diff --git a/Leatrix_Plus.lua b/Leatrix_Plus.lua
index 6eee154..5a93846 100644
--- a/Leatrix_Plus.lua
+++ b/Leatrix_Plus.lua
@@ -9,7 +9,6 @@
-- Leatrix Plus
----------------------------------------------------------------------
- LibCompat = LibStub:GetLibrary("LibCompat-1.0")
-- Create global table
_G.LeaPlusDB = _G.LeaPlusDB or {}
@@ -31,7 +30,7 @@
local gameversion, gamebuild, gamedate, gametocversion = GetBuildInfo()
if gametocversion and gametocversion < 30000 or gametocversion > 39999 then
-- Game client is not Wow Classic
- LibCompat.After(2, function()
+ C_Timer.After(2, function()
print(L["LEATRIX PLUS: WRONG VERSION INSTALLED!"])
end)
return
@@ -126,7 +125,7 @@
-- Add background color
eFrame.t = eFrame:CreateTexture(nil, "BACKGROUND")
eFrame.t:SetAllPoints()
- -- eFrame.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
+ eFrame.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
-- Add copy title
eFrame.f = eFrame:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
eFrame.f:SetPoint("TOPLEFT", x, y)
@@ -164,7 +163,7 @@
eFrame.b:SetAutoFocus(true)
eFrame.b:SetAltArrowKeyMode(true)
-- Editbox texture
- eFrame.t = CreateFrame("FRAME", nil, eFrame.b)
+ eFrame.t = CreateFrame("FRAME", nil, eFrame.b, "BackdropTemplate")
eFrame.t:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = false, tileSize = 16, edgeSize = 16, insets = { left = 5, right = 5, top = 5, bottom = 5 }})
eFrame.t:SetPoint("LEFT", -6, 0)
eFrame.t:SetWidth(eFrame.b:GetWidth() + 6)
@@ -173,7 +172,7 @@
-- Handler
eFrame.b:SetScript("OnKeyDown", function(void, key)
if key == "C" and IsControlKeyDown() then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
eFrame:Hide()
ActionStatus_DisplayMessage(L["Copied to clipboard."], true)
if LeaPlusLC.FactoryEditBoxFocusChat then
@@ -1179,9 +1178,9 @@
end)
-- Unmute sounds when logging in
- -- for void, soundID in pairs(muteLogoutTable) do
- -- UnmuteSoundFile(soundID)
- -- end
+ for void, soundID in pairs(muteLogoutTable) do
+ UnmuteSoundFile(soundID)
+ end
end
@@ -1424,7 +1423,7 @@
mEB.t = mEB:CreateTexture(nil, "BACKGROUND")
mEB.t:SetPoint(mEB:GetPoint())
mEB.t:SetSize(mEB:GetSize())
- -- mEB.t:SetColorTexture(0.05, 0.05, 0.05, 1.0)
+ mEB.t:SetColorTexture(0.05, 0.05, 0.05, 1.0)
-- Create hidden font string (used for setting width of editbox)
mEB.z = mEB:CreateFontString(nil, 'ARTWORK', 'GameFontNormal')
@@ -1484,7 +1483,7 @@
-- ElvUI fix to move Wowhead link inside the quest log frame
if LeaPlusLC.ElvUI then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
QuestLogTitleText:ClearAllPoints()
QuestLogTitleText:SetPoint("TOPLEFT", QuestLogFrame, "TOPLEFT", 32, -18)
if QuestLogTitleText:GetStringWidth() > 200 then
@@ -2271,7 +2270,7 @@
StartMsg.s = StartMsg:CreateTexture(nil, "BACKGROUND")
StartMsg.s:SetAllPoints()
- -- StartMsg.s:SetColorTexture(0.1, 0.1, 0.1, 1.0)
+ StartMsg.s:SetColorTexture(0.1, 0.1, 0.1, 1.0)
StartMsg.f = StartMsg:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
StartMsg.f:SetAllPoints();
@@ -2294,12 +2293,12 @@
ticker._remainingIterations = ticker._remainingIterations - 1
end
if (not ticker._remainingIterations or ticker._remainingIterations > 0) then
- LibCompat.After(duration, ticker._callback)
+ C_Timer.After(duration, ticker._callback)
end
end
end
end
- LibCompat.After(duration, ticker._callback)
+ C_Timer.After(duration, ticker._callback)
return ticker
end
@@ -2359,7 +2358,7 @@
-- Show help button for exclusions
LeaPlusLC:CreateHelpButton("SellJunkExcludeHelpButton", SellJunkFrame, titleTX, "Enter item IDs separated by commas. Item IDs can be found in item tooltips while this panel is showing.|n|nJunk items entered here will not be sold automatically.|n|nWhite items entered here will be sold automatically.|n|nThe editbox tooltip will show you more information about the items you have entered.")
- local eb = CreateFrame("Frame", nil, SellJunkFrame)
+ local eb = CreateFrame("Frame", nil, SellJunkFrame, "BackdropTemplate")
eb:SetSize(200, 180)
eb:SetPoint("TOPLEFT", 350, -92)
eb:SetBackdrop({
@@ -2370,7 +2369,7 @@
})
eb:SetBackdropBorderColor(1.0, 0.85, 0.0, 0.5)
- eb.scroll = CreateFrame("ScrollFrame", nil, eb)
+ eb.scroll = CreateFrame("ScrollFrame", nil, eb, "UIPanelScrollFrameTemplate")
eb.scroll:SetPoint("TOPLEFT", eb, 12, -10)
eb.scroll:SetPoint("BOTTOMRIGHT", eb, -30, 10)
@@ -2520,7 +2519,7 @@
eb.Text:HookScript("OnTextChanged", MakeTooltipString)
eb.Text:HookScript("OnTextChanged", function()
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
MakeTooltipString()
end)
end)
@@ -2761,7 +2760,7 @@
end)
else
-- If combat log is undocked, do nothing but show warning
- LibCompat.After(1, function()
+ C_Timer.After(1, function()
LeaPlusLC:Print("Combat log cannot be hidden while undocked.")
end)
end
@@ -2849,7 +2848,7 @@
if CompactRaidFrameManagerDisplayFrameHiddenModeToggle then
-- Create a border for the button
- local cBackdrop = CreateFrame("Frame", nil, CompactRaidFrameManagerDisplayFrameHiddenModeToggle)
+ local cBackdrop = CreateFrame("Frame", nil, CompactRaidFrameManagerDisplayFrameHiddenModeToggle, "BackdropTemplate")
cBackdrop:SetAllPoints()
cBackdrop.backdropInfo = {edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
cBackdrop:ApplyBackdrop()
@@ -3289,7 +3288,7 @@
DeathDura:SetScript("OnEvent", function(self, event)
ShowDuraStats("status")
DeathDura:UnregisterEvent("PLAYER_DEAD")
- LibCompat.After(2, function()
+ C_Timer.After(2, function()
DeathDura:RegisterEvent("PLAYER_DEAD")
end)
end)
@@ -3465,7 +3464,7 @@
LeaPlusLC:CreateHelpButton("MuteGameSoundsCustomHelpButton", MuteCustomPanel, titleTX, "Enter sound file IDs separated by comma then click the Mute button.|n|nIf you wish, you can enter a brief note for each file ID but do not include numbers in your notes.|n|nFor example, you can enter 'DevAura 569679, RetAura 568744' to mute the Devotion Aura and Retribution Aura spells.|n|nUse Leatrix Sounds to find, test and play sound file IDs.")
-- Add large editbox
- local eb = CreateFrame("Frame", nil, MuteCustomPanel)
+ local eb = CreateFrame("Frame", nil, MuteCustomPanel, "BackdropTemplate")
eb:SetSize(548, 180)
eb:SetPoint("TOPLEFT", 10, -92)
eb:SetBackdrop({
@@ -3476,7 +3475,7 @@
})
eb:SetBackdropBorderColor(1.0, 0.85, 0.0, 0.5)
- eb.scroll = CreateFrame("ScrollFrame", nil, eb)
+ eb.scroll = CreateFrame("ScrollFrame", nil, eb, "UIPanelScrollFrameTemplate")
eb.scroll:SetPoint("TOPLEFT", eb, 12, -10)
eb.scroll:SetPoint("BOTTOMRIGHT", eb, -30, 10)
@@ -3681,7 +3680,7 @@
VehicleSeatIndicator:SetScale(LeaPlusLC["VehicleScale"])
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetPoint("CENTER", vehicleHolder, "CENTER", 0, 1)
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0}})
@@ -3691,7 +3690,7 @@
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -4091,7 +4090,7 @@
end)
-- Add large editbox
- local eb = CreateFrame("Frame", nil, ExcludedButtonsPanel)
+ local eb = CreateFrame("Frame", nil, ExcludedButtonsPanel, "BackdropTemplate")
eb:SetSize(548, 180)
eb:SetPoint("TOPLEFT", 10, -92)
eb:SetBackdrop({
@@ -4102,7 +4101,7 @@
})
eb:SetBackdropBorderColor(1.0, 0.85, 0.0, 0.5)
- eb.scroll = CreateFrame("ScrollFrame", nil, eb)
+ eb.scroll = CreateFrame("ScrollFrame", nil, eb, "UIPanelScrollFrameTemplate")
eb.scroll:SetPoint("TOPLEFT", eb, 12, -10)
eb.scroll:SetPoint("BOTTOMRIGHT", eb, -30, 10)
@@ -4217,7 +4216,7 @@
do
-- Create frame
- local pFrame = CreateFrame("FRAME", nil, Minimap)
+ local pFrame = CreateFrame("FRAME", nil, Minimap, "BackdropTemplate")
pFrame:SetSize(100, 20)
-- Set position
@@ -4269,7 +4268,7 @@
-- Hide frame after 5 seconds
pFrame:Show()
pingTime = GetTime()
- LibCompat.After(5, function()
+ C_Timer.After(5, function()
if GetTime() - pingTime >= 5 then
pFrame:Hide()
end
@@ -4360,7 +4359,7 @@
LeaPlusCB["HideMiniAddonButtons"].tiptext = LeaPlusCB["HideMiniAddonButtons"].tiptext .. "|n|n|cff00AAFF" .. L["Cannot be used with Combine addon buttons."]
-- Create button frame (parenting to cluster ensures bFrame scales correctly)
- local bFrame = CreateFrame("FRAME", nil, MinimapCluster)
+ local bFrame = CreateFrame("FRAME", nil, MinimapCluster, "BackdropTemplate")
bFrame:ClearAllPoints()
bFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 4, 4)
bFrame:Hide()
@@ -4373,7 +4372,7 @@
local ButtonFrameTicker
bFrame:HookScript("OnShow", function()
if ButtonFrameTicker then ButtonFrameTicker:Cancel() end
- ButtonFrameTicker = LibCompat.NewTicker(2, function()
+ ButtonFrameTicker = C_Timer.NewTicker(2, function()
if ItemRackMenuFrame and ItemRackMenuFrame:IsShown() and ItemRackMenuFrame:IsMouseOver() then return end
if not bFrame:IsMouseOver() and not Minimap:IsMouseOver() then
bFrame:Hide()
@@ -4530,7 +4529,7 @@
_G.GetMinimapShape = function() return "SQUARE" end
-- Create black border around map
- local miniBorder = CreateFrame("Frame", nil, Minimap)
+ local miniBorder = CreateFrame("Frame", nil, Minimap, "BackdropTemplate")
miniBorder:SetPoint("TOPLEFT", -3, 3)
miniBorder:SetPoint("BOTTOMRIGHT", 3, -3)
miniBorder:SetAlpha(0.8)
@@ -4595,7 +4594,7 @@
-- Debug buttons
local LeaPlusMiniMapDebug = nil
if LeaPlusMiniMapDebug then
- LibCompat.After(2, function()
+ C_Timer.After(2, function()
MiniMapMailFrame:Show()
MiniMapBattlefieldFrame:Show()
MiniMapWorldMapButton:Show()
@@ -4617,7 +4616,7 @@
end
-- Refresh buttons
- LibCompat.After(0.1, SetButtonRad)
+ C_Timer.After(0.1, SetButtonRad)
else
@@ -4733,8 +4732,8 @@
end
-- Run the function a few times on startup
- LibCompat.NewTicker(2, MakeButtons, 3)
- LibCompat.After(0.1, MakeButtons)
+ C_Timer.NewTicker(2, MakeButtons, 3)
+ C_Timer.After(0.1, MakeButtons)
end
@@ -4870,7 +4869,7 @@
MinimapBorderTop:SetPoint("TOP", MinimapBackdrop, "TOP", 0, 20)
-- Refresh buttons
- LibCompat.After(0.1, SetButtonRad)
+ C_Timer.After(0.1, SetButtonRad)
-- Function to set zone text bar
local function SetZoneTextBar()
@@ -5137,7 +5136,7 @@
-- Combine addon buttons: Hide new LibDBIcon icons
if LeaPlusLC["CombineAddonButtons"] == "On" then
- --LibCompat.After(0.1, function() -- Removed for now
+ --C_Timer.After(0.1, function() -- Removed for now
local buttonName = strlower(name)
if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
if button.db and not button.db.hide then
@@ -5234,7 +5233,7 @@
DurabilityFrame:SetScale(LeaPlusLC["DurabilityScale"])
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetPoint("CENTER", durabilityHolder, "CENTER", 0, 1)
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0}})
@@ -5244,7 +5243,7 @@
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -5409,7 +5408,7 @@
MirrorTimer1:SetScale(LeaPlusLC["TimerScale"])
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetPoint("TOPRIGHT", MirrorTimer1, "TOPRIGHT", 0, 2.5)
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
@@ -5419,7 +5418,7 @@
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -5647,7 +5646,7 @@
end)
-- Debug
- -- LibCompat.After(2, function() PVPReadyDialog_Display(self, 1, "Warsong Gulch", 0, "BATTLEGROUND", "", "DAMAGER"); bar:Show() end)
+ -- C_Timer.After(2, function() PVPReadyDialog_Display(self, 1, "Warsong Gulch", 0, "BATTLEGROUND", "", "DAMAGER"); bar:Show() end)
end
@@ -5682,7 +5681,7 @@
-- Add background color
editFrame.t = editFrame:CreateTexture(nil, "BACKGROUND")
editFrame.t:SetAllPoints()
- -- editFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
+ editFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
-- Set textures
editFrame.LeftTex:SetTexture(editFrame.RightTex:GetTexture()); editFrame.LeftTex:SetTexCoord(1, 0, 0, 1)
@@ -5702,7 +5701,7 @@
titleFrame.CharCount:Hide()
titleFrame.t = titleFrame:CreateTexture(nil, "BACKGROUND")
titleFrame.t:SetAllPoints()
- -- titleFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
+ titleFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
titleFrame.LeftTex:SetTexture(titleFrame.RightTex:GetTexture()); titleFrame.LeftTex:SetTexCoord(1, 0, 0, 1)
titleFrame.BottomTex:SetTexture(titleFrame.TopTex:GetTexture()); titleFrame.BottomTex:SetTexCoord(0, 1, 1, 0)
titleFrame.BottomRightTex:SetTexture(titleFrame.TopRightTex:GetTexture()); titleFrame.BottomRightTex:SetTexCoord(0, 1, 1, 0)
@@ -5855,7 +5854,7 @@
-- Handle flight time not correct or flight does not exist in database
local timeStart = GetTime()
- LibCompat.After(1, function()
+ C_Timer.After(1, function()
if UnitOnTaxi("player") then
-- Player is on a taxi so register when taxi lands
flightFrame:RegisterEvent("PLAYER_CONTROL_GAINED")
@@ -5925,7 +5924,7 @@
local speed = -2
if LeaPlusLC["FlightBarSpeech"] == "On" then
- LibCompat.After(1, function()
+ C_Timer.After(1, function()
C_VoiceChat.SpeakText(0, L["Flight commenced."], destination, speed, GetCVar("Sound_MasterVolume") * 100)
end)
mybar:AddUpdateFunction(function(bar)
@@ -6586,7 +6585,7 @@
local resTimer = GetCorpseRecoveryDelay()
if resTimer and resTimer > 0 then
-- Resurrect has a delay so wait before resurrecting
- LibCompat.After(resTimer + 1, function()
+ C_Timer.After(resTimer + 1, function()
if not UnitAffectingCombat(arg1) or LeaPlusLC["AutoResNoCombat"] == "Off" then
if LeaPlusLC["AutoAcceptRes"] == "On" then
if not DoNotAcceptResurrect() then
@@ -6754,7 +6753,7 @@
LeaPlusCB["ShowHelm"]:HookScript("OnClick", function()
LeaPlusCB["ShowHelm"]:Disable()
LeaPlusCB["ShowHelm"]:SetAlpha(1.0)
- LibCompat.After(0.5, function()
+ C_Timer.After(0.5, function()
if ShowingHelm() then
ShowHelm(false)
else
@@ -6771,7 +6770,7 @@
LeaPlusCB["ShowCloak"]:HookScript("OnClick", function()
LeaPlusCB["ShowCloak"]:Disable()
LeaPlusCB["ShowCloak"]:SetAlpha(1.0)
- LibCompat.After(0.5, function()
+ C_Timer.After(0.5, function()
if ShowingCloak() then
ShowCloak(false)
else
@@ -7043,7 +7042,7 @@
playerActor:SetUnit("player")
-- Set animation
