Add keybind to toggle using the focus target. Add esES localization from Ben (Aesyl - US Tanaris) and koKR from Sayclub.

This commit is contained in:
Xinhuan
2008-10-15 14:50:57 +08:00
parent 04a13912d3
commit 612b240b39
8 changed files with 545 additions and 10 deletions
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@@ -2,4 +2,7 @@
<Binding name="OMENTOGGLE" header="OMEN">
Omen:Toggle()
</Binding>
<Binding name="OMENTOGGLEFOCUS">
Omen:ToggleFocus()
</Binding>
</Bindings>
+1
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@@ -13,6 +13,7 @@ L["Hide Omen"] = true
L["Name"] = true
L["Threat [%]"] = true
L["TPS"] = true
L["Toggle Focus"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = true
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@@ -0,0 +1,262 @@
-- Translation courtesy of Ben (Aesyl - US Tanaris)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "esES", true)
if not L then return end
-- Main Omen window
L["<Unknown>"] = "<Desconocido>"
L["Omen Quick Menu"] = "Omen Menu Rápido"
L["Use Focus Target"] = "Usar Objetivo de Foco"
L["Test Mode"] = "Modo para Prueba"
L["Open Config"] = "Abrir Configuración"
L["Hide Omen"] = "Ocultar Omen"
L["Name"] = "Nombre"
L["Threat [%]"] = "Amenaza [%]"
L["TPS"] = "APS"
L["Toggle Focus"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Error:|r Omen no puede usar el aviso de temblar si usted ha activado las placas de nombre al menos una vez desde ha entrado."
-- Config module titles
L["General Settings"] = "Opciones Generales"
L["Profiles"] = "Perfiles"
L["Slash Command"] = "Comando de Barra"
-- Config strings, general settings section
L["OMEN_DESC"] = "Omen es un metro ligero de amenaza que le muestra la amenaza de mobs con que usted está en combate. Puede cambiar cómo Omen se aparece y funciona, y configura perfiles diferentes por cada carácter"
L["Alpha"] = "Alfa"
L["Controls the transparency of the main Omen window."] = "Controla la transparencia de la ventana primaria de Omen."
L["Scale"] = "Escala"
L["Controls the scaling of the main Omen window."] = "Controla la escalada de la ventana primaria de Omen."
L["Autocollapse"] = "Desplomarse Automáticamente"
L["Collapse to show a minimum number of bars"] = "Desplomarse para mostrar un número minimo de barras."
L["Lock Omen"] = "Cerrar Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Cierra Omen en sitio y lo evita que arrastrar o cambiar la talla."
L["Autocollapse Options"] = "Opciones de Desplomarse Automáticamente"
L["Grow bars upwards"] = "Barras crecen hacia arriba"
L["Hide Omen on 0 bars"] = "Ocultar Omen cuándo hay 0 barras"
L["Hide Omen entirely if it collapses to show 0 bars"] = "Ocultar Omen completamente si se desploma para mostrar 0 barras"
L["Max bars to show"] = "Máx. barras para mostrar"
L["Max number of bars to show"] = "Número máximo de barras para mostrar"
L["Background Options"] = "Opciones del Fondo"
L["Background Texture"] = "Textura del Fondo"
L["Texture to use for the frame's background"] = "Textura para usar por el fondo del marco"
L["Border Texture"] = "Textura del Marco"
L["Texture to use for the frame's border"] = "Textura para usar por el borde del marco"
L["Background Color"] = "Color del Fondo"
L["Frame's background color"] = "Color del fondo del marco"
L["Border Color"] = "Color del Borde"
L["Frame's border color"] = "Color del borde del marco"
L["Tile Background"] = "Tejar el Fondo"
L["Tile the background texture"] = "Textur für den Hintergrund in Kacheln anzeigen"
L["Background Tile Size"] = "Größe der Kacheln des Hintergrundes"
L["The size used to tile the background texture"] = "La talla usado para tejar la textura del fondo"
L["Border Thickness"] = "Grosor del Borde"
L["The thickness of the border"] = "El grosor del borde"
L["Bar Inset"] = "Recuadro de la Barra"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "Controla a qué distancia dentro del marco las barras de amenaza mostrarán de los 4 bordes del marco"
-- Config strings, title bar section
L["Title Bar Settings"] = "Opciones de la Barra de Título"
L["Configure title bar settings."] = "Configurar opciones de la Barra de Título"
L["Title Bar Height"] = "Altura de la Barra de Título"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "Altura de la Barra de Título. La altura minima permitida es el doble del grosor del borde del fondo."
