ascension: v3.0.9 → vendored 3.0.9 (in-game AddOns dir)
Imported from /srv/add01/wow-ascension/Interface/AddOns/Omen — the build Ascension's WotLK 3.3.5 client ships. Single vendored drop: Ascension's build process bundles their custom patches with the standard CurseForge packager output (62 embedded Libs/), and the individual patches aren't published separately. Net delta vs upstream v3.0.9, excluding bundled libs and CRLF normalization: 11 files, 2284+/34- — Ascension-specific adaptations for WotLK 3.3.5. License: All rights reserved (per .toc).
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local AceGUI = LibStub("AceGUI-3.0")
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-- Lua APIs
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local select = select
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: SetDesaturation, GameFontHighlight
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--------------------------
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-- Check Box --
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--------------------------
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--[[
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Events :
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OnValueChanged
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]]
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do
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local Type = "CheckBox"
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local Version = 13
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local function OnAcquire(self)
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self:SetValue(false)
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self.tristate = nil
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self:SetHeight(24)
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self:SetWidth(200)
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self:SetImage()
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end
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local function OnRelease(self)
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self.frame:ClearAllPoints()
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self.frame:Hide()
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self.check:Hide()
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self.highlight:Hide()
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self.down = nil
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self.checked = nil
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self:SetType()
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self:SetDisabled(false)
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self:SetDescription(nil)
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end
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local function CheckBox_OnEnter(this)
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local self = this.obj
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self.highlight:Show()
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self:Fire("OnEnter")
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end
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local function CheckBox_OnLeave(this)
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local self = this.obj
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self.highlight:Hide()
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self:Fire("OnLeave")
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end
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local function CheckBox_OnMouseUp(this)
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local self = this.obj
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if not self.disabled then
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self:ToggleChecked()
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self:Fire("OnValueChanged",self.checked)
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self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
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end
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self.down = nil
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end
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local function CheckBox_OnMouseDown(this)
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local self = this.obj
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if not self.disabled then
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self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
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self.down = true
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end
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AceGUI:ClearFocus()
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end
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local function SetDisabled(self,disabled)
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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self.text:SetTextColor(0.5,0.5,0.5)
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SetDesaturation(self.check, true)
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else
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self.frame:Enable()
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self.text:SetTextColor(1,1,1)
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if self.tristate and self.checked == nil then
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SetDesaturation(self.check, true)
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else
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SetDesaturation(self.check, false)
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end
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end
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end
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local function SetValue(self,value)
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local check = self.check
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self.checked = value
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if value then
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SetDesaturation(self.check, false)
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self.check:Show()
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else
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--Nil is the unknown tristate value
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if self.tristate and value == nil then
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SetDesaturation(self.check, true)
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self.check:Show()
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else
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SetDesaturation(self.check, false)
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self.check:Hide()
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end
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end
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end
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local function SetTriState(self, enabled)
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self.tristate = enabled
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self:SetValue(self:GetValue())
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end
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local function GetValue(self)
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return self.checked
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end
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local function SetType(self, type)
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local checkbg = self.checkbg
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local check = self.check
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local highlight = self.highlight
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if type == "radio" then
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checkbg:SetHeight(16)
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checkbg:SetWidth(16)
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checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
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checkbg:SetTexCoord(0,0.25,0,1)
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check:SetHeight(16)
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check:SetWidth(16)
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check:SetTexture("Interface\\Buttons\\UI-RadioButton")
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check:SetTexCoord(0.25,0.5,0,1)
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check:SetBlendMode("ADD")
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highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
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highlight:SetTexCoord(0.5,0.75,0,1)
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else
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checkbg:SetHeight(24)
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checkbg:SetWidth(24)
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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checkbg:SetTexCoord(0,1,0,1)
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check:SetHeight(24)
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check:SetWidth(24)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:SetTexCoord(0,1,0,1)
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check:SetBlendMode("BLEND")
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetTexCoord(0,1,0,1)
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end
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end
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local function ToggleChecked(self)
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local value = self:GetValue()
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if self.tristate then
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--cycle in true, nil, false order
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if value then
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self:SetValue(nil)
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elseif value == nil then
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self:SetValue(false)
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else
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self:SetValue(true)
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end
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else
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self:SetValue(not self:GetValue())
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end
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end
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local function SetLabel(self, label)
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self.text:SetText(label)
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end
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local function SetDescription(self, desc)
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if desc then
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if not self.desc then
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local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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desc:ClearAllPoints()
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desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
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desc:SetWidth(self.frame.width - 30)
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desc:SetJustifyH("LEFT")
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desc:SetJustifyV("TOP")
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self.desc = desc
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end
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self.desc:Show()
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--self.text:SetFontObject(GameFontNormal)
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self.desc:SetText(desc)
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self:SetHeight(28 + self.desc:GetHeight())
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else
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if self.desc then
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self.desc:SetText("")
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self.desc:Hide()
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end
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self.text:SetFontObject(GameFontHighlight)
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self:SetHeight(24)
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end
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end
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local function SetImage(self, path, ...)
