diff --git a/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.lua b/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644
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+++ b/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.lua
@@ -0,0 +1,649 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything,
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+--
+-- function MyAddon:OnInitialize()
+-- -- do init tasks here, like loading the Saved Variables,
+-- -- or setting up slash commands.
+-- end
+--
+-- function MyAddon:OnEnable()
+-- -- Do more initialization here, that really enables the use of your addon.
+-- -- Register Events, Hook functions, Create Frames, Get information from
+-- -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+-- -- Unhook, Unregister Events, Hide frames that you created.
+-- -- You would probably only use an OnDisable if you want to
+-- -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id$
+
+local MAJOR, MINOR = "AceAddon-3.0", 13
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ -- we check to see if the func is passed is actually a function here and don't error when it isn't
+ -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+ -- present execution should continue without hinderance
+ if type(func) == "function" then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end
+
+-- Check if the addon is queued for initialization
+local function queuedForInitialization(addon)
+ for i = 1, #AceAddon.initializequeue do
+ if AceAddon.initializequeue[i] == addon then
+ return true
+ end
+ end
+ return false
+end
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+ local object,name
+ local i=1
+ if type(objectorname)=="table" then
+ object=objectorname
+ name=...
+ i=2
+ else
+ name=objectorname
+ end
+ if type(name)~="string" then
+ error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+ end
+ if self.addons[name] then
+ error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+ end
+
+ object = object or {}
+ object.name = name
+
+ local addonmeta = {}
+ local oldmeta = getmetatable(object)
+ if oldmeta then
+ for k, v in pairs(oldmeta) do addonmeta[k] = v end
+ end
+ addonmeta.__tostring = addontostring
+
+ setmetatable( object, addonmeta )
+ self.addons[name] = object
+ object.modules = {}
+ object.orderedModules = {}
+ object.defaultModuleLibraries = {}
+ Embed( object ) -- embed NewModule, GetModule methods
+ self:EmbedLibraries(object, select(i,...))
+
+ -- add to queue of addons to be initialized upon ADDON_LOADED
+ tinsert(self.initializequeue, object)
+ return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+ if not silent and not self.addons[name] then
+ error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+ end
+ return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+ for i=1,select("#", ... ) do
+ local libname = select(i, ...)
+ self:EmbedLibrary(addon, libname, false, 4)
+ end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+ local lib = LibStub:GetLibrary(libname, true)
+ if not lib and not silent then
+ error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+ elseif lib and type(lib.Embed) == "function" then
+ lib:Embed(addon)
+ tinsert(self.embeds[addon], libname)
+ return true
+ elseif lib then
+ error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+ end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+ if not self.modules[name] and not silent then
+ error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+ end
+ return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+--
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+ if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+ if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+
+ if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+
+ -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+ -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+ local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+
+ module.IsModule = IsModuleTrue
+ module:SetEnabledState(self.defaultModuleState)
+ module.moduleName = name
+
+ if type(prototype) == "string" then
+ AceAddon:EmbedLibraries(module, prototype, ...)
+ else
+ AceAddon:EmbedLibraries(module, ...)
+ end
+ AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+ if not prototype or type(prototype) == "string" then
+ prototype = self.defaultModulePrototype or nil
+ end
+
+ if type(prototype) == "table" then
+ local mt = getmetatable(module)
+ mt.__index = prototype
+ setmetatable(module, mt) -- More of a Base class type feel.
+ end
+
+ safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+ self.modules[name] = module
+ tinsert(self.orderedModules, module)
+
+ return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig
+-- @usage
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+ return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig
+-- @usage
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+ self:SetEnabledState(true)
+
+ -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
+ -- it'll be enabled after the init process
+ if not queuedForInitialization(self) then
+ return AceAddon:EnableAddon(self)
+ end
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig
+-- @usage
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+ self:SetEnabledState(false)
+ return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+ local module = self:GetModule( name )
+ return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+ local module = self:GetModule( name )
+ return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+ if next(self.modules) then
+ error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+ end
+ self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+ if next(self.modules) then
+ error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+ end
+ self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+ if next(self.modules) then
+ error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+ end
+ if type(prototype) ~= "table" then
+ error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+ end
+ self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+ self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig
+-- @usage
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+-- module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig
+-- @usage
+-- if MyAddon:IsEnabled() then
+-- MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+ NewModule = NewModule,
+ GetModule = GetModule,
+ Enable = Enable,
+ Disable = Disable,
+ EnableModule = EnableModule,
+ DisableModule = DisableModule,
+ IsEnabled = IsEnabled,
+ SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+ SetDefaultModuleState = SetDefaultModuleState,
+ SetDefaultModulePrototype = SetDefaultModulePrototype,
+ SetEnabledState = SetEnabledState,
+ IterateModules = IterateModules,
+ IterateEmbeds = IterateEmbeds,
+ GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+ defaultModuleState = true,
+ enabledState = true,
+ IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target, skipPMixins)
+ for k, v in pairs(mixins) do
+ target[k] = v
+ end
+ if not skipPMixins then
+ for k, v in pairs(pmixins) do
+ target[k] = target[k] or v
+ end
+ end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present),
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+ safecall(addon.OnInitialize, addon)
+
+ local embeds = self.embeds[addon]
+ for i = 1, #embeds do
+ local lib = LibStub:GetLibrary(embeds[i], true)
+ if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+ end
+
+ -- we don't call InitializeAddon on modules specifically, this is handled
+ -- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present),
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+ if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+ if self.statuses[addon.name] or not addon.enabledState then return false end
+
+ -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+ self.statuses[addon.name] = true
+
+ safecall(addon.OnEnable, addon)
+
+ -- make sure we're still enabled before continueing
+ if self.statuses[addon.name] then
+ local embeds = self.embeds[addon]
+ for i = 1, #embeds do
+ local lib = LibStub:GetLibrary(embeds[i], true)
+ if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+ end
+
+ -- enable possible modules.
+ local modules = addon.orderedModules
+ for i = 1, #modules do
+ self:EnableAddon(modules[i])
+ end
+ end
+ return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present),
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+ if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+ if not self.statuses[addon.name] then return false end
+
+ -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+ self.statuses[addon.name] = false
+
+ safecall( addon.OnDisable, addon )
+
+ -- make sure we're still disabling...
+ if not self.statuses[addon.name] then
+ local embeds = self.embeds[addon]
+ for i = 1, #embeds do
+ local lib = LibStub:GetLibrary(embeds[i], true)
+ if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+ end
+ -- disable possible modules.
+ local modules = addon.orderedModules
+ for i = 1, #modules do
+ self:DisableAddon(modules[i])
+ end
+ end
+
+ return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+-- print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+-- if status then
+-- print("EnabledAddon: " .. name)
+-- end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
+local BlizzardEarlyLoadAddons = {
+ Blizzard_DebugTools = true,
+ Blizzard_TimeManager = true,
+ Blizzard_BattlefieldMap = true,
+ Blizzard_MapCanvas = true,
+ Blizzard_SharedMapDataProviders = true,
+ Blizzard_CombatLog = true,
+}
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+ -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
+ if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
+ -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+ while(#AceAddon.initializequeue > 0) do
+ local addon = tremove(AceAddon.initializequeue, 1)
+ -- this might be an issue with recursion - TODO: validate
+ if event == "ADDON_LOADED" then addon.baseName = arg1 end
+ AceAddon:InitializeAddon(addon)
+ tinsert(AceAddon.enablequeue, addon)
+ end
+
+ if IsLoggedIn() then
+ while(#AceAddon.enablequeue > 0) do
+ local addon = tremove(AceAddon.enablequeue, 1)
+ AceAddon:EnableAddon(addon)
+ end
+ end
+ end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+ Embed(addon, true)
+end
+
+-- 2010-10-27 nevcairiel - add new "orderedModules" table
+if oldminor and oldminor < 10 then
+ for name, addon in pairs(AceAddon.addons) do
+ addon.orderedModules = {}
+ for module_name, module in pairs(addon.modules) do
+ tinsert(addon.orderedModules, module)
+ end
+ end
+end
diff --git a/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.xml b/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644
index 0000000..e6ad639
--- /dev/null
+++ b/Mapster/Libs/AceAddon-3.0/AceAddon-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..1c9454a
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,58 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id$
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+
+local MAJOR, MINOR = "AceConfig-3.0", 3
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+ local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+ if not ok then error(msg, 2) end
+
+ if slashcmd then
+ if type(slashcmd) == "table" then
+ for _,cmd in pairs(slashcmd) do
+ cfgcmd:CreateChatCommand(cmd, appName)
+ end
+ else
+ cfgcmd:CreateChatCommand(slashcmd, appName)
+ end
+ end
+end
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.xml b/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..87972ad
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..9e883a2
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,787 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id$
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+local L = setmetatable({}, { -- TODO: replace with proper locale
+ __index = function(self,k) return k end
+})
+
+local function print(msg)
+ (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+ local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+ error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+ local cmdstr=strsub(info.input, 1, inputpos-1);
+ print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+ local method = info[methodtype]
+ if not method then
+ err(info, inputpos, "'"..methodtype.."': not set")
+ end
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ elseif type(method)=="string" then
+ if type(info.handler[method])~="function" then
+ err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+ end
+ return info.handler[method](info.handler, info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+ local method = tab[methodtype]
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+ if info.validate then
+ local res = callmethod(info,inputpos,tab,"validate",...)
+ if type(res)=="string" then
+ usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+ return
+ end
+ end
+ -- console ignores .confirm
+
+ callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+ local old,oldat = info[paramname], info[paramname.."_at"]
+ local val=tab[paramname]
+ if val~=nil then
+ if val==false then
+ val=nil
+ elseif not types[type(val)] then
+ err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+ end
+ info[paramname] = val
+ info[paramname.."_at"] = depth
+ end
+ return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+ if not tab.plugins then
+ return pairs(tab.args)
+ end
+
+ local argtabkey,argtab=next(tab.plugins)
+ local v
+
+ return function(_, k)
+ while argtab do
+ k,v = next(argtab, k)
+ if k then return k,v end
+ if argtab==tab.args then
+ argtab=nil
+ else
+ argtabkey,argtab = next(tab.plugins, argtabkey)
+ if not argtabkey then
+ argtab=tab.args
+ end
+ end
+ end
+ end
+end
+
+local function checkhidden(info, inputpos, tab)
+ if tab.cmdHidden~=nil then
+ return tab.cmdHidden
+ end
+ local hidden = tab.hidden
+ if type(hidden) == "function" or type(hidden) == "string" then
+ info.hidden = hidden
+ hidden = callmethod(info, inputpos, tab, 'hidden')
+ info.hidden = nil
+ end
+ return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+ if not noHead then
+ print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+ end
+
+ local sortTbl = {} -- [1..n]=name
+ local refTbl = {} -- [name]=tableref
+
+ for k,v in iterateargs(tab) do
+ if not refTbl[k] then -- a plugin overriding something in .args
+ tinsert(sortTbl, k)
+ refTbl[k] = v
+ end
+ end
+
+ tsort(sortTbl, function(one, two)
+ local o1 = refTbl[one].order or 100
+ local o2 = refTbl[two].order or 100
+ if type(o1) == "function" or type(o1) == "string" then
+ info.order = o1
+ info[#info+1] = one
+ o1 = callmethod(info, inputpos, refTbl[one], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if type(o2) == "function" or type(o1) == "string" then
+ info.order = o2
+ info[#info+1] = two
+ o2 = callmethod(info, inputpos, refTbl[two], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if o1<0 and o2<0 then return o1 4) and not _G["KEY_" .. text] then
+ return false
+ end
+ local s = text
+ if shift then
+ s = "SHIFT-" .. s
+ end
+ if ctrl then
+ s = "CTRL-" .. s
+ end
+ if alt then
+ s = "ALT-" .. s
+ end
+ return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+ if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+ -------------------------------------------------------------------
+ -- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+ -- Note that we do NOT validate if method names are correct at this stage,
+ -- the handler may change before they're actually used!
+
+ local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+ local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+ local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+ local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+ local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+ --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+ -------------------------------------------------------------------
+ -- Act according to .type of this table
+
+ if tab.type=="group" then
+ ------------ group --------------------------------------------
+
+ if type(tab.args)~="table" then err(info, inputpos) end
+ if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+ -- grab next arg from input
+ local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+ if not arg then
+ showhelp(info, inputpos, tab, depth)
+ return
+ end
+ nextpos=nextpos+1
+
+ -- loop .args and try to find a key with a matching name
+ for k,v in iterateargs(tab) do
+ if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+ -- is this child an inline group? if so, traverse into it
+ if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+ info[depth+1] = k
+ if handle(info, inputpos, v, depth+1, true)==false then
+ info[depth+1] = nil
+ -- wasn't found in there, but that's ok, we just keep looking down here
+ else
+ return -- done, name was found in inline group
+ end
+ -- matching name and not a inline group
+ elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+ info[depth+1] = k
+ return handle(info,nextpos,v,depth+1)
+ end
+ end
+
+ -- no match
+ if retfalse then
+ -- restore old infotable members and return false to indicate failure
+ info.handler,info.handler_at = oldhandler,oldhandler_at
+ info.set,info.set_at = oldset,oldset_at
+ info.get,info.get_at = oldget,oldget_at
+ info.func,info.func_at = oldfunc,oldfunc_at
+ info.validate,info.validate_at = oldvalidate,oldvalidate_at
+ --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+ return false
+ end
+
+ -- couldn't find the command, display error
+ usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+ return
+ end
+
+ local strInput = strsub(info.input,inputpos);
+
+ if tab.type=="execute" then
+ ------------ execute --------------------------------------------
+ do_final(info, inputpos, tab, "func")
+
+
+
+ elseif tab.type=="input" then
+ ------------ input --------------------------------------------
+
+ local res = true
+ if tab.pattern then
+ if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
+ if not strmatch(strInput, tab.pattern) then
+ usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
+ return
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", strInput)
+
+
+
+ elseif tab.type=="toggle" then
+ ------------ toggle --------------------------------------------
+ local b
+ local str = strtrim(strlower(strInput))
+ if str=="" then
+ b = callmethod(info, inputpos, tab, "get")
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+
+ elseif str==L["on"] then
+ b = true
+ elseif str==L["off"] then
+ b = false
+ elseif tab.tristate and str==L["default"] then
+ b = nil
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+ else
+ usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+ end
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", b)
+
+
+ elseif tab.type=="range" then
+ ------------ range --------------------------------------------
+ local val = tonumber(strInput)
+ if not val then
+ usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
+ return
+ end
+ if type(info.step)=="number" then
+ val = val- (val % info.step)
+ end
+ if type(info.min)=="number" and valinfo.max then
+ usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", val)
+
+
+ elseif tab.type=="select" then
+ ------------ select ------------------------------------
+ local str = strtrim(strlower(strInput))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local b = callmethod(info, inputpos, tab, "get")
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r:"])
+ for k, v in pairs(values) do
+ if b == k then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ local ok
+ for k,v in pairs(values) do
+ if strlower(k)==str then
+ str = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+ if not ok then
+ usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", str)
+
+ elseif tab.type=="multiselect" then
+ ------------ multiselect -------------------------------------------
+ local str = strtrim(strlower(strInput))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+ for k, v in pairs(values) do
+ if callmethod(info, inputpos, tab, "get", k) then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ --build a table of the selections, checking that they exist
+ --parse for =on =off =default in the process
+ --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+ local sels = {}
+ for v in str:gmatch("[^ ]+") do
+ --parse option=on etc
+ local opt, val = v:match('(.+)=(.+)')
+ --get option if toggling
+ if not opt then
+ opt = v
+ end
+
+ --check that the opt is valid
+ local ok
+ for k in pairs(values) do
+ if strlower(k)==opt then
+ opt = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+
+ if not ok then
+ usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+ return
+ end
+
+ --check that if val was supplied it is valid
+ if val then
+ if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+ --val is valid insert it
+ sels[opt] = val
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+ else
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+ end
+ return
+ end
+ else
+ -- no val supplied, toggle
+ sels[opt] = true
+ end
+ end
+
+ for opt, val in pairs(sels) do
+ local newval
+
+ if (val == true) then
+ --toggle the option
+ local b = callmethod(info, inputpos, tab, "get", opt)
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+ newval = b
+ else
+ --set the option as specified
+ if val==L["on"] then
+ newval = true
+ elseif val==L["off"] then
+ newval = false
+ elseif val==L["default"] then
+ newval = nil
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", opt, newval)
+ end
+
+
+ elseif tab.type=="color" then
+ ------------ color --------------------------------------------
+ local str = strtrim(strlower(strInput))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+
+ local r, g, b, a
+
+ local hasAlpha = tab.hasAlpha
+ if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+ info.hasAlpha = hasAlpha
+ hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+ info.hasAlpha = nil
+ end
+
+ if hasAlpha then
+ if str:len() == 8 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+ else
+ --parse seperate values
+ r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+ end
+ if not (r and g and b and a) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+ return
+ end
+
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ a = a / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+ end
+ else
+ a = 1.0
+ if str:len() == 6 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+ else
+ --parse seperate values
+ r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b = tonumber(r), tonumber(g), tonumber(b)
+ end
+ if not (r and g and b) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+ return
+ end
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", r,g,b,a)
+
+ elseif tab.type=="keybinding" then
+ ------------ keybinding --------------------------------------------
+ local str = strtrim(strlower(strInput))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+ local value = keybindingValidateFunc(str:upper())
+ if value == false then
+ usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", value)
+
+ elseif tab.type=="description" then
+ ------------ description --------------------
+ -- ignore description, GUI config only
+ else
+ err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+ end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+-- -- Assuming "MyOptions" is the appName of a valid options table
+-- if not input or input:trim() == "" then
+-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+-- else
+-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+-- end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+ local optgetter = cfgreg:GetOptionsTable(appName)
+ if not optgetter then
+ error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+ end
+ local options = assert( optgetter("cmd", MAJOR) )
+
+ local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+ [0] = slashcmd,
+ appName = appName,
+ options = options,
+ input = input,
+ self = self,
+ handler = self,
+ uiType = "cmd",
+ uiName = MAJOR,
+ }
+
+ handle(info, 1, options, 0) -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+ if not AceConsole then
+ AceConsole = LibStub(AceConsoleName)
+ end
+ if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+ AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
+ end,
+ true) then -- succesfully registered so lets get the command -> app table in
+ commands[slashcmd] = appName
+ end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+ return commands[slashcmd]
+end
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..188d354
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..19772f0
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,2054 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id$
+
+local LibStub = LibStub
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigDialog-3.0", 92
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+-- Lua APIs
+local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
+local strmatch, format = string.match, string.format
+local error = error
+local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
+local tostring, tonumber = tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+local emptyTbl = {}
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+ Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+ - Descendant Groups with inline=true and thier children will not become nodes
+
+ Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
+ - Grandchild groups will default to inline unless specified otherwise
+
+ Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+ Inline Groups
+ - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+ - If declared on a direct child of a root node of a select group, they will appear above the group container control
+ - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+ local pool = setmetatable({},{__mode="k"})
+ function new()
+ --newcount = newcount + 1
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ --createdcount = createdcount + 1
+ return {}
+ end
+ end
+ function copy(t)
+ local c = new()
+ for k, v in pairs(t) do
+ c[k] = v
+ end
+ return c
+ end
+ function del(t)
+ --delcount = delcount + 1
+ wipe(t)
+ pool[t] = true
+ end
+-- function cached()
+-- local n = 0
+-- for k in pairs(pool) do
+-- n = n + 1
+-- end
+-- return n
+-- end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ if t[key] then
+ return t[key]
+ end
+ end
+ end
+
+ return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+ set = true,
+ get = true,
+ func = true,
+ confirm = true,
+ validate = true,
+ disabled = true,
+ hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+ name = true,
+ desc = true,
+ icon = true,
+ usage = true,
+ width = true,
+ image = true,
+ fontSize = true,
+ tooltipHyperlink = true
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+ type = true,
+ descStyle = true,
+ imageWidth = true,
+ imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+ --get definition for the member
+ local inherits = isInherited[membername]
+
+
+ --get the member of the option, traversing the tree if it can be inherited
+ local member
+
+ if inherits then
+ local group = options
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ end
+ else
+ member = option[membername]
+ end
+
+ --check if we need to call a functon, or if we have a literal value
+ if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+ --We have a function to call
+ local info = new()
+ --traverse the options table, picking up the handler and filling the info with the path
+ local group = options
+ local handler = group.handler
+
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ info[i] = path[i]
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info.appName = appName
+ info[0] = appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local a, b, c ,d
+ --using 4 returns for the get of a color type, increase if a type needs more
+ if type(member) == "function" then
+ --Call the function
+ a,b,c,d = member(info, ...)
+ else
+ --Call the method
+ if handler and handler[member] then
+ a,b,c,d = handler[member](handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type %s", member, membername))
+ end
+ end
+ del(info)
+ return a,b,c,d
+ else
+ --The value isnt a function to call, return it
+ return member
+ end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+ local info = new()
+
+ local func
+ local group = options
+ local handler
+
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+
+ for i, v in ipairs(path) do
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info[0] = appName
+ info.arg = option.arg
+
+ local a, b, c ,d
+ if type(func) == "string" then
+ if handler and handler[func] then
+ a,b,c,d = handler[func](handler, info, ...)
+ else
+ error(string.format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ a,b,c,d = func(info, ...)
+ end
+ del(info)
+ return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+ if not a then
+ return true
+ end
+ if not b then
+ return false
+ end
+ local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+ if OrderA == OrderB then
+ local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+ local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+ return NameA:upper() < NameB:upper()
+ end
+ if OrderA < 0 then
+ if OrderB >= 0 then
+ return false
+ end
+ else
+ if OrderB < 0 then
+ return true
+ end
+ end
+ return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+ tempOrders = new()
+ tempNames = new()
+
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+ end
+ end
+
+ for k, v in pairs(group.args) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+
+ tsort(keySort, compareOptions)
+
+ del(tempOrders)
+ del(tempNames)
+end
+
+local function DelTree(tree)
+ if tree.children then
+ local childs = tree.children
+ for i = 1, #childs do
+ DelTree(childs[i])
+ del(childs[i])
+ end
+ del(childs)
+ end
+end
+
+local function CleanUserData(widget, event)
+
+ local user = widget:GetUserDataTable()
+
+ if user.path then
+ del(user.path)
+ end
+
+ if widget.type == "TreeGroup" then
+ local tree = user.tree
+ widget:SetTree(nil)
+ if tree then
+ for i = 1, #tree do
+ DelTree(tree[i])
+ del(tree[i])
+ end
+ del(tree)
+ end
+ end
+
+ if widget.type == "TabGroup" then
+ widget:SetTabs(nil)
+ if user.tablist then
+ del(user.tablist)
+ end
+ end
+
+ if widget.type == "DropdownGroup" then
+ widget:SetGroupList(nil)
+ if user.grouplist then
+ del(user.grouplist)
+ end
+ if user.orderlist then
+ del(user.orderlist)
+ end
+ end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+ local status = self.Status
+
+ if not status[appName] then
+ status[appName] = {}
+ status[appName].status = {}
+ status[appName].children = {}
+ end
+
+ status = status[appName]
+
+ if path then
+ for i = 1, #path do
+ local v = path[i]
+ if not status.children[v] then
+ status.children[v] = {}
+ status.children[v].status = {}
+ status.children[v].children = {}
+ end
+ status = status.children[v]
+ end
+ end
+
+ return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+ local path = new()
+
+
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+ local group = options
+ local status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ local treevalue
+ local treestatus
+
+ for n = 1, select("#",...) do
+ local key = select(n, ...)
+
+ if group.childGroups == "tab" or group.childGroups == "select" then
+ --if this is a tab or select group, select the group
+ status.selected = key
+ --children of this group are no longer extra levels of a tree
+ treevalue = nil
+ else
+ --tree group by default
+ if treevalue then
+ --this is an extra level of a tree group, build a uniquevalue for it
+ treevalue = treevalue.."\001"..key
+ else
+ --this is the top level of a tree group, the uniquevalue is the same as the key
+ treevalue = key
+ if not status.groups then
+ status.groups = {}
+ end
+ --save this trees status table for any extra levels or groups
+ treestatus = status
+ end
+ --make sure that the tree entry is open, and select it.
+ --the selected group will be overwritten if a child is the final target but still needs to be open
+ treestatus.selected = treevalue
+ treestatus.groups[treevalue] = true
+
+ end
+
+ --move to the next group in the path
+ group = GetSubOption(group, key)
+ if not group then
+ break
+ end
+ tinsert(path, key)
+ status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ end
+
+ del(path)
+ reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+ --show a tooltip/set the status bar to the desc text
+ local user = widget:GetUserDataTable()
+ local opt = user.option
+ local options = user.options
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+
+ local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
+ if tooltipHyperlink then
+ tooltip:SetHyperlink(tooltipHyperlink)
+ tooltip:Show()
+ return
+ end
+
+ local name = GetOptionsMemberValue("name", opt, options, path, appName)
+ local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+ local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+ local descStyle = opt.descStyle
+
+ if descStyle and descStyle ~= "tooltip" then return end
+
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if opt.type == "multiselect" then
+ tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+ end
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+ if type(usage) == "string" then
+ tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+ end
+
+ tooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+ AceConfigDialog.tooltip:Hide()
+end
+
+local function GetFuncName(option)
+ if option.type == "execute" then
+ return "func"
+ else
+ return "set"
+ end
+end
+do
+ local InCombatLockdown = InCombatLockdown
+ local frame = AceConfigDialog.popup
+ if not frame or oldminor < 81 then
+ frame = CreateFrame("Frame", nil, UIParent)
+ AceConfigDialog.popup = frame
+ frame:Hide()
+ frame:SetPoint("CENTER", UIParent, "CENTER")
+ frame:SetSize(320, 72)
+ frame:EnableMouse(true) -- Do not allow click-through on the frame
+ frame:SetFrameStrata("TOOLTIP")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
+ frame:SetScript("OnKeyDown", function(self, key)
+ if key == "ESCAPE" then
+ if not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(false)
+ end
+ if self.cancel:IsShown() then
+ self.cancel:Click()
+ else -- Showing a validation error
+ self:Hide()
+ end
+ elseif not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(true)
+ end
+ end)
+
+ local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
+ border:SetAllPoints(frame)
+ frame:SetFixedFrameStrata(true)
+ frame:SetFixedFrameLevel(true)
+
+ local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+ text:SetSize(290, 0)
+ text:SetPoint("TOP", 0, -16)
+ frame.text = text
+
+ local function newButton(newText)
+ local button = CreateFrame("Button", nil, frame)
+ button:SetSize(128, 21)
+ button:SetNormalFontObject(GameFontNormal)
+ button:SetHighlightFontObject(GameFontHighlight)
+ button:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up")
+ button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down")
+ button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight")
+ button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetText(newText)
+ return button
+ end
+
+ local accept = newButton(ACCEPT)
+ accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.accept = accept
+
+ local cancel = newButton(CANCEL)
+ cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+ frame.cancel = cancel
+ end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.cancel:Show()
+
+ local t = {...}
+ local tCount = select("#", ...)
+ frame.accept:SetScript("OnClick", function(self)
+ safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.cancel:SetScript("OnClick", nil)
+ del(info)
+ end)
+ frame.cancel:SetScript("OnClick", function(self)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.accept:SetScript("OnClick", nil)
+ del(info)
+ end)
+end
+
+local function validationErrorPopup(message)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+ frame.cancel:Hide()
+
+ frame.accept:SetScript("OnClick", function()
+ frame:Hide()
+ end)
+end
+
+local function ActivateControl(widget, event, ...)
+ --This function will call the set / execute handler for the widget
+ --widget:GetUserDataTable() contains the needed info
+ local user = widget:GetUserDataTable()
+ local option = user.option
+ local options = user.options
+ local path = user.path
+ local info = new()
+
+ local func
+ local group = options
+ local funcname = GetFuncName(option)
+ local handler
+ local confirm
+ local validate
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler
+ confirm = group.confirm
+ validate = group.validate
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ if group.confirm ~= nil then
+ confirm = group.confirm
+ end
+ if group.validate ~= nil then
+ validate = group.validate
+ end
+ end
+
+ info.options = options
+ info.appName = user.appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local name
+ if type(option.name) == "function" then
+ name = option.name(info)
+ elseif type(option.name) == "string" then
+ name = option.name
+ else
+ name = ""
+ end
+ local usage = option.usage
+ local pattern = option.pattern
+
+ local validated = true
+
+ if option.type == "input" then
+ if type(pattern)=="string" then
+ if not strmatch(..., pattern) then
+ validated = false
+ end
+ end
+ end
+
+ local success
+ if validated and option.type ~= "execute" then
+ if type(validate) == "string" then
+ if handler and handler[validate] then
+ success, validated = safecall(handler[validate], handler, info, ...)
+ if not success then validated = false end
+ else
+ error(format("Method %s doesn't exist in handler for type execute", validate))
+ end
+ elseif type(validate) == "function" then
+ success, validated = safecall(validate, info, ...)
+ if not success then validated = false end
+ end
+ end
+
+ if not validated or type(validated) == "string" then
+ if not validated then
+ if usage then
+ validated = name..": "..usage
+ else
+ if pattern then
+ validated = name..": Expected "..pattern
+ else
+ validated = name..": Invalid Value"
+ end
+ end
+ end
+
+ -- show validate message
+ if user.rootframe.SetStatusText then
+ user.rootframe:SetStatusText(validated)
+ else
+ validationErrorPopup(validated)
+ end
+ PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
+ del(info)
+ return true
+ else
+
+ local confirmText = option.confirmText
+ --call confirm func/method
+ if type(confirm) == "string" then
+ if handler and handler[confirm] then
+ success, confirm = safecall(handler[confirm], handler, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ else
+ error(format("Method %s doesn't exist in handler for type confirm", confirm))
+ end
+ elseif type(confirm) == "function" then
+ success, confirm = safecall(confirm, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ end
+
+ --confirm if needed
+ if type(confirm) == "boolean" then
+ if confirm then
+ if not confirmText then
+ local option_name, desc = option.name, option.desc
+ if type(option_name) == "function" then
+ option_name = option_name(info)
+ end
+ if type(desc) == "function" then
+ desc = desc(info)
+ end
+ confirmText = option_name
+ if desc then
+ confirmText = confirmText.." - "..desc
+ end
+ end
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local rootframe
+
+ if iscustom then
+ rootframe = user.rootframe
+ end
+ local basepath = user.rootframe:GetUserData("basepath")
+ if type(func) == "string" then
+ if handler and handler[func] then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+ end
+ --func will be called and info deleted when the confirm dialog is responded to
+ return
+ end
+ end
+
+ --call the function
+ if type(func) == "string" then
+ if handler and handler[func] then
+ safecall(handler[func],handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ safecall(func,info, ...)
+ end
+
+
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ --full refresh of the frame, some controls dont cause this on all events
+ if option.type == "color" then
+ if event == "OnValueConfirmed" then
+
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ elseif option.type == "range" then
+ if event == "OnMouseUp" then
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+ elseif option.type == "multiselect" then
+ user.valuechanged = true
+ else
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+
+ end
+ del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+ local option = widget:GetUserData("option")
+ local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+ if min then
+ if step then
+ value = math_floor((value - min) / step + 0.5) * step + min
+ end
+ value = math_max(value, min)
+ end
+ if max then
+ value = math_min(value, max)
+ end
+ ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+ ActivateControl(widget, event, widget:GetUserData("value"), ...)
+ local user = widget:GetUserDataTable()
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+ local user = widget:GetUserDataTable()
+ if user.valuechanged and not widget:IsReleasing() then
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+end
+
+local function FrameOnClose(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.OpenFrames[appName] = nil
+ gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+ --check for a specific boolean option
+ local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+ if hidden ~= nil then
+ return hidden
+ end
+
+ return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+ --check for a specific boolean option
+ local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+ if disabled ~= nil then
+ return disabled
+ end
+
+ return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+ local tabs = new()
+ local text = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ tinsert(tabs, k)
+ text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+
+ return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+ local groups = new()
+ local order = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ tinsert(order, k)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(opts)
+ del(keySort)
+
+ return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ if not tree.children then tree.children = new() end
+ tinsert(tree.children,entry)
+ if (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+ local tree = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ tinsert(tree,entry)
+ if recurse and (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+ del(keySort)
+ del(opts)
+ return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+ local user = control:GetUserDataTable()
+ for i = 1, #path do
+ user[i] = path[i]
+ end
+ user.rootframe = rootframe
+ user.option = option
+ user.options = options
+ user.path = copy(path)
+ user.appName = appName
+ control:SetCallback("OnRelease", CleanUserData)
+ control:SetCallback("OnLeave", OptionOnMouseLeave)
+ control:SetCallback("OnEnter", OptionOnMouseOver)
+
+ -- forward custom arg data directly
+ if control.SetCustomData and option.arg then
+ safecall(control.SetCustomData, control, option.arg)
+ end
+end
+
+local function CreateControl(userControlType, fallbackControlType)
+ local control
+ if userControlType then
+ control = gui:Create(userControlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
+ end
+ end
+ if not control then
+ control = gui:Create(fallbackControlType)
+ end
+ return control
+end
+
+local function sortTblAsStrings(x,y)
+ return tostring(x) < tostring(y) -- Support numbers as keys
+end
+
+--[[
+ options - root of the options table being fed
+ container - widget that controls will be placed in
+ rootframe - Frame object the options are in
+ path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ tinsert(path, k)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ local name = GetOptionsMemberValue("name", v, options, path, appName)
+ if not hidden then
+ if v.type == "group" then
+ if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+ --Inline group
+ local GroupContainer
+ if name and name ~= "" then
+ GroupContainer = gui:Create("InlineGroup")
+ GroupContainer:SetTitle(name or "")
+ else
+ GroupContainer = gui:Create("SimpleGroup")
+ end
+
+ GroupContainer.width = "fill"
+ GroupContainer:SetLayout("flow")
+ container:AddChild(GroupContainer)
+ FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+ end
+ else
+ --Control to feed
+ local control
+
+ if v.type == "execute" then
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ local iconControl = type(image) == "string" or type(image) == "number"
+ control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
+ if iconControl then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ control:SetLabel(name)
+ else
+ control:SetText(name)
+ end
+ control:SetCallback("OnClick",ActivateControl)
+
+ elseif v.type == "input" then
+ control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
+
+ if v.multiline and control.SetNumLines then
+ control:SetNumLines(tonumber(v.multiline) or 4)
+ end
+ control:SetLabel(name)
+ control:SetCallback("OnEnterPressed",ActivateControl)
+ local text = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(text) ~= "string" then
+ text = ""
+ end
+ control:SetText(text)
+
+ elseif v.type == "toggle" then
+ control = CreateControl(v.dialogControl or v.control, "CheckBox")
+ control:SetLabel(name)
+ control:SetTriState(v.tristate)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateControl)
+
+ if v.descStyle == "inline" then
+ local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+ control:SetDescription(desc)
+ end
+
+ local image = GetOptionsMemberValue("image", v, options, path, appName)
+ local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ end
+ elseif v.type == "range" then
+ control = CreateControl(v.dialogControl or v.control, "Slider")
+ control:SetLabel(name)
+ control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+ control:SetIsPercent(v.isPercent)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(value) ~= "number" then
+ value = 0
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateSlider)
+ control:SetCallback("OnMouseUp",ActivateSlider)
+
+ elseif v.type == "select" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
+ if v.style == "radio" then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+ if not sorting then
+ sorting = {}
+ for value, text in pairs(values) do
+ sorting[#sorting+1]=value
+ end
+ tsort(sorting, sortTblAsStrings)
+ end
+ for _, value in ipairs(sorting) do
+ local text = values[value]
+ local radio = gui:Create("CheckBox")
+ radio:SetLabel(text)
+ radio:SetUserData("value", value)
+ radio:SetUserData("text", text)
+ radio:SetDisabled(disabled)
+ radio:SetType("radio")
+ radio:SetValue(optionValue == value)
+ radio:SetCallback("OnValueChanged", ActivateMultiControl)
+ InjectInfo(radio, options, v, path, rootframe, appName)
+ control:AddChild(radio)
+ if width == "double" then
+ radio:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ radio:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ radio:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ radio.width = "fill"
+ else
+ radio:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+ else
+ control = CreateControl(v.dialogControl or v.control, "Dropdown")
+ local itemType = v.itemControl
+ if itemType and not gui:GetWidgetVersion(itemType) then
+ geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+ itemType = nil
+ end
+ control:SetLabel(name)
+ control:SetList(values, sorting, itemType)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if not values[value] then
+ value = nil
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged", ActivateControl)
+ end
+
+ elseif v.type == "multiselect" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+
+ local valuesort = new()
+ if values then
+ for value, text in pairs(values) do
+ tinsert(valuesort, value)
+ end
+ end
+ tsort(valuesort)
+
+ local controlType = v.dialogControl or v.control
+ if controlType then
+ control = gui:Create(controlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+ end
+ end
+ if control then
+ control:SetMultiselect(true)
+ control:SetLabel(name)
+ control:SetList(values)
+ control:SetDisabled(disabled)
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnClosed", MultiControlOnClosed)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ --check:SetTriState(v.tristate)
+ for s = 1, #valuesort do
+ local key = valuesort[s]
+ local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+ control:SetItemValue(key,value)
+ end
+ else
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ for s = 1, #valuesort do
+ local value = valuesort[s]
+ local text = values[value]
+ local check = gui:Create("CheckBox")
+ check:SetLabel(text)
+ check:SetUserData("value", value)
+ check:SetUserData("text", text)
+ check:SetDisabled(disabled)
+ check:SetTriState(v.tristate)
+ check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+ check:SetCallback("OnValueChanged",ActivateMultiControl)
+ InjectInfo(check, options, v, path, rootframe, appName)
+ control:AddChild(check)
+ if width == "double" then
+ check:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ check:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ check:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ check.width = "fill"
+ else
+ check:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+
+
+ end
+
+ del(valuesort)
+
+ elseif v.type == "color" then
+ control = CreateControl(v.dialogControl or v.control, "ColorPicker")
+ control:SetLabel(name)
+ control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+ control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnValueConfirmed",ActivateControl)
+
+ elseif v.type == "keybinding" then
+ control = CreateControl(v.dialogControl or v.control, "Keybinding")
+ control:SetLabel(name)
+ control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnKeyChanged",ActivateControl)
+
+ elseif v.type == "header" then
+ control = CreateControl(v.dialogControl or v.control, "Heading")
+ control:SetText(name)
+ control.width = "fill"
+
+ elseif v.type == "description" then
+ control = CreateControl(v.dialogControl or v.control, "Label")
+ control:SetText(name)
+
+ local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+ if fontSize == "medium" then
+ control:SetFontObject(GameFontHighlight)
+ elseif fontSize == "large" then
+ control:SetFontObject(GameFontHighlightLarge)
+ else -- small or invalid
+ control:SetFontObject(GameFontHighlightSmall)
+ end
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ end
+ local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
+ control.width = not controlWidth and "fill"
+ end
+
+ --Common Init
+ if control then
+ if control.width ~= "fill" then
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "relative" and relWidth then
+ control:SetRelativeWidth(relWidth)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ end
+ if control.SetDisabled then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ control:SetDisabled(disabled)
+ end
+
+ InjectInfo(control, options, v, path, rootframe, appName)
+ container:AddChild(control)
+ end
+
+ end
+ end
+ tremove(path)
+ end
+ container:ResumeLayout()
+ container:DoLayout()
+ del(keySort)
+ del(opts)
+end
+
+local function BuildPath(path, ...)
+ for i = 1, select("#",...) do
+ tinsert(path, (select(i,...)))
+ end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+ local user = widget:GetUserDataTable()
+ if not user then return end
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ local group = options
+ for i = 1, #feedpath do
+ if not group then return end
+ group = GetSubOption(group, feedpath[i])
+ end
+
+ local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+ local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+ tooltip:SetOwner(button, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ if widget.type == "TabGroup" then
+ tooltip:SetPoint("BOTTOM",button,"TOP")
+ else
+ tooltip:SetPoint("LEFT",button,"RIGHT")
+ end
+
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+
+ tooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+ AceConfigDialog.tooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+ if not uniquevalue then return false end
+
+ local feedpath = new()
+ local temppath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+ local group = options
+ for i = 1, #feedpath do
+ local v = feedpath[i]
+ temppath[i] = v
+ group = GetSubOption(group, v)
+
+ if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+ del(feedpath)
+ del(temppath)
+ return false
+ end
+ end
+ del(feedpath)
+ del(temppath)
+ return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+ local user = widget:GetUserDataTable()
+
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local rootframe = user.rootframe
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ widget:ReleaseChildren()
+ AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+ del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+ If the group is Inline, FeedOptions
+ If the group has no child groups, FeedOptions
+
+ If the group is a tab or select group, FeedOptions then add the Group Control
+ If the group is a tree group FeedOptions then
+ its parent isnt a tree group: then add the tree control containing this and all child tree groups
+ if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+ local group = options
+ --follow the path to get to the curent group
+ local inline
+ local grouptype, parenttype = options.childGroups, "none"
+
+
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ parenttype = grouptype
+ grouptype = group.childGroups
+ end
+
+ if not parenttype then
+ parenttype = "tree"
+ end
+
+ --check if the group has child groups
+ local hasChildGroups
+ for k, v in pairs(group.args) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ end
+ end
+
+ container:SetLayout("flow")
+ local scroll
+
+ --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+ if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+ if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+ scroll = gui:Create("ScrollFrame")
+ scroll:SetLayout("flow")
+ scroll.width = "fill"
+ scroll.height = "fill"
+ container:SetLayout("fill")
+ container:AddChild(scroll)
+ container = scroll
+ end
+ end
+
+ FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+ if scroll then
+ container:PerformLayout()
+ local status = self:GetStatusTable(appName, path)
+ if not status.scroll then
+ status.scroll = {}
+ end
+ scroll:SetStatusTable(status.scroll)
+ end
+
+ if hasChildGroups and not inline then
+ local name = GetOptionsMemberValue("name", group, options, path, appName)
+ if grouptype == "tab" then
+
+ local tab = gui:Create("TabGroup")
+ InjectInfo(tab, options, group, path, rootframe, appName)
+ tab:SetCallback("OnGroupSelected", GroupSelected)
+ tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+ tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ tab:SetStatusTable(status.groups)
+ tab.width = "fill"
+ tab.height = "fill"
+
+ local tabs = BuildGroups(group, options, path, appName)
+ tab:SetTabs(tabs)
+ tab:SetUserData("tablist", tabs)
+
+ for i = 1, #tabs do
+ local entry = tabs[i]
+ if not entry.disabled then
+ tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tab)
+
+ elseif grouptype == "select" then
+
+ local selectGroup = gui:Create("DropdownGroup")
+ selectGroup:SetTitle(name)
+ InjectInfo(selectGroup, options, group, path, rootframe, appName)
+ selectGroup:SetCallback("OnGroupSelected", GroupSelected)
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ selectGroup:SetStatusTable(status.groups)
+ local grouplist, orderlist = BuildSelect(group, options, path, appName)
+ selectGroup:SetGroupList(grouplist, orderlist)
+ selectGroup:SetUserData("grouplist", grouplist)
+ selectGroup:SetUserData("orderlist", orderlist)
+
+ local firstgroup = orderlist[1]
+ if firstgroup then
+ selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+ end
+
+ selectGroup.width = "fill"
+ selectGroup.height = "fill"
+
+ container:AddChild(selectGroup)
+
+ --assume tree group by default
+ --if parenttype is tree then this group is already a node on that tree
+ elseif (parenttype ~= "tree") or isRoot then
+ local tree = gui:Create("TreeGroup")
+ InjectInfo(tree, options, group, path, rootframe, appName)
+ tree:EnableButtonTooltips(false)
+
+ tree.width = "fill"
+ tree.height = "fill"
+
+ tree:SetCallback("OnGroupSelected", GroupSelected)
+ tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+ tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ local treedefinition = BuildGroups(group, options, path, appName, true)
+ tree:SetStatusTable(status.groups)
+
+ tree:SetTree(treedefinition)
+ tree:SetUserData("tree",treedefinition)
+
+ for i = 1, #treedefinition do
+ local entry = treedefinition[i]
+ if not entry.disabled then
+ tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tree)
+ end
+ end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+ for appName in pairs(this.closing) do
+ if AceConfigDialog.OpenFrames[appName] then
+ AceConfigDialog.OpenFrames[appName]:Hide()
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ if not widget:IsVisible() then
+ widget:ReleaseChildren()
+ end
+ end
+ end
+ this.closing[appName] = nil
+ end
+
+ if this.closeAll then
+ for k, v in pairs(AceConfigDialog.OpenFrames) do
+ if not this.closeAllOverride[k] then
+ v:Hide()
+ end
+ end
+ this.closeAll = nil
+ wipe(this.closeAllOverride)
+ end
+
+ for appName in pairs(this.apps) do
+ if AceConfigDialog.OpenFrames[appName] then
+ local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+ AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ local user = widget:GetUserDataTable()
+ if widget:IsVisible() then
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+ end
+ end
+ end
+ this.apps[appName] = nil
+ end
+ this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+ AceConfigDialog.frame.closeAll = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ if next(self.OpenFrames) then
+ return true
+ end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+ if self.OpenFrames[appName] then
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ return true
+ end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+ AceConfigDialog.frame.apps[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if type(width) == "number" and type(height) == "number" then
+ status.width = width
+ status.height = height
+ end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+ if not old_CloseSpecialWindows then
+ old_CloseSpecialWindows = CloseSpecialWindows
+ CloseSpecialWindows = function()
+ local found = old_CloseSpecialWindows()
+ return self:CloseAll() or found
+ end
+ end
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+
+ local f
+
+ local path = new()
+ local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+ --If an optional path is specified add it to the path table before feeding the options
+ --as container is optional as well it may contain the first element of the path
+ if type(container) == "string" then
+ tinsert(path, container)
+ container = nil
+ end
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+
+ local option = options
+ if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+ for i = 1, #path do
+ option = options.args[path[i]]
+ end
+ name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+ end
+
+ --if a container is given feed into that
+ if container then
+ f = container
+ f:ReleaseChildren()
+ f:SetUserData("appName", appName)
+ f:SetUserData("iscustom", true)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if not status.width then
+ status.width = 700
+ end
+ if not status.height then
+ status.height = 500
+ end
+ if f.SetStatusTable then
+ f:SetStatusTable(status)
+ end
+ if f.SetTitle then
+ f:SetTitle(name or "")
+ end
+ else
+ if not self.OpenFrames[appName] then
+ f = gui:Create("Frame")
+ self.OpenFrames[appName] = f
+ else
+ f = self.OpenFrames[appName]
+ end
+ f:ReleaseChildren()
+ f:SetCallback("OnClose", FrameOnClose)
+ f:SetUserData("appName", appName)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ f:SetTitle(name or "")
+ local status = AceConfigDialog:GetStatusTable(appName)
+ f:SetStatusTable(status)
+ end
+
+ self:FeedGroup(appName,options,f,f,path,true)
+ if f.Show then
+ f:Show()
+ end
+ del(path)
+
+ if AceConfigDialog.frame.closeAll then
+ -- close all is set, but thats not good, since we're just opening here, so force it
+ AceConfigDialog.frame.closeAllOverride[appName] = true
+ end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+ local old = AceConfigDialog.BlizOptions
+ local newOpt = {}
+ for key, widget in pairs(old) do
+ local appName = widget:GetUserData("appName")
+ if not newOpt[appName] then newOpt[appName] = {} end
+ newOpt[appName][key] = widget
+ end
+ AceConfigDialog.BlizOptions = newOpt
+else
+ AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {}
+
+local function FeedToBlizPanel(widget, event)
+ local path = widget:GetUserData("path")
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options, as well as the registered ID. You can use the ID to open the options with
+-- the API function `Settings.OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+-- @return The category ID to pass to Settings.OpenToCategory
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+ local BlizOptions = AceConfigDialog.BlizOptions
+ local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap
+
+ local key = appName
+ for n = 1, select("#", ...) do
+ key = key.."\001"..select(n, ...)
