fix(VirtualMovers): nil-guard buff frames in OnMAPostReset
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@@ -1500,17 +1500,21 @@
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self.OnMAPostReset = function(self)
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self.OnMAPostReset = function(self)
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local buffFrame = _G["BuffFrame"]
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local buffFrame = _G["BuffFrame"]
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MovAny:UnlockPoint(buffFrame)
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if buffFrame then
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buffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -205, -13)
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MovAny:UnlockPoint(buffFrame)
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buffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -205, -13)
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end
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local consolidatedBuffs = _G["ConsolidatedBuffs"]
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local consolidatedBuffs = _G["ConsolidatedBuffs"]
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MovAny:UnlockPoint(consolidatedBuffs)
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if consolidatedBuffs then
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consolidatedBuffs:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -180, -13)
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MovAny:UnlockPoint(consolidatedBuffs)
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consolidatedBuffs:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -180, -13)
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end
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local vanityBuffs = _G["VanityBuffs"]
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local vanityBuffs = _G["VanityBuffs"]
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if vanityBuffs then
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if vanityBuffs then
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MovAny:UnlockPoint(vanityBuffs)
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MovAny:UnlockPoint(vanityBuffs)
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vanityBuffs:SetPoint("TOPRIGHT", consolidatedBuffs, "TOPRIGHT", -6, 0)
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vanityBuffs:SetPoint("TOPRIGHT", consolidatedBuffs or self, "TOPRIGHT", -6, 0)
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end
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end
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self:Hide()
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self:Hide()
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