = "显示主标题栏"
L["Show Headings"] = "显示标题"
L["Show icon"] = "显示小图标"
L["Show minimap button"] = "显示小地图图标"
L["Show Omen"] = "显示 Omen"
L["Show Omen when..."] = "当何时显示 Omen"
L["Show Omen when any of the following are true"] = "当符合以下条件时 Omen 会被显示"
L["Show Omen when you are alone"] = "当你没有队伍时显示 Omen"
L["Show Omen when you are in a 5-man party"] = "当你在5人队伍中显示 Omen"
L["Show Omen when you are in a raid"] = "当你在团队中显示 Omen"
L["Show Omen when you have a pet out"] = "当你的宠物存在时显示 Omen"
L["Show Pull Aggro Bar"] = "显示获得仇恨计量条"
L["Show text"] = "显示文字"
L["Show the Omen minimap button"] = "显示 Omen 小地图图标"
L["Show the Omen Title Bar"] = "显示 Omen 标题栏"
L["Show Threat %"] = "显示威胁值%"
L["Show threat per second values"] = "显示每秒威胁值"
L["Show Threat Values"] = "显示威胁值"
L["Show Title Bar"] = "显示标题栏"
L["Show TPS"] = "显示 TPS"
L["Show When..."] = "当何时显示"
L["Slash Command"] = "斜杠命令"
L["Smoothly animate bar changes"] = "平滑动态计量条"
L["Sound to play"] = "播放音效"
L["Spacing between each bar"] = "计量条之间的距离"
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "将计量条背景颜色与文本颜色进行互换。"
L["Tank Bar Color"] = "Tank 计量条颜色"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "让 Omen 额外检查您的“焦点”和“焦点目标”位于“目标”和“目标的目标”之前的顺序显示威胁。"
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "让 Omen 进入测试模式,你可以更容易的配置 Omen 显示。"
L["Test Mode"] = "测试模式"
L["Test warnings"] = "测试警报"
L["Texture to use for the frame's background"] = "框体背景材质"
L["Texture to use for the frame's border"] = "框体边框材质"
L["The background color for all threat bars"] = "所有威胁计量条背景颜色"
L["The background color for pets"] = "宠物背景颜色"
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "受到渐隐或镜像效果影响的玩家背景颜色(他们将减少4百万威胁)"
L["The background color for your Pull Aggro bar"] = "获得仇恨计量条背景颜色"
L["The background color for your tank's threat bar"] = "Tank 威胁计量条背景颜色"
L["The background color for your threat bar"] = "威胁计量条的背景颜色"
L["The color of the labels"] = "标签颜色"
L["The color of the title text"] = "标题字体颜色"
L["The font that the labels will use"] = "标签字体"
L["The font that the title text will use"] = "标题文本字体"
L["The outline that the labels will use"] = "标签轮廓"
L["The outline that the title text will use"] = "标题文本字体轮廓"
L["The size used to tile the background texture"] = "标题背景材质尺寸"
L["The texture that the bar will use"] = "计量条材质"
L["The thickness of the border"] = "边框厚度"
L["Thick Outline"] = "加倍轮廓"
L["This section controls when Omen is automatically shown or hidden."] = "这些控制 Omen 何时自动显示或隐藏。"
L["Threat"] = "威胁"
L["Threat [%]"] = "威胁[%]"
L["Tile Background"] = "标题背景"
L["Tile the background texture"] = "标题背景材质"
L["Title Bar Background Options"] = "标题栏背景选项"
L["Title Bar Height"] = "标题栏高度"
L["Title Bar Settings"] = "标题栏设置"
L["Title Text Options"] = "标题文本选项"
L["Toggle Focus"] = "开/关焦点"
L["Toggle Omen"] = "开/关 Omen"
L["TPS"] = "TPS"
L["TPS Window"] = "TPS 窗口"
L["TPS_WINDOW_DESC"] = "每秒威胁值的计算是根据最后X秒窗口内的变化而决定的。"
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "当你位于战场或竞技场时,启用此项会使 Omen 隐藏。"
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "当你位于城市或者旅店时,启用此项会使 Omen 隐藏。"
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "如选择此项,离开战斗后 Omen 会被隐藏。"
L["<Unknown>"] = "<未知的>"
L["Use a different colored background for the tank's threat bar in Omen"] = "为 Omen Tank 威胁计量条使用不同背景颜色。"
