local updFunc = function()
MovAny:SetLeftFrameLocation()
MovAny:SetCenterFrameLocation()
end
self.OnMAOnAttach = updFunc
self.OnMAPosition = updFunc
self.OnMAAlpha = updFunc
self.OnMAScale = updFunc
local updFunc = function()
MovAny:SetLeftFrameLocation()
MovAny:SetCenterFrameLocation()
end
self.OnMAOnAttach = updFunc
self.OnMAPosition = updFunc
self.OnMAAlpha = updFunc
self.OnMAScale = updFunc
self:SetFrameLevel(GameTooltip:GetFrameLevel() + 1)
self.OnMAPostHook = function(self)
MovAny:HookTooltip(self)
end
self.OnMAPosition = function(self)
MovAny:HookTooltip(self)
end
self.OnMAPreReset = function(self, opt)
local tooltip = GameTooltip
MovAny:UnlockPoint(tooltip)
MovAny:ResetScale(tooltip, opt, true)
MovAny:ResetAlpha(tooltip, opt, true)
MovAny:ResetHide(tooltip, opt, true)
self.attachedChildren = nil
end
self:SetFrameLevel(GameTooltip:GetFrameLevel() + 1)
MainMenuBarBackpackButton.MAParent = self
self.OnMAHook = function(self)
if MovAny:IsModified("BagButtonsVerticalMover") then
MovAny:ResetFrame("BagButtonsVerticalMover")
end
self.attachedChildren = {}
if not MovAny:IsModified("MainMenuBarBackpackButton") then
MainMenuBarBackpackButton:ClearAllPoints()
MainMenuBarBackpackButton:SetPoint("RIGHT", self, "RIGHT", 0, 0)
tinsert(self.attachedChildren, MainMenuBarBackpackButton)
end
if not MovAny:IsModified("CharacterBag0Slot") then
MovAny:UnlockPoint(CharacterBag0Slot)
CharacterBag0Slot:ClearAllPoints()
CharacterBag0Slot:SetPoint("RIGHT", "MainMenuBarBackpackButton", "LEFT", -4, 0)
tinsert(self.attachedChildren, CharacterBag0Slot)
end
if not MovAny:IsModified("CharacterBag1Slot") then
MovAny:UnlockPoint(CharacterBag1Slot)
CharacterBag1Slot:ClearAllPoints()
CharacterBag1Slot:SetPoint("RIGHT", "CharacterBag0Slot", "LEFT", -4, 0)
tinsert(self.attachedChildren, CharacterBag1Slot)
end
if not MovAny:IsModified("CharacterBag2Slot") then
MovAny:UnlockPoint(CharacterBag2Slot)
CharacterBag2Slot:ClearAllPoints()
CharacterBag2Slot:SetPoint("RIGHT", "CharacterBag1Slot", "LEFT", -4, 0)
tinsert(self.attachedChildren, CharacterBag2Slot)
end
if not MovAny:IsModified("CharacterBag3Slot") then
MovAny:UnlockPoint(CharacterBag3Slot)
CharacterBag3Slot:ClearAllPoints()
CharacterBag3Slot:SetPoint("RIGHT", "CharacterBag2Slot", "LEFT", -4, 0)
tinsert(self.attachedChildren, CharacterBag3Slot)
end
self:Show()
end
self.OnMAPosition = function(self)
local last = self
if not MovAny:IsModified("MainMenuBarBackpackButton") then
MainMenuBarBackpackButton:ClearAllPoints()
MainMenuBarBackpackButton:SetPoint("RIGHT", last, "RIGHT", 0, 0)
last = MainMenuBarBackpackButton
end
if not MovAny:IsModified("CharacterBag0Slot") then
CharacterBag0Slot:ClearAllPoints()
CharacterBag0Slot:SetPoint("RIGHT", last, "LEFT", -4, 0)
last = CharacterBag0Slot
end
if not MovAny:IsModified("CharacterBag1Slot") then
CharacterBag1Slot:ClearAllPoints()
CharacterBag1Slot:SetPoint("RIGHT", last, "LEFT", -4, 0)
last = CharacterBag1Slot
end
if not MovAny:IsModified("CharacterBag2Slot") then
CharacterBag2Slot:ClearAllPoints()
CharacterBag2Slot:SetPoint("RIGHT", last, "LEFT", -4, 0)
last = CharacterBag2Slot
end
if not MovAny:IsModified("CharacterBag3Slot") then
CharacterBag3Slot:ClearAllPoints()
CharacterBag3Slot:SetPoint("RIGHT", last, "LEFT", -4, 0)
last = CharacterBag3Slot
end
end
self.OnMAPostReset = function(self)
MainMenuBarBackpackButton:ClearAllPoints()
MainMenuBarBackpackButton:SetPoint("BOTTOMRIGHT", "MainMenuBarArtFrame", "BOTTOMRIGHT", -6, 2)
CharacterBag0Slot:ClearAllPoints()
CharacterBag0Slot:SetPoint("RIGHT", "MainMenuBarBackpackButton", "LEFT", -4, 0)