playerActor:SetAnimation(0)
- LibCompat.After(0.1,function()
+ C_Timer.After(0.1,function()
playerActor:SetAnimation(animTable[math.floor(LeaPlusCB["DressupAnim"]:GetValue() + 0.5)], 0, 1, 1)
end)
end)
@@ -7057,7 +7056,7 @@
if UnitIsPlayer("target") then
DressUpFrame.DressUpModel:SetUnit("target")
DressUpFrame.DressUpModel:Undress()
- LibCompat.After(0.01, function()
+ C_Timer.After(0.01, function()
for i = 1, 19 do
local itemName = GetInventoryItemID("player", i)
if itemName then
@@ -7080,7 +7079,7 @@
playerActor:SetUnit("target")
-- Set animation
playerActor:SetAnimation(0)
- LibCompat.After(0.1,function()
+ C_Timer.After(0.1,function()
playerActor:SetAnimation(animTable[math.floor(LeaPlusCB["DressupAnim"]:GetValue() + 0.5)], 0, 1, 1)
end)
end
@@ -7114,10 +7113,10 @@
LeaPlusCB["DressUpTargetSelfBtn"]:SetScript("OnEvent", function()
DressUpFrame.DressUpModel:SetUnit("player")
DressUpFrame.DressUpModel:Undress()
- LibCompat.After(0.01, function()
+ C_Timer.After(0.01, function()
for i = 1, 19 do
local itemName = GetInventoryItemID("target", i)
- LibCompat.After(0.01, function()
+ C_Timer.After(0.01, function()
if itemName then
DressUpFrame.DressUpModel:TryOn("item:" .. itemName)
end
@@ -7202,7 +7201,7 @@
-- CharacterStatsTBC is installed
RunScript('CSC_HideStatsPanel()')
if startup then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
CharacterModelFrame:ClearAllPoints()
CharacterModelFrame:SetPoint("TOPLEFT", PaperDollFrame, 66, -76)
CharacterModelFrame:SetPoint("BOTTOMRIGHT", PaperDollFrame, -86, 134)
@@ -7227,7 +7226,7 @@
-- CharacterStatsTBC is installed
RunScript('CSC_ShowStatsPanel()')
if startup then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
CharacterModelFrame:ClearAllPoints()
CharacterModelFrame:SetPoint("TOPLEFT", PaperDollFrame, 66, -76)
CharacterModelFrame:SetPoint("BOTTOMRIGHT", PaperDollFrame, -86, 243)
@@ -7452,7 +7451,7 @@
end
-- Release automatically
local delay = LeaPlusLC["AutoReleaseDelay"] / 1000
- LibCompat.After(delay, function()
+ C_Timer.After(delay, function()
local dialog = StaticPopup_Visible("DEATH")
if dialog then
if IsShiftKeyDown() then
@@ -7802,13 +7801,13 @@
if setting and LeaPlusLC["SetWeatherDensity"] == "On" then
if setting == "graphicsParticleDensity" then
if GetCVar("WeatherDensity") ~= LeaPlusLC["WeatherLevel"] then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
SetCVar("WeatherDensity", LeaPlusLC["WeatherLevel"])
end)
end
elseif setting == "raidGraphicsParticleDensity" then
if GetCVar("RAIDweatherDensity") ~= LeaPlusLC["WeatherLevel"] then
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
SetCVar("RAIDweatherDensity", LeaPlusLC["WeatherLevel"])
end)
end
@@ -8488,7 +8487,7 @@
SetCVar("chatClassColorOverride", "0")
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
-- Set local channel colors and lock checkboxes
for i = 1, 18 do
@@ -8661,10 +8660,14 @@
if arg1 == "RightButton" then
-- No modifier key toggles the options panel
- -- if LeaPlusLC:IsPlusShowing() then
-ReloadUI()
- -- end
- -- LeaPlusLC["Page" .. LeaPlusLC["LeaStartPage"]]:Show()
+ if LeaPlusLC:IsPlusShowing() then
+ LeaPlusLC:HideFrames()
+ LeaPlusLC:HideConfigPanels()
+ else
+ LeaPlusLC:HideFrames()
+ LeaPlusLC["PageF"]:Show()
+ end
+ LeaPlusLC["Page" .. LeaPlusLC["LeaStartPage"]]:Show()
end
@@ -9018,7 +9021,7 @@ ReloadUI()
end)
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetPoint("TOPRIGHT", BuffFrame, "TOPRIGHT", 0, 2.5)
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
@@ -9028,7 +9031,7 @@ ReloadUI()
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -9268,7 +9271,7 @@ ReloadUI()
if not currentframe then
-- No frame selected so select the player frame
currentframe = PlayerFrame:GetName()
- -- LeaPlusLC["DragPlayerFrame"].t:SetColorTexture(0.0, 1.0, 0.0,0.5)
+ LeaPlusLC["DragPlayerFrame"].t:SetColorTexture(0.0, 1.0, 0.0,0.5)
end
-- Set the scale slider value to the selected frame
LeaPlusCB["FrameScale"]:SetValue(LeaPlusDB["Frames"][currentframe]["Scale"])
@@ -9382,7 +9385,7 @@ ReloadUI()
-- Create drag frames
local function LeaPlusMakeDrag(dragframe,realframe)
- local dragframe = CreateFrame("Frame", nil, nil)
+ local dragframe = CreateFrame("Frame", nil, nil, "BackdropTemplate")
LeaPlusLC[dragframe] = dragframe
dragframe:SetSize(realframe:GetSize())
dragframe:SetPoint("TOP", realframe, "TOP", 0, 2.5)
@@ -9412,9 +9415,9 @@ ReloadUI()
-- Set all drag frames to blue then tint the selected frame to green
for k,v in pairs(FrameTable) do
- -- LeaPlusLC[k].t:SetColorTexture(0.0, 0.5, 1.0, 0.5)
+ LeaPlusLC[k].t:SetColorTexture(0.0, 0.5, 1.0, 0.5)
end
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
-- Set currentframe variable to selected frame and set the scale slider value
currentframe = realframe:GetName()
@@ -9429,7 +9432,7 @@ ReloadUI()
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 0.5, 1.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 0.5, 1.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -9580,7 +9583,7 @@ ReloadUI()
UIWidgetTopCenterContainerFrame:SetScale(LeaPlusLC["WidgetScale"])
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetPoint("CENTER", topCenterHolder, "CENTER", 0, 1)
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0}})
@@ -9590,7 +9593,7 @@ ReloadUI()
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -9784,7 +9787,7 @@ ReloadUI()
FocusFrame:SetScale(LeaPlusLC["FocusScale"])
-- Create drag frame
- local dragframe = CreateFrame("FRAME", nil, nil)
+ local dragframe = CreateFrame("FRAME", nil, nil, "BackdropTemplate")
dragframe:SetBackdropColor(0.0, 0.5, 1.0)
dragframe:SetBackdrop({edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0}})
dragframe:SetToplevel(true)
@@ -9793,7 +9796,7 @@ ReloadUI()
dragframe.t = dragframe:CreateTexture()
dragframe.t:SetAllPoints()
- -- dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
+ dragframe.t:SetColorTexture(0.0, 1.0, 0.0, 0.5)
dragframe.t:SetAlpha(0.5)
dragframe.f = dragframe:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
@@ -10124,7 +10127,7 @@ ReloadUI()
-- Add background color
editFrame.t = editFrame:CreateTexture(nil, "BACKGROUND")
editFrame.t:SetAllPoints()
- -- editFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
+ editFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
-- Set textures
editFrame.LeftTex:SetTexture(editFrame.RightTex:GetTexture()); editFrame.LeftTex:SetTexCoord(1, 0, 0, 1)
@@ -10144,7 +10147,7 @@ ReloadUI()
titleFrame.CharCount:Hide()
titleFrame.t = titleFrame:CreateTexture(nil, "BACKGROUND")
titleFrame.t:SetAllPoints()
- -- titleFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
+ titleFrame.t:SetColorTexture(0.00, 0.00, 0.0, 0.6)
titleFrame.LeftTex:SetTexture(titleFrame.RightTex:GetTexture()); titleFrame.LeftTex:SetTexCoord(1, 0, 0, 1)
titleFrame.BottomTex:SetTexture(titleFrame.TopTex:GetTexture()); titleFrame.BottomTex:SetTexCoord(0, 1, 1, 0)
titleFrame.BottomRightTex:SetTexture(titleFrame.TopRightTex:GetTexture()); titleFrame.BottomRightTex:SetTexCoord(0, 1, 1, 0)
@@ -10292,7 +10295,7 @@ ReloadUI()
end
titleFrame.m:SetText(L["Messages"] .. ": " .. totalMsgCount)
editFrame:SetVerticalScroll(0)
- LibCompat.After(0.1, function() editFrame.ScrollBar.ScrollDownButton:Click() end)
+ C_Timer.After(0.1, function() editFrame.ScrollBar.ScrollDownButton:Click() end)
editFrame:Show()
editBox:ClearFocus()
end
@@ -10737,7 +10740,7 @@ ReloadUI()
LT["ColorBlind"] = GetCVar("colorblindMode")
-- Create drag frame
- local TipDrag = CreateFrame("Frame", nil, UIParent)
+ local TipDrag = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
TipDrag:SetToplevel(true);
TipDrag:SetClampedToScreen(false);
TipDrag:SetSize(130, 64);
@@ -10758,7 +10761,7 @@ ReloadUI()
-- Create texture
TipDrag.t = TipDrag:CreateTexture();
TipDrag.t:SetAllPoints();
- -- TipDrag.t:SetColorTexture(0.0, 0.5, 1.0, 0.5);
+ TipDrag.t:SetColorTexture(0.0, 0.5, 1.0, 0.5);
TipDrag.t:SetAlpha(0.5);
---------------------------------------------------------------------------------------------------------
@@ -11468,18 +11471,10 @@ ReloadUI()
if LeaPlusLC["ViewPortEnable"] == "On" then
-- Create border textures
- local BordTop = WorldFrame:CreateTexture(nil, "ARTWORK");
- -- BordTop:SetColorTexture(0, 0, 0, 1);
- BordTop:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0); BordTop:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
- local BordBot = WorldFrame:CreateTexture(nil, "ARTWORK");
- -- BordBot:SetColorTexture(0, 0, 0, 1);
- BordBot:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0); BordBot:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
- local BordLeft = WorldFrame:CreateTexture(nil, "ARTWORK");
- -- BordLeft:SetColorTexture(0, 0, 0, 1);
- BordLeft:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0); BordLeft:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
- local BordRight = WorldFrame:CreateTexture(nil, "ARTWORK");
- -- BordRight:SetColorTexture(0, 0, 0, 1);
- BordRight:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0); BordRight:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
+ local BordTop = WorldFrame:CreateTexture(nil, "ARTWORK"); BordTop:SetColorTexture(0, 0, 0, 1); BordTop:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0); BordTop:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
+ local BordBot = WorldFrame:CreateTexture(nil, "ARTWORK"); BordBot:SetColorTexture(0, 0, 0, 1); BordBot:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0); BordBot:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
+ local BordLeft = WorldFrame:CreateTexture(nil, "ARTWORK"); BordLeft:SetColorTexture(0, 0, 0, 1); BordLeft:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0); BordLeft:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
+ local BordRight = WorldFrame:CreateTexture(nil, "ARTWORK"); BordRight:SetColorTexture(0, 0, 0, 1); BordRight:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0); BordRight:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
-- Create viewport configuration panel
local SideViewport = LeaPlusLC:CreatePanel("Enable viewport", "SideViewport")
@@ -11718,7 +11713,7 @@ ReloadUI()
-- Show first run message
if not LeaPlusDB["FirstRunMessageSeen"] then
- LibCompat.After(1, function()
+ C_Timer.After(1, function()
LeaPlusLC:Print(L["Enter"] .. " |cff00ff00" .. "/run leaplus()" .. "|r " .. L["or click the minimap button to open Leatrix Plus."])
LeaPlusDB["FirstRunMessageSeen"] = true
end)
@@ -11786,14 +11781,14 @@ ReloadUI()
-- Plot vertical lines
for i = 0, wline do
local t = LeaPlusLC.grid:CreateTexture(nil, 'BACKGROUND')
- -- if i == wline / 2 then t:SetColorTexture(1, 0, 0, 0.5) else t:SetColorTexture(0, 0, 0, 0.5) end
+ if i == wline / 2 then t:SetColorTexture(1, 0, 0, 0.5) else t:SetColorTexture(0, 0, 0, 0.5) end
t:SetPoint('TOPLEFT', grid, 'TOPLEFT', i * w / wline - 1, 0)
t:SetPoint('BOTTOMRIGHT', grid, 'BOTTOMLEFT', i * w / wline + 1, 0)
end
-- Plot horizontal lines
for i = 0, hline do
local t = LeaPlusLC.grid:CreateTexture(nil, 'BACKGROUND')
- -- if i == hline / 2 then t:SetColorTexture(1, 0, 0, 0.5) else t:SetColorTexture(0, 0, 0, 0.5) end
+ if i == hline / 2 then t:SetColorTexture(1, 0, 0, 0.5) else t:SetColorTexture(0, 0, 0, 0.5) end
t:SetPoint('TOPLEFT', grid, 'TOPLEFT', 0, -i * h / hline + 1)
t:SetPoint('BOTTOMRIGHT', grid, 'TOPRIGHT', 0, -i * h / hline - 1)
end
@@ -11901,14 +11896,14 @@ ReloadUI()
-- Create hover texture
mbtn.t = mbtn:CreateTexture(nil, "BACKGROUND")
- -- mbtn.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
+ mbtn.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
mbtn.t:SetAlpha(0.7)
mbtn.t:SetAllPoints()
mbtn.t:Hide()
-- Create highlight texture
mbtn.s = mbtn:CreateTexture(nil, "BACKGROUND")
- -- mbtn.s:SetColorTexture(0.3, 0.3, 0.00, 0.8)
+ mbtn.s:SetColorTexture(0.3, 0.3, 0.00, 0.8)
mbtn.s:SetAlpha(1.0)
mbtn.s:SetAllPoints()
mbtn.s:Hide()
@@ -12051,7 +12046,7 @@ ReloadUI()
if strfind(playlist[tracknumber], "#") then
if strfind(playlist[tracknumber], ".mp3") then
-- Track is a sound file with track time so create track timer
- LeaPlusLC.TrackTimer = LibCompat.NewTimer(trackTime + 1, function()
+ LeaPlusLC.TrackTimer = C_Timer.NewTimer(trackTime + 1, function()
if musicHandle then StopSound(musicHandle) end
if tracknumber == #playlist then
-- Playlist is at the end, restart from first track
@@ -12264,7 +12259,7 @@ ReloadUI()
button.t:SetPoint("TOPLEFT", button, 0, 0)
button.t:SetSize(516, 16)
- -- button.t:SetColorTexture(0.3, 0.3, 0.0, 0.8)
+ button.t:SetColorTexture(0.3, 0.3, 0.0, 0.8)
button.t:SetAlpha(0.7)
button.t:Hide()
@@ -12273,7 +12268,7 @@ ReloadUI()
button.s:SetPoint("TOPLEFT", button, 0, 0)
button.s:SetSize(516, 16)
- -- button.s:SetColorTexture(0.3, 0.4, 0.00, 0.6)
+ button.s:SetColorTexture(0.3, 0.4, 0.00, 0.6)
button.s:Hide()
button:SetScript("OnEnter", function()
@@ -12302,7 +12297,7 @@ ReloadUI()
-- Restart player if it stopped between tracks during loading screen
if playlist and tracknumber and playlist[tracknumber] and not willPlay and not musicHandle then
tracknumber = tracknumber - 1
- LibCompat.After(0.1, PlayTrack)
+ C_Timer.After(0.1, PlayTrack)
end
end
end)
@@ -12528,7 +12523,7 @@ ReloadUI()
local id, player = BNGetFriendInviteInfo(i)
if id and player then
BNDeclineFriendInvite(id)
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
LeaPlusLC:Print(L["A friend request from"] .. " " .. player .. " " .. L["was automatically declined."])
end)
end
@@ -12715,7 +12710,7 @@ ReloadUI()
local sName = C_SummonInfo.GetSummonConfirmSummoner()
local sLocation = C_SummonInfo.GetSummonConfirmAreaName()
LeaPlusLC:Print(L["The summon from"] .. " " .. sName .. " (" .. sLocation .. ") " .. L["will be automatically accepted in 10 seconds unless cancelled."])