L["Title Text Options"] = "Opciones del Texto del Título"
L["The font that the title text will use"] = "El fuente que el título usará"
L["The outline that the title text will use"] = "La silueta que el texto del título usará"
L["The color of the title text"] = "El color del texto del título"
L["Control the font size of the title text"] = "Controla la talla del fuente del texto del título"
-- Config strings, show when... section
L["Show When..."] = "Mostrar cuándo..."
L["Show Omen when..."] = "Mostrar Omen cuándo..."
L["Show Omen when any of the following are true"] = "Mostrar Omen cuándo cualquiera de lo siguiente es cierto"
L["You have a pet"] = "Usted ha una mascota"
L["Show Omen when you have a pet out"] = "Mostrar Omen cuándo ha una mascota fuera"
L["You are alone"] = "Usted está solo(a)"
L["Show Omen when you are alone"] = "Mostrar Omen cuándo usted está solo(a)"
L["You are in a party"] = "Usted está en un grupo"
L["Show Omen when you are in a 5-man party"] = "Mostrar Omen cuándo usted está en un grupo de 5 miembros"
L["You are in a raid"] = "Usted está en una banda"
L["Show Omen when you are in a raid"] = "Mostrar Omen cuándo usted está en una banda"
L["You are resting"] = "Usted está descansando"
L["Show Omen when you are resting"] = "Mostrar Omen cuándo usted está descansando"
L["You are in a battleground"] = "Usted está en un campo de batalla"
L["Show Omen when you are in a battleground or arena"] = "Mostrar Omen cuándo usted está en un campo de batalla"
L["You are in a dungeon"] = "Usted está en una instancia"
L["Show Omen when you are in a dungeon (5 man and raid)"] = "Mostrar Omen cuándo usted está en una instancia (de 5 miembros o una banda)"
L["In addition to the above options..."] = "Además de las opciones de arriba..."
L["Only show when in combat"] = "Solamente mostrar cuándo en combate"
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "Esta opción hará que Omen se oculta cuándo usted no está en combate."
-- Config strings, show classes... section
L["Show Classes..."] = "Mostrar Clases..."
L["SHOW_CLASSES_DESC"] = "Mostrar barras de amenaza de Omen por las clases siguientes. Las clases aquí se refieron solamente a las personas quien están en su grupo/banda a excepción de la opción 'No Estar en el Grupo'."