+ end
+
+ if not BlizOptions[appName] then
+ BlizOptions[appName] = {}
+ end
+
+ if not BlizOptions[appName][key] then
+ local group = gui:Create("BlizOptionsGroup")
+ BlizOptions[appName][key] = group
+
+ group:SetTitle(name or appName)
+ group:SetUserData("appName", appName)
+ if select("#", ...) > 0 then
+ local path = {}
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+ group:SetUserData("path", path)
+ end
+ group:SetCallback("OnShow", FeedToBlizPanel)
+ group:SetCallback("OnHide", ClearBlizPanel)
+
+ local categoryName = name or appName
+ -- CoA-compat: the Settings.* API (GetCategory / RegisterCanvasLayoutCategory /
+ -- RegisterCanvasLayoutSubcategory / RegisterAddOnCategory) is a retail-only
+ -- (Dragonflight+) replacement for the WotLK-era InterfaceOptions_AddCategory.
+ -- On the 3.3.5-based CoA client Settings is nil, so fall back to the legacy API.
+ if Settings and Settings.GetCategory then
+ if parent then
+ local parentID = BlizOptionsIDMap[parent] or parent
+ local category = Settings.GetCategory(parentID)
+ if not category then
+ error(("The parent category '%s' was not found"):format(parent), 2)
+ end
+ local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
+ group:SetName(subcategory.ID, parentID)
+ else
+ if BlizOptionsIDMap[categoryName] then
+ error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2)
+ end
+
+ local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
+ if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then
+ -- override the ID so the name can be used in Settings.OpenToCategory
+ -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible
+ category.ID = categoryName
+ end
+ group:SetName(category.ID)
+ BlizOptionsIDMap[categoryName] = category.ID
+ Settings.RegisterAddOnCategory(category)
+ end
+ else
+ group:SetName(name or appName, parent)
+ InterfaceOptions_AddCategory(group.frame)
+ end
+
+ return group.frame, group.frame.name
+ else
+ error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+ end
+end
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..86ce057
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..72e9c60
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,373 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id$
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+if not AceConfigRegistry.callbacks then
+ AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+ -- list of options table names ran through :ValidateOptionsTable automatically.
+ -- CLEARED ON PURPOSE, since newer versions may have newer validators
+ cmd = {},
+ dropdown = {},
+ dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+ local t = {}
+ for i=select("#",...),1,-1 do
+ tinsert(t, (select(i, ...)))
+ end
+ error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true, _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true, _="table"}
+local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
+local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
+
+local basekeys={
+ type=isstring,
+ name=isstringfunc,
+ desc=optstringfunc,
+ descStyle=optstring,
+ order=optmethodnumber,
+ validate=optmethodfalse,
+ confirm=optmethodbool,
+ confirmText=optstring,
+ disabled=optmethodbool,
+ hidden=optmethodbool,
+ guiHidden=optmethodbool,
+ dialogHidden=optmethodbool,
+ dropdownHidden=optmethodbool,
+ cmdHidden=optmethodbool,
+ tooltipHyperlink=optstringfunc,
+ icon=optstringnumberfunc,
+ iconCoords=optmethodtable,
+ handler=opttable,
+ get=optmethodfalse,
+ set=optmethodfalse,
+ func=optmethodfalse,
+ arg={["*"]=true},
+ width=optstringnumber,
+ relWidth=optnumber,
+}
+
+local typedkeys={
+ header={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ description={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ fontSize=optstringfunc,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ group={
+ args=istable,
+ plugins=opttable,
+ inline=optbool,
+ cmdInline=optbool,
+ guiInline=optbool,
+ dropdownInline=optbool,
+ dialogInline=optbool,
+ childGroups=optstring,
+ },
+ execute={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ input={
+ pattern=optstring,
+ usage=optstring,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ multiline=optboolnumber,
+ },
+ toggle={
+ tristate=optbool,
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ tristate={
+ },
+ range={
+ min=optnumber,
+ softMin=optnumber,
+ max=optnumber,
+ softMax=optnumber,
+ step=optnumber,
+ bigStep=optnumber,
+ isPercent=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ select={
+ values=ismethodtable,
+ sorting=optmethodtable,
+ style={
+ ["nil"]=true,
+ ["string"]={dropdown=true,radio=true},
+ _="string: 'dropdown' or 'radio'"
+ },
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ itemControl=optstring,
+ },
+ multiselect={
+ values=ismethodtable,
+ style=optstring,
+ tristate=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ color={
+ hasAlpha=optmethodbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ keybinding={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+}
+
+local function validateKey(k,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ if type(k)~="string" then
+ err("["..tostring(k).."] - key is not a string", errlvl,...)
+ end
+ if strfind(k, "[%c\127]") then
+ err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+ end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+ errlvl=(errlvl or 0)+1
+ local isok=oktypes[type(v)] or oktypes["*"]
+
+ if not isok then
+ err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+ end
+ if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
+ if not isok[v] then
+ err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+ end
+ end
+end
+
+local function validate(options,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ -- basic consistency
+ if type(options)~="table" then
+ err(": expected a table, got a "..type(options), errlvl,...)
+ end
+ if type(options.type)~="string" then
+ err(".type: expected a string, got a "..type(options.type), errlvl,...)
+ end
+
+ -- get type and 'typedkeys' member
+ local tk = typedkeys[options.type]
+ if not tk then
+ err(".type: unknown type '"..options.type.."'", errlvl,...)
+ end
+
+ -- make sure that all options[] are known parameters
+ for k,v in pairs(options) do
+ if not (tk[k] or basekeys[k]) then
+ err(": unknown parameter", errlvl,tostring(k),...)
+ end
+ end
+
+ -- verify that required params are there, and that everything is the right type
+ for k,oktypes in pairs(basekeys) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+ for k,oktypes in pairs(tk) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+
+ -- extra logic for groups
+ if options.type=="group" then
+ for k,v in pairs(options.args) do
+ validateKey(k,errlvl,"args",...)
+ validate(v, errlvl,k,"args",...)
+ end
+ if options.plugins then
+ for plugname,plugin in pairs(options.plugins) do
+ if type(plugin)~="table" then
+ err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+ end
+ for k,v in pairs(plugin) do
+ validateKey(k,errlvl,tostring(plugname),"plugins",...)
+ validate(v, errlvl,k,tostring(plugname),"plugins",...)
+ end
+ end
+ end
+ end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+ errlvl=(errlvl or 0)+1
+ name = name or "Optionstable"
+ if not options.name then
+ options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
+ end
+ validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+ if not AceConfigRegistry.tables[appName] then return end
+ AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+2
+ if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+ error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+ end
+ if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
+ error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+ end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+ if type(options)=="table" then
+ if options.type~="group" then -- quick sanity checker
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+ end
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return options
+ end
+ elseif type(options)=="function" then
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ local tab = assert(options(uiType, uiName, appName))
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return tab
+ end
+ else
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+ end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+ return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+ local f = AceConfigRegistry.tables[appName]
+ if not f then
+ return nil
+ end
+
+ if uiType then
+ return f(uiType,uiName,1) -- get the table for us
+ else
+ return f -- return the function
+ end
+end
diff --git a/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..101bfda
--- /dev/null
+++ b/Mapster/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.lua b/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.lua
new file mode 100644
index 0000000..8e5ec81
--- /dev/null
+++ b/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.lua
@@ -0,0 +1,246 @@
+--- **AceConsole-3.0** provides registration facilities for slash commands.
+-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
+-- to your addons individual needs.
+--
+-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
+-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceConsole.
+-- @class file
+-- @name AceConsole-3.0
+-- @release $Id$
+local MAJOR,MINOR = "AceConsole-3.0", 7
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- Lua APIs
+local tconcat, tostring, select = table.concat, tostring, select
+local type, pairs, error = type, pairs, error
+local format, strfind, strsub = string.format, string.find, string.sub
+local max = math.max
+
+-- WoW APIs
+local _G = _G
+
+local tmp={}
+local function Print(self,frame,...)
+ local n=0
+ if self ~= AceConsole then
+ n=n+1
+ tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
+ end
+ for i=1, select("#", ...) do
+ n=n+1
+ tmp[n] = tostring(select(i, ...))
+ end
+ frame:AddMessage( tconcat(tmp," ",1,n) )
+end
+
+--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] ...
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param ... List of any values to be printed
+function AceConsole:Print(...)
+ local frame = ...
+ if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
+ return Print(self, frame, select(2,...))
+ else
+ return Print(self, DEFAULT_CHAT_FRAME, ...)
+ end
+end
+
+
+--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] "format"[, ...]
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param format Format string - same syntax as standard Lua format()
+-- @param ... Arguments to the format string
+function AceConsole:Printf(...)
+ local frame = ...
+ if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
+ return Print(self, frame, format(select(2,...)))
+ else
+ return Print(self, DEFAULT_CHAT_FRAME, format(...))
+ end
+end
+
+
+
+
+--- Register a simple chat command
+-- @param command Chat command to be registered WITHOUT leading "/"
+-- @param func Function to call when the slash command is being used (funcref or methodname)
+-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+function AceConsole:RegisterChatCommand( command, func, persist )
+ if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+
+ if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+
+ local name = "ACECONSOLE_"..command:upper()
+
+ if type( func ) == "string" then
+ SlashCmdList[name] = function(input, editBox)
+ self[func](self, input, editBox)
+ end
+ else
+ SlashCmdList[name] = func
+ end
+ _G["SLASH_"..name.."1"] = "/"..command:lower()
+ AceConsole.commands[command] = name
+ -- non-persisting commands are registered for enabling disabling
+ if not persist then
+ if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+ AceConsole.weakcommands[self][command] = func
+ end
+ return true
+end
+
+--- Unregister a chatcommand
+-- @param command Chat command to be unregistered WITHOUT leading "/"
+function AceConsole:UnregisterChatCommand( command )
+ local name = AceConsole.commands[command]
+ if name then
+ SlashCmdList[name] = nil
+ _G["SLASH_" .. name .. "1"] = nil
+ hash_SlashCmdList["/" .. command:upper()] = nil
+ AceConsole.commands[command] = nil
+ end
+end
+
+--- Get an iterator over all Chat Commands registered with AceConsole
+-- @return Iterator (pairs) over all commands
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+ if n>1 then
+ return nil, nils(n-1, ...)
+ elseif n==1 then
+ return nil, ...
+ else
+ return ...
+ end
+end
+
+
+--- Retreive one or more space-separated arguments from a string.
+-- Treats quoted strings and itemlinks as non-spaced.
+-- @param str The raw argument string
+-- @param numargs How many arguments to get (default 1)
+-- @param startpos Where in the string to start scanning (default 1)
+-- @return Returns arg1, arg2, ..., nextposition\\
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+function AceConsole:GetArgs(str, numargs, startpos)
+ numargs = numargs or 1
+ startpos = max(startpos or 1, 1)
+
+ local pos=startpos
+
+ -- find start of new arg
+ pos = strfind(str, "[^ ]", pos)
+ if not pos then -- whoops, end of string
+ return nils(numargs, 1e9)
+ end
+
+ if numargs<1 then
+ return pos
+ end
+
+ -- quoted or space separated? find out which pattern to use
+ local delim_or_pipe
+ local ch = strsub(str, pos, pos)
+ if ch=='"' then
+ pos = pos + 1
+ delim_or_pipe='([|"])'
+ elseif ch=="'" then
+ pos = pos + 1
+ delim_or_pipe="([|'])"
+ else
+ delim_or_pipe="([| ])"
+ end
+
+ startpos = pos
+
+ while true do
+ -- find delimiter or hyperlink
+ local _
+ pos,_,ch = strfind(str, delim_or_pipe, pos)
+
+ if not pos then break end
+
+ if ch=="|" then
+ -- some kind of escape
+
+ if strsub(str,pos,pos+1)=="|H" then
+ -- It's a |H....|hhyper link!|h
+ pos=strfind(str, "|h", pos+2) -- first |h
+ if not pos then break end
+
+ pos=strfind(str, "|h", pos+2) -- second |h
+ if not pos then break end
+ elseif strsub(str,pos, pos+1) == "|T" then
+ -- It's a |T....|t texture
+ pos=strfind(str, "|t", pos+2)
+ if not pos then break end
+ end
+
+ pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+
+ else
+ -- found delimiter, done with this arg
+ return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+ end
+
+ end
+
+ -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+ return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+ "Print",
+ "Printf",
+ "RegisterChatCommand",
+ "UnregisterChatCommand",
+ "GetArgs",
+}
+
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceConsole:Embed( target )
+ for k, v in pairs( mixins ) do
+ target[v] = self[v]
+ end
+ self.embeds[target] = true
+ return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+ if AceConsole.weakcommands[target] then
+ for command, func in pairs( AceConsole.weakcommands[target] ) do
+ target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+ end
+ end
+end
+
+function AceConsole:OnEmbedDisable( target )
+ if AceConsole.weakcommands[target] then
+ for command, func in pairs( AceConsole.weakcommands[target] ) do
+ target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+ end
+ end
+end
+
+for addon in pairs(AceConsole.embeds) do
+ AceConsole:Embed(addon)
+end
diff --git a/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.xml b/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.xml
new file mode 100644
index 0000000..be9f47c
--- /dev/null
+++ b/Mapster/Libs/AceConsole-3.0/AceConsole-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceDB-3.0/AceDB-3.0.lua b/Mapster/Libs/AceDB-3.0/AceDB-3.0.lua
new file mode 100644
index 0000000..f83a715
--- /dev/null
+++ b/Mapster/Libs/AceDB-3.0/AceDB-3.0.lua
@@ -0,0 +1,805 @@
+--- **AceDB-3.0** manages the SavedVariables of your addon.
+-- It offers profile management, smart defaults and namespaces for modules.\\
+-- Data can be saved in different data-types, depending on its intended usage.
+-- The most common data-type is the `profile` type, which allows the user to choose
+-- the active profile, and manage the profiles of all of his characters.\\
+-- The following data types are available:
+-- * **char** Character-specific data. Every character has its own database.
+-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
+-- * **class** Class-specific data. All of the players characters of the same class share this database.
+-- * **race** Race-specific data. All of the players characters of the same race share this database.
+-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
+-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
+-- * **locale** Locale specific data, based on the locale of the players game client.
+-- * **global** Global Data. All characters on the same account share this database.
+-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
+--
+-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
+-- of the DBObjectLib listed here. \\
+-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
+-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
+-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
+--
+-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
+--
+-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
+--
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
+--
+-- -- declare defaults to be used in the DB
+-- local defaults = {
+-- profile = {
+-- setting = true,
+-- }
+-- }
+--
+-- function MyAddon:OnInitialize()
+-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+-- end
+-- @class file
+-- @name AceDB-3.0.lua
+-- @release $Id$
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
+local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+-- Lua APIs
+local type, pairs, next, error = type, pairs, next, error
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+
+-- WoW APIs
+local _G = _G
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+ AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+ if type(dest) ~= "table" then dest = {} end
+ if type(src) == "table" then
+ for k,v in pairs(src) do
+ if type(v) == "table" then
+ -- try to index the key first so that the metatable creates the defaults, if set, and use that table
+ v = copyTable(v, dest[k])
+ end
+ dest[k] = v
+ end
+ end
+ return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table. These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+ -- this happens if some value in the SV overwrites our default value with a non-table
+ --if type(dest) ~= "table" then return end
+ for k, v in pairs(src) do
+ if k == "*" or k == "**" then
+ if type(v) == "table" then
+ -- This is a metatable used for table defaults
+ local mt = {
+ -- This handles the lookup and creation of new subtables
+ __index = function(t,k2)
+ if k2 == nil then return nil end
+ local tbl = {}
+ copyDefaults(tbl, v)
+ rawset(t, k2, tbl)
+ return tbl
+ end,
+ }
+ setmetatable(dest, mt)
+ -- handle already existing tables in the SV
+ for dk, dv in pairs(dest) do
+ if not rawget(src, dk) and type(dv) == "table" then
+ copyDefaults(dv, v)
+ end
+ end
+ else
+ -- Values are not tables, so this is just a simple return
+ -- (PR #10 backport: the old `k2~=nil and v or nil` short-circuits to
+ -- nil whenever the default `v` itself is falsy — so `["*"] = false`
+ -- defaults silently became nil. Make the read explicit instead.)
+ local mt = {
+ __index = function(t,k2)
+ if k2 == nil then return nil end
+ return v
+ end,
+ }
+ setmetatable(dest, mt)
+ end
+ elseif type(v) == "table" then
+ if not rawget(dest, k) then rawset(dest, k, {}) end
+ if type(dest[k]) == "table" then
+ copyDefaults(dest[k], v)
+ if src['**'] then
+ copyDefaults(dest[k], src['**'])
+ end
+ end
+ else
+ if rawget(dest, k) == nil then
+ rawset(dest, k, v)
+ end
+ end
+ end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+ -- remove all metatables from the db, so we don't accidentally create new sub-tables through them
+ setmetatable(db, nil)
+ -- loop through the defaults and remove their content
+ for k,v in pairs(defaults) do
+ if k == "*" or k == "**" then
+ if type(v) == "table" then
+ -- Loop through all the actual k,v pairs and remove
+ for key, value in pairs(db) do
+ if type(value) == "table" then
+ -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+ if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+ removeDefaults(value, v)
+ -- if the table is empty afterwards, remove it
+ if next(value) == nil then
+ db[key] = nil
+ end
+ -- if it was specified, only strip ** content, but block values which were set in the key table
+ elseif k == "**" then
+ removeDefaults(value, v, defaults[key])
+ end
+ end
+ end
+ elseif k == "*" then
+ -- check for non-table default
+ for key, value in pairs(db) do
+ if defaults[key] == nil and v == value then
+ db[key] = nil
+ end
+ end
+ end
+ elseif type(v) == "table" and type(db[k]) == "table" then
+ -- if a blocker was set, dive into it, to allow multi-level defaults
+ removeDefaults(db[k], v, blocker and blocker[k])
+ if next(db[k]) == nil then
+ db[k] = nil
+ end
+ else
+ -- check if the current value matches the default, and that its not blocked by another defaults table
+ if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+ db[k] = nil
+ end
+ end
+ end
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+ local sv = rawget(db, "sv")
+
+ local tableCreated
+ if not sv[svstore] then sv[svstore] = {} end
+ if not sv[svstore][key] then
+ sv[svstore][key] = {}
+ tableCreated = true
+ end
+
+ local tbl = sv[svstore][key]
+
+ if defaults then
+ copyDefaults(tbl, defaults)
+ end
+ rawset(db, section, tbl)
+
+ return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+ __index = function(t, section)
+ local keys = rawget(t, "keys")
+ local key = keys[section]
+ if key then
+ local defaultTbl = rawget(t, "defaults")
+ local defaults = defaultTbl and defaultTbl[section]
+
+ if section == "profile" then
+ local new = initSection(t, section, "profiles", key, defaults)
+ if new then
+ -- Callback: OnNewProfile, database, newProfileKey
+ t.callbacks:Fire("OnNewProfile", t, key)
+ end
+ elseif section == "profiles" then
+ local sv = rawget(t, "sv")
+ if not sv.profiles then sv.profiles = {} end
+ rawset(t, "profiles", sv.profiles)
+ elseif section == "global" then
+ local sv = rawget(t, "sv")
+ if not sv.global then sv.global = {} end
+ if defaults then
+ copyDefaults(sv.global, defaults)
+ end
+ rawset(t, section, sv.global)
+ else
+ initSection(t, section, section, key, defaults)
+ end
+ end
+
+ return rawget(t, section)
+ end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+ if not defaults then return end
+ offset = offset or 0
+ for k in pairs(defaults) do
+ if not keyTbl[k] or k == "profiles" then
+ error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+ end
+ end
+end
+
+local preserve_keys = {
+ ["callbacks"] = true,
+ ["RegisterCallback"] = true,
+ ["UnregisterCallback"] = true,
+ ["UnregisterAllCallbacks"] = true,
+ ["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+local localeKey = GetLocale():lower()
+
+local regionTable = { "US", "KR", "EU", "TW", "CN" }
+local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
+local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
+
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+ -- Generate the database keys for each section
+
+ -- map "true" to our "Default" profile
+ if defaultProfile == true then defaultProfile = "Default" end
+
+ local profileKey
+ if not parent then
+ -- Make a container for profile keys
+ if not sv.profileKeys then sv.profileKeys = {} end
+
+ -- Try to get the profile selected from the char db
+ profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+
+ -- save the selected profile for later
+ sv.profileKeys[charKey] = profileKey
+ else
+ -- Use the profile of the parents DB
+ profileKey = parent.keys.profile or defaultProfile or charKey
+
+ -- clear the profileKeys in the DB, namespaces don't need to store them
+ sv.profileKeys = nil
+ end
+
+ -- This table contains keys that enable the dynamic creation
+ -- of each section of the table. The 'global' and 'profiles'
+ -- have a key of true, since they are handled in a special case
+ local keyTbl= {
+ ["char"] = charKey,
+ ["realm"] = realmKey,
+ ["class"] = classKey,
+ ["race"] = raceKey,
+ ["faction"] = factionKey,
+ ["factionrealm"] = factionrealmKey,
+ ["factionrealmregion"] = factionrealmregionKey,
+ ["profile"] = profileKey,
+ ["locale"] = localeKey,
+ ["global"] = true,
+ ["profiles"] = true,
+ }
+
+ validateDefaults(defaults, keyTbl, 1)
+
+ -- This allows us to use this function to reset an entire database
+ -- Clear out the old database
+ if olddb then
+ for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+ end
+
+ -- Give this database the metatable so it initializes dynamically
+ local db = setmetatable(olddb or {}, dbmt)
+
+ if not rawget(db, "callbacks") then
+ -- try to load CallbackHandler-1.0 if it loaded after our library
+ if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+ db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+ end
+
+ -- Copy methods locally into the database object, to avoid hitting
+ -- the metatable when calling methods
+
+ if not parent then
+ for name, func in pairs(DBObjectLib) do
+ db[name] = func
+ end
+ else
+ -- hack this one in
+ db.RegisterDefaults = DBObjectLib.RegisterDefaults
+ db.ResetProfile = DBObjectLib.ResetProfile
+ end
+
+ -- Set some properties in the database object
+ db.profiles = sv.profiles
+ db.keys = keyTbl
+ db.sv = sv
+ --db.sv_name = name
+ db.defaults = defaults
+ db.parent = parent
+
+ -- store the DB in the registry
+ AceDB.db_registry[db] = true
+
+ return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+-- and cleans up empty sections
+local function logoutHandler(frame, event)
+ if event == "PLAYER_LOGOUT" then
+ for db in pairs(AceDB.db_registry) do
+ db.callbacks:Fire("OnDatabaseShutdown", db)
+ db:RegisterDefaults(nil)
+
+ -- cleanup sections that are empty without defaults
+ local sv = rawget(db, "sv")
+ for section in pairs(rawget(db, "keys")) do
+ if rawget(sv, section) then
+ -- global is special, all other sections have sub-entrys
+ -- also don't delete empty profiles on main dbs, only on namespaces
+ if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
+ for key in pairs(sv[section]) do
+ if not next(sv[section][key]) then
+ sv[section][key] = nil
+ end
+ end
+ end
+ if not next(sv[section]) then
+ sv[section] = nil
+ end
+ end
+ end
+ end
+
+ -- second pass after everything else is cleaned up to remove empty namespaces
+ -- can't be run in-loop above since there is no guaranteed order
+ for db in pairs(AceDB.db_registry) do
+ local sv = rawget(db, "sv")
+ local namespaces = rawget(sv, "namespaces")
+ if namespaces then
+ for name in pairs(namespaces) do
+ -- cleanout empty profiles table, if still present
+ if namespaces[name].profiles and not next(namespaces[name].profiles) then
+ namespaces[name].profiles = nil
+ end
+
+ -- remove entire namespace, if needed
+ if not next(namespaces[name]) then
+ namespaces[name] = nil
+ end
+ end
+ end
+ end
+ end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+ AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+--- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+-- @param defaults A table of defaults for this database
+function DBObjectLib:RegisterDefaults(defaults)
+ if defaults and type(defaults) ~= "table" then
+ error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
+ end
+
+ validateDefaults(defaults, self.keys)
+
+ -- Remove any currently set defaults
+ if self.defaults then
+ for section,key in pairs(self.keys) do
+ if self.defaults[section] and rawget(self, section) then
+ removeDefaults(self[section], self.defaults[section])
+ end
+ end
+ end
+
+ -- Set the DBObject.defaults table
+ self.defaults = defaults
+
+ -- Copy in any defaults, only touching those sections already created
+ if defaults then
+ for section,key in pairs(self.keys) do
+ if defaults[section] and rawget(self, section) then
+ copyDefaults(self[section], defaults[section])
+ end
+ end
+ end
+end
+
+--- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+-- @param name The name of the profile to set as the current profile
+function DBObjectLib:SetProfile(name)
+ if type(name) ~= "string" then
+ error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
+ end
+
+ -- changing to the same profile, dont do anything
+ if name == self.keys.profile then return end
+
+ local oldProfile = self.profile
+ local defaults = self.defaults and self.defaults.profile
+
+ -- Callback: OnProfileShutdown, database
+ self.callbacks:Fire("OnProfileShutdown", self)
+
+ if oldProfile and defaults then
+ -- Remove the defaults from the old profile
+ removeDefaults(oldProfile, defaults)
+ end
+
+ self.profile = nil
+ self.keys["profile"] = name
+
+ -- if the storage exists, save the new profile
+ -- this won't exist on namespaces.
+ if self.sv.profileKeys then
+ self.sv.profileKeys[charKey] = name
+ end
+
+ -- populate to child namespaces
+ if self.children then
+ for _, db in pairs(self.children) do
+ DBObjectLib.SetProfile(db, name)
+ end
+ end
+
+ -- Callback: OnProfileChanged, database, newProfileKey
+ self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+--- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+-- @param tbl A table to store the profile names in (optional)
+function DBObjectLib:GetProfiles(tbl)
+ if tbl and type(tbl) ~= "table" then
+ error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
+ end
+
+ -- Clear the container table
+ if tbl then
+ for k,v in pairs(tbl) do tbl[k] = nil end
+ else
+ tbl = {}
+ end
+
+ local curProfile = self.keys.profile
+
+ local i = 0
+ for profileKey in pairs(self.profiles) do
+ i = i + 1
+ tbl[i] = profileKey
+ if curProfile and profileKey == curProfile then curProfile = nil end
+ end
+
+ -- Add the current profile, if it hasn't been created yet
+ if curProfile then
+ i = i + 1
+ tbl[i] = curProfile
+ end
+
+ return tbl, i
+end
+
+--- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+ return self.keys.profile
+end
+
+--- Deletes a named profile. This profile must not be the active profile.
+-- @param name The name of the profile to be deleted
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:DeleteProfile(name, silent)
+ if type(name) ~= "string" then
+ error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
+ end
+
+ if self.keys.profile == name then
+ error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
+ end
+
+ if not rawget(self.profiles, name) and not silent then
+ error(("Cannot delete profile %q as it does not exist."):format(name), 2)
+ end
+
+ self.profiles[name] = nil
+
+ -- populate to child namespaces
+ if self.children then
+ for _, db in pairs(self.children) do
+ DBObjectLib.DeleteProfile(db, name, true)
+ end
+ end
+
+ -- remove from unloaded namespaces
+ if self.sv.namespaces then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ data.profiles[name] = nil
+ end
+ end
+ end
+
+ -- switch all characters that use this profile back to the default
+ if self.sv.profileKeys then
+ for key, profile in pairs(self.sv.profileKeys) do
+ if profile == name then
+ self.sv.profileKeys[key] = nil
+ end
+ end
+ end
+
+ -- Callback: OnProfileDeleted, database, profileKey
+ self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+--- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+-- @param name The name of the profile to be copied into the current profile
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:CopyProfile(name, silent)
+ if type(name) ~= "string" then
+ error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
+ end
+
+ if name == self.keys.profile then
+ error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
+ end
+
+ if not rawget(self.profiles, name) and not silent then
+ error(("Cannot copy profile %q as it does not exist."):format(name), 2)
+ end
+
+ -- Reset the profile before copying
+ DBObjectLib.ResetProfile(self, nil, true)
+
+ local profile = self.profile
+ local source = self.profiles[name]
+
+ copyTable(source, profile)
+
+ -- populate to child namespaces
+ if self.children then
+ for _, db in pairs(self.children) do
+ DBObjectLib.CopyProfile(db, name, true)
+ end
+ end
+
+ -- copy unloaded namespaces
+ if self.sv.namespaces then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ -- reset the current profile
+ data.profiles[self.keys.profile] = {}
+ -- copy data
+ copyTable(data.profiles[name], data.profiles[self.keys.profile])
+ end
+ end
+ end
+
+ -- Callback: OnProfileCopied, database, sourceProfileKey
+ self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+--- Resets the current profile to the default values (if specified).
+-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
+-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
+function DBObjectLib:ResetProfile(noChildren, noCallbacks)
+ local profile = self.profile
+
+ for k,v in pairs(profile) do
+ profile[k] = nil
+ end
+
+ local defaults = self.defaults and self.defaults.profile
+ if defaults then
+ copyDefaults(profile, defaults)
+ end
+
+ -- populate to child namespaces
+ if self.children and not noChildren then
+ for _, db in pairs(self.children) do
+ DBObjectLib.ResetProfile(db, nil, noCallbacks)
+ end
+ end
+
+ -- reset unloaded namespaces
+ if self.sv.namespaces and not noChildren then
+ for nsname, data in pairs(self.sv.namespaces) do
+ if self.children and self.children[nsname] then
+ -- already a mapped namespace
+ elseif data.profiles then
+ -- reset the current profile
+ data.profiles[self.keys.profile] = nil
+ end
+ end
+ end
+
+ -- Callback: OnProfileReset, database
+ if not noCallbacks then
+ self.callbacks:Fire("OnProfileReset", self)
+ end
+end
+
+--- Resets the entire database, using the string defaultProfile as the new default
+-- profile.
+-- @param defaultProfile The profile name to use as the default
+function DBObjectLib:ResetDB(defaultProfile)
+ if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+ error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
+ end
+
+ local sv = self.sv
+ for k,v in pairs(sv) do
+ sv[k] = nil
+ end
+
+ initdb(sv, self.defaults, defaultProfile, self)
+
+ -- fix the child namespaces
+ if self.children then
+ if not sv.namespaces then sv.namespaces = {} end
+ for name, db in pairs(self.children) do
+ if not sv.namespaces[name] then sv.namespaces[name] = {} end
+ initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+ end
+ end
+
+ -- Callback: OnDatabaseReset, database
+ self.callbacks:Fire("OnDatabaseReset", self)
+ -- Callback: OnProfileChanged, database, profileKey
+ self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+ return self
+end
+
+--- Creates a new database namespace, directly tied to the database. This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+-- @param name The name of the new namespace
+-- @param defaults A table of values to use as defaults
+function DBObjectLib:RegisterNamespace(name, defaults)
+ if type(name) ~= "string" then
+ error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
+ end
+ if defaults and type(defaults) ~= "table" then
+ error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
+ end
+ if self.children and self.children[name] then
+ error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
+ end
+
+ local sv = self.sv
+ if not sv.namespaces then sv.namespaces = {} end
+ if not sv.namespaces[name] then
+ sv.namespaces[name] = {}
+ end
+
+ local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+ if not self.children then self.children = {} end
+ self.children[name] = newDB
+ return newDB
+end
+
+--- Returns an already existing namespace from the database object.
+-- @param name The name of the new namespace
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- local namespace = self.db:GetNamespace('namespace')
+-- @return the namespace object if found
+function DBObjectLib:GetNamespace(name, silent)
+ if type(name) ~= "string" then
+ error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
+ end
+ if not silent and not (self.children and self.children[name]) then
+ error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
+ end
+ if not self.children then self.children = {} end
+ return self.children[name]
+end
+
+--[[-------------------------------------------------------------------------
+ AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+--- Creates a new database object that can be used to handle database settings and profiles.
+-- By default, an empty DB is created, using a character specific profile.
+--
+-- You can override the default profile used by passing any profile name as the third argument,
+-- or by passing //true// as the third argument to use a globally shared profile called "Default".
+--
+-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
+-- will use a profile named "char", and not a character-specific profile.
+-- @param tbl The name of variable, or table to use for the database
+-- @param defaults A table of database defaults
+-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
+-- You can also pass //true// to use a shared global profile called "Default".
+-- @usage
+-- -- Create an empty DB using a character-specific default profile.
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
+-- @usage
+-- -- Create a DB using defaults and using a shared default profile
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+function AceDB:New(tbl, defaults, defaultProfile)
+ if type(tbl) == "string" then
+ local name = tbl
+ tbl = _G[name]
+ if not tbl then
+ tbl = {}
+ _G[name] = tbl
+ end
+ end
+
+ if type(tbl) ~= "table" then
+ error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
+ end
+
+ if defaults and type(defaults) ~= "table" then
+ error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
+ end
+
+ if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+ error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
+ end
+
+ return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+ if not db.parent then
+ for name,func in pairs(DBObjectLib) do
+ db[name] = func
+ end
+ else
+ db.RegisterDefaults = DBObjectLib.RegisterDefaults
+ db.ResetProfile = DBObjectLib.ResetProfile
+ end
+end
diff --git a/Mapster/Libs/AceDB-3.0/AceDB-3.0.xml b/Mapster/Libs/AceDB-3.0/AceDB-3.0.xml
new file mode 100644
index 0000000..46b20ba
--- /dev/null
+++ b/Mapster/Libs/AceDB-3.0/AceDB-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
new file mode 100644
index 0000000..b91082b
--- /dev/null
+++ b/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
@@ -0,0 +1,456 @@
+--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
+-- @class file
+-- @name AceDBOptions-3.0
+-- @release $Id$
+local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
+local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
+
+if not AceDBOptions then return end -- No upgrade needed
+
+-- Lua APIs
+local pairs, next = pairs, next
+
+-- WoW APIs
+local UnitClass = UnitClass
+
+AceDBOptions.optionTables = AceDBOptions.optionTables or {}
+AceDBOptions.handlers = AceDBOptions.handlers or {}
+
+--[[
+ Localization of AceDBOptions-3.0
+]]
+
+local L = {
+ choose = "Existing Profiles",
+ choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
+ choose_sub = "Select one of your currently available profiles.",
+ copy = "Copy From",
+ copy_desc = "Copy the settings from one existing profile into the currently active profile.",
+ current = "Current Profile:",
+ default = "Default",
+ delete = "Delete a Profile",
+ delete_confirm = "Are you sure you want to delete the selected profile?",
+ delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
+ delete_sub = "Deletes a profile from the database.",
+ intro = "You can change the active database profile, so you can have different settings for every character.",
+ new = "New",
+ new_sub = "Create a new empty profile.",
+ profiles = "Profiles",
+ profiles_sub = "Manage Profiles",
+ reset = "Reset Profile",
+ reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
+ reset_sub = "Reset the current profile to the default",
+}
+
+local LOCALE = GetLocale()
+if LOCALE == "deDE" then
+ L["choose"] = "Vorhandene Profile"
+ L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
+ L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
+ L["copy"] = "Kopieren von..."
+ L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
+ L["current"] = "Aktuelles Profil:"
+ L["default"] = "Standard"
+ L["delete"] = "Profil löschen"
+ L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
+ L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
+ L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
+ L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
+ L["new"] = "Neu"
+ L["new_sub"] = "Ein neues Profil erstellen."
+ L["profiles"] = "Profile"
+ L["profiles_sub"] = "Profile verwalten"
+ L["reset"] = "Profil zurücksetzen"
+ L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
+ L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
+elseif LOCALE == "frFR" then
+ L["choose"] = "Profils existants"
+ L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
+ L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
+ L["copy"] = "Copier à partir de"
+ L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
+ L["current"] = "Profil actuel :"
+ L["default"] = "Défaut"
+ L["delete"] = "Supprimer un profil"
+ L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
+ L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
+ L["delete_sub"] = "Supprime un profil de la base de données."
+ L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
+ L["new"] = "Nouveau"
+ L["new_sub"] = "Créée un nouveau profil vierge."
+ L["profiles"] = "Profils"
+ L["profiles_sub"] = "Gestion des profils"
+ L["reset"] = "Réinitialiser le profil"
+ L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
+ L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
+elseif LOCALE == "koKR" then
+ L["choose"] = "기존 프로필"
+ L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
+ L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
+ L["copy"] = "복사해 올 프로필"
+ L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
+ L["current"] = "현재 프로필:"
+ L["default"] = "기본값"
+ L["delete"] = "프로필 삭제"
+ L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
+ L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
+ L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
+ L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
+ L["new"] = "새로운 프로필"
+ L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
+ L["profiles"] = "프로필"
+ L["profiles_sub"] = "프로필 관리"
+ L["reset"] = "프로필 재설정"
+ L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
+ L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
+elseif LOCALE == "esES" or LOCALE == "esMX" then
+ L["choose"] = "Perfiles existentes"
+ L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
+ L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
+ L["copy"] = "Copiar de"
+ L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
+ L["current"] = "Perfil actual:"
+ L["default"] = "Por defecto"
+ L["delete"] = "Borrar un Perfil"
+ L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
+ L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
+ L["delete_sub"] = "Borra un perfil de la base de datos."
+ L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
+ L["new"] = "Nuevo"
+ L["new_sub"] = "Crear un nuevo perfil vacio."
+ L["profiles"] = "Perfiles"
+ L["profiles_sub"] = "Manejar Perfiles"
+ L["reset"] = "Reiniciar Perfil"
+ L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
+ L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
+elseif LOCALE == "zhTW" then
+ L["choose"] = "現有的設定檔"
+ L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
+ L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
+ L["copy"] = "複製自"
+ L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
+ L["current"] = "目前設定檔:"
+ L["default"] = "預設"
+ L["delete"] = "刪除一個設定檔"
+ L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
+ L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
+ L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
+ L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
+ L["new"] = "新建"
+ L["new_sub"] = "新建一個空的設定檔。"
+ L["profiles"] = "設定檔"
+ L["profiles_sub"] = "管理設定檔"
+ L["reset"] = "重置設定檔"
+ L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
+ L["reset_sub"] = "將目前的設定檔重置為預設值"
+elseif LOCALE == "zhCN" then
+ L["choose"] = "现有的配置文件"
+ L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
+ L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
+ L["copy"] = "复制自"
+ L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
+ L["current"] = "当前配置文件:"
+ L["default"] = "默认"
+ L["delete"] = "删除一个配置文件"
+ L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
+ L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
+ L["delete_sub"] = "从数据库里删除一个配置文件。"
+ L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
+ L["new"] = "新建"
+ L["new_sub"] = "新建一个空的配置文件。"
+ L["profiles"] = "配置文件"
+ L["profiles_sub"] = "管理配置文件"
+ L["reset"] = "重置配置文件"
+ L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
+ L["reset_sub"] = "将当前的配置文件恢复为默认值"
+elseif LOCALE == "ruRU" then
+ L["choose"] = "Существующие профили"
+ L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
+ L["choose_sub"] = "Выбор одного из уже доступных профилей."
+ L["copy"] = "Скопировать из"
+ L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
+ L["current"] = "Текущий профиль:"
+ L["default"] = "По умолчанию"
+ L["delete"] = "Удалить профиль"
+ L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
+ L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
+ L["delete_sub"] = "Удаление профиля из базы данных."
+ L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
+ L["new"] = "Новый"
+ L["new_sub"] = "Создание нового чистого профиля."
+ L["profiles"] = "Профили"
+ L["profiles_sub"] = "Управление профилями"
+ L["reset"] = "Сбросить профиль"
+ L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
+ L["reset_sub"] = "Сброс текущего профиля на стандартный"
+elseif LOCALE == "itIT" then
+ L["choose"] = "Profili Esistenti"
+ L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
+ L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
+ L["copy"] = "Copia Da"
+ L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
+ L["current"] = "Profilo Attivo:"
+ L["default"] = "Predefinito"
+ L["delete"] = "Cancella un Profilo"
+ L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
+ L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
+ L["delete_sub"] = "Cancella un profilo dal Database."
+ L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
+ L["new"] = "Nuovo"
+ L["new_sub"] = "Crea un nuovo profilo vuoto."
+ L["profiles"] = "Profili"
+ L["profiles_sub"] = "Gestisci Profili"
+ L["reset"] = "Reimposta Profilo"
+ L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
+ L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
+elseif LOCALE == "ptBR" then
+ L["choose"] = "Perfis Existentes"
+ L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
+ L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
+ L["copy"] = "Copiar De"
+ L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
+ L["current"] = "Perfil Autal:"
+ L["default"] = "Padrão"
+ L["delete"] = "Remover um Perfil"
+ L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
+ L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
+ L["delete_sub"] = "Remove um perfil do banco de dados."
+ L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
+ L["new"] = "Novo"
+ L["new_sub"] = "Cria um novo perfil vazio."
+ L["profiles"] = "Perfis"
+ L["profiles_sub"] = "Gerenciar Perfis"
+ L["reset"] = "Resetar Perfil"
+ L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
+ L["reset_sub"] = "Resetar o perfil atual ao padrão"
+end
+
+local defaultProfiles
+local tmpprofiles = {}
+
+-- Get a list of available profiles for the specified database.
+-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
+-- @param db The db object to retrieve the profiles from
+-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
+-- @param nocurrent If true, then getProfileList will not display the current profile in the list
+-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
+local function getProfileList(db, common, nocurrent)
+ local profiles = {}
+
+ -- copy existing profiles into the table
+ local currentProfile = db:GetCurrentProfile()
+ for i,v in pairs(db:GetProfiles(tmpprofiles)) do
+ if not (nocurrent and v == currentProfile) then
+ profiles[v] = v
+ end
+ end
+
+ -- add our default profiles to choose from ( or rename existing profiles)
+ for k,v in pairs(defaultProfiles) do
+ if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
+ profiles[k] = v
+ end
+ end
+
+ return profiles
+end
+
+--[[
+ OptionsHandlerPrototype
+ prototype class for handling the options in a sane way
+]]
+local OptionsHandlerPrototype = {}
+
+--[[ Reset the profile ]]
+function OptionsHandlerPrototype:Reset()
+ self.db:ResetProfile()
+end
+
+--[[ Set the profile to value ]]
+function OptionsHandlerPrototype:SetProfile(info, value)
+ self.db:SetProfile(value)
+end
+
+--[[ returns the currently active profile ]]
+function OptionsHandlerPrototype:GetCurrentProfile()
+ return self.db:GetCurrentProfile()
+end
+
+--[[
+ List all active profiles
+ you can control the output with the .arg variable
+ currently four modes are supported
+
+ (empty) - return all available profiles
+ "nocurrent" - returns all available profiles except the currently active profile
+ "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
+ "both" - common except the active profile
+]]
+function OptionsHandlerPrototype:ListProfiles(info)
+ local arg = info.arg
+ local profiles
+ if arg == "common" and not self.noDefaultProfiles then
+ profiles = getProfileList(self.db, true, nil)
+ elseif arg == "nocurrent" then
+ profiles = getProfileList(self.db, nil, true)
+ elseif arg == "both" then -- currently not used
+ profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
+ else
+ profiles = getProfileList(self.db)
+ end
+
+ return profiles
+end
+
+function OptionsHandlerPrototype:HasNoProfiles(info)
+ local profiles = self:ListProfiles(info)
+ return ((not next(profiles)) and true or false)
+end
+
+--[[ Copy a profile ]]
+function OptionsHandlerPrototype:CopyProfile(info, value)
+ self.db:CopyProfile(value)
+end
+
+--[[ Delete a profile from the db ]]
+function OptionsHandlerPrototype:DeleteProfile(info, value)
+ self.db:DeleteProfile(value)
+end
+
+--[[ fill defaultProfiles with some generic values ]]
+local function generateDefaultProfiles(db)
+ defaultProfiles = {
+ ["Default"] = L["default"],
+ [db.keys.char] = db.keys.char,
+ [db.keys.realm] = db.keys.realm,
+ [db.keys.class] = UnitClass("player")
+ }
+end
+
+--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
+local function getOptionsHandler(db, noDefaultProfiles)
+ if not defaultProfiles then
+ generateDefaultProfiles(db)
+ end
+
+ local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
+
+ for k,v in pairs(OptionsHandlerPrototype) do
+ handler[k] = v
+ end
+
+ AceDBOptions.handlers[db] = handler
+ return handler
+end
+
+--[[
+ the real options table
+]]
+local optionsTable = {
+ desc = {
+ order = 1,
+ type = "description",
+ name = L["intro"] .. "\n",
+ },
+ descreset = {
+ order = 9,
+ type = "description",
+ name = L["reset_desc"],
+ },
+ reset = {
+ order = 10,
+ type = "execute",
+ name = L["reset"],
+ desc = L["reset_sub"],
+ func = "Reset",
+ },
+ current = {
+ order = 11,
+ type = "description",
+ name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
+ width = "default",
+ },
+ choosedesc = {
+ order = 20,
+ type = "description",
+ name = "\n" .. L["choose_desc"],
+ },
+ new = {
+ name = L["new"],
+ desc = L["new_sub"],
+ type = "input",
+ order = 30,
+ get = false,
+ set = "SetProfile",
+ },
+ choose = {
+ name = L["choose"],
+ desc = L["choose_sub"],
+ type = "select",
+ order = 40,
+ get = "GetCurrentProfile",
+ set = "SetProfile",
+ values = "ListProfiles",
+ arg = "common",
+ },
+ copydesc = {
+ order = 50,
+ type = "description",
+ name = "\n" .. L["copy_desc"],
+ },
+ copyfrom = {
+ order = 60,
+ type = "select",
+ name = L["copy"],
+ desc = L["copy_desc"],
+ get = false,
+ set = "CopyProfile",
+ values = "ListProfiles",
+ disabled = "HasNoProfiles",
+ arg = "nocurrent",
+ },
+ deldesc = {
+ order = 70,
+ type = "description",
+ name = "\n" .. L["delete_desc"],
+ },
+ delete = {
+ order = 80,
+ type = "select",
+ name = L["delete"],
+ desc = L["delete_sub"],
+ get = false,
+ set = "DeleteProfile",
+ values = "ListProfiles",
+ disabled = "HasNoProfiles",
+ arg = "nocurrent",
+ confirm = true,
+ confirmText = L["delete_confirm"],
+ },
+}
+
+--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
+-- @param db The database object to create the options table for.
+-- @return The options table to be used in AceConfig-3.0
+-- @usage
+-- -- Assuming `options` is your top-level options table and `self.db` is your database:
+-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
+function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
+ local tbl = AceDBOptions.optionTables[db] or {
+ type = "group",
+ name = L["profiles"],
+ desc = L["profiles_sub"],
+ }
+
+ tbl.handler = getOptionsHandler(db, noDefaultProfiles)
+ tbl.args = optionsTable
+
+ AceDBOptions.optionTables[db] = tbl
+ return tbl
+end
+
+-- upgrade existing tables
+for db,tbl in pairs(AceDBOptions.optionTables) do
+ tbl.handler = getOptionsHandler(db)
+ tbl.args = optionsTable
+end
diff --git a/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
new file mode 100644
index 0000000..2668fb0
--- /dev/null
+++ b/Mapster/Libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.lua b/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.lua
new file mode 100644
index 0000000..9f96bf3
--- /dev/null
+++ b/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.lua
@@ -0,0 +1,126 @@
+--- AceEvent-3.0 provides event registration and secure dispatching.