- LibCompat.After(10, function()
+ C_Timer.After(10, function()
local sNameNew = C_SummonInfo.GetSummonConfirmSummoner()
local sLocationNew = C_SummonInfo.GetSummonConfirmAreaName()
if sName == sNameNew and sLocation == sLocationNew then
@@ -13639,7 +13634,7 @@ ReloadUI()
-- Set the background color
Side.t = Side:CreateTexture(nil, "BACKGROUND")
Side.t:SetAllPoints()
- -- Side.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
+ Side.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
-- Add a close Button
Side.c = CreateFrame("Button", nil, Side, "UIPanelCloseButton")
@@ -13893,7 +13888,7 @@ ReloadUI()
eb:SetScript("OnEnterPressed", eb.ClearFocus)
-- Add editbox border and backdrop
- eb.f = CreateFrame("FRAME", nil, eb)
+ eb.f = CreateFrame("FRAME", nil, eb, "BackdropTemplate")
eb.f:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = false, tileSize = 16, edgeSize = 16, insets = { left = 5, right = 5, top = 5, bottom = 5 }})
eb.f:SetPoint("LEFT", -6, 0)
eb.f:SetWidth(eb:GetWidth()+6)
@@ -13951,11 +13946,11 @@ ReloadUI()
mbtn:GetHighlightTexture():SetTexCoord(0, 0.125, 0.4375, 0.5)
-- Hide the default textures
- -- mbtn:HookScript("OnShow", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
- -- mbtn:HookScript("OnEnable", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
- -- mbtn:HookScript("OnDisable", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
- -- mbtn:HookScript("OnMouseDown", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
- -- mbtn:HookScript("OnMouseUp", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
+ mbtn:HookScript("OnShow", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
+ mbtn:HookScript("OnEnable", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
+ mbtn:HookScript("OnDisable", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
+ mbtn:HookScript("OnMouseDown", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
+ mbtn:HookScript("OnMouseUp", function() mbtn.Left:Hide(); mbtn.Middle:Hide(); mbtn.Right:Hide() end)
end
@@ -13998,7 +13993,7 @@ ReloadUI()
dbtn:SetScript("OnLeave", GameTooltip_Hide)
-- Create dropdown list
- local ddlist = CreateFrame("Frame",nil,frame)
+ local ddlist = CreateFrame("Frame",nil,frame, "BackdropTemplate")
LeaPlusCB["ListFrame"..ddname] = ddlist
ddlist:SetPoint("TOP",0,-42)
ddlist:SetWidth(frame:GetWidth())
@@ -14036,7 +14031,7 @@ ReloadUI()
dditem.t = dditem:CreateTexture(nil, "BACKGROUND")
dditem.t:SetAllPoints()
- -- dditem.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
+ dditem.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
dditem.t:Hide();
dditem:SetScript("OnEnter", function() dditem.t:Show() end)
@@ -14106,7 +14101,7 @@ ReloadUI()
-- Add background color
PageF.t = PageF:CreateTexture(nil, "BACKGROUND")
PageF.t:SetAllPoints()
- -- PageF.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
+ PageF.t:SetColorTexture(0.05, 0.05, 0.05, 0.9)
-- Add textures
LeaPlusLC:CreateBar("FootTexture", PageF, 570, 48, "BOTTOM", 0.5, 0.5, 0.5, 1.0, "Interface\\ACHIEVEMENTFRAME\\UI-GuildAchievement-Parchment-Horizontal-Desaturated.png")
@@ -14248,7 +14243,7 @@ ReloadUI()
if tonumber(arg1) and tonumber(arg1) < 999999999 then
local questCompleted = C_QuestLog.IsQuestFlaggedCompleted(arg1)
local questTitle = C_QuestLog.GetQuestInfo(arg1) or L["Unknown"]
- LibCompat.After(0.5, function()
+ C_Timer.After(0.5, function()
local questTitle = C_QuestLog.GetQuestInfo(arg1) or L["Unknown"]
if questCompleted then
LeaPlusLC:Print(questTitle .. " (" .. arg1 .. "):" .. "|cffffffff " .. L["Completed."])
@@ -14803,8 +14798,7 @@ ReloadUI()
if not LeaPlusLC.HelpFrame then
local frame = CreateFrame("FRAME", nil, UIParent)
frame:SetSize(570, 340); frame:SetFrameStrata("FULLSCREEN_DIALOG"); frame:SetFrameLevel(100)
- frame.tex = frame:CreateTexture(nil, "BACKGROUND"); frame.tex:SetAllPoints();
- -- frame.tex:SetColorTexture(0.05, 0.05, 0.05, 0.9)
+ frame.tex = frame:CreateTexture(nil, "BACKGROUND"); frame.tex:SetAllPoints(); frame.tex:SetColorTexture(0.05, 0.05, 0.05, 0.9)
frame.close = CreateFrame("Button", nil, frame, "UIPanelCloseButton"); frame.close:SetSize(30, 30); frame.close:SetPoint("TOPRIGHT", 0, 0); frame.close:SetScript("OnClick", function() frame:Hide() end)
frame:ClearAllPoints(); frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
frame:SetClampedToScreen(true)
@@ -15130,7 +15124,7 @@ ReloadUI()
end
end
-- Reinvite
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
for k, v in pairs(groupNames) do
C_PartyInfo.InviteUnit(v)
end
@@ -15148,8 +15142,7 @@ ReloadUI()
-- Panel frame
local frame = CreateFrame("FRAME", nil, UIParent)
frame:SetSize(294, 86); frame:SetFrameStrata("FULLSCREEN_DIALOG"); frame:SetFrameLevel(100); frame:SetScale(2)
- frame.tex = frame:CreateTexture(nil, "BACKGROUND"); frame.tex:SetAllPoints();
- -- frame.tex:SetColorTexture(0.05, 0.05, 0.05, 0.9)
+ frame.tex = frame:CreateTexture(nil, "BACKGROUND"); frame.tex:SetAllPoints(); frame.tex:SetColorTexture(0.05, 0.05, 0.05, 0.9)
frame.close = CreateFrame("Button", nil, frame, "UIPanelCloseButton"); frame.close:SetSize(30, 30); frame.close:SetPoint("TOPRIGHT", 0, 0); frame.close:SetScript("OnClick", function() frame:Hide() end)
frame:ClearAllPoints(); frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
frame:SetClampedToScreen(true)
@@ -15184,7 +15177,7 @@ ReloadUI()
if endSound then
if endSound > 3000000 then endSound = 3000000 endBox:SetText(endSound) end
frame.btn:SetText("WAIT")
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
for i = 1, 3000000 do
MuteSoundFile(i)
end
@@ -15197,7 +15190,7 @@ ReloadUI()
else
frame.btn:SetText("INVALID")
frame.btn:EnableMouse(false)
- LibCompat.After(2, function()
+ C_Timer.After(2, function()
frame.btn:SetText("SET LIMIT")
frame.btn:EnableMouse(true)
end)
@@ -15210,7 +15203,7 @@ ReloadUI()
frame.MuteAllBtn:SetPoint("TOPLEFT", frame.btn, "TOPRIGHT", 20, 0)
frame.MuteAllBtn:SetScript("OnClick", function()
frame.MuteAllBtn:SetText("WAIT")
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
for i = 1, 3000000 do
MuteSoundFile(i)
end
@@ -15226,7 +15219,7 @@ ReloadUI()
frame.UnmuteAllBtn:SetPoint("TOPLEFT", frame.MuteAllBtn, "BOTTOMLEFT", 0, -10)
frame.UnmuteAllBtn:SetScript("OnClick", function()
frame.UnmuteAllBtn:SetText("WAIT")
- LibCompat.After(0.1, function()
+ C_Timer.After(0.1, function()
for i = 1, 3000000 do
UnmuteSoundFile(i)
end
@@ -15702,13 +15695,13 @@ ReloadUI()
mbtn.t = mbtn:CreateTexture(nil, "BACKGROUND")
mbtn.t:SetAllPoints()
- -- mbtn.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
+ mbtn.t:SetColorTexture(0.3, 0.3, 0.00, 0.8)
mbtn.t:SetAlpha(0.7)
mbtn.t:Hide()
mbtn.s = mbtn:CreateTexture(nil, "BACKGROUND")
mbtn.s:SetAllPoints()
- -- mbtn.s:SetColorTexture(0.3, 0.3, 0.00, 0.8)
+ mbtn.s:SetColorTexture(0.3, 0.3, 0.00, 0.8)
mbtn.s:Hide()
mbtn.f = mbtn:CreateFontString(nil, 'ARTWORK', 'GameFontNormal')
diff --git a/Leatrix_Plus.toc b/Leatrix_Plus.toc
index d8f4058..ee3936f 100644
--- a/Leatrix_Plus.toc
+++ b/Leatrix_Plus.toc
@@ -1,4 +1,4 @@
-## Interface: 30300
+## Interface: 30401
## Title: Leatrix Plus
## Title-zhCN: Leatrix Plus [|cffeda55f功能百宝箱|r]
@@ -16,13 +16,6 @@
## X-Curse-Project-ID: 463863
-libs\LibStub\LibStub.lua
-libs\LibCompat-1.0\lib.xml
-Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
-Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
-Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua
-
-
Leatrix_Plus_Library.lua
Leatrix_Plus_Locale.lua
Leatrix_Plus_Media.lua
diff --git a/Leatrix_Plus_Library.lua b/Leatrix_Plus_Library.lua
index 2831d5d..c6c8a5c 100644
--- a/Leatrix_Plus_Library.lua
+++ b/Leatrix_Plus_Library.lua
@@ -622,9 +622,9 @@ local function createButton(name, object, db)
button.dataObject = object
button.db = db
button:SetFrameStrata("MEDIUM")
- -- button:SetFixedFrameStrata(true)
+ button:SetFixedFrameStrata(true)
button:SetFrameLevel(8)
- -- button:SetFixedFrameLevel(true)
+ button:SetFixedFrameLevel(true)
button:SetSize(31, 31)
button:RegisterForClicks("anyUp")
button:RegisterForDrag("LeftButton")
@@ -678,12 +678,12 @@ local function createButton(name, object, db)
button.fadeOut = button:CreateAnimationGroup()
local animOut = button.fadeOut:CreateAnimation("Alpha")
- -- animOut:SetOrder(1)
- -- animOut:SetDuration(0.2)
- -- animOut:SetFromAlpha(1)
- -- animOut:SetToAlpha(0)
- -- animOut:SetStartDelay(1)
- -- button.fadeOut:SetToFinalAlpha(true)
+ animOut:SetOrder(1)
+ animOut:SetDuration(0.2)
+ animOut:SetFromAlpha(1)
+ animOut:SetToAlpha(0)
+ animOut:SetStartDelay(1)
+ button.fadeOut:SetToFinalAlpha(true)
lib.objects[name] = button
@@ -893,7 +893,7 @@ lib:SetButtonRadius(lib.radius) -- Upgrade to 40
-- LibDBIconEnd
end
--- LeaLibDBIcon() -- disabled in 3.3.5, was causing red things
+LeaLibDBIcon()
----------------------------------------------------------------------
diff --git a/Leatrix_Plus_Wrath.toc b/Leatrix_Plus_Wrath.toc
index d8f4058..ee3936f 100644
--- a/Leatrix_Plus_Wrath.toc
+++ b/Leatrix_Plus_Wrath.toc
@@ -1,4 +1,4 @@
-## Interface: 30300
+## Interface: 30401
## Title: Leatrix Plus
## Title-zhCN: Leatrix Plus [|cffeda55f功能百宝箱|r]
@@ -16,13 +16,6 @@
## X-Curse-Project-ID: 463863
-libs\LibStub\LibStub.lua
-libs\LibCompat-1.0\lib.xml
-Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
-Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
-Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua
-
-
Leatrix_Plus_Library.lua
Leatrix_Plus_Locale.lua
Leatrix_Plus_Media.lua
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
deleted file mode 100644
index 712bf7e..0000000
--- a/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ /dev/null
@@ -1,240 +0,0 @@
---[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 5
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local next, xpcall, eh = ...
-
- local method, ARGS
- local function call() method(ARGS) end
-
- local function dispatch(handlers, ...)
- local index
- index, method = next(handlers)
- if not method then return end
- local OLD_ARGS = ARGS
- ARGS = ...
- repeat
- xpcall(call, eh)
- index, method = next(handlers, index)
- until not method
- ARGS = OLD_ARGS
- end
-
- return dispatch
- ]]
-
- local ARGS, OLD_ARGS = {}, {}
- for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
- code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
- -- TODO: Remove this after beta has gone out
- assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId"
- if type(self)~="table" and type(self)~="string" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
deleted file mode 100644
index 876df83..0000000
--- a/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Backdrop/Backdrop.lua b/libs/LibCompat-1.0/Backdrop/Backdrop.lua
deleted file mode 100644
index c51a689..0000000
--- a/libs/LibCompat-1.0/Backdrop/Backdrop.lua
+++ /dev/null
@@ -1,523 +0,0 @@
-BACKDROP_TOOLTIP_8_8_1111 = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 8,
- edgeSize = 8,
- insets = {left = 1, right = 1, top = 1, bottom = 1}
-}
-BACKDROP_TOOLTIP_8_12_1111 = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 8,
- edgeSize = 12,
- insets = {left = 1, right = 1, top = 1, bottom = 1}
-}
-BACKDROP_TOOLTIP_16_16_5555 = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 16,
- edgeSize = 16,
- insets = {left = 5, right = 5, top = 5, bottom = 5}
-}
-BACKDROP_TOOLTIP_12_12_4444 = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 12,
- edgeSize = 12,
- insets = {left = 4, right = 4, top = 4, bottom = 4}
-}
-BACKDROP_TOOLTIP_0_16 = {
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- edgeSize = 16,
- tileEdge = true
-}
-BACKDROP_TOOLTIP_0_12_0055 = {
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- edgeSize = 12,
- tileEdge = true,
- insets = {left = 0, right = 0, top = 5, bottom = 5}
-}
-BACKDROP_TOOLTIP_0_16_5555 = {
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- edgeSize = 16,
- tileEdge = true,
- insets = {left = 5, right = 5, top = 5, bottom = 5}
-}
-BACKDROP_ACHIEVEMENTS_0_64 = {
- edgeFile = "Interface\\AchievementFrame\\UI-Achievement-WoodBorder",
- edgeSize = 64,
- tileEdge = true
-}
-BACKDROP_ARENA_32_32 = {
- bgFile = "Interface\\CharacterFrame\\UI-Party-Background",
- edgeFile = "Interface\\ArenaEnemyFrame\\UI-Arena-Border",
- tile = true,
- tileEdge = true,
- tileSize = 32,
- edgeSize = 32,
- insets = {left = 32, right = 32, top = 32, bottom = 32}
-}
-BACKDROP_DIALOG_32_32 = {
- bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
- tile = true,
- tileEdge = true,
- tileSize = 32,
- edgeSize = 32,
- insets = {left = 11, right = 12, top = 12, bottom = 11}
-}
-BACKDROP_GOLD_DIALOG_32_32 = {
- bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Gold-Border",
- tile = true,
- tileEdge = true,
- tileSize = 32,
- edgeSize = 32,
- insets = {left = 11, right = 12, top = 12, bottom = 11}
-}
-BACKDROP_WATERMARK_DIALOG_0_16 = {
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-TestWatermark-Border",
- tileEdge = true,
- edgeSize = 16
-}
-BACKDROP_SLIDER_8_8 = {
- bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
- edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
- tile = true,
- tileEdge = true,
- tileSize = 8,
- edgeSize = 8,
- insets = {left = 3, right = 3, top = 6, bottom = 6}
-}
-BACKDROP_PARTY_32_32 = {
- bgFile = "Interface\\CharacterFrame\\UI-Party-Background",
- edgeFile = "Interface\\CharacterFrame\\UI-Party-Border",
- tile = true,
- tileEdge = true,
- tileSize = 32,
- edgeSize = 32,
- insets = {left = 32, right = 32, top = 32, bottom = 32}
-}
-BACKDROP_TOAST_12_12 = {
- bgFile = "Interface\\FriendsFrame\\UI-Toast-Background",
- edgeFile = "Interface\\FriendsFrame\\UI-Toast-Border",
- tile = true,
- tileEdge = true,
- tileSize = 12,
- edgeSize = 12,
- insets = {left = 5, right = 5, top = 5, bottom = 5}
-}
-BACKDROP_CALLOUT_GLOW_0_16 = {
- edgeFile = "Interface\\TutorialFrame\\UI-TutorialFrame-CalloutGlow",
- edgeSize = 16,
- tileEdge = true
-}
-BACKDROP_CALLOUT_GLOW_0_20 = {
- edgeFile = "Interface\\TutorialFrame\\UI-TutorialFrame-CalloutGlow",
- edgeSize = 20,
- tileEdge = true
-}
-BACKDROP_GLUE_TOOLTIP_16_16 = {
- bgFile = "Interface\\Glues\\Common\\Glue-Tooltip-Background",
- edgeFile = "Interface\\Glues\\Common\\Glue-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 16,
- edgeSize = 16,
- insets = {left = 10, right = 5, top = 4, bottom = 9}
-}
-BACKDROP_GLUE_TOOLTIP_0_16 = {
- edgeFile = "Interface\\Glues\\Common\\Glue-Tooltip-Border",
- tileEdge = true,
- edgeSize = 16
-}
-BACKDROP_MIXED_TOOLTIP_16_16 = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Glues\\Common\\Glue-Tooltip-Border",
- tile = true,
- tileEdge = true,
- tileSize = 16,
- edgeSize = 16,
- insets = {left = 10, right = 5, top = 4, bottom = 9}
-}
-BACKDROP_TEXT_PANEL_0_16 = {
- edgeFile = "Interface\\Glues\\Common\\TextPanel-Border",
- tileEdge = true,
- edgeSize = 16
-}
-BackdropTemplateMixin = {}
-local coordStart = 0.0625
-local coordEnd = 1 - coordStart
-local textureUVs = {
- -- keys have to match pieceNames in nineSliceSetup table
- TopLeftCorner = {
- setWidth = true,
- setHeight = true,
- ULx = 0.5078125,
- ULy = coordStart,
- LLx = 0.5078125,
- LLy = coordEnd,
- URx = 0.6171875,
- URy = coordStart,
- LRx = 0.6171875,
- LRy = coordEnd
- },
- TopRightCorner = {
- setWidth = true,
- setHeight = true,
- ULx = 0.6328125,
- ULy = coordStart,
- LLx = 0.6328125,
- LLy = coordEnd,
- URx = 0.7421875,
- URy = coordStart,
- LRx = 0.7421875,
- LRy = coordEnd
- },
- BottomLeftCorner = {
- setWidth = true,
- setHeight = true,
- ULx = 0.7578125,
- ULy = coordStart,
- LLx = 0.7578125,
- LLy = coordEnd,
- URx = 0.8671875,
- URy = coordStart,
- LRx = 0.8671875,
- LRy = coordEnd
- },
- BottomRightCorner = {
- setWidth = true,
- setHeight = true,
- ULx = 0.8828125,
- ULy = coordStart,
- LLx = 0.8828125,
- LLy = coordEnd,
- URx = 0.9921875,
- URy = coordStart,
- LRx = 0.9921875,
- LRy = coordEnd
- },
- TopEdge = {
- setHeight = true,
- ULx = 0.2578125,
- ULy = "repeatX",
- LLx = 0.3671875,
- LLy = "repeatX",
- URx = 0.2578125,
- URy = coordStart,
- LRx = 0.3671875,
- LRy = coordStart
- },
- BottomEdge = {
- setHeight = true,
- ULx = 0.3828125,
- ULy = "repeatX",
- LLx = 0.4921875,
- LLy = "repeatX",
- URx = 0.3828125,