L["Show bars for these classes"] = "Mostrar barras por estes clases"
L["DEATHKNIGHT"] = "Caballero de la muerte"
L["DRUID"] = "Druída"
L["HUNTER"] = "Cazador"
L["MAGE"] = "Mago"
L["PALADIN"] = "Paladín"
L["PET"] = "Mascota"
L["PRIEST"] = "Sacerdote"
L["ROGUE"] = "Pícaro"
L["SHAMAN"] = "Chamán"
L["WARLOCK"] = "Brujo"
L["WARRIOR"] = "Guerrerro"
L["*Not in Party*"] = "*No Estar en el Grupo*"
-- Config strings, bar settings section
L["Bar Settings"] = "Opciones por las Barras"
L["Configure bar settings."] = "Configura las opciones por las barras"
L["Animate Bars"] = "Animar las Barras"
L["Smoothly animate bar changes"] = "Animar Suavamente las Barras"
L["Short Numbers"] = "Números Cortos"
L["Display large numbers in Ks"] = "Mostrar números grandes en Ks"
L["Bar Texture"] = "Textura de la Barra"
L["The texture that the bar will use"] = "La Textura que la barra usará"
L["Bar Height"] = "Altura de la Barra"
L["Height of each bar"] = "Altura de cada barra"
L["Bar Spacing"] = "Espacio de la Barra"
L["Spacing between each bar"] = "Espacio entre cada barra"
L["Show TPS"] = "Mostrar APS"
L["Show threat per second values"] = "Mostrar los valores de amenaza por segundo"
L["TPS Window"] = "Ventana de APS"
L["TPS_WINDOW_DESC"] = "La calculación de amenaza por segundo se basa en una ventana corredera de tiempo real de los X segundos pasados"
L["Show Headings"] = "Mostrar Categorías"
L["Show column headings"] = "Mostrar las categorías sobre de las columnas"
L["Heading BG Color"] = "Color del Fondo de las Categorías"
L["Heading background color"] = "Color del Fondo de las Categorías"
L["Bar Label Options"] = "Opciones de Etiqueta de Barra"
L["Font"] = "Fuente"
L["The font that the labels will use"] = "El fuente que las etiquetas usarán"
L["Font Size"] = "Talla de Fuente"
L["Control the font size of the labels"] = "Controla la talla de fuente de las etiquetas"
L["Font Color"] = "Color de Fuente"
L["The color of the labels"] = "El color de las etiquetas"
L["Font Outline"] = "Silueta de Fuente"
L["The outline that the labels will use"] = "La silueta que las etiquetas usarán"
L["None"] = "Nada"
L["Outline"] = "Silueta"
L["Thick Outline"] = "Silueta Gruesa"
-- Config strings, slash command section
L["OMEN_SLASH_DESC"] = "Estes botones ejecutan las mismas funciones como los en el comando de barra /omen"
L["Toggle Omen"] = "Mostrar/Ocultar Omen"
L["Center Omen"] = "Centrar Omen"
L["Configure"] = "Configurar"
L["Open the configuration dialog"] = "Abrir el diálogo de configuración"
-- Config strings, warning settings section
L["Warning Settings"] = "Opciones de Aviso"
L["OMEN_WARNINGS_DESC"] = "Esta sección le permite adaptar cuándo y cómo Omen le notifica si su amenaza es demasiado alto."
L["Enable Sound"] = "Activar Sonido"
L["Causes Omen to play a chosen sound effect"] = "Hacer que Omen pone un sonido escogido"
L["Enable Screen Flash"] = "Activar Destello de Pantalla"
L["Causes the entire screen to flash red momentarily"] = "Hace que la pantalla entera destella rojo brevemente"
L["Enable Screen Shake"] = "Activar Temblar de Pantalla"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "Hace que el mundo entero del juego tiembla brevemente. Esta opción solamente funciona si placas de nombre son desactivados."
L["Enable Warning Message"] = "Activar Mensaje de Aviso"
L["Print a message to screen when you accumulate too much threat"] = "Mostrar una mensaje a la pantalla cuándo usted acumula demasiada amenaza"
L["Warning Threshold %"] = "Umbral de Aviso %"
L["Sound to play"] = "Sonido para poner"
L["Disable while tanking"] = "Desactivar cuándo usted está el tanque"
L["DISABLE_WHILE_TANKING_DESC"] = "No avisar si Actitud defensiva, Forma de oso, Furia recta o Presencia de Helada"
L["Test warnings"] = "Avisos de Prueba"
-- Config strings, for Fubar
L["Click|r to toggle the Omen window"] = "Haga clic|r para mostrar/ocultar la ventana de Omen"
L["Right-click|r to open the options menu"] = "Haga clic con el botón derecho|r para abrir el menu de opciones"
L["FuBar Options"] = "Opciones de FuBar"
L["Attach to minimap"] = "Adjuntar a la minimapa"
L["Hide minimap/FuBar icon"] = "Ocultar el icono de la minimapa/FuBar"
L["Show icon"] = "Mostrar icono"
L["Show text"] = "Mostrar texto"
L["Position"] = "Posición"
L["Left"] = "Izquierda"
L["Center"] = "Centro"
L["Right"] = "Derecho"
-- FAQ
L["Help File"] = "Ayuda"
L["A collection of help pages"] = "Una colleción de páginas de ayuda"
L["Frequently Asked Questions"] = "Preguntas Frecuentes"
L["Warrior"] = "Guerrerro"
L["GENERAL_FAQ"] = [[
|cffffd200Cómo difiere Omen3 de Omen2?|r
Omen3 contar completamente con el API de amenaza de Blizzard y eventos de amenaza. No trata a calcular o extrapolar la amenaza a diferencia de Omen2.