+-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
+-- CallbackHandler, and dispatches all game events or addon message to the registrees.
+--
+-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
+-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceEvent.
+-- @class file
+-- @name AceEvent-3.0
+-- @release $Id$
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceEvent-3.0", 4
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+-- Lua APIs
+local pairs = pairs
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+ AceEvent.events = CallbackHandler:New(AceEvent,
+ "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname)
+ AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname)
+ AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+ AceEvent.messages = CallbackHandler:New(AceEvent,
+ "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+ )
+ AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+ "RegisterEvent", "UnregisterEvent",
+ "RegisterMessage", "UnregisterMessage",
+ "SendMessage",
+ "UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+--- Register for a Blizzard Event.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterEvent
+-- @class function
+-- @paramsig event[, callback [, arg]]
+-- @param event The event to register for
+-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister an event.
+-- @name AceEvent:UnregisterEvent
+-- @class function
+-- @paramsig event
+-- @param event The event to unregister
+
+--- Register for a custom AceEvent-internal message.
+-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
+-- Any arguments to the event will be passed on after that.
+-- @name AceEvent:RegisterMessage
+-- @class function
+-- @paramsig message[, callback [, arg]]
+-- @param message The message to register for
+-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
+-- @param arg An optional argument to pass to the callback function
+
+--- Unregister a message
+-- @name AceEvent:UnregisterMessage
+-- @class function
+-- @paramsig message
+-- @param message The message to unregister
+
+--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
+-- @name AceEvent:SendMessage
+-- @class function
+-- @paramsig message, ...
+-- @param message The message to send
+-- @param ... Any arguments to the message
+
+
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceEvent in
+function AceEvent:Embed(target)
+ for k, v in pairs(mixins) do
+ target[v] = self[v]
+ end
+ self.embeds[target] = true
+ return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+ target:UnregisterAllEvents()
+ target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+ events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+ AceEvent:Embed(target)
+end
diff --git a/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.xml b/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.xml
new file mode 100644
index 0000000..313ef4d
--- /dev/null
+++ b/Mapster/Libs/AceEvent-3.0/AceEvent-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..35b176e
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1020 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id$
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert, wipe = table.insert, table.wipe
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
+
+-- WoW APIs
+local UIParent = UIParent
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+ -- Version Upgrade in Minor 29
+ -- Internal Storage of the objects changed, from an array table
+ -- to a hash table, and additionally we introduced versioning on
+ -- the widgets which would discard all widgets from a pre-29 version
+ -- anyway, so we just clear the storage now, and don't try to
+ -- convert the storage tables to the new format.
+ -- This should generally not cause *many* widgets to end up in trash,
+ -- since once dialogs are opened, all addons should be loaded already
+ -- and AceGUI should be on the latest version available on the users
+ -- setup.
+ -- -- nevcairiel - Nov 2nd, 2009
+ if oldminor and oldminor < 29 and AceGUI.objPools then
+ AceGUI.objPools = nil
+ end
+
+ AceGUI.objPools = AceGUI.objPools or {}
+ local objPools = AceGUI.objPools
+ --Returns a new instance, if none are available either returns a new table or calls the given contructor
+ function newWidget(widgetType)
+ if not WidgetRegistry[widgetType] then
+ error("Attempt to instantiate unknown widget type", 2)
+ end
+
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
+ end
+
+ local newObj = next(objPools[widgetType])
+ if not newObj then
+ newObj = WidgetRegistry[widgetType]()
+ newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
+ else
+ objPools[widgetType][newObj] = nil
+ -- if the widget is older then the latest, don't even try to reuse it
+ -- just forget about it, and grab a new one.
+ if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+ return newWidget(widgetType)
+ end
+ end
+ return newObj
+ end
+ -- Releases an instance to the Pool
+ function delWidget(obj,widgetType)
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
+ end
+ if objPools[widgetType][obj] then
+ error("Attempt to Release Widget that is already released", 2)
+ end
+ objPools[widgetType][obj] = true
+ end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(widgetType)
+ if WidgetRegistry[widgetType] then
+ local widget = newWidget(widgetType)
+
+ if rawget(widget, "Acquire") then
+ widget.OnAcquire = widget.Acquire
+ widget.Acquire = nil
+ elseif rawget(widget, "Aquire") then
+ widget.OnAcquire = widget.Aquire
+ widget.Aquire = nil
+ end
+
+ if rawget(widget, "Release") then
+ widget.OnRelease = rawget(widget, "Release")
+ widget.Release = nil
+ end
+
+ if widget.OnAcquire then
+ widget:OnAcquire()
+ else
+ error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
+ end
+ -- Set the default Layout ("List")
+ safecall(widget.SetLayout, widget, "List")
+ safecall(widget.ResumeLayout, widget)
+ return widget
+ end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+ if widget.isQueuedForRelease then return end
+ widget.isQueuedForRelease = true
+ safecall(widget.PauseLayout, widget)
+ widget.frame:Hide()
+ widget:Fire("OnRelease")
+ safecall(widget.ReleaseChildren, widget)
+
+ if widget.OnRelease then
+ widget:OnRelease()
+-- else
+-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+ end
+ for k in pairs(widget.userdata) do
+ widget.userdata[k] = nil
+ end
+ for k in pairs(widget.events) do
+ widget.events[k] = nil
+ end
+ widget.width = nil
+ widget.relWidth = nil
+ widget.height = nil
+ widget.relHeight = nil
+ widget.noAutoHeight = nil
+ widget.frame:ClearAllPoints()
+ widget.frame:Hide()
+ widget.frame:SetParent(UIParent)
+ widget.frame.width = nil
+ widget.frame.height = nil
+ if widget.content then
+ widget.content.width = nil
+ widget.content.height = nil
+ end
+ widget.isQueuedForRelease = nil
+ delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+ if widget.isQueuedForRelease then
+ return true
+ end
+
+ if widget.parent and widget.parent.AceGUIWidgetVersion then
+ return AceGUI:IsReleasing(widget.parent)
+ end
+
+ return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+ if self.FocusedWidget and self.FocusedWidget ~= widget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ end
+ self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+ if self.FocusedWidget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ self.FocusedWidget = nil
+ end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+ Widgets must provide the following functions
+ OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+ And the following members
+ frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+ type - the type of the object, same as the name given to :RegisterWidget()
+
+ Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+ It will be cleared automatically when a widget is released
+ Placing values directly into a widget object should be avoided
+
+ If the Widget can act as a container for other Widgets the following
+ content - frame or derivitive that children will be anchored to
+
+ The Widget can supply the following Optional Members
+ :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+ :OnWidthSet(width) - Called when the width of the widget is changed
+ :OnHeightSet(height) - Called when the height of the widget is changed
+ Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+ AceGUI already sets a handler to the event
+ :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+ area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+ local WidgetBase = AceGUI.WidgetBase
+
+ WidgetBase.SetParent = function(self, parent)
+ local frame = self.frame
+ frame:SetParent(nil)
+ frame:SetParent(parent.content)
+ self.parent = parent
+ end
+
+ WidgetBase.SetCallback = function(self, name, func)
+ if type(func) == "function" then
+ self.events[name] = func
+ end
+ end
+
+ WidgetBase.Fire = function(self, name, ...)
+ if self.events[name] then
+ local success, ret = safecall(self.events[name], self, name, ...)
+ if success then
+ return ret
+ end
+ end
+ end
+
+ WidgetBase.SetWidth = function(self, width)
+ self.frame:SetWidth(width)
+ self.frame.width = width
+ if self.OnWidthSet then
+ self:OnWidthSet(width)
+ end
+ end
+
+ WidgetBase.SetRelativeWidth = function(self, width)
+ if width <= 0 or width > 1 then
+ error(":SetRelativeWidth(width): Invalid relative width.", 2)
+ end
+ self.relWidth = width
+ self.width = "relative"
+ end
+
+ WidgetBase.SetHeight = function(self, height)
+ self.frame:SetHeight(height)
+ self.frame.height = height
+ if self.OnHeightSet then
+ self:OnHeightSet(height)
+ end
+ end
+
+ --[[ WidgetBase.SetRelativeHeight = function(self, height)
+ if height <= 0 or height > 1 then
+ error(":SetRelativeHeight(height): Invalid relative height.", 2)
+ end
+ self.relHeight = height
+ self.height = "relative"
+ end ]]
+
+ WidgetBase.IsVisible = function(self)
+ return self.frame:IsVisible()
+ end
+
+ WidgetBase.IsShown= function(self)
+ return self.frame:IsShown()
+ end
+
+ WidgetBase.Release = function(self)
+ AceGUI:Release(self)
+ end
+
+ WidgetBase.IsReleasing = function(self)
+ return AceGUI:IsReleasing(self)
+ end
+
+ WidgetBase.SetPoint = function(self, ...)
+ return self.frame:SetPoint(...)
+ end
+
+ WidgetBase.ClearAllPoints = function(self)
+ return self.frame:ClearAllPoints()
+ end
+
+ WidgetBase.GetNumPoints = function(self)
+ return self.frame:GetNumPoints()
+ end
+
+ WidgetBase.GetPoint = function(self, ...)
+ return self.frame:GetPoint(...)
+ end
+
+ WidgetBase.GetUserDataTable = function(self)
+ return self.userdata
+ end
+
+ WidgetBase.SetUserData = function(self, key, value)
+ self.userdata[key] = value
+ end
+
+ WidgetBase.GetUserData = function(self, key)
+ return self.userdata[key]
+ end
+
+ WidgetBase.IsFullHeight = function(self)
+ return self.height == "fill"
+ end
+
+ WidgetBase.SetFullHeight = function(self, isFull)
+ if isFull then
+ self.height = "fill"
+ else
+ self.height = nil
+ end
+ end
+
+ WidgetBase.IsFullWidth = function(self)
+ return self.width == "fill"
+ end
+
+ WidgetBase.SetFullWidth = function(self, isFull)
+ if isFull then
+ self.width = "fill"
+ else
+ self.width = nil
+ end
+ end
+
+-- local function LayoutOnUpdate(this)
+-- this:SetScript("OnUpdate",nil)
+-- this.obj:PerformLayout()
+-- end
+
+ local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+ WidgetContainerBase.PauseLayout = function(self)
+ self.LayoutPaused = true
+ end
+
+ WidgetContainerBase.ResumeLayout = function(self)
+ self.LayoutPaused = nil
+ end
+
+ WidgetContainerBase.PerformLayout = function(self)
+ if self.LayoutPaused then
+ return
+ end
+ safecall(self.LayoutFunc, self.content, self.children)
+ end
+
+ --call this function to layout, makes sure layed out objects get a frame to get sizes etc
+ WidgetContainerBase.DoLayout = function(self)
+ self:PerformLayout()
+-- if not self.parent then
+-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+-- end
+ end
+
+ WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+ if beforeWidget then
+ local siblingIndex = 1
+ for _, widget in pairs(self.children) do
+ if widget == beforeWidget then
+ break
+ end
+ siblingIndex = siblingIndex + 1
+ end
+ tinsert(self.children, siblingIndex, child)
+ else
+ tinsert(self.children, child)
+ end
+ child:SetParent(self)
+ child.frame:Show()
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.AddChildren = function(self, ...)
+ for i = 1, select("#", ...) do
+ local child = select(i, ...)
+ tinsert(self.children, child)
+ child:SetParent(self)
+ child.frame:Show()
+ end
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.ReleaseChildren = function(self)
+ local children = self.children
+ for i = 1,#children do
+ AceGUI:Release(children[i])
+ children[i] = nil
+ end
+ end
+
+ WidgetContainerBase.SetLayout = function(self, Layout)
+ self.LayoutFunc = AceGUI:GetLayout(Layout)
+ end
+
+ WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+ if adjust then
+ self.noAutoHeight = nil
+ else
+ self.noAutoHeight = true
+ end
+ end
+
+ local function FrameResize(this)
+ local self = this.obj
+ if this:GetWidth() and this:GetHeight() then
+ if self.OnWidthSet then
+ self:OnWidthSet(this:GetWidth())
+ end
+ if self.OnHeightSet then
+ self:OnHeightSet(this:GetHeight())
+ end
+ end
+ end
+
+ local function ContentResize(this)
+ if this:GetWidth() and this:GetHeight() then
+ this.width = this:GetWidth()
+ this.height = this:GetHeight()
+ this.obj:DoLayout()
+ end
+ end
+
+ setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+ --One of these function should be called on each Widget Instance as part of its creation process
+
+ --- Register a widget-class as a container for newly created widgets.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsContainer(widget)
+ widget.children = {}
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetContainerBase
+ widget.content.obj = widget
+ widget.frame.obj = widget
+ widget.content:SetScript("OnSizeChanged", ContentResize)
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetContainerBase})
+ widget:SetLayout("List")
+ return widget
+ end
+
+ --- Register a widget-class as a widget.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsWidget(widget)
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetBase
+ widget.frame.obj = widget
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetBase})
+ return widget
+ end
+end
+
+
+
+
+------------------
+-- Widget API --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+ assert(type(Constructor) == "function")
+ assert(type(Version) == "number")
+
+ local oldVersion = WidgetVersions[Name]
+ if oldVersion and oldVersion >= Version then return end
+
+ WidgetVersions[Name] = Version
+ WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+ assert(type(LayoutFunc) == "function")
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(widgetType)
+ if not self.counts[widgetType] then
+ self.counts[widgetType] = 0
+ end
+ self.counts[widgetType] = self.counts[widgetType] + 1
+ return self.counts[widgetType]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+ return self.counts[widgetType] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+ return WidgetVersions[widgetType]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+ A Layout is a func that takes 2 parameters
+ content - the frame that widgets will be placed inside
+ children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+ function(content, children)
+ local height = 0
+ local width = content.width or content:GetWidth() or 0
+ for i = 1, #children do
+ local child = children[i]
+
+ local frame = child.frame
+ frame:ClearAllPoints()
+ frame:Show()
+ if i == 1 then
+ frame:SetPoint("TOPLEFT", content)
+ else
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+ end
+
+ if child.width == "fill" then
+ child:SetWidth(width)
+ frame:SetPoint("RIGHT", content)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif child.width == "relative" then
+ child:SetWidth(width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ end
+
+ height = height + (frame.height or frame:GetHeight() or 0)
+ end
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+ function(content, children)
+ if children[1] then
+ children[1]:SetWidth(content:GetWidth() or 0)
+ children[1]:SetHeight(content:GetHeight() or 0)
+ children[1].frame:ClearAllPoints()
+ children[1].frame:SetAllPoints(content)
+ children[1].frame:Show()
+ safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+ end
+ end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+ layoutrecursionblock = true
+ object[func](object, ...)
+ layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+ function(content, children)
+ if layoutrecursionblock then return end
+ --used height so far
+ local height = 0
+ --width used in the current row
+ local usedwidth = 0
+ --height of the current row
+ local rowheight = 0
+ local rowoffset = 0
+
+ local width = content.width or content:GetWidth() or 0
+
+ --control at the start of the row
+ local rowstart
+ local rowstartoffset
+ local isfullheight
+
+ local frameoffset
+ local lastframeoffset
+ local oversize
+ for i = 1, #children do
+ local child = children[i]
+ oversize = nil
+ local frame = child.frame
+ local frameheight = frame.height or frame:GetHeight() or 0
+ local framewidth = frame.width or frame:GetWidth() or 0
+ lastframeoffset = frameoffset
+ -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+ -- That was moving all widgets half the widgets size down, is that intended?
+ -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+ -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+ -- TODO: Investigate moar!
+ frameoffset = child.alignoffset or (frameheight / 2)
+
+ if child.width == "relative" then
+ framewidth = width * child.relWidth
+ end
+
+ frame:Show()
+ frame:ClearAllPoints()
+ if i == 1 then
+ -- anchor the first control to the top left
+ frame:SetPoint("TOPLEFT", content)
+ rowheight = frameheight
+ rowoffset = frameoffset
+ rowstart = frame
+ rowstartoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ else
+ -- if there isn't available width for the control start a new row
+ -- if a control is "fill" it will be on a row of its own full width
+ if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+ if isfullheight then
+ -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+ -- (maybe error/warn about this?)
+ break
+ end
+ --anchor the previous row, we will now know its height and offset
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ height = height + rowheight + 3
+ --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+ rowstart = frame
+ rowstartoffset = frameoffset
+ rowheight = frameheight
+ rowoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ -- put the control on the current row, adding it to the width and checking if the height needs to be increased
+ else
+ --handles cases where the new height is higher than either control because of the offsets
+ --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+ --offset is always the larger of the two offsets
+ rowoffset = math_max(rowoffset, frameoffset)
+ rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+ usedwidth = framewidth + usedwidth
+ end
+ end
+
+ if child.width == "fill" then
+ safelayoutcall(child, "SetWidth", width)
+ frame:SetPoint("RIGHT", content)
+
+ usedwidth = 0
+ rowstart = frame
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ rowheight = frame.height or frame:GetHeight() or 0
+ rowoffset = child.alignoffset or (rowheight / 2)
+ rowstartoffset = rowoffset
+ elseif child.width == "relative" then
+ safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif oversize then
+ if width > 1 then
+ frame:SetPoint("RIGHT", content)
+ end
+ end
+
+ if child.height == "fill" then
+ frame:SetPoint("BOTTOM", content)
+ isfullheight = true
+ end
+ end
+
+ --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
+ if isfullheight then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+ elseif rowstart then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ end
+
+ height = height + rowheight + 3
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+ local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+ or colObj and (colObj["align" .. dir] or colObj.align)
+ or tableObj["align" .. dir] or tableObj.align
+ or "CENTERLEFT"
+ local val
+ child, cell = child or 0, cell or 0
+
+ if type(fn) == "string" then
+ fn = fn:lower()
+ fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+ or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+ or fn
+ val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+ elseif type(fn) == "function" then
+ val = fn(child or 0, cell, dir)
+ else
+ val = fn
+ end
+
+ return fn, math_max(0, math_min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+ local dim = 0
+ for cell=from,to do
+ dim = dim + (laneDim[cell] or 0)
+ end
+ return dim + math_max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+ function (content, children)
+ local obj = content.obj
+ obj:PauseLayout()
+
+ local tableObj = obj:GetUserData("table")
+ local cols = tableObj.columns
+ local spaceH = tableObj.spaceH or tableObj.space or 0
+ local spaceV = tableObj.spaceV or tableObj.space or 0
+ local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+ -- We need to reuse these because layout events can come in very frequently
+ local layoutCache = obj:GetUserData("layoutCache")
+ if not layoutCache then
+ layoutCache = {{}, {}, {}, {}, {}, {}}
+ obj:SetUserData("layoutCache", layoutCache)
+ end
+ local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+ -- Create the grid
+ local n, slotFound = 0
+ for i,child in ipairs(children) do
+ if child:IsShown() then
+ repeat
+ n = n + 1
+ local col = (n - 1) % #cols + 1
+ local row = math_ceil(n / #cols)
+ local rowspan = rowspans[col]
+ local cell = rowspan and rowspan.child or child
+ local cellObj = cell:GetUserData("cell")
+ slotFound = not rowspan
+
+ -- Rowspan
+ if not rowspan and cellObj and cellObj.rowspan then
+ rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+ rowspans[col] = rowspan
+ end
+ if rowspan and i == #children then
+ rowspan.to = row
+ end
+
+ -- Colspan
+ local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+ n = n + colspan
+
+ -- Place the cell
+ if not rowspan or rowspan.to == row then
+ t[n] = cell
+ rowStart[cell] = rowspan and rowspan.from or row
+ colStart[cell] = col
+
+ if rowspan then
+ rowspans[col] = nil
+ end
+ end
+ until slotFound
+ end
+ end
+
+ local rows = math_ceil(n / #cols)
+
+ -- Determine fixed size cols and collect weights
+ local extantH, totalWeight = totalH, 0
+ for col,colObj in ipairs(cols) do
+ laneH[col] = 0
+
+ if type(colObj) == "number" then
+ colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+ cols[col] = colObj
+ end
+
+ if colObj.weight then
+ -- Weight
+ totalWeight = totalWeight + (colObj.weight or 1)
+ else
+ if not colObj.width or colObj.width <= 0 then
+ -- Content width
+ for row=1,rows do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+ end
+ end
+
+ laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+ else
+ -- Rel./Abs. width
+ laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+ end
+ extantH = math_max(0, extantH - laneH[col])
+ end
+ end
+
+ -- Determine sizes based on weight
+ local scale = totalWeight > 0 and extantH / totalWeight or 0
+ for col,colObj in pairs(cols) do
+ if colObj.weight then
+ laneH[col] = scale * colObj.weight
+ end
+ end
+
+ -- Arrange children
+ for row=1,rows do
+ local rowV = 0
+
+ -- Horizontal placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+ local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+ f:SetPoint("LEFT", content, offsetH + align, 0)
+ if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+ f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+ end
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+
+ rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+ end
+ end
+
+ laneV[row] = rowV
+
+ -- Vertical placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+ local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+ local f = child.frame
+ local childV = f:GetHeight() or 0
+
+ local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+ if child:IsFullHeight() or alignFn == "fill" then
+ f:SetHeight(cellV)
+ end
+ f:SetPoint("TOP", content, 0, -(offsetV + align))
+ end
+ end
+ end
+
+ -- Calculate total height
+ local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+ -- Cleanup
+ for _,v in pairs(layoutCache) do wipe(v) end
+
+ safecall(obj.LayoutFinished, obj, nil, totalV)
+ obj:ResumeLayout()
+ end)
diff --git a/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..4f635d8
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,147 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+ frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+ frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+ frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+ frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+ frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetName()
+ self:SetTitle()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 63
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 26
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetName"] = function(self, name, parent)
+ self.frame.name = name
+ self.frame.parent = parent
+ end,
+
+ ["SetTitle"] = function(self, title)
+ local content = self.content
+ content:ClearAllPoints()
+ if not title or title == "" then
+ content:SetPoint("TOPLEFT", 10, -10)
+ self.label:SetText("")
+ else
+ content:SetPoint("TOPLEFT", 10, -40)
+ self.label:SetText(title)
+ end
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ -- CoA-compat: InterfaceOptionsFramePanelContainer is a global from the stock 3.3.5
+ -- Interface Options frame; on the CoA reworked FrameXML it can be nil at the time
+ -- AceGUI widgets are constructed. Fall back to UIParent so CreateFrame doesn't blow up.
+ local _parent = InterfaceOptionsFramePanelContainer or UIParent
+ local frame = CreateFrame("Frame", nil, _parent)
+ frame:Hide()
+
+ -- support functions for the Blizzard Interface Options
+ frame.okay = okay
+ frame.cancel = cancel
+ frame.default = default
+ frame.refresh = refresh
+
+ -- 10.0 support function aliases (cancel has been removed)
+ frame.OnCommit = okay
+ frame.OnDefault = default
+ frame.OnRefresh = refresh
+
+ frame:SetScript("OnHide", OnHide)
+ frame:SetScript("OnShow", OnShow)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+ label:SetPoint("TOPLEFT", 10, -15)
+ label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+ label:SetJustifyH("LEFT")
+ label:SetJustifyV("TOP")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ label = label,
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..cd83755
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+ local group = self.parentgroup
+ local status = group.status or group.localstatus
+ status.selected = value
+ self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.dropdown:SetText("")
+ self:SetDropdownWidth(200)
+ self:SetTitle("")
+ end,
+
+ ["OnRelease"] = function(self)
+ self.dropdown.list = nil
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.dropdown.frame:ClearAllPoints()
+ if title and title ~= "" then
+ self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+ else
+ self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ end
+ end,
+
+ ["SetGroupList"] = function(self,list,order)
+ self.dropdown:SetList(list,order)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SetGroup"] = function(self,group)
+ self.dropdown:SetValue(group)
+ local status = self.status or self.localstatus
+ status.selected = group
+ self:Fire("OnGroupSelected", group)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 26
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 63
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self:SetHeight((height or 0) + 63)
+ end,
+
+ ["SetDropdownWidth"] = function(self, width)
+ self.dropdown:SetWidth(width)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame")
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 4, -5)
+ titletext:SetPoint("TOPRIGHT", -4, -5)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local dropdown = AceGUI:Create("Dropdown")
+ dropdown.frame:SetParent(frame)
+ dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+ dropdown:SetCallback("OnValueChanged", SelectedGroup)
+ dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ dropdown.frame:Show()
+ dropdown:SetLabel("")
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 0, -26)
+ border:SetPoint("BOTTOMRIGHT", 0, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1,0.1,0.1,0.5)
+ border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ localstatus = {},
+ titletext = titletext,
+ dropdown = dropdown,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ dropdown.parentgroup = widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..0065c70
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,318 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 30
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+ frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+ AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+ frame:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+ local frame = mover:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+ frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+ frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.frame:SetFrameLevel(100) -- Lots of room to draw under it
+ self:SetTitle()
+ self:SetStatusText()
+ self:ApplyStatus()
+ self:Show()
+ self:EnableResize(true)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ wipe(self.localstatus)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+ end,
+
+ ["SetStatusText"] = function(self, text)
+ self.statustext:SetText(text)
+ end,
+
+ ["Hide"] = function(self)
+ self.frame:Hide()
+ end,
+
+ ["Show"] = function(self)
+ self.frame:Show()
+ end,
+
+ ["EnableResize"] = function(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end,
+
+ -- called to set an external table to store status in
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end,
+
+ ["ApplyStatus"] = function(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ frame:ClearAllPoints()
+ if status.top and status.left then
+ frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+ frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+ else
+ frame:SetPoint("CENTER")
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ tile = true, tileSize = 32, edgeSize = 32,
+ insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
+ frame:SetBackdrop(FrameBackdrop)
+ frame:SetBackdropColor(0, 0, 0, 1)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(400, 200)
+ else
+ frame:SetMinResize(400, 200)
+ end
+ frame:SetToplevel(true)
+ frame:SetScript("OnShow", Frame_OnShow)
+ frame:SetScript("OnHide", Frame_OnClose)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+ closebutton:SetScript("OnClick", Button_OnClick)
+ closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+ closebutton:SetHeight(20)
+ closebutton:SetWidth(100)
+ closebutton:SetText(CLOSE)
+
+ local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
+ statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+ statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+ statusbg:SetHeight(24)
+ statusbg:SetBackdrop(PaneBackdrop)
+ statusbg:SetBackdropColor(0.1,0.1,0.1)
+ statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+ statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+ statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+ local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ statustext:SetPoint("TOPLEFT", 7, -2)
+ statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+ statustext:SetHeight(20)
+ statustext:SetJustifyH("LEFT")
+ statustext:SetText("")
+
+ local titlebg = frame:CreateTexture(nil, "OVERLAY")
+ titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+ titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+ titlebg:SetPoint("TOP", 0, 12)
+ titlebg:SetWidth(100)
+ titlebg:SetHeight(40)
+
+ local title = CreateFrame("Frame", nil, frame)
+ title:EnableMouse(true)
+ title:SetScript("OnMouseDown", Title_OnMouseDown)
+ title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+ title:SetAllPoints(titlebg)
+
+ local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+ local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+ titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+ titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+ titlebg_l:SetWidth(30)
+ titlebg_l:SetHeight(40)
+
+ local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+ titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+ titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+ titlebg_r:SetWidth(30)
+ titlebg_r:SetHeight(40)
+
+ local sizer_se = CreateFrame("Frame", nil, frame)
+ sizer_se:SetPoint("BOTTOMRIGHT")
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+ sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame", nil, frame)
+ sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+ sizer_s:SetPoint("BOTTOMLEFT")
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse(true)
+ sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+ sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local sizer_e = CreateFrame("Frame", nil, frame)
+ sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+ sizer_e:SetPoint("TOPRIGHT")
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse(true)
+ sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+ sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 17, -27)
+ content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+ local widget = {
+ localstatus = {},
+ titletext = titletext,
+ statustext = statustext,
+ titlebg = titlebg,
+ sizer_se = sizer_se,
+ sizer_s = sizer_s,
+ sizer_e = sizer_e,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ closebutton.obj, statusbg.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..1676ae4
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ self:SetTitle("")
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetTitle"] = function(self,title)
+ self.titletext:SetText(title)
+ end,
+
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 40)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 20
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 0, -17)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ content = content,
+ titletext = titletext,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+ frame:SetScript("OnUpdate", nil)
+ frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+ frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+ frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+ frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetScroll(0)
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ self.scrollbar:Hide()
+ self.scrollBarShown = nil
+ self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+ end,
+
+ ["SetScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local viewheight = self.scrollframe:GetHeight()
+ local height = self.content:GetHeight()
+ local offset
+
+ if viewheight > height then
+ offset = 0
+ else
+ offset = floor((height - viewheight) / 1000.0 * value)
+ end
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end,
+
+ ["MoveScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+ if self.scrollBarShown then
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end,
+
+ ["FixScroll"] = function(self)
+ if self.updateLock then return end
+ self.updateLock = true
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+ local offset = status.offset or 0
+ -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+ -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+ if viewheight < height + 2 then
+ if self.scrollBarShown then
+ self.scrollBarShown = nil
+ self.scrollbar:Hide()
+ self.scrollbar:SetValue(0)
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ if self.content.original_width then
+ self.content.width = self.content.original_width
+ end
+ self:DoLayout()
+ end
+ else
+ if not self.scrollBarShown then
+ self.scrollBarShown = true
+ self.scrollbar:Show()
+ self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+ if self.content.original_width then
+ self.content.width = self.content.original_width - 20
+ end
+ self:DoLayout()
+ end
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.scrollbar:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ end
+ end
+ self.updateLock = nil
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self.content:SetHeight(height or 0 + 20)
+
+ -- update the scrollframe
+ self:FixScroll()
+
+ -- schedule another update when everything has "settled"
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content.width = width - (self.scrollBarShown and 20 or 0)
+ content.original_width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content.height = height
+ end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local num = AceGUI:GetNextWidgetNum(Type)
+
+ local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+ scrollframe:SetPoint("TOPLEFT")
+ scrollframe:SetPoint("BOTTOMRIGHT")
+ scrollframe:EnableMouseWheel(true)
+ scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+ scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+ scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+ scrollbar:SetMinMaxValues(0, 1000)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:Hide()
+ -- set the script as the last step, so it doesn't fire yet
+ scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, scrollframe)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("TOPRIGHT")
+ content:SetHeight(400)
+ scrollframe:SetScrollChild(content)
+
+ local widget = {
+ localstatus = { scrollvalue = 0 },
+ scrollframe = scrollframe,
+ scrollbar = scrollbar,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ scrollframe.obj, scrollbar.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight(height or 0)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content:SetWidth(width)
+ content.width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content:SetHeight(height)
+ content.height = height
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("BOTTOMRIGHT")
+
+ local widget = {
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..8e46876
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,535 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 38
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+ local tabName = tab:GetName();
+
+ local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+ local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+ local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+ local sideWidths = 2 * left:GetWidth();
+ local tabText = tab.Text or _G[tab:GetName().."Text"];
+ local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+ local width, tabWidth;
+ local textWidth;
+ if ( absoluteTextSize ) then
+ textWidth = absoluteTextSize;
+ else
+ tabText:SetWidth(0);
+ textWidth = tabText:GetWidth();
+ end
+ -- If there's an absolute size specified then use it
+ if ( absoluteSize ) then
+ if ( absoluteSize < sideWidths) then
+ width = 1;
+ tabWidth = sideWidths
+ else
+ width = absoluteSize - sideWidths;
+ tabWidth = absoluteSize
+ end
+ tabText:SetWidth(width);
+ else
+ -- Otherwise try to use padding
+ if ( padding ) then
+ width = textWidth + padding;
+ else
+ width = textWidth + 24;
+ end
+ -- If greater than the maxWidth then cap it
+ if ( maxWidth and width > maxWidth ) then
+ if ( padding ) then
+ width = maxWidth + padding;
+ else
+ width = maxWidth + 24;
+ end
+ tabText:SetWidth(width);
+ else
+ tabText:SetWidth(0);
+ end
+ if (minWidth and width < minWidth) then
+ width = minWidth;
+ end
+ tabWidth = width + sideWidths;
+ end
+
+ if ( buttonMiddle ) then
+ buttonMiddle:SetWidth(width);
+ end
+ if ( buttonMiddleDisabled ) then
+ buttonMiddleDisabled:SetWidth(width);
+ end
+
+ tab:SetWidth(tabWidth);
+
+ if ( highlightTexture ) then
+ highlightTexture:SetWidth(tabWidth);
+ end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Enable();
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Hide();
+ middle:Hide();
+ right:Hide();
+ --tab:LockHighlight();
+ tab:Disable();
+ tab:SetDisabledFontObject(GameFontHighlightSmall);
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Show();
+ middleDisabled:Show();
+ rightDisabled:Show();
+
+ if GameTooltip:IsOwned(tab) then
+ GameTooltip:Hide();
+ end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+ local name = tab:GetName();
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Disable();
+ tab.text = tab:GetText();
+ -- Gray out text
+ tab:SetDisabledFontObject(GameFontDisableSmall);
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
+local function UpdateTabLook(frame)
+ if frame.disabled then
+ PanelTemplates_SetDisabledTabState(frame)
+ elseif frame.selected then
+ PanelTemplates_SelectTab(frame)
+ else
+ PanelTemplates_DeselectTab(frame)
+ end
+end
+
+local function Tab_SetText(frame, text)
+ frame:_SetText(text)
+ local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+ PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+ frame.selected = selected
+ UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+ frame.disabled = disabled
+ UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+ local self = frame.obj
+ self:BuildTabs()
+ frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+ if not (frame.selected or frame.disabled) then
+ PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+ frame.obj:SelectTab(frame.value)
+ end
+end
+
+local function Tab_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+ _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTitle()
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.tablist = nil
+ for _, tab in pairs(self.tabs) do
+ tab:Hide()
+ end
+ end,
+
+ ["CreateTab"] = function(self, id)
+ local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+ local tab = CreateFrame("Button", tabname, self.border)
+ tab:SetSize(115, 24)
+ tab.deselectedTextY = -3
+ tab.selectedTextY = -2
+
+ tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+ tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.LeftDisabled:SetSize(20, 24)
+ tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+ tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+ tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.MiddleDisabled:SetSize(88, 24)
+ tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+ tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+ tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.RightDisabled:SetSize(20, 24)
+ tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+ tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+ tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Left:SetSize(20, 24)
+ tab.Left:SetPoint("TOPLEFT")
+ tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+ tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Middle:SetSize(88, 24)
+ tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+ tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+ tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Right:SetSize(20, 24)
+ tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+ tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Text = tab:CreateFontString(tabname .. "Text")
+ tab:SetFontString(tab.Text)
+
+ tab:SetNormalFontObject(GameFontNormalSmall)
+ tab:SetHighlightFontObject(GameFontHighlightSmall)
+ tab:SetDisabledFontObject(GameFontHighlightSmall)
+ tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+ tab.HighlightTexture = tab:GetHighlightTexture()
+ tab.HighlightTexture:ClearAllPoints()
+ tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+ tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+ _G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
+ tab.obj = self
+ tab.id = id
+
+ tab.text = tab.Text -- compat
+ tab.text:ClearAllPoints()
+ tab.text:SetPoint("LEFT", 14, -3)
+ tab.text:SetPoint("RIGHT", -12, -3)
+
+ tab:SetScript("OnClick", Tab_OnClick)
+ tab:SetScript("OnEnter", Tab_OnEnter)
+ tab:SetScript("OnLeave", Tab_OnLeave)
+ tab:SetScript("OnShow", Tab_OnShow)
+
+ tab._SetText = tab.SetText
+ tab.SetText = Tab_SetText
+ tab.SetSelected = Tab_SetSelected
+ tab.SetDisabled = Tab_SetDisabled
+
+ return tab
+ end,
+
+ ["SetTitle"] = function(self, text)
+ self.titletext:SetText(text or "")
+ if text and text ~= "" then
+ self.alignoffset = 25
+ else
+ self.alignoffset = 18
+ end
+ self:BuildTabs()
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SelectTab"] = function(self, value)
+ local status = self.status or self.localstatus
+ local found
+ for i, v in ipairs(self.tabs) do
+ if v.value == value then
+ v:SetSelected(true)
+ found = true
+ else
+ v:SetSelected(false)
+ end
+ end
+ status.selected = value
+ if found then
+ self:Fire("OnGroupSelected",value)
+ end
+ end,
+
+ ["SetTabs"] = function(self, tabs)
+ self.tablist = tabs
+ self:BuildTabs()
+ end,
+
+
+ ["BuildTabs"] = function(self)
+ local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+ local tablist = self.tablist
+ local tabs = self.tabs
+
+ if not tablist then return end
+
+ local width = self.frame.width or self.frame:GetWidth() or 0
+
+ wipe(widths)
+ wipe(rowwidths)
+ wipe(rowends)
+
+ --Place Text into tabs and get thier initial width
+ for i, v in ipairs(tablist) do
+ local tab = tabs[i]
+ if not tab then
+ tab = self:CreateTab(i)
+ tabs[i] = tab
+ end
+
+ tab:Show()
+ tab:SetText(v.text)
+ tab:SetDisabled(v.disabled)
+ tab.value = v.value
+
+ widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+ end
+
+ for i = (#tablist)+1, #tabs, 1 do
+ tabs[i]:Hide()
+ end
+
+ --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+ local numtabs = #tablist
+ local numrows = 1
+ local usedwidth = 0
+
+ for i = 1, #tablist do
+ --If this is not the first tab of a row and there isn't room for it
+ if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = i - 1
+ numrows = numrows + 1
+ usedwidth = 0
+ end
+ usedwidth = usedwidth + widths[i]
+ end
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = #tablist
+
+ --Fix for single tabs being left on the last row, move a tab from the row above if applicable
+ if numrows > 1 then
+ --if the last row has only one tab
+ if rowends[numrows-1] == numtabs-1 then
+ --if there are more than 2 tabs in the 2nd last row
+ if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+ --move 1 tab from the second last row to the last, if there is enough space
+ if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+ rowends[numrows-1] = rowends[numrows-1] - 1
+ rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+ rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+ end
+ end
+ end
+ end
+
+ --anchor the rows as defined and resize tabs to fill thier row
+ local starttab = 1
+ for row, endtab in ipairs(rowends) do
+ local first = true
+ for tabno = starttab, endtab do
+ local tab = tabs[tabno]
+ tab:ClearAllPoints()
+ if first then
+ tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+ first = false
+ else
+ tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+ end
+ end
+
+ -- equal padding for each tab to fill the available width,
+ -- if the used space is above 75% already
+ -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+ -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+ local padding = 0
+ if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+ padding = (width - rowwidths[row]) / (endtab - starttab+1)
+ end
+
+ for i = starttab, endtab do
+ PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+ end
+ starttab = endtab + 1
+ end
+
+ self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+ self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 60
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ self:BuildTabs(self)
+ self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - (self.borderoffset + 23)
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + (self.borderoffset + 23))
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame",nil,UIParent)
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+ titletext:SetText("")
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 1, -27)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -7)
+ content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+ local widget = {
+ num = num,
+ frame = frame,
+ localstatus = {},
+ alignoffset = 18,
+ titletext = titletext,
+ border = border,
+ borderoffset = 27,
+ tabs = {},
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..b282e19
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,719 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 49
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, math.floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Recycling functions
+local new, del
+do
+ local pool = setmetatable({},{__mode='k'})
+ function new()
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ return {}
+ end
+ end
+ function del(t)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ pool[t] = true
+ end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+ local parent = line.parent
+ if parent and parent.value then
+ return GetButtonUniqueValue(parent).."\001"..line.value
+ else
+ return line.value
+ end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+ local self = button.obj
+ local toggle = button.toggle
+ local text = treeline.text or ""
+ local icon = treeline.icon
+ local iconCoords = treeline.iconCoords
+ local level = treeline.level
+ local value = treeline.value
+ local uniquevalue = treeline.uniquevalue
+ local disabled = treeline.disabled
+
+ button.treeline = treeline
+ button.value = value
+ button.uniquevalue = uniquevalue
+ if selected then
+ button:LockHighlight()
+ button.selected = true
+ else
+ button:UnlockHighlight()
+ button.selected = false
+ end
+ button.level = level
+ if ( level == 1 ) then
+ button:SetNormalFontObject("GameFontNormal")
+ button:SetHighlightFontObject("GameFontHighlight")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+ else
+ button:SetNormalFontObject("GameFontHighlightSmall")
+ button:SetHighlightFontObject("GameFontHighlightSmall")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+ end
+
+ if disabled then
+ button:EnableMouse(false)
+ button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+ else
+ button.text:SetText(text)
+ button:EnableMouse(true)
+ end
+
+ if icon then
+ button.icon:SetTexture(icon)
+ button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+ else
+ button.icon:SetTexture(nil)
+ end
+
+ if iconCoords then
+ button.icon:SetTexCoord(unpack(iconCoords))
+ else
+ button.icon:SetTexCoord(0, 1, 0, 1)
+ end
+
+ if canExpand then
+ if not isExpanded then
+ toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+ toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+ else
+ toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+ toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+ end
+ toggle:Show()
+ else
+ toggle:Hide()
+ end
+end
+
+local function ShouldDisplayLevel(tree)
+ local result = false
+ for k, v in ipairs(tree) do
+ if v.children == nil and v.visible ~= false then
+ result = true
+ elseif v.children then
+ result = result or ShouldDisplayLevel(v.children)
+ end
+ if result then return result end
+ end
+ return false
+end
+
+local function addLine(self, v, tree, level, parent)
+ local line = new()
+ line.value = v.value
+ line.text = v.text
+ line.icon = v.icon
+ line.iconCoords = v.iconCoords
+ line.disabled = v.disabled
+ line.tree = tree
+ line.level = level
+ line.parent = parent
+ line.visible = v.visible
+ line.uniquevalue = GetButtonUniqueValue(line)
+ if v.children then
+ line.hasChildren = true
+ else
+ line.hasChildren = nil
+ end
+ self.lines[#self.lines+1] = line
+ return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+ local self = frame.obj
+ frame:SetScript("OnUpdate", nil)
+ self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+ local n = select('#', ...)
+ if n == 1 then
+ return ...
+ else
+ return (...).."\001"..BuildUniqueValue(select(2,...))
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+ local button = frame.button
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+ local self = frame.obj
+ self:Fire("OnClick", frame.uniquevalue, frame.selected)
+ if not frame.selected then
+ self:SetSelected(frame.uniquevalue)
+ frame.selected = true
+ frame:LockHighlight()
+ self:RefreshTree()
+ end
+ AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ local tooltip = AceGUI.tooltip
+ tooltip:SetOwner(frame, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ tooltip:SetPoint("LEFT",frame,"RIGHT")
+ tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
+
+ tooltip:Show()
+ end
+end
+
+local function Button_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ AceGUI.tooltip:Hide()
+ end
+end
+
+local function OnScrollValueChanged(frame, value)
+ if frame.obj.noupdate then return end
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.scrollvalue = floor(value + 0.5)
+ self:RefreshTree()
+ AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+ frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+ local self = frame.obj
+ if self.showscroll then
+ local scrollbar = self.scrollbar
+ local min, max = scrollbar:GetMinMaxValues()
+ local value = scrollbar:GetValue()
+ local newvalue = math_min(max,math_max(min,value - delta))
+ if value ~= newvalue then
+ scrollbar:SetValue(newvalue)
+ end
+ end
+end
+
+local function Dragger_OnLeave(frame)
+ frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+ frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+ local treeframe = frame:GetParent()
+ treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+ local treeframe = frame:GetParent()
+ local self = treeframe.obj
+ local treeframeParent = treeframe:GetParent()
+ treeframe:StopMovingOrSizing()
+ --treeframe:SetScript("OnUpdate", nil)
+ treeframe:SetUserPlaced(false)
+ --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+ treeframe:SetHeight(0)
+ treeframe:ClearAllPoints()
+ treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+ treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treeframe:GetWidth()
+
+ treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+ -- recalculate the content width
+ treeframe.obj:OnWidthSet(status.fullwidth)
+ -- update the layout of the content
+ treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+ self:EnableButtonTooltips(true)
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ self.tree = nil
+ self.frame:SetScript("OnUpdate", nil)
+ for k, v in pairs(self.localstatus) do
+ if k == "groups" then
+ for k2 in pairs(v) do
+ v[k2] = nil
+ end
+ else
+ self.localstatus[k] = nil
+ end
+ end
+ self.localstatus.scrollvalue = 0
+ self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+ self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+ end,
+
+ ["EnableButtonTooltips"] = function(self, enable)
+ self.enabletooltips = enable
+ end,
+
+ ["CreateButton"] = function(self)
+ local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+ local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+ button.obj = self
+
+ local icon = button:CreateTexture(nil, "OVERLAY")
+ icon:SetWidth(14)
+ icon:SetHeight(14)
+ button.icon = icon
+
+ button:SetScript("OnClick",Button_OnClick)
+ button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+ button:SetScript("OnEnter",Button_OnEnter)
+ button:SetScript("OnLeave",Button_OnLeave)
+
+ button.toggle.button = button
+ button.toggle:SetScript("OnClick",Expand_OnClick)
+
+ button.text:SetHeight(14) -- Prevents text wrapping
+
+ return button
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.groups then
+ status.groups = {}
+ end
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ if not status.treewidth then
+ status.treewidth = DEFAULT_TREE_WIDTH
+ end
+ if status.treesizable == nil then
+ status.treesizable = DEFAULT_TREE_SIZABLE
+ end
+ self:SetTreeWidth(status.treewidth,status.treesizable)
+ self:RefreshTree()
+ end,
+
+ --sets the tree to be displayed
+ ["SetTree"] = function(self, tree, filter)
+ self.filter = filter
+ if tree then
+ assert(type(tree) == "table")
+ end
+ self.tree = tree
+ self:RefreshTree()
+ end,
+
+ ["BuildLevel"] = function(self, tree, level, parent)
+ local groups = (self.status or self.localstatus).groups
+
+ for i, v in ipairs(tree) do
+ if v.children then
+ if not self.filter or ShouldDisplayLevel(v.children) then
+ local line = addLine(self, v, tree, level, parent)
+ if groups[line.uniquevalue] then
+ self:BuildLevel(v.children, level+1, line)
+ end
+ end
+ elseif v.visible ~= false or not self.filter then
+ addLine(self, v, tree, level, parent)
+ end
+ end
+ end,
+
+ ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+ local buttons = self.buttons
+ local lines = self.lines
+ while lines[1] do
+ local t = tremove(lines)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ del(t)
+ end
+
+ if not self.tree then return end
+ --Build the list of visible entries from the tree and status tables
+ local status = self.status or self.localstatus
+ local groupstatus = status.groups
+ local tree = self.tree
+
+ local treeframe = self.treeframe
+
+ status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+ self:BuildLevel(tree, 1)
+
+ local numlines = #lines
+
+ local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+ if maxlines <= 0 then return end
+
+ if self.frame:GetParent() == UIParent and not fromOnUpdate then
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ return
+ end
+
+ local first, last
+
+ scrollToSelection = status.scrollToSelection
+ status.scrollToSelection = nil
+
+ if numlines <= maxlines then
+ --the whole tree fits in the frame
+ status.scrollvalue = 0
+ self:ShowScroll(false)
+ first, last = 1, numlines
+ else
+ self:ShowScroll(true)
+ --scrolling will be needed
+ self.noupdate = true
+ self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+ --check if we are scrolled down too far
+ if numlines - status.scrollvalue < maxlines then
+ status.scrollvalue = numlines - maxlines
+ end
+ self.noupdate = nil
+ first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+ --show selection?