L["Use a different colored background for your threat bar in Omen"] = "在 Omen 中为威胁计量条使用不同的背景颜色"
L["Use Auto Show/Hide"] = "使用自动显示/隐藏"
L["Use !ClassColors"] = "使用 !ClassColors"
L["Use Class Colors"] = "使用职业颜色"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "使用 !ClassColors 职业颜色为威胁条背景颜色。"
L["Use Focus Target"] = "使用焦点目标"
L["Use 'My Bar' color"] = "使用“My Bar”颜色"
L["Use Same Background"] = "使用相同背景"
L["Use standard class colors for the background color of threat bars"] = "使用标准职业颜色威胁计量条背景颜色"
L["Use Tank Bar color"] = "使用 Tank 计量条颜色"
L["Use the same background settings for the title bar as the main window's background"] = "使用相同背景设置为主窗口标题栏背景"
L["WARLOCK"] = "术士"
L["Warning Settings"] = "警报设置"
L["Warning Threshold %"] = "警告阈值(百分比)"
L["Warrior"] = "战士"
L["WARRIOR"] = "战士"
L["WARRIOR_FAQ"] = [=[以下数据来自|cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r2008年10月2号(Satrina 的功劳)。等级80采集的数据。
|cffffd200状态|r
战斗姿态 ________ x 80
狂暴姿态 _____ x 80
战术掌握 _____ x 121/142/163
防御姿态 _____ x 207.35
请注意,在我们原来估计的威胁(使用魔兽世界2.0),我们把1伤害等同1威胁,并因姿态和挑衅乘以1.495。我们看到暴雪罪的做法未乘以小数点后面的数字,所以在2.x中,将已经x149(或者x149.5);这是x207(或者207.3)在3.0版本。我想这是允许的传输整数值不是小数值在互联网上的效率。看来,威胁值乘以207.35在服务器上,然后四舍五入。
如果您仍希望使用1伤害=1威胁的方法,姿态为是0.8和2.0735,等等。
|cffffd200威胁值(姿态适用,除非另有说明):|r
战斗怒吼 _________ 78 (split)
顺劈斩 _______________ damage + 225 (split)
命令怒吼 _____ 80 (split)
震荡猛击 ______ damage only
伤害反射护盾 ________ damage only
挫志怒吼 ___ 63 (split)
毁灭打击 ____________ damage + 5% of AP *** Needs re-checking for 8982 **
躲闪/招架/格挡_____ 1 (in defensive stance with Improved Defensive Stance only)
英勇打击 ________ damage + 259
英勇投掷 _________ 1.50 x damage
怒气获得 ____________ 5 (stance modifier is not applied)
撕裂 _________________ damage only
复仇 ______________ damage + 121
盾击 __________ 36
盾牌猛击 __________ damage + 770
震荡波 ____________ damage only
猛击 _________________ damage + 140
法术反射 ________ damage only (only for spells aimed at you)
社会仇恨 _________ 0
破甲攻击 ________ 345 + 5%AP
雷霆一击 _________ 1.85 x damage
警戒 ____________ 10% of target's generated threat (stance modifier is not applied)
如果你通过加强反弹魔法天赋帮助队友反弹魔法,你不会获得任何仇恨值,相对如果你通过此天赋帮助队友反弹魔法,这个仇恨值将计算在队友身上。
]=]
L["You are alone"] = "无队伍"
L["You are in a battleground"] = "在战场"
L["You are in a party"] = "有队伍"
L["You are in a raid"] = "有团队"
L["You are not in combat"] = "你不在战斗"
L["You are resting"] = "有空闲"
L["You have a pet"] = "有宠物"
+330 -10
View File
@@ -1,10 +1,330 @@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- zhTW localization
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "zhTW")
if not L then return end
--@localization(locale="zhTW", format="lua_additive_table", table-name="L", handle-unlocalized="comment")@
-- THIS CONTENTS OF THIS FILE IS AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WoWAce to update this
-- at http://www.wowace.com/projects/omen-threat-meter/localization/
-- zhTW localization
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "zhTW")
if not L then return end
L["A collection of help pages"] = "幫助頁匯集"
L["Alpha"] = "透明度"
L["Always Show Self"] = "總是顯示自己"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "總是顯示你的 Omen 威脅棒條(忽略職業過濾設定),如需要顯示你的棒條位於最後一排."