CharacterBag1Slot:ClearAllPoints()
CharacterBag1Slot:SetPoint("RIGHT", "CharacterBag0Slot", "LEFT", -4, 0)
CharacterBag2Slot:ClearAllPoints()
CharacterBag2Slot:SetPoint("RIGHT", "CharacterBag1Slot", "LEFT", -4, 0)
CharacterBag3Slot:ClearAllPoints()
CharacterBag3Slot:SetPoint("RIGHT", "CharacterBag2Slot", "LEFT", -4, 0)
self:Hide()
end
self.OnMAHook = function(self)
if MovAny:IsModified("BagButtonsMover") then
MovAny:ResetFrame("BagButtonsMover")
end
MainMenuBarBackpackButton:ClearAllPoints()
MainMenuBarBackpackButton:SetPoint("BOTTOM", self, "BOTTOM", 0, 0)
CharacterBag0Slot:ClearAllPoints()
CharacterBag0Slot:SetPoint("BOTTOM", "MainMenuBarBackpackButton", "TOP", 0, 3)
CharacterBag1Slot:ClearAllPoints()
CharacterBag1Slot:SetPoint("BOTTOM", "CharacterBag0Slot", "TOP", 0, 3)
CharacterBag2Slot:ClearAllPoints()
CharacterBag2Slot:SetPoint("BOTTOM", "CharacterBag1Slot", "TOP", 0, 3)
CharacterBag3Slot:ClearAllPoints()
CharacterBag3Slot:SetPoint("BOTTOM", "CharacterBag2Slot", "TOP", 0, 3)
MainMenuBarBackpackButton.MAParent = self
CharacterBag0Slot.MAParent = self
CharacterBag1Slot.MAParent = self
CharacterBag2Slot.MAParent = self
CharacterBag3Slot.MAParent = self
self.attachedChildren = {}
tinsert(self.attachedChildren, _G["MainMenuBarBackpackButton"])
for i = 0, 3, 1 do
tinsert(self.attachedChildren, _G[ "CharacterBag"..i.."Slot" ])
end
self:Show()
end
self.OnMAPostReset = function(self)
MainMenuBarBackpackButton:ClearAllPoints()
MainMenuBarBackpackButton:SetPoint("BOTTOMRIGHT", "MainMenuBarArtFrame", "BOTTOMRIGHT", -6, 0)
CharacterBag0Slot:ClearAllPoints()
CharacterBag0Slot:SetPoint("RIGHT", "MainMenuBarBackpackButton", "LEFT", -4, 0)
CharacterBag1Slot:ClearAllPoints()
CharacterBag1Slot:SetPoint("RIGHT", "CharacterBag0Slot", "LEFT", -4, 0)
CharacterBag2Slot:ClearAllPoints()
CharacterBag2Slot:SetPoint("RIGHT", "CharacterBag1Slot", "LEFT", -4, 0)
CharacterBag3Slot:ClearAllPoints()
CharacterBag3Slot:SetPoint("RIGHT", "CharacterBag2Slot", "LEFT", -4, 0)
MainMenuBarBackpackButton.MAParent = BagButtonsMover
CharacterBag0Slot.MAParent = BagButtonsMover
CharacterBag1Slot.MAParent = BagButtonsMover
CharacterBag2Slot.MAParent = BagButtonsMover
CharacterBag3Slot.MAParent = BagButtonsMover
self:Hide()
end
local x,y
x = -80
y = 45 + (self:GetID() * 45)
self:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", x, y)
local CONTAINER_FRAME_TABLE = {
[0] = {"Interface\\ContainerFrame\\UI-BackpackBackground", 256, 256, 239},
[1] = {"Interface\\ContainerFrame\\UI-Bag-1x4", 256, 128, 96},
[2] = {"Interface\\ContainerFrame\\UI-Bag-1x4", 256, 128, 96},
[3] = {"Interface\\ContainerFrame\\UI-Bag-1x4", 256, 128, 96},
[4] = {"Interface\\ContainerFrame\\UI-Bag-1x4", 256, 128, 96},
[5] = {"Interface\\ContainerFrame\\UI-Bag-1x4+2", 256, 128, 116},
[6] = {"Interface\\ContainerFrame\\UI-Bag-1x4+2", 256, 128, 116},
[7] = {"Interface\\ContainerFrame\\UI-Bag-1x4+2", 256, 128, 116},
[8] = {"Interface\\ContainerFrame\\UI-Bag-2x4", 256, 256, 137},
[9] = {"Interface\\ContainerFrame\\UI-Bag-2x4+2", 256, 256, 157},
[10] = {"Interface\\ContainerFrame\\UI-Bag-2x4+2", 256, 256, 157},
[11] = {"Interface\\ContainerFrame\\UI-Bag-2x4+2", 256, 256, 157},
[12] = {"Interface\\ContainerFrame\\UI-Bag-3x4", 256, 256, 178},
[13] = {"Interface\\ContainerFrame\\UI-Bag-3x4+2", 256, 256, 198},
[14] = {"Interface\\ContainerFrame\\UI-Bag-3x4+2", 256, 256, 198},
[15] = {"Interface\\ContainerFrame\\UI-Bag-3x4+2", 256, 256, 198},
[16] = {"Interface\\ContainerFrame\\UI-Bag-4x4", 256, 256, 219},