- URy = coordStart,
- LRx = 0.4921875,
- LRy = coordStart
- },
- LeftEdge = {
- setWidth = true,
- ULx = 0.0078125,
- ULy = coordStart,
- LLx = 0.0078125,
- LLy = "repeatY",
- URx = 0.1171875,
- URy = coordStart,
- LRx = 0.1171875,
- LRy = "repeatY"
- },
- RightEdge = {
- setWidth = true,
- ULx = 0.1328125,
- ULy = coordStart,
- LLx = 0.1328125,
- LLy = "repeatY",
- URx = 0.2421875,
- URy = coordStart,
- LRx = 0.2421875,
- LRy = "repeatY"
- },
- Center = {ULx = 0, ULy = 0, LLx = 0, LLy = "repeatY", URx = "repeatX", URy = 0, LRx = "repeatX", LRy = "repeatY"}
-}
-local defaultEdgeSize = 39 -- the old default
-function BackdropTemplateMixin:OnBackdropLoaded()
- if self.backdropInfo then
- -- check for invalid info
- if not self.backdropInfo.edgeFile and not self.backdropInfo.bgFile then
- self.backdropInfo = nil
- return
- end
- self:ApplyBackdrop()
- do
- local r, g, b = 1, 1, 1
- if self.backdropColor then
- r, g, b = self.backdropColor:GetRGB()
- end
- local a = self.backdropColorAlpha or 1
- self:SetBackdropColor(r, g, b, a)
- end
- do
- local r, g, b = 1, 1, 1
- if self.backdropBorderColor then
- r, g, b = self.backdropBorderColor:GetRGB()
- end
- local a = self.backdropBorderColorAlpha or 1
- self:SetBackdropBorderColor(r, g, b, a)
- end
- if self.backdropBorderBlendMode then
- self:SetBorderBlendMode(self.backdropBorderBlendMode)
- end
- end
-end
-function BackdropTemplateMixin:OnBackdropSizeChanged()
- if self.backdropInfo then
- self:SetupTextureCoordinates()
- end
-end
-function BackdropTemplateMixin:GetEdgeSize()
- if self.backdropInfo.edgeSize and self.backdropInfo.edgeSize > 0 then
- return self.backdropInfo.edgeSize
- else
- return defaultEdgeSize
- end
-end
-local function GetBackdropCoordValue(coord, pieceSetup, repeatX, repeatY)
- local value = pieceSetup[coord]
- if value == "repeatX" then
- return repeatX
- elseif value == "repeatY" then
- return repeatY
- else
- return value
- end
-end
-local function SetupBackdropTextureCoordinates(region, pieceSetup, repeatX, repeatY)
- region:SetTexCoord(
- GetBackdropCoordValue("ULx", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("ULy", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("LLx", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("LLy", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("URx", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("URy", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("LRx", pieceSetup, repeatX, repeatY),
- GetBackdropCoordValue("LRy", pieceSetup, repeatX, repeatY)
- )
-end
-function BackdropTemplateMixin:SetupTextureCoordinates()
- local width = self:GetWidth()
- local height = self:GetHeight()
- local effectiveScale = self:GetEffectiveScale()
- local edgeSize = self:GetEdgeSize()
- local edgeRepeatX = max(0, (width / edgeSize) * effectiveScale - 2 - coordStart)
- local edgeRepeatY = max(0, (height / edgeSize) * effectiveScale - 2 - coordStart)
- for pieceName, pieceSetup in pairs(textureUVs) do
- local region = self[pieceName]
- if region then
- if pieceName == "Center" then
- local repeatX = 1
- local repeatY = 1
- if self.backdropInfo.tile then
- local divisor = self.backdropInfo.tileSize
- if not divisor or divisor == 0 then
- divisor = edgeSize
- end
- if divisor ~= 0 then
- repeatX = (width / divisor) * effectiveScale
- repeatY = (height / divisor) * effectiveScale
- end
- end
- SetupBackdropTextureCoordinates(region, pieceSetup, repeatX, repeatY)
- else
- SetupBackdropTextureCoordinates(region, pieceSetup, edgeRepeatX, edgeRepeatY)
- end
- end
- end
-end
-function BackdropTemplateMixin:SetupPieceVisuals(piece, setupInfo, pieceLayout)
- local textureInfo = textureUVs[setupInfo.pieceName]
- local tileVerts = false
- local file
- if setupInfo.pieceName == "Center" then
- file = self.backdropInfo.bgFile
- tileVerts = self.backdropInfo.tile
- else
- if self.backdropInfo.tileEdge ~= false then
- tileVerts = true
- end
- file = self.backdropInfo.edgeFile
- end
- piece:SetTexture(file, tileVerts, tileVerts)
- local cornerWidth = textureInfo.setWidth and self:GetEdgeSize() or 0
- local cornerHeight = textureInfo.setHeight and self:GetEdgeSize() or 0
- piece:SetSize(cornerWidth, cornerHeight)
-end
-function BackdropTemplateMixin:SetBorderBlendMode(blendMode)
- if not self.backdropInfo then
- return
- end
- for pieceName in pairs(textureUVs) do
- local region = self[pieceName]
- if region and pieceName ~= "Center" then
- region:SetBlendMode(blendMode)
- end
- end
-end
-function BackdropTemplateMixin:HasBackdropInfo(backdropInfo)
- return self.backdropInfo == backdropInfo
-end
-function BackdropTemplateMixin:ClearBackdrop()
- if self.backdropInfo then
- for pieceName in pairs(textureUVs) do
- local region = self[pieceName]
- if region then
- region:SetTexture(nil)
- end
- end
- self.backdropInfo = nil
- end
-end
-function BackdropTemplateMixin:ApplyBackdrop()
- local x, y, x1, y1 = 0, 0, 0, 0
- if self.backdropInfo.bgFile then
- local edgeSize = self:GetEdgeSize()
- x = -edgeSize
- y = edgeSize
- x1 = edgeSize
- y1 = -edgeSize
- local insets = self.backdropInfo.insets
- if insets then
- x = x + (insets.left or 0)
- y = y - (insets.top or 0)
- x1 = x1 - (insets.right or 0)
- y1 = y1 + (insets.bottom or 0)
- end
- end
- local layout = {
- TopLeftCorner = {},
- TopRightCorner = {},
- BottomLeftCorner = {},
- BottomRightCorner = {},
- TopEdge = {},
- BottomEdge = {},
- LeftEdge = {},
- RightEdge = {},
- Center = {layer = "BACKGROUND", x = x, y = y, x1 = x1, y1 = y1},
- setupPieceVisualsFunction = BackdropTemplateMixin.SetupPieceVisuals
- }
- NineSliceUtil.ApplyLayout(self, layout)
- self:SetBackdropColor(1, 1, 1, 1)
- self:SetBackdropBorderColor(1, 1, 1, 1)
- self:SetupTextureCoordinates()
-end
--- backwards compatibility API starts here
-function BackdropTemplateMixin:SetBackdrop(backdropInfo)
- if backdropInfo then
- if self:HasBackdropInfo(backdropInfo) then
- return
- end
- if not backdropInfo.edgeFile and not backdropInfo.bgFile then
- self:ClearBackdrop()
- return
- end
- self.backdropInfo = backdropInfo
- self:ApplyBackdrop()
- else
- self:ClearBackdrop()
- end
-end
-function BackdropTemplateMixin:GetBackdrop()
- if self.backdropInfo then
- -- make a copy because it will be altered to match old API output
- local backdropInfo = CopyTable(self.backdropInfo)
- -- fill in defaults
- if not backdropInfo.bgFile then
- backdropInfo.bgFile = ""
- end
- if not backdropInfo.edgeFile then
- backdropInfo.edgeFile = ""
- end
- if backdropInfo.tile == nil then
- backdropInfo.tile = false
- end
- if backdropInfo.tileSize == nil then
- backdropInfo.tileSize = 0
- end
- if backdropInfo.tileEdge == nil then
- backdropInfo.tileEdge = true
- end
- if not backdropInfo.edgeSize then
- backdropInfo.edgeSize = self:GetEdgeSize()
- end
- if not backdropInfo.insets then
- backdropInfo.insets = {}
- end
- if not backdropInfo.insets.left then
- backdropInfo.insets.left = 0
- end
- if not backdropInfo.insets.right then
- backdropInfo.insets.right = 0
- end
- if not backdropInfo.insets.top then
- backdropInfo.insets.top = 0
- end
- if not backdropInfo.insets.bottom then
- backdropInfo.insets.bottom = 0
- end
- return backdropInfo
- end
- return nil
-end
-function BackdropTemplateMixin:GetBackdropColor()
- if not self.backdropInfo then
- return
- end
- if self.Center then
- return self.Center:GetVertexColor()
- end
-end
-function BackdropTemplateMixin:SetBackdropColor(r, g, b, a)
- if not self.backdropInfo then
- -- Ideally this would throw an error here but the old API just failed silently
- return
- end
- if self.Center then
- self.Center:SetVertexColor(r, g, b, a or 1)
- end
-end
-function BackdropTemplateMixin:GetBackdropBorderColor()
- if not self.backdropInfo then
- return
- end
- -- return the vertex color of any valid region
- for pieceName in pairs(textureUVs) do
- local region = self[pieceName]
- if region and pieceName ~= "Center" then
- return region:GetVertexColor()
- end
- end
-end
-function BackdropTemplateMixin:SetBackdropBorderColor(r, g, b, a)
- if not self.backdropInfo then
- -- Ideally this would throw an error here but the old API just failed silently
- return
- end
- for pieceName in pairs(textureUVs) do
- local region = self[pieceName]
- if region and pieceName ~= "Center" then
- region:SetVertexColor(r, g, b, a or 1)
- end
- end
-end
diff --git a/libs/LibCompat-1.0/Backdrop/Backdrop.xml b/libs/LibCompat-1.0/Backdrop/Backdrop.xml
deleted file mode 100644
index 822cb7c..0000000
--- a/libs/LibCompat-1.0/Backdrop/Backdrop.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/LibCompat-1.0.lua b/libs/LibCompat-1.0/LibCompat-1.0.lua
deleted file mode 100644
index 63ad153..0000000
--- a/libs/LibCompat-1.0/LibCompat-1.0.lua
+++ /dev/null
@@ -1,965 +0,0 @@
---
--- **LibCompat-1.0** provided few handy functions that can be embed to addons.
--- This library was originally created for Skada as of 1.8.50.
--- @author: Kader B (https://github.com/bkader)
---
-
-local MAJOR, MINOR = "LibCompat-1.0", 16
-local LibCompat, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-if not LibCompat then return end
-
-LibCompat.embeds = LibCompat.embeds or {}
-
-local pairs, ipairs, select, type = pairs, ipairs, select, type
-local tinsert, tremove, tconcat, wipe = table.insert, table.remove, table.concat, wipe
-local floor, ceil, max = math.floor, math.ceil, math.max
-local setmetatable, format = setmetatable, string.format
-local CreateFrame = CreateFrame
-
--------------------------------------------------------------------------------
-
-do
- local tostring = tostring
-
- local tmp = {}
- local function Print(self, frame, ...)
- local n = 0
- if self ~= LibCompat then
- n = n + 1
- tmp[n] = "|cff33ff99" .. tostring(self) .. "|r:"
- end
- for i = 1, select("#", ...) do
- n = n + 1
- tmp[n] = tostring(select(i, ...))
- end
- frame:AddMessage(tconcat(tmp, " ", 1, n))
- end
-
- function LibCompat:Print(...)
- local frame = ...
- if type(frame) == "table" and frame.AddMessage then
- return Print(self, frame, select(2, ...))
- end
- return Print(self, DEFAULT_CHAT_FRAME, ...)
- end
-
- function LibCompat:Printf(...)
- local frame = ...
- if type(frame) == "table" and frame.AddMessage then
- return Print(self, frame, format(select(2, ...)))
- else
- return Print(self, DEFAULT_CHAT_FRAME, format(...))
- end
- end
-end
-
--------------------------------------------------------------------------------
-
-do
- local pcall = pcall
-
- local function DispatchError(err)
- print("|cffff9900Error|r:" .. (err or ""))
- end
-
- function LibCompat.QuickDispatch(func, ...)
- if type(func) ~= "function" then
- return
- end
- local ok, err = pcall(func, ...)
- if not ok then
- DispatchError(err)
- return
- end
- return true
- end
-end
-
--------------------------------------------------------------------------------
-
-do
- local function SafePack(...)
- local tbl = {...}
- tbl.n = select("#", ...)
- return tbl
- end
-
- local function SafeUnpack(tbl)
- return unpack(tbl, 1, tbl.n)
- end
-
- local function tLength(tbl)
- local len = 0
- for _ in pairs(tbl) do
- len = len + 1
- end
- return len
- end
-
- -- copies a table from another
- local function tCopy(to, from, ...)
- for k, v in pairs(from) do
- local skip = false
- if ... then
- for i, j in ipairs(...) do
- if j == k then
- skip = true
- break
- end
- end
- end
- if not skip then
- if type(v) == "table" then
- to[k] = {}
- tCopy(to[k], v, ...)
- else
- to[k] = v
- end
- end
- end
- end
-
- local function tAppendAll(tbl, elems)
- for _, elem in ipairs(elems) do
- tinsert(tbl, elem)
- end
- end
-
- local weaktable = {__mode = "v"}
- local function WeakTable(t)
- return setmetatable(wipe(t or {}), weaktable)
- end
-
- -- Shamelessly copied from Omen - thanks!
- local tablePool = setmetatable({}, {__mode = "kv"})
-
- -- get a new table
- local function newTable(...)
- local t = next(tablePool)
- if t then
- tablePool[t] = nil
- for i = 1, select("#", ...) do
- t[i] = select(i, ...)
- end
- return t
- else
- return {...}
- end
- end
-
- -- delete table and return to pool
- local function delTable(t, recursive)
- if type(t) == "table" then
- for k, v in pairs(t) do
- if recursive and type(v) == "table" then
- delTable(v, recursive)
- end
- t[k] = nil
- end
- t[true] = true
- t[true] = nil
- setmetatable(t, nil)
- tablePool[t] = true
- end
- return nil
- end
-
- LibCompat.SafePack = SafePack
- LibCompat.SafeUnpack = SafeUnpack
- LibCompat.tLength = tLength
- LibCompat.tCopy = tCopy
- LibCompat.tAppendAll = tAppendAll
- LibCompat.WeakTable = WeakTable
- LibCompat.newTable = newTable
- LibCompat.delTable = delTable
-end
-
--------------------------------------------------------------------------------
-
-do
- local function Round(val)
- return (val < 0.0) and ceil(val - 0.5) or floor(val + 0.5)
- end
-
- local function Square(val)
- return val * val
- end
-
- local function Clamp(val, minval, maxval)
- return (val > maxval) and maxval or (val < minval) and minval or val
- end
-
- local function WithinRange(val, minval, maxval)
- return val >= minval and val <= maxval
- end
-
- local function WithinRangeExclusive(val, minval, maxval)
- return val > minval and val < maxval
- end
-
- LibCompat.Round = Round
- LibCompat.Square = Square
- LibCompat.Clamp = Clamp
- LibCompat.WithinRange = WithinRange
- LibCompat.WithinRangeExclusive = WithinRangeExclusive
-end
-
--------------------------------------------------------------------------------
-
-do
- local GetNumRaidMembers, GetNumPartyMembers = GetNumRaidMembers, GetNumPartyMembers
- local UnitExists, UnitAffectingCombat, UnitIsDeadOrGhost = UnitExists, UnitAffectingCombat, UnitIsDeadOrGhost
- local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax
- local UnitPower, UnitPowerMax = UnitPower, UnitPowerMax
-
- local function IsInRaid()
- return (GetNumRaidMembers() > 0)
- end
-
- local function IsInGroup()
- return (GetNumRaidMembers() > 0 or GetNumPartyMembers() > 0)
- end
-
- local function GetNumGroupMembers()
- return IsInRaid() and GetNumRaidMembers() or GetNumPartyMembers()
- end
-
- local function GetNumSubgroupMembers()
- return GetNumPartyMembers()
- end
-
- local function GetGroupTypeAndCount()
- if IsInRaid() then
- return "raid", 1, GetNumRaidMembers()
- elseif IsInGroup() then
- return "party", 0, GetNumPartyMembers()
- else
- return nil, 0, 0
- end
- end
-
- local UnitIterator, roster, _
- do
- local rmem, pmem, step, count
-
- local function SelfIterator()
- while step do
- local unit, owner
- if step == 1 then
- unit, owner, step = "player", nil, 2
- elseif step == 2 then
- unit, owner, step = "playerpet", "player", nil
- end
- if unit and UnitExists(unit) then
- return unit, owner
- end
- end
- end
-
- local function PartyIterator()
- while step do
- local unit, owner
- if step <= 2 then
- unit, owner = SelfIterator()
- step = step or 3
- elseif step == 3 then
- unit, owner, step = format("party%d", count), nil, 4
- elseif step == 4 then
- unit, owner = format("partypet%d", count), format("party%d", count)
- count = count + 1
- step = count <= pmem and 3 or nil
- end
- if unit and UnitExists(unit) then
- return unit, owner
- end
- end
- end
-
- local function RaidIterator()
- while step do
- local unit, owner
- if step == 1 then
- unit, owner, step = format("raid%d", count), nil, 2
- elseif step == 2 then
- unit, owner = format("raidpet%d", count), format("raid%d", count)
- count = count + 1
- step = count <= rmem and 1 or nil
- end
- if unit and UnitExists(unit) then
- return unit, owner
- end
- end
- end
-
- function UnitIterator()
- rmem, step = GetNumRaidMembers(), 1
- if rmem == 0 then
- pmem = GetNumPartyMembers()
- if pmem == 0 then
- return SelfIterator, false
- end
- count = 1
- return PartyIterator, false
- end
- count = 1
- return RaidIterator, true
- end
- end
-
- local function IsGroupDead()
- roster, _ = UnitIterator()
- for unit in roster do
- if not UnitIsDeadOrGhost(unit) then
- return false
- end
- end
- return true
- end
-
- local function IsGroupInCombat()
- roster, _ = UnitIterator()
- for unit in roster do
- if UnitAffectingCombat(unit) then
- return true
- end
- end
- return false
- end
-
- local function GroupIterator(func, ...)