L["Animate Bars"] = "動態棒條"
L["Attach to minimap"] = "依附到小地圖"
L["Autocollapse"] = "自動收起"
L["Autocollapse Options"] = "自動收起選項"
L["AUTO_SHOW/HIDE_NOTE"] = "注意:如果您手動切換 Omen 顯示或隱藏,將忽略自動顯示/隱藏設定,加入或退出隊伍或團隊和更改任何自動顯示/隱藏設定,切換區域之前它仍將顯示或隱藏."
L["Background Color"] = "背景顏色"
L["Background Options"] = "背景選項"
L["Background Texture"] = "背景材質"
L["Background Tile Size"] = "標題背景尺寸"
L["Bar BG Color"] = "棒條背景顏色"
L["Bar Height"] = "棒條高度"
L["Bar Inset"] = "嵌入棒條"
L["Bar Label Options"] = "棒條標籤選項"
L["Bar Settings"] = "棒條設定"
L["Bar Spacing"] = "棒條間距"
L["Bar Texture"] = "棒條材質"
L["Border Color"] = "邊框顏色"
L["Border Texture"] = "邊框材質"
L["Border Thickness"] = "邊框厚度"
L["Causes Omen to play a chosen sound effect"] = "令 Omen 播放所選擇的音效"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "令整個遊戲螢幕震動.此選項只有在不啟用名牌時才可用."
L["Causes the entire screen to flash red momentarily"] = "令整個螢幕閃動紅色"
L["Center"] = "中置"
L["Center Omen"] = "中置Omen"
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000錯誤:|r 如果您在登錄後啟動過一次名牌,Omen 將無法使用震動警報功能."
L["Clamp To Screen"] = "螢幕鎖定"
L["Click|r to toggle the Omen window"] = "點擊|r開/關 Omen 視窗"
-- L["Click Through"] = "Click Through"
L["Collapse to show a minimum number of bars"] = "收起以顯示最小數量的棒條"
L["Configure"] = "設定"
L["Configure bar settings."] = "配置棒條設定."
L["Configure title bar settings."] = "配置標題欄設定"
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "控制 Omen 主要視窗的框架階層。預設:MEDIUM(中)"
L["Controls the scaling of the main Omen window."] = "控制 Omen 主視窗的尺寸."
L["Controls the transparency of the main Omen window."] = "控制 Omen 主視窗的透明度."
L["Controls whether the main Omen window can be dragged offscreen"] = "控制 Omen 主要視窗是否可以被拖動到螢幕外."
L["Control the font size of the labels"] = "標籤字體大小"
L["Control the font size of the title text"] = "標題文字字體大小"
L["DEATHKNIGHT"] = "死亡騎士"
L["Disable while tanking"] = "當為坦克時關閉警報"
L["DISABLE_WHILE_TANKING_DESC"] = "如果在防禦姿態,熊形態,正義之怒與冰霜系時,不顯示警報."
L["Display large numbers in Ks"] = "大數字時用千位(K)顯示"
L["DRUID"] = "德魯伊"
L["HERO"] = "Hero"
L["Enable Screen Flash"] = "開啟螢幕閃動"
L["Enable Screen Shake"] = "開啟螢幕震動"
L["Enable Sound"] = "開啟音效"
L["Enable Warning Message"] = "開啟警報消息"
L["Fade/MI Bar Color"] = "漸隱/鏡像的顏色"
L["FAQ Part 1"] = "FAQ 第1部分"
L["FAQ Part 2"] = "FAQ 第2部分"
L["Font"] = "字體"
L["Font Color"] = "字體顏色"
L["Font Outline"] = "字體輪廓"
L["Font Size"] = "字體大小"
L["Frame's background color"] = "框體背景顏色"
L["Frame's border color"] = "框體邊框顏色"
L["Frame Strata"] = "框架階層"
L["Frequently Asked Questions"] = "常見問題"
L["FuBar Options"] = "FuBar 選項"
L["GENERAL_FAQ"] = [=[|cffffd200Omen3 與 Omen2 的區別|r
Omen3 使用 Blizzard 所提供的仇恨應用程式界面,與 Omen2 不一樣,Omen3 不會去預測或者計算仇恨,仇恨值是通過應用程式界面直接向伺服器端獲取.
Omen2 使用 Threat-2.0 數據庫,這個數據庫是根據檢測的戰鬥記錄,法術,增益與減益,姿態和裝備來計算不同的仇恨值.仇恨的計算是根據現有的資料與檢測所得到的數據計算的.很多技能是假設值,無法驗證(如擊退,我們假設擊退仇恨降低50%).