Omen2 era lo que llamábamos la biblioteca Threat-2.0. Esta biblioteca era responsable por observar el diario de combate, hechizando, ventajas, desventajas, actitudes, talentos y modificadores de equipo para calcular la amenaza de cada individual. La amenaza se calculaba basado en lo que estaba sabido o approximado de conductas observadas. Muchas capacidades como rechazas se basaban en suposiciones.
La biblioteca Threat-2.0 también incluía communicación para transmtir su amenaza al resto de la banda mientras que usaban Threat-2.0 también. Esta información estaba usado para dar una muestra de información de amenaza incluyendo la banda entera.
Desde parche 3.0.2, Omen ya no hace estas cosas y una biblioteca de amenaza ya no es necesario. Omen3 usa el monitor de amenaza de Blizzard para obtener los valores exactos de la amenaza de cada miembro. Esto significa que Omen3 no ha ninguna necesidad por sincronización de datos, analizando del diario de combate o adivinar. Esto resulta en un aumento significativo en rendimiento con respecto a tráfico de red, tiempo de CPU y memoria usado. La implementación de módulos por jefes específicos ya no es necesario.
Además esta implementación nueva permite la addición de la amenaza de NPCs. Sin embargo, hay desventajas; actualizados son menos frecuentes, detallas de amenaza no pueden estar obtenido a menos que alguien en su banda estén apuntando al mob y no es posible obtener amenaza de un mob con que usted no es en combate.
|cffffd200Cómo hago que Omen3 se parece como Omen2?|r
Cambie la Textura de Fondo y Textura de Borde a Blizzard Tooltip, cambie el Color de Fondo a negro (por arrastrar abajo la barra de luminosidad), y el Color de Borde a azul.
|cffffd200Por qué no muestra la amenaza en un mob cuándo lo apunto, aun cuando el es en combate?|r
El API de amenaza de Blizzard no devuelve datos de amenaza de algo mob con que usted no es en combate directamente. Creemos que esto es un esfuerzo para reducir tráfico de red.
|cffffd200Se sincroniza Omen3 o analiza el diario de combate?|r
No. Omen3 no trata sincronizarse o analizar el diario de combate. En este momento no hay ninguna intención para hacer así.
|cffffd200Los actualizados de amenaza son lentos...|r
Omen3 actualiza los valores de amenaza que usted ve cuando Blizzard los actualiza.
|cffffd200Dónde puedo informar sobre errores o dar sugerencias?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Quién escribió Omen3?|r
Xinhuan (Blackrock US Alliance).
]]
L["WARRIOR_FAQ"] = [[Lo siguiente información está obtenido de |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r Oct 2nd 2008 (crédito a Satrina). Los números son por un carácter de nivel 80.
|cffffd200Modificadores|r
Actitud de batalla ________ x 80
Actitud rabiosa _____ x 80
Maestría táctica _____ x 121/142/163
Actitud defensiva _____ x 207.35
Nota que en nuestros estimaciones originales (que usamos ahora en WoW 2.0), comparábamos 1 daño a 1 amenaza, y usábamos 1.495 para representar el modificador de actitud+desafío multiplicador. Ahora vemos que el método de Blizzard es para usar el multiplicador sin decimales, así en 2.x habría estado x149 (quizás x149.5); es x207 (quizás 207.3) en 3.0. Supongo que esto es para permitir el transporte de números enteros en vez de decimales a través del internet por rendimiento. Se parece que los valores de amenaza son multiplicados por 207.35 al servidor, pues redondeado.