[18] = {"Interface\\ContainerFrame\\UI-Bag-4x4+2", 256, 256, 239},
[20] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 259},
[22] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 279},
[24] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 299},
[26] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 319},
[28] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 339},
[30] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 359},
[32] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 379},
[34] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 399},
[36] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 419},
[38] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 439},
[40] = {"Interface\\ContainerFrame\\UI-Bag-5x4", 256, 256, 459},
}
self.realID = self:GetID()
if self:GetName() == "KeyRingFrame" then
self.realID = KEYRING_CONTAINER
end
MovAny:SetBag(self.realID, self)
self.OnMAHook = function(self)
if self.realID == KEYRING_CONTAINER then
self.size = GetKeyRingSize()
else
self.size = GetContainerNumSlots(self.realID)
end
local conSettings = self.realID == 0 and CONTAINER_FRAME_TABLE[0] or CONTAINER_FRAME_TABLE[self.size ~= 0 and self.size or 8]
self:SetWidth(CONTAINER_WIDTH)
self:SetHeight(conSettings[4])
local container = MovAny:GetContainerFrame(self.realID)
if container then
self:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", container:GetLeft(), container:GetBottom())
MovAny:GrabContainerFrame(container, MovAny:GetBag(self.realID))
end
end
local posFunc = function(self)
local container = MovAny:GetContainerFrame(self.realID)
if container then
MovAny:UnlockPoint(container)
container:ClearAllPoints()
container:SetPoint("CENTER", self, "CENTER", 0, 0)
MovAny:LockPoint(container)
end
end
self.OnMAPosition = posFunc
self.OnMAPreReset = posFunc
self.OnMAPostReset = function(self)
local container = MovAny:GetContainerFrame(self.realID)
if container then
MovAny:UnlockPoint(container)
MovAny:UnlockScale(container)
container:ClearAllPoints()
end
updateContainerFrameAnchors()
end
self.OnMAPostAttach = function(self)
posFunc(self)
updateContainerFrameAnchors()
end
local alphaer = function(ref, alpha)
local con = MovAny:GetContainerFrame(ref.realID)
if con then
con:SetAlpha(alpha)
end
end
self.OnMAAlpha = alphaer
local scaler = function(ref, scale)
local con = MovAny:GetContainerFrame(ref.realID)
if con and scale and scale >= 0 then
MovAny:UnlockScale(con)
con:SetScale(scale)
MovAny:LockScale(con)
posFunc(ref)
end
end
self.OnMAScale = scaler
local grab = { CharacterMicroButton, SpellbookMicroButton,
TalentMicroButton, AchievementMicroButton, QuestLogMicroButton,
SocialsMicroButton, PVPMicroButton, LFDMicroButton,
MainMenuMicroButton, HelpMicroButton }
for i, v in pairs(grab) do
v.MAParent = self
end
self.OnMAHook = function(self)
if MovAny:IsModified("MicroButtonsVerticalMover") then
MovAny:ResetFrame("MicroButtonsVerticalMover")
end
self.attachedChildren = {}
for i in pairs(grab) do
local b = grab[i]
if i == 1 then
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT")
end
b.MAParent = self
MovAny:LockPoint(b)
tinsert(self.attachedChildren, b)
end
self:Show()
end
self.OnMAPostReset = function(self)
for i in pairs(grab) do
MovAny:UnlockPoint(grab[i])
end
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 548, 2)
self:Hide()
end
local grab = { CharacterMicroButton, SpellbookMicroButton,
TalentMicroButton, AchievementMicroButton, QuestLogMicroButton,
SocialsMicroButton, PVPMicroButton, LFDMicroButton,
MainMenuMicroButton, HelpMicroButton }
self.OnMAHook = function(self)