Threat 2.0數據庫也包含了其他人都用這個數據庫的時候同步整個團隊的威脅值,這些威脅數據用來提供給整個團隊以供參考.
從 Patch 3.0.2 開始 Omen 將不再做這些動作,Threat 資料庫不再需要.Omen3 所使用 Blizzard 內建威脅監視器,並從中獲取威脅資料,這也造成 Omen 不再需要同步資料,檢測戰鬥記錄與猜測數據.效果因減少資料的傳送而提升,包括 CPU 與內存的使用量都會減少,針對特殊首領的威脅變化事件也不再需要.
更進一步說受益包括一些 NPC 對怪物的威脅,比如太陽之井高地人類形態的卡雷苟斯的威脅.但是也有一些不利的地方,威脅數據更新也變得慢了,團隊中如果沒有人的目標是那個 NPC 的話,他的威脅也無法得到,而你沒有直接參與的戰鬥你也無法獲得威脅(如你沒有造成任何傷害,或者製造任何威脅你將無法得到威脅值,就算你讓你的寵物上去攻擊而你沒有攻擊也一樣不能得到威脅值).
|cffffd200我如何去除中間2條灰色垂直線?|r
鎖定 Omen.鎖定 Omen 將防止它被移動或調整大小,以及防止欄被調整.如果你沒有注意到,那兩條灰色垂直線是用來調整欄的大小.
|cffffd200如何將 Omen3 的外觀改成與 Omen2 類似?|r
改變背景材質與邊框材質為 Blizzard Tooltip,將背景顏色改成黑色(通過拖動亮度條調節底部顏色),邊框顏色改為藍色.
|cffffd200為什麼就算我再戰鬥中也看不到任何威脅值?|r
除非你對怪物有作出任何傷害或者造成任何威脅,否則 Blizzard 仇恨應用程式界面不會給出任何威脅值,我們估計這可能是 Blizzard 為了減少網絡資料的傳送.
|cffffd200有沒有辦法解決 Blizzard 的這個的限制?攻擊之前無法看到我的寵物的威脅.|r
我們沒有辦法在短期內解決這個限制(正如 Omen2 沒有一樣).
Omen3 的目標是提供準確的威脅數據,我們不再打算推測你的數據並降低你的 FPS.你需信任你的寵物/坦克,或者攻擊之前等待2秒並用低傷害法術(如冰槍)攻擊,這樣可以讓你可以得到初步的威脅讀數.
]=]
L["GENERAL_FAQ2"] = [=[|cffffd200我們能讓 AoE 模組回來嗎?|r
同樣,如不使用猜測威脅值的方式是不可能做得到的. Blizzard 的仇恨應用程式界面僅限我們查詢團隊目標中某人的威脅數據.這意味著假如20個怪物中只有6個被團隊選定,那麼就沒有辦法獲得其他14個怪物的威脅數據.
這也是極其複雜的猜測治療和增益效果(威脅值是跟據你在與怪物戰鬥的數量來攤分)因為怪物處於控制效果(變形術,放逐,悶棍)並沒有他們的仇恨列表並且插件不能準確的告知正在與多少個怪物戰鬥,Omen2 猜測的幾乎總是錯誤的.
|cffffd200鼠標懸停單位顯示了威脅百分比與 Omen3 的仇恨百分比報告並不一致,為什麼?|r
Blizzard 的威脅比例調整為0%至100%,這樣你總是在100%是獲得仇恨.Omen 報告的沒有調整過,近站系獲得仇恨百分比為110%,遠程或其他的則為130%.
普遍認為,怪物的主要目標被稱為坦克並被定義為獲得100%的威脅.
|cffffd200Omen3 有同步資料或者分析戰鬥資料嘛?|r
Omen3 不需要同步資料或者分析戰鬥資料,現階段沒有任何必要去這樣做.
|cffffd200威脅資料更新太慢……|r
Omen3 威脅值更新速度與 Blizzard 提供威脅數據給我們的速度是一樣的.
事實上, Blizzard 每秒更新它們一次,這個速度大大超過了 Omen2 的同步頻率.在 Omen2,你只是每3秒(坦克每1.5秒)交換一次威脅數據.
|cffffd200我要去哪裡回報 Bug 或者提出建議?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200誰製作了 Omen3?|r
Xinhuan (Blackrock US Alliance) 美服-黑石山-聯盟:Xinhuan.
|cffffd200是否接受 Paypal(貝寶)捐助?|r
是的,發送到xinhuan@gmail.com.