Si quiere usar el 1 daño = 1 amenaza método todavía; los modificadores de actitud son 0.8 y 2.0735, etc..
|cffffd200Valores de Amenaza (modificadores de actitud aplica a menos que dijera otra cosa):|r
Grito de batalla _________ 78 (divido)
Rajar _______________ daño + 225 (divido)
Grito de orden _____ 80 (divido)
Arremetida de conmoción ______ daño solamente
Escudo de daño ________ daño solamente
Grito desmoralizador ___ 63 (divido)
Devastar ____________ daño + 5% of AP
Esquivar/Parar/Bloquear_____ 1 (en actitud defensiva solamente con Actitud defensiva mejorada)
Golpe heroico ________ daño + 259
Tira heroico _________ 1.50 x daño
Gana de ira ____________ 5 (sin modificador de actitud)
Desgarrar _________________ daño solamente
Revancha ______________ daño + 121
Azote de escudo __________ 36
Embate con escudo __________ daño + 770
Onda de choque ____________ daño solamente
Embate _________________ daño + 140
Reflejo de hechizos ________ daño solamente
Aggro Social _________ 0
Hender armadura ________ 345 + 5%AP
Atronar _________ 1.85 x daño
Vigilancia ____________ 10% de la amenaza del blanco (sin modificador de actitud)
No gana amenaza por reflejar hechizos apuntado a su aliados con Reflejo de hechizos mejorado. Cuándo refleja un hechizo por un aliado, el aliado gana la amenaza por el daño del hechizo.
]]
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@@ -13,6 +13,7 @@ L["Hide Omen"] = "Cacher Omen"
L["Name"] = "Nom"
L["Threat [%]"] = "Menace [%]"
L["TPS"] = "MPS"
L["Toggle Focus"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Erreur :|r Omen ne peut utiliser l'avertissement par secousse si vous avez activé les \"nameplates\" au moins une fois depuis votre connexion au jeu."
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-- Korean localization file for zhTW, by Sayclub.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("Omen", "koKR")
if not L then return end
-- Main Omen window
L["<Unknown>"] = "<알 수 없음>"
L["Omen Quick Menu"] = "Omen 빠른 메뉴"
L["Use Focus Target"] = "주시 대상 사용"
L["Test Mode"] = "테스트 모드"
L["Open Config"] = "설정 열기"
L["Hide Omen"] = "Omen 숨김"
L["Name"] = "이름"
L["Threat [%]"] = "위협 수준 [%]"
L["TPS"] = "TPS"
L["Toggle Focus"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000오류:|r 만약 로그인 후 이름표 표시를 한번이라도 했다면 Omen의 진동 경고를 사용 할 수 없습니다."
-- Config module titles
L["General Settings"] = "전체 설정"
L["Profiles"] = "프로필"
L["Slash Command"] = "슬래시 명령어"
-- Config strings, general settings section
L["OMEN_DESC"] = "Omen은 당신이 전투중인 몹들에 대한 당신의 위협 수준을 보여주는 가벼운 위협 미터기 입니다."
L["Alpha"] = "투명도"
L["Controls the transparency of the main Omen window."] = "Omen 창의 투명도를 조절합니다."
L["Scale"] = "크기"
L["Controls the scaling of the main Omen window."] = "Omen 창의 크기를 조절합니다."
L["Autocollapse"] = "자동 접기"
L["Collapse to show a minimum number of bars"] = "최소한의 바를 표시하기 위해 접기를 합니다."
L["Lock Omen"] = "Omen 잠금"
L["Locks Omen in place and prevents it from being dragged or resized."] = "Omen의 위치나 크기를 조절하지 못하도록 잠급니다."
L["Autocollapse Options"] = "자동 접기 옵션"
L["Grow bars upwards"] = "바 위로 확장"
L["Hide Omen on 0 bars"] = "바가 0일때 Omen 숨김"
L["Hide Omen entirely if it collapses to show 0 bars"] = "바의 갯수가 0개일때 Omen을 숨깁니다."