+ if scrollToSelection and status.selected then
+ local show
+ for i,line in ipairs(lines) do -- find the line number
+ if line.uniquevalue==status.selected then
+ show=i
+ end
+ end
+ if not show then
+ -- selection was deleted or something?
+ elseif show>=first and show<=last then
+ -- all good
+ else
+ -- scrolling needed!
+ if show 100 and status.treewidth > maxtreewidth then
+ self:SetTreeWidth(maxtreewidth, status.treesizable)
+ end
+ if treeframe.SetResizeBounds then
+ treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+ else
+ treeframe:SetMaxResize(maxtreewidth, 1600)
+ end
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTreeWidth"] = function(self, treewidth, resizable)
+ if not resizable then
+ if type(treewidth) == 'number' then
+ resizable = false
+ elseif type(treewidth) == 'boolean' then
+ resizable = treewidth
+ treewidth = DEFAULT_TREE_WIDTH
+ else
+ resizable = false
+ treewidth = DEFAULT_TREE_WIDTH
+ end
+ end
+ self.treeframe:SetWidth(treewidth)
+ self.dragger:EnableMouse(resizable)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treewidth
+ status.treesizable = resizable
+
+ -- recalculate the content width
+ if status.fullwidth then
+ self:OnWidthSet(status.fullwidth)
+ end
+ end,
+
+ ["GetTreeWidth"] = function(self)
+ local status = self.status or self.localstatus
+ return status.treewidth or DEFAULT_TREE_WIDTH
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 20)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = nil,
+ tile = true, tileSize = 16, edgeSize = 1,
+ insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ treeframe:SetPoint("TOPLEFT")
+ treeframe:SetPoint("BOTTOMLEFT")
+ treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+ treeframe:EnableMouseWheel(true)
+ treeframe:SetBackdrop(PaneBackdrop)
+ treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+ treeframe:SetResizable(true)
+ if treeframe.SetResizeBounds then -- WoW 10.0
+ treeframe:SetResizeBounds(100, 1, 400, 1600)
+ else
+ treeframe:SetMinResize(100, 1)
+ treeframe:SetMaxResize(400, 1600)
+ end
+ treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+ treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+ treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+ local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
+ dragger:SetWidth(8)
+ dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+ dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+ dragger:SetBackdrop(DraggerBackdrop)
+ dragger:SetBackdropColor(1, 1, 1, 0)
+ dragger:SetScript("OnEnter", Dragger_OnEnter)
+ dragger:SetScript("OnLeave", Dragger_OnLeave)
+ dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+ dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetScript("OnValueChanged", nil)
+ scrollbar:SetPoint("TOPRIGHT", -10, -26)
+ scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+ scrollbar:SetMinMaxValues(0,0)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0,0,0,0.4)
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+ border:SetPoint("BOTTOMRIGHT")
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ lines = {},
+ levels = {},
+ buttons = {},
+ hasChildren = {},
+ localstatus = { groups = {}, scrollvalue = 0 },
+ filter = false,
+ treeframe = treeframe,
+ dragger = dragger,
+ scrollbar = scrollbar,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..90af2e1
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+----------------
+-- Main Frame --
+----------------
+--[[
+ Events :
+ OnClose
+
+]]
+do
+ local Type = "Window"
+ local Version = 8
+
+ local function frameOnShow(this)
+ this.obj:Fire("OnShow")
+ end
+
+ local function frameOnClose(this)
+ this.obj:Fire("OnClose")
+ end
+
+ local function closeOnClick(this)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ this.obj:Hide()
+ end
+
+ local function frameOnMouseDown(this)
+ AceGUI:ClearFocus()
+ end
+
+ local function titleOnMouseDown(this)
+ this:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+ end
+
+ local function frameOnMouseUp(this)
+ local frame = this:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+ end
+
+ local function sizerseOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizersOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizereOnMouseDown(this)
+ this:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizerOnMouseUp(this)
+ this:GetParent():StopMovingOrSizing()
+ end
+
+ local function SetTitle(self,title)
+ self.titletext:SetText(title)
+ end
+
+ local function SetStatusText(self,text)
+ -- self.statustext:SetText(text)
+ end
+
+ local function Hide(self)
+ self.frame:Hide()
+ end
+
+ local function Show(self)
+ self.frame:Show()
+ end
+
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self:ApplyStatus()
+ self:EnableResize(true)
+ self:Show()
+ end
+
+ local function OnRelease(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end
+
+ -- called to set an external table to store status in
+ local function SetStatusTable(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end
+
+ local function ApplyStatus(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ if status.top and status.left then
+ frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+ frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+ else
+ frame:SetPoint("CENTER",UIParent,"CENTER")
+ end
+ end
+
+ local function OnWidthSet(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end
+
+
+ local function OnHeightSet(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+
+ local function EnableResize(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end
+
+ local function Constructor()
+ local frame = CreateFrame("Frame",nil,UIParent)
+ local self = {}
+ self.type = "Window"
+
+ self.Hide = Hide
+ self.Show = Show
+ self.SetTitle = SetTitle
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+ self.SetStatusText = SetStatusText
+ self.SetStatusTable = SetStatusTable
+ self.ApplyStatus = ApplyStatus
+ self.OnWidthSet = OnWidthSet
+ self.OnHeightSet = OnHeightSet
+ self.EnableResize = EnableResize
+
+ self.localstatus = {}
+
+ self.frame = frame
+ frame.obj = self
+ frame:SetWidth(700)
+ frame:SetHeight(500)
+ frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+ frame:EnableMouse()
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+ frame:SetScript("OnShow",frameOnShow)
+ frame:SetScript("OnHide",frameOnClose)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(240,240)
+ else
+ frame:SetMinResize(240,240)
+ end
+ frame:SetToplevel(true)
+
+ local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+ titlebg:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background")
+ titlebg:SetPoint("TOPLEFT", 9, -6)
+ titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+ local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+ dialogbg:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
+ dialogbg:SetPoint("TOPLEFT", 8, -24)
+ dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+ dialogbg:SetVertexColor(0, 0, 0, .75)
+
+ local topleft = frame:CreateTexture(nil, "BORDER")
+ topleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ topleft:SetWidth(64)
+ topleft:SetHeight(64)
+ topleft:SetPoint("TOPLEFT")
+ topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+ local topright = frame:CreateTexture(nil, "BORDER")
+ topright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ topright:SetWidth(64)
+ topright:SetHeight(64)
+ topright:SetPoint("TOPRIGHT")
+ topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+ local top = frame:CreateTexture(nil, "BORDER")
+ top:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ top:SetHeight(64)
+ top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+ top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+ top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+ local bottomleft = frame:CreateTexture(nil, "BORDER")
+ bottomleft:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ bottomleft:SetWidth(64)
+ bottomleft:SetHeight(64)
+ bottomleft:SetPoint("BOTTOMLEFT")
+ bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+ local bottomright = frame:CreateTexture(nil, "BORDER")
+ bottomright:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ bottomright:SetWidth(64)
+ bottomright:SetHeight(64)
+ bottomright:SetPoint("BOTTOMRIGHT")
+ bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+ local bottom = frame:CreateTexture(nil, "BORDER")
+ bottom:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ bottom:SetHeight(64)
+ bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+ bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+ bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+ local left = frame:CreateTexture(nil, "BORDER")
+ left:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ left:SetWidth(64)
+ left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+ left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+ left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+ local right = frame:CreateTexture(nil, "BORDER")
+ right:SetTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-Border")
+ right:SetWidth(64)
+ right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+ right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+ right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+ local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+ close:SetPoint("TOPRIGHT", 2, 1)
+ close:SetScript("OnClick", closeOnClick)
+ self.closebutton = close
+ close.obj = self
+
+ local titletext = frame:CreateFontString(nil, "ARTWORK")
+ titletext:SetFontObject(GameFontNormal)
+ titletext:SetPoint("TOPLEFT", 12, -8)
+ titletext:SetPoint("TOPRIGHT", -32, -8)
+ self.titletext = titletext
+
+ local title = CreateFrame("Button", nil, frame)
+ title:SetPoint("TOPLEFT", titlebg)
+ title:SetPoint("BOTTOMRIGHT", titlebg)
+ title:EnableMouse()
+ title:SetScript("OnMouseDown",titleOnMouseDown)
+ title:SetScript("OnMouseUp", frameOnMouseUp)
+ self.title = title
+
+ local sizer_se = CreateFrame("Frame",nil,frame)
+ sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+ sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_se = sizer_se
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line1 = line1
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line2 = line2
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame",nil,frame)
+ sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+ sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse()
+ sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+ sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_s = sizer_s
+
+ local sizer_e = CreateFrame("Frame",nil,frame)
+ sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+ sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse()
+ sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+ sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_e = sizer_e
+
+ --Container Support
+ local content = CreateFrame("Frame",nil,frame)
+ self.content = content
+ content.obj = self
+ content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+ content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+ AceGUI:RegisterAsContainer(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+ AceGUI:ClearFocus()
+ PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+ frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- restore default values
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetAutoWidth(false)
+ self:SetText()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.text:SetText(text)
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetAutoWidth"] = function(self, autoWidth)
+ self.autoWidth = autoWidth
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ else
+ self.frame:Enable()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnClick", Button_OnClick)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+
+ local text = frame:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", 15, -1)
+ text:SetPoint("BOTTOMRIGHT", -15, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local widget = {
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..d03296d
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,292 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+ local img = self.image:GetTexture()
+ self.text:ClearAllPoints()
+ if not img then
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+ self.text:SetPoint("RIGHT")
+ else
+ self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+ self.text:SetPoint("RIGHT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+ local self = frame.obj
+ if not self.disabled then
+ if self.image:GetTexture() then
+ self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+ else
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+ local self = frame.obj
+ if not self.disabled then
+ self:ToggleChecked()
+
+ if self.checked then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else -- for both nil and false (tristate)
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+
+ self:Fire("OnValueChanged", self.checked)
+ AlignImage(self)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetType()
+ self:SetValue(false)
+ self:SetTriState(nil)
+ -- height is calculated from the width and required space for the description
+ self:SetWidth(200)
+ self:SetImage()
+ self:SetDisabled(nil)
+ self:SetDescription(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ if self.desc then
+ self.desc:SetWidth(width - 30)
+ if self.desc:GetText() and self.desc:GetText() ~= "" then
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ end
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ SetDesaturation(self.check, true)
+ if self.desc then
+ self.desc:SetTextColor(0.5, 0.5, 0.5)
+ end
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ if self.tristate and self.checked == nil then
+ SetDesaturation(self.check, true)
+ else
+ SetDesaturation(self.check, false)
+ end
+ if self.desc then
+ self.desc:SetTextColor(1, 1, 1)
+ end
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ local check = self.check
+ self.checked = value
+ if value then
+ SetDesaturation(check, false)
+ check:Show()
+ else
+ --Nil is the unknown tristate value
+ if self.tristate and value == nil then
+ SetDesaturation(check, true)
+ check:Show()
+ else
+ SetDesaturation(check, false)
+ check:Hide()
+ end
+ end
+ self:SetDisabled(self.disabled)
+ end,
+
+ ["GetValue"] = function(self)
+ return self.checked
+ end,
+
+ ["SetTriState"] = function(self, enabled)
+ self.tristate = enabled
+ self:SetValue(self:GetValue())
+ end,
+
+ ["SetType"] = function(self, type)
+ local checkbg = self.checkbg
+ local check = self.check
+ local highlight = self.highlight
+
+ local size
+ if type == "radio" then
+ size = 16
+ checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+ checkbg:SetTexCoord(0, 0.25, 0, 1)
+ check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+ check:SetTexCoord(0.25, 0.5, 0, 1)
+ check:SetBlendMode("ADD")
+ highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+ highlight:SetTexCoord(0.5, 0.75, 0, 1)
+ else
+ size = 24
+ checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+ checkbg:SetTexCoord(0, 1, 0, 1)
+ check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+ check:SetTexCoord(0, 1, 0, 1)
+ check:SetBlendMode("BLEND")
+ highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+ highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ checkbg:SetHeight(size)
+ checkbg:SetWidth(size)
+ end,
+
+ ["ToggleChecked"] = function(self)
+ local value = self:GetValue()
+ if self.tristate then
+ --cycle in true, nil, false order
+ if value then
+ self:SetValue(nil)
+ elseif value == nil then
+ self:SetValue(false)
+ else
+ self:SetValue(true)
+ end
+ else
+ self:SetValue(not self:GetValue())
+ end
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.text:SetText(label)
+ end,
+
+ ["SetDescription"] = function(self, desc)
+ if desc then
+ if not self.desc then
+ local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+ f:ClearAllPoints()
+ f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+ f:SetWidth(self.frame.width - 30)
+ f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+ f:SetJustifyH("LEFT")
+ f:SetJustifyV("TOP")
+ self.desc = f
+ end
+ self.desc:Show()
+ --self.text:SetFontObject(GameFontNormal)
+ self.desc:SetText(desc)
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ else
+ if self.desc then
+ self.desc:SetText("")
+ self.desc:Hide()
+ end
+ --self.text:SetFontObject(GameFontHighlight)
+ self:SetHeight(24)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ AlignImage(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+ frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+ local checkbg = frame:CreateTexture(nil, "ARTWORK")
+ checkbg:SetWidth(24)
+ checkbg:SetHeight(24)
+ checkbg:SetPoint("TOPLEFT")
+ checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+ local check = frame:CreateTexture(nil, "OVERLAY")
+ check:SetAllPoints(checkbg)
+ check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+ local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ text:SetJustifyH("LEFT")
+ text:SetHeight(18)
+ text:SetPoint("LEFT", checkbg, "RIGHT")
+ text:SetPoint("RIGHT")
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+ highlight:SetBlendMode("ADD")
+ highlight:SetAllPoints(checkbg)
+
+ local image = frame:CreateTexture(nil, "OVERLAY")
+ image:SetHeight(16)
+ image:SetWidth(16)
+ image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+ local widget = {
+ checkbg = checkbg,
+ check = check,
+ text = text,
+ highlight = highlight,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..a8aeca5
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,230 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
+-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
+local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+ if INVERTED_ALPHA and a then
+ a = 1 - a
+ end
+ if not self.HasAlpha then
+ a = 1
+ end
+ -- no change, skip update
+ if r == self.r and g == self.g and b == self.b and a == self.a then
+ return
+ end
+ self:SetColor(r, g, b, a)
+ if ColorPickerFrame:IsVisible() then
+ --colorpicker is still open
+ self:Fire("OnValueChanged", r, g, b, a)
+ else
+ --colorpicker is closed, color callback is first, ignore it,
+ --alpha callback is the final call after it closes so confirm now
+ if isAlpha then
+ self:Fire("OnValueConfirmed", r, g, b, a)
+ end
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+ ColorPickerFrame:Hide()
+ local self = frame.obj
+ if not self.disabled then
+ ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+ ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+ ColorPickerFrame:SetClampedToScreen(true)
+
+ if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
+ local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
+ if INVERTED_ALPHA then
+ a2 = 1 - a2
+ end
+
+ local info = {
+ swatchFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a)
+ end,
+
+ hasOpacity = self.HasAlpha,
+ opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a, true)
+ end,
+ opacity = a2,
+
+ cancelFunc = function()
+ ColorCallback(self, r2, g2, b2, a2, true)
+ end,
+
+ r = r2,
+ g = g2,
+ b = b2,
+ }
+
+ ColorPickerFrame:SetupColorPickerAndShow(info)
+ else
+ ColorPickerFrame.func = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a)
+ end
+
+ ColorPickerFrame.hasOpacity = self.HasAlpha
+ ColorPickerFrame.opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
+ if self.HasAlpha then
+ ColorPickerFrame.opacity = a
+ end
+ ColorPickerFrame:SetColorRGB(r, g, b)
+
+ ColorPickerFrame.cancelFunc = function()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ ColorPickerFrame:Show()
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetHasAlpha(false)
+ self:SetColor(0, 0, 0, 1)
+ self:SetDisabled(nil)
+ self:SetLabel(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ self.text:SetText(text)
+ end,
+
+ ["SetColor"] = function(self, r, g, b, a)
+ self.r = r
+ self.g = g
+ self.b = b
+ self.a = a or 1
+ self.colorSwatch:SetVertexColor(r, g, b, a)
+ end,
+
+ ["SetHasAlpha"] = function(self, HasAlpha)
+ self.HasAlpha = HasAlpha
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if self.disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+ local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+ colorSwatch:SetWidth(19)
+ colorSwatch:SetHeight(19)
+ colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+ colorSwatch:SetPoint("LEFT")
+
+ local texture = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.background = texture
+ texture:SetWidth(16)
+ texture:SetHeight(16)
+ texture:SetColorTexture(1, 1, 1)
+ texture:SetPoint("CENTER", colorSwatch)
+ texture:Show()
+
+ local checkers = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.checkers = checkers
+ checkers:SetWidth(14)
+ checkers:SetHeight(14)
+ checkers:SetTexture("Tileset\\Generic\\Checkers")
+ checkers:SetTexCoord(.25, 0, 0.5, .25)
+ checkers:SetDesaturated(true)
+ checkers:SetVertexColor(1, 1, 1, 0.75)
+ checkers:SetPoint("CENTER", colorSwatch)
+ checkers:Show()
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+ text:SetHeight(24)
+ text:SetJustifyH("LEFT")
+ text:SetTextColor(1, 1, 1)
+ text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+ text:SetPoint("RIGHT")
+
+ --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+ --highlight:SetBlendMode("ADD")
+ --highlight:SetAllPoints(frame)
+
+ local widget = {
+ colorSwatch = colorSwatch,
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..a737697
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id$ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+ -- NOTE: The ItemBase version is added to each item's version number
+ -- to ensure proper updates on ItemBase changes.
+ -- Use at least 1000er steps.
+ version = 2000,
+ counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+ local self = this.obj
+
+ if self.useHighlight then
+ self.highlight:Show()
+ end
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+end
+
+function ItemBase.Frame_OnLeave(this)
+ local self = this.obj
+
+ self.highlight:Hide()
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+ self.frame:SetToplevel(true)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+ self:SetDisabled(false)
+ self.pullout = nil
+ self.frame:SetParent(nil)
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+ self.pullout = pullout
+
+ self.frame:SetParent(nil)
+ self.frame:SetParent(pullout.itemFrame)
+ self.parent = pullout.itemFrame
+ fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+ self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+ return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+ self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+ self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+ self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.useHighlight = false
+ self.text:SetTextColor(.5, .5, .5)
+ else
+ self.useHighlight = true
+ self.text:SetTextColor(1, 1, 1)
+ end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+ self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+ self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+ -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+ local count = AceGUI:GetNextWidgetNum(type)
+ local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+ local self = {}
+ self.frame = frame
+ frame.obj = self
+ self.type = type
+
+ self.useHighlight = true
+
+ frame:SetHeight(17)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ text:SetTextColor(1,1,1)
+ text:SetJustifyH("LEFT")
+ text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+ text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+ self.text = text
+
+ local highlight = frame:CreateTexture(nil, "OVERLAY")
+ highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+ highlight:SetBlendMode("ADD")
+ highlight:SetHeight(14)
+ highlight:ClearAllPoints()
+ highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+ highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+ highlight:Hide()
+ self.highlight = highlight
+
+ local check = frame:CreateTexture(nil, "OVERLAY")
+ check:SetWidth(16)
+ check:SetHeight(16)
+ check:SetPoint("LEFT",frame,"LEFT",3,-1)
+ check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+ check:Hide()
+ self.check = check
+
+ local sub = frame:CreateTexture(nil, "OVERLAY")
+ sub:SetWidth(16)
+ sub:SetHeight(16)
+ sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+ sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+ sub:Hide()
+ self.sub = sub
+
+ frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+ frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+ self.OnAcquire = ItemBase.OnAcquire
+ self.OnRelease = ItemBase.OnRelease
+
+ self.SetPullout = ItemBase.SetPullout
+ self.GetText = ItemBase.GetText
+ self.SetText = ItemBase.SetText
+ self.SetDisabled = ItemBase.SetDisabled
+
+ self.SetPoint = ItemBase.SetPoint
+ self.Show = ItemBase.Show
+ self.Hide = ItemBase.Hide
+
+ self.SetOnLeave = ItemBase.SetOnLeave
+ self.SetOnEnter = ItemBase.SetOnEnter
+
+ return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+ IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+ Template for items:
+
+-- Item:
+--
+do
+ local widgetType = "Dropdown-Item-"
+ local widgetVersion = 1
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+ local widgetType = "Dropdown-Item-Header"
+ local widgetVersion = 1
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+ end
+
+ local function OnLeave(this)
+ local self = this.obj
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+ end
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ if not disabled then
+ self.text:SetTextColor(1, 1, 0)
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnLeave", OnLeave)
+
+ self.text:SetTextColor(1, 1, 0)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+ local widgetType = "Dropdown-Item-Execute"
+ local widgetVersion = 1
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self:Fire("OnClick")
+ if self.pullout then
+ self.pullout:Close()
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+ local widgetType = "Dropdown-Item-Toggle"
+ local widgetVersion = 4
+
+ local function UpdateToggle(self)
+ if self.value then
+ self.check:Show()
+ else
+ self.check:Hide()
+ end
+ end
+
+ local function OnRelease(self)
+ ItemBase.OnRelease(self)
+ self:SetValue(nil)
+ end
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self.value = not self.value
+ if self.value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+ UpdateToggle(self)
+ self:Fire("OnValueChanged", self.value)
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ self.value = value
+ UpdateToggle(self)
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.OnRelease = OnRelease
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+ local widgetType = "Dropdown-Item-Menu"
+ local widgetVersion = 2
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+
+ self.highlight:Show()
+
+ if not self.disabled and self.submenu then
+ self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+ end
+ end
+
+ local function OnHide(this)
+ local self = this.obj
+ if self.submenu then
+ self.submenu:Close()
+ end
+ end
+
+ -- exported
+ local function SetMenu(self, menu)
+ assert(menu.type == "Dropdown-Pullout")
+ self.submenu = menu
+ end
+
+ -- exported
+ local function CloseMenu(self)
+ self.submenu:Close()
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.sub:Show()
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnHide", OnHide)
+
+ self.SetMenu = SetMenu
+ self.CloseMenu = CloseMenu
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+ local widgetType = "Dropdown-Item-Separator"
+ local widgetVersion = 2
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ self.useHighlight = false
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ local line = self.frame:CreateTexture(nil, "OVERLAY")
+ line:SetHeight(1)
+ line:SetColorTexture(.5, .5, .5)
+ line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+ line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+ self.text:Hide()
+
+ self.useHighlight = false
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..9fde707
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,732 @@
+--[[ $Id$ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+do
+ local widgetType = "Dropdown-Pullout"
+ local widgetVersion = 5
+
+ --[[ Static data ]]--
+
+ local backdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ edgeSize = 32,
+ tileSize = 32,
+ tile = true,
+ insets = { left = 11, right = 12, top = 12, bottom = 11 },
+ }
+ local sliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+ }
+
+ local defaultWidth = 200
+ local defaultMaxHeight = 600
+
+ --[[ UI Event Handlers ]]--
+
+ -- HACK: This should be no part of the pullout, but there
+ -- is no other 'clean' way to response to any item-OnEnter
+ -- Used to close Submenus when an other item is entered
+ local function OnEnter(item)
+ local self = item.pullout
+ for k, v in ipairs(self.items) do
+ if v.CloseMenu and v ~= item then
+ v:CloseMenu()
+ end
+ end
+ end
+
+ -- See the note in Constructor() for each scroll related function
+ local function OnMouseWheel(this, value)
+ this.obj:MoveScroll(value)
+ end
+
+ local function OnScrollValueChanged(this, value)
+ this.obj:SetScroll(value)
+ end
+
+ local function OnSizeChanged(this)
+ this.obj:FixScroll()
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported
+ local function SetScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ local offset
+ if height > viewheight then
+ offset = 0
+ else
+ offset = floor((viewheight - height) / 1000 * value)
+ end
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end
+
+ -- exported
+ local function MoveScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ if height > viewheight then
+ self.slider:Hide()
+ else
+ self.slider:Show()
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end
+
+ -- exported
+ local function FixScroll(self)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+ local offset = status.offset or 0
+
+ if viewheight < height then
+ self.slider:Hide()
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+ self.slider:SetValue(0)
+ else
+ self.slider:Show()
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.slider:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+ status.offset = offset
+ end
+ end
+ end
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ --self.itemFrame:SetToplevel(true)
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ self:Clear()
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function AddItem(self, item)
+ self.items[#self.items + 1] = item
+
+ local h = #self.items * 16
+ self.itemFrame:SetHeight(h)
+ self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+ item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+ item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+ item:SetPullout(self)
+ item:SetOnEnter(OnEnter)
+ end
+
+ -- exported
+ local function Open(self, point, relFrame, relPoint, x, y)
+ local items = self.items
+ local frame = self.frame
+ local itemFrame = self.itemFrame
+
+ frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+ local height = 8
+ for i, item in pairs(items) do
+ item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+ item:Show()
+
+ height = height + 16
+ end
+ itemFrame:SetHeight(height)
+ fixstrata("TOOLTIP", frame, frame:GetChildren())
+ frame:Show()
+ self:Fire("OnOpen")
+ end
+
+ -- exported
+ local function Close(self)
+ self.frame:Hide()
+ self:Fire("OnClose")
+ end
+
+ -- exported
+ local function Clear(self)
+ local items = self.items
+ for i, item in pairs(items) do
+ AceGUI:Release(item)
+ items[i] = nil
+ end
+ end
+
+ -- exported
+ local function IterateItems(self)
+ return ipairs(self.items)
+ end
+
+ -- exported
+ local function SetHideOnLeave(self, val)
+ self.hideOnLeave = val
+ end
+
+ -- exported
+ local function SetMaxHeight(self, height)
+ self.maxHeight = height or defaultMaxHeight
+ if self.frame:GetHeight() > height then
+ self.frame:SetHeight(height)
+ elseif (self.itemFrame:GetHeight() + 34) < height then
+ self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+ end
+ end
+
+ -- exported
+ local function GetRightBorderWidth(self)
+ return 6 + (self.slider:IsShown() and 12 or 0)
+ end
+
+ -- exported
+ local function GetLeftBorderWidth(self)
+ return 6
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
+ local self = {}
+ self.count = count
+ self.type = widgetType
+ self.frame = frame
+ frame.obj = self
+
+ self.OnAcquire = OnAcquire
+ self.OnRelease = OnRelease
+
+ self.AddItem = AddItem
+ self.Open = Open
+ self.Close = Close
+ self.Clear = Clear
+ self.IterateItems = IterateItems
+ self.SetHideOnLeave = SetHideOnLeave
+
+ self.SetScroll = SetScroll
+ self.MoveScroll = MoveScroll
+ self.FixScroll = FixScroll
+
+ self.SetMaxHeight = SetMaxHeight
+ self.GetRightBorderWidth = GetRightBorderWidth
+ self.GetLeftBorderWidth = GetLeftBorderWidth
+
+ self.items = {}
+
+ self.scrollStatus = {
+ scrollvalue = 0,
+ }
+
+ self.maxHeight = defaultMaxHeight
+
+ frame:SetBackdrop(backdrop)
+ frame:SetBackdropColor(0, 0, 0)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetClampedToScreen(true)
+ frame:SetWidth(defaultWidth)
+ frame:SetHeight(self.maxHeight)
+ --frame:SetToplevel(true)
+
+ -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+ local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+ local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+ self.scrollFrame = scrollFrame
+ self.itemFrame = itemFrame
+
+ scrollFrame.obj = self
+ itemFrame.obj = self
+
+ local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
+ slider:SetOrientation("VERTICAL")
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(sliderBackdrop)
+ slider:SetWidth(8)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+ slider:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.slider = slider
+ slider.obj = self
+
+ scrollFrame:SetScrollChild(itemFrame)
+ scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+ scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+ scrollFrame:EnableMouseWheel(true)
+ scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:SetToplevel(true)
+ scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+ itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+ itemFrame:SetHeight(400)
+ itemFrame:SetToplevel(true)
+ itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+ slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+ slider:SetScript("OnValueChanged", OnScrollValueChanged)
+ slider:SetMinMaxValues(0, 1000)
+ slider:SetValueStep(1)
+ slider:SetValue(0)
+
+ scrollFrame:Show()
+ itemFrame:Show()
+ slider:Hide()
+
+ self:FixScroll()
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+ local widgetType = "Dropdown"
+ local widgetVersion = 36
+
+ --[[ Static data ]]--
+
+ --[[ UI event handler ]]--
+
+ local function Control_OnEnter(this)
+ this.obj.button:LockHighlight()
+ this.obj:Fire("OnEnter")
+ end
+
+ local function Control_OnLeave(this)
+ this.obj.button:UnlockHighlight()
+ this.obj:Fire("OnLeave")
+ end
+
+ local function Dropdown_OnHide(this)
+ local self = this.obj
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ local function Dropdown_TogglePullout(this)
+ local self = this.obj
+ if self.open then
+ self.open = nil
+ self.pullout:Close()
+ AceGUI:ClearFocus()
+ else
+ self.open = true
+ self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+ self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+ AceGUI:SetFocus(self)
+ end
+ end
+
+ local function OnPulloutOpen(this)
+ local self = this.userdata.obj
+ local value = self.value
+
+ if not self.multiselect then
+ for i, item in this:IterateItems() do
+ item:SetValue(item.userdata.value == value)
+ end
+ end
+
+ self.open = true
+ self:Fire("OnOpened")
+ end
+
+ local function OnPulloutClose(this)
+ local self = this.userdata.obj
+ self.open = nil
+ self:Fire("OnClosed")
+ end
+
+ local function ShowMultiText(self)
+ local text
+ for i, widget in self.pullout:IterateItems() do
+ if widget.type == "Dropdown-Item-Toggle" then
+ if widget:GetValue() then
+ if text then
+ text = text..", "..widget:GetText()
+ else
+ text = widget:GetText()
+ end
+ end
+ end
+ end
+ self:SetText(text)
+ end
+
+ local function OnItemValueChanged(this, event, checked)
+ local self = this.userdata.obj
+
+ if self.multiselect then
+ self:Fire("OnValueChanged", this.userdata.value, checked)
+ ShowMultiText(self)
+ else
+ if checked then
+ self:SetValue(this.userdata.value)
+ self:Fire("OnValueChanged", this.userdata.value)
+ else
+ this:SetValue(true)
+ end
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ local pullout = AceGUI:Create("Dropdown-Pullout")
+ self.pullout = pullout
+ pullout.userdata.obj = self
+ pullout:SetCallback("OnClose", OnPulloutClose)
+ pullout:SetCallback("OnOpen", OnPulloutOpen)
+ self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+ fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+ self:SetHeight(44)
+ self:SetWidth(200)
+ self:SetLabel()
+ self:SetPulloutWidth(nil)
+ self.list = {}
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ AceGUI:Release(self.pullout)
+ self.pullout = nil
+
+ self:SetText("")
+ self:SetDisabled(false)
+ self:SetMultiselect(false)
+
+ self.value = nil
+ self.list = nil
+ self.open = nil
+ self.hasClose = nil
+
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.text:SetTextColor(0.5,0.5,0.5)
+ self.button:Disable()
+ self.button_cover:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.button_cover:Enable()
+ self.label:SetTextColor(1,.82,0)
+ self.text:SetTextColor(1,1,1)
+ end
+ end
+
+ -- exported
+ local function ClearFocus(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ -- exported
+ local function SetText(self, text)
+ self.text:SetText(text or "")
+ end
+
+ -- exported
+ local function SetLabel(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+ self:SetHeight(40)
+ self.alignoffset = 26
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ self:SetText(self.list[value] or "")
+ self.value = value
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ -- exported
+ local function SetItemValue(self, item, value)
+ if not self.multiselect then return end
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ if widget.SetValue then
+ widget:SetValue(value)
+ end
+ end
+ end
+ ShowMultiText(self)
+ end
+
+ -- exported
+ local function SetItemDisabled(self, item, disabled)
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ widget:SetDisabled(disabled)
+ end
+ end
+ end
+
+ local function AddListItem(self, value, text, itemType)
+ if not itemType then itemType = "Dropdown-Item-Toggle" end
+ local exists = AceGUI:GetWidgetVersion(itemType)
+ if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+ local item = AceGUI:Create(itemType)
+ item:SetText(text)
+ item.userdata.obj = self
+ item.userdata.value = value
+ item:SetCallback("OnValueChanged", OnItemValueChanged)
+ self.pullout:AddItem(item)
+ end
+
+ local function AddCloseButton(self)
+ if not self.hasClose then
+ local close = AceGUI:Create("Dropdown-Item-Execute")
+ close:SetText(CLOSE)
+ self.pullout:AddItem(close)
+ self.hasClose = true
+ end
+ end
+
+ -- exported
+ local sortlist = {}
+ local function sortTbl(x,y)
+ local num1, num2 = tonumber(x), tonumber(y)
+ if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+ return num1 < num2
+ else -- compare everything else tostring'ed
+ return tostring(x) < tostring(y)
+ end
+ end
+ local function SetList(self, list, order, itemType)
+ self.list = list or {}
+ self.pullout:Clear()
+ self.hasClose = nil
+ if not list then return end
+
+ if type(order) ~= "table" then
+ for v in pairs(list) do
+ sortlist[#sortlist + 1] = v
+ end
+ tsort(sortlist, sortTbl)
+
+ for i, key in ipairs(sortlist) do
+ AddListItem(self, key, list[key], itemType)
+ sortlist[i] = nil
+ end
+ else
+ for i, key in ipairs(order) do
+ AddListItem(self, key, list[key], itemType)
+ end
+ end
+ if self.multiselect then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function AddItem(self, value, text, itemType)
+ self.list[value] = text
+ AddListItem(self, value, text, itemType)
+ end
+
+ -- exported
+ local function SetMultiselect(self, multi)
+ self.multiselect = multi
+ if multi then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function GetMultiselect(self)
+ return self.multiselect
+ end
+
+ local function SetPulloutWidth(self, width)
+ self.pulloutWidth = width
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+ local self = {}
+ self.type = widgetType
+ self.frame = frame
+ self.dropdown = dropdown
+ self.count = count
+ frame.obj = self
+ dropdown.obj = self
+
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+
+ self.ClearFocus = ClearFocus
+
+ self.SetText = SetText
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.SetList = SetList
+ self.SetLabel = SetLabel
+ self.SetDisabled = SetDisabled
+ self.AddItem = AddItem
+ self.SetMultiselect = SetMultiselect
+ self.GetMultiselect = GetMultiselect
+ self.SetItemValue = SetItemValue
+ self.SetItemDisabled = SetItemDisabled
+ self.SetPulloutWidth = SetPulloutWidth
+
+ self.alignoffset = 26
+
+ frame:SetScript("OnHide",Dropdown_OnHide)
+
+ dropdown:ClearAllPoints()
+ dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+ dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+ dropdown:SetScript("OnHide", nil)
+
+ local left = _G[dropdown:GetName() .. "Left"]
+ local middle = _G[dropdown:GetName() .. "Middle"]
+ local right = _G[dropdown:GetName() .. "Right"]
+
+ middle:ClearAllPoints()
+ right:ClearAllPoints()
+
+ middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+ middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+ right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+ local button = _G[dropdown:GetName() .. "Button"]
+ self.button = button
+ button.obj = self
+ button:SetScript("OnEnter",Control_OnEnter)
+ button:SetScript("OnLeave",Control_OnLeave)
+ button:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local button_cover = CreateFrame("BUTTON",nil,self.frame)
+ self.button_cover = button_cover
+ button_cover.obj = self
+ button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+ button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+ button_cover:SetScript("OnEnter",Control_OnEnter)
+ button_cover:SetScript("OnLeave",Control_OnLeave)
+ button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local text = _G[dropdown:GetName() .. "Text"]
+ self.text = text
+ text.obj = self
+ text:ClearAllPoints()
+ text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+ text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+ local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+ label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+ label:Hide()
+ self.label = label
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..ae1e969
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,267 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 29
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+ -- upgradeable hook
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ end
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G["AceGUI-3.0EditBox"..i]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+local function ShowButton(self)
+ if not self.disablebutton then
+ self.button:Show()
+ self.editbox:SetTextInsets(0, 20, 3, 3)
+ end
+end
+
+local function HideButton(self)
+ self.button:Hide()
+ self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+ frame.obj.editbox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+ AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ local cancel = self:Fire("OnEnterPressed", value)
+ if not cancel then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ HideButton(self)
+ end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+ local self = frame.obj
+ local type, id, info, extra = GetCursorInfo()
+ local name
+ if type == "item" then
+ name = info
+ elseif type == "spell" then
+ if C_Spell and C_Spell.GetSpellName then
+ name = C_Spell.GetSpellName(extra)
+ else
+ name = GetSpellInfo(id, info)
+ end
+ elseif type == "macro" then
+ name = GetMacroInfo(id)
+ end
+ if name then
+ self:SetText(name)
+ self:Fire("OnEnterPressed", name)
+ ClearCursor()
+ HideButton(self)
+ AceGUI:ClearFocus()
+ end
+end
+
+local function EditBox_OnTextChanged(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if tostring(value) ~= tostring(self.lasttext) then
+ self:Fire("OnTextChanged", value)
+ self.lasttext = value
+ ShowButton(self)
+ end
+end
+
+local function EditBox_OnFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+ local editbox = frame.obj.editbox
+ editbox:ClearFocus()
+ EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- height is controlled by SetLabel
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetLabel()
+ self:SetText()
+ self:DisableButton(false)
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ self.editbox:SetTextColor(0.5,0.5,0.5)
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.editbox:EnableMouse(true)
+ self.editbox:SetTextColor(1,1,1)
+ self.label:SetTextColor(1,.82,0)
+ end
+ end,
+
+ ["SetText"] = function(self, text)
+ self.lasttext = text or ""
+ self.editbox:SetText(text or "")
+ self.editbox:SetCursorPosition(0)
+ HideButton(self)
+ end,
+
+ ["GetText"] = function(self, text)
+ return self.editbox:GetText()
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+ self:SetHeight(44)
+ self.alignoffset = 30
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ HideButton(self)
+ end
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editbox:SetMaxLetters(num or 0)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editbox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editbox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", Frame_OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editbox:HighlightText(from, to)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(ChatFontNormal)
+ editbox:SetScript("OnEnter", Control_OnEnter)
+ editbox:SetScript("OnLeave", Control_OnLeave)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+ editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+ editbox:SetTextInsets(0, 0, 3, 3)
+ editbox:SetMaxLetters(256)
+ editbox:SetPoint("BOTTOMLEFT", 6, 0)
+ editbox:SetPoint("BOTTOMRIGHT")
+ editbox:SetHeight(19)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", 0, -2)
+ label:SetPoint("TOPRIGHT", 0, -2)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+
+ local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+ button:SetWidth(40)
+ button:SetHeight(20)
+ button:SetPoint("RIGHT", -2, 0)
+ button:SetText(OKAY)
+ button:SetScript("OnClick", Button_OnClick)
+ button:Hide()
+
+ local widget = {
+ alignoffset = 30,
+ editbox = editbox,
+ label = label,
+ button = button,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ editbox.obj, button.obj = widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..1aaf3f5
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetText()
+ self:SetFullWidth()
+ self:SetHeight(18)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text or "")
+ if text and text ~= "" then
+ self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+ self.right:Show()
+ else
+ self.left:SetPoint("RIGHT", -3, 0)
+ self.right:Hide()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+ label:SetPoint("TOP")
+ label:SetPoint("BOTTOM")
+ label:SetJustifyH("CENTER")
+
+ local left = frame:CreateTexture(nil, "BACKGROUND")
+ left:SetHeight(8)
+ left:SetPoint("LEFT", 3, 0)
+ left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+ left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local right = frame:CreateTexture(nil, "BACKGROUND")
+ right:SetHeight(8)
+ right:SetPoint("RIGHT", -3, 0)
+ right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+ right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+ right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local widget = {
+ label = label,
+ left = left,
+ right = right,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..94d6774
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(110)
+ self:SetWidth(110)
+ self:SetLabel()
+ self:SetImage(nil)
+ self:SetImageSize(64, 64)
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:Show()
+ self.label:SetText(text)
+ self:SetHeight(self.image:GetHeight() + 25)
+ else
+ self.label:Hide()
+ self:SetHeight(self.image:GetHeight() + 10)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ --self.frame:SetWidth(width + 30)
+ if self.label:IsShown() then
+ self:SetHeight(height + 25)
+ else
+ self:SetHeight(height + 10)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.label:SetTextColor(1, 1, 1)
+ self.image:SetVertexColor(1, 1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", Button_OnClick)
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+ label:SetPoint("BOTTOMLEFT")
+ label:SetPoint("BOTTOMRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetJustifyV("TOP")
+ label:SetHeight(18)
+
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+ image:SetWidth(64)
+ image:SetHeight(64)
+ image:SetPoint("TOP", 0, -5)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetAllPoints(image)
+ highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+ highlight:SetTexCoord(0, 1, 0.23, 0.77)
+ highlight:SetBlendMode("ADD")
+
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:LabelOnAcquire()
+ self:SetHighlight()
+ self:SetHighlightTexCoord()
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetHighlight"] = function(self, ...)
+ self.highlight:SetTexture(...)
+ end,
+
+ ["SetHighlightTexCoord"] = function(self, ...)
+ local c = select("#", ...)
+ if c == 4 or c == 8 then
+ self.highlight:SetTexCoord(...)