]=]
L["General Settings"] = "綜合配置"
L["Grow bars upwards"] = "棒條向上增加"
L["Heading background color"] = "主標題的背景顏色"
L["Heading BG Color"] = "主標題的背景顏色"
L["Height of each bar"] = "每個棒條的高度"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "標題欄高度. 最小厚度為背景邊框厚度的一倍."
L["Help File"] = "幫助文件"
L["Hide minimap/FuBar icon"] = "隱藏小地圖/Fubar 小圖標"
L["Hide Omen"] = "隱藏 Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "當沒有棒條時收起並隱藏 Omen"
L["Hide Omen on 0 bars"] = "當沒有棒條時隱藏 Omen"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "但是,選定以下項目時 Omen 將被隱藏(比以上項更具優先級)。"
L["HUNTER"] = "獵人"
L["Ignore Player Pets"] = "忽略玩家寵物"
L["IGNORE_PLAYER_PETS_DESC"] = [=[讓 Omen 忽略敵對玩家寵物以確定顯示哪些單位的威脅.
玩家寵物|cffffff78攻擊|r或者|cffffff78防禦|r狀態保持威脅與正常的怪物相同,正被攻擊目標具有最高的威脅.如果寵物指定攻擊一個具體目標,寵物仍然保持在威脅列表,但保持在指定的目標定義100%威脅之上.玩家寵物可以被嘲諷以攻擊你.
然而,玩家寵物在|cffffff78被動|r模式並沒有威脅列表,嘲諷依然不起作用.它們只攻擊玩家所指定的目標且沒有仇恨列表.
當玩家寵物處於|cffffff78跟隨|r狀態時,寵物的威脅列表被消除並立刻停止攻擊,雖然它可能會立即重新指定目標位於攻擊/防禦模式.
]=]
L["Invert Bar/Text Colors"] = "互換棒條/文本顏色"
L["Left"] = "左邊"
L["Lock Omen"] = "鎖定 Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "鎖定 Omen,使其無法移動或調整大小。"
L["MAGE"] = "法師"
-- L["Makes the Omen window non-interactive"] = "Makes the Omen window non-interactive"
L["Max bars to show"] = "棒條的顯示數量"
L["Max number of bars to show"] = "棒條最大顯示數量"
L["'My Bar' BG Color"] = "「My Bar」背景顏色"
L["Name"] = "名字"
L["None"] = ""
L["*Not in Party*"] = "*不在隊伍中*"
L["OMEN_DESC"] = "Omen 是一個佔用少量系統資源監控威脅的 UI,可以顯示你和同伴參與戰鬥中怪物的威脅列表.你可以改變 Omen 的外觀,並且根據不同的角色儲存不同的設定."
L["Omen Quick Menu"] = "Omen 快捷選單"
L["OMEN_SLASH_DESC"] = "這些按鈕與斜槓命令有相同的效果(/omen)"
L["OMEN_WARNINGS_DESC"] = "這裡可以調整 Omen 在何時用何種方式給你提出仇恨警報."
L["Open Config"] = "打開配置"
L["Open Omen's configuration panel"] = "打開 Omen 配置面板"
L["Open the configuration dialog"] = "打開 Omen 配置視窗"
L["Outline"] = "輪廓"
L["PALADIN"] = "聖騎士"
L["Passed %s%% of %s's threat!"] = "已超過>%2$s<的%1$2.0f%%威脅!"
L["PET"] = "寵物"
L["Pet Bar Color"] = "寵物棒條顏色"
L["Position"] = "位置"
L["PRIEST"] = "牧師"
L["Print a message to screen when you accumulate too much threat"] = "當你仇恨過高時在螢幕上顯示警報消息"
L["Profiles"] = "配置檔"
L["> Pull Aggro <"] = ">獲得仇恨<"
L["Pull Aggro Bar Color"] = "獲得仇恨棒條顏色"
L["Right"] = "右邊"
L["Right-click|r to open the options menu"] = "右鍵|r打開選項選單"
L["ROGUE"] = "盜賊"
L["Scale"] = "縮放"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "威脅棒條顯示的內框與外框之間距離"
L["SHAMAN"] = "薩滿"
L["Short Numbers"] = "簡化數字"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "顯示獲得仇恨所需威脅數值的棒條."