L["Max bars to show"] = "표시할 최대 바"
L["Max number of bars to show"] = "표시할 바의 최대 갯수"
L["Background Options"] = "배경 옵션"
L["Background Texture"] = "배경 무늬"
L["Texture to use for the frame's background"] = "창의 배경을 위해 사용할 무늬를 설정합니다."
L["Border Texture"] = "테두리 무늬"
L["Texture to use for the frame's border"] = "창의 테두리를 위해 사용할 무늬를 설정합니다."
L["Background Color"] = "배경 색상"
L["Frame's background color"] = "창의 배경 색상을 설정합니다."
L["Border Color"] = "테두리 색상"
L["Frame's border color"] = "창의 테두리 색상을 설정합니다."
L["Tile Background"] = "타일 배경"
L["Tile the background texture"] = "배경의 무늬에 사용할 타일을 설정합니다."
L["Background Tile Size"] = "배경 타일 크기"
L["The size used to tile the background texture"] = "배경 무늬의 타일 크기를 설정합니다."
L["Border Thickness"] = "테두리 두께"
L["The thickness of the border"] = "테두리의 두께를 설정합니다."
L["Bar Inset"] = "바 추가"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "창 안에 보여질 위협 바의 4 테두리를 설정합니다."
-- Config strings, title bar section
L["Title Bar Settings"] = "제목 바 설정"
L["Configure title bar settings."] = "제목 바를 설정합니다."
L["Title Bar Height"] = "제목 바 높이"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "제목 바의 높이를 설정합니다. 최소 허락된 높이는 배경 테두리 두께입니다."
L["Title Text Options"] = "제목 문자 옵션"
L["The font that the title text will use"] = "제목 문자 사용 글꼴"
L["The outline that the title text will use"] = "제목 문자 사용 외각선"
L["The color of the title text"] = "제목 문자 색상"
L["Control the font size of the title text"] = "제목 문자 글꼴 크기"
-- Config strings, show when... section
L["Show When..."] = "표시 방법..."
L["Show Omen when..."] = "Omen을 언제 표시할지..."
L["Show Omen when any of the following are true"] = "선택한 항목에 따라 Omen을 표시합니다."
L["You have a pet"] = "소환수를 가졌을때"
L["Show Omen when you have a pet out"] = "소환수를 가진 경우에 Omen을 표시합니다"
L["You are alone"] = "솔로잉시"
L["Show Omen when you are alone"] = "솔로잉일 경우에 Omen을 표시합니다."
L["You are in a party"] = "파티 참여"
L["Show Omen when you are in a 5-man party"] = "5인 파티일 경우에 Omen을 표시합니다."
L["You are in a raid"] = "공격대 참여"
L["Show Omen when you are in a raid"] = "공격대일 경우에 Omen을 표시합니다."
L["You are resting"] = "휴식 상태시"
L["Show Omen when you are resting"] = "휴식 상태일 경우에 Omen을 표시합니다."
L["You are in a battleground"] = "전장 참여"
L["Show Omen when you are in a battleground or arena"] = "전장 또는 투기장일 경우에 Omen을 표시합니다."
L["You are in a dungeon"] = "던전 입장"
L["Show Omen when you are in a dungeon (5 man and raid)"] = "던전(5인 또는 공격대) 입장 경우에 Omen을 표시합니다."
L["In addition to the above options..."] = "기타 옵션..."
L["Only show when in combat"] = "전투 중 항상 표시"
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "당신이 전투 중이 아닐 때 Omen을 숨깁니다."
-- Config strings, show classes... section
L["Show Classes..."] = "직업 표시..."
L["SHOW_CLASSES_DESC"] = "다음 직업들을 위해 Omen 위협 바를 표시합니다. 여기 직업은 '파티에 속하지 않음' 옵션을 제외하고 당신이 파티/공격대일때 표시합니다."
L["Show bars for these classes"] = "이 직업들을 위한 바를 표시합니다."