+ else
+ self.highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ end,
+
+ ["SetDisabled"] = function(self,disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:EnableMouse(false)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:EnableMouse(true)
+ self.label:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ -- create a Label type that we will hijack
+ local label = AceGUI:Create("Label")
+
+ local frame = label.frame
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", Label_OnClick)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture(nil)
+ highlight:SetAllPoints()
+ highlight:SetBlendMode("ADD")
+
+ label.highlight = highlight
+ label.type = Type
+ label.LabelOnAcquire = label.OnAcquire
+ for method, func in pairs(methods) do
+ label[method] = func
+ end
+
+ return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..ee5a83b
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,251 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ local self = frame.obj
+ if self.waitingForKey then
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+ else
+ frame:EnableKeyboard(true)
+ frame:EnableMouseWheel(true)
+ frame:EnableGamePadButton(true)
+ self.msgframe:Show()
+ frame:LockHighlight()
+ self.waitingForKey = true
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+ ["BUTTON1"] = true, ["BUTTON2"] = true,
+ ["UNKNOWN"] = true,
+ ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+ ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+ local self = frame.obj
+ if self.waitingForKey then
+ local keyPressed = key
+ if keyPressed == "ESCAPE" then
+ keyPressed = ""
+ else
+ if ignoreKeys[keyPressed] then return end
+ if IsShiftKeyDown() then
+ keyPressed = "SHIFT-"..keyPressed
+ end
+ if IsControlKeyDown() then
+ keyPressed = "CTRL-"..keyPressed
+ end
+ if IsAltKeyDown() then
+ keyPressed = "ALT-"..keyPressed
+ end
+ end
+
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+
+ if not self.disabled then
+ self:SetKey(keyPressed)
+ self:Fire("OnKeyChanged", keyPressed)
+ end
+ end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ return
+ elseif button == "MiddleButton" then
+ button = "BUTTON3"
+ elseif button == "Button4" then
+ button = "BUTTON4"
+ elseif button == "Button5" then
+ button = "BUTTON5"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+ local button
+ if direction >= 0 then
+ button = "MOUSEWHEELUP"
+ else
+ button = "MOUSEWHEELDOWN"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetLabel("")
+ self:SetKey("")
+ self.waitingForKey = nil
+ self.msgframe:Hide()
+ self:SetDisabled(false)
+ self.button:EnableKeyboard(false)
+ self.button:EnableMouseWheel(false)
+ self.button:EnableGamePadButton(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.button:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.label:SetTextColor(1,1,1)
+ end
+ end,
+
+ ["SetKey"] = function(self, key)
+ if (key or "") == "" then
+ self.button:SetText(NOT_BOUND)
+ self.button:SetNormalFontObject("GameFontNormal")
+ else
+ self.button:SetText(key)
+ self.button:SetNormalFontObject("GameFontHighlight")
+ end
+ end,
+
+ ["GetKey"] = function(self)
+ local key = self.button:GetText()
+ if key == NOT_BOUND then
+ key = nil
+ end
+ return key
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.label:SetText(label or "")
+ if (label or "") == "" then
+ self.alignoffset = nil
+ self:SetHeight(24)
+ else
+ self.alignoffset = 30
+ self:SetHeight(44)
+ end
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+ frame:SetWidth(frame.msg:GetWidth() + 10)
+ frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+ local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+ button:EnableMouse(true)
+ button:EnableMouseWheel(false)
+ button:RegisterForClicks("AnyDown")
+ button:SetScript("OnEnter", Control_OnEnter)
+ button:SetScript("OnLeave", Control_OnLeave)
+ button:SetScript("OnClick", Keybinding_OnClick)
+ button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+ button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+ button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+ button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
+ button:SetPoint("BOTTOMLEFT")
+ button:SetPoint("BOTTOMRIGHT")
+ button:SetHeight(24)
+ button:EnableKeyboard(false)
+ button:EnableGamePadButton(false)
+
+ local text = button:GetFontString()
+ text:SetPoint("LEFT", 7, 0)
+ text:SetPoint("RIGHT", -7, 0)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(18)
+
+ local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+ msgframe:SetHeight(30)
+ msgframe:SetBackdrop(ControlBackdrop)
+ msgframe:SetBackdropColor(0,0,0)
+ msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+ msgframe:SetFrameLevel(1000)
+ msgframe:SetToplevel(true)
+
+ local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+ msgframe.msg = msg
+ msg:SetPoint("TOPLEFT", 5, -5)
+ msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+ msgframe:SetPoint("BOTTOM", button, "TOP")
+ msgframe:Hide()
+
+ local widget = {
+ button = button,
+ label = label,
+ msgframe = msgframe,
+ frame = frame,
+ alignoffset = 30,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj = widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..d0841ef
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+ if self.resizing then return end
+ local frame = self.frame
+ local width = frame.width or frame:GetWidth() or 0
+ local image = self.image
+ local label = self.label
+ local height
+
+ label:ClearAllPoints()
+ image:ClearAllPoints()
+
+ if self.imageshown then
+ local imagewidth = image:GetWidth()
+ if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+ -- image goes on top centered when less than 200 width for the text, or if there is no text
+ image:SetPoint("TOP")
+ label:SetPoint("TOP", image, "BOTTOM")
+ label:SetPoint("LEFT")
+ label:SetWidth(width)
+ height = image:GetHeight() + label:GetStringHeight()
+ else
+ -- image on the left
+ image:SetPoint("TOPLEFT")
+ if image:GetHeight() > label:GetStringHeight() then
+ label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+ else
+ label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+ end
+ label:SetWidth(width - imagewidth - 4)
+ height = max(image:GetHeight(), label:GetStringHeight())
+ end
+ else
+ -- no image shown
+ label:SetPoint("TOPLEFT")
+ label:SetWidth(width)
+ height = label:GetStringHeight()
+ end
+
+ -- avoid zero-height labels, since they can used as spacers
+ if not height or height == 0 then
+ height = 1
+ end
+
+ self.resizing = true
+ frame:SetHeight(height)
+ frame.height = height
+ self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- set the flag to stop constant size updates
+ self.resizing = true
+ -- height is set dynamically by the text and image size
+ self:SetWidth(200)
+ self:SetText()
+ self:SetImage(nil)
+ self:SetImageSize(16, 16)
+ self:SetColor()
+ self:SetFontObject()
+ self:SetJustifyH("LEFT")
+ self:SetJustifyV("TOP")
+
+ -- reset the flag
+ self.resizing = nil
+ -- run the update explicitly
+ UpdateImageAnchor(self)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetColor"] = function(self, r, g, b)
+ if not (r and g and b) then
+ r, g, b = 1, 1, 1
+ end
+ self.label:SetVertexColor(r, g, b)
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ self.imageshown = true
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ else
+ self.imageshown = nil
+ end
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetFont"] = function(self, font, height, flags)
+ if not self.fontObject then
+ self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+ end
+ self.fontObject:SetFont(font, height, flags)
+ self:SetFontObject(self.fontObject)
+ end,
+
+ ["SetFontObject"] = function(self, font)
+ self.label:SetFontObject(font or GameFontHighlightSmall)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetJustifyH"] = function(self, justifyH)
+ self.label:SetJustifyH(justifyH)
+ end,
+
+ ["SetJustifyV"] = function(self, justifyV)
+ self.label:SetJustifyV(justifyV)
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+
+ -- create widget
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..3dcbaca
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,377 @@
+local Type, Version = "MultiLineEditBox", 33
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+ -- upgradeable hook
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ end
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+
+local function Layout(self)
+ self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+ if self.labelHeight == 0 then
+ self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+ else
+ self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+ end
+
+ if self.disablebutton then
+ self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+ self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+ else
+ self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+ self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self) -- Button
+ self = self.obj
+ self.editBox:ClearFocus()
+ if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+ self.button:Disable()
+ end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
+ self, y = self.obj.scrollFrame, -y
+ local offset = self:GetVerticalScroll()
+ if y < offset then
+ self:SetVerticalScroll(y)
+ else
+ y = y + cursorHeight - self:GetHeight()
+ if y > offset then
+ self:SetVerticalScroll(y)
+ end
+ end
+end
+
+local function OnEditFocusLost(self) -- EditBox
+ self:HighlightText(0, 0)
+ self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if not self.entered then
+ self.entered = true
+ self:Fire("OnEnter")
+ end
+end
+
+local function OnLeave(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if self.entered then
+ self.entered = nil
+ self:Fire("OnLeave")
+ end
+end
+
+local function OnMouseUp(self) -- ScrollFrame
+ self = self.obj.editBox
+ self:SetFocus()
+ self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self) -- EditBox / ScrollFrame
+ local type, id, info, extra = GetCursorInfo()
+ if type == "spell" then
+ if C_Spell and C_Spell.GetSpellName then
+ info = C_Spell.GetSpellName(extra)
+ else
+ info = GetSpellInfo(id, info)
+ end
+ elseif type ~= "item" then
+ return
+ end
+ ClearCursor()
+ self = self.obj
+ local editBox = self.editBox
+ if not editBox:HasFocus() then
+ editBox:SetFocus()
+ editBox:SetCursorPosition(editBox:GetNumLetters())
+ end
+ editBox:Insert(info)
+ self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height) -- ScrollFrame
+ self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput) -- EditBox
+ if userInput then
+ self = self.obj
+ self:Fire("OnTextChanged", self.editBox:GetText())
+ self.button:Enable()
+ end
+end
+
+local function OnTextSet(self) -- EditBox
+ self:HighlightText(0, 0)
+ self:SetCursorPosition(self:GetNumLetters())
+ self:SetCursorPosition(0)
+ self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset) -- ScrollFrame
+ local editBox = self.obj.editBox
+ editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnScrollRangeChanged(self, xrange, yrange)
+ if yrange == 0 then
+ self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+ else
+ OnVerticalScroll(self, self:GetVerticalScroll())
+ end
+end
+
+local function OnShowFocus(frame)
+ frame.obj.editBox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+ frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.editBox:SetText("")
+ self:SetDisabled(false)
+ self:SetWidth(200)
+ self:DisableButton(false)
+ self:SetNumLines()
+ self.entered = nil
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ local editBox = self.editBox
+ if disabled then
+ editBox:ClearFocus()
+ editBox:EnableMouse(false)
+ editBox:SetTextColor(0.5, 0.5, 0.5)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.scrollFrame:EnableMouse(false)
+ self.button:Disable()
+ else
+ editBox:EnableMouse(true)
+ editBox:SetTextColor(1, 1, 1)
+ self.label:SetTextColor(1, 0.82, 0)
+ self.scrollFrame:EnableMouse(true)
+ end
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ if self.labelHeight ~= 10 then
+ self.labelHeight = 10
+ self.label:Show()
+ end
+ elseif self.labelHeight ~= 0 then
+ self.labelHeight = 0
+ self.label:Hide()
+ end
+ Layout(self)
+ end,
+
+ ["SetNumLines"] = function(self, value)
+ if not value or value < 4 then
+ value = 4
+ end
+ self.numlines = value
+ Layout(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.editBox:SetText(text)
+ end,
+
+ ["GetText"] = function(self)
+ return self.editBox:GetText()
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editBox:SetMaxLetters(num or 0)
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ self.button:Hide()
+ else
+ self.button:Show()
+ end
+ Layout(self)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editBox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editBox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editBox:HighlightText(from, to)
+ end,
+
+ ["GetCursorPosition"] = function(self)
+ return self.editBox:GetCursorPosition()
+ end,
+
+ ["SetCursorPosition"] = function(self, ...)
+ return self.editBox:SetCursorPosition(...)
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+ edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+ insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+ label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+ label:SetJustifyH("LEFT")
+ label:SetText(ACCEPT)
+ label:SetHeight(10)
+
+ local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+ button:SetPoint("BOTTOMLEFT", 0, 4)
+ button:SetHeight(22)
+ button:SetWidth(label:GetStringWidth() + 24)
+ button:SetText(ACCEPT)
+ button:SetScript("OnClick", OnClick)
+ button:Disable()
+
+ local text = button:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+ text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ scrollBG:SetBackdrop(backdrop)
+ scrollBG:SetBackdropColor(0, 0, 0)
+ scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+ local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+ scrollBar:ClearAllPoints()
+ scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+ scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+ scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+ scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+ scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+ scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+ scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+ scrollFrame:SetScript("OnEnter", OnEnter)
+ scrollFrame:SetScript("OnLeave", OnLeave)
+ scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+ scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+ scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
+
+ local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+ editBox:SetAllPoints()
+ editBox:SetFontObject(ChatFontNormal)
+ editBox:SetMultiLine(true)
+ editBox:EnableMouse(true)
+ editBox:SetAutoFocus(false)
+ editBox:SetCountInvisibleLetters(false)
+ editBox:SetScript("OnCursorChanged", OnCursorChanged)
+ editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+ editBox:SetScript("OnEnter", OnEnter)
+ editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+ editBox:SetScript("OnLeave", OnLeave)
+ editBox:SetScript("OnMouseDown", OnReceiveDrag)
+ editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+ editBox:SetScript("OnTextChanged", OnTextChanged)
+ editBox:SetScript("OnTextSet", OnTextSet)
+ editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+ scrollFrame:SetScrollChild(editBox)
+
+ local widget = {
+ button = button,
+ editBox = editBox,
+ frame = frame,
+ label = label,
+ labelHeight = 10,
+ numlines = 4,
+ scrollBar = scrollBar,
+ scrollBG = scrollBG,
+ scrollFrame = scrollFrame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..85b2ddb
--- /dev/null
+++ b/Mapster/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,281 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+ local value = self.value or 0
+ if self.ispercent then
+ self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+ else
+ self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+ end
+end
+
+local function UpdateLabels(self)
+ local min_value, max_value = (self.min or 0), (self.max or 100)
+ if self.ispercent then
+ self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+ self.hightext:SetFormattedText("%s%%", (max_value * 100))
+ else
+ self.lowtext:SetText(min_value)
+ self.hightext:SetText(max_value)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+ frame.obj.slider:EnableMouseWheel(true)
+ AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+ local self = frame.obj
+ if not frame.setup then
+ if self.step and self.step > 0 then
+ local min_value = self.min or 0
+ newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+ end
+ if newvalue ~= self.value and not self.disabled then
+ self.value = newvalue
+ self:Fire("OnValueChanged", newvalue)
+ end
+ if self.value then
+ UpdateText(self)
+ end
+ end
+end
+
+local function Slider_OnMouseUp(frame)
+ local self = frame.obj
+ self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+ local self = frame.obj
+ if not self.disabled then
+ local value = self.value
+ if v > 0 then
+ value = min(value + (self.step or 1), self.max)
+ else
+ value = max(value - (self.step or 1), self.min)
+ end
+ self.slider:SetValue(value)
+ end
+end
+
+local function EditBox_OnEscapePressed(frame)
+ frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if self.ispercent then
+ value = value:gsub('%%', '')
+ value = tonumber(value) / 100
+ else
+ value = tonumber(value)
+ end
+
+ if value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ self.slider:SetValue(value)
+ self:Fire("OnMouseUp", value)
+ end
+end
+
+local function EditBox_OnEnter(frame)
+ frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+ frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetHeight(44)
+ self:SetDisabled(false)
+ self:SetIsPercent(nil)
+ self:SetSliderValues(0,100,1)
+ self:SetValue(0)
+ self.slider:EnableMouseWheel(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.slider:EnableMouse(false)
+ self.label:SetTextColor(.5, .5, .5)
+ self.hightext:SetTextColor(.5, .5, .5)
+ self.lowtext:SetTextColor(.5, .5, .5)
+ --self.valuetext:SetTextColor(.5, .5, .5)
+ self.editbox:SetTextColor(.5, .5, .5)
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ else
+ self.slider:EnableMouse(true)
+ self.label:SetTextColor(1, .82, 0)
+ self.hightext:SetTextColor(1, 1, 1)
+ self.lowtext:SetTextColor(1, 1, 1)
+ --self.valuetext:SetTextColor(1, 1, 1)
+ self.editbox:SetTextColor(1, 1, 1)
+ self.editbox:EnableMouse(true)
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ self.slider.setup = true
+ self.slider:SetValue(value)
+ self.value = value
+ UpdateText(self)
+ self.slider.setup = nil
+ end,
+
+ ["GetValue"] = function(self)
+ return self.value
+ end,
+
+ ["SetLabel"] = function(self, text)
+ self.label:SetText(text)
+ end,
+
+ ["SetSliderValues"] = function(self, min_value, max_value, step)
+ local frame = self.slider
+ frame.setup = true
+ self.min = min_value
+ self.max = max_value
+ self.step = step
+ frame:SetMinMaxValues(min_value or 0,max_value or 100)
+ UpdateLabels(self)
+ frame:SetValueStep(step or 1)
+ if self.value then
+ frame:SetValue(self.value)
+ end
+ frame.setup = nil
+ end,
+
+ ["SetIsPercent"] = function(self, value)
+ self.ispercent = value
+ UpdateLabels(self)
+ UpdateText(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(15)
+
+ local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
+ slider:SetOrientation("HORIZONTAL")
+ slider:SetHeight(15)
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(SliderBackdrop)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+ slider:SetPoint("TOP", label, "BOTTOM")
+ slider:SetPoint("LEFT", 3, 0)
+ slider:SetPoint("RIGHT", -3, 0)
+ slider:SetValue(0)
+ slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+ slider:SetScript("OnEnter", Control_OnEnter)
+ slider:SetScript("OnLeave", Control_OnLeave)
+ slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+ slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+ local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+ local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+ local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(GameFontHighlightSmall)
+ editbox:SetPoint("TOP", slider, "BOTTOM")
+ editbox:SetHeight(14)
+ editbox:SetWidth(70)
+ editbox:SetJustifyH("CENTER")
+ editbox:EnableMouse(true)
+ editbox:SetBackdrop(ManualBackdrop)
+ editbox:SetBackdropColor(0, 0, 0, 0.5)
+ editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+ editbox:SetScript("OnEnter", EditBox_OnEnter)
+ editbox:SetScript("OnLeave", EditBox_OnLeave)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+ local widget = {
+ label = label,
+ slider = slider,
+ lowtext = lowtext,
+ hightext = hightext,
+ editbox = editbox,
+ alignoffset = 25,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ slider.obj, editbox.obj = widget, widget
+ C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/Mapster/Libs/AceHook-3.0/AceHook-3.0.lua b/Mapster/Libs/AceHook-3.0/AceHook-3.0.lua
new file mode 100644
index 0000000..3410f2c
--- /dev/null
+++ b/Mapster/Libs/AceHook-3.0/AceHook-3.0.lua
@@ -0,0 +1,510 @@
+--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
+-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
+-- when you manually restore the original function.
+--
+-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceHook itself.\\
+-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceHook.
+-- @class file
+-- @name AceHook-3.0
+-- @release $Id$
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9
+local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
+
+if not AceHook then return end -- No upgrade needed
+
+AceHook.embeded = AceHook.embeded or {}
+AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
+AceHook.handlers = AceHook.handlers or {}
+AceHook.actives = AceHook.actives or {}
+AceHook.scripts = AceHook.scripts or {}
+AceHook.onceSecure = AceHook.onceSecure or {}
+AceHook.hooks = AceHook.hooks or {}
+
+-- local upvalues
+local registry = AceHook.registry
+local handlers = AceHook.handlers
+local actives = AceHook.actives
+local scripts = AceHook.scripts
+local onceSecure = AceHook.onceSecure
+
+-- Lua APIs
+local pairs, next, type = pairs, next, type
+local format = string.format
+local assert, error = assert, error
+
+-- WoW APIs
+local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
+local _G = _G
+
+-- functions for later definition
+local donothing, createHook, hook
+
+local protectedScripts = {
+ OnClick = true,
+}
+
+-- upgrading of embeded is done at the bottom of the file
+
+local mixins = {
+ "Hook", "SecureHook",
+ "HookScript", "SecureHookScript",
+ "Unhook", "UnhookAll",
+ "IsHooked",
+ "RawHook", "RawHookScript"
+}
+
+-- AceHook:Embed( target )
+-- target (object) - target object to embed AceHook in
+--
+-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
+function AceHook:Embed( target )
+ for k, v in pairs( mixins ) do
+ target[v] = self[v]
+ end
+ self.embeded[target] = true
+ -- inject the hooks table safely
+ target.hooks = target.hooks or {}
+ return target
+end
+
+-- AceHook:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unhooks all hooks when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceHook:OnEmbedDisable( target )
+ target:UnhookAll()
+end
+
+function createHook(self, handler, orig, secure, failsafe)
+ local uid
+ local method = type(handler) == "string"
+ if failsafe and not secure then
+ -- failsafe hook creation
+ uid = function(...)
+ if actives[uid] then
+ if method then
+ self[handler](self, ...)
+ else
+ handler(...)
+ end
+ end
+ return orig(...)
+ end
+ -- /failsafe hook
+ else
+ -- all other hooks
+ uid = function(...)
+ if actives[uid] then
+ if method then
+ return self[handler](self, ...)
+ else
+ return handler(...)
+ end
+ elseif not secure then -- backup on non secure
+ return orig(...)
+ end
+ end
+ -- /hook
+ end
+ return uid
+end
+
+function donothing() end
+
+function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
+ if not handler then handler = method end
+
+ -- These asserts make sure AceHooks's devs play by the rules.
+ assert(not script or type(script) == "boolean")
+ assert(not secure or type(secure) == "boolean")
+ assert(not raw or type(raw) == "boolean")
+ assert(not forceSecure or type(forceSecure) == "boolean")
+ assert(usage)
+
+ -- Error checking Battery!
+ if obj and type(obj) ~= "table" then
+ error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
+ end
+ if type(method) ~= "string" then
+ error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
+ end
+ if type(handler) ~= "string" and type(handler) ~= "function" then
+ error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
+ end
+ if type(handler) == "string" and type(self[handler]) ~= "function" then
+ error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
+ end
+ if script then
+ if not obj or not obj.GetScript or not obj:HasScript(method) then
+ error(format("%s: You can only hook a script on a frame object", usage), 3)
+ end
+ if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
+ error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
+ end
+ else
+ local issecure
+ if obj then
+ issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
+ else
+ issecure = onceSecure[method] or issecurevariable(method)
+ end
+ if issecure then
+ if forceSecure then
+ if obj then
+ onceSecure[obj] = onceSecure[obj] or {}
+ onceSecure[obj][method] = true
+ else
+ onceSecure[method] = true
+ end
+ elseif not secure then
+ error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
+ end
+ end
+ end
+
+ local uid
+ if obj then
+ uid = registry[self][obj] and registry[self][obj][method]
+ else
+ uid = registry[self][method]
+ end
+
+ if uid then
+ if actives[uid] then
+ -- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
+ -- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
+ error(format("Attempting to rehook already active hook %s.", method))
+ end
+
+ if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
+ actives[uid] = true
+ return
+ elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
+ if self.hooks and self.hooks[obj] then
+ self.hooks[obj][method] = nil
+ end
+ registry[self][obj][method] = nil
+ else
+ if self.hooks then
+ self.hooks[method] = nil
+ end
+ registry[self][method] = nil
+ end
+ handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
+ end
+
+ local orig
+ if script then
+ orig = obj:GetScript(method) or donothing
+ elseif obj then
+ orig = obj[method]
+ else
+ orig = _G[method]
+ end
+
+ if not orig then
+ error(format("%s: Attempting to hook a non existing target", usage), 3)
+ end
+
+ uid = createHook(self, handler, orig, secure, not (raw or secure))
+
+ if obj then
+ self.hooks[obj] = self.hooks[obj] or {}
+ registry[self][obj] = registry[self][obj] or {}
+ registry[self][obj][method] = uid
+
+ if not secure then
+ self.hooks[obj][method] = orig
+ end
+
+ if script then
+ if not secure then
+ obj:SetScript(method, uid)
+ else
+ obj:HookScript(method, uid)
+ end
+ else
+ if not secure then
+ obj[method] = uid
+ else
+ hooksecurefunc(obj, method, uid)
+ end
+ end
+ else
+ registry[self][method] = uid
+
+ if not secure then
+ _G[method] = uid
+ self.hooks[method] = orig
+ else
+ hooksecurefunc(method, uid)
+ end
+ end
+
+ actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
+end
+
+--- Hook a function or a method on an object.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+-- self:Hook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+-- print(button:GetName() .. " is updating its HotKey")
+-- end
+function AceHook:Hook(object, method, handler, hookSecure)
+ if type(object) == "string" then
+ method, handler, hookSecure, object = object, method, handler, nil
+ end
+
+ if handler == true then
+ handler, hookSecure = nil, true
+ end
+
+ hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
+end
+
+--- RawHook a function or a method on an object.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
+-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original function.
+-- @paramsig [object], method, [handler], [hookSecure]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+-- @param hookSecure If true, AceHook will allow hooking of secure functions.
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
+-- self:RawHook("ActionButton_UpdateHotkeys", true)
+-- end
+--
+-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
+-- if button:GetName() == "MyButton" then
+-- -- do stuff here
+-- else
+-- self.hooks.ActionButton_UpdateHotkeys(button, type)
+-- end
+-- end
+function AceHook:RawHook(object, method, handler, hookSecure)
+ if type(object) == "string" then
+ method, handler, hookSecure, object = object, method, handler, nil
+ end
+
+ if handler == true then
+ handler, hookSecure = nil, true
+ end
+
+ hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
+end
+
+--- SecureHook a function or a method on an object.
+-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig [object], method, [handler]
+-- @param object The object to hook a method from
+-- @param method If object was specified, the name of the method, or the name of the function to hook.
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
+function AceHook:SecureHook(object, method, handler)
+ if type(object) == "string" then
+ method, handler, object = object, method, nil
+ end
+
+ hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
+end
+
+--- Hook a script handler on a frame.
+-- The hook created will be a "safe hook", that means that your handler will be called
+-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
+-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
+-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
+-- when a certain event happens to a frame.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+-- -- Hook the OnShow of FriendsFrame
+-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+-- print("The FriendsFrame was shown!")
+-- end
+function AceHook:HookScript(frame, script, handler)
+ hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
+end
+
+--- RawHook a script handler on a frame.
+-- The hook created will be a "raw hook", that means that your handler will completly replace
+-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
+-- The original script will be stored in `self.hooks[frame][script]`.\\
+-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
+-- or want to control execution of the original script.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+-- @usage
+-- -- create an addon with AceHook embeded
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
+--
+-- function MyAddon:OnEnable()
+-- -- Hook the OnShow of FriendsFrame
+-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
+-- end
+--
+-- function MyAddon:FriendsFrameOnShow(frame)
+-- -- Call the original function
+-- self.hooks[frame].OnShow(frame)
+-- -- Do our processing
+-- -- .. stuff
+-- end
+function AceHook:RawHookScript(frame, script, handler)
+ hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
+end
+
+--- SecureHook a script handler on a frame.
+-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
+-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
+-- required anymore, or the addon is being disabled.\\
+-- Secure Hooks should be used if the secure-status of the function is vital to its function,
+-- and taint would block execution. Secure Hooks are always called after the original function was called
+-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
+-- @paramsig frame, script, [handler]
+-- @param frame The Frame to hook the script on
+-- @param script The script to hook
+-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
+function AceHook:SecureHookScript(frame, script, handler)
+ hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
+end
+
+--- Unhook from the specified function, method or script.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:Unhook(obj, method)
+ local usage = "Usage: Unhook([obj], method)"
+ if type(obj) == "string" then
+ method, obj = obj, nil
+ end
+
+ if obj and type(obj) ~= "table" then
+ error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
+ end
+ if type(method) ~= "string" then
+ error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
+ end
+
+ local uid
+ if obj then
+ uid = registry[self][obj] and registry[self][obj][method]
+ else
+ uid = registry[self][method]
+ end
+
+ if not uid or not actives[uid] then
+ -- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
+ return false
+ end
+
+ actives[uid], handlers[uid] = nil, nil
+
+ if obj then
+ registry[self][obj][method] = nil
+ registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
+
+ -- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
+ if not self.hooks[obj] or not self.hooks[obj][method] then return true end
+
+ if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
+ obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
+ scripts[uid] = nil
+ elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
+ obj[method] = self.hooks[obj][method]
+ end
+
+ self.hooks[obj][method] = nil
+ self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
+ else
+ registry[self][method] = nil
+
+ -- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
+ if not self.hooks[method] then return true end
+
+ if self.hooks[method] and _G[method] == uid then -- unhooks functions
+ _G[method] = self.hooks[method]
+ end
+
+ self.hooks[method] = nil
+ end
+ return true
+end
+
+--- Unhook all existing hooks for this addon.
+function AceHook:UnhookAll()
+ for key, value in pairs(registry[self]) do
+ if type(key) == "table" then
+ for method in pairs(value) do
+ AceHook.Unhook(self, key, method)
+ end
+ else
+ AceHook.Unhook(self, key)
+ end
+ end
+end
+
+--- Check if the specific function, method or script is already hooked.
+-- @paramsig [obj], method
+-- @param obj The object or frame to unhook from
+-- @param method The name of the method, function or script to unhook from.
+function AceHook:IsHooked(obj, method)
+ -- we don't check if registry[self] exists, this is done by evil magicks in the metatable
+ if type(obj) == "string" then
+ if registry[self][obj] and actives[registry[self][obj]] then
+ return true, handlers[registry[self][obj]]
+ end
+ else
+ if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
+ return true, handlers[registry[self][obj][method]]
+ end
+ end
+
+ return false, nil
+end
+
+--- Upgrade our old embeded
+for target, v in pairs( AceHook.embeded ) do
+ AceHook:Embed( target )
+end
diff --git a/Mapster/Libs/AceHook-3.0/AceHook-3.0.xml b/Mapster/Libs/AceHook-3.0/AceHook-3.0.xml
new file mode 100644
index 0000000..add0f26
--- /dev/null
+++ b/Mapster/Libs/AceHook-3.0/AceHook-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.lua b/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.lua
new file mode 100644
index 0000000..bb0438d
--- /dev/null
+++ b/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.lua
@@ -0,0 +1,133 @@
+--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
+-- @class file
+-- @name AceLocale-3.0
+-- @release $Id$
+local MAJOR,MINOR = "AceLocale-3.0", 6
+
+local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceLocale then return end -- no upgrade needed
+
+-- Lua APIs
+local assert, tostring, error = assert, tostring, error
+local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
+
+local gameLocale = GetLocale()
+if gameLocale == "enGB" then
+ gameLocale = "enUS"
+end
+
+AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
+AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
+
+-- This metatable is used on all tables returned from GetLocale
+local readmeta = {
+ __index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
+ rawset(self, key, key) -- only need to see the warning once, really
+ geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
+ return key
+ end
+}
+
+-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
+local readmetasilent = {
+ __index = function(self, key) -- requesting totally unknown entries: return key
+ rawset(self, key, key) -- only need to invoke this function once
+ return key
+ end
+}
+
+-- Remember the locale table being registered right now (it gets set by :NewLocale())
+-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
+local registering
+
+-- local assert false function
+local assertfalse = function() assert(false) end
+
+-- This metatable proxy is used when registering nondefault locales
+local writeproxy = setmetatable({}, {
+ __newindex = function(self, key, value)
+ rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
+ end,
+ __index = assertfalse
+})
+
+-- This metatable proxy is used when registering the default locale.
+-- It refuses to overwrite existing values
+-- Reason 1: Allows loading locales in any order
+-- Reason 2: If 2 modules have the same string, but only the first one to be
+-- loaded has a translation for the current locale, the translation
+-- doesn't get overwritten.
+--
+local writedefaultproxy = setmetatable({}, {
+ __newindex = function(self, key, value)
+ if not rawget(registering, key) then
+ rawset(registering, key, value == true and key or value)
+ end
+ end,
+ __index = assertfalse
+})
+
+--- Register a new locale (or extend an existing one) for the specified application.
+-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
+-- game locale.
+-- @paramsig application, locale[, isDefault[, silent]]
+-- @param application Unique name of addon / module
+-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
+-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
+-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
+-- @usage
+-- -- enUS.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
+-- L["string1"] = true
+--
+-- -- deDE.lua
+-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
+-- if not L then return end
+-- L["string1"] = "Zeichenkette1"
+-- @return Locale Table to add localizations to, or nil if the current locale is not required.
+function AceLocale:NewLocale(application, locale, isDefault, silent)
+
+ -- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
+ local activeGameLocale = GAME_LOCALE or gameLocale
+
+ local app = AceLocale.apps[application]
+
+ if silent and app and getmetatable(app) ~= readmetasilent then
+ geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
+ end
+
+ if not app then
+ if silent=="raw" then
+ app = {}
+ else
+ app = setmetatable({}, silent and readmetasilent or readmeta)
+ end
+ AceLocale.apps[application] = app
+ AceLocale.appnames[app] = application
+ end
+
+ if locale ~= activeGameLocale and not isDefault then
+ return -- nop, we don't need these translations
+ end
+
+ registering = app -- remember globally for writeproxy and writedefaultproxy
+
+ if isDefault then
+ return writedefaultproxy
+ end
+
+ return writeproxy
+end
+
+--- Returns localizations for the current locale (or default locale if translations are missing).
+-- Errors if nothing is registered (spank developer, not just a missing translation)
+-- @param application Unique name of addon / module
+-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
+-- @return The locale table for the current language.
+function AceLocale:GetLocale(application, silent)
+ if not silent and not AceLocale.apps[application] then
+ error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
+ end
+ return AceLocale.apps[application]
+end
diff --git a/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.xml b/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.xml
new file mode 100644
index 0000000..e017af0
--- /dev/null
+++ b/Mapster/Libs/AceLocale-3.0/AceLocale-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..05fb9d2
--- /dev/null
+++ b/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,202 @@
+--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+
+local function Dispatch(handlers, ...)
+ local index, method = next(handlers)
+ if not method then return end
+ repeat
+ securecallfunction(method, ...)
+ index, method = next(handlers, index)
+ until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+-- target - target object to embed public APIs in
+-- RegisterName - name of the callback registration API, default "RegisterCallback"
+-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
+-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
+
+ RegisterName = RegisterName or "RegisterCallback"
+ UnregisterName = UnregisterName or "UnregisterCallback"
+ if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
+ UnregisterAllName = "UnregisterAllCallbacks"
+ end
+
+ -- we declare all objects and exported APIs inside this closure to quickly gain access
+ -- to e.g. function names, the "target" parameter, etc
+
+
+ -- Create the registry object
+ local events = setmetatable({}, meta)
+ local registry = { recurse=0, events=events }
+
+ -- registry:Fire() - fires the given event/message into the registry
+ function registry:Fire(eventname, ...)
+ if not rawget(events, eventname) or not next(events[eventname]) then return end
+ local oldrecurse = registry.recurse
+ registry.recurse = oldrecurse + 1
+
+ Dispatch(events[eventname], eventname, ...)
+
+ registry.recurse = oldrecurse
+
+ if registry.insertQueue and oldrecurse==0 then
+ -- Something in one of our callbacks wanted to register more callbacks; they got queued
+ for event,callbacks in pairs(registry.insertQueue) do
+ local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+ for object,func in pairs(callbacks) do
+ events[event][object] = func
+ -- fire OnUsed callback?
+ if first and registry.OnUsed then
+ registry.OnUsed(registry, target, event)
+ first = nil
+ end
+ end
+ end
+ registry.insertQueue = nil
+ end
+ end
+
+ -- Registration of a callback, handles:
+ -- self["method"], leads to self["method"](self, ...)
+ -- self with function ref, leads to functionref(...)
+ -- "addonId" (instead of self) with function ref, leads to functionref(...)
+ -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+ target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+ if type(eventname) ~= "string" then
+ error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+ end
+
+ method = method or eventname
+
+ local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+ if type(method) ~= "string" and type(method) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+ end
+
+ local regfunc
+
+ if type(method) == "string" then
+ -- self["method"] calling style
+ if type(self) ~= "table" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+ elseif self==target then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+ elseif type(self[method]) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) self[method](self,arg,...) end
+ else
+ regfunc = function(...) self[method](self,...) end
+ end
+ else
+ -- function ref with self=object or self="addonId" or self=thread
+ if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+ error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) method(arg,...) end
+ else
+ regfunc = method
+ end
+ end
+
+
+ if events[eventname][self] or registry.recurse<1 then
+ -- if registry.recurse<1 then
+ -- we're overwriting an existing entry, or not currently recursing. just set it.
+ events[eventname][self] = regfunc
+ -- fire OnUsed callback?
+ if registry.OnUsed and first then
+ registry.OnUsed(registry, target, eventname)
+ end
+ else
+ -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+ -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+ registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+ registry.insertQueue[eventname][self] = regfunc
+ end
+ end
+
+ -- Unregister a callback
+ target[UnregisterName] = function(self, eventname)
+ if not self or self==target then
+ error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+ end
+ if type(eventname) ~= "string" then
+ error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+ end
+ if rawget(events, eventname) and events[eventname][self] then
+ events[eventname][self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(events[eventname]) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+ registry.insertQueue[eventname][self] = nil
+ end
+ end
+
+ -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+ if UnregisterAllName then
+ target[UnregisterAllName] = function(...)
+ if select("#",...)<1 then
+ error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+ end
+ if select("#",...)==1 and ...==target then
+ error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+ end
+
+
+ for i=1,select("#",...) do
+ local self = select(i,...)
+ if registry.insertQueue then
+ for eventname, callbacks in pairs(registry.insertQueue) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ end
+ end
+ end
+ for eventname, callbacks in pairs(events) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(callbacks) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ end
+ end
+ end
+ end
+
+ return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/Mapster/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-3.0.lua b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-3.0.lua
new file mode 100644
index 0000000..9b032f3
--- /dev/null
+++ b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-3.0.lua
@@ -0,0 +1,292 @@
+-- LibBabble-3.0 is hereby placed in the Public Domain
+-- Credits: ckknight
+local LIBBABBLE_MAJOR, LIBBABBLE_MINOR = "LibBabble-3.0", 2
+
+local LibBabble = LibStub:NewLibrary(LIBBABBLE_MAJOR, LIBBABBLE_MINOR)
+if not LibBabble then
+ return
+end
+
+local data = LibBabble.data or {}
+for k,v in pairs(LibBabble) do
+ LibBabble[k] = nil
+end
+LibBabble.data = data
+
+local tablesToDB = {}
+for namespace, db in pairs(data) do
+ for k,v in pairs(db) do
+ tablesToDB[v] = db
+ end
+end
+
+local function warn(message)
+ local _, ret = pcall(error, message, 3)
+ geterrorhandler()(ret)
+end
+
+local lookup_mt = { __index = function(self, key)
+ local db = tablesToDB[self]
+ local current_key = db.current[key]
+ if current_key then
+ self[key] = current_key
+ return current_key
+ end
+ local base_key = db.base[key]
+ local real_MAJOR_VERSION
+ for k,v in pairs(data) do
+ if v == db then
+ real_MAJOR_VERSION = k
+ break
+ end
+ end
+ if not real_MAJOR_VERSION then
+ real_MAJOR_VERSION = LIBBABBLE_MAJOR
+ end
+ if base_key then
+ warn(("%s: Translation %q not found for locale %q"):format(real_MAJOR_VERSION, key, GetLocale()))
+ rawset(self, key, base_key)
+ return base_key
+ end
+ warn(("%s: Translation %q not found."):format(real_MAJOR_VERSION, key))
+ rawset(self, key, key)
+ return key
+end }
+
+local function initLookup(module, lookup)
+ local db = tablesToDB[module]
+ for k in pairs(lookup) do
+ lookup[k] = nil
+ end
+ setmetatable(lookup, lookup_mt)
+ tablesToDB[lookup] = db
+ db.lookup = lookup
+ return lookup
+end
+
+local function initReverse(module, reverse)
+ local db = tablesToDB[module]
+ for k in pairs(reverse) do
+ reverse[k] = nil
+ end
+ for k,v in pairs(db.current) do
+ reverse[v] = k
+ end
+ tablesToDB[reverse] = db
+ db.reverse = reverse
+ db.reverseIterators = nil
+ return reverse
+end
+
+local prototype = {}
+local prototype_mt = {__index = prototype}
+
+--[[---------------------------------------------------------------------------
+Notes:
+ * If you try to access a nonexistent key, it will warn but allow the code to pass through.
+Returns:
+ A lookup table for english to localized words.
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ local BL = B:GetLookupTable()
+ assert(BL["Some english word"] == "Some localized word")
+ DoSomething(BL["Some english word that doesn't exist"]) -- warning!
+-----------------------------------------------------------------------------]]
+function prototype:GetLookupTable()
+ local db = tablesToDB[self]
+
+ local lookup = db.lookup
+ if lookup then
+ return lookup
+ end
+ return initLookup(self, {})
+end
+--[[---------------------------------------------------------------------------
+Notes:
+ * If you try to access a nonexistent key, it will return nil.
+Returns:
+ A lookup table for english to localized words.
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ local B_has = B:GetUnstrictLookupTable()
+ assert(B_has["Some english word"] == "Some localized word")
+ assert(B_has["Some english word that doesn't exist"] == nil)
+-----------------------------------------------------------------------------]]
+function prototype:GetUnstrictLookupTable()
+ local db = tablesToDB[self]
+
+ return db.current
+end
+--[[---------------------------------------------------------------------------
+Notes:
+ * If you try to access a nonexistent key, it will return nil.
+ * This is useful for checking if the base (English) table has a key, even if the localized one does not have it registered.
+Returns:
+ A lookup table for english to localized words.
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ local B_hasBase = B:GetBaseLookupTable()
+ assert(B_hasBase["Some english word"] == "Some english word")
+ assert(B_hasBase["Some english word that doesn't exist"] == nil)
+-----------------------------------------------------------------------------]]
+function prototype:GetBaseLookupTable()
+ local db = tablesToDB[self]
+
+ return db.base
+end
+--[[---------------------------------------------------------------------------
+Notes:
+ * If you try to access a nonexistent key, it will return nil.
+ * This will return only one English word that it maps to, if there are more than one to check, see :GetReverseIterator("word")
+Returns:
+ A lookup table for localized to english words.
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ local BR = B:GetReverseLookupTable()
+ assert(BR["Some localized word"] == "Some english word")
+ assert(BR["Some localized word that doesn't exist"] == nil)
+-----------------------------------------------------------------------------]]
+function prototype:GetReverseLookupTable()
+ local db = tablesToDB[self]
+
+ local reverse = db.reverse
+ if reverse then
+ return reverse
+ end
+ return initReverse(self, {})
+end
+local blank = {}
+local weakVal = {__mode='v'}
+--[[---------------------------------------------------------------------------
+Arguments:
+ string - the localized word to chek for.
+Returns:
+ An iterator to traverse all English words that map to the given key
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ for word in B:GetReverseIterator("Some localized word") do
+ DoSomething(word)
+ end
+-----------------------------------------------------------------------------]]
+function prototype:GetReverseIterator(key)
+ local db = tablesToDB[self]
+ local reverseIterators = db.reverseIterators
+ if not reverseIterators then
+ reverseIterators = setmetatable({}, weakVal)
+ db.reverseIterators = reverseIterators
+ elseif reverseIterators[key] then
+ return pairs(reverseIterators[key])
+ end
+ local t
+ for k,v in pairs(db.current) do
+ if v == key then
+ if not t then
+ t = {}
+ end
+ t[k] = true
+ end
+ end
+ reverseIterators[key] = t or blank
+ return pairs(reverseIterators[key])
+end
+--[[---------------------------------------------------------------------------
+Returns:
+ An iterator to traverse all translations English to localized.
+Example:
+ local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
+ for english, localized in B:Iterate() do
+ DoSomething(english, localized)
+ end
+-----------------------------------------------------------------------------]]
+function prototype:Iterate()
+ local db = tablesToDB[self]
+
+ return pairs(db.current)
+end
+
+-- #NODOC
+-- modules need to call this to set the base table
+function prototype:SetBaseTranslations(base)
+ local db = tablesToDB[self]
+ local oldBase = db.base
+ if oldBase then
+ for k in pairs(oldBase) do
+ oldBase[k] = nil
+ end
+ for k, v in pairs(base) do
+ oldBase[k] = v
+ end
+ base = oldBase
+ else
+ db.base = base
+ end
+ for k,v in pairs(base) do
+ if v == true then
+ base[k] = k
+ end
+ end
+end
+
+local function init(module)
+ local db = tablesToDB[module]
+ if db.lookup then
+ initLookup(module, db.lookup)
+ end
+ if db.reverse then
+ initReverse(module, db.reverse)
+ end
+ db.reverseIterators = nil
+end
+
+-- #NODOC
+-- modules need to call this to set the current table. if current is true, use the base table.
+function prototype:SetCurrentTranslations(current)
+ local db = tablesToDB[self]
+ if current == true then
+ db.current = db.base
+ else
+ local oldCurrent = db.current
+ if oldCurrent then
+ for k in pairs(oldCurrent) do
+ oldCurrent[k] = nil
+ end
+ for k, v in pairs(current) do
+ oldCurrent[k] = v
+ end
+ current = oldCurrent
+ else
+ db.current = current
+ end
+ end
+ init(self)
+end
+
+for namespace, db in pairs(data) do
+ setmetatable(db.module, prototype_mt)
+ init(db.module)
+end
+
+-- #NODOC
+-- modules need to call this to create a new namespace.