if MovAny:IsModified("MicroButtonsMover") then
MovAny:ResetFrame("MicroButtonsMover")
end
self.attachedChildren = {}
--MovAny:LockPoint(CharacterMicroButton)
local b, pb
for i in pairs(grab) do
b = grab[i]
b:ClearAllPoints()
if i == 1 then
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 24)
else
grab[i]:SetPoint("TOPLEFT", pb, "BOTTOMLEFT", 0, 24)
end
b.MAParent = self
MovAny:LockPoint(b)
tinsert(self.attachedChildren, b)
pb = b
end
self:Show()
end
self.OnMAPreReset = function (self)
local p = _G["MicroButtonsMover"]
if self.attachedChildren then
for i, b in pairs(self.attachedChildren) do
b.MAParent = p
MovAny:UnlockPoint(b)
end
end
end
self.OnMAPostReset = function(self)
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 546, 2)
local b, pb
for i in pairs(grab) do
b = grab[i]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", pb, "BOTTOMRIGHT", -2, 0)
end
pb = b
end
self:Hide()
end
local i, b
for i = 1, 12 do
b = _G[ "ActionButton"..i ]
b.MAParent = self
end
self.MAProtected = true
self.OnMAHook = function(self)
local b, bab
if MovAny:IsModified("BasicActionButtonsVerticalMover") then
MovAny:ResetFrame("BasicActionButtonsVerticalMover")
end
ActionButton1:ClearAllPoints()
ActionButton1:SetPoint("LEFT", self, "LEFT")
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", "ActionButton12", "TOPRIGHT", 0, 7)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("BOTTOMLEFT", "ActionButton12", "BOTTOMRIGHT", 0, -9)
self.attachedChildren = {}
for i = 1, 12, 1 do
b = _G["ActionButton"..i]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("LEFT", "ActionButton"..(i-1), "RIGHT", 6, 0)
end
bab = _G[ "BonusActionButton"..i ]
bab:ClearAllPoints()
bab:SetPoint("CENTER", b, "CENTER")
bab.MAParent = self
tinsert(self.attachedChildren, _G["ActionButton"..i])
tinsert(self.attachedChildren, _G["BonusActionButton"..i])
end
tinsert(self.attachedChildren, ActionBarUpButton)
tinsert(self.attachedChildren, ActionBarDownButton)
--MovAny:UnanchorRelatives(ActionButton1)
self:Show()
end
self.OnMAPostReset = function(self)
local b
ActionButton1:ClearAllPoints()
ActionButton1:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 8, 4)
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -22)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -42)
for i = 1, 12, 1 do
b = _G[ "ActionButton"..i ]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("LEFT", "ActionButton"..(i-1), "RIGHT", 6, 0)
end
_G[ "BonusActionButton"..i ]:ClearAllPoints()
_G[ "BonusActionButton"..i ]:SetPoint("CENTER", b, "CENTER")
end
self:Hide()
end
self.MAProtected = true
self.OnMAHook = function(self)
local b, pb
if MovAny:IsModified("BasicActionButtonsMover") then
MovAny:ResetFrame("BasicActionButtonsMover")
end
ActionButton1:ClearAllPoints()
ActionButton1:SetPoint("TOP", self, "TOP", 0, 0)
self.attachedChildren = {}
for i = 1, 12, 1 do
b = _G[ "ActionButton"..i ]
tinsert(self.attachedChildren, _G[ "ActionButton"..i ])
tinsert(self.attachedChildren, _G[ "BonusActionButton"..i ])
if i > 1 then
pb = _G[ "ActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("TOP", pb, "BOTTOM", 0, -2)
end
b.MAParent = self
_G[ "BonusActionButton"..i ]:ClearAllPoints()
_G[ "BonusActionButton"..i ]:SetPoint("CENTER", b, "CENTER")
end
tinsert(self.attachedChildren, ActionBarUpButton)
tinsert(self.attachedChildren, ActionBarDownButton)
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", "ActionButton12", "BOTTOMLEFT", -8, 4)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("TOPRIGHT", "ActionButton12", "BOTTOMRIGHT", 8, 4)