- roster, _ = UnitIterator()
- for unit, owner in roster do
- LibCompat.QuickDispatch(func, unit, owner, ...)
- end
- end
-
- local function GetUnitIdFromGUID(guid, specific)
- if specific == nil or specific == "boss" then
- for i = 1, 4 do
- if UnitExists("boss" .. i) and UnitGUID("boss" .. i) == guid then
- return "boss" .. i
- end
- end
- end
-
- if specific == nil or specific == "player" then
- if UnitExists("target") and UnitGUID("target") == guid then
- return "target"
- elseif UnitExists("focus") and UnitGUID("focus") == guid then
- return "focus"
- elseif UnitExists("targettarget") and UnitGUID("targettarget") == guid then
- return "targettarget"
- elseif UnitExists("focustarget") and UnitGUID("focustarget") == guid then
- return "focustarget"
- elseif UnitExists("mouseover") and UnitGUID("mouseover") == guid then
- return "mouseover"
- end
- end
-
- if specific == nil or specific == "group" then
- roster, _ = UnitIterator()
- for unit in roster do
- if UnitGUID(unit) == guid then
- return unit
- elseif UnitExists(unit .. "target") and UnitGUID(unit .. "target") == guid then
- return unit .. "target"
- end
- end
- end
- end
-
- local function GetClassFromGUID(guid)
- local unit = GetUnitIdFromGUID(guid)
- local class
- if unit and unit:find("pet") then
- class = "PET"
- elseif unit and unit:find("boss") then
- class = "BOSS"
- elseif unit then
- class = select(2, UnitClass(unit))
- end
- return class, unit
- end
-
- local function GetCreatureId(guid)
- return guid and tonumber(guid:sub(9, 12), 16) or 0
- end
-
- local function GetUnitCreatureId(unit)
- return GetCreatureId(UnitGUID(unit))
- end
-
- local function UnitHealthInfo(unit, guid)
- unit = unit or guid and GetUnitIdFromGUID(guid)
- local percent, health, maxhealth
- if unit and UnitExists(unit) then
- health, maxhealth = UnitHealth(unit), UnitHealthMax(unit)
- if health and maxhealth then
- percent = 100 * health / max(1, maxhealth)
- end
- end
- return percent, health, maxhealth
- end
-
- local function UnitPowerInfo(unit, guid, powerType)
- unit = unit or guid and GetUnitIdFromGUID(guid)
- local percent, power, maxpower
- if unit and UnitExists(unit) then
- power, maxpower = UnitPower(unit, powerType), UnitPowerMax(unit, powerType)
- if power and maxpower then
- percent = 100 * power / max(1, maxpower)
- end
- end
- return percent, power, maxpower
- end
-
- local function UnitFullName(unit)
- local name, realm = UnitName(unit)
- local namerealm = realm and realm ~= "" and name .. "-" .. realm or name
- return namerealm
- end
-
- LibCompat.IsInRaid = IsInRaid
- LibCompat.IsInGroup = IsInGroup
- LibCompat.GetNumGroupMembers = GetNumGroupMembers
- LibCompat.GetNumSubgroupMembers = GetNumSubgroupMembers
- LibCompat.GetGroupTypeAndCount = GetGroupTypeAndCount
- LibCompat.IsGroupDead = IsGroupDead
- LibCompat.IsGroupInCombat = IsGroupInCombat
- LibCompat.GroupIterator = GroupIterator
- LibCompat.UnitIterator = UnitIterator
- LibCompat.GetUnitIdFromGUID = GetUnitIdFromGUID
- LibCompat.GetClassFromGUID = GetClassFromGUID
- LibCompat.GetCreatureId = GetCreatureId
- LibCompat.GetUnitCreatureId = GetUnitCreatureId
- LibCompat.UnitHealthInfo = UnitHealthInfo
- LibCompat.UnitHealthPercent = UnitHealthInfo -- backward compatibility
- LibCompat.UnitPowerInfo = UnitPowerInfo
- LibCompat.UnitFullName = UnitFullName
-end
-
--------------------------------------------------------------------------------
-
-do
- local IsRaidLeader, GetPartyLeaderIndex = IsRaidLeader, GetPartyLeaderIndex
- local GetRealNumRaidMembers, GetRaidRosterInfo = GetRealNumRaidMembers, GetRaidRosterInfo
-
- local function UnitIsGroupLeader(unit)
- if LibCompat.IsInRaid() then
- if unit == "player" then
- return IsRaidLeader()
- end
-
- local rank = select(2, GetRaidRosterInfo(unit:match("%d+")))
- return (rank and rank == 2)
- end
-
- if unit == "player" then
- return (GetPartyLeaderIndex() == 0)
- end
- local index = unit:match("%d+")
- return (index and index == GetPartyLeaderIndex())
- end
-
- local function UnitIsGroupAssistant(unit)
- for i = 1, GetRealNumRaidMembers() do
- local name, rank = GetRaidRosterInfo(i)
- if name == UnitName(unit) then
- return (rank == 1)
- end
- end
- return false
- end
-
- LibCompat.UnitIsGroupLeader = UnitIsGroupLeader
- LibCompat.UnitIsGroupAssistant = UnitIsGroupAssistant
-end
-
--------------------------------------------------------------------------------
--- Class Colors
-
-do
- local classColorsTable
- local colors = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
-
- local function GetClassColorsTable()
- if not classColorsTable then
- -- add missing class color strings
- colors.DEATHKNIGHT.colorStr = "ffc41f3b"
- colors.DRUID.colorStr = "ffff7d0a"
- colors.HUNTER.colorStr = "ffabd473"
- colors.MAGE.colorStr = "ff3fc7eb"
- colors.PALADIN.colorStr = "fff58cba"
- colors.PRIEST.colorStr = "ffffffff"
- colors.ROGUE.colorStr = "fffff569"
- colors.SHAMAN.colorStr = "ff0070de"
- colors.WARLOCK.colorStr = "ff8788ee"
- colors.WARRIOR.colorStr = "ffc79c6e"
-
- -- cache it once and for all.
- classColorsTable = {}
- for class, tbl in pairs(colors) do
- classColorsTable[class] = tbl
- end
- end
-
- return classColorsTable
- end
-
- local function GetClassColorObj(class)
- classColorsTable = classColorsTable or GetClassColorsTable()
- return class and classColorsTable[class]
- end
-
- local function GetClassColor(class)
- local obj = GetClassColorObj(class)
- if obj then
- return obj.r, obj.g, obj.b, obj.colorStr
- end
- return 1, 1, 1, "ffffffff"
- end
-
- LibCompat.GetClassColorsTable = GetClassColorsTable
- LibCompat.GetClassColorObj = GetClassColorObj
- LibCompat.GetClassColor = GetClassColor
-end
-
--------------------------------------------------------------------------------
--- C_Timer mimic
-
-do
- local TickerPrototype, waitTable = {}, {}
- local TickerMetatable = {__index = TickerPrototype, __metatable = true}
-
- local waitFrame = LibCompat_TimerFrame or CreateFrame("Frame", "LibCompat_TimerFrame", UIParent)
- waitFrame:SetScript("OnUpdate", function(self, elapsed)
- local total = #waitTable
- for i = 1, total do
- local ticker = waitTable[i]
-
- if ticker then
- if ticker._cancelled then
- tremove(waitTable, i)
- elseif ticker._delay > elapsed then
- ticker._delay = ticker._delay - elapsed
- i = i + 1
- else
- ticker._callback(ticker, LibCompat.SafeUnpack(ticker._args))
-
- if ticker._iterations == -1 then
- ticker._delay = ticker._duration
- i = i + 1
- elseif ticker._iterations > 1 then
- ticker._iterations = ticker._iterations - 1
- ticker._delay = ticker._duration
- i = i + 1
- elseif ticker._iterations == 1 then
- tremove(waitTable, i)
- total = total - 1
- end
- end
- end
- end
-
- if #waitTable == 0 then
- self:Hide()
- end
- end)
-
- local function AddDelayedCall(ticker, oldTicker)
- if oldTicker and type(oldTicker) == "table" then
- ticker = oldTicker
- end
-
- tinsert(waitTable, ticker)
- waitFrame:Show()
- end
-
- local function CreateTicker(duration, callback, iterations, ...)
- local ticker = setmetatable({}, TickerMetatable)
-
- ticker._iterations = iterations or -1
- ticker._duration = duration
- ticker._delay = duration
- ticker._callback = callback
- ticker._args = LibCompat.SafePack(...)
-
- AddDelayedCall(ticker)
- return ticker
- end
-
- function TickerPrototype:IsCancelled()
- return self._cancelled
- end
-
- function TickerPrototype:Cancel()
- self._cancelled = true
- end
-
- local function After(duration, callback, ...)
- AddDelayedCall({
- _iterations = 1,
- _delay = duration,
- _callback = callback,
- _args = LibCompat.SafePack(...)
- })
- end
-
- local function NewTimer(duration, callback, ...)
- return CreateTicker(duration, callback, 1, ...)
- end
-
- local function NewTicker(duration, callback, iterations, ...)
- return CreateTicker(duration, callback, iterations, ...)
- end
-
- local function CancelTimer(ticker)
- if ticker and type(ticker.Cancel) == "function" then
- ticker:Cancel()
- end
- return nil -- return nil to assign input reference
- end
-
- LibCompat.After = After
- LibCompat.NewTimer = NewTimer
- LibCompat.NewTicker = NewTicker
- LibCompat.CancelTimer = CancelTimer
-end
-
--------------------------------------------------------------------------------
-
-do
- local GetSpellInfo, GetSpellLink = GetSpellInfo, GetSpellLink
-
- local custom = {
- [3] = {ACTION_ENVIRONMENTAL_DAMAGE_FALLING, "Interface\\Icons\\ability_rogue_quickrecovery"},
- [4] = {ACTION_ENVIRONMENTAL_DAMAGE_DROWNING, "Interface\\Icons\\spell_shadow_demonbreath"},
- [5] = {ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE, "Interface\\Icons\\ability_creature_cursed_05"},
- [6] = {ACTION_ENVIRONMENTAL_DAMAGE_FIRE, "Interface\\Icons\\spell_fire_fire"},
- [7] = {ACTION_ENVIRONMENTAL_DAMAGE_LAVA, "Interface\\Icons\\spell_shaman_lavaflow"},
- [8] = {ACTION_ENVIRONMENTAL_DAMAGE_SLIME, "Interface\\Icons\\inv_misc_slime_01"}
- }
-
- local function _GetSpellInfo(spellid)
- local res1, res2, res3, res4, res5, res6, res7, res8, res9
- if spellid then
- if custom[spellid] then
- res1, res3 = custom[spellid][1], custom[spellid][2]
- else
- res1, res2, res3, res4, res5, res6, res7, res8, res9 = GetSpellInfo(spellid)
- if spellid == 75 then
- res3 = "Interface\\Icons\\INV_Weapon_Bow_07"
- elseif spellid == 6603 then
- res1, res3 = MELEE, "Interface\\Icons\\INV_Sword_04"
- end
- end
- end
- return res1, res2, res3, res4, res5, res6, res7, res8, res9
- end
-
- local function _GetSpellLink(spellid)
- if not custom[spellid] then
- return GetSpellLink(spellid)
- end
- end
-
- LibCompat.GetSpellInfo = _GetSpellInfo
- LibCompat.GetSpellLink = _GetSpellLink
-end
-
--------------------------------------------------------------------------------
-
-do
- local band, rshift, lshift = bit.band, bit.rshift, bit.lshift
- local byte, char = string.byte, string.char
-
- local function HexEncode(str, title)
- local hex = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"}
- local t = (title and title ~= "") and {format("[=== %s ===]", title)} or {}
- local j = 0
- for i = 1, #str do
- if j <= 0 then
- t[#t + 1], j = "\n", 32
- end
- j = j - 1
-
- local b = byte(str, i)
- t[#t + 1] = hex[band(b, 15) + 1]
- t[#t + 1] = hex[band(rshift(b, 4), 15) + 1]
- end
- if title and title ~= "" then
- t[#t + 1] = "\n" .. t[1]
- end
- return tconcat(t)
- end
-
- local function HexDecode(str)
- str = str:gsub("%[.-%]", ""):gsub("[^0123456789ABCDEF]", "")
- if (#str == 0) or (#str % 2 ~= 0) then
- return false, "Invalid Hex string"
- end
-
- local t, bl, bh = {}
- local i = 1
- repeat
- bl = byte(str, i)
- bl = bl >= 65 and bl - 55 or bl - 48
- i = i + 1
- bh = byte(str, i)
- bh = bh >= 65 and bh - 55 or bh - 48
- i = i + 1
- t[#t + 1] = char(lshift(bh, 4) + bl)
- until i >= #str
- return tconcat(t)
- end
-
- local function EscapeStr(str)
- local res = ""
- for i = 1, str:len() do
- local n = str:sub(i, i)
- res = res .. n
- if n == "|" then
- res = res .. "\124"
- end
- end
- return (res ~= "") and res or str
- end
-
- LibCompat.HexEncode = HexEncode
- LibCompat.HexDecode = HexDecode
- LibCompat.EscapeStr = EscapeStr
-end
-
--------------------------------------------------------------------------------
-
-do
- local LGT = LibStub("LibGroupTalents-1.0")
- local UnitClass, MAX_TALENT_TABS = UnitClass, MAX_TALENT_TABS or 3
- local GetActiveTalentGroup, GetTalentTabInfo = GetActiveTalentGroup, GetTalentTabInfo
- local LGTRoleTable = {melee = "DAMAGER", caster = "DAMAGER", healer = "HEALER", tank = "TANK"}
-
- -- list of class to specs
- local specsTable = {
- ["MAGE"] = {62, 63, 64},
- ["PRIEST"] = {256, 257, 258},
- ["ROGUE"] = {259, 260, 261},
- ["WARLOCK"] = {265, 266, 267},
- ["WARRIOR"] = {71, 72, 73},
- ["PALADIN"] = {65, 66, 70},
- ["DEATHKNIGHT"] = {250, 251, 252},
- ["DRUID"] = {102, 103, 104, 105},
- ["HUNTER"] = {253, 254, 255},
- ["SHAMAN"] = {262, 263, 264}
- }
-
- local function GetSpecialization(isInspect, isPet, specGroup)
- local currentSpecGroup = GetActiveTalentGroup(isInspect, isPet) or (specGroup or 1)
- local points, specname, specid = 0, nil, nil
-
- for i = 1, MAX_TALENT_TABS do
- local name, _, pointsSpent = GetTalentTabInfo(i, isInspect, isPet, currentSpecGroup)
- if points <= pointsSpent then
- points = pointsSpent
- specname = name
- specid = i
- end
- end
- return specid, specname, points
- end
-
- -- checks if the feral druid is a cat or tank spec
- local function GetDruidSpec(unit)
- -- 57881 : Natural Reaction -- used by druid tanks
- local points = LGT:UnitHasTalent(unit, LibCompat.GetSpellInfo(57881), LGT:GetActiveTalentGroup(unit))
- return (points and points > 0) and 3 or 2
- end
-
- local function GetInspectSpecialization(unit, class)
- local spec -- start with nil
-
- if unit and UnitExists(unit) then
- class = class or select(2, UnitClass(unit))
- if class and specsTable[class] then
- local talentGroup = LGT:GetActiveTalentGroup(unit)
- local maxPoints, index = 0, 0
-
- for i = 1, MAX_TALENT_TABS do
- local _, _, pointsSpent = LGT:GetTalentTabInfo(unit, i, talentGroup)
- if pointsSpent ~= nil then
- if maxPoints < pointsSpent then
- maxPoints = pointsSpent
- if class == "DRUID" and i >= 2 then
- if i == 3 then
- index = 4
- elseif i == 2 then
- index = GetDruidSpec(unit)
- end
- else
- index = i
- end
- end
- end
- end
- spec = specsTable[class][index]
- end
- end
-
- return spec
- end
-