+function LibBabble:New(namespace, minor)
+ local module, oldminor = LibStub:NewLibrary(namespace, minor)
+ if not module then
+ return
+ end
+
+ if not oldminor then
+ local db = {
+ module = module,
+ }
+ data[namespace] = db
+ tablesToDB[module] = db
+ else
+ for k,v in pairs(module) do
+ module[k] = nil
+ end
+ end
+
+ setmetatable(module, prototype_mt)
+
+ return module
+end
diff --git a/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.lua b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.lua
new file mode 100644
index 0000000..5d17e42
--- /dev/null
+++ b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.lua
@@ -0,0 +1,2320 @@
+--[[
+Name: LibBabble-Zone-3.0
+Revision: $Rev: 268 $
+Maintainers: ckknight, nevcairiel, Ackis
+Website: http://www.wowace.com/projects/libbabble-zone-3-0/
+Dependencies: None
+License: MIT
+]]
+
+local MAJOR_VERSION = "LibBabble-Zone-3.0"
+local MINOR_VERSION = 90000 + tonumber(("$Rev: 268 $"):match("%d+"))
+
+if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
+local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
+if not lib then return end
+
+local GAME_LOCALE = GetLocale()
+
+lib:SetBaseTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ahn'kahet: The Old Kingdom",
+ ["Ahn'Qiraj"] = "Ahn'Qiraj",
+ ["Alliance Base"] = "Alliance Base",
+ ["Alterac Mountains"] = "Alterac Mountains",
+ ["Alterac Valley"] = "Alterac Valley",
+ ["Amani Pass"] = "Amani Pass",
+ ["Arathi Basin"] = "Arathi Basin",
+ ["Arathi Highlands"] = "Arathi Highlands",
+ Armory = "Armory",
+ Ashenvale = "Ashenvale",
+ Auberdine = "Auberdine",
+ ["Auchenai Crypts"] = "Auchenai Crypts",
+ Auchindoun = "Auchindoun",
+ Azeroth = "Azeroth",
+ ["Azjol-Nerub"] = "Azjol-Nerub",
+ Azshara = "Azshara",
+ ["Azuremyst Isle"] = "Azuremyst Isle",
+ Badlands = "Badlands",
+ ["Bash'ir Landing"] = "Bash'ir Landing",
+ ["Blackfathom Deeps"] = "Blackfathom Deeps",
+ ["Blackrock Depths"] = "Blackrock Depths",
+ ["Blackrock Mountain"] = "Blackrock Mountain",
+ ["Blackrock Spire"] = "Blackrock Spire",
+ ["Black Temple"] = "Black Temple",
+ ["Blackwind Lake"] = "Blackwind Lake",
+ ["Blackwing Lair"] = "Blackwing Lair",
+ ["Blade's Edge Arena"] = "Blade's Edge Arena",
+ ["Blade's Edge Mountains"] = "Blade's Edge Mountains",
+ ["Blasted Lands"] = "Blasted Lands",
+ ["Bloodmyst Isle"] = "Bloodmyst Isle",
+ ["Booty Bay"] = "Booty Bay",
+ ["Borean Tundra"] = "Borean Tundra",
+ ["Burning Steppes"] = "Burning Steppes",
+ Cathedral = "Cathedral",
+ ["Caverns of Time"] = "Caverns of Time",
+ ["Champions' Hall"] = "Champions' Hall",
+ ["Coilfang Reservoir"] = "Coilfang Reservoir",
+ Coldarra = "Coldarra",
+ ["Cosmic map"] = "Cosmic map",
+ ["Crystalsong Forest"] = "Crystalsong Forest",
+ ["Crystal Spine"] = "Crystal Spine",
+ Dalaran = "Dalaran",
+ ["Dalaran Arena"] = "Dalaran Arena",
+ ["Dalaran Sewers"] = "Dalaran Sewers",
+ ["Darkmoon Faire"] = "Darkmoon Faire",
+ Darkshore = "Darkshore",
+ Darnassus = "Darnassus",
+ ["Deadwind Pass"] = "Deadwind Pass",
+ ["Deeprun Tram"] = "Deeprun Tram",
+ Desolace = "Desolace",
+ ["Dire Maul"] = "Dire Maul",
+ ["Dire Maul (East)"] = "Dire Maul (East)",
+ ["Dire Maul (North)"] = "Dire Maul (North)",
+ ["Dire Maul (West)"] = "Dire Maul (West)",
+ Dragonblight = "Dragonblight",
+ ["Drak'Tharon Keep"] = "Drak'Tharon Keep",
+ ["Dun Morogh"] = "Dun Morogh",
+ Durotar = "Durotar",
+ Duskwood = "Duskwood",
+ ["Dustwallow Marsh"] = "Dustwallow Marsh",
+ ["Eastern Kingdoms"] = "Eastern Kingdoms",
+ ["Eastern Plaguelands"] = "Eastern Plaguelands",
+ ["Elwynn Forest"] = "Elwynn Forest",
+ Everlook = "Everlook",
+ ["Eversong Woods"] = "Eversong Woods",
+ ["Eye of the Storm"] = "Eye of the Storm",
+ Felwood = "Felwood",
+ Feralas = "Feralas",
+ ["Forge Camp: Terror"] = "Forge Camp: Terror",
+ ["Forge Camp: Wrath"] = "Forge Camp: Wrath",
+ ["Frostwyrm Lair"] = "Frostwyrm Lair",
+ ["Furywing's Perch"] = "Furywing's Perch",
+ Gadgetzan = "Gadgetzan",
+ ["Gates of Ahn'Qiraj"] = "Gates of Ahn'Qiraj",
+ Ghostlands = "Ghostlands",
+ Gnomeregan = "Gnomeregan",
+ Graveyard = "Graveyard",
+ ["Grizzly Hills"] = "Grizzly Hills",
+ ["Grom'gol Base Camp"] = "Grom'gol Base Camp",
+ ["Gruul's Lair"] = "Gruul's Lair",
+ Gundrak = "Gundrak",
+ ["Hall of Champions"] = "Hall of Champions",
+ ["Hall of Legends"] = "Hall of Legends",
+ ["Halls of Lightning"] = "Halls of Lightning",
+ ["Halls of Reflection"] = "Halls of Reflection",
+ ["Halls of Stone"] = "Halls of Stone",
+ ["Hellfire Citadel"] = "Hellfire Citadel",
+ ["Hellfire Peninsula"] = "Hellfire Peninsula",
+ ["Hellfire Ramparts"] = "Hellfire Ramparts",
+ ["Hillsbrad Foothills"] = "Hillsbrad Foothills",
+ ["Horde Encampment"] = "Horde Encampment",
+ ["Howling Fjord"] = "Howling Fjord",
+ ["Hrothgar's Landing"] = "Hrothgar's Landing",
+ Hyjal = "Hyjal",
+ ["Hyjal Summit"] = "Hyjal Summit",
+ Icecrown = "Icecrown",
+ ["Icecrown Citadel"] = "Icecrown Citadel",
+ ["Insidion's Perch"] = "Insidion's Perch",
+ Ironforge = "Ironforge",
+ ["Isle of Conquest"] = "Isle of Conquest",
+ ["Isle of Quel'Danas"] = "Isle of Quel'Danas",
+ Kalimdor = "Kalimdor",
+ Karazhan = "Karazhan",
+ ["Krasus' Landing"] = "Krasus' Landing",
+ Library = "Library",
+ ["Loch Modan"] = "Loch Modan",
+ ["Lower Blackrock Spire"] = "Lower Blackrock Spire",
+ ["Magisters' Terrace"] = "Magisters' Terrace",
+ ["Magtheridon's Lair"] = "Magtheridon's Lair",
+ ["Mana-Tombs"] = "Mana-Tombs",
+ Maraudon = "Maraudon",
+ ["Marshlight Lake"] = "Marshlight Lake",
+ ["Menethil Harbor"] = "Menethil Harbor",
+ ["Molten Core"] = "Molten Core",
+ Moonglade = "Moonglade",
+ Mulgore = "Mulgore",
+ Nagrand = "Nagrand",
+ ["Nagrand Arena"] = "Nagrand Arena",
+ Naxxramas = "Naxxramas",
+ Netherstorm = "Netherstorm",
+ ["Night Elf Village"] = "Night Elf Village",
+ Northrend = "Northrend",
+ ["Obsidia's Perch"] = "Obsidia's Perch",
+ ["Ogri'la"] = "Ogri'la",
+ ["Old Hillsbrad Foothills"] = "Old Hillsbrad Foothills",
+ ["Old Stratholme"] = "Old Stratholme",
+ ["Onyxia's Lair"] = "Onyxia's Lair",
+ Orgrimmar = "Orgrimmar",
+ Outland = "Outland",
+ ["Pit of Saron"] = "Pit of Saron",
+ ["Plaguelands: The Scarlet Enclave"] = "Plaguelands: The Scarlet Enclave",
+ Plaguewood = "Plaguewood",
+ ["Quel'thalas"] = "Quel'thalas",
+ ["Ragefire Chasm"] = "Ragefire Chasm",
+ Ratchet = "Ratchet",
+ ["Razorfen Downs"] = "Razorfen Downs",
+ ["Razorfen Kraul"] = "Razorfen Kraul",
+ ["Redridge Mountains"] = "Redridge Mountains",
+ ["Ring of Observance"] = "Ring of Observance",
+ ["Rivendark's Perch"] = "Rivendark's Perch",
+ ["Ruins of Ahn'Qiraj"] = "Ruins of Ahn'Qiraj",
+ ["Ruins of Lordaeron"] = "Ruins of Lordaeron",
+ ["Scalebeard's Cave"] = "Scalebeard's Cave",
+ ["Scarlet Monastery"] = "Scarlet Monastery",
+ Scholomance = "Scholomance",
+ ["Searing Gorge"] = "Searing Gorge",
+ ["Serpent Lake"] = "Serpent Lake",
+ ["Serpentshrine Cavern"] = "Serpentshrine Cavern",
+ ["Sethekk Halls"] = "Sethekk Halls",
+ ["Shadowfang Keep"] = "Shadowfang Keep",
+ ["Shadow Labyrinth"] = "Shadow Labyrinth",
+ ["Shadowmoon Valley"] = "Shadowmoon Valley",
+ ["Shartuul's Transporter"] = "Shartuul's Transporter",
+ Shattrath = "Shattrath",
+ ["Shattrath City"] = "Shattrath City",
+ ["Sholazar Basin"] = "Sholazar Basin",
+ Silithus = "Silithus",
+ ["Silvermoon City"] = "Silvermoon City",
+ ["Silverpine Forest"] = "Silverpine Forest",
+ ["Skyguard Outpost"] = "Skyguard Outpost",
+ ["Skysong Lake"] = "Skysong Lake",
+ ["Sporewind Lake"] = "Sporewind Lake",
+ Stonard = "Stonard",
+ ["Stonetalon Mountains"] = "Stonetalon Mountains",
+ Stormwind = "Stormwind",
+ ["Stormwind City"] = "Stormwind City",
+ ["Strand of the Ancients"] = "Strand of the Ancients",
+ ["Stranglethorn Vale"] = "Stranglethorn Vale",
+ Stratholme = "Stratholme",
+ ["Sunken Temple"] = "Sunken Temple",
+ ["Sunwell Plateau"] = "Sunwell Plateau",
+ ["Swamp of Sorrows"] = "Swamp of Sorrows",
+ Tanaris = "Tanaris",
+ Teldrassil = "Teldrassil",
+ ["Tempest Keep"] = "Tempest Keep",
+ ["Temple of Ahn'Qiraj"] = "Temple of Ahn'Qiraj",
+ ["Terokkar Forest"] = "Terokkar Forest",
+ ["Terokk's Rest"] = "Terokk's Rest",
+ ["The Arachnid Quarter"] = "The Arachnid Quarter",
+ ["The Arcatraz"] = "The Arcatraz",
+ ["The Argent Coliseum"] = "The Argent Coliseum",
+ ["The Barrens"] = "The Barrens",
+ ["The Black Morass"] = "The Black Morass",
+ ["The Blood Furnace"] = "The Blood Furnace",
+ ["The Bone Wastes"] = "The Bone Wastes",
+ ["The Botanica"] = "The Botanica",
+ ["The Construct Quarter"] = "The Construct Quarter",
+ ["The Culling of Stratholme"] = "The Culling of Stratholme",
+ ["The Dark Portal"] = "The Dark Portal",
+ ["The Deadmines"] = "The Deadmines",
+ ["The Descent into Madness"] = "The Descent into Madness",
+ ["The Exodar"] = "The Exodar",
+ ["The Eye"] = "The Eye",
+ ["The Eye of Eternity"] = "The Eye of Eternity",
+ ["The Forbidding Sea"] = "The Forbidding Sea",
+ ["The Forge of Souls"] = "The Forge of Souls",
+ ["The Frozen Halls"] = "The Frozen Halls",
+ ["The Frozen Sea"] = "The Frozen Sea",
+ ["The Great Sea"] = "The Great Sea",
+ ["The Halls of Winter"] = "The Halls of Winter",
+ ["The Hinterlands"] = "The Hinterlands",
+ ["The Mechanar"] = "The Mechanar",
+ ["The Military Quarter"] = "The Military Quarter",
+ ["The Nexus"] = "The Nexus",
+ ["The North Sea"] = "The North Sea",
+ ["The Obsidian Sanctum"] = "The Obsidian Sanctum",
+ ["The Oculus"] = "The Oculus",
+ ["The Plague Quarter"] = "The Plague Quarter",
+ ["The Prison of Yogg-Saron"] = "The Prison of Yogg-Saron",
+ ["Theramore Isle"] = "Theramore Isle",
+ ["The Ring of Valor"] = "The Ring of Valor",
+ ["The Ruby Sanctum"] = "The Ruby Sanctum",
+ ["The Scarlet Enclave"] = "The Scarlet Enclave",
+ ["The Shattered Halls"] = "The Shattered Halls",
+ ["The Slave Pens"] = "The Slave Pens",
+ ["The Spark of Imagination"] = "The Spark of Imagination",
+ ["The Steamvault"] = "The Steamvault",
+ ["The Stockade"] = "The Stockade",
+ ["The Storm Peaks"] = "The Storm Peaks",
+ ["The Temple of Atal'Hakkar"] = "The Temple of Atal'Hakkar",
+ ["The Underbog"] = "The Underbog",
+ ["The Veiled Sea"] = "The Veiled Sea",
+ ["The Violet Hold"] = "The Violet Hold",
+ ["Thousand Needles"] = "Thousand Needles",
+ ["Thunder Bluff"] = "Thunder Bluff",
+ Tirisfal = "Tirisfal",
+ ["Tirisfal Glades"] = "Tirisfal Glades",
+ ["Trial of the Champion"] = "Trial of the Champion",
+ ["Trial of the Crusader"] = "Trial of the Crusader",
+ ["Twisting Nether"] = "Twisting Nether",
+ Uldaman = "Uldaman",
+ Ulduar = "Ulduar",
+ Undercity = "Undercity",
+ ["Un'Goro Crater"] = "Un'Goro Crater",
+ ["Upper Blackrock Spire"] = "Upper Blackrock Spire",
+ ["Utgarde Keep"] = "Utgarde Keep",
+ ["Utgarde Pinnacle"] = "Utgarde Pinnacle",
+ ["Vault of Archavon"] = "Vault of Archavon",
+ ["Vortex Pinnacle"] = "Vortex Pinnacle",
+ ["Wailing Caverns"] = "Wailing Caverns",
+ ["Warsong Gulch"] = "Warsong Gulch",
+ ["Western Plaguelands"] = "Western Plaguelands",
+ Westfall = "Westfall",
+ Wetlands = "Wetlands",
+ Wintergrasp = "Wintergrasp",
+ Winterspring = "Winterspring",
+ ["Wyrmrest Temple"] = "Wyrmrest Temple",
+ Zangarmarsh = "Zangarmarsh",
+ ["Zul'Aman"] = "Zul'Aman",
+ ["Zul'Drak"] = "Zul'Drak",
+ ["Zul'Farrak"] = "Zul'Farrak",
+ ["Zul'Gurub"] = "Zul'Gurub",
+}
+
+
+if GAME_LOCALE == "enUS" then
+ lib:SetCurrentTranslations(true)
+elseif GAME_LOCALE == "deDE" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ahn'kahet: Das Alte Königreich",
+ ["Ahn'Qiraj"] = "Ahn'Qiraj",
+ ["Alliance Base"] = "Basis der Allianz",
+ ["Alterac Mountains"] = "Alteracgebirge",
+ ["Alterac Valley"] = "Alteractal",
+ ["Amani Pass"] = "Amanipass",
+ ["Arathi Basin"] = "Arathibecken",
+ ["Arathi Highlands"] = "Arathihochland",
+ Armory = "Waffenkammer",
+ Ashenvale = "Eschental",
+ Auberdine = "Auberdine",
+ ["Auchenai Crypts"] = "Auchenaikrypta",
+ Auchindoun = "Auchindoun",
+ Azeroth = "Azeroth",
+ ["Azjol-Nerub"] = "Azjol-Nerub",
+ Azshara = "Azshara",
+ ["Azuremyst Isle"] = "Azurmythosinsel",
+ Badlands = "Ödland",
+ ["Bash'ir Landing"] = "Landeplatz von Bash'ir",
+ ["Blackfathom Deeps"] = "Tiefschwarze Grotte",
+ ["Blackrock Depths"] = "Schwarzfelstiefen",
+ ["Blackrock Mountain"] = "Der Schwarzfels",
+ ["Blackrock Spire"] = "Schwarzfelsspitze",
+ ["Black Temple"] = "Der Schwarze Tempel",
+ ["Blackwind Lake"] = "Schattenwindsee",
+ ["Blackwing Lair"] = "Pechschwingenhort",
+ ["Blade's Edge Arena"] = "Arena des Schergrats",
+ ["Blade's Edge Mountains"] = "Schergrat",
+ ["Blasted Lands"] = "Verwüstete Lande",
+ ["Bloodmyst Isle"] = "Blutmythosinsel",
+ ["Booty Bay"] = "Beutebucht",
+ ["Borean Tundra"] = "Boreanische Tundra",
+ ["Burning Steppes"] = "Brennende Steppe",
+ Cathedral = "Kathedrale",
+ ["Caverns of Time"] = "Höhlen der Zeit",
+ ["Champions' Hall"] = "Halle der Champions",
+ ["Coilfang Reservoir"] = "Der Echsenkessel",
+ Coldarra = "Kaltarra",
+ ["Cosmic map"] = "Kosmische Karte",
+ ["Crystalsong Forest"] = "Kristallsangwald",
+ ["Crystal Spine"] = "Kristallrücken",
+ Dalaran = "Dalaran",
+ ["Dalaran Arena"] = "Arena von Dalaran",
+ ["Dalaran Sewers"] = "Arena von Dalaran",
+ ["Darkmoon Faire"] = "Dunkelmond-Jahrmarkt",
+ Darkshore = "Dunkelküste",
+ Darnassus = "Darnassus",
+ ["Deadwind Pass"] = "Gebirgspass der Totenwinde",
+ ["Deeprun Tram"] = "Die Tiefenbahn",
+ Desolace = "Desolace",
+ ["Dire Maul"] = "Düsterbruch",
+ ["Dire Maul (East)"] = "Düsterbruch (Ost)",
+ ["Dire Maul (North)"] = "Düsterbruch (Nord)",
+ ["Dire Maul (West)"] = "Düsterbruch (West)",
+ Dragonblight = "Drachenöde",
+ ["Drak'Tharon Keep"] = "Feste Drak'Tharon",
+ ["Dun Morogh"] = "Dun Morogh",
+ Durotar = "Durotar",
+ Duskwood = "Dämmerwald",
+ ["Dustwallow Marsh"] = "Düstermarschen",
+ ["Eastern Kingdoms"] = "Östliche Königreiche",
+ ["Eastern Plaguelands"] = "Östliche Pestländer",
+ ["Elwynn Forest"] = "Wald von Elwynn",
+ Everlook = "Ewige Warte",
+ ["Eversong Woods"] = "Immersangwald",
+ ["Eye of the Storm"] = "Auge des Sturms",
+ Felwood = "Teufelswald",
+ Feralas = "Feralas",
+ ["Forge Camp: Terror"] = "Konstruktionslager: Terror",
+ ["Forge Camp: Wrath"] = "Konstruktionslager: Wut",
+ ["Frostwyrm Lair"] = "Frostwyrmbau",
+ ["Furywing's Perch"] = "Isidions Hort",
+ Gadgetzan = "Gadgetzan",
+ ["Gates of Ahn'Qiraj"] = "Tore von Ahn'Qiraj",
+ Ghostlands = "Geisterlande",
+ Gnomeregan = "Gnomeregan",
+ Graveyard = "Friedhof",
+ ["Grizzly Hills"] = "Grizzlyhügel",
+ ["Grom'gol Base Camp"] = "Basislager von Grom'gol",
+ ["Gruul's Lair"] = "Gruuls Unterschlupf",
+ Gundrak = "Gundrak",
+ ["Hall of Champions"] = "Halle der Champions",
+ ["Hall of Legends"] = "Halle der Legenden",
+ ["Halls of Lightning"] = "Die Hallen der Blitze",
+ ["Halls of Reflection"] = "Hallen der Reflexion",
+ ["Halls of Stone"] = "Die Hallen des Steins",
+ ["Hellfire Citadel"] = "Höllenfeuerzitadelle",
+ ["Hellfire Peninsula"] = "Höllenfeuerhalbinsel",
+ ["Hellfire Ramparts"] = "Höllenfeuerbollwerk",
+ ["Hillsbrad Foothills"] = "Vorgebirge des Hügellands",
+ ["Horde Encampment"] = "Lager der Horde",
+ ["Howling Fjord"] = "Der heulende Fjord",
+ ["Hrothgar's Landing"] = "Hrothgars Landestelle",
+ Hyjal = "Hyjal",
+ ["Hyjal Summit"] = "Hyjalgipfel",
+ Icecrown = "Eiskrone",
+ ["Icecrown Citadel"] = "Eiskronenzitadelle",
+ ["Insidion's Perch"] = "Isidions Hort",
+ Ironforge = "Eisenschmiede",
+ ["Isle of Conquest"] = "Insel der Eroberung",
+ ["Isle of Quel'Danas"] = "Insel von Quel'Danas",
+ Kalimdor = "Kalimdor",
+ Karazhan = "Karazhan",
+ ["Krasus' Landing"] = "Krasus' Landeplatz",
+ Library = "Bibliothek",
+ ["Loch Modan"] = "Loch Modan",
+ ["Lower Blackrock Spire"] = "Untere Schwarzfelsspitze",
+ ["Magisters' Terrace"] = "Terrasse der Magister",
+ ["Magtheridon's Lair"] = "Magtheridons Kammer",
+ ["Mana-Tombs"] = "Managruft",
+ Maraudon = "Maraudon",
+ ["Marshlight Lake"] = "Sumpflichtsee",
+ ["Menethil Harbor"] = "Hafen von Menethil",
+ ["Molten Core"] = "Geschmolzener Kern",
+ Moonglade = "Mondlichtung",
+ Mulgore = "Mulgore",
+ Nagrand = "Nagrand",
+ ["Nagrand Arena"] = "Arena von Nagrand",
+ Naxxramas = "Naxxramas",
+ Netherstorm = "Nethersturm",
+ ["Night Elf Village"] = "Nachtelfen Dorf",
+ Northrend = "Nordend",
+ ["Obsidia's Perch"] = "Obsidias Hort",
+ ["Ogri'la"] = "Ogri'la",
+ ["Old Hillsbrad Foothills"] = "Vorgebirge des Alten Hügellands",
+ ["Old Stratholme"] = "Alt-Stratholme",
+ ["Onyxia's Lair"] = "Onyxias Hort",
+ Orgrimmar = "Orgrimmar",
+ Outland = "Scherbenwelt",
+ ["Pit of Saron"] = "Grube von Saron",
+ ["Plaguelands: The Scarlet Enclave"] = "Pestländer: Die Scharlachrote Enklave",
+ Plaguewood = "Seuchenwald",
+ ["Quel'thalas"] = "Quel'Thalas",
+ ["Ragefire Chasm"] = "Der Flammenschlund",
+ Ratchet = "Ratschet",
+ ["Razorfen Downs"] = "Hügel der Klingenhauer",
+ ["Razorfen Kraul"] = "Kral der Klingenhauer",
+ ["Redridge Mountains"] = "Rotkammgebirge",
+ ["Ring of Observance"] = "Ring der Beobachtung",
+ ["Rivendark's Perch"] = "Nachtreißers Hort",
+ ["Ruins of Ahn'Qiraj"] = "Ruinen von Ahn'Qiraj",
+ ["Ruins of Lordaeron"] = "Ruinen von Lordaeron",
+ ["Scalebeard's Cave"] = "Schuppenbarts Höhle",
+ ["Scarlet Monastery"] = "Das Scharlachrote Kloster",
+ Scholomance = "Scholomance",
+ ["Searing Gorge"] = "Sengende Schlucht",
+ ["Serpent Lake"] = "Schlangensee",
+ ["Serpentshrine Cavern"] = "Höhle des Schlangenschreins",
+ ["Sethekk Halls"] = "Sethekkhallen",
+ ["Shadowfang Keep"] = "Burg Schattenfang",
+ ["Shadow Labyrinth"] = "Schattenlabyrinth",
+ ["Shadowmoon Valley"] = "Schattenmondtal",
+ ["Shartuul's Transporter"] = "Shartuuls Transporter",
+ Shattrath = "Shattrath",
+ ["Shattrath City"] = "Shattrath",
+ ["Sholazar Basin"] = "Sholazarbecken",
+ Silithus = "Silithus",
+ ["Silvermoon City"] = "Silbermond",
+ ["Silverpine Forest"] = "Silberwald",
+ ["Skyguard Outpost"] = "Außenposten der Himmelswache",
+ ["Skysong Lake"] = "Himmelsweisensee",
+ ["Sporewind Lake"] = "Sporenwindsee",
+ Stonard = "Steinard",
+ ["Stonetalon Mountains"] = "Steinkrallengebirge",
+ Stormwind = "Sturmwind",
+ ["Stormwind City"] = "Sturmwind",
+ ["Strand of the Ancients"] = "Strand der Uralten",
+ ["Stranglethorn Vale"] = "Schlingendorntal",
+ Stratholme = "Stratholme",
+ ["Sunken Temple"] = "Versunkener Tempel",
+ ["Sunwell Plateau"] = "Sonnenbrunnenplateau",
+ ["Swamp of Sorrows"] = "Sümpfe des Elends",
+ Tanaris = "Tanaris",
+ Teldrassil = "Teldrassil",
+ ["Tempest Keep"] = "Festung der Stürme",
+ ["Temple of Ahn'Qiraj"] = "Tempel von Ahn'Qiraj",
+ ["Terokkar Forest"] = "Wälder von Terokkar",
+ ["Terokk's Rest"] = "Terokks Ruh",
+ ["The Arachnid Quarter"] = "Das Arachnidenviertel",
+ ["The Arcatraz"] = "Die Arkatraz",
+ ["The Argent Coliseum"] = "Das Kolosseum der Kreuzfahrer",
+ ["The Barrens"] = "Brachland",
+ ["The Black Morass"] = "Der schwarze Morast",
+ ["The Blood Furnace"] = "Der Blutkessel",
+ ["The Bone Wastes"] = "Die Knochenwüste",
+ ["The Botanica"] = "Die Botanika",
+ ["The Construct Quarter"] = "Das Konstruktviertel",
+ ["The Culling of Stratholme"] = "Das Ausmerzen von Stratholme",
+ ["The Dark Portal"] = "Das Dunkle Portal",
+ ["The Deadmines"] = "Die Todesminen",
+ ["The Descent into Madness"] = "Der Abstieg in den Wahnsinn",
+ ["The Exodar"] = "Die Exodar",
+ ["The Eye"] = "Das Auge",
+ ["The Eye of Eternity"] = "Das Auge der Ewigkeit",
+ ["The Forbidding Sea"] = "Das verbotene Meer",
+ ["The Forge of Souls"] = "Die Schmiede der Seelen",
+ ["The Frozen Halls"] = "Die gefrorenen Hallen",
+ ["The Frozen Sea"] = "Die gefrorene See",
+ ["The Great Sea"] = "Das große Meer",
+ ["The Halls of Winter"] = "Die Hallen des Winters",
+ ["The Hinterlands"] = "Hinterland",
+ ["The Mechanar"] = "Die Mechanar",
+ ["The Military Quarter"] = "Das Militärviertel",
+ ["The Nexus"] = "Der Nexus",
+ ["The North Sea"] = "Das nördliche Meer",
+ ["The Obsidian Sanctum"] = "Das Obsidiansanktum",
+ ["The Oculus"] = "Das Oculus",
+ ["The Plague Quarter"] = "Das Seuchenviertel",
+ ["The Prison of Yogg-Saron"] = "Das Gefängnis von Yogg-Saron",
+ ["Theramore Isle"] = "Insel Theramore",
+ ["The Ring of Valor"] = "Der Ring der Ehre",
+ ["The Ruby Sanctum"] = "Das Rubinsanktum",
+ ["The Scarlet Enclave"] = "Die Scharlachrote Enklave",
+ ["The Shattered Halls"] = "Die zerschmetterten Hallen",
+ ["The Slave Pens"] = "Die Sklavenunterkünfte",
+ ["The Spark of Imagination"] = "Der Funke der Imagination",
+ ["The Steamvault"] = "Die Dampfkammer",
+ ["The Stockade"] = "Das Verlies",
+ ["The Storm Peaks"] = "Die Sturmgipfel",
+ ["The Temple of Atal'Hakkar"] = "Der Tempel von Atal'Hakkar",
+ ["The Underbog"] = "Der Tiefensumpf",
+ ["The Veiled Sea"] = "Das verhüllte Meer",
+ ["The Violet Hold"] = "Die Violette Festung",
+ ["Thousand Needles"] = "Tausend Nadeln",
+ ["Thunder Bluff"] = "Donnerfels",
+ Tirisfal = "Tirisfal",
+ ["Tirisfal Glades"] = "Tirisfal",
+ ["Trial of the Champion"] = "Prüfung des Champions",
+ ["Trial of the Crusader"] = "Prüfung des Kreuzfahrers",
+ ["Twisting Nether"] = "Wirbelnder Nether",
+ Uldaman = "Uldaman",
+ Ulduar = "Ulduar",
+ Undercity = "Unterstadt",
+ ["Un'Goro Crater"] = "Krater von Un'Goro",
+ ["Upper Blackrock Spire"] = "Obere Schwarzfelsspitze",
+ ["Utgarde Keep"] = "Burg Utgarde",
+ ["Utgarde Pinnacle"] = "Turm Utgarde",
+ ["Vault of Archavon"] = "Archavons Kammer",
+ ["Vortex Pinnacle"] = "Vortexgipfel",
+ ["Wailing Caverns"] = "Die Höhlen des Wehklagens",
+ ["Warsong Gulch"] = "Kriegshymnenschlucht",
+ ["Western Plaguelands"] = "Westliche Pestländer",
+ Westfall = "Westfall",
+ Wetlands = "Sumpfland",
+ Wintergrasp = "Tausendwintersee",
+ Winterspring = "Winterquell",
+ ["Wyrmrest Temple"] = "Wyrmruhtempel",
+ Zangarmarsh = "Zangarmarschen",
+ ["Zul'Aman"] = "Zul'Aman",
+ ["Zul'Drak"] = "Zul'Drak",
+ ["Zul'Farrak"] = "Zul'Farrak",
+ ["Zul'Gurub"] = "Zul'Gurub",
+}
+elseif GAME_LOCALE == "frFR" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ahn'kahet : l'Ancien royaume",
+ ["Ahn'Qiraj"] = "Ahn'Qiraj",
+ ["Alliance Base"] = "Base de l'Alliance",
+ ["Alterac Mountains"] = "Montagnes d'Alterac",
+ ["Alterac Valley"] = "Vallée d'Alterac",
+ ["Amani Pass"] = "Passage des Amani",
+ ["Arathi Basin"] = "Bassin d'Arathi",
+ ["Arathi Highlands"] = "Hautes-terres d'Arathi",
+ Armory = "Armurerie",
+ Ashenvale = "Orneval",
+ Auberdine = "Auberdine",
+ ["Auchenai Crypts"] = "Cryptes Auchenaï",
+ Auchindoun = "Auchindoun",
+ Azeroth = "Azeroth",
+ ["Azjol-Nerub"] = "Azjol-Nérub",
+ Azshara = "Azshara",
+ ["Azuremyst Isle"] = "Île de Brume-azur",
+ Badlands = "Terres ingrates",
+ ["Bash'ir Landing"] = "Point d'ancrage de Bash'ir",
+ ["Blackfathom Deeps"] = "Profondeurs de Brassenoire",
+ ["Blackrock Depths"] = "Profondeurs de Rochenoire",
+ ["Blackrock Mountain"] = "Mont Rochenoire",
+ ["Blackrock Spire"] = "Pic Rochenoire",
+ ["Black Temple"] = "Temple noir",
+ ["Blackwind Lake"] = "Lac Noirvent",
+ ["Blackwing Lair"] = "Repaire de l'Aile noire",
+ ["Blade's Edge Arena"] = "Arène des Tranchantes",
+ ["Blade's Edge Mountains"] = "Les Tranchantes",
+ ["Blasted Lands"] = "Terres foudroyées",
+ ["Bloodmyst Isle"] = "Île de Brume-sang",
+ ["Booty Bay"] = "Baie-du-Butin",
+ ["Borean Tundra"] = "Toundra Boréenne",
+ ["Burning Steppes"] = "Steppes ardentes",
+ Cathedral = "Cathédrale",
+ ["Caverns of Time"] = "Grottes du temps",
+ ["Champions' Hall"] = "Hall des Champions",
+ ["Coilfang Reservoir"] = "Réservoir de Glissecroc",
+ Coldarra = "Frimarra",
+ ["Cosmic map"] = "Carte cosmique",
+ ["Crystalsong Forest"] = "Forêt du Chant de cristal",
+ ["Crystal Spine"] = "Éperon de cristal",
+ Dalaran = "Dalaran",
+ ["Dalaran Arena"] = "Arène de Dalaran",
+ ["Dalaran Sewers"] = "Égouts de Dalaran",
+ ["Darkmoon Faire"] = "Foire de Sombrelune",
+ Darkshore = "Sombrivage",
+ Darnassus = "Darnassus",
+ ["Deadwind Pass"] = "Défilé de Deuillevent",
+ ["Deeprun Tram"] = "Tram des profondeurs",
+ Desolace = "Désolace",
+ ["Dire Maul"] = "Hache-tripes",
+ ["Dire Maul (East)"] = "Hache-tripes (Est)",
+ ["Dire Maul (North)"] = "Hache-tripes (Nord)",
+ ["Dire Maul (West)"] = "Hache-tripes (Ouest)",
+ Dragonblight = "Désolation des dragons",
+ ["Drak'Tharon Keep"] = "Donjon de Drak'Tharon",
+ ["Dun Morogh"] = "Dun Morogh",
+ Durotar = "Durotar",
+ Duskwood = "Bois de la Pénombre",
+ ["Dustwallow Marsh"] = "Marécage d'Âprefange",
+ ["Eastern Kingdoms"] = "Royaumes de l'est",
+ ["Eastern Plaguelands"] = "Maleterres de l'est",
+ ["Elwynn Forest"] = "Forêt d'Elwynn",
+ Everlook = "Long-guet",
+ ["Eversong Woods"] = "Bois des Chants éternels",
+ ["Eye of the Storm"] = "L'Œil du cyclone",
+ Felwood = "Gangrebois",
+ Feralas = "Féralas",
+ ["Forge Camp: Terror"] = "Camp de forge : Terreur",
+ ["Forge Camp: Wrath"] = "Camp de forge : Courroux",
+ ["Frostwyrm Lair"] = "Repaire du wyrm de givre",
+ ["Furywing's Perch"] = "Perchoir d'Aile-furie",
+ Gadgetzan = "Gadgetzan",
+ ["Gates of Ahn'Qiraj"] = "Portes d'Ahn'Qiraj",
+ Ghostlands = "Les Terres fantômes",
+ Gnomeregan = "Gnomeregan",
+ Graveyard = "Cimetière",
+ ["Grizzly Hills"] = "Les Grisonnes",
+ ["Grom'gol Base Camp"] = "Campement Grom'gol",
+ ["Gruul's Lair"] = "Repaire de Gruul",
+ Gundrak = "Gundrak",
+ ["Hall of Champions"] = "Hall des Champions",
+ ["Hall of Legends"] = "Hall des Légendes",
+ ["Halls of Lightning"] = "Les salles de Foudre",
+ ["Halls of Reflection"] = "Les salles des Reflets",
+ ["Halls of Stone"] = "Les salles de Pierre",
+ ["Hellfire Citadel"] = "Citadelle des Flammes infernales",
+ ["Hellfire Peninsula"] = "Péninsule des Flammes infernales",
+ ["Hellfire Ramparts"] = "Remparts des Flammes infernales",
+ ["Hillsbrad Foothills"] = "Contreforts de Hautebrande",
+ ["Horde Encampment"] = "Campement de la Horde",
+ ["Howling Fjord"] = "Fjord Hurlant",
+ ["Hrothgar's Landing"] = "Accostage de Hrothgar",
+ Hyjal = "Hyjal",
+ ["Hyjal Summit"] = "Sommet d'Hyjal",
+ Icecrown = "La Couronne de glace",
+ ["Icecrown Citadel"] = "Citadelle de la Couronne de glace",
+ ["Insidion's Perch"] = "Perchoir d'Insidion",
+ Ironforge = "Forgefer",
+ ["Isle of Conquest"] = "Île des Conquérants",
+ ["Isle of Quel'Danas"] = "Île de Quel'Danas",
+ Kalimdor = "Kalimdor",
+ Karazhan = "Karazhan",
+ ["Krasus' Landing"] = "Aire de Krasus",
+ Library = "Bibliothèque",
+ ["Loch Modan"] = "Loch Modan",
+ ["Lower Blackrock Spire"] = "Pic de Rochenoire inférieur",
+ ["Magisters' Terrace"] = "Terrasse des Magistères",
+ ["Magtheridon's Lair"] = "Le repaire de Magtheridon",
+ ["Mana-Tombs"] = "Tombes-mana",
+ Maraudon = "Maraudon",
+ ["Marshlight Lake"] = "Lac des furoles",
+ ["Menethil Harbor"] = "Port de Menethil",
+ ["Molten Core"] = "Cœur du Magma",
+ Moonglade = "Reflet-de-Lune",
+ Mulgore = "Mulgore",
+ Nagrand = "Nagrand",
+ ["Nagrand Arena"] = "Arène de Nagrand",
+ Naxxramas = "Naxxramas",
+ Netherstorm = "Raz-de-Néant",
+ ["Night Elf Village"] = "Village elfe de la nuit",
+ Northrend = "Norfendre",
+ ["Obsidia's Perch"] = "Perchoir d'Obsidia",
+ ["Ogri'la"] = "Ogri'la",
+ ["Old Hillsbrad Foothills"] = "Contreforts de Hautebrande d'antan",
+ ["Old Stratholme"] = "L'Épuration de Stratholme",
+ ["Onyxia's Lair"] = "Repaire d'Onyxia",
+ Orgrimmar = "Orgrimmar",
+ Outland = "Outreterre",
+ ["Pit of Saron"] = "Fosse de Saron",
+ ["Plaguelands: The Scarlet Enclave"] = "Maleterres : l'enclave Écarlate",
+ Plaguewood = "Pestebois",
+ ["Quel'thalas"] = "Quel'thalas",
+ ["Ragefire Chasm"] = "Gouffre de Ragefeu",
+ Ratchet = "Cabestan",
+ ["Razorfen Downs"] = "Souilles de Tranchebauge",
+ ["Razorfen Kraul"] = "Kraal de Tranchebauge",
+ ["Redridge Mountains"] = "Les Carmines",
+ ["Ring of Observance"] = "Cercle d'observance",
+ ["Rivendark's Perch"] = "Perchoir de Clivenuit",
+ ["Ruins of Ahn'Qiraj"] = "Ruines d'Ahn'Qiraj",
+ ["Ruins of Lordaeron"] = "Ruines de Lordaeron",
+ ["Scalebeard's Cave"] = "Caverne de Barbe-d'écailles",
+ ["Scarlet Monastery"] = "Monastère écarlate",
+ Scholomance = "Scholomance",
+ ["Searing Gorge"] = "Gorge des Vents brûlants",
+ ["Serpent Lake"] = "Lac des Serpents",
+ ["Serpentshrine Cavern"] = "Caverne du sanctuaire du Serpent",
+ ["Sethekk Halls"] = "Les salles des Sethekk",
+ ["Shadowfang Keep"] = "Donjon d'Ombrecroc",
+ ["Shadow Labyrinth"] = "Labyrinthe des ombres",
+ ["Shadowmoon Valley"] = "Vallée d'Ombrelune",
+ ["Shartuul's Transporter"] = "Transporteur de Shartuul",
+ Shattrath = "Shattrath",
+ ["Shattrath City"] = "Shattrath",
+ ["Sholazar Basin"] = "Bassin de Sholazar",
+ Silithus = "Silithus",
+ ["Silvermoon City"] = "Lune-d'argent",
+ ["Silverpine Forest"] = "Forêt des Pins argentés",
+ ["Skyguard Outpost"] = "Avant-poste de la Garde-ciel",
+ ["Skysong Lake"] = "Lac Chanteciel",
+ ["Sporewind Lake"] = "Lac Ventespore",
+ Stonard = "Pierrêche",
+ ["Stonetalon Mountains"] = "Les Serres-Rocheuses",
+ Stormwind = "Hurlevent",
+ ["Stormwind City"] = "Hurlevent",
+ ["Strand of the Ancients"] = "Rivage des anciens",
+ ["Stranglethorn Vale"] = "Vallée de Strangleronce",
+ Stratholme = "Stratholme",
+ ["Sunken Temple"] = "Temple englouti",
+ ["Sunwell Plateau"] = "Plateau du Puits de soleil",
+ ["Swamp of Sorrows"] = "Marais des Chagrins",
+ Tanaris = "Tanaris",
+ Teldrassil = "Teldrassil",
+ ["Tempest Keep"] = "Donjon de la Tempête",
+ ["Temple of Ahn'Qiraj"] = "Le temple d'Ahn'Qiraj",
+ ["Terokkar Forest"] = "Forêt de Terokkar",
+ ["Terokk's Rest"] = "Repos de Terokk",
+ ["The Arachnid Quarter"] = "Le quartier des Arachnides",
+ ["The Arcatraz"] = "L'Arcatraz",
+ ["The Argent Coliseum"] = "Le colisée d'Argent",
+ ["The Barrens"] = "Les Tarides",
+ ["The Black Morass"] = "Le Noir Marécage",
+ ["The Blood Furnace"] = "La Fournaise du sang",
+ ["The Bone Wastes"] = "Le désert des Ossements",
+ ["The Botanica"] = "La Botanica",
+ ["The Construct Quarter"] = "Le quartier des Assemblages",
+ ["The Culling of Stratholme"] = "L'Épuration de Stratholme",
+ ["The Dark Portal"] = "La Porte des ténèbres",
+ ["The Deadmines"] = "Les Mortemines",
+ ["The Descent into Madness"] = "La Descente dans la folie",
+ ["The Exodar"] = "L'Exodar",
+ ["The Eye"] = "L'Œil",
+ ["The Eye of Eternity"] = "L'Œil de l'éternité",
+ ["The Forbidding Sea"] = "La Mer interdite",
+ ["The Forge of Souls"] = "La Forge des âmes",
+ ["The Frozen Halls"] = "Les salles Gelées",
+ ["The Frozen Sea"] = "La mer Gelée",
+ ["The Great Sea"] = "La Grande mer",
+ ["The Halls of Winter"] = "Les salles de l'Hiver",
+ ["The Hinterlands"] = "Les Hinterlands",
+ ["The Mechanar"] = "Le Méchanar",
+ ["The Military Quarter"] = "Le quartier Militaire",
+ ["The Nexus"] = "Le Nexus",
+ ["The North Sea"] = "La mer Boréale",
+ ["The Obsidian Sanctum"] = "Le sanctum Obsidien",
+ ["The Oculus"] = "L'Oculus",
+ ["The Plague Quarter"] = "Le quartier de la Peste",
+ ["The Prison of Yogg-Saron"] = "La prison de Yogg-Saron",
+ ["Theramore Isle"] = "Île de Theramore",
+ ["The Ring of Valor"] = "L'Arène des valeureux",
+ ["The Ruby Sanctum"] = "Le sanctum Rubis",
+ ["The Scarlet Enclave"] = "L'enclave Écarlate",
+ ["The Shattered Halls"] = "Les Salles brisées",
+ ["The Slave Pens"] = "Les enclos aux esclaves",
+ ["The Spark of Imagination"] = "L'Étincelle d'imagination",
+ ["The Steamvault"] = "Le Caveau de la vapeur",
+ ["The Stockade"] = "La Prison",
+ ["The Storm Peaks"] = "Les pics Foudroyés",
+ ["The Temple of Atal'Hakkar"] = "Le temple d'Atal'Hakkar",
+ ["The Underbog"] = "La Basse-tourbière",
+ ["The Veiled Sea"] = "La Mer voilée",
+ ["The Violet Hold"] = "Le fort Pourpre",
+ ["Thousand Needles"] = "Mille pointes",
+ ["Thunder Bluff"] = "Les Pitons du Tonnerre",
+ Tirisfal = "Tirisfal",
+ ["Tirisfal Glades"] = "Clairières de Tirisfal",
+ ["Trial of the Champion"] = "L'épreuve du champion",
+ ["Trial of the Crusader"] = "L'épreuve du croisé",
+ ["Twisting Nether"] = "Le Néant distordu",
+ Uldaman = "Uldaman",
+ Ulduar = "Ulduar",
+ Undercity = "Fossoyeuse",
+ ["Un'Goro Crater"] = "Cratère d'Un'Goro",
+ ["Upper Blackrock Spire"] = "Pic de Rochenoire supérieur",
+ ["Utgarde Keep"] = "Donjon d'Utgarde",
+ ["Utgarde Pinnacle"] = "Cime d'Utgarde",
+ ["Vault of Archavon"] = "Caveau d'Archavon",
+ ["Vortex Pinnacle"] = "Cime du vortex",
+ ["Wailing Caverns"] = "Cavernes des lamentations",
+ ["Warsong Gulch"] = "Goulet des Chanteguerres",
+ ["Western Plaguelands"] = "Maleterres de l'ouest",
+ Westfall = "Marche de l'Ouest",
+ Wetlands = "Les Paluns",
+ Wintergrasp = "Joug-d'hiver",
+ Winterspring = "Berceau-de-l'Hiver",
+ ["Wyrmrest Temple"] = "Temple du Repos du ver",
+ Zangarmarsh = "Marécage de Zangar",
+ ["Zul'Aman"] = "Zul'Aman",
+ ["Zul'Drak"] = "Zul'Drak",
+ ["Zul'Farrak"] = "Zul'Farrak",
+ ["Zul'Gurub"] = "Zul'Gurub",
+}
+elseif GAME_LOCALE == "koKR" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "안카헤트: 고대 왕국",
+ ["Ahn'Qiraj"] = "안퀴라즈",
+ ["Alliance Base"] = "얼라이언스 주둔지",
+ ["Alterac Mountains"] = "알터랙 산맥",
+ ["Alterac Valley"] = "알터랙 계곡",
+ ["Amani Pass"] = "아마니 고개",
+ ["Arathi Basin"] = "아라시 분지",
+ ["Arathi Highlands"] = "아라시 고원",
+ Armory = "무기고",
+ Ashenvale = "잿빛 골짜기",
+ Auberdine = "아우버다인",
+ ["Auchenai Crypts"] = "아키나이 납골당",
+ Auchindoun = "아킨둔",
+ Azeroth = "아제로스",
