ascension: v3.0.9 → vendored 3.0.9 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Omen — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (62 embedded Libs/), and the individual patches aren't published separately. Net delta vs upstream v3.0.9, excluding bundled libs and CRLF normalization: 11 files, 2284+/34- — Ascension-specific adaptations for WotLK 3.3.5. License: All rights reserved (per .toc).
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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
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-- Widget created by Yssaril
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local AceGUI = LibStub("AceGUI-3.0")
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local Media = LibStub("LibSharedMedia-3.0")
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do
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local min, max, floor = math.min, math.max, math.floor
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local fixlevels = AceGUISharedMediaWidgets.fixlevels
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local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
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do
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local widgetType = "LSM30_Background_Item_Select"
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local widgetVersion = 1
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local function Frame_OnEnter(this)
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local self = this.obj
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if self.useHighlight then
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self.highlight:Show()
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self.texture:Show()
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end
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self:Fire("OnEnter")
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if self.specialOnEnter then
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self.specialOnEnter(self)
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end
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end
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local function Frame_OnLeave(this)
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local self = this.obj
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self.texture:Hide()
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self.highlight:Hide()
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self:Fire("OnLeave")
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if self.specialOnLeave then
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self.specialOnLeave(self)
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end
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end
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local function SetText(self, text)
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if text and text ~= '' then
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self.texture:SetTexture(Media:Fetch('background',text))
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end
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self.text:SetText(text or "")
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end
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local function Constructor()
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local self = AceGUI:Create("Dropdown-Item-Toggle")
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self.type = widgetType
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self.SetText = SetText
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local textureframe = CreateFrame('Frame')
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textureframe:SetFrameStrata("TOOLTIP")
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textureframe:SetWidth(128)
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textureframe:SetHeight(128)
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textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
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self.textureframe = textureframe
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local texture = textureframe:CreateTexture(nil, "OVERLAY")
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texture:SetTexture(0,0,0,0)
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texture:SetAllPoints(textureframe)
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texture:Hide()
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self.texture = texture
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self.frame:SetScript("OnEnter", Frame_OnEnter)
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self.frame:SetScript("OnLeave", Frame_OnLeave)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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do
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local widgetType = "LSM30_Background"
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local widgetVersion = 3
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local function Frame_OnEnter(this)
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local self = this.obj
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local text = self.text:GetText()
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if text ~= nil and text ~= '' then
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self.textureframe:Show()
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end
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end
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local function Frame_OnLeave(this)
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local self = this.obj
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self.textureframe:Hide()
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end
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local function SetText(self, text)
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if text and text ~= '' then
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self.texture:SetTexture(Media:Fetch('background',text))
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end
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self.text:SetText(text or "")
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end
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local function AddListItem(self, value, text)
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local item = AceGUI:Create("LSM30_Background_Item_Select")
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item:SetText(text)
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item.userdata.obj = self
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item.userdata.value = value
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item:SetCallback("OnValueChanged", OnItemValueChanged)
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self.pullout:AddItem(item)
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end
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local function SetList(self, list)
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self.list = list or Media:HashTable("background")
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self.pullout:Clear()
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if self.multiselect then
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AddCloseButton()
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end
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end
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local sortlist = {}
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local function ParseListItems(self)
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for v in pairs(self.list) do
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sortlist[#sortlist + 1] = v
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end
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table.sort(sortlist)
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for i, value in pairs(sortlist) do
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AddListItem(self, value, value)
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sortlist[i] = nil
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end
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end
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local function Constructor()
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local self = AceGUI:Create("Dropdown")
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self.type = widgetType
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self.SetText = SetText
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self.SetList = SetList
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self.SetValue = AceGUISharedMediaWidgets.SetValue
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local left = _G[self.dropdown:GetName() .. "Left"]
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local middle = _G[self.dropdown:GetName() .. "Middle"]
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local right = _G[self.dropdown:GetName() .. "Right"]
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local textureframe = CreateFrame('Frame')
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textureframe:SetFrameStrata("TOOLTIP")
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textureframe:SetWidth(128)
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textureframe:SetHeight(128)
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textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
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self.textureframe = textureframe
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local texture = textureframe:CreateTexture(nil, "OVERLAY")
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texture:SetTexture(0,0,0,0)
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texture:SetAllPoints(textureframe)
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textureframe:Hide()
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self.texture = texture
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self.dropdown:EnableMouse(true)
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self.dropdown:SetScript("OnEnter", Frame_OnEnter)
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self.dropdown:SetScript("OnLeave", Frame_OnLeave)
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local clickscript = self.button:GetScript("OnClick")
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self.button:SetScript("OnClick", function(...)
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self.pullout:Clear()
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ParseListItems(self)
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clickscript(...)
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end)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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end
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