L["Show bars for these classes"] = "顯示的職業條"
L["Show Classes..."] = "顯示職業"
L["SHOW_CLASSES_DESC"] = "Omen 將顯示以下職業的威脅.除非你點選「不在隊伍中」的選項,否則 Omen 將只顯示你隊伍中的玩家."
L["Show column headings"] = "顯示主標題欄"
L["Show Headings"] = "顯示標題"
L["Show icon"] = "顯示小圖標"
L["Show minimap button"] = "顯示小地圖按鈕"
L["Show Omen"] = "顯示 Omen"
L["Show Omen when..."] = "當何時顯示 Omen"
L["Show Omen when any of the following are true"] = "當符合以下條件時 Omen 會被顯示"
L["Show Omen when you are alone"] = "當你沒有隊伍時顯示 Omen"
L["Show Omen when you are in a 5-man party"] = "當你在5人隊伍中顯示 Omen"
L["Show Omen when you are in a raid"] = "當你在團隊中顯示 Omen"
L["Show Omen when you have a pet out"] = "當你的寵物存在時顯示 Omen"
L["Show Pull Aggro Bar"] = "顯示獲得仇恨棒條"
L["Show text"] = "顯示文字"
L["Show the Omen minimap button"] = "顯示 Omen 小地圖按鈕"
L["Show the Omen Title Bar"] = "顯示 Omen 標題欄"
L["Show Threat %"] = "顯示威脅值%"
L["Show threat per second values"] = "顯示每秒威脅值"
L["Show Threat Values"] = "顯示威脅值"
L["Show Title Bar"] = "顯示標題欄"
L["Show TPS"] = "顯示 TPS"
L["Show When..."] = "當何時顯示"
L["Slash Command"] = "斜槓命令"
L["Smoothly animate bar changes"] = "平滑動態棒條"
L["Sound to play"] = "播放音效"
L["Spacing between each bar"] = "棒條之間的距離"
L["Switch the colors so that the bar background colors and the text colors are swapped."] = "將棒條背景顏色與文本顏色進行互換。"
L["Tank Bar Color"] = "坦克棒條顏色"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "讓 Omen 額外檢查您的「focus」和「focus目標」位於「目標」和「目標的目標」之前的順序顯示威脅."
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "讓 Omen 進入測試模式,你可以更容易的配置 Omen 顯示."
L["Test Mode"] = "測試模式"
L["Test warnings"] = "測試警報"
L["Texture to use for the frame's background"] = "框體背景材質"
L["Texture to use for the frame's border"] = "框體邊框材質"
L["The background color for all threat bars"] = "所有威脅棒條背景顏色"
L["The background color for pets"] = "寵物棒條背景顏色"
L["The background color for players under the effects of Fade and Mirror Image (they will be at negative 4 million threat)"] = "設定玩家在漸隱(牧師)和鏡像(法師)啟動中的背景顏色, (他們將設定在負4百萬威脅值)"
L["The background color for your Pull Aggro bar"] = "獲得仇恨棒條背景顏色"
L["The background color for your tank's threat bar"] = "坦克威脅棒條背景顏色"
L["The background color for your threat bar"] = "威脅棒條的背景顏色"
L["The color of the labels"] = "標籤顏色"
L["The color of the title text"] = "標題字體顏色"
L["The font that the labels will use"] = "標籤字體"
L["The font that the title text will use"] = "標題文字字體"
L["The outline that the labels will use"] = "標籤輪廓"
L["The outline that the title text will use"] = "標題文字字體輪廓"
L["The size used to tile the background texture"] = "標題背景材質尺寸"
L["The texture that the bar will use"] = "棒條材質"
L["The thickness of the border"] = "邊框厚度"
L["Thick Outline"] = "加倍輪廓"
L["This section controls when Omen is automatically shown or hidden."] = "這些設定將控制 Omen 何時自動顯示或隱藏."
L["Threat"] = "威脅"
L["Threat [%]"] = "威脅[%]"
L["Tile Background"] = "標題背景"
L["Tile the background texture"] = "標題背景材質"
L["Title Bar Background Options"] = "標題欄背景選項"
L["Title Bar Height"] = "標題欄高度"
L["Title Bar Settings"] = "標題欄設定"
L["Title Text Options"] = "標題文字選項"
L["Toggle Focus"] = "開/關focus"
L["Toggle Omen"] = "開/關 Omen"
L["TPS"] = "TPS"
L["TPS Window"] = "TPS 視窗"
L["TPS_WINDOW_DESC"] = "每秒威脅值的計算是根據最後X秒視窗內的變化而決定的."
