v4 - works, but taints!

This commit is contained in:
Sattva
2025-03-24 08:43:19 +03:00
parent 01e3dfb062
commit c2e21b78da
-55
View File
@@ -12233,61 +12233,6 @@
end end
end end
function PlayerFrame_ToVehicleArt(self, vehicleType)
PlayerFrame.state = "vehicle"
UnitFrame_SetUnit(self, "vehicle", PlayerFrameHealthBar, PlayerFrameManaBar)
UnitFrame_SetUnit(PetFrame, "player", PetFrameHealthBar, PetFrameManaBar)
PetFrame_Update(PetFrame)
PlayerFrame_Update()
BuffFrame_Update()
ComboFrame_Update()
PlayerFrameTexture:Hide()
PlayerFrameVehicleTexture:SetTexture(
vehicleType == "Natural" and "Interface\\Vehicles\\UI-Vehicle-Frame-Organic" or "Interface\\Vehicles\\UI-Vehicle-Frame"
)
PlayerFrameVehicleTexture:Show()
PlayerFrameHealthBar:SetWidth(100)
PlayerFrameHealthBar:SetPoint("TOPLEFT", 119, -41)
PlayerFrameManaBar:SetWidth(100)
PlayerFrameManaBar:SetPoint("TOPLEFT", 119, -52)
PlayerName:SetPoint("CENTER", 50, 23)
PlayerLeaderIcon:SetPoint("TOPLEFT", 40, -12)
PlayerMasterIcon:SetPoint("TOPLEFT", 86, 0)
PlayerFrameGroupIndicator:SetPoint("BOTTOMLEFT", PlayerFrame, "TOPLEFT", 97, -13)
PlayerFrameBackground:SetWidth(114)
PlayerLevelText:Hide()
end
function PlayerFrame_ToPlayerArt(self)
PlayerFrame.state = "player"
UnitFrame_SetUnit(self, "player", PlayerFrameHealthBar, PlayerFrameManaBar)
UnitFrame_SetUnit(PetFrame, "pet", PetFrameHealthBar, PetFrameManaBar)
PetFrame_Update(PetFrame)
PlayerFrame_Update()
BuffFrame_Update()
ComboFrame_Update()
PlayerFrameTexture:Show()
PlayerFrameVehicleTexture:Hide()
PlayerFrameHealthBar:SetWidth(119)
PlayerFrameHealthBar:SetPoint("TOPLEFT", 106, -41)
PlayerFrameManaBar:SetWidth(119)
PlayerFrameManaBar:SetPoint("TOPLEFT", 106, -52)
PlayerName:SetPoint("CENTER", 50, 19)
PlayerLeaderIcon:SetPoint("TOPLEFT", 40, -12)
PlayerMasterIcon:SetPoint("TOPLEFT", 80, -10)
PlayerFrameGroupIndicator:SetPoint("BOTTOMLEFT", PlayerFrame, "TOPLEFT", 97, -20)
PlayerFrameBackground:SetWidth(119)
PlayerLevelText:Show()
end
-- Create frame table (used for local traversal) -- Create frame table (used for local traversal)