self:Show()
end
self.OnMAPostReset = function(self)
local b, pb
ActionButton1:ClearAllPoints()
ActionButton1:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 8, 4)
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -22)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("CENTER", "MainMenuBarArtFrame", "TOPLEFT", 522, -42)
for i = 1, 12, 1 do
b = _G[ "ActionButton"..i ]
b.MAParent = BasicActionButtonsMover
if i > 1 then
pb = _G[ "ActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("LEFT", pb, "RIGHT", 6, 0)
end
_G[ "BonusActionButton"..i ]:ClearAllPoints()
_G[ "BonusActionButton"..i ]:SetPoint("CENTER", b, "CENTER")
end
self:Hide()
end
self.MAProtected = true
for i = 1, 10 do
_G["PetActionButton"..i].MAParent = self
end
self.OnMAHook = function(self)
if MovAny:IsModified("PetActionButtonsVerticalMover") then
MovAny:ResetFrame("PetActionButtonsVerticalMover")
end
PetActionButton1:ClearAllPoints()
PetActionButton1:SetPoint("LEFT", self, "LEFT", 0, 0)
self.attachedChildren = {}
for i = 1, 10, 1 do
tinsert(self.attachedChildren, _G[ "PetActionButton"..i ])
b = _G[ "PetActionButton"..i ]
if i > 1 then
pb = _G[ "PetActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("LEFT", pb, "RIGHT", 4, 0)
end
b.MAParent = self
end
self:Show()
end
self.OnMAPostReset = function(self)
PetActionButton1:ClearAllPoints()
PetActionButton1:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "BOTTOMLEFT", 36, 1)
for i = 2, 10, 1 do
b = _G[ "PetActionButton"..i ]
pb = _G[ "PetActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("LEFT", pb, "RIGHT", 8, 0)
end
self.attachedChildren = nil
self:Hide()
end
self.MAProtected = true
self.OnMAHook = function(self)
if MovAny:IsModified("PetActionButtonsMover") then
MovAny:ResetFrame("PetActionButtonsMover")
end
local b, pb
PetActionButton1:ClearAllPoints()
PetActionButton1:SetPoint("TOP", self, "TOP", 0, 0)
--self:SetFrameLevel(PetActionButton1:GetFrameLevel() + 1)
self.attachedChildren = {}
for i = 1, 10, 1 do
b = _G[ "PetActionButton"..i ]
tinsert(self.attachedChildren, b)
if i > 1 then
pb = _G[ "PetActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("TOP", pb, "BOTTOM", 0, -3)
end
b.MAParent = self
end
self:Show()
end
self.OnMAPostReset = function(self)
local b, pb
PetActionButton1:ClearAllPoints()
PetActionButton1:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "BOTTOMLEFT", 36, 1)
for i = 2, 10, 1 do
b = _G[ "PetActionButton"..i ]
pb = _G[ "PetActionButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("LEFT", pb, "RIGHT", 8, 0)
b.MAParent = PetActionButtonsMover
end
self.attachedChildren = nil
self:Hide()
end
self.MAProtected = true
for i = 1, 10 do
_G["ShapeshiftButton"..i].MAParent = self
end
self.OnMAHook = function(self)
if MovAny:IsModified("ShapeshiftButtonsVerticalMover") then
MovAny:ResetFrame("ShapeshiftButtonsVerticalMover")
end
ShapeshiftBarFrame.MAParent = self
for i = 1, 10 do
_G["ShapeshiftButton"..i].MAParent = self
end
ShapeshiftBarFrame:DisableDrawLayer("BACKGROUND")
ShapeshiftBarFrame:DisableDrawLayer("BORDER")
self.attachedChildren = {ShapeshiftBarFrame}
self:Show()
end
self.OnMAPosition = function(self)
MovAny:UnlockPoint(ShapeshiftBarFrame)
ShapeshiftBarFrame:ClearAllPoints()
ShapeshiftBarFrame:SetPoint("LEFT", self, "LEFT", 0, 0)
MovAny:LockPoint(ShapeshiftBarFrame)
end
self.OnMAOnAttach = function(self, mover)
MovAny:UnlockPoint(ShapeshiftBarFrame)
--self:ClearAllPoints()
--self:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", ShapeshiftBarFrame:GetLeft(), ShapeshiftBarFrame:GetBottom())
