chore: move Omen addon files into Omen/ subfolder

Match the layout convention used by every other multi-addon-shape fork
in Exiles/ (Bagnon/, Kui_Nameplates/, ShadowedUnitFrames/, etc.) — the
addon's own files live in a subfolder named after the addon, with only
the repo-level README files at the root.

All moves are pure git renames (history preserved). Toc references are
relative to the toc location so nothing inside the addon changes.
This commit is contained in:
2026-05-24 23:00:48 +02:00
parent 5de0660c7f
commit 038931fcfb
79 changed files with 0 additions and 0 deletions
@@ -0,0 +1,251 @@
--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Keybinding_OnClick(frame, button)
if button == "LeftButton" or button == "RightButton" then
local self = frame.obj
if self.waitingForKey then
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
frame:EnableGamePadButton(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", keyPressed)
end
end
end
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
local function Keybinding_OnMouseWheel(frame, direction)
local button
if direction >= 0 then
button = "MOUSEWHEELUP"
else
button = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown(frame, button)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetLabel("")
self:SetKey("")
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
self.button:EnableGamePadButton(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
["SetKey"] = function(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end,
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function keybindingMsgFixWidth(frame)
frame:SetWidth(frame.msg:GetWidth() + 10)
frame:SetScript("OnUpdate", nil)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)