Clear the guidNameLookup table on zoning to recover some memory.
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@@ -534,7 +534,7 @@ function Omen:OnEnable()
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--self:RegisterEvent("RAID_ROSTER_UPDATE", "PARTY_MEMBERS_CHANGED") -- Is this needed?
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self:RegisterEvent("PLAYER_UPDATE_RESTING", "UpdateVisible")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateVisible")
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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if db.ShowWith.HideWhenOOC then
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self:RegisterEvent("PLAYER_REGEN_DISABLED", "UpdateVisible")
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@@ -679,8 +679,6 @@ function Omen:_toggle(setting)
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end
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function Omen:UpdateVisible(event)
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if event == "PLAYER_ENTERING_WORLD" then manualToggle = false end
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local t = db.ShowWith
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if not t.UseShowWith or manualToggle then return end
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@@ -1191,10 +1189,13 @@ function Omen:UpdatePartyGUIDs()
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if me then -- Because it sometimes is nil on zoning/logging in.
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guidNameLookup[me] = UnitName("player")
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_, guidClassLookup[me] = UnitClass("player")
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else
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timers.UpdatePartyGUIDs = self:ScheduleTimer("UpdatePartyGUIDs", 0.5)
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end
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if UnitExists("pet") then
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guidClassLookup[UnitGUID("pet")] = "PET"
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guidNameLookup[UnitGUID("pet")] = UnitName("pet")--.." ["..UnitName("player").."]"
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local petGUID = UnitGUID("pet")
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guidClassLookup[petGUID] = "PET"
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guidNameLookup[petGUID] = UnitName("pet")--.." ["..UnitName("player").."]"
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end
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if inParty or inRaid then
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@@ -1220,9 +1221,15 @@ function Omen:UpdatePartyGUIDs()
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end
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end
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end
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guidNameLookup["AGGRO"] = L["> Pull Aggro <"]
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guidClassLookup["AGGRO"] = "AGGRO"
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end
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guidNameLookup["AGGRO"] = L["> Pull Aggro <"]
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function Omen:PLAYER_ENTERING_WORLD()
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manualToggle = false
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wipe(guidNameLookup)
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self:PARTY_MEMBERS_CHANGED()
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end
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-----------------------------------------------------------------------------
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