ShapeshiftBarFrame:ClearAllPoints()
ShapeshiftBarFrame:SetPoint("LEFT", self, "LEFT", 0, 0)
MovAny:LockPoint(ShapeshiftBarFrame)
end
self.OnMAOnDetach = function(self)
end
self.OnMAPreReset = function(self)
MovAny:UnlockPoint(ShapeshiftBarFrame)
--ShapeshiftBarFrame:ClearAllPoints()
--MovAny:ResetPosition(ShapeshiftBarFrame, MovAny:GetFrameOptions("ShapeshiftButtonsMover"), true)
end
self.OnMAPostReset = function(self)
self.attachedChildren = nil
self:Hide()
ShapeshiftBarFrame:EnableDrawLayer("BACKGROUND")
ShapeshiftBarFrame:EnableDrawLayer("BORDER")
end
self.OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(ShapeshiftBarFrame)
else
MovAny:UnlockVisibility(ShapeshiftBarFrame)
end
end
self.MAProtected = true
self.OnMAHook = function(self)
if MovAny:IsModified("ShapeshiftButtonsMover") then
MovAny:ResetFrame("ShapeshiftButtonsMover")
end
ShapeshiftBarFrame:DisableDrawLayer("BACKGROUND")
ShapeshiftBarFrame:DisableDrawLayer("BORDER")
ShapeshiftBarFrame.MAParent = self
local b, pb
ShapeshiftButton1:ClearAllPoints()
ShapeshiftButton1:SetPoint("TOP", self, "TOP", 0, -7)
self.attachedChildren = {}
for i = 1, 10, 1 do
b = _G[ "ShapeshiftButton"..i ]
b.MAParent = self
if i > 1 then
b.MAParent = self
pb = _G[ "ShapeshiftButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("TOP", pb, "BOTTOM", 0, -7)
end
MovAny:LockPoint(b)
tinsert(self.attachedChildren, b)
end
self:Show()
end
self.OnMAPostReset = function(self)
local b, pb
ShapeshiftButton1:ClearAllPoints()
ShapeshiftButton1:SetPoint("BOTTOMLEFT", "ShapeshiftBarFrame", "BOTTOMLEFT", 11, 3)
for i = 2, 10, 1 do
b = _G[ "ShapeshiftButton"..i ]
pb = _G[ "ShapeshiftButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("LEFT", pb, "RIGHT", 7, 0)
b.MAParent = _G[ "ShapeshiftButtonsMover" ]
MovAny:UnlockPoint(b)
end
self.attachedChildren = nil
self:Hide()
ShapeshiftBarFrame:EnableDrawLayer("BACKGROUND")
ShapeshiftBarFrame:EnableDrawLayer("BORDER")
end
self.MAProtected = true
self.OnMAHook = function(self)
if MovAny:IsModified("MultiBarRight") then
MovAny:ResetFrame("MultiBarRight")
end
local b, pb
self.attachedChildren = {}
for i = 1, 12, 1 do
b = _G[ "MultiBarRightButton"..i ]
tinsert(self.attachedChildren, b)
b:ClearAllPoints()
if i > 1 then
b:SetPoint("LEFT", pb, "RIGHT", 6, 0)
else
b:SetPoint("TOPLEFT", self)
end
pb = b
b.MAParent = self
end
self:Show()
end
self.OnMAPreReset = function (self)
if self.attachedChildren then
for i, v in pairs(self.attachedChildren) do
v.MAParent = nil
end
end
end
self.OnMAPostReset = function(self)
local b, pb
MultiBarRightButton1:ClearAllPoints()
MultiBarRightButton1:SetPoint("TOPRIGHT", "MultiBarRight")
for i = 2, 12, 1 do
b = _G[ "MultiBarRightButton"..i ]
pb = _G[ "MultiBarRightButton"..(i-1) ]
b:ClearAllPoints()
b:SetPoint("TOP", pb, "BOTTOM", 0, -6)
end
self:Hide()
end
self.MAProtected = true
self.OnMAHook = function(self)
if MovAny:IsModified("MultiBarLeft") then
MovAny:ResetFrame("MultiBarLeft")
end
local b, pb
self.attachedChildren = {}
for i = 1, 12, 1 do
b = _G[ "MultiBarLeftButton"..i ]
tinsert(self.attachedChildren, b)
b:ClearAllPoints()
if i > 1 then
b:SetPoint("LEFT", pb, "RIGHT", 6, 0)
else
b:SetPoint("TOPLEFT", self)
end
pb = b
b.MAParent = self
end
self:Show()
end
self.OnMAPreReset = function (self)
if self.attachedChildren then
for i, v in pairs(self.attachedChildren) do
v.MAParent = nil
end
end
end
self.OnMAPostReset = function(self)
local b, pb
MultiBarLeftButton1:ClearAllPoints()
MultiBarLeftButton1:SetPoint("TOPRIGHT", "MultiBarLeft")
pb = MultiBarLeftButton1
for i = 2, 12, 1 do