- local function GetSpecializationRole(unit)
- return LGTRoleTable[LGT:GetUnitRole(unit or "player")] or "NONE"
- end
-
- local function GetSpecializationInfo(specIndex, isInspect, isPet, specGroup)
- local name, icon, _, background = GetTalentTabInfo(specIndex, isInspect, isPet, specGroup)
- local id, role
- if isInspect and UnitExists("target") then
- id, role = GetInspectSpecialization("target"), GetSpecializationRole("target")
- else
- id, role = GetInspectSpecialization("player"), GetSpecializationRole("player")
- end
- return id, name, nil, icon, background, role
- end
-
- local function UnitGroupRolesAssigned(unit)
- return LGTRoleTable[LGT:GetUnitRole(unit or "player")] or "NONE"
- end
-
- local function GetUnitRole(unit)
- return LGTRoleTable[LGT:GetUnitRole(unit or "player")] or "NONE"
- end
-
- local function GetGUIDRole(guid)
- return LGTRoleTable[LGT:GetGUIDRole(guid)] or "NONE"
- end
-
- LibCompat.GetSpecialization = GetSpecialization
- LibCompat.GetInspectSpecialization = GetInspectSpecialization
- LibCompat.GetSpecializationRole = GetSpecializationRole
- LibCompat.GetSpecializationInfo = GetSpecializationInfo
-
- LibCompat.UnitGroupRolesAssigned = UnitGroupRolesAssigned
- LibCompat.GetUnitRole = UnitGroupRolesAssigned
- LibCompat.GetGUIDRole = GetGUIDRole
- LibCompat.GetUnitSpec = GetInspectSpecialization
-
- -- functions that simply replaced other api functions
- LibCompat.GetNumSpecializations = GetNumTalentTabs
- LibCompat.GetNumSpecGroups = GetNumTalentGroups
- LibCompat.GetNumUnspentTalents = GetUnspentTalentPoints
- LibCompat.GetActiveSpecGroup = GetActiveTalentGroup
- LibCompat.SetActiveSpecGroup = SetActiveTalentGroup
-end
-
--------------------------------------------------------------------------------
-
-do
- local C_PvP = {}
- local IsInInstance, instanceType = IsInInstance, nil
-
- function C_PvP.IsPvPMap()
- instanceType = select(2, IsInInstance())
- return (instanceType == "pvp" or instanceType == "arena")
- end
-
- function C_PvP.IsBattleground()
- instanceType = select(2, IsInInstance())
- return (instanceType == "pvp")
- end
-
- function C_PvP.IsArena()
- instanceType = select(2, IsInInstance())
- return (instanceType == "arena")
- end
-
- LibCompat.IsInPvP = C_PvP.IsPvPMap
- LibCompat.C_PvP = C_PvP
-end
-
--------------------------------------------------------------------------------
-
-local mixins = {
- "QuickDispatch",
- -- table util
- "SafePack",
- "SafeUnpack",
- "tLength",
- "tCopy",
- "tAppendAll",
- "WeakTable",
- "newTable",
- "delTable",
- -- math util
- "Round",
- "Square",
- "Clamp",
- "WithinRange",
- "WithinRangeExclusive",
- -- roster util
- "IsInRaid",
- "IsInGroup",
- "IsInPvP",
- "GetNumGroupMembers",
- "GetNumSubgroupMembers",
- "GetGroupTypeAndCount",
- "IsGroupDead",
- "IsGroupInCombat",
- "GroupIterator",
- "UnitIterator",
- "UnitFullName",
- "C_PvP",
- -- unit util
- "GetUnitIdFromGUID",
- "GetClassFromGUID",
- "GetCreatureId",
- "GetUnitCreatureId",
- "UnitHealthInfo",
- "UnitHealthPercent", -- backward compatibility
- "UnitPowerInfo",
- "UnitIsGroupLeader",
- "UnitIsGroupAssistant",
- "GetUnitSpec", -- backward compatibility
- "GetSpecialization",
- "GetInspectSpecialization",
- "GetSpecializationRole",
- "GetNumSpecializations",
- "GetSpecializationInfo",
- "UnitGroupRolesAssigned",
- "GetNumSpecGroups",
- "GetNumUnspentTalents",
- "GetActiveSpecGroup",
- "SetActiveSpecGroup",
- "GetUnitRole",
- "GetGUIDRole",
- -- timer util
- "After",
- "NewTimer",
- "NewTicker",
- "CancelTimer",
- -- spell util
- "GetSpellInfo",
- "GetSpellLink",
- -- misc util
- "HexEncode",
- "HexDecode",
- "EscapeStr",
- "GetClassColorsTable",
- "GetClassColorObj",
- "GetClassColor",
- "Print",
- "Printf"
-}
-
-function LibCompat:Embed(target)
- for _, v in pairs(mixins) do
- target[v] = self[v]
- end
- target.locale = target.locale or GetLocale()
- self.embeds[target] = true
- return target
-end
-
-for addon in pairs(LibCompat.embeds) do
- LibCompat:Embed(addon)
-end
diff --git a/libs/LibCompat-1.0/LibCompat-1.0.toc b/libs/LibCompat-1.0/LibCompat-1.0.toc
deleted file mode 100644
index f8f2ecd..0000000
--- a/libs/LibCompat-1.0/LibCompat-1.0.toc
+++ /dev/null
@@ -1,20 +0,0 @@
-## Title: Lib: Compat-1.0
-## Notes: Brings extra useful functions, some from later expansions and others as utilties.
-
-## Author: Kader
-## X-Email: bkader@mail.com
-## X-Donate: bkader@mail.com
-
-## Interface: 30300
-## Version: 16
-
-## X-Category: Library
-## X-Website: https://github.com/bkader/LibCompat-1.0
-
-## Dependencies:
-## X-Embeds: LibStub, CallbackHandler-1.0, LibTalentQuery-1.0, LibGroupTalents-1.0
-## OptionalDeps: LibStub, CallbackHandler-1.0
-## DefaultState: Enabled
-## LoadOnDemand: 0
-
-lib.xml
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/LibCompat-1.0/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
deleted file mode 100644
index 040bac1..0000000
--- a/libs/LibCompat-1.0/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ /dev/null
@@ -1,237 +0,0 @@
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local next, xpcall, eh = ...
-
- local method, ARGS
- local function call() method(ARGS) end
-
- local function dispatch(handlers, ...)
- local index
- index, method = next(handlers)
- if not method then return end
- local OLD_ARGS = ARGS
- ARGS = ...
- repeat
- xpcall(call, eh)
- index, method = next(handlers, index)
- until not method
- ARGS = OLD_ARGS
- end
-
- return dispatch
- ]]
-
- local ARGS, OLD_ARGS = {}, {}
- for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
- code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId" or self=thread
- if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibGroupTalents-1.0.lua b/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibGroupTalents-1.0.lua
deleted file mode 100644
index e3a0cc2..0000000
--- a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibGroupTalents-1.0.lua
+++ /dev/null
@@ -1,1727 +0,0 @@
---[[
-Name: LibGroupTalents-1.0
-Revision: $Rev: 55 $
-Author: Zek
-Documentation: http://wowace.com/wiki/LibGroupTalents-1.0
-SVN: svn://svn.wowace.com/wow/libgrouptalents-1-0/mainline/trunk
-Description: Talent Library abstraction layer to provide easy interface to the lower level system
-Dependancies: LibStub, CallbackHandler-1.0, LibTalentQuery-1.0
-License: GPL v3
-
-Purpose:
- LibGroupTalents-1.0 is intended to do the following basic functions usually handled at the mod level.
-
- - Maintain a raid wide table of talents, automatically updated on roster changes, notifying you on talent receipts.
- - Provide easy access to talent queries (spec weight, spec name, specific talent presence)
- - Monitor talent changes in players, and notify of changes (respec, talent swap, update after out of sight, level up)
- - Monitor player roles, and notify of changes (melee, tank, healer, caster)
- - Communicate directly with itself to other users to update talents via addon channel when possible
-
-Notes:
- The LibTalentQuery-1.0 dependancy must be included before LibGroupTalents-1.0 in any lib.xml or mod side TOC declarations.
-
-Functions:
- UnitHasTalent(unit, talentName[, group])-- Returns: Points spent in talent or nil
- GUIDHasTalent(guid, talentName[, group])-- As UnitHasTalent
- GetUnitTalentSpec(unitid[, group]) -- Returns: Dominant Tree, spent1, spent2, spent3
- GetGUIDTalentSpec(guid[, group]) -- As GetUnitTalentSpec
- GetUnitTalents(unit, refresh) -- Returns: Raw talent information in form of table of 3 strings of points spent. The refresh arg will force a re-query of the unit's talents
- GetGUIDTalents(guid, refresh) -- As GetUnitTalents
- GetUnitRole(unit) -- Returns one of: "melee", "caster", "healer", "tank"
- GetGUIDRole(guid) -- As GetUnitRole
- RefreshTalentsByUnit(unit) -- Force a refresh of talents for the specific unit
- RefreshTalentsByGUID(guid) -- Force a refresh of talents for the specific player GUID
- GetTreeNames(class) -- Returns: The three talent tree names for that class (Note: These return values are only valid after a player of that class has been inspected)
- GetTreeIcons(class) -- Returns: The three talent tree icons for that class (Note: As above)
- GetTalentCount() -- Returns: Talent info got, Talent info missing
- GetTalentMissingNames() -- Returns: Comma delimited list of player names we're missing talents for
- GetClassTalentInfo(class, talentName) -- Returns: Max Rank, Icon, Tab, Tier, Column, Tree Index
- GetUnitStorageString(unit) -- Returns: An encoded data string containing talent information for the player which can be stored by mods to set in later sessions using SetStorageString()
- GetGUIDStorageString(guid) -- As GetUnitStorageString
- SetStorageString(talentString) -- Returns: true on success (applicable). Any second return value indicates the data was invalid and should not be kept
- GetUnitGlyphs(unit[, group]) -- Returns: Up to 6 spell IDs for the currently assigned Glyphs (Note: For the moment, we can only see the glyphs of players running LibGroupTalents-1.0)
- GetGUIDGlyphs(guid[, group]) -- As GetUnitGlyphs
- UnitHasGlyph(unit, glyph [, group]) -- Returns: true if the player has the glyph associated with spellID or spellName (Note: For the moment, we can only see the glyphs of players running LibGroupTalents-1.0)
- GUIDHasGlyph(unit, glyph [, group]) -- As UnitHasGlyph
- PurgeAndRescanTalents() -- Wipe current roster of all talents and rescan from start
-
-Convenience Functions (Similar to Blizzard API functions, but callable with a unit ID):
- GetActiveTalentGroup(unit) -- Returns: Active talent group for unit
- GetNumTalentGroups(unit) -- Returns: Number of talent groups for unit
- GetNumTalentTabs(unit) -- Returns: Number of talent tabs. Here's a clue; it's going to be 3...
- GetTalentTabInfo(unit, tab[, group]) -- Returns: Tree Name, Tree Icon, Points Spent, Tree Background
- GetNumTalents(unit, tab) -- Returns: Number of talents for specified tree
- GetTalentInfo(unit, tab, index[, group])-- Returns: Talent Name, Icon, Tier, Column, Points Spent, Max Rank (Note that preview return values are not given unless called with "player")
- GetUnspentTalentPoints(unit[, group]) -- Returns: Number of un-spent talent points for the unit
-
-Events:
- LibGroupTalents_Update(guid, unit, newSpec, n1, n2, n3 [, oldSpec, o1, o2, o3]) -- Received updated talents. If it's a respec, or old set is know, it passes the old info also (this is not sent if new talent scan is same as previous)
- LibGroupTalents_UpdateComplete(guid1, guid2[, ...]) -- Sent when there are no more pending talent reads due (passes all GUIDs that were updated since last time this event was fired)
- LibGroupTalents_Add(guid, unit, name, realm) -- Unit added to talent roster (Talents not necessarily available yet, but this is the mod's chance to feed talents using SetStorageString)
- LibGroupTalents_Remove(guid, name, realm) -- Unit removed from talent roster (This is your last chance to store talents if required using GetUnitStorageString)
- LibGroupTalents_RoleChange(guid, unit, newrole, oldrole) -- Roles are: "melee", "caster", "healer", "tank"
- LibGroupTalents_GlyphUpdate(guid, unit) -- Fired when a player's glyphs change (Note: For the moment, we can only see the glyphs of players running LibGroupTalents-1.0)
-
-]]
-
-local TalentQuery = LibStub("LibTalentQuery-1.0")
-
-local MAJOR, MINOR = "LibGroupTalents-1.0", tonumber(("$Rev: 55 $"):match("(%d+)"))
-local lib = LibStub:NewLibrary(MAJOR, MINOR)
-if not lib then return end
-
-local ChatThrottleLib = _G.ChatThrottleLib
-
-lib.roster = lib.roster or {}
-lib.classTalentData = lib.classTalentData or {}
-lib.batch = lib.batch or {}
-lib.pendingStorageStrings = lib.pendingStorageStrings or {}
-
-local function UnitFullName(unit)
- local name, realm = UnitName(unit)
- local namerealm = realm and realm ~= "" and name .. "-" .. realm or name
- return namerealm
-end
-
-local function RosterInfoFullName(info)
- local name, realm = info.name, info.realm
- local namerealm = realm and realm ~= "" and name .. "-" .. realm or name
- return namerealm
-end
-
-local specChangers = {}
-for index,spellid in ipairs(_G.TALENT_ACTIVATION_SPELLS) do
- specChangers[GetSpellInfo(spellid)] = index
-end
-
-local frame = lib.frame
-if (not frame) then
- frame = CreateFrame("Frame", "LibGroupTalents_Frame")
- lib.frame = frame
-end
-frame:UnregisterAllEvents()
-frame:RegisterEvent("RAID_ROSTER_UPDATE")
-frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
-frame:RegisterEvent("UNIT_NAME_UPDATE")
-frame:RegisterEvent("PLAYER_TALENT_UPDATE")
-frame:RegisterEvent("UNIT_LEVEL")
-frame:RegisterEvent("UNIT_AURA") -- Always get a UNIT_AURA when a unit's UnitIsVisible() changes
-frame:RegisterEvent("CHAT_MSG_ADDON")
-frame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
-frame:RegisterEvent("PLAYER_LOGIN")
-frame:RegisterEvent("GLYPH_ADDED")
-frame:RegisterEvent("GLYPH_REMOVED")
-frame:RegisterEvent("GLYPH_UPDATED")
-
-frame:SetScript("OnEvent", function(self, event, ...)
- return lib[event](lib, ...)
-end)
-
-if not lib.events then
- lib.events = LibStub("CallbackHandler-1.0"):New(lib)
-end
-
-local next, select, pairs, type = next, select, pairs, type
-local new, del, deepDel
-do
- local list = setmetatable({},{__mode='k'})
- function new(...)
- local t = next(list)
- if t then
- list[t] = nil
- for i = 1, select('#', ...) do
- t[i] = select(i, ...)