+ ["Azjol-Nerub"] = "아졸네룹",
+ Azshara = "아즈샤라",
+ ["Azuremyst Isle"] = "하늘안개 섬",
+ Badlands = "황야의 땅",
+ ["Bash'ir Landing"] = "바쉬르 영지",
+ ["Blackfathom Deeps"] = "검은심연의 나락",
+ ["Blackrock Depths"] = "검은바위 나락",
+ ["Blackrock Mountain"] = "검은바위 산",
+ ["Blackrock Spire"] = "검은바위 첨탑",
+ ["Black Temple"] = "검은 사원",
+ ["Blackwind Lake"] = "검은바람 호수",
+ ["Blackwing Lair"] = "검은날개 둥지",
+ ["Blade's Edge Arena"] = "칼날 투기장",
+ ["Blade's Edge Mountains"] = "칼날 산맥",
+ ["Blasted Lands"] = "저주받은 땅",
+ ["Bloodmyst Isle"] = "핏빛안개 섬",
+ ["Booty Bay"] = "무법항",
+ ["Borean Tundra"] = "북풍의 땅",
+ ["Burning Steppes"] = "불타는 평원",
+ Cathedral = "대성당",
+ ["Caverns of Time"] = "시간의 동굴",
+ ["Champions' Hall"] = "용사의 전당",
+ ["Coilfang Reservoir"] = "갈퀴송곳니 저수지",
+ Coldarra = "콜다라",
+ ["Cosmic map"] = "세계 지도",
+ ["Crystalsong Forest"] = "수정노래 숲",
+ ["Crystal Spine"] = "수정 돌기",
+ Dalaran = "달라란",
+ ["Dalaran Arena"] = "달라란 투기장",
+ ["Dalaran Sewers"] = "달라란 하수도",
+ ["Darkmoon Faire"] = "다크문 축제",
+ Darkshore = "어둠의 해안",
+ Darnassus = "다르나서스",
+ ["Deadwind Pass"] = "죽음의 고개",
+ ["Deeprun Tram"] = "깊은굴 지하철",
+ Desolace = "잊혀진 땅",
+ ["Dire Maul"] = "혈투의 전장",
+ ["Dire Maul (East)"] = "혈투의 전장 동부",
+ ["Dire Maul (North)"] = "혈투의 전장 북부",
+ ["Dire Maul (West)"] = "혈투의 전장 서부",
+ Dragonblight = "용의 안식처",
+ ["Drak'Tharon Keep"] = "드락타론 성채",
+ ["Dun Morogh"] = "던 모로",
+ Durotar = "듀로타",
+ Duskwood = "그늘숲",
+ ["Dustwallow Marsh"] = "먼지진흙 습지대",
+ ["Eastern Kingdoms"] = "동부 왕국",
+ ["Eastern Plaguelands"] = "동부 역병지대",
+ ["Elwynn Forest"] = "엘윈 숲",
+ Everlook = "눈망루 마을",
+ ["Eversong Woods"] = "영원노래 숲",
+ ["Eye of the Storm"] = "폭풍의 눈",
+ Felwood = "악령의 숲",
+ Feralas = "페랄라스",
+ ["Forge Camp: Terror"] = "공포의 괴철로 기지",
+ ["Forge Camp: Wrath"] = "격노의 괴철로 기지",
+ ["Frostwyrm Lair"] = "서리고룡의 방",
+ ["Furywing's Perch"] = "퓨리윙의 둥지",
+ Gadgetzan = "가젯잔",
+ ["Gates of Ahn'Qiraj"] = "안퀴라즈 성문",
+ Ghostlands = "유령의 땅",
+ Gnomeregan = "놈리건",
+ Graveyard = "묘지",
+ ["Grizzly Hills"] = "회색 구릉지",
+ ["Grom'gol Base Camp"] = "그롬골 주둔지",
+ ["Gruul's Lair"] = "그룰의 둥지",
+ Gundrak = "군드락",
+ ["Hall of Champions"] = "용사의 전당",
+ ["Hall of Legends"] = "전설의 전당",
+ ["Halls of Lightning"] = "번개의 전당",
+ ["Halls of Reflection"] = "투영의 전당",
+ ["Halls of Stone"] = "돌의 전당",
+ ["Hellfire Citadel"] = "지옥불 성채",
+ ["Hellfire Peninsula"] = "지옥불 반도",
+ ["Hellfire Ramparts"] = "지옥불 성루",
+ ["Hillsbrad Foothills"] = "힐스브래드 구릉지",
+ ["Horde Encampment"] = "호드 야영지",
+ ["Howling Fjord"] = "울부짖는 협만",
+ ["Hrothgar's Landing"] = "흐로스가르 상륙지",
+ Hyjal = "하이잘",
+ ["Hyjal Summit"] = "하이잘 정상",
+ Icecrown = "얼음왕관",
+ ["Icecrown Citadel"] = "얼음왕관 성채",
+ ["Insidion's Perch"] = "인시디온의 둥지",
+ Ironforge = "아이언포지",
+ ["Isle of Conquest"] = "정복의 섬",
+ ["Isle of Quel'Danas"] = "쿠엘다나스 섬",
+ Kalimdor = "칼림도어",
+ Karazhan = "카라잔",
+ ["Krasus' Landing"] = "크라서스 착륙장",
+ Library = "도서관",
+ ["Loch Modan"] = "모단 호수",
+ ["Lower Blackrock Spire"] = "검은바위 첨탑 하층",
+ ["Magisters' Terrace"] = "마법학자의 정원",
+ ["Magtheridon's Lair"] = "마그테리돈의 둥지",
+ ["Mana-Tombs"] = "마나 무덤",
+ Maraudon = "마라우돈",
+ ["Marshlight Lake"] = "수렁등불 호수",
+ ["Menethil Harbor"] = "메네실 항구",
+ ["Molten Core"] = "화산 심장부",
+ Moonglade = "달의 숲",
+ Mulgore = "멀고어",
+ Nagrand = "나그란드",
+ ["Nagrand Arena"] = "나그란드 투기장",
+ Naxxramas = "낙스라마스",
+ Netherstorm = "황천의 폭풍",
+ ["Night Elf Village"] = "나이트 엘프 마을",
+ Northrend = "노스렌드",
+ ["Obsidia's Perch"] = "옵시디아의 둥지",
+ ["Ogri'la"] = "오그릴라",
+ ["Old Hillsbrad Foothills"] = "옛 힐스브래드 구릉지",
+ ["Old Stratholme"] = "옛 스트라솔름",
+ ["Onyxia's Lair"] = "오닉시아의 둥지",
+ Orgrimmar = "오그리마",
+ Outland = "아웃랜드",
+ ["Pit of Saron"] = "사론의 구덩이",
+ ["Plaguelands: The Scarlet Enclave"] = "동부 역병지대: 붉은십자군 초소",
+ Plaguewood = "역병의 숲",
+ ["Quel'thalas"] = "쿠엘탈라스",
+ ["Ragefire Chasm"] = "성난불길 협곡",
+ Ratchet = "톱니항",
+ ["Razorfen Downs"] = "가시덩굴 구릉",
+ ["Razorfen Kraul"] = "가시덩굴 우리",
+ ["Redridge Mountains"] = "붉은마루 산맥",
+ ["Ring of Observance"] = "규율의 광장",
+ ["Rivendark's Perch"] = "리븐다크의 둥지",
+ ["Ruins of Ahn'Qiraj"] = "안퀴라즈 폐허",
+ ["Ruins of Lordaeron"] = "로데론의 폐허",
+ ["Scalebeard's Cave"] = "비늘수염 동굴",
+ ["Scarlet Monastery"] = "붉은십자군 수도원",
+ Scholomance = "스칼로맨스",
+ ["Searing Gorge"] = "이글거리는 협곡",
+ ["Serpent Lake"] = "물갈퀴 호수",
+ ["Serpentshrine Cavern"] = "불뱀 제단",
+ ["Sethekk Halls"] = "세데크 전당",
+ ["Shadowfang Keep"] = "그림자송곳니 성채",
+ ["Shadow Labyrinth"] = "어둠의 미궁",
+ ["Shadowmoon Valley"] = "어둠달 골짜기",
+ ["Shartuul's Transporter"] = "샤툴의 순간이동기",
+ Shattrath = "샤트라스",
+ ["Shattrath City"] = "샤트라스",
+ ["Sholazar Basin"] = "숄라자르 분지",
+ Silithus = "실리더스",
+ ["Silvermoon City"] = "실버문",
+ ["Silverpine Forest"] = "은빛소나무 숲",
+ ["Skyguard Outpost"] = "하늘경비대 전초기지",
+ ["Skysong Lake"] = "하늘노래 호수",
+ ["Sporewind Lake"] = "포자바람 호수",
+ Stonard = "스토나드",
+ ["Stonetalon Mountains"] = "돌발톱 산맥",
+ Stormwind = "스톰윈드",
+ ["Stormwind City"] = "스톰윈드",
+ ["Strand of the Ancients"] = "고대의 해안",
+ ["Stranglethorn Vale"] = "가시덤불 골짜기",
+ Stratholme = "스트라솔름",
+ ["Sunken Temple"] = "가라앉은 사원",
+ ["Sunwell Plateau"] = "태양샘 고원",
+ ["Swamp of Sorrows"] = "슬픔의 늪",
+ Tanaris = "타나리스",
+ Teldrassil = "텔드랏실",
+ ["Tempest Keep"] = "폭풍우 요새",
+ ["Temple of Ahn'Qiraj"] = "안퀴라즈 사원",
+ ["Terokkar Forest"] = "테로카르 숲",
+ ["Terokk's Rest"] = "테로크의 안식처",
+ ["The Arachnid Quarter"] = "거미 지구",
+ ["The Arcatraz"] = "알카트라즈",
+ ["The Argent Coliseum"] = "십자군 원형경기장",
+ ["The Barrens"] = "불모의 땅",
+ ["The Black Morass"] = "검은늪",
+ ["The Blood Furnace"] = "피의 용광로",
+ ["The Bone Wastes"] = "해골 무덤",
+ ["The Botanica"] = "신록의 정원",
+ ["The Construct Quarter"] = "피조물 지구",
+ ["The Culling of Stratholme"] = "옛 스트라솔름",
+ ["The Dark Portal"] = "어둠의 문",
+ ["The Deadmines"] = "죽음의 폐광",
+ ["The Descent into Madness"] = "광기의 내리막길",
+ ["The Exodar"] = "엑소다르",
+ ["The Eye"] = "눈",
+ ["The Eye of Eternity"] = "영원의 눈",
+ ["The Forbidding Sea"] = "성난폭풍 해안",
+ ["The Forge of Souls"] = "영혼의 제련소",
+ ["The Frozen Halls"] = "얼어붙은 전당",
+ ["The Frozen Sea"] = "얼어붙은 바다",
+ ["The Great Sea"] = "대해",
+ ["The Halls of Winter"] = "겨울의 전당",
+ ["The Hinterlands"] = "동부 내륙지",
+ ["The Mechanar"] = "메카나르",
+ ["The Military Quarter"] = "군사 지구",
+ ["The Nexus"] = "마력의 탑",
+ ["The North Sea"] = "북해",
+ ["The Obsidian Sanctum"] = "흑요석 성소",
+ ["The Oculus"] = "마력의 눈",
+ ["The Plague Quarter"] = "역병 지구",
+ ["The Prison of Yogg-Saron"] = "요그사론의 감옥",
+ ["Theramore Isle"] = "테라모어 섬",
+ ["The Ring of Valor"] = "용맹의 투기장",
+ ["The Ruby Sanctum"] = "루비 성소", -- Needs review
+ ["The Scarlet Enclave"] = "진홍빛 전당",
+ ["The Shattered Halls"] = "으스러진 손의 전당",
+ ["The Slave Pens"] = "강제 노역소",
+ ["The Spark of Imagination"] = "상상의 흔적",
+ ["The Steamvault"] = "증기 저장고",
+ ["The Stockade"] = "스톰윈드 지하감옥",
+ ["The Storm Peaks"] = "폭풍우 봉우리",
+ ["The Temple of Atal'Hakkar"] = "아탈학카르 신전",
+ ["The Underbog"] = "지하수렁",
+ ["The Veiled Sea"] = "장막의 바다",
+ ["The Violet Hold"] = "보랏빛 요새",
+ ["Thousand Needles"] = "버섯구름 봉우리",
+ ["Thunder Bluff"] = "썬더 블러프",
+ Tirisfal = "티리스팔",
+ ["Tirisfal Glades"] = "티리스팔 숲",
+ ["Trial of the Champion"] = "용사의 시험장",
+ ["Trial of the Crusader"] = "십자군의 시험장",
+ ["Twisting Nether"] = "뒤틀린 황천",
+ Uldaman = "울다만",
+ Ulduar = "울두아르",
+ Undercity = "언더시티",
+ ["Un'Goro Crater"] = "운고로 분화구",
+ ["Upper Blackrock Spire"] = "검은바위 첨탑 상층",
+ ["Utgarde Keep"] = "우트가드 성채",
+ ["Utgarde Pinnacle"] = "우트가드 첨탑",
+ ["Vault of Archavon"] = "아카본 석실",
+ ["Vortex Pinnacle"] = "소용돌이 고원",
+ ["Wailing Caverns"] = "통곡의 동굴",
+ ["Warsong Gulch"] = "전쟁노래 협곡",
+ ["Western Plaguelands"] = "서부 역병지대",
+ Westfall = "서부 몰락지대",
+ Wetlands = "저습지",
+ Wintergrasp = "겨울손아귀 호수",
+ Winterspring = "여명의 설원",
+ ["Wyrmrest Temple"] = "고룡쉼터 사원",
+ Zangarmarsh = "장가르 습지대",
+ ["Zul'Aman"] = "줄아만",
+ ["Zul'Drak"] = "줄드락",
+ ["Zul'Farrak"] = "줄파락",
+ ["Zul'Gurub"] = "줄구룹",
+}
+elseif GAME_LOCALE == "esES" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ahn'kahet: El Antiguo Reino",
+ ["Ahn'Qiraj"] = "Ahn'Qiraj",
+ ["Alliance Base"] = "Base de la Alianza",
+ ["Alterac Mountains"] = "Montañas de Alterac",
+ ["Alterac Valley"] = "Valle de Alterac",
+ ["Amani Pass"] = "Paso de Amani",
+ ["Arathi Basin"] = "Cuenca de Arathi",
+ ["Arathi Highlands"] = "Tierras Altas de Arathi",
+ Armory = "Armería",
+ Ashenvale = "Vallefresno",
+ Auberdine = "Auberdine",
+ ["Auchenai Crypts"] = "Criptas Auchenai",
+ Auchindoun = "Auchindoun",
+ Azeroth = "Azeroth",
+ ["Azjol-Nerub"] = "Azjol-Nerub",
+ Azshara = "Azshara",
+ ["Azuremyst Isle"] = "Isla Bruma Azur",
+ Badlands = "Tierras Inhóspitas",
+ ["Bash'ir Landing"] = "Zona de aterrizaje Bash'ir",
+ ["Blackfathom Deeps"] = "Cavernas de Brazanegra",
+ ["Blackrock Depths"] = "Profundidades de Roca Negra",
+ ["Blackrock Mountain"] = "Montaña Roca Negra",
+ ["Blackrock Spire"] = "Cumbre de Roca Negra",
+ ["Black Temple"] = "El Templo Oscuro",
+ ["Blackwind Lake"] = "Lago Vientonegro",
+ ["Blackwing Lair"] = "Guarida Alanegra",
+ ["Blade's Edge Arena"] = "Arena Filospada",
+ ["Blade's Edge Mountains"] = "Montañas Filospada",
+ ["Blasted Lands"] = "Las Tierras Devastadas",
+ ["Bloodmyst Isle"] = "Isla Bruma de Sangre",
+ ["Booty Bay"] = "Bahía del Botín",
+ ["Borean Tundra"] = "Tundra Boreal",
+ ["Burning Steppes"] = "Las Estepas Ardientes",
+ Cathedral = "Catedral",
+ ["Caverns of Time"] = "Cavernas del Tiempo",
+ ["Champions' Hall"] = "Sala de los Campeones",
+ ["Coilfang Reservoir"] = "Reserva Colmillo Torcido",
+ Coldarra = "Gelidar",
+ ["Cosmic map"] = "Mapa cósmico",
+ ["Crystalsong Forest"] = "Bosque Canto de Cristal",
+ ["Crystal Spine"] = "Espina de Cristal",
+ Dalaran = "Dalaran",
+ ["Dalaran Arena"] = "Arena de Dalaran",
+ ["Dalaran Sewers"] = "Cloacas de Dalaran",
+ ["Darkmoon Faire"] = "Feria de la Luna Negra",
+ Darkshore = "Costa Oscura",
+ Darnassus = "Darnassus",
+ ["Deadwind Pass"] = "Paso de la Muerte",
+ ["Deeprun Tram"] = "Tranvía Subterráneo",
+ Desolace = "Desolace",
+ ["Dire Maul"] = "La Masacre",
+ ["Dire Maul (East)"] = "La Masacre (Este)",
+ ["Dire Maul (North)"] = "La Masacre (Norte)",
+ ["Dire Maul (West)"] = "La Masacre (Oeste)",
+ Dragonblight = "Cementerio de Dragones",
+ ["Drak'Tharon Keep"] = "Fortaleza de Drak'Tharon",
+ ["Dun Morogh"] = "Dun Morogh",
+ Durotar = "Durotar",
+ Duskwood = "Bosque del Ocaso",
+ ["Dustwallow Marsh"] = "Marjal Revolcafango",
+ ["Eastern Kingdoms"] = "Reinos del Este",
+ ["Eastern Plaguelands"] = "Tierras de la Peste del Este",
+ ["Elwynn Forest"] = "Bosque de Elwynn",
+ Everlook = "Vista Eterna",
+ ["Eversong Woods"] = "Bosque Canción Eterna",
+ ["Eye of the Storm"] = "Ojo de la Tormenta",
+ Felwood = "Frondavil",
+ Feralas = "Feralas",
+ ["Forge Camp: Terror"] = "Campamento forja: Terror",
+ ["Forge Camp: Wrath"] = "Campamento forja: Cólera",
+ ["Frostwyrm Lair"] = "Guarida de Vermis de Escarcha",
+ ["Furywing's Perch"] = "Nido de Alafuria",
+ Gadgetzan = "Gadgetzan",
+ ["Gates of Ahn'Qiraj"] = "Puertas de Ahn'Qiraj",
+ Ghostlands = "Tierras Fantasma",
+ Gnomeregan = "Gnomeregan",
+ Graveyard = "Cementerio",
+ ["Grizzly Hills"] = "Colinas Pardas",
+ ["Grom'gol Base Camp"] = "Campamento Grom'gol",
+ ["Gruul's Lair"] = "Guarida de Gruul",
+ Gundrak = "Gundrak",
+ ["Hall of Champions"] = "Sala de los Campeones",
+ ["Hall of Legends"] = "Sala de las Leyendas",
+ ["Halls of Lightning"] = "Cámaras de Relámpagos",
+ ["Halls of Reflection"] = "Cámaras de Reflexión",
+ ["Halls of Stone"] = "Cámaras de Piedra",
+ ["Hellfire Citadel"] = "Ciudadela del Fuego Infernal",
+ ["Hellfire Peninsula"] = "Península del Fuego Infernal",
+ ["Hellfire Ramparts"] = "Murallas del Fuego Infernal",
+ ["Hillsbrad Foothills"] = "Laderas de Trabalomas",
+ ["Horde Encampment"] = "Campamento Horda",
+ ["Howling Fjord"] = "Fiordo Aquilonal",
+ ["Hrothgar's Landing"] = "Desembarco de Hrothgar",
+ Hyjal = "Hyjal",
+ ["Hyjal Summit"] = "Cima Hyjal",
+ Icecrown = "Corona de Hielo",
+ ["Icecrown Citadel"] = "Ciudadela de la Corona de Hielo",
+ ["Insidion's Perch"] = "Nido de Insidion",
+ Ironforge = "Forjaz",
+ ["Isle of Conquest"] = "Isla de la Conquista",
+ ["Isle of Quel'Danas"] = "Isla de Quel'Danas",
+ Kalimdor = "Kalimdor",
+ Karazhan = "Karazhan",
+ ["Krasus' Landing"] = "Krasus' Landing",
+ Library = "Biblioteca",
+ ["Loch Modan"] = "Loch Modan",
+ ["Lower Blackrock Spire"] = "Cumbre inferior de Roca Negra",
+ ["Magisters' Terrace"] = "Bancal Del Magister",
+ ["Magtheridon's Lair"] = "Guarida de Magtheridon",
+ ["Mana-Tombs"] = "Tumbas de Maná",
+ Maraudon = "Maraudon",
+ ["Marshlight Lake"] = "Lago Luz Pantanosa",
+ ["Menethil Harbor"] = "Puerto de Menethil",
+ ["Molten Core"] = "Núcleo de Magma",
+ Moonglade = "Claro de la Luna",
+ Mulgore = "Mulgore",
+ Nagrand = "Nagrand",
+ ["Nagrand Arena"] = "Arena de Nagrand",
+ Naxxramas = "Naxxramas",
+ Netherstorm = "Tormenta Abisal",
+ ["Night Elf Village"] = "Poblado Elfo de la Noche",
+ Northrend = "Rasganorte",
+ ["Obsidia's Perch"] = "Nido de Obsidia",
+ ["Ogri'la"] = "Ogri'la",
+ ["Old Hillsbrad Foothills"] = "Antiguas Laderas de Trabalomas",
+ ["Old Stratholme"] = "Stratholme en el pasado",
+ ["Onyxia's Lair"] = "Guarida de Onyxia",
+ Orgrimmar = "Orgrimmar",
+ Outland = "Terrallende",
+ ["Pit of Saron"] = "Foso de Saron",
+ ["Plaguelands: The Scarlet Enclave"] = "Tierras de la Peste del Este: El Enclave Escarlata",
+ Plaguewood = "Bosque de la Plaga",
+ ["Quel'thalas"] = "Quel'thalas",
+ ["Ragefire Chasm"] = "Sima ígnea",
+ Ratchet = "Trinquete",
+ ["Razorfen Downs"] = "Zahúrda Rajacieno",
+ ["Razorfen Kraul"] = "Horado Rajacieno",
+ ["Redridge Mountains"] = "Montañas Crestagrana",
+ ["Ring of Observance"] = "Círculo de la Observancia",
+ ["Rivendark's Perch"] = "Nido de Desgarro Oscuro",
+ ["Ruins of Ahn'Qiraj"] = "Ruinas de Ahn'Qiraj",
+ ["Ruins of Lordaeron"] = "Ruinas de Lordaeron",
+ ["Scalebeard's Cave"] = "Cueva de Barbascamas",
+ ["Scarlet Monastery"] = "Monasterio Escarlata",
+ Scholomance = "Scholomance",
+ ["Searing Gorge"] = "La Garganta de Fuego",
+ ["Serpent Lake"] = "Lago Serpiente",
+ ["Serpentshrine Cavern"] = "Caverna Santuario Serpiente",
+ ["Sethekk Halls"] = "Salas Sethekk",
+ ["Shadowfang Keep"] = "Castillo de Colmillo Oscuro",
+ ["Shadow Labyrinth"] = "Laberinto de las Sombras",
+ ["Shadowmoon Valley"] = "Valle Sombraluna",
+ ["Shartuul's Transporter"] = "Transportador de Shartuul",
+ Shattrath = "Shattrath",
+ ["Shattrath City"] = "Ciudad de Shattrath",
+ ["Sholazar Basin"] = "Cuenca de Sholazar",
+ Silithus = "Silithus",
+ ["Silvermoon City"] = "Ciudad de Lunargenta",
+ ["Silverpine Forest"] = "Bosque de Argénteos",
+ ["Skyguard Outpost"] = "Puesto de la guardia de cielo",
+ ["Skysong Lake"] = "Lago Sol Celeste",
+ ["Sporewind Lake"] = "Lago Espora Volante",
+ Stonard = "Rocal",
+ ["Stonetalon Mountains"] = "Sierra Espolón",
+ Stormwind = "Ventormenta",
+ ["Stormwind City"] = "Ciudad de Ventormenta",
+ ["Strand of the Ancients"] = "Playa de los Ancestros",
+ ["Stranglethorn Vale"] = "Vega de Tuercespina",
+ Stratholme = "Stratholme",
+ ["Sunken Temple"] = "El Templo Sumergido",
+ ["Sunwell Plateau"] = "Meseta de la Fuente del Sol",
+ ["Swamp of Sorrows"] = "Pantano de las Penas",
+ Tanaris = "Tanaris",
+ Teldrassil = "Teldrassil",
+ ["Tempest Keep"] = "El Castillo de la Tempestad",
+ ["Temple of Ahn'Qiraj"] = "El Templo de Ahn'Qiraj",
+ ["Terokkar Forest"] = "Bosque de Terokkar",
+ ["Terokk's Rest"] = "Sosiego de Terokk",
+ ["The Arachnid Quarter"] = "Ala Arácnida",
+ ["The Arcatraz"] = "El Alcatraz",
+ ["The Argent Coliseum"] = "El Coliseo Argenta",
+ ["The Barrens"] = "Los Baldíos",
+ ["The Black Morass"] = "La Ciénaga Negra",
+ ["The Blood Furnace"] = "El Horno de Sangre",
+ ["The Bone Wastes"] = "El Vertedero de Huesos",
+ ["The Botanica"] = "El Invernáculo",
+ ["The Construct Quarter"] = "Ala de Abominación",
+ ["The Culling of Stratholme"] = "La Matanza de Stratholme",
+ ["The Dark Portal"] = "El Portal Oscuro",
+ ["The Deadmines"] = "Las Minas de la Muerte",
+ ["The Descent into Madness"] = "Descenso a la Locura",
+ ["The Exodar"] = "El Exodar",
+ ["The Eye"] = "El Ojo",
+ ["The Eye of Eternity"] = "El Ojo de la Eternidad",
+ ["The Forbidding Sea"] = "Mar Adusto",
+ ["The Forge of Souls"] = "La Forja de Almas",
+ ["The Frozen Halls"] = "Las Cámaras Heladas",
+ ["The Frozen Sea"] = "El Mar Gélido",
+ ["The Great Sea"] = "Mare Magnum",
+ ["The Halls of Winter"] = "Las Cámaras del Invierno",
+ ["The Hinterlands"] = "Tierras del Interior",
+ ["The Mechanar"] = "El Mechanar",
+ ["The Military Quarter"] = "Ala Militar",
+ ["The Nexus"] = "El Nexo",
+ ["The North Sea"] = "El Mar Norte",
+ ["The Obsidian Sanctum"] = "El Sagrario Obsidiana",
+ ["The Oculus"] = "El Oculus",
+ ["The Plague Quarter"] = "Ala de la Plaga",
+ ["The Prison of Yogg-Saron"] = "La Prisión de Yogg-Saron",
+ ["Theramore Isle"] = "Isla Theramore",
+ ["The Ring of Valor"] = "El Anillo del Valor",
+ -- ["The Ruby Sanctum"] = "",
+ ["The Scarlet Enclave"] = "Tierras de la Peste: El Enclave Escarlata",
+ ["The Shattered Halls"] = "Las Salas Arrasadas",
+ ["The Slave Pens"] = "Recinto de los Esclavos",
+ ["The Spark of Imagination"] = "Cámaras de la Invención",
+ ["The Steamvault"] = "La Cámara de Vapor",
+ ["The Stockade"] = "Las Mazmorras",
+ ["The Storm Peaks"] = "Las Cumbres Tormentosas",
+ ["The Temple of Atal'Hakkar"] = "El Templo de Atal'Hakkar",
+ ["The Underbog"] = "La Sotiénaga",
+ ["The Veiled Sea"] = "Mar de la Bruma",
+ ["The Violet Hold"] = "El Bastión Violeta",
+ ["Thousand Needles"] = "Las Mil Agujas",
+ ["Thunder Bluff"] = "Cima del Trueno",
+ Tirisfal = "Tirisfal",
+ ["Tirisfal Glades"] = "Claros de Tirisfal",
+ ["Trial of the Champion"] = "Prueba del Cruzado",
+ ["Trial of the Crusader"] = "Prueba del Cruzado",
+ ["Twisting Nether"] = "El Vacío Abisal",
+ Uldaman = "Uldaman",
+ Ulduar = "Ulduar",
+ Undercity = "Entrañas",
+ ["Un'Goro Crater"] = "Cráter de Un'Goro",
+ ["Upper Blackrock Spire"] = "Cumbre de Roca Negra",
+ ["Utgarde Keep"] = "Fortaleza de Utgarde",
+ ["Utgarde Pinnacle"] = "Pináculo de Utgarde",
+ ["Vault of Archavon"] = "La Cámara de Archavon",
+ ["Vortex Pinnacle"] = "Cumbre del Vórtice",
+ ["Wailing Caverns"] = "Cuevas de los Lamentos",
+ ["Warsong Gulch"] = "Garganta Grito de Guerra",
+ ["Western Plaguelands"] = "Tierras de la Peste del Oeste",
+ Westfall = "Páramos de Poniente",
+ Wetlands = "Los Humedales",
+ Wintergrasp = "Conquista del Invierno",
+ Winterspring = "Cuna del Invierno",
+ ["Wyrmrest Temple"] = "Templo del Reposo del Dragón",
+ Zangarmarsh = "Marisma de Zangar",
+ ["Zul'Aman"] = "Zul'Aman",
+ ["Zul'Drak"] = "Zul'Drak",
+ ["Zul'Farrak"] = "Zul'Farrak",
+ ["Zul'Gurub"] = "Zul'Gurub",
+}
+elseif GAME_LOCALE == "esMX" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ahn'kahet: El Antiguo Reino",
+ ["Ahn'Qiraj"] = "Ahn'Qiraj",
+ ["Alliance Base"] = "Base de la Alianza",
+ ["Alterac Mountains"] = "Montañas de Alterac",
+ ["Alterac Valley"] = "Valle de Alterac",
+ ["Amani Pass"] = "Paso de Amani",
+ ["Arathi Basin"] = "Cuenca de Arathi",
+ ["Arathi Highlands"] = "Tierras Altas de Arathi",
+ Armory = "Armería",
+ Ashenvale = "Vallefresno",
+ Auberdine = "Auberdine",
+ ["Auchenai Crypts"] = "Criptas Auchenai",
+ Auchindoun = "Auchindoun",
+ Azeroth = "Azeroth",
+ ["Azjol-Nerub"] = "Azjol-Nerub",
+ Azshara = "Azshara",
+ ["Azuremyst Isle"] = "Isla Bruma Azur",
+ Badlands = "Tierras Inhóspitas",
+ ["Bash'ir Landing"] = "Zona de aterrizaje Bash'ir",
+ ["Blackfathom Deeps"] = "Cavernas de Brazanegra",
+ ["Blackrock Depths"] = "Profundidades de Roca Negra",
+ ["Blackrock Mountain"] = "Montaña Roca Negra",
+ ["Blackrock Spire"] = "Cumbre de Roca Negra",
+ ["Black Temple"] = "El Templo Oscuro",
+ ["Blackwind Lake"] = "Lago Vientonegro",
+ ["Blackwing Lair"] = "Guarida Alanegra",
+ ["Blade's Edge Arena"] = "Arena Filospada",
+ ["Blade's Edge Mountains"] = "Montañas Filospada",
+ ["Blasted Lands"] = "Las Tierras Devastadas",
+ ["Bloodmyst Isle"] = "Isla Bruma de Sangre",
+ ["Booty Bay"] = "Bahía del Botín",
+ ["Borean Tundra"] = "Tundra Boreal",
+ ["Burning Steppes"] = "Las Estepas Ardientes",
+ Cathedral = "Catedral",
+ ["Caverns of Time"] = "Cavernas del Tiempo",
+ ["Champions' Hall"] = "Sala de los Campeones",
+ ["Coilfang Reservoir"] = "Reserva Colmillo Torcido",
+ Coldarra = "Gelidar",
+ ["Cosmic map"] = "Mapa cósmico",
+ ["Crystalsong Forest"] = "Bosque Canto de Cristal",
+ ["Crystal Spine"] = "Espina de Cristal",
+ Dalaran = "Dalaran",
+ ["Dalaran Arena"] = "Arena de Dalaran",
+ ["Dalaran Sewers"] = "Cloacas de Dalaran",
+ ["Darkmoon Faire"] = "Feria de la Luna Negra",
+ Darkshore = "Costa Oscura",
+ Darnassus = "Darnassus",
+ ["Deadwind Pass"] = "Paso de la Muerte",
+ ["Deeprun Tram"] = "Tranvía Subterráneo",
+ Desolace = "Desolace",
+ ["Dire Maul"] = "La Masacre",
+ ["Dire Maul (East)"] = "La Masacre (Este)",
+ ["Dire Maul (North)"] = "La Masacre (Norte)",
+ ["Dire Maul (West)"] = "La Masacre (Oeste)",
+ Dragonblight = "Cementerio de Dragones",
+ ["Drak'Tharon Keep"] = "Fortaleza de Drak'Tharon",
+ ["Dun Morogh"] = "Dun Morogh",
+ Durotar = "Durotar",
+ Duskwood = "Bosque del Ocaso",
+ ["Dustwallow Marsh"] = "Marjal Revolcafango",
+ ["Eastern Kingdoms"] = "Reinos del Este",
+ ["Eastern Plaguelands"] = "Tierras de la Peste del Este",
+ ["Elwynn Forest"] = "Bosque de Elwynn",
+ Everlook = "Vista Eterna",
+ ["Eversong Woods"] = "Bosque Canción Eterna",
+ ["Eye of the Storm"] = "Ojo de la Tormenta",
+ Felwood = "Frondavil",
+ Feralas = "Feralas",
+ ["Forge Camp: Terror"] = "Campamento forja: Terror",
+ ["Forge Camp: Wrath"] = "Campamento forja: Cólera",
+ ["Frostwyrm Lair"] = "Guarida de Vermis de Escarcha",
+ ["Furywing's Perch"] = "Nido de Alafuria",
+ Gadgetzan = "Gadgetzan",
+ ["Gates of Ahn'Qiraj"] = "Puertas de Ahn'Qiraj",
+ Ghostlands = "Tierras Fantasma",
+ Gnomeregan = "Gnomeregan",
+ Graveyard = "Cementerio",
+ ["Grizzly Hills"] = "Colinas Pardas",
+ ["Grom'gol Base Camp"] = "Campamento Grom'gol",
+ ["Gruul's Lair"] = "Guarida de Gruul",
+ Gundrak = "Gundrak",
+ ["Hall of Champions"] = "Sala de los Campeones",
+ ["Hall of Legends"] = "Sala de las Leyendas",
+ ["Halls of Lightning"] = "Cámaras de Relámpagos",
+ ["Halls of Reflection"] = "Camáras de Reflexión",
+ ["Halls of Stone"] = "Cámaras de Piedra",
+ ["Hellfire Citadel"] = "Ciudadela del Fuego Infernal",
+ ["Hellfire Peninsula"] = "Península del Fuego Infernal",
+ ["Hellfire Ramparts"] = "Murallas del Fuego Infernal",
+ ["Hillsbrad Foothills"] = "Laderas de Trabalomas",
+ ["Horde Encampment"] = "Campamento Horda",
+ ["Howling Fjord"] = "Fiordo Aquilonal",
+ ["Hrothgar's Landing"] = "Desembarco de Hrothgar",
+ Hyjal = "Hyjal",
+ ["Hyjal Summit"] = "Cima Hyjal",
+ Icecrown = "Corona de Hielo",
+ ["Icecrown Citadel"] = "Ciudadela de la Corona de Hielo",
+ ["Insidion's Perch"] = "Nido de Insidion",
+ Ironforge = "Forjaz",
+ ["Isle of Conquest"] = "Isla de la Conquista",
+ ["Isle of Quel'Danas"] = "Isla de Quel'Danas",
+ Kalimdor = "Kalimdor",
+ Karazhan = "Karazhan",
+ ["Krasus' Landing"] = "Krasus' Landing",
+ Library = "Biblioteca",
+ ["Loch Modan"] = "Loch Modan",
+ ["Lower Blackrock Spire"] = "Cumbre inferior de Roca Negra",
+ ["Magisters' Terrace"] = "Bancal Del Magister",
+ ["Magtheridon's Lair"] = "Guarida de Magtheridon",
+ ["Mana-Tombs"] = "Tumbas de Maná",
+ Maraudon = "Maraudon",
+ ["Marshlight Lake"] = "Lago Luz Pantanosa",
+ ["Menethil Harbor"] = "Puerto de Menethil",
+ ["Molten Core"] = "Núcleo de Magma",
+ Moonglade = "Claro de la Luna",
+ Mulgore = "Mulgore",
+ Nagrand = "Nagrand",
+ ["Nagrand Arena"] = "Arena de Nagrand",
+ Naxxramas = "Naxxramas",
+ Netherstorm = "Tormenta Abisal",
+ ["Night Elf Village"] = "Poblado Elfo de la Noche",
+ Northrend = "Rasganorte",
+ ["Obsidia's Perch"] = "Nido de Obsidia",
+ ["Ogri'la"] = "Ogri'la",
+ ["Old Hillsbrad Foothills"] = "Antiguas Laderas de Trabalomas",
+ ["Old Stratholme"] = "Stratholme en el pasado",
+ ["Onyxia's Lair"] = "Guarida de Onyxia",
+ Orgrimmar = "Orgrimmar",
+ Outland = "Terrallende",
+ ["Pit of Saron"] = "Foso de Saron",
+ ["Plaguelands: The Scarlet Enclave"] = "Tierras de la Peste del Este: El Enclave Escarlata",
+ Plaguewood = "Bosque de la Plaga",
+ ["Quel'thalas"] = "Quel'thalas",
+ ["Ragefire Chasm"] = "Sima ígnea",
+ Ratchet = "Trinquete",
+ ["Razorfen Downs"] = "Zahúrda Rajacieno",
+ ["Razorfen Kraul"] = "Horado Rajacieno",
+ ["Redridge Mountains"] = "Montañas Crestagrana",
+ ["Ring of Observance"] = "Círculo de la Observancia",
+ ["Rivendark's Perch"] = "Nido de Desgarro Oscuro",
+ ["Ruins of Ahn'Qiraj"] = "Ruinas de Ahn'Qiraj",
+ ["Ruins of Lordaeron"] = "Ruinas de Lordaeron",
+ ["Scalebeard's Cave"] = "Cueva de Barbaescamas",
+ ["Scarlet Monastery"] = "Monasterio Escarlata",
+ Scholomance = "Scholomance",
+ ["Searing Gorge"] = "La Garganta de Fuego",
+ ["Serpent Lake"] = "Lago Serpiente",
+ ["Serpentshrine Cavern"] = "Caverna Santuario Serpiente",
+ ["Sethekk Halls"] = "Salas Sethekk",
+ ["Shadowfang Keep"] = "Castillo de Colmillo Oscuro",
+ ["Shadow Labyrinth"] = "Laberinto de las Sombras",
+ ["Shadowmoon Valley"] = "Valle Sombraluna",
+ ["Shartuul's Transporter"] = "Transportador de Shartuul",
+ Shattrath = "Shattrath",
+ ["Shattrath City"] = "Ciudad de Shattrath",
+ ["Sholazar Basin"] = "Cuenca de Sholazar",
+ Silithus = "Silithus",
+ ["Silvermoon City"] = "Ciudad de Lunargenta",
+ ["Silverpine Forest"] = "Bosque de Argénteos",
+ ["Skyguard Outpost"] = "Puesto de la guardia de cielo",
+ ["Skysong Lake"] = "Lago Son Celeste",
+ ["Sporewind Lake"] = "Lago Espora Volante",
+ Stonard = "Rocal",
+ ["Stonetalon Mountains"] = "Sierra Espolón",
+ Stormwind = "Ventormenta",
+ ["Stormwind City"] = "Ciudad de Ventormenta",
+ ["Strand of the Ancients"] = "Playa de los Ancestros",
+ ["Stranglethorn Vale"] = "Vega de Tuercespina",
+ Stratholme = "Stratholme",
+ ["Sunken Temple"] = "El Templo Sumergido",
+ ["Sunwell Plateau"] = "Meseta de la Fuente del Sol",
+ ["Swamp of Sorrows"] = "Pantano de las Penas",
+ Tanaris = "Tanaris",
+ Teldrassil = "Teldrassil",
+ ["Tempest Keep"] = "El Castillo de la Tempestad",
+ ["Temple of Ahn'Qiraj"] = "El Templo de Ahn'Qiraj",
+ ["Terokkar Forest"] = "Bosque de Terokkar",
+ ["Terokk's Rest"] = "Sosiego de Terokk",
+ ["The Arachnid Quarter"] = "Ala Arácnida",
+ ["The Arcatraz"] = "El Alcatraz",
+ ["The Argent Coliseum"] = "El Coliseo Argenta",
+ ["The Barrens"] = "Los Baldíos",
+ ["The Black Morass"] = "La Ciénaga Negra",
+ ["The Blood Furnace"] = "El Horno de Sangre",
+ ["The Bone Wastes"] = "El Vertedero de Huesos",
+ ["The Botanica"] = "El Invernáculo",
+ ["The Construct Quarter"] = "Ala de Abominación",
+ ["The Culling of Stratholme"] = "La Matanza de Stratholme",
+ ["The Dark Portal"] = "El Portal Oscuro",
+ ["The Deadmines"] = "Las Minas de la Muerte",
+ ["The Descent into Madness"] = "Descenso a la Locura",
+ ["The Exodar"] = "El Exodar",
+ ["The Eye"] = "El Ojo",
+ ["The Eye of Eternity"] = "El Ojo de la Eternidad",
+ ["The Forbidding Sea"] = "Mar Adusto",
+ ["The Forge of Souls"] = "La Forja de Almas",
+ ["The Frozen Halls"] = "Las Salas Gélidas",
+ ["The Frozen Sea"] = "El Mar Gélido",
+ ["The Great Sea"] = "Mare Magnum",
+ ["The Halls of Winter"] = "Las Cámaras del Invierno",
+ ["The Hinterlands"] = "Tierras del Interior",
+ ["The Mechanar"] = "El Mechanar",
+ ["The Military Quarter"] = "Ala Militar",
+ ["The Nexus"] = "El Nexo",
+ ["The North Sea"] = "El Mar Norte",
+ ["The Obsidian Sanctum"] = "El Sagrario Obsidiana",
+ ["The Oculus"] = "El Oculus",
+ ["The Plague Quarter"] = "Ala de la Plaga",
+ ["The Prison of Yogg-Saron"] = "La Prisión de Yogg-Saron",
+ ["Theramore Isle"] = "Isla Theramore",
+ ["The Ring of Valor"] = "El Anillo del Valor",
+ -- ["The Ruby Sanctum"] = "",
+ ["The Scarlet Enclave"] = "El Enclave Escarlata",
+ ["The Shattered Halls"] = "Las Salas Arrasadas",
+ ["The Slave Pens"] = "Recinto de los Esclavos",
+ ["The Spark of Imagination"] = "Cámaras de la Invención",
+ ["The Steamvault"] = "La Cámara de Vapor",
+ ["The Stockade"] = "Las Mazmorras",
+ ["The Storm Peaks"] = "Las Cumbres Tormentosas",
+ ["The Temple of Atal'Hakkar"] = "El Templo de Atal'Hakkar",
+ ["The Underbog"] = "La Sotiénaga",
+ ["The Veiled Sea"] = "Mar de la Bruma",
+ ["The Violet Hold"] = "El Bastión Violeta",
+ ["Thousand Needles"] = "Las Mil Agujas",
+ ["Thunder Bluff"] = "Cima del Trueno",
+ Tirisfal = "Tirisfal",
+ ["Tirisfal Glades"] = "Claros de Tirisfal",
+ ["Trial of the Champion"] = "Pueba del Campeon",
+ ["Trial of the Crusader"] = "Prueba del Cruzado",
+ ["Twisting Nether"] = "El Vacío Abisal",
+ Uldaman = "Uldaman",
+ Ulduar = "Ulduar",
+ Undercity = "Entrañas",
+ ["Un'Goro Crater"] = "Cráter de Un'Goro",
+ ["Upper Blackrock Spire"] = "Cumbre de Roca Negra",
+ ["Utgarde Keep"] = "Fortaleza de Utgarde",
+ ["Utgarde Pinnacle"] = "Pináculo de Utgarde",
+ ["Vault of Archavon"] = "La Cámara de Archavon",
+ ["Vortex Pinnacle"] = "Cumbre del Vórtice",
+ ["Wailing Caverns"] = "Cuevas de los Lamentos",
+ ["Warsong Gulch"] = "Garganta Grito de Guerra",
+ ["Western Plaguelands"] = "Tierras de la Peste del Oeste",
+ Westfall = "Páramos de Poniente",
+ Wetlands = "Los Humedales",
+ Wintergrasp = "Conquista del Invierno",
+ Winterspring = "Cuna del Invierno",
+ ["Wyrmrest Temple"] = "Templo del Reposo del Dragón",
+ Zangarmarsh = "Marisma de Zangar",
+ ["Zul'Aman"] = "Zul'Aman",
+ ["Zul'Drak"] = "Zul'Drak",
+ ["Zul'Farrak"] = "Zul'Farrak",
+ ["Zul'Gurub"] = "Zul'Gurub",
+}
+elseif GAME_LOCALE == "ruRU" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "Ан'кахет: Старое Королевство",
+ ["Ahn'Qiraj"] = "Ан'Кираж",
+ ["Alliance Base"] = "База Альянса",
+ ["Alterac Mountains"] = "Альтеракские горы",
+ ["Alterac Valley"] = "Альтеракская долина",
+ ["Amani Pass"] = "Перевал Амани",
+ ["Arathi Basin"] = "Низина Арати",
+ ["Arathi Highlands"] = "Нагорье Арати",
+ Armory = "Оружейная",
+ Ashenvale = "Ясеневый лес",
+ Auberdine = "Аубердин",
+ ["Auchenai Crypts"] = "Аукенайские гробницы",
+ Auchindoun = "Аукиндон",
+ Azeroth = "Азерот",
+ ["Azjol-Nerub"] = "Азжол-Неруб",
+ Azshara = "Азшара",
+ ["Azuremyst Isle"] = "Остров Лазурной Дымки",
+ Badlands = "Бесплодные земли",
+ ["Bash'ir Landing"] = "Лагерь Баш'ира",
+ ["Blackfathom Deeps"] = "Непроглядная Пучина",
+ ["Blackrock Depths"] = "Глубины Черной горы",
+ ["Blackrock Mountain"] = "Черная гора",
+ ["Blackrock Spire"] = "Пик Черной горы",
+ ["Black Temple"] = "Черный храм",
+ ["Blackwind Lake"] = "Озеро Черного Ветра",
+ ["Blackwing Lair"] = "Логово Крыла Тьмы",
+ ["Blade's Edge Arena"] = "Арена Острогорья",
+ ["Blade's Edge Mountains"] = "Острогорье",
+ ["Blasted Lands"] = "Выжженные земли",
+ ["Bloodmyst Isle"] = "Остров Кровавой Дымки",
+ ["Booty Bay"] = "Пиратская Бухта",
+ ["Borean Tundra"] = "Борейская тундра",
+ ["Burning Steppes"] = "Пылающие степи",
+ Cathedral = "Собор",
+ ["Caverns of Time"] = "Пещеры Времени",
+ ["Champions' Hall"] = "Зал Защитника",
+ ["Coilfang Reservoir"] = "Резервуар Кривого Клыка",
+ Coldarra = "Хладарра",
+ ["Cosmic map"] = "Карта Вселенной",
+ ["Crystalsong Forest"] = "Лес Хрустальной Песни",
+ ["Crystal Spine"] = "Хрустальное поле",
+ Dalaran = "Даларан",
+ ["Dalaran Arena"] = "Арена Даларана",
+ ["Dalaran Sewers"] = "Арена Даларана",
+ ["Darkmoon Faire"] = "Ярмарка Новолуния",
+ Darkshore = "Темные берега",
+ Darnassus = "Дарнас",
+ ["Deadwind Pass"] = "Перевал Мертвого Ветра",
+ ["Deeprun Tram"] = "Подземный поезд",
+ Desolace = "Пустоши",
+ ["Dire Maul"] = "Забытый Город",
+ ["Dire Maul (East)"] = "Забытый Город: Восток",
+ ["Dire Maul (North)"] = "Забытый Город: Север",
+ ["Dire Maul (West)"] = "Забытый Город: Запад",
+ Dragonblight = "Драконий Погост",
+ ["Drak'Tharon Keep"] = "Крепость Драк'Тарон",
+ ["Dun Morogh"] = "Дун Морог",
+ Durotar = "Дуротар",
+ Duskwood = "Сумеречный лес",
+ ["Dustwallow Marsh"] = "Пылевые топи",
+ ["Eastern Kingdoms"] = "Восточные королевства",
+ ["Eastern Plaguelands"] = "Восточные Чумные земли",
+ ["Elwynn Forest"] = "Элвиннский лес",
+ Everlook = "Круговзор",
+ ["Eversong Woods"] = "Леса Вечной Песни",
+ ["Eye of the Storm"] = "Око Бури",
+ Felwood = "Оскверненный лес",
+ Feralas = "Фералас",
+ ["Forge Camp: Terror"] = "Лагерь Легиона: Ужас",
+ ["Forge Camp: Wrath"] = "Лагерь Легиона: Гнев",
+ ["Frostwyrm Lair"] = "Логово Ледяного змея",
+ ["Furywing's Perch"] = "Гнездовье Ярокрыла",
+ Gadgetzan = "Прибамбасск",
+ ["Gates of Ahn'Qiraj"] = "Врата Ан'Киража",
+ Ghostlands = "Призрачные земли",
+ Gnomeregan = "Гномреган",
+ Graveyard = "Кладбище",
+ ["Grizzly Hills"] = "Седые холмы",
+ ["Grom'gol Base Camp"] = "Лагерь Гром'гол",
+ ["Gruul's Lair"] = "Логово Груула",
+ Gundrak = "Гундрак",
+ ["Hall of Champions"] = "Чертог Защитников",
+ ["Hall of Legends"] = "Зал Легенд",
+ ["Halls of Lightning"] = "Чертоги Молний",
+ ["Halls of Reflection"] = "Залы Отражений",
+ ["Halls of Stone"] = "Чертоги Камня",
+ ["Hellfire Citadel"] = "Цитадель Адского Пламени",
+ ["Hellfire Peninsula"] = "Полуостров Адского Пламени",
+ ["Hellfire Ramparts"] = "Бастионы Адского Пламени",
+ ["Hillsbrad Foothills"] = "Предгорья Хилсбрада",
+ ["Horde Encampment"] = "Стоянка Орды",
+ ["Howling Fjord"] = "Ревущий фьорд",