b = _G[ "MultiBarLeftButton"..i ]
b:ClearAllPoints()
b:SetPoint("TOP", pb, "BOTTOM", 0, -6)
pb = b
end
self:Hide()
end
self.id = 1
for i = 1, MAX_PARTY_DEBUFFS, 1 do
_G[ "PartyMemberFrame"..self.id.."Debuff"..i ].MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["PartyMember"..self.id]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, MAX_PARTY_DEBUFFS, 1 do
b = _G[ "PartyMemberFrame"..self.id.."Debuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["PartyMemberFrame"..self.id.."Debuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "PartyMemberFrame"..self.id, 48, -32)
self:Hide()
end
self.id = 2
for i = 1, MAX_PARTY_DEBUFFS, 1 do
_G[ "PartyMemberFrame"..self.id.."Debuff"..i ].MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["PartyMember"..self.id]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, MAX_PARTY_DEBUFFS, 1 do
b = _G[ "PartyMemberFrame"..self.id.."Debuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["PartyMemberFrame"..self.id.."Debuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "PartyMemberFrame"..self.id, 48, -32)
self:Hide()
end
self.id = 3
for i = 1, MAX_PARTY_DEBUFFS, 1 do
_G[ "PartyMemberFrame"..self.id.."Debuff"..i ].MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["PartyMember"..self.id]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, MAX_PARTY_DEBUFFS, 1 do
b = _G[ "PartyMemberFrame"..self.id.."Debuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["PartyMemberFrame"..self.id.."Debuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "PartyMemberFrame"..self.id, 48, -32)
self:Hide()
end
self.id = 4
for i = 1, MAX_PARTY_DEBUFFS, 1 do
_G[ "PartyMemberFrame"..self.id.."Debuff"..i ].MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["PartyMember"..self.id]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, MAX_PARTY_DEBUFFS, 1 do
b = _G[ "PartyMemberFrame"..self.id.."Debuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["PartyMemberFrame"..self.id.."Debuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "PartyMemberFrame"..self.id, 48, -32)
self:Hide()
end
for i = 1, 4, 1 do
_G[ "PetFrameDebuff"..i ].MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["PetFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, 4, 1 do
b = _G[ "PetFrameDebuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["PetFrameDebuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "PetFrame", 48, -42)
self:Hide()
end
TargetFrame_UpdateAuras(TargetFrame)
for i = 1, MAX_TARGET_BUFFS, 1 do
local b = _G[ "TargetFrameBuff"..i ]
if not b then
b = CreateFrame("Button", "TargetFrameBuff"..i, TargetFrame, "TargetBuffFrameTemplate")
b.unit = TargetFrame.unit
end
b.MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
TargetFrame_UpdateAuras(TargetFrame)
for i = 1, MAX_TARGET_BUFFS, 1 do
b = _G[ "TargetFrameBuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
MovAny:UnlockPoint(TargetFrameBuff1)
TargetFrameBuff1:ClearAllPoints()
TargetFrameBuff1:SetPoint("TOPLEFT", TargetFrame, "BOTTOMLEFT", 5, 32)
self:Hide()
TargetFrame_UpdateAuras(TargetFrame)
end
TargetFrame_UpdateAuras(TargetFrame)
for i = 1, MAX_TARGET_DEBUFFS, 1 do
local b = _G[ "TargetFrameDebuff"..i ]
if not b then
b = CreateFrame("Button", "TargetFrameDebuff"..i, TargetFrame, "TargetDebuffFrameTemplate")
b.unit = TargetFrame.unit
end
b.MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
TargetFrame_UpdateAuras(TargetFrame)
for i = 1, MAX_TARGET_DEBUFFS, 1 do
b = _G[ "TargetFrameDebuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = TargetFrameDebuff1