- end
- return t
- else
- return {...}
- end
- end
- function del(t)
- if (t) then
- wipe(t)
- t[''] = true
- t[''] = nil
- list[t] = true
- end
- end
- function deepDel(t)
- if (t) then
- for k,v in pairs(t) do
- if type(v) == "table" then
- deepDel(v)
- end
- t[k] = nil
- end
- t[''] = true
- t[''] = nil
- list[t] = true
- end
- end
-end
-
-do
- local delay = 0
- frame:SetScript("OnUpdate", function(self, elapsed)
- if (lib.raidRosterUpdate) then
- lib.raidRosterUpdate = nil
- lib:OnRaidRosterUpdate()
- end
-
- if (lib.refreshCheckTimer) then
- lib.refreshCheckTimer = lib.refreshCheckTimer - elapsed
- if (lib.refreshCheckTimer < 0) then
- lib.refreshCheckTimer = nil
- lib:CheckForMissingTalents()
- end
- end
-
- if (lib.talentTimers) then
- delay = delay + elapsed
- if (delay > 1) then
- delay = 0
- local now = GetTime()
- local triggers
- for guid,when in pairs(lib.talentTimers) do
- if (now > when) then
- -- Pass to second table to process, because RefreshTimers can affect this talentTimers table
- -- So it's important we're not still iterating it at the time
- if (not triggers) then
- triggers = new()
- end
- triggers[guid] = true
- lib.talentTimers[guid] = nil
- if (not next(lib.talentTimers)) then
- lib.talentTimers = del(lib.talentTimers)
- break
- end
- end
- end
-
- if (triggers) then
- for guid in pairs(triggers) do
- lib:RefreshTalentsByGUID(guid)
- end
- del(triggers)
- end
- end
- end
-
- if (not lib.talentTimers and not lib.refreshCheckTimer) then
- self:Hide()
- end
- end)
-end
-frame:Show()
-lib.raidRosterUpdate = true
-
--- GetGUIDTalentsRaw
-local function GetGUIDTalentsRaw(guid, group)
- local r = guid and lib.roster[guid]
- return r and r.talents and r.talents[group or r.active], r
-end
-
--- PLAYER_LOGIN
-function lib:PLAYER_LOGIN()
- ChatThrottleLib = _G.ChatThrottleLib
- lib.PLAYER_LOGIN = nil
-end
-
--- RAID_ROSTER_UPDATE
-function lib:RAID_ROSTER_UPDATE()
- self.raidRosterUpdate = true
- frame:Show()
-end
-lib.PARTY_MEMBERS_CHANGED = lib.RAID_ROSTER_UPDATE
-
--- UNIT_NAME_UPDATE
-function lib:UNIT_NAME_UPDATE(unit)
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r) then
- local needsAdd = r.name == UNKNOWN
- r.name, r.realm = UnitName(unit)
- if (r.realm == "") then
- r.realm = nil
- end
- r.class = select(2, UnitClass(unit))
- r.level = UnitLevel(unit)
- if (not r.talents) then
- if (needsAdd) then
- self.events:Fire("LibGroupTalents_Add", guid, unit, r.name, r.realm)
- end
-
- self:CheckForMissingTalents()
- end
- end
-end
-
--- AnyPending
-local function AnyPending()
- local checkUpdate
- for guid,info in pairs(lib.roster) do
- local namerealm = RosterInfoFullName(info)
- if (UnitIsConnected(namerealm)) then
- if (lib.wasOffline) then
- lib.wasOffline[guid] = nil
- end
- if (not info.talents or info.refresh) then
- return true
- end
- else
- if (not lib.wasOffline) then
- lib.wasOffline = new()
- end
- lib.wasOffline[guid] = true
- end
- end
- if (lib.wasOffline and not next(lib.wasOffline)) then
- lib.wasOffline = del(lib.wasOffline)
- end
-end
-
--- CheckForUpdateComplete
-local function CheckForUpdateComplete()
- -- When all pending updates are complete, send an event to notify nothing else is due
- if (next(lib.batch)) then
- if (not AnyPending()) then
- lib.events:Fire("LibGroupTalents_UpdateComplete", unpack(lib.batch))
- wipe(lib.batch)
- end
- end
-end
-
--- UNIT_LEVEL
-function lib:UNIT_LEVEL(unit)
- if (UnitInParty(unit) or UnitInRaid(unit)) then
- local guid = UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r) then
- r.level = UnitLevel(unit)
- self:RefreshTalentsByUnit(unit)
- end
- end
-end
-
--- UNIT_AURA
-function lib:UNIT_AURA(unit)
- local guid = UnitGUID(unit)
- if (not UnitIsVisible(unit) or (self.wasOffline and self.wasOffline[guid])) then
- if (not self.outOfSight) then
- self.outOfSight = {}
- end
- self.outOfSight[guid] = true
- self:RefreshTalentsByGUID(guid)
- end
-end
-
--- OnRaidRosterUpdate
-function lib:OnRaidRosterUpdate()
- local instanceType = select(2, IsInInstance())
- if (instanceType == "pvp" or instanceType == "arena") then
- self.distribution = "BATTLEGROUND"
- else
- if (GetNumRaidMembers() > 0) then
- self.distribution = "RAID"
- elseif (GetNumPartyMembers() > 0) then
- self.distribution = "PARTY"
- else
- self.distribution = nil
- end
- end
- if (self.distribution) then
- if (self.sentHello ~= self.distribution) then
- self.sentHello = self.distribution
- self:SendCommMessage("HELLO "..MINOR, nil, self.distribution)
- end
- else
- self.sentHello = nil
- self.talentThrottle = del(self.talentThrottle)
- self.wasOffline = del(self.wasOffline)
- self.outOfSight = del(self.outOfSight)
- wipe(self.pendingStorageStrings)
- end
-
- -- Now check for roster changes
- local subtractions = new()
- local additions = new()
- local changes = new()
-
- if (self.roster) then
- for guid,info in pairs(self.roster) do
- subtractions[guid] = info.level or 0
- end
- end
-
- for unit in self:IterateRoster() do
- local guid = UnitGUID(unit)
- if (guid) then
- local n = self.roster[guid]
- if (not n) then
- n = new()
- self.roster[guid] = n
- end
-
- n.name, n.realm = UnitName(unit)
- if (n.realm == "") then
- n.realm = nil -- Fix this already..
- end
- n.level = UnitLevel(unit)
- n.class = select(2, UnitClass(unit))
- n.unit = unit
-
- if (subtractions[guid]) then
- if (subtractions[guid] ~= n.level) then
- changes[guid] = unit -- Level changed, needs a rescan
- end
-
- subtractions[guid] = nil
- else
- if (n.name ~= UNKNOWN) then
- self.events:Fire("LibGroupTalents_Add", guid, unit, n.name, n.realm)
- end
- additions[guid] = unit
- end
- end
- end
-
- if (next(additions)) then
- for guid,unit in pairs(additions) do
- self:GetUnitTalents(unit)
- end
- end
-
- if (next(changes)) then
- for guid,unit in pairs(changes) do
- self:GetUnitTalents(unit)
- end
- end
-
- if (next(subtractions)) then
- for guid in pairs(subtractions) do
- local r = self.roster[guid]
- if (r) then
- self.events:Fire("LibGroupTalents_Remove", guid, r.name, r.realm)
- self.roster[guid] = deepDel(r)
-
- local classStorageStrings = self.pendingStorageStrings[r.class]
- if (classStorageStrings) then
- classStorageStrings[guid] = del(classStorageStrings[guid])
- if (not next(classStorageStrings)) then
- self.pendingStorageStrings[r.class] = del(self.pendingStorageStrings[r.class])
- end
- end
- end
- end
-
- CheckForUpdateComplete()
- end
-
- del(additions)
- del(subtractions)
- del(changes)
-
- self:CheckForMissingTalents()
-end
-
--- ValidateUnit
-local function ValidateUnit(r, guid)
- local unit = r.unit
- if (UnitGUID(unit) ~= guid) then
- local name = r.name .. (r.realm and "-" or "") .. (r.realm or "")
- local index = UnitInRaid(name)
- if (index) then
- r.unit = "raid"..index
- return true
- else
- if (UnitGUID("player") == guid) then
- r.unit = "player"
- return true
-
- elseif (UnitInParty(name)) then
- for i = 1,4 do
- if (UnitGUID("party"..i) == guid) then
- r.unit = "party"..i
- return true
- end
- end
- end
- end
- return
- end
-
- return true
-end
-
--- CountTree
-local function CountTree(branch)
- local count = 0
- for i = 1,#branch do
- count = count + branch:byte(i) - 48
- end
- return count
-end
-
--- TalentWeight
-local function TalentWeight(talents, class)
- if (talents and #talents == 3 and class) then
- local c1, c2, c3 = CountTree(talents[1]), CountTree(talents[2]), CountTree(talents[3])
-
- local weight = 1
- if (c2 > c1 and c2 > c3) then
- weight = 2
- elseif (c3 > c1 and c3 > c2) then
- weight = 3
- end
-
- local data = lib.classTalentData[class]
- if (data and data[weight]) then
- return data[weight].name, c1, c2, c3
- end
-
- return weight, c1, c2, c3
- end
- return nil, 0, 0, 0
-end
-
-do
--- First segment: Player ID (from GUID), Name, level, class, activePage, TalentString
--- Subsequent: spec number, talentString()
-
- -- crc
- local function crc32(str)
- local val = tonumber((select(2, GetBuildInfo()))) -- Use WoW build as CRC base
- for i = 1,#str do
- val = bit.band(val * 2 + str:byte(i), 0xFFFF)
- end
- return val
- end
-
- -- GetUnitStorageString
- function lib:GetUnitStorageString(unit)
- return self:GetGUIDStorageString(UnitGUID(unit))
- end
-
- -- GetGUIDStorageString
- -- Make a storage string for mods to store talents.
- -- Rules: 1) Your own realm only 2) Their talents are complete (nothing unspent)
- function lib:GetGUIDStorageString(guid)
- local r = self.roster[guid]
- if (r) then
- local id
- local playerGUID = UnitGUID("player")
- if (playerGUID:sub(1, 6) == guid:sub(1, 6)) then
- -- Same realm code, so just trim it off. This is likely always true from what I've seen
- id = format("%X", tonumber(guid:sub(7), 16))
- else
- id = guid:sub(4)
- end
-
- if (r.talents and r.active and not r.realm and (not r.unspent or not r.unspent[r.active])) then
- if (r.level < 1) then
- r.level = UnitLevel(r.name) or 0
- end
- local str = format("%s,%d,%s,%d,%d", id, r.level, r.class, r.active, r.numActive)
- for i = 1,r.numActive do
- local t = r.talents[i]
- if (t) then
- str = format("%s;%d,%s", str, i, table.concat(t, "-"))
- end
- end
- return format("%s;%d", str, crc32(str))
- end
- end
- end
-
- -- SetStorageString
- function lib:SetStorageString(str, comms)
- local ret, retInfo
- if (str) then
- local parts = new(strsplit(";", str))
- if (#parts >= 2) then
- local strCRC = tonumber(parts[#parts])
- local temp = table.concat(parts, ";", 1, #parts - 1)
- if (crc32(temp) == strCRC) then
- local part1 = new(strsplit(",", parts[1]))
-
- while true do
- local guid
- local id = part1[1]
- if (id:len() < 12) then
- -- Trimmed GUID, we'll prefix it with our own GUID's realm code
- guid = format("%s%012X", UnitGUID("player"):sub(1, 6), tonumber(id, 16))
- else
- guid = format("0x0%015s", id)
- end
-
- local r = self.roster[guid]
- if (not r) then
- retInfo = format("Unexpected SetStorageString for ID %s", guid)
- ret = true -- Still return true, we just didn't want this string yet
- break
- elseif (r.name == UNKNOWN) then
- retInfo = format("Premature SetStorageString for ID %s", guid)
- ret = true -- Still return true, we just didn't want this string yet
- break
- end
- if (r.talents) then
- -- We've already received talents for this player
- ret = true -- Still return true, we just didn't want this string because we have their talents
- break
- end
-
- if (not self.classTalentData[r.class]) then
- -- Received a storage string for a class that we've not yet been able to scan
- -- the talent trees for. We store this until we have that data
- local classStorageStrings = self.pendingStorageStrings[r.class]
- if (not classStorageStrings) then
- classStorageStrings = new()
- self.pendingStorageStrings[r.class] = classStorageStrings
- end
- classStorageStrings[guid] = str
- ret = true
- break
- end
-
- local level = tonumber(part1[2])
- local class = part1[3]
- local active = tonumber(part1[4])
- local numActive = tonumber(part1[5])
-
- if (r.level < 1) then
- r.level = UnitLevel(r.name) or 0
- end
- if (level ~= r.level and r.level > 1) then
- -- Won't accept talents for mismatched levels (but ignore errors reading the UnitLevel early)
- retInfo = "Wrong level"
- break
- end
- if (not r.class and class) then
- -- If we don't have the class, but the storage string does, we'll take it
- r.class = class
- end
- if (class ~= r.class) then
- -- Class doesn't match, probably a char delete/remake or xrealm
- retInfo = format("Wrong class: expected %q, got %q", tostring(r.class), tostring(class))
- break
- end
-
- -- Now the talent trees
- local talents = new()
- for i = 2,#parts - 1 do
- local partN = new(strsplit(",", parts[i]))
- if (#partN == 2) then
- local specNumber = tonumber(partN[1])
- local specTalents = new(strsplit("-", partN[2]))
-
- if (specNumber and #specTalents >= 3) then
- talents[specNumber] = specTalents
- else
- del(specTalents)
- talents = del(talents)
- retInfo = "Invalid talent specs in tree "..i
- break
- end
- end
- end
-
- if (talents) then
- r.talents = talents
- r.active = active
- r.numActive = numActive
- if (comms ~= r.name) then
- -- If comms part sends player name along with packet, then we'll skip the refresh later
- -- which we'd normally do when Storage is set via app startup
- r.refresh = true
- else
- r.refresh = nil
- end
-
- ValidateUnit(r, guid)
- local newSpec, n1, n2, n3 = TalentWeight(r.talents[r.active], r.class)
- self.events:Fire("LibGroupTalents_Update", guid, r.unit, newSpec, n1, n2, n3)
- self:GetGUIDRole(guid, true)
- ret = true
- end
- break
- end
-
- del(part1)
- else
- retInfo = "Invalid string"
- end
- end
- del(parts)
- end
-
- return ret, retInfo
- end
-end
-
--- GetClassTalentData
--- Builds an internal table for talent name -> tree/index lookups.
-function GetClassTalentData(unit)
- local _, class = UnitClass(unit)
- if (class) then
- local data = lib.classTalentData[class]
- if (not data) then
- local isnotplayer = not UnitIsUnit("player", unit)
- if (GetNumTalentTabs(isnotplayer) > 0) then
- data = new()
-
- for tab = 1, GetNumTalentTabs(isnotplayer) do
- local tree = new()
- local _
- tree.name, tree.icon, _, tree.background = GetTalentTabInfo(tab, isnotplayer)
- tinsert(data, tree)
-
- tree.list = new()
- for i = 1,GetNumTalents(tab, isnotplayer) do
- local name, icon, tier, column, currentRank, maxRank = GetTalentInfo(tab, i, isnotplayer)
- if (name) then
- local entry = new()
- entry.name = name
- entry.icon = icon
- entry.tier = tier
- entry.column = column
- entry.maxRank = maxRank
- entry.index = i
- entry.treeIndex = tab
- tinsert(tree.list, entry)
- if (not data.list) then
- data.list = new()
- end
- data.list[name] = entry
- end
- end
- end
-
- if (next(data)) then
- lib.classTalentData[class] = data
-
- --for guid,r in pairs(lib.roster) do
- -- if (r.class == class and r.talents) then
- -- -- We picked up class talent data for a class after receiving talents for them via comms
- -- -- So, we fire an Update event for any members of the class we already have so that
- -- -- talents can now be interpreted correctly.
- -- local spec, n1, n2, n3 = TalentWeight(r.talents[r.active], class)
- -- lib.events:Fire("LibGroupTalents_Update", guid, unit, spec, n1, n2, n3)
- -- end
- --end
-
- local classStorageStrings = lib.pendingStorageStrings[class]
- if (classStorageStrings) then
- local unitGUID = UnitGUID(unit)
- for guid, str in pairs(classStorageStrings) do
- if (guid ~= unitGUID) then
- lib:SetStorageString(str)
- end
- end
- lib.pendingStorageStrings[class] = del(lib.pendingStorageStrings[class])
- end
- else
- deepDel(data)
- end
- end
- end
- end
-end
-
--- GetTreeNames
-function lib:GetTreeNames(class)
- local info = self.classTalentData[class]
- if (info) then
- return info[1].name, info[2].name, info[3].name
- end
-end
-
--- GetTreeIcons
-function lib:GetTreeIcons(class)
- local info = self.classTalentData[class]
- if (info) then
- return info[1].icon, info[2].icon, info[3].icon
- end
-end
-
--- ReadTalentGroup
-local function ReadTalentGroup(isnotplayer, group, class)
- local numTabs = GetNumTalentTabs(isnotplayer)
- if (numTabs and numTabs >= 3 and GetNumTalents(1, isnotplayer) > 0) then
- local ctd = lib.classTalentData[class]
---[===[@debug@
-assert(ctd and ctd[1] and ctd[2] and ctd[3])
-assert(ctd[1].list and ctd[2].list and ctd[3].list)
---@end-debug@]===]
-
- local n = new()
- for tab = 1, numTabs do
- local branchLength = GetNumTalents(tab, isnotplayer, nil, group)
- if (branchLength ~= #ctd[tab].list) then
- -- Tab tree size is not what we expected for this class
- del(n)
- return
- end
-
- local t = new()
- local trim
- for i = 1,branchLength do
- local name, icon, tier, column, currentRank, maxRank = GetTalentInfo(tab, i, isnotplayer, nil, group)
- tinsert(t, currentRank)
- if (currentRank > 0) then
- trim = i -- We strip off trailing zeros from talent strings to save storage space
- end
- end
-
- tinsert(n, table.concat(t, nil, 1, trim or 0))
- del(t)
- end
-
- return n
- end
-end
-
--- TalentQuery_Ready
-function lib:TalentQuery_Ready_Outsider(e, name, realm, unit)
- self:TalentQuery_Ready(e, name, realm, unit)
-end
-
--- TalentQuery_Ready
-function lib:TalentQuery_Ready(e, name, realm, unit)
- GetClassTalentData(unit)
-
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r) then
- local namerealm = realm and realm ~= "" and name .. "-" .. realm or name
- local isnotplayer = not UnitIsUnit(unit, "player")
-
- if (GetTalentTabInfo(1, isnotplayer)) then
- local active = GetActiveTalentGroup(isnotplayer)
- local numActive = GetNumTalentGroups(isnotplayer)
- local listUnspent, invalid
- local talents = new()
-
- for group = 1,numActive do
- local n = ReadTalentGroup(isnotplayer, group, r.class)
- if (n and #n >= 3) then
- talents[group] = n
- else
- invalid = true
- break
- end
-
- local unspent = GetUnspentTalentPoints(isnotplayer, nil, group)
- if (unspent and unspent > 0) then
- if (not listUnspent) then
- listUnspent = new()
- end
- listUnspent[group] = unspent
- end
- end
-
- if (isnotplayer and (invalid or (listUnspent and listUnspent[active] or 0) > 0)) then
- -- Unit didn't have all their points spent in active group, so we'll have another look in 10 seconds
- -- Don't need to check when it's "player" because we get PLAYER_TALENT_UPDATE event on changes
- self:TriggerRefreshTalents(guid, 10)
- end
-
- if (not invalid) then
- if (active > numActive) then
- -- May be better to discard instead? We'll see
- active = 1
- end
- self:OnReceiveTalents(guid, unit, talents, active, numActive, listUnspent)
- end
- end
- end
-end
-TalentQuery.RegisterCallback(lib, "TalentQuery_Ready")
-TalentQuery.RegisterCallback(lib, "TalentQuery_Ready_Outsider")
-
--- GetUnitTalentSpec
-function lib:GetUnitTalentSpec(unit, group)
- return self:GetGUIDTalentSpec(UnitGUID(unit), group)
-end
-
--- GetGUIDTalentSpec
-function lib:GetGUIDTalentSpec(guid, group)
- local talents, r = GetGUIDTalentsRaw(guid, group)
- if (talents) then
- return TalentWeight(talents, r.class)
- end
-end
-
--- CompareTalents
-local function CompareTalents(tree1, tree2)
- if ((tree1 ~= nil) ~= (tree2 ~= nil)) then
- return
- end
- if (tree1 and tree2 and #tree1 == #tree2) then
- for i = 1,#tree1 do
- if (tree1[i] ~= tree2[i]) then
- return
- end
- end
- return true
- end
-end
-
--- OnReceiveTalents
-function lib:OnReceiveTalents(guid, unit, talents, active, numActive, listUnspent)
- local r = self.roster[guid]
- if (r) then
- if (active ~= r.active or numActive ~= r.numActive or not CompareTalents(talents and talents[active], r.talents and r.talents[r.active])) then
- local oldTalents
- if (r.talents) then
- oldTalents = r.talents[r.active]
- end
- del(r.unspent)
-
- r.talents = talents
- r.active = active
- r.numActive = numActive
- r.unspent = listUnspent
-
- local newSpec, n1, n2, n3 = TalentWeight(r.talents[active], r.class)
-
- local fired
- if (oldTalents) then
- -- For those cases when we didn't have the alternate talents for a player for whatever reason.