L["DEATHKNIGHT"] = "죽음의 기사"
L["DRUID"] = "드루이드"
L["HUNTER"] = "사냥꾼"
L["MAGE"] = "마법사"
L["PALADIN"] = "성기사"
L["PET"] = "소환수"
L["PRIEST"] = "사제"
L["ROGUE"] = "도적"
L["SHAMAN"] = "주술사"
L["WARLOCK"] = "흑마법사"
L["WARRIOR"] = "전사"
L["*Not in Party*"] = "*파티에 속하지 않음*"
-- Config strings, bar settings section
L["Bar Settings"] = "바 설정"
L["Configure bar settings."] = "바 세팅을 설정합니다."
L["Animate Bars"] = "움직이는 바"
L["Smoothly animate bar changes"] = "바가 부드럽게 움직이도록 변경합니다."
L["Short Numbers"] = "간결한 숫자"
L["Display large numbers in Ks"] = "큰 숫자는 Ks로 표시합니다."
L["Bar Texture"] = "바 무늬"
L["The texture that the bar will use"] = "바에 사용할 무늬을 설정합니다."
L["Bar Height"] = "바 높이"
L["Height of each bar"] = "각 바의 높이를 설정합니다."
L["Bar Spacing"] = "바 간격"
L["Spacing between each bar"] = "각 바 사이의 간격을 설정합니다."
L["Show TPS"] = "TPS 표시"
L["Show threat per second values"] = "초당 위협 수준을 표시합니다."
L["TPS Window"] = "TPS 창"
L["TPS_WINDOW_DESC"] = "초당 위협 수준 계산을 X 초마다 실시간으로 창에 표시합니다."
L["Show Headings"] = "제목 표시"
L["Show column headings"] = "컬럼 제목 표시"
L["Heading BG Color"] = "제목 배경 색상"
L["Heading background color"] = "제목 배경 색상을 설정합니다."
L["Bar Label Options"] = "바 라벨 옵션"
L["Font"] = "글꼴"
L["The font that the labels will use"] = "라벨에 사용할 글꼴을 설정합니다."
L["Font Size"] = "글꼴 크기"
L["Control the font size of the labels"] = "라벨의 글꼴 크기를 조절합니다."
L["Font Color"] = "글꼴 색상"
L["The color of the labels"] = "라벨의 색상을 설정합니다."
L["Font Outline"] = "글꼴 외각선"
L["The outline that the labels will use"] = "라벨에 사용할 외각선을 설정합니다."
L["None"] = "없음"
L["Outline"] = "외각선"
L["Thick Outline"] = "두꺼운 외각선"
-- Config strings, slash command section
L["OMEN_SLASH_DESC"] = "슬래시 명령어인 /omen을 입력하면 이 버튼과 같은 기능을 수행하는 명령어를 표시합니다."
L["Toggle Omen"] = "Omen 토글"
L["Center Omen"] = "Omen 중앙"
L["Configure"] = "설정"
L["Open the configuration dialog"] = "설정 창을 엽니다."
-- Config strings, warning settings section
L["Warning Settings"] = "경고 설정"
L["OMEN_WARNINGS_DESC"] = "이 섹션은 당신이 어그로를 얻을때 언제, 어떻게 Omen이 당신에게 경고할지를 설정합니다."
L["Enable Sound"] = "소리 사용"
L["Causes Omen to play a chosen sound effect"] = "선택된 효과음을 재생합니다."
L["Enable Screen Flash"] = "화면 깜박임 사용"
L["Causes the entire screen to flash red momentarily"] = "화면 가장자리에 깜박이는 효과를 냅니다."
L["Enable Screen Shake"] = "화면 진동 사용"
L["Causes the entire game world to shake momentarily. This option only works if nameplates are turned off."] = "전체 게임 화면이 잠시 흔들립니다. 만약 이름표 표시가 켜져 있다면 이 옵션은 작동하지 않습니다."
L["Enable Warning Message"] = "경고 메시지 사용"
L["Print a message to screen when you accumulate too much threat"] = "너무 많은 위협 수준이 쌓일때 화면에 메시지를 보여줍니다."
L["Warning Threshold %"] = "%값에 경고"
L["Sound to play"] = "재생할 소리"
L["Disable while tanking"] = "방어전담시 사용 안함"
L["DISABLE_WHILE_TANKING_DESC"] = "방어 태세, 곰 변신, 정의의 격노나 냉기의 형상일때 모든 경고를 보이지 않습니다."