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "啟用此項後當您位於戰場或競技場時將會使 Omen 隱藏."
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "啟用此項時當您位於城市或者旅店時將會使 Omen 隱藏."
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "啟用此項後當您離開戰鬥後 Omen 將會被隱藏."
L["<Unknown>"] = "<未知的>"
L["Use a different colored background for the tank's threat bar in Omen"] = "為 Omen 坦克威脅棒條使用不同背景顏色."
L["Use a different colored background for your threat bar in Omen"] = "在 Omen 中為威脅棒條使用不同的背景顏色"
L["Use Auto Show/Hide"] = "使用自動顯示/隱藏"
L["Use !ClassColors"] = "使用 !ClassColors"
L["Use Class Colors"] = "使用職業顏色"
L["Use !ClassColors addon for class colors for the background color of threat bars"] = "使用 !ClassColors 職業顏色為威脅條背景顏色。"
L["Use Focus Target"] = "使用focus目標"
L["Use 'My Bar' color"] = "使用「My Bar」顏色"
L["Use Same Background"] = "使用同樣背景"
L["Use standard class colors for the background color of threat bars"] = "使用標準職業顏色威脅棒條背景顏色"
L["Use Tank Bar color"] = "使用坦克棒條顏色"
L["Use the same background settings for the title bar as the main window's background"] = "標題欄使用如同與主視窗同樣的背景設定"
L["WARLOCK"] = "術士"
L["Warning Settings"] = "警報設定"
L["Warning Threshold %"] = "警告臨界值(百分比)"
L["Warrior"] = "戰士"
L["WARRIOR"] = "戰士"
L["WARRIOR_FAQ"] = [=[以下數據來自|cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r2008年10月2號(Satrina 的功勞).等級80採集的數據.
|cffffd200狀態|r
戰鬥姿態 ________ x 80
狂暴姿態 _____ x 80
戰術掌握 _____ x 121/142/163
防禦姿態 _____ x 207.35
請注意,在我們原來估計的威脅(使用魔獸世界2.0),我們把1傷害等同1威脅,並因姿態和挑釁乘以1.495.我們看到 Blizzard 的做法未乘以小數點後面的數字,所以在2.x中,將已經x149(或者x149.5);這是x207(或者207.3)在3.0版本.我想這是允許的傳輸整數值不是小數值在網際網路上的效率.看來,威脅值乘以207.35在伺服器上,然後四捨五入.
如果您仍希望使用1傷害=1威脅的方法,姿態為是0.8和2.0735,等等.
|cffffd200威脅值(姿態適用,除非另有說明):|r
戰鬥怒吼 _________ 78 (split)
順劈斬 _______________ damage + 225 (split)
命令怒吼 _____ 80 (split)
震盪猛擊 ______ damage only
傷害反射護盾 ________ damage only
挫志怒吼 ___ 63 (split)
毀滅打擊 ____________ damage + 5% of AP *** Needs re-checking for 8982 **
躲閃/招架/格擋_____ 1 (in defensive stance with Improved Defensive Stance only)
英勇打擊 ________ damage + 259
英勇投擲 _________ 1.50 x damage
怒氣獲得 ____________ 5 (stance modifier is not applied)
撕裂 _________________ damage only
復仇 ______________ damage + 121
盾擊 __________ 36
盾牌猛擊 __________ damage + 770
震盪波 ____________ damage only
猛擊 _________________ damage + 140
法術反射 ________ damage only (only for spells aimed at you)
社會仇恨 _________ 0
破甲攻擊 ________ 345 + 5%AP
雷霆一擊 _________ 1.85 x damage
警戒 ____________ 10% of target's generated threat (stance modifier is not applied)
如果你通過加強反彈魔法天賦幫助隊友反彈魔法,你不會獲得任何仇恨值,相對如果你通過此天賦幫助隊友反彈魔法,這個仇恨值將計算在隊友身上.
]=]
L["You are alone"] = "無隊伍"
L["You are in a battleground"] = "當你在戰場"
L["You are in a party"] = "有隊伍"
L["You are in a raid"] = "有團隊"
L["You are not in combat"] = "你不在戰鬥"
L["You are resting"] = "當你在休息"
L["You have a pet"] = "有寵物"