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", TargetFrame, "BOTTOMLEFT", 5, 35)
self:Hide()
TargetFrame_UpdateAuras(TargetFrame)
end
TargetFrame_UpdateAuras(FocusFrame)
for i = 1, MAX_TARGET_BUFFS, 1 do
local b = _G[ "FocusFrameBuff"..i ]
if not b then
b = CreateFrame("Button", "FocusFrameBuff"..i, FocusFrame, "TargetBuffFrameTemplate")
b.unit = FocusFrame.unit
end
b.MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["FocusFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
TargetFrame_UpdateAuras(FocusFrame)
for i = 1, MAX_TARGET_DEBUFFS, 1 do
b = _G[ "FocusFrameBuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = FocusFrameBuff1
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", FocusFrame, "BOTTOMLEFT", 5, 35)
self:Hide()
TargetFrame_UpdateAuras(FocusFrame)
end
TargetFrame_UpdateAuras(FocusFrame)
for i = 1, MAX_TARGET_DEBUFFS, 1 do
local b = _G[ "FocusFrameDebuff"..i ]
if not b then
b = CreateFrame("Button", "FocusFrameDebuff"..i, FocusFrame, "TargetDebuffFrameTemplate")
b.unit = FocusFrame.unit
end
b.MAParent = self
end
self.OnMAHook = function(self)
self:SetScale(_G["FocusFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
TargetFrame_UpdateAuras(FocusFrame)
for i = 1, MAX_TARGET_DEBUFFS, 1 do
b = _G[ "FocusFrameDebuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = FocusFrameDebuff1
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", FocusFrame, "BOTTOMLEFT", 4, 33)
self:Hide()
TargetFrame_UpdateAuras(FocusFrame)
end
for i = 1, 4, 1 do
local b = _G[ "TargetFrameToTDebuff"..i ]
b.MAParent = self
end
self.OnMAHook = function(self)
--self:SetPoint("TOPLEFT", TargetFrameToT, "TOPRIGHT", 4, -10)
self:SetScale(_G["TargetFrameToT"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, 4, 1 do
b = _G[ "TargetFrameToTDebuff"..i ]
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
MovAny:LockPoint(b)
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["TargetFrameToTDebuff1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", TargetFrameToT, "TOPRIGHT", 4, -10)
self:Hide()
end
self.OnMAHook = function(self)
self.attachedChildren = {}
local b = _G["BuffFrame"]
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
tinsert(self.attachedChildren, b)
b = _G["ConsolidatedBuffs"]
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
tinsert(self.attachedChildren, b)
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G["BuffFrame"]
MovAny:UnlockPoint(b)
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -205, -13)
b = _G["ConsolidatedBuffs"]
MovAny:UnlockPoint(b)
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -180, -13)
self:Hide()
end
hooksecurefunc("BuffFrame_Update", function()
if MovAny:IsModified(self:GetName()) then
self.attachedChildren = {}
for i = 1, DEBUFF_MAX_DISPLAY, 1 do
local b = _G[ "DebuffButton"..i ]
if b then
b.MAParent = self
tinsert(self.attachedChildren, b)
end
end
MovAny:SyncFrame(self:GetName())
end
end)
self.OnMAHook = function(self)
self:SetScale(_G["BuffFrame"]:GetEffectiveScale() / UIParent:GetScale())
local b
self.attachedChildren = {}
for i = 1, DEBUFF_MAX_DISPLAY, 1 do
b = _G[ "DebuffButton"..i ]
if b then
tinsert(self.attachedChildren, b)
if i == 1 then
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", -1, -1)
MovAny:LockPoint(b)
end
end
end
self:Show()
end
self.OnMAPostReset = function(self)
local b = _G[ "DebuffButton1"]
self.attachedChildren = nil
if b then
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", ConsolidatedBuffs, "BOTTOMRIGHT", 0, -TempEnchant1:GetHeight()*3)
end
self:Hide()
BuffFrame_Update()
end