L["Test warnings"] = "경고 테스트"
-- Config strings, for Fubar
L["Click|r to toggle the Omen window"] = "클릭|r Omen 창 토글"
L["Right-click|r to open the options menu"] = "우-클릭|r 설정 메뉴 열기"
L["FuBar Options"] = "FuBar 옵션"
L["Attach to minimap"] = "미니맵에 표시"
L["Hide minimap/FuBar icon"] = "미니맵/FuBar 아이콘 숨김"
L["Show icon"] = "아이콘 표시"
L["Show text"] = "텍스트 표시"
L["Position"] = "위치"
L["Left"] = "왼쪽"
L["Center"] = "가운데"
L["Right"] = "오른쪽"
-- FAQ
L["Help File"] = "도움말"
L["A collection of help pages"] = "도움말 페이지 목록"
L["Frequently Asked Questions"] = "질문과 답변"
L["Warrior"] = "전사"
L["GENERAL_FAQ"] = [[
|cffffd200How is Omen3 different from Omen2?|r
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
|cffffd200How do I make Omen3 look like Omen2?|r
Change the both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
|cffffd200Why does no threat data show on a mob when I target it even though it is in combat?|r
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
|cffffd200Does Omen3 sync or parse the combat log?|r
No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.
|cffffd200The threat updates are slow...|r
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
|cffffd200Where can I report bugs or give suggestions?|r
http://forums.wowace.com/showthread.php?t=14249
|cffffd200Who wrote Omen3?|r
Xinhuan (Blackrock US Alliance) did.
]]
L["WARRIOR_FAQ"] = [[The following data is obtained from |cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r on 2nd Oct 2008 (credits to Satrina). The numbers are for a level 80.
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
You do not gain threat for reflecting spells targetted at allies with Improved Spell Reflect. When you reflect a spell for an ally, your ally gains the threat for the damage dealt by the reflected spell.
]]
+12 -9
View File
@@ -24,6 +24,7 @@ _G["Omen"] = Omen
-- Keybinding globals
BINDING_HEADER_OMEN = "Omen"
BINDING_NAME_OMENTOGGLE = L["Toggle Omen"]
BINDING_NAME_OMENTOGGLEFOCUS = L["Toggle Focus"]
-----------------------------------------------------------------------------
@@ -712,6 +713,16 @@ function Omen:UpdateGrips()
end
end
function Omen:ToggleFocus()
db.UseFocus = not db.UseFocus
if db.UseFocus then
Omen:RegisterEvent("UNIT_TARGET")
else
Omen:UnregisterEvent("UNIT_TARGET")
end
Omen:UpdateBars()
end
-----------------------------------------------------------------------------
-- Omen warnings
@@ -1447,15 +1458,7 @@ do
UIDropDownMenu_AddButton(info, level)
info.text = "Use Focus Target"
info.func = function()
db.UseFocus = not db.UseFocus
if db.UseFocus then
Omen:RegisterEvent("UNIT_TARGET")
else
Omen:UnregisterEvent("UNIT_TARGET")
end
Omen:UpdateBars()
end
info.func = function() Omen:ToggleFocus() end
info.checked = db.UseFocus
UIDropDownMenu_AddButton(info, level)
+2
View File
@@ -32,5 +32,7 @@ Libs\LibSink-2.0\lib.xml
Localization\enUS.lua
Localization\deDE.lua
Localization\frFR.lua
Localization\esES.lua
Localization\koKR.lua
Omen.lua
+1
View File
@@ -13,6 +13,7 @@ L["Hide Omen"] = "Omen verstecken"
L["Name"] = "Name"
L["Threat [%]"] = "Bedrohung [%]"
L["TPS"] = "BPS"
L["Toggle Focus"] = true
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000Fehler:|r Omen kann keine Wackelwarnungen benutzen wenn Namensschilder aktiviert wurden seitdem Sie eingeloggt haben."