+ ["Hrothgar's Landing"] = "Лагерь Хротгара",
+ Hyjal = "Хиджал",
+ ["Hyjal Summit"] = "Вершина Хиджала",
+ Icecrown = "Ледяная Корона",
+ ["Icecrown Citadel"] = "Цитадель Ледяной Короны",
+ ["Insidion's Perch"] = "Гнездо Инсидиона",
+ Ironforge = "Стальгорн",
+ ["Isle of Conquest"] = "Остров Завоеваний",
+ ["Isle of Quel'Danas"] = "Остров Кель'Данас",
+ Kalimdor = "Калимдор",
+ Karazhan = "Каражан",
+ ["Krasus' Landing"] = "Площадка Краса",
+ Library = "Библиотека",
+ ["Loch Modan"] = "Лок Модан",
+ ["Lower Blackrock Spire"] = "Нижний ярус Черной горы",
+ ["Magisters' Terrace"] = "Терраса Магистров",
+ ["Magtheridon's Lair"] = "Логово Магтеридона",
+ ["Mana-Tombs"] = "Гробницы Маны",
+ Maraudon = "Мародон",
+ ["Marshlight Lake"] = "Озеро Болотных Огоньков",
+ ["Menethil Harbor"] = "Гавань Менетилов",
+ ["Molten Core"] = "Огненные Недра",
+ Moonglade = "Лунная поляна",
+ Mulgore = "Мулгор",
+ Nagrand = "Награнд",
+ ["Nagrand Arena"] = "Арена Награнда",
+ Naxxramas = "Наксрамас",
+ Netherstorm = "Пустоверть",
+ ["Night Elf Village"] = "Деревня ночных эльфов",
+ Northrend = "Нордскол",
+ ["Obsidia's Perch"] = "Гнездо Обсидии",
+ ["Ogri'la"] = "Огри'ла",
+ ["Old Hillsbrad Foothills"] = "Старые предгорья Хилсбрада",
+ ["Old Stratholme"] = "Старый Стратхольм",
+ ["Onyxia's Lair"] = "Логово Ониксии",
+ Orgrimmar = "Оргриммар",
+ Outland = "Запределье",
+ ["Pit of Saron"] = "Яма Сарона",
+ ["Plaguelands: The Scarlet Enclave"] = "Чумные земли: Анклав Алого ордена",
+ Plaguewood = "Проклятый лес",
+ ["Quel'thalas"] = "Кель'Талас",
+ ["Ragefire Chasm"] = "Огненная пропасть",
+ Ratchet = "Кабестан",
+ ["Razorfen Downs"] = "Курганы Иглошкурых",
+ ["Razorfen Kraul"] = "Лабиринты Иглошкурых",
+ ["Redridge Mountains"] = "Красногорье",
+ ["Ring of Observance"] = "Ритуальный Круг",
+ ["Rivendark's Perch"] = "Гнездо Чернокрыла",
+ ["Ruins of Ahn'Qiraj"] = "Руины Ан'Киража",
+ ["Ruins of Lordaeron"] = "Руины Лордерона",
+ ["Scalebeard's Cave"] = "Пещера Чешуеборода",
+ ["Scarlet Monastery"] = "Монастырь Алого ордена",
+ Scholomance = "Некроситет",
+ ["Searing Gorge"] = "Тлеющее ущелье",
+ ["Serpent Lake"] = "Змеиное озеро",
+ ["Serpentshrine Cavern"] = "Змеиное святилище",
+ ["Sethekk Halls"] = "Сетеккские залы",
+ ["Shadowfang Keep"] = "Крепость Темного Клыка",
+ ["Shadow Labyrinth"] = "Темный лабиринт",
+ ["Shadowmoon Valley"] = "Долина Призрачной Луны",
+ ["Shartuul's Transporter"] = "Транспортер Шартуула",
+ Shattrath = "Шаттрат",
+ ["Shattrath City"] = "Шаттрат",
+ ["Sholazar Basin"] = "Низина Шолазар",
+ Silithus = "Силитус",
+ ["Silvermoon City"] = "Луносвет",
+ ["Silverpine Forest"] = "Серебряный бор",
+ ["Skyguard Outpost"] = "Застава Стражи Небес",
+ ["Skysong Lake"] = "Озеро Небесной Песни",
+ ["Sporewind Lake"] = "Озеро Спороветра",
+ Stonard = "Каменор",
+ ["Stonetalon Mountains"] = "Когтистые горы",
+ Stormwind = "Штормград",
+ ["Stormwind City"] = "Штормград",
+ ["Strand of the Ancients"] = "Берег Древних",
+ ["Stranglethorn Vale"] = "Тернистая долина",
+ Stratholme = "Стратхольм",
+ ["Sunken Temple"] = "Затонувший храм",
+ ["Sunwell Plateau"] = "Плато Солнечного Колодца",
+ ["Swamp of Sorrows"] = "Болото Печали",
+ Tanaris = "Танарис",
+ Teldrassil = "Тельдрассил",
+ ["Tempest Keep"] = "Крепость Бурь",
+ ["Temple of Ahn'Qiraj"] = "Храм Ан'Кираж",
+ ["Terokkar Forest"] = "Лес Тероккар",
+ ["Terokk's Rest"] = "Покой Терокка",
+ ["The Arachnid Quarter"] = "Паучий квартал",
+ ["The Arcatraz"] = "Аркатрац",
+ ["The Argent Coliseum"] = "Испытание крестоносца",
+ ["The Barrens"] = "Степи",
+ ["The Black Morass"] = "Черные топи",
+ ["The Blood Furnace"] = "Кузня Крови",
+ ["The Bone Wastes"] = "Костяные пустоши",
+ ["The Botanica"] = "Ботаника",
+ ["The Construct Quarter"] = "Квартал Мерзости",
+ ["The Culling of Stratholme"] = "Очищение Стратхольма",
+ ["The Dark Portal"] = "Темный портал",
+ ["The Deadmines"] = "Мертвые копи",
+ ["The Descent into Madness"] = "Провал Безумия",
+ ["The Exodar"] = "Экзодар",
+ ["The Eye"] = "Око",
+ ["The Eye of Eternity"] = "Око Вечности",
+ ["The Forbidding Sea"] = "Зловещее море",
+ ["The Forge of Souls"] = "Кузня Душ",
+ ["The Frozen Halls"] = "Ледяные залы", -- Needs review
+ ["The Frozen Sea"] = "Ледяное море",
+ ["The Great Sea"] = "Великое море",
+ ["The Halls of Winter"] = "Залы Зимы", -- Needs review
+ ["The Hinterlands"] = "Внутренние земли",
+ ["The Mechanar"] = "Механар",
+ ["The Military Quarter"] = "Военный квартал",
+ ["The Nexus"] = "Нексус",
+ ["The North Sea"] = "Северное море",
+ ["The Obsidian Sanctum"] = "Обсидиановое святилище",
+ ["The Oculus"] = "Окулус",
+ ["The Plague Quarter"] = "Чумной квартал",
+ ["The Prison of Yogg-Saron"] = "Темница Йогг-Сарона", -- Needs review
+ ["Theramore Isle"] = "Остров Терамор",
+ ["The Ring of Valor"] = "Круг Доблести",
+ ["The Ruby Sanctum"] = "Рубиновое святилище",
+ ["The Scarlet Enclave"] = "Анклав Алого ордена", -- Needs review
+ ["The Shattered Halls"] = "Разрушенные залы",
+ ["The Slave Pens"] = "Узилище",
+ ["The Spark of Imagination"] = "Искра Воображения",
+ ["The Steamvault"] = "Паровое подземелье",
+ ["The Stockade"] = "Тюрьма",
+ ["The Storm Peaks"] = "Грозовая Гряда",
+ ["The Temple of Atal'Hakkar"] = "Храм Атал'Хаккара",
+ ["The Underbog"] = "Нижетопь",
+ ["The Veiled Sea"] = "Сокрытое Море",
+ ["The Violet Hold"] = "Аметистовая крепость",
+ ["Thousand Needles"] = "Тысяча Игл",
+ ["Thunder Bluff"] = "Громовой Утес",
+ Tirisfal = "Тирисфальские леса",
+ ["Tirisfal Glades"] = "Тирисфальские леса",
+ ["Trial of the Champion"] = "Испытание чемпиона",
+ ["Trial of the Crusader"] = "Испытание крестоносца",
+ ["Twisting Nether"] = "Круговерть Пустоты",
+ Uldaman = "Ульдаман",
+ Ulduar = "Ульдуар",
+ Undercity = "Подгород",
+ ["Un'Goro Crater"] = "Кратер Ун'Горо",
+ ["Upper Blackrock Spire"] = "Верхний ярус Черной горы",
+ ["Utgarde Keep"] = "Крепость Утгард",
+ ["Utgarde Pinnacle"] = "Вершина Утгард",
+ ["Vault of Archavon"] = "Склеп Аркавона",
+ ["Vortex Pinnacle"] = "Нагорье Смерчей",
+ ["Wailing Caverns"] = "Пещеры Стенаний",
+ ["Warsong Gulch"] = "Ущелье Песни Войны",
+ ["Western Plaguelands"] = "Западные Чумные земли",
+ Westfall = "Западный Край",
+ Wetlands = "Болотина",
+ Wintergrasp = "Озеро Ледяных Оков",
+ Winterspring = "Зимние Ключи",
+ ["Wyrmrest Temple"] = "Храм Драконьего Покоя",
+ Zangarmarsh = "Зангартопь",
+ ["Zul'Aman"] = "Зул'Аман",
+ ["Zul'Drak"] = "Зул'Драк",
+ ["Zul'Farrak"] = "Зул'Фаррак",
+ ["Zul'Gurub"] = "Зул'Гуруб",
+}
+elseif GAME_LOCALE == "zhCN" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "安卡雷:古代王国",
+ ["Ahn'Qiraj"] = "安其拉",
+ ["Alliance Base"] = "联盟基地",
+ ["Alterac Mountains"] = "奥特兰克山脉",
+ ["Alterac Valley"] = "奥特兰克山谷",
+ ["Amani Pass"] = "阿曼尼小径",
+ ["Arathi Basin"] = "阿拉希盆地",
+ ["Arathi Highlands"] = "阿拉希高地",
+ Armory = "军械库",
+ Ashenvale = "灰谷",
+ Auberdine = "奥伯丁",
+ ["Auchenai Crypts"] = "奥金尼地穴",
+ Auchindoun = "奥金顿",
+ Azeroth = "艾泽拉斯",
+ ["Azjol-Nerub"] = "艾卓-尼鲁布",
+ Azshara = "艾萨拉",
+ ["Azuremyst Isle"] = "秘蓝岛",
+ Badlands = "荒芜之地",
+ ["Bash'ir Landing"] = "巴什伊尔码头",
+ ["Blackfathom Deeps"] = "黑暗深渊",
+ ["Blackrock Depths"] = "黑石深渊",
+ ["Blackrock Mountain"] = "黑石山",
+ ["Blackrock Spire"] = "黑石塔",
+ ["Black Temple"] = "黑暗神殿",
+ ["Blackwind Lake"] = "黑风湖",
+ ["Blackwing Lair"] = "黑翼之巢",
+ ["Blade's Edge Arena"] = "刀锋山竞技场",
+ ["Blade's Edge Mountains"] = "刀锋山",
+ ["Blasted Lands"] = "诅咒之地",
+ ["Bloodmyst Isle"] = "秘血岛",
+ ["Booty Bay"] = "藏宝海湾",
+ ["Borean Tundra"] = "北风苔原",
+ ["Burning Steppes"] = "燃烧平原",
+ Cathedral = "教堂",
+ ["Caverns of Time"] = "时光之穴",
+ ["Champions' Hall"] = "勇士大厅",
+ ["Coilfang Reservoir"] = "盘牙水库",
+ Coldarra = "考达拉",
+ ["Cosmic map"] = "全部地图",
+ ["Crystalsong Forest"] = "晶歌森林",
+ ["Crystal Spine"] = "水晶之脊",
+ Dalaran = "达拉然",
+ ["Dalaran Arena"] = "达拉然竞技场",
+ ["Dalaran Sewers"] = "达拉然下水道",
+ ["Darkmoon Faire"] = "暗月马戏团",
+ Darkshore = "黑海岸",
+ Darnassus = "达纳苏斯",
+ ["Deadwind Pass"] = "逆风小径",
+ ["Deeprun Tram"] = "矿道地铁",
+ Desolace = "凄凉之地",
+ ["Dire Maul"] = "厄运之槌",
+ ["Dire Maul (East)"] = "厄运之槌(东)",
+ ["Dire Maul (North)"] = "厄运之槌(北)",
+ ["Dire Maul (West)"] = "厄运之槌(西)",
+ Dragonblight = "龙骨荒野",
+ ["Drak'Tharon Keep"] = "达克萨隆要塞",
+ ["Dun Morogh"] = "丹莫罗",
+ Durotar = "杜隆塔尔",
+ Duskwood = "暮色森林",
+ ["Dustwallow Marsh"] = "尘泥沼泽",
+ ["Eastern Kingdoms"] = "东部王国",
+ ["Eastern Plaguelands"] = "东瘟疫之地",
+ ["Elwynn Forest"] = "艾尔文森林",
+ Everlook = "永望镇",
+ ["Eversong Woods"] = "永歌森林",
+ ["Eye of the Storm"] = "风暴之眼",
+ Felwood = "费伍德森林",
+ Feralas = "菲拉斯",
+ ["Forge Camp: Terror"] = "铸魔营地:恐怖",
+ ["Forge Camp: Wrath"] = "铸魔营地:天罚",
+ ["Frostwyrm Lair"] = "冰霜巨龙的巢穴",
+ ["Furywing's Perch"] = "弗雷文栖木",
+ Gadgetzan = "加基森",
+ ["Gates of Ahn'Qiraj"] = "安其拉之门",
+ Ghostlands = "幽魂之地",
+ Gnomeregan = "诺莫瑞根",
+ Graveyard = "墓地",
+ ["Grizzly Hills"] = "灰熊丘陵",
+ ["Grom'gol Base Camp"] = "格罗姆高营地",
+ ["Gruul's Lair"] = "格鲁尔的巢穴",
+ Gundrak = "古达克",
+ ["Hall of Champions"] = "勇士大厅",
+ ["Hall of Legends"] = "传说大厅",
+ ["Halls of Lightning"] = "闪电大厅",
+ ["Halls of Reflection"] = "映像大厅",
+ ["Halls of Stone"] = "岩石大厅",
+ ["Hellfire Citadel"] = "地狱火堡垒",
+ ["Hellfire Peninsula"] = "地狱火半岛",
+ ["Hellfire Ramparts"] = "地狱火城墙",
+ ["Hillsbrad Foothills"] = "希尔斯布莱德丘陵",
+ ["Horde Encampment"] = "部落营地",
+ ["Howling Fjord"] = "嚎风峡湾",
+ ["Hrothgar's Landing"] = "洛斯加尔登陆点",
+ Hyjal = "海加尔山",
+ ["Hyjal Summit"] = "海加尔峰",
+ Icecrown = "冰冠冰川",
+ ["Icecrown Citadel"] = "冰冠堡垒",
+ ["Insidion's Perch"] = "因斯迪安栖木",
+ Ironforge = "铁炉堡",
+ ["Isle of Conquest"] = "征服之岛",
+ ["Isle of Quel'Danas"] = "奎尔丹纳斯岛",
+ Kalimdor = "卡利姆多",
+ Karazhan = "卡拉赞",
+ ["Krasus' Landing"] = "克拉苏斯平台",
+ Library = "图书馆",
+ ["Loch Modan"] = "洛克莫丹",
+ ["Lower Blackrock Spire"] = "下层黑石塔",
+ ["Magisters' Terrace"] = "魔导师平台",
+ ["Magtheridon's Lair"] = "玛瑟里顿的巢穴",
+ ["Mana-Tombs"] = "法力陵墓",
+ Maraudon = "玛拉顿",
+ ["Marshlight Lake"] = "沼光湖",
+ ["Menethil Harbor"] = "米奈希尔港",
+ ["Molten Core"] = "熔火之心",
+ Moonglade = "月光林地",
+ Mulgore = "莫高雷",
+ Nagrand = "纳格兰",
+ ["Nagrand Arena"] = "纳格兰竞技场",
+ Naxxramas = "纳克萨玛斯",
+ Netherstorm = "虚空风暴",
+ ["Night Elf Village"] = "暗夜精灵村庄",
+ Northrend = "诺森德",
+ ["Obsidia's Perch"] = "欧比斯迪栖木",
+ ["Ogri'la"] = "奥格瑞拉",
+ ["Old Hillsbrad Foothills"] = "旧希尔斯布莱德丘陵",
+ ["Old Stratholme"] = "旧斯坦索姆",
+ ["Onyxia's Lair"] = "奥妮克希亚的巢穴",
+ Orgrimmar = "奥格瑞玛",
+ Outland = "外域",
+ ["Pit of Saron"] = "萨隆矿坑",
+ ["Plaguelands: The Scarlet Enclave"] = "东瘟疫之地:血色领地",
+ Plaguewood = "病木林",
+ ["Quel'thalas"] = "奎尔萨拉斯",
+ ["Ragefire Chasm"] = "怒焰裂谷",
+ Ratchet = "棘齿城",
+ ["Razorfen Downs"] = "剃刀高地",
+ ["Razorfen Kraul"] = "剃刀沼泽",
+ ["Redridge Mountains"] = "赤脊山",
+ ["Ring of Observance"] = "仪式广场",
+ ["Rivendark's Perch"] = "雷文达克栖木",
+ ["Ruins of Ahn'Qiraj"] = "安其拉废墟",
+ ["Ruins of Lordaeron"] = "洛丹伦废墟",
+ ["Scalebeard's Cave"] = "鳞须海龟洞穴",
+ ["Scarlet Monastery"] = "血色修道院",
+ Scholomance = "通灵学院",
+ ["Searing Gorge"] = "灼热峡谷",
+ ["Serpent Lake"] = "毒蛇湖",
+ ["Serpentshrine Cavern"] = "毒蛇神殿",
+ ["Sethekk Halls"] = "塞泰克大厅",
+ ["Shadowfang Keep"] = "影牙城堡",
+ ["Shadow Labyrinth"] = "暗影迷宫",
+ ["Shadowmoon Valley"] = "影月谷",
+ ["Shartuul's Transporter"] = "沙图尔的传送器",
+ Shattrath = "沙塔斯",
+ ["Shattrath City"] = "沙塔斯城",
+ ["Sholazar Basin"] = "索拉查盆地",
+ Silithus = "希利苏斯",
+ ["Silvermoon City"] = "银月城",
+ ["Silverpine Forest"] = "银松森林",
+ ["Skyguard Outpost"] = "天空卫队哨站",
+ ["Skysong Lake"] = "天歌湖",
+ ["Sporewind Lake"] = "孢子湖",
+ Stonard = "斯通纳德",
+ ["Stonetalon Mountains"] = "石爪山脉",
+ Stormwind = "暴风城",
+ ["Stormwind City"] = "暴风城",
+ ["Strand of the Ancients"] = "远古海滩",
+ ["Stranglethorn Vale"] = "荆棘谷",
+ Stratholme = "斯坦索姆",
+ ["Sunken Temple"] = "沉没的神庙",
+ ["Sunwell Plateau"] = "太阳之井高地",
+ ["Swamp of Sorrows"] = "悲伤沼泽",
+ Tanaris = "塔纳利斯",
+ Teldrassil = "泰达希尔",
+ ["Tempest Keep"] = "风暴要塞",
+ ["Temple of Ahn'Qiraj"] = "安其拉神殿",
+ ["Terokkar Forest"] = "泰罗卡森林",
+ ["Terokk's Rest"] = "泰罗克之墓",
+ ["The Arachnid Quarter"] = "蜘蛛区",
+ ["The Arcatraz"] = "禁魔监狱",
+ ["The Argent Coliseum"] = "银色试炼场", -- Needs review
+ ["The Barrens"] = "贫瘠之地",
+ ["The Black Morass"] = "黑色沼泽",
+ ["The Blood Furnace"] = "鲜血熔炉",
+ ["The Bone Wastes"] = "白骨荒野",
+ ["The Botanica"] = "生态船",
+ ["The Construct Quarter"] = "构造区",
+ ["The Culling of Stratholme"] = "净化斯坦索姆",
+ ["The Dark Portal"] = "黑暗之门",
+ ["The Deadmines"] = "死亡矿井",
+ ["The Descent into Madness"] = "疯狂阶梯",
+ ["The Exodar"] = "埃索达",
+ ["The Eye"] = "风暴要塞",
+ ["The Eye of Eternity"] = "永恒之眼",
+ ["The Forbidding Sea"] = "禁忌之海",
+ ["The Forge of Souls"] = "灵魂洪炉",
+ ["The Frozen Halls"] = "The Frozen Halls", -- Needs review
+ ["The Frozen Sea"] = "冰冻之海",
+ ["The Great Sea"] = "无尽之海",
+ ["The Halls of Winter"] = "寒冬之厅",
+ ["The Hinterlands"] = "辛特兰",
+ ["The Mechanar"] = "能源舰",
+ ["The Military Quarter"] = "军事区",
+ ["The Nexus"] = "魔枢",
+ ["The North Sea"] = "北海",
+ ["The Obsidian Sanctum"] = "黑曜石圣殿",
+ ["The Oculus"] = "魔环",
+ ["The Plague Quarter"] = "瘟疫区",
+ ["The Prison of Yogg-Saron"] = "尤格-萨隆的监狱",
+ ["Theramore Isle"] = "塞拉摩岛",
+ ["The Ring of Valor"] = "勇气竞技场",
+ ["The Ruby Sanctum"] = "The Ruby Sanctum", -- Needs review
+ ["The Scarlet Enclave"] = "血色领地",
+ ["The Shattered Halls"] = "破碎大厅",
+ ["The Slave Pens"] = "奴隶围栏",
+ ["The Spark of Imagination"] = "思想火花",
+ ["The Steamvault"] = "蒸汽地窟",
+ ["The Stockade"] = "监狱",
+ ["The Storm Peaks"] = "风暴峭壁",
+ ["The Temple of Atal'Hakkar"] = "阿塔哈卡神庙",
+ ["The Underbog"] = "幽暗沼泽",
+ ["The Veiled Sea"] = "迷雾之海",
+ ["The Violet Hold"] = "紫罗兰监狱",
+ ["Thousand Needles"] = "千针石林",
+ ["Thunder Bluff"] = "雷霆崖",
+ Tirisfal = "提里斯法林地",
+ ["Tirisfal Glades"] = "提瑞斯法林地",
+ ["Trial of the Champion"] = "冠军的试炼",
+ ["Trial of the Crusader"] = "十字军的试炼",
+ ["Twisting Nether"] = "扭曲虚空",
+ Uldaman = "奥达曼",
+ Ulduar = "奥杜尔",
+ Undercity = "幽暗城",
+ ["Un'Goro Crater"] = "安戈洛环形山",
+ ["Upper Blackrock Spire"] = "上层黑石塔",
+ ["Utgarde Keep"] = "乌特加德城堡",
+ ["Utgarde Pinnacle"] = "乌特加德之巅",
+ ["Vault of Archavon"] = "阿尔卡冯的宝库",
+ ["Vortex Pinnacle"] = "漩涡峰",
+ ["Wailing Caverns"] = "哀嚎洞穴",
+ ["Warsong Gulch"] = "战歌峡谷",
+ ["Western Plaguelands"] = "西瘟疫之地",
+ Westfall = "西部荒野",
+ Wetlands = "湿地",
+ Wintergrasp = "冬拥湖",
+ Winterspring = "冬泉谷",
+ ["Wyrmrest Temple"] = "龙眠神殿",
+ Zangarmarsh = "赞加沼泽",
+ ["Zul'Aman"] = "祖阿曼",
+ ["Zul'Drak"] = "祖达克",
+ ["Zul'Farrak"] = "祖尔法拉克",
+ ["Zul'Gurub"] = "祖尔格拉布",
+}
+elseif GAME_LOCALE == "zhTW" then
+ lib:SetCurrentTranslations {
+ ["Ahn'kahet: The Old Kingdom"] = "安卡罕特:古王國",
+ ["Ahn'Qiraj"] = "安其拉",
+ ["Alliance Base"] = "聯盟營地",
+ ["Alterac Mountains"] = "奧特蘭克山脈",
+ ["Alterac Valley"] = "奧特蘭克山谷",
+ ["Amani Pass"] = "阿曼尼小俓",
+ ["Arathi Basin"] = "阿拉希盆地",
+ ["Arathi Highlands"] = "阿拉希高地",
+ Armory = "軍械庫",
+ Ashenvale = "梣谷",
+ Auberdine = "奧伯丁",
+ ["Auchenai Crypts"] = "奧奇奈地穴",
+ Auchindoun = "奧齊頓",
+ Azeroth = "艾澤拉斯",
+ ["Azjol-Nerub"] = "阿茲歐-奈幽",
+ Azshara = "艾薩拉",
+ ["Azuremyst Isle"] = "藍謎島",
+ Badlands = "荒蕪之地",
+ ["Bash'ir Landing"] = "貝許爾平臺",
+ ["Blackfathom Deeps"] = "黑暗深淵",
+ ["Blackrock Depths"] = "黑石深淵",
+ ["Blackrock Mountain"] = "黑石山",
+ ["Blackrock Spire"] = "黑石塔",
+ ["Black Temple"] = "黑暗神廟",
+ ["Blackwind Lake"] = "黑風湖",
+ ["Blackwing Lair"] = "黑翼之巢",
+ ["Blade's Edge Arena"] = "劍刃競技場",
+ ["Blade's Edge Mountains"] = "劍刃山脈",
+ ["Blasted Lands"] = "詛咒之地",
+ ["Bloodmyst Isle"] = "血謎島",
+ ["Booty Bay"] = "藏寶海灣",
+ ["Borean Tundra"] = "北風凍原",
+ ["Burning Steppes"] = "燃燒平原",
+ Cathedral = "教堂",
+ ["Caverns of Time"] = "時光之穴",
+ ["Champions' Hall"] = "勇士大廳",
+ ["Coilfang Reservoir"] = "盤牙洞穴",
+ Coldarra = "凜懼島",
+ ["Cosmic map"] = "宇宙地圖",
+ ["Crystalsong Forest"] = "水晶之歌森林",
+ ["Crystal Spine"] = "水晶背脊",
+ Dalaran = "達拉然",
+ ["Dalaran Arena"] = "達拉然競技場",
+ ["Dalaran Sewers"] = "達拉然下水道",
+ ["Darkmoon Faire"] = "暗月馬戲團",
+ Darkshore = "黑海岸",
+ Darnassus = "達納蘇斯",
+ ["Deadwind Pass"] = "逆風小徑",
+ ["Deeprun Tram"] = "礦道地鐵",
+ Desolace = "淒涼之地",
+ ["Dire Maul"] = "厄運之槌",
+ ["Dire Maul (East)"] = "厄運之槌 - 東",
+ ["Dire Maul (North)"] = "厄運之槌 - 北",
+ ["Dire Maul (West)"] = "厄運之槌 - 西",
+ Dragonblight = "龍骨荒野",
+ ["Drak'Tharon Keep"] = "德拉克薩隆要塞",
+ ["Dun Morogh"] = "丹莫洛",
+ Durotar = "杜洛塔",
+ Duskwood = "暮色森林",
+ ["Dustwallow Marsh"] = "塵泥沼澤",
+ ["Eastern Kingdoms"] = "東部王國",
+ ["Eastern Plaguelands"] = "東瘟疫之地",
+ ["Elwynn Forest"] = "艾爾文森林",
+ Everlook = "永望鎮",
+ ["Eversong Woods"] = "永歌森林",
+ ["Eye of the Storm"] = "暴風之眼",
+ Felwood = "費伍德森林",
+ Feralas = "菲拉斯",
+ ["Forge Camp: Terror"] = "煉冶場:驚駭",
+ ["Forge Camp: Wrath"] = "煉冶場:憤怒",
+ ["Frostwyrm Lair"] = "冰霜巨龍的巢穴",
+ ["Furywing's Perch"] = "狂怒之翼棲所",
+ Gadgetzan = "加基森",
+ ["Gates of Ahn'Qiraj"] = "安其拉之門",
+ Ghostlands = "鬼魂之地",
+ Gnomeregan = "諾姆瑞根",
+ Graveyard = "墓地",
+ ["Grizzly Hills"] = "灰白之丘",
+ ["Grom'gol Base Camp"] = "格羅姆高營地",
+ ["Gruul's Lair"] = "戈魯爾之巢",
+ Gundrak = "剛德拉克",
+ ["Hall of Champions"] = "勇士大廳",
+ ["Hall of Legends"] = "傳說大廳",
+ ["Halls of Lightning"] = "雷光大廳",
+ ["Halls of Reflection"] = "倒影大廳",
+ ["Halls of Stone"] = "石之大廳",
+ ["Hellfire Citadel"] = "地獄火堡壘",
+ ["Hellfire Peninsula"] = "地獄火半島",
+ ["Hellfire Ramparts"] = "地獄火壁壘",
+ ["Hillsbrad Foothills"] = "希爾斯布萊德丘陵",
+ ["Horde Encampment"] = "部落營地",
+ ["Howling Fjord"] = "凜風峽灣",
+ ["Hrothgar's Landing"] = "赫魯斯加臺地",
+ Hyjal = "海加爾山",
+ ["Hyjal Summit"] = "海加爾山",
+ Icecrown = "寒冰皇冠",
+ ["Icecrown Citadel"] = "冰冠城塞",
+ ["Insidion's Perch"] = "印希迪恩棲所",
+ Ironforge = "鐵爐堡",
+ ["Isle of Conquest"] = "征服之島",
+ ["Isle of Quel'Danas"] = "奎爾達納斯之島",
+ Kalimdor = "卡林多",
+ Karazhan = "卡拉贊",
+ ["Krasus' Landing"] = "卡薩斯平臺",
+ Library = "圖書館",
+ ["Loch Modan"] = "洛克莫丹",
+ ["Lower Blackrock Spire"] = "黑石塔",
+ ["Magisters' Terrace"] = "博學者殿堂",
+ ["Magtheridon's Lair"] = "瑪瑟里頓的巢穴",
+ ["Mana-Tombs"] = "法力墓地",
+ Maraudon = "瑪拉頓",
+ ["Marshlight Lake"] = "沼澤光之湖",
+ ["Menethil Harbor"] = "米奈希爾港",
+ ["Molten Core"] = "熔火之心",
+ Moonglade = "月光林地",
+ Mulgore = "莫高雷",
+ Nagrand = "納葛蘭",
+ ["Nagrand Arena"] = "納葛蘭競技場",
+ Naxxramas = "納克薩瑪斯",
+ Netherstorm = "虛空風暴",
+ ["Night Elf Village"] = "夜精靈村",
+ Northrend = "北裂境",
+ ["Obsidia's Perch"] = "歐比希迪亞棲所",
+ ["Ogri'la"] = "歐格利拉",
+ ["Old Hillsbrad Foothills"] = "希爾斯布萊德丘陵舊址",
+ ["Old Stratholme"] = "舊斯坦索姆",
+ ["Onyxia's Lair"] = "奧妮克希亞的巢穴",
+ Orgrimmar = "奧格瑪",
+ Outland = "外域",
+ ["Pit of Saron"] = "薩倫之淵",
+ ["Plaguelands: The Scarlet Enclave"] = "東瘟疫之地: 血色領區",
+ Plaguewood = "病木林",
+ ["Quel'thalas"] = "奎爾薩拉斯",
+ ["Ragefire Chasm"] = "怒焰裂谷",
+ Ratchet = "棘齒城",
+ ["Razorfen Downs"] = "剃刀高地",
+ ["Razorfen Kraul"] = "剃刀沼澤",
+ ["Redridge Mountains"] = "赤脊山",
+ ["Ring of Observance"] = "儀式競技場",
+ ["Rivendark's Perch"] = "瑞文達科棲所",
+ ["Ruins of Ahn'Qiraj"] = "安其拉廢墟",
+ ["Ruins of Lordaeron"] = "羅德隆廢墟",
+ ["Scalebeard's Cave"] = "鱗鬚洞穴",
+ ["Scarlet Monastery"] = "血色修道院",
+ Scholomance = "通靈學院",
+ ["Searing Gorge"] = "灼熱峽谷",
+ ["Serpent Lake"] = "毒蛇之湖",
+ ["Serpentshrine Cavern"] = "毒蛇神殿洞穴",
+ ["Sethekk Halls"] = "塞司克大廳",
+ ["Shadowfang Keep"] = "影牙城堡",
+ ["Shadow Labyrinth"] = "暗影迷宮",
+ ["Shadowmoon Valley"] = "影月谷",
+ ["Shartuul's Transporter"] = "夏圖歐的傳送門",
+ Shattrath = "撒塔斯城",
+ ["Shattrath City"] = "撒塔斯城",
+ ["Sholazar Basin"] = "休拉薩盆地",
+ Silithus = "希利蘇斯",
+ ["Silvermoon City"] = "銀月城",
+ ["Silverpine Forest"] = "銀松森林",
+ ["Skyguard Outpost"] = "禦天者崗哨",
+ ["Skysong Lake"] = "天歌湖",
+ ["Sporewind Lake"] = "孢子風之湖",
+ Stonard = "斯通納德",
+ ["Stonetalon Mountains"] = "石爪山脈",
+ Stormwind = "暴風城",
+ ["Stormwind City"] = "暴風城",
+ ["Strand of the Ancients"] = "遠祖灘頭",
+ ["Stranglethorn Vale"] = "荊棘谷",
+ Stratholme = "斯坦索姆",
+ ["Sunken Temple"] = "沉沒的神廟",
+ ["Sunwell Plateau"] = "太陽之井高地",
+ ["Swamp of Sorrows"] = "悲傷沼澤",
+ Tanaris = "塔納利斯",
+ Teldrassil = "泰達希爾",
+ ["Tempest Keep"] = "風暴要塞",
+ ["Temple of Ahn'Qiraj"] = "安其拉神廟",
+ ["Terokkar Forest"] = "泰洛卡森林",
+ ["Terokk's Rest"] = "泰洛克之墓",
+ ["The Arachnid Quarter"] = "蜘蛛區",
+ ["The Arcatraz"] = "亞克崔茲",
+ ["The Argent Coliseum"] = "銀白大競技場",
+ ["The Barrens"] = "貧瘠之地",
+ ["The Black Morass"] = "黑色沼澤",
+ ["The Blood Furnace"] = "血熔爐",
+ ["The Bone Wastes"] = "白骨荒野",
+ ["The Botanica"] = "波塔尼卡",
+ ["The Construct Quarter"] = "傀儡區",
+ ["The Culling of Stratholme"] = "斯坦索姆的抉擇",
+ ["The Dark Portal"] = "黑暗之門",
+ ["The Deadmines"] = "死亡礦坑",
+ ["The Descent into Madness"] = "驟狂斜廊",
+ ["The Exodar"] = "艾克索達",
+ ["The Eye"] = "風暴要塞",
+ ["The Eye of Eternity"] = "永恆之眼",
+ ["The Forbidding Sea"] = "禁忌之海",
+ ["The Forge of Souls"] = "眾魂熔爐",
+ ["The Frozen Halls"] = "冰封大廳",
+ ["The Frozen Sea"] = "冰凍之海",
+ ["The Great Sea"] = "無盡之海",
+ ["The Halls of Winter"] = "凜冬之廳",
+ ["The Hinterlands"] = "辛特蘭",
+ ["The Mechanar"] = "麥克納爾",
+ ["The Military Quarter"] = "軍事區",
+ ["The Nexus"] = "奧核之心",
+ ["The North Sea"] = "北海",
+ ["The Obsidian Sanctum"] = "黑曜聖所",
+ ["The Oculus"] = "奧核之眼",
+ ["The Plague Quarter"] = "瘟疫區",
+ ["The Prison of Yogg-Saron"] = "尤格薩倫之獄",
+ ["Theramore Isle"] = "塞拉摩島",
+ ["The Ring of Valor"] = "勇武之環",
+ ["The Ruby Sanctum"] = "晶紅聖所",
+ ["The Scarlet Enclave"] = "血色領區",
+ ["The Shattered Halls"] = "破碎大廳",
+ ["The Slave Pens"] = "奴隸監獄",
+ ["The Spark of Imagination"] = "創思之廳",
+ ["The Steamvault"] = "蒸汽洞窟",
+ ["The Stockade"] = "監獄",
+ ["The Storm Peaks"] = "風暴群山",
+ ["The Temple of Atal'Hakkar"] = "阿塔哈卡神廟",
+ ["The Underbog"] = "深幽泥沼",
+ ["The Veiled Sea"] = "迷霧之海",
+ ["The Violet Hold"] = "紫羅蘭堡",
+ ["Thousand Needles"] = "千針石林",
+ ["Thunder Bluff"] = "雷霆崖",
+ Tirisfal = "提里斯法林地",
+ ["Tirisfal Glades"] = "提里斯法林地",
+ ["Trial of the Champion"] = "勇士試煉",
+ ["Trial of the Crusader"] = "十字軍試煉",
+ ["Twisting Nether"] = "扭曲虛空",
+ Uldaman = "奧達曼",
+ Ulduar = "奧杜亞",
+ Undercity = "幽暗城",
+ ["Un'Goro Crater"] = "安戈洛環形山",
+ ["Upper Blackrock Spire"] = "黑石塔上層",
+ ["Utgarde Keep"] = "俄特加德要塞",
+ ["Utgarde Pinnacle"] = "俄特加德之巔",
+ ["Vault of Archavon"] = "亞夏梵穹殿",
+ ["Vortex Pinnacle"] = "漩渦尖塔",
+ ["Wailing Caverns"] = "哀嚎洞穴",
+ ["Warsong Gulch"] = "戰歌峽谷",
+ ["Western Plaguelands"] = "西瘟疫之地",
+ Westfall = "西部荒野",
+ Wetlands = "濕地",
+ Wintergrasp = "冬握湖",
+ Winterspring = "冬泉谷",
+ ["Wyrmrest Temple"] = "龍眠神殿",
+ Zangarmarsh = "贊格沼澤",
+ ["Zul'Aman"] = "祖阿曼",
+ ["Zul'Drak"] = "祖爾德拉克",
+ ["Zul'Farrak"] = "祖爾法拉克",
+ ["Zul'Gurub"] = "祖爾格拉布",
+}
+
+else
+ error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
+end
diff --git a/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.toc b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.toc
new file mode 100644
index 0000000..7f23c7c
--- /dev/null
+++ b/Mapster/Libs/LibBabble-Zone-3.0/LibBabble-Zone-3.0.toc
@@ -0,0 +1,18 @@
+## Interface: 30300
+## LoadOnDemand: 1
+## Title: Lib: Babble-Zone-3.0
+## Notes: A library to help with localization of Zones.
+## Notes-deDE: BabbleLib ist eine Bibliothek, die bei der Lokalisierung helfen soll.
+## Notes-frFR: Une bibliothèque d'aide à la localisation.
+## Notes-esES: Una biblioteca para ayudar con las localizaciones.
+## Author: ckknight
+## X-eMail: ckknight@gmail.com
+## X-Category: Library
+## X-License: MIT
+## X-Curse-Packaged-Version: r268
+## X-Curse-Project-Name: LibBabble-Zone-3.0
+## X-Curse-Project-ID: libbabble-zone-3-0
+## X-Curse-Repository-ID: wow/libbabble-zone-3-0/mainline
+
+LibStub\LibStub.lua
+lib.xml
diff --git a/Mapster/Libs/LibBabble-Zone-3.0/LibStub/LibStub.lua b/Mapster/Libs/LibBabble-Zone-3.0/LibStub/LibStub.lua
new file mode 100644
index 0000000..cfc97de
--- /dev/null
+++ b/Mapster/Libs/LibBabble-Zone-3.0/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ function LibStub:IterateLibraries() return pairs(self.libs) end
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Mapster/Libs/LibBabble-Zone-3.0/lib.xml b/Mapster/Libs/LibBabble-Zone-3.0/lib.xml
new file mode 100644
index 0000000..07af556
--- /dev/null
+++ b/Mapster/Libs/LibBabble-Zone-3.0/lib.xml
@@ -0,0 +1,5 @@
+
+
+
+
\ No newline at end of file
diff --git a/Mapster/Libs/LibStub/LibStub.lua b/Mapster/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..d50c267
--- /dev/null
+++ b/Mapster/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ function LibStub:IterateLibraries() return pairs(self.libs) end
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Mapster/Libs/LibWindow-1.1/LibWindow-1.1.lua b/Mapster/Libs/LibWindow-1.1/LibWindow-1.1.lua
new file mode 100644
index 0000000..b634d91
--- /dev/null
+++ b/Mapster/Libs/LibWindow-1.1/LibWindow-1.1.lua
@@ -0,0 +1,317 @@
+--[[
+Name: LibWindow-1.1
+Revision: $Rev: 5 $
+Author(s): Mikk (dpsgnome@mail.com)
+Website: http://old.wowace.com/wiki/LibWindow-1.1
+Documentation: http://old.wowace.com/wiki/LibWindow-1.1
+SVN: http://svn.wowace.com/root/trunk/WindowLib/Window-1.0
+Description: A library that handles the basics of "window" style frames: scaling, smart position saving, dragging..
+Dependencies: none
+License: Public Domain
+]]
+
+local MAJOR = "LibWindow-1.1"
+local MINOR = tonumber(("$Revision: 5 $"):match("(%d+)"))
+
+local lib = LibStub:NewLibrary(MAJOR,MINOR)
+if not lib then return end
+
+local min,max,abs = min,max,abs
+local pairs = pairs
+local tostring = tostring
+local UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown = UIParent,GetScreenWidth,GetScreenHeight,IsAltKeyDown
+-- GLOBALS: error, ChatFrame1, assert
+
+local function print(msg) ChatFrame1:AddMessage(MAJOR..": "..tostring(msg)) end
+
+lib.utilFrame = lib.utilFrame or CreateFrame("Frame")
+lib.delayedSavePosition = lib.delayedSavePosition or {}
+lib.windowData = lib.windowData or {}
+ --[frameref]={
+ -- names={optional names data from .RegisterConfig()}
+ -- storage= -- tableref where config data is read/written
+ -- altEnable=true/false
+ --}
+
+
+lib.embeds = lib.embeds or {}
+
+local mixins = {} -- "FuncName"=true
+
+
+
+---------------------------------------------------------
+-- UTILITIES
+---------------------------------------------------------
+
+
+local function getStorageName(frame, name)
+ local names = lib.windowData[frame].names
+ if names then
+ if names[name] then
+ return names[name]
+ end
+ if names.prefix then
+ return names.prefix .. name;
+ end
+ end
+ return name;
+end
+
+local function setStorage(frame, name, value)
+ lib.windowData[frame].storage[getStorageName(frame, name)] = value
+end
+
+local function getStorage(frame, name)
+ return lib.windowData[frame].storage[getStorageName(frame, name)]
+end
+
+
+lib.utilFrame:SetScript("OnUpdate", function(this)
+ this:Hide()
+ for frame,_ in pairs(lib.delayedSavePosition) do
+ lib.delayedSavePosition[frame] = nil
+ lib.SavePosition(frame)
+ end
+end)
+
+local function queueSavePosition(frame)
+ lib.delayedSavePosition[frame] = true
+ lib.utilFrame:Show()
+end
+
+
+
+---------------------------------------------------------
+-- IMPORTANT APIS
+---------------------------------------------------------
+
+mixins["RegisterConfig"]=true
+function lib.RegisterConfig(frame, storage, names)
+ if not lib.windowData[frame] then
+ lib.windowData[frame] = {}
+ end
+ lib.windowData[frame].names = names
+ lib.windowData[frame].storage = storage
+
+ --[[ debug
+ frame.tx = frame:CreateTexture()
+ frame.tx:SetTexture(0,0,0, 0.4)
+ frame.tx:SetAllPoints(frame)
+ frame.tx:Show()
+ ]]
+end
+
+
+
+
+---------------------------------------------------------
+-- POSITIONING AND SCALING
+---------------------------------------------------------
+
+local nilParent = {
+ GetWidth = function()
+ return GetScreenWidth() * UIParent:GetScale()
+ end,
+ GetHeight = function()
+ return GetScreenHeight() * UIParent:GetScale()
+ end,
+ GetScale = function()
+ return 1
+ end,
+}
+
+mixins["SavePosition"]=true
+function lib.SavePosition(frame)
+ local parent = frame:GetParent() or nilParent
+ -- No, this won't work very well with frames that aren't parented to nil or UIParent
+ local s = frame:GetScale()
+ local left,top = frame:GetLeft()*s, frame:GetTop()*s
+ local right,bottom = frame:GetRight()*s, frame:GetBottom()*s
+ local pwidth, pheight = parent:GetWidth(), parent:GetHeight()
+
+ local x,y,point;
+ if left < (pwidth-right) and left < abs((left+right)/2 - pwidth/2) then
+ x = left;
+ point="LEFT";
+ elseif (pwidth-right) < abs((left+right)/2 - pwidth/2) then
+ x = right-pwidth;
+ point="RIGHT";
+ else
+ x = (left+right)/2 - pwidth/2;
+ point="";
+ end
+
+ if bottom < (pheight-top) and bottom < abs((bottom+top)/2 - pheight/2) then
+ y = bottom;
+ point="BOTTOM"..point;
+ elseif (pheight-top) < abs((bottom+top)/2 - pheight/2) then
+ y = top-pheight;
+ point="TOP"..point;
+ else
+ y = (bottom+top)/2 - pheight/2;
+ -- point=""..point;
+ end
+
+ if point=="" then
+ point = "CENTER"
+ end
+
+ setStorage(frame, "x", x)
+ setStorage(frame, "y", y)
+ setStorage(frame, "point", point)
+ setStorage(frame, "scale", s)
+
+ frame:ClearAllPoints()
+ frame:SetPoint(point, frame:GetParent(), point, x/s, y/s);
+end
+
+
+mixins["RestorePosition"]=true
+function lib.RestorePosition(frame)
+ local x = getStorage(frame, "x")
+ local y = getStorage(frame, "y")
+ local point = getStorage(frame, "point")
+
+ local s = getStorage(frame, "scale")
+ if s then
+ frame:SetScale(s)
+ else
+ s = frame:GetScale()
+ end
+
+ if not x or not y then -- nothing stored in config yet, smack it in the center
+ x=0; y=0; point="CENTER"
+ end
+
+ x = x/s
+ y = y/s
+
+ frame:ClearAllPoints()
+ if not point and y==0 then -- errr why did i do this check again? must have been a reason, but i can't remember it =/
+ point="CENTER"
+ end
+
+ if not point then -- we have position, but no point, which probably means we're going from data stored by the addon itself before LibWindow was added to it. It was PROBABLY topleft->bottomleft anchored. Most do it that way.
+ frame:SetPoint("TOPLEFT", frame:GetParent(), "BOTTOMLEFT", x, y)
+ -- make it compute a better attachpoint (on next update)
+ queueSavePosition(frame)
+ return
+ end
+
+ frame:SetPoint(point, frame:GetParent(), point, x, y)
+end
+
+
+mixins["SetScale"]=true
+function lib.SetScale(frame, scale)
+ setStorage(frame, "scale", scale)
+ frame:SetScale(scale)
+ lib.RestorePosition(frame)
+end
+
+
+
+---------------------------------------------------------
+-- DRAG SUPPORT
+---------------------------------------------------------
+
+
+function lib.OnDragStart(frame)
+ lib.windowData[frame].isDragging = true
+ frame:StartMoving()
+end
+
+
+function lib.OnDragStop(frame)
+ frame:StopMovingOrSizing()
+ lib.SavePosition(frame)
+ lib.windowData[frame].isDragging = false
+ if lib.windowData[frame].altEnable and not IsAltKeyDown() then
+ frame:EnableMouse(false)
+ end
+end
+
+local function onDragStart(...) return lib.OnDragStart(...) end -- upgradable
+local function onDragStop(...) return lib.OnDragStop(...) end -- upgradable
+
+mixins["MakeDraggable"]=true
+function lib.MakeDraggable(frame)
+ assert(lib.windowData[frame])
+ frame:SetMovable(true)
+ frame:SetScript("OnDragStart", onDragStart)
+ frame:SetScript("OnDragStop", onDragStop)
+ frame:RegisterForDrag("LeftButton")
+end
+
+
+---------------------------------------------------------
+-- MOUSEWHEEL
+---------------------------------------------------------
+
+function lib.OnMouseWheel(frame, dir)
+ local scale = getStorage(frame, "scale")
+ if dir<0 then
+ scale=max(scale*0.9, 0.1)
+ else
+ scale=min(scale/0.9, 3)
+ end
+ lib.SetScale(frame, scale)
+end
+
+local function onMouseWheel(...) return lib.OnMouseWheel(...) end -- upgradable
+
+mixins["EnableMouseWheelScaling"]=true
+function lib.EnableMouseWheelScaling(frame)
+ frame:SetScript("OnMouseWheel", onMouseWheel)
+end
+
+
+---------------------------------------------------------
+-- ENABLEMOUSE-ON-ALT
+---------------------------------------------------------
+
+lib.utilFrame:SetScript("OnEvent", function(this, event, key, state)
+ if event=="MODIFIER_STATE_CHANGED" then
+ if key == "LALT" or key == "RALT" then
+ for frame,_ in pairs(lib.altEnabledFrames) do
+ if not lib.windowData[frame].isDragging then -- if it's already dragging, it'll disable mouse on DragStop instead
+ frame:EnableMouse(state == 1)
+ end
+ end
+ end
+ end
+end)
+
+mixins["EnableMouseOnAlt"]=true
+function lib.EnableMouseOnAlt(frame)
+ assert(lib.windowData[frame])
+ lib.windowData[frame].altEnable = true
+ frame:EnableMouse(not not IsAltKeyDown())
+ if not lib.altEnabledFrames then
+ lib.altEnabledFrames = {}
+ lib.utilFrame:RegisterEvent("MODIFIER_STATE_CHANGED")
+ end
+ lib.altEnabledFrames[frame] = true
+end
+
+
+
+---------------------------------------------------------
+-- Embed support (into FRAMES, not addons!)
+---------------------------------------------------------
+
+function lib:Embed(target)
+ if not target or not target[0] or not target.GetObjectType then
+ error("Usage: LibWindow:Embed(frame)", 1)
+ end
+ for name, _ in pairs(mixins) do
+ target[name] = self[name]
+ end
+ lib.embeds[target] = true
+ return target
+end
+
+for target, _ in pairs(lib.embeds) do
+ lib:Embed(target)
+end
diff --git a/Mapster/Mapster.toc b/Mapster/Mapster.toc
index d0629de..7be62a8 100644
--- a/Mapster/Mapster.toc
+++ b/Mapster/Mapster.toc
@@ -6,7 +6,7 @@
## Author: Nevcairiel
## SavedVariables: MapsterDB
## X-Category: Map
-## Version: @project-version@
+## Version: 1.3.9-coa.2
## X-License: All rights reserved.
## OptionalDeps: Ace3, LibBabble-Zone-3.0, LibWindow-1.1