diff --git a/Leatrix_Plus.lua b/Leatrix_Plus.lua index 03f89c2..00cfcd3 100644 --- a/Leatrix_Plus.lua +++ b/Leatrix_Plus.lua @@ -7170,7 +7170,7 @@ local DetailsInset = _G["ClassTrainerFrame"]:CreateTexture(nil, "ARTWORK") DetailsInset:SetSize(302, 339 + tall) DetailsInset:SetPoint("TOPLEFT", _G["ClassTrainerFrame"], "TOPLEFT", 348, -72) - DetailsInset:SetTexture("Interface\\ACHIEVEMENTFRAME\\UI-GuildAchievement-Parchment-Horizontal-Desaturated") + DetailsInset:SetTexture("Interface\\DressUpFrame\\DressUpBackground-NightElf1") -- Move bottom button row _G["ClassTrainerTrainButton"]:ClearAllPoints() @@ -7474,7 +7474,7 @@ local DetailsInset = _G["TradeSkillFrame"]:CreateTexture(nil, "ARTWORK") DetailsInset:SetSize(302, 339+ tall) DetailsInset:SetPoint("TOPLEFT", _G["TradeSkillFrame"], "TOPLEFT", 348, -72) - DetailsInset:SetTexture("Interface\\ACHIEVEMENTFRAME\\UI-GuildAchievement-Parchment-Horizontal-Desaturated") + DetailsInset:SetTexture("Interface\\DressUpFrame\\DressUpBackground-NightElf1") -- Hide expand tab (left of All button) _G["TradeSkillExpandTabLeft"]:Hide() @@ -11400,6 +11400,7 @@ -- Create hover texture mbtn.t = mbtn:CreateTexture(nil, "BACKGROUND") + mbtn.t:SetTexture("Interface\\Buttons\\WHITE8X8") mbtn.t:SetVertexColor(0.3, 0.3, 0.00, 0.8) mbtn.t:SetAlpha(0.7) mbtn.t:SetAllPoints() @@ -11407,6 +11408,7 @@ -- Create highlight texture mbtn.s = mbtn:CreateTexture(nil, "BACKGROUND") + mbtn.s:SetTexture("Interface\\Buttons\\WHITE8X8") mbtn.s:SetVertexColor(0.3, 0.3, 0.00, 0.8) mbtn.s:SetAlpha(1.0) mbtn.s:SetAllPoints() @@ -13413,6 +13415,8 @@ end + --===== Bottom left button web link =====-- + -- Create a standard button (using standard button template) function LeaPlusLC:CreateButton(name, frame, label, anchor, x, y, width, height, reskin, tip, naked) local mbtn = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") @@ -15201,13 +15205,15 @@ mbtn.t = mbtn:CreateTexture(nil, "BACKGROUND") mbtn.t:SetAllPoints() - mbtn.t:SetVertexColor(0.3, 0.3, 0.00, 0.8) + mbtn.t:SetTexture("Interface\\Buttons\\WHITE8X8") + mbtn.t:SetVertexColor(1.0, 0.5, 0.0, 0.8) mbtn.t:SetAlpha(0.7) mbtn.t:Hide() mbtn.s = mbtn:CreateTexture(nil, "BACKGROUND") mbtn.s:SetAllPoints() - mbtn.s:SetVertexColor(0.3, 0.3, 0.00, 0.8) + mbtn.s:SetTexture("Interface\\Buttons\\WHITE8X8") + mbtn.s:SetVertexColor(1.0, 0.5, 0.0, 0.8) mbtn.s:Hide() mbtn.f = mbtn:CreateFontString(nil, 'ARTWORK', 'GameFontNormal')