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local image = self.image
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image:SetTexture(path)
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if image:GetTexture() then
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local n = select('#', ...)
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if n == 4 or n == 8 then
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image:SetTexCoord(...)
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else
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image:SetTexCoord(0, 1, 0, 1)
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end
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end
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self:AlignImage()
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end
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local function AlignImage(self)
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local img = self.image:GetTexture()
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self.text:ClearAllPoints()
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if not img then
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self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
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self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
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else
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self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
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self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
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end
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end
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local function OnWidthSet(self, width)
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if self.desc and self.desc:GetText() ~= "" then
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self.desc:SetWidth(width - 30)
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self:SetHeight(28 + self.desc:GetHeight())
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end
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end
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local function Constructor()
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local frame = CreateFrame("Button",nil,UIParent)
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local self = {}
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self.type = Type
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self.OnRelease = OnRelease
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self.OnAcquire = OnAcquire
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self.SetValue = SetValue
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self.GetValue = GetValue
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self.SetDisabled = SetDisabled
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self.SetType = SetType
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self.ToggleChecked = ToggleChecked
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self.SetLabel = SetLabel
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self.SetTriState = SetTriState
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self.SetDescription = SetDescription
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self.OnWidthSet = OnWidthSet
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self.SetImage = SetImage
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self.AlignImage = AlignImage
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self.frame = frame
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frame.obj = self
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local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
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self.text = text
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frame:SetScript("OnEnter",CheckBox_OnEnter)
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frame:SetScript("OnLeave",CheckBox_OnLeave)
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frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
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frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
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frame:EnableMouse()
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local checkbg = frame:CreateTexture(nil,"ARTWORK")
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self.checkbg = checkbg
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checkbg:SetWidth(24)
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checkbg:SetHeight(24)
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checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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local check = frame:CreateTexture(nil,"OVERLAY")
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self.check = check
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check:SetWidth(24)
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check:SetHeight(24)
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check:SetPoint("CENTER",checkbg,"CENTER",0,0)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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local highlight = frame:CreateTexture(nil, "OVERLAY")
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self.highlight = highlight
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetBlendMode("ADD")
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highlight:SetAllPoints(checkbg)
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highlight:Hide()
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local image = frame:CreateTexture(nil, "OVERLAY")
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self.image = image
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image:SetHeight(16)
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image:SetWidth(16)
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image:SetPoint("LEFT", check, "RIGHT", 1, 0)
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text:SetJustifyH("LEFT")
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frame:SetHeight(24)
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frame:SetWidth(200)
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text:SetHeight(18)
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text:SetPoint("LEFT",check,"RIGHT",0,0)
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text:SetPoint("RIGHT",frame,"RIGHT",0,0)
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(Type,Constructor,Version)
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end
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