- -- Maybe they just picked up dual talent spec, or gated to trainer to respec.
- local oldSpec, o1, o2, o3 = TalentWeight(oldTalents, r.class)
-
- if (o1 ~= n1 or o2 ~= n2 or o3 ~= n3) then
- self.events:Fire("LibGroupTalents_Update", guid, unit, newSpec, n1, n2, n3, oldSpec, o1, o2, o3)
- fired = true
- end
- end
-
- if (not fired) then
- self.events:Fire("LibGroupTalents_Update", guid, unit, newSpec, n1, n2, n3)
- end
- self:GetGUIDRole(guid, true)
-
- tinsert(self.batch, guid)
- CheckForUpdateComplete()
-
- oldTalents = del(oldTalents)
- return
- end
- end
- del(talents)
-end
-
--- OnReceiveGlyphs
-function lib:OnReceiveGlyphs(guid, sender, glyphs)
- local r = self.roster[guid]
- if (r) then
- if (ValidateUnit(r, guid)) then
- local oldGlyphs
- if (r.glyphs) then
- oldGlyphs = r.glyphs[r.active]
- r.glyphs = del(r.glyphs)
- end
-
- r.glyphs = glyphs
-
- local newGlyphs = r.glyphs and r.glyphs[r.active]
- if (newGlyphs ~= oldGlyphs) then
- self.events:Fire("LibGroupTalents_GlyphUpdate", guid, r.unit)
- end
- return
- end
- end
-
- del(glyphs)
-end
-
--- GetUnitGlyphs
-function lib:GetUnitGlyphs(unit, group)
- return self:GetGUIDGlyphs(UnitGUID(unit), group)
-end
-
--- GetGUIDGlyphs
-function lib:GetGUIDGlyphs(guid, group)
- local r = self.roster[guid]
- if (r) then
- local g = r.glyphs and r.glyphs[group or r.active]
- if (g) then
- local temp = new(strsplit(",", g))
- for i,str in ipairs(temp) do
- temp[i] = tonumber(str)
- end
- local a, b, c, d, e, f = unpack(temp)
- del(temp)
- return a, b, c, d, e, f
- end
- end
-end
-
--- UnitHasGlyph
-function lib:UnitHasGlyph(unit, glyphID, group)
- return lib:GUIDHasGlyph(UnitGUID(unit), glyphID, group)
-end
-
--- GUIDHasGlyph
-function lib:GUIDHasGlyph(guid, glyphID, group)
- local ret
- local r = self.roster[guid]
- if (r) then
- local g = r.glyphs and r.glyphs[group or r.active]
- if (g) then
- local temp = new(strsplit(",", g))
- for i,str in ipairs(temp) do
- local id = tonumber(str)
- if (type(glyphID) == "number") then
- if (glyphID == id) then
- ret = true
- break
- end
- else
- if (glyphID == GetSpellInfo(id)) then
- ret = true
- break
- end
- end
- end
- del(temp)
- end
- end
- return ret
-end
-
--- GLYPH_ADDED
-function lib:GLYPH_ADDED(index, a, b, c)
- self:RefreshPlayerGlyphs()
-end
-
--- GLYPH_REMOVED
-function lib:GLYPH_REMOVED(index, a, b, c)
- self:RefreshPlayerGlyphs()
-end
-
--- GLYPH_UPDATED
-function lib:GLYPH_UPDATED(index, a, b, c)
- self:RefreshPlayerGlyphs()
-end
-
--- RefreshPlayerGlyphs
-function lib:RefreshPlayerGlyphs()
- local guid = UnitGUID("player")
- local r = self.roster[guid]
- if (not r) then
- return
- end
-
- local glyphs = new()
- local any
- for talentGroup = 1,GetNumTalentGroups() do
- local list = new()
- for i = 1,GetNumGlyphSockets() do
- local enabled, glyphType, glyphSpell, icon = GetGlyphSocketInfo(i, talentGroup)
- if (enabled and glyphType and glyphSpell) then
- tinsert(list, glyphSpell)
- any = true
- end
- end
- glyphs[talentGroup] = table.concat(list, ",")
- del(list)
- end
-
- local oldGlyphs = r.glyphs
- if (any) then
- r.glyphs = glyphs
- else
- del(glyphs)
- end
-
- local change = (oldGlyphs and oldGlyphs[r.active]) ~= (r.glyphs and r.glyphs[r.active])
- if (change) then
- self:SendMyGlyphs()
- self.events:Fire("LibGroupTalents_GlyphUpdate", guid, "player")
- end
-
- del(oldGlyphs)
-end
-
--- PLAYER_TALENT_UPDATE
-function lib:PLAYER_TALENT_UPDATE()
- self:TriggerRefreshTalents(UnitGUID("player"), 2)
-end
-
--- UNIT_SPELLCAST_SUCCEEDED
-function lib:UNIT_SPELLCAST_SUCCEEDED(unit, spell)
- local newActiveGroup = specChangers[spell]
- if (newActiveGroup) then
- local guid = UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r) then
- if (newActiveGroup == r.active) then
- -- We obviously didn't see them switch from this set
- self:GetGUIDRole(guid, true)
- return
- end
-
- if (r.talents) then
- local oldSet = r.talents[r.active]
- local newSet = r.talents[newActiveGroup]
- if (oldSet and newSet) then
- -- We have the other talent set, so no need to refresh anything. Just compare and notify
- r.active = newActiveGroup
-
- local oldSpec, o1, o2, o3 = TalentWeight(oldSet, r.class)
- local newSpec, n1, n2, n3 = TalentWeight(newSet, r.class)
-
- if (o1 ~= n1 or o2 ~= n2 or o3 ~= n3) then
- self.events:Fire("LibGroupTalents_Update", guid, unit, newSpec, n1, n2, n3, oldSpec, o1, o2, o3)
- else
- self.events:Fire("LibGroupTalents_Update", guid, unit, newSpec, n1, n2, n3)
- end
- self:GetGUIDRole(guid, true)
- return
- end
- end
-
- -- If we get this far, then someone probably gated to respec
- self:RefreshTalentsByGUID(guid)
- end
- end
-end
-
--- TriggerRefreshTalents
-function lib:TriggerRefreshTalents(guid, delay)
- if (not self.talentTimers) then
- self.talentTimers = new()
- end
- if (guid) then
- self.talentTimers[guid] = GetTime() + delay
- frame:Show()
- end
-end
-
--- RefreshTalentsByUnit
-function lib:RefreshTalentsByUnit(unit)
- local guid = UnitGUID(unit)
- if (guid) then
- self:RefreshTalentsByGUID(guid)
- end
-end
-
--- RefreshTalentsByGUID
-function lib:RefreshTalentsByGUID(guid)
- local r = self.roster[guid]
- if (not r) then
- return
- end
- if (not ValidateUnit(r, guid)) then
- return
- end
-
- if (self.talentTimers) then
- self.talentTimers[guid] = nil
- end
-
- if (not self.talentThrottle) then
- self.talentThrottle = {}
- end
- for guidThrottle,when in pairs(self.talentThrottle) do
- if (when < GetTime() - 5) then
- self.talentThrottle[guidThrottle] = nil
- elseif (guid == guidThrottle) then
- return
- end
- end
- self.talentThrottle[guid] = GetTime()
-
- if (self.commQueried) then
- self.commQueried[guid] = nil
- if (not next(self.commQueried)) then
- self.commQueried = del(self.commQueried)
- end
- end
-
- r.refresh = true
- self:CheckForMissingTalents()
-
- if (UnitGUID("player") == guid) then
- self:SendMyTalents()
- end
-end
-
--- CheckForMissingTalents
-function lib:CheckForMissingTalents()
- local any
- for guid,info in pairs(self.roster) do
- local namerealm = RosterInfoFullName(info)
- if (not info.talents or (not UnitIsVisible(namerealm) and UnitExists(namerealm)) or info.refresh) then
- any = true
- info.refresh = nil
- self:GetUnitTalents(info.unit, true)
- end
- end
-
- if (any) then
- lib.refreshCheckTimer = 15
- frame:Show()
- end
-end
-
-do
- local survivalOfTheFittest = GetSpellInfo(33853) -- Survival of the Fittest
- local protectorOfThePack = GetSpellInfo(57873) -- Protector of the Pack
- local dkBladeBarrier = GetSpellInfo(49182) -- Blade Barrier
- local dkToughness = GetSpellInfo(49042) -- Toughness
- local dkAnticipation = GetSpellInfo(55129) -- Anticipation
-
- -- GetUnitRole
- function lib:GetUnitRole(unit, reset)
- local guid = UnitGUID(unit)
- if (guid) then
- return self:GetGUIDRole(guid, reset)
- end
- end
-
- -- GetGUIDRole
- function lib:GetGUIDRole(guid, reset)
- local r = guid and self.roster[guid]
- if (not r) then
- return
- end
- if (r.role and not reset) then
- return r.role
- end
- if (not ValidateUnit(r, guid)) then
- return
- end
-
- local class = r.class
- local role
-
- local unit = r.unit
- if (class == "ROGUE" or class == "HUNTER") then
- role = "melee"
- elseif (class == "MAGE" or class == "WARLOCK") then
- role = "caster"
- elseif (r.talents and r.talents[r.active]) then
- if (class == "DEATHKNIGHT") then
- local score = self:GUIDHasTalent(guid, dkBladeBarrier) and 1 or 0
- score = score + (self:GUIDHasTalent(guid, dkToughness) and 1 or 0)
- score = score + (self:GUIDHasTalent(guid, dkAnticipation) and 1 or 0)
- role = score >= 2 and "tank" or "melee" -- Has 2 of the 3 tanking talents at least
-
- else
- local specName, t1, t2, t3 = TalentWeight(r.talents[r.active], class)
-
- if (class == "PRIEST") then
- role = ((t1 + t2) > t3) and "healer" or "caster"
- elseif (class == "WARRIOR") then
- role = ((t1 + t2) > t3) and "melee" or "tank"
- else
- local heavy = (t1 > t2 and t1 > t3 and 1) or (t2 > t1 and t2 > t3 and 2) or (t3 > t1 and t3 > t2 and 3) or 0
- if (class == "PALADIN") then
- role = heavy == 1 and "healer" or heavy == 2 and "tank" or heavy == 3 and "melee"
-
- elseif (class == "DRUID") then
- if (heavy == 2) then
- if (self:GUIDHasTalent(guid, survivalOfTheFittest) and self:GUIDHasTalent(guid, protectorOfThePack)) then
- role = "tank"
- else
- role = "melee"
- end
- else
- role = heavy == 1 and "caster" or "healer"
- end
-
- elseif (class == "SHAMAN") then
- role = heavy == 1 and "caster" or heavy == 2 and "melee" or heavy == 3 and "healer"
- end
- end
- end
- end
-
- local oldrole = r.role
- r.role = role
-
- if (role and role ~= oldrole) then
- self.events:Fire("LibGroupTalents_RoleChange", guid, unit, role, oldrole)
- end
- return role
- end
-end
-
--- GetUnitTalents
-function lib:GetUnitTalents(unit, refetch)
- local guid = UnitGUID(unit)
- if (not guid) then
- return
- end
- return self:GetGUIDTalents(guid, refetch)
-end
-
--- CanCommQuery
-local function CanCommQuery(guid)
- if (not lib.commQueried or not lib.commQueried[guid]) then
- if (not lib.commQueried) then
- lib.commQueried = new()
- end
- lib.commQueried[guid] = true
- return true
- end
-end
-
--- GetGUIDTalents
-function lib:GetGUIDTalents(guid, refetch)
- local r = self.roster[guid]
- if (not r) then
- return
- end
- if (not ValidateUnit(r, guid)) then
- return
- end
-
- local unit = r.unit
- local name, realm = UnitName(unit)
- local activeTalents = r.talents and r.talents[r.active]
-
- if (activeTalents) then
- -- If someone is out of sight, we won't catch their talent swap spell cast, so we'll invalidate them here and recheck talents
- if ((not UnitIsVisible(unit) and UnitIsConnected(unit)) or (self.outOfSight and self.outOfSight[guid])) then
- if (not r.version) then
- refetch = true
- end
- end
- end
-
- if (not activeTalents or refetch) then
- if (UnitIsUnit("player", unit)) then
- self:RefreshPlayerGlyphs()
- self:TalentQuery_Ready(nil, name, nil, unit)
-
- elseif ((UnitInRaid(unit) or UnitInParty(unit)) and UnitIsConnected(unit)) then
- TalentQuery:Query(unit)
-
- local namerealm = UnitFullName(unit)
- if (not r.talents and not r.requested) then
- -- Don't need to query on a 'refetch' because they'll send changes anyway via comms
- local skipGlyphs
- if (not UnitIsVisible(unit) or not CanInspect(unit)) then
- if (r.version) then
- if (CanCommQuery(guid)) then
- -- We request talents via comms for anyone that may be out of inspect range
- self:SendCommMessage("REQUESTTALENTS", namerealm)
- r.requested = true
- skipGlyphs = true
- end
- end
- end
- end
-
- if (not r.glyphs and not skipGlyphs) then
- if (r.version and r.version >= 15) then
- if (CanCommQuery(guid)) then
- -- They're in range to inspect, but we'll still want to ask for their glyphs
- self:SendCommMessage("REQUESTGLYPHS", namerealm)
- end
- end
- end
- end
-
- if (self.outOfSight) then
- self.outOfSight[guid] = nil
- end
- end
-
- return activeTalents
-end
-
--- SendCommMessage
-function lib:SendCommMessage(msg, target, channel)
- if (msg) then
- if (ChatThrottleLib) then
- ChatThrottleLib:SendAddonMessage("NORMAL", MAJOR, msg, channel or "WHISPER", target)
- else
- SendAddonMessage(MAJOR, msg, channel or "WHISPER", target)
- end
- end
-end
-
--- Throttle - Purposely local to here
--- Abuse prevention. Yes, who would abuse addon comms? Noone would make a macro to crash a mod user would they. Right?
--- Well, this one time, at band camp. Someone thought it was super funny to make a macro that DCd PallyPower users
-local throttle
-local function Throttle(sender, key)
- if (not throttle) then
- throttle = {}
- end
- local s = throttle[sender]
- if (not s) then
- s = {}
- throttle[sender] = s
- end
-
- if ((s[key] or 0) < GetTime() - 4.5) then
- -- Same message key only allowable once every 4.5 secs from 1 person (Respec cast time is 5 seconds)
- s[key] = GetTime()
- return true
- end
-end
-
--- CHAT_MSG_ADDON
-function lib:CHAT_MSG_ADDON(prefix, msg, channel, sender)
- if (prefix == MAJOR) then
- if (sender == UnitName("player")) then
- return
- elseif (not UnitInRaid(sender) and not UnitInParty(sender)) then
- return
- end
-
- local guid = UnitGUID(sender)
- if (not guid) then
- return
- end
- local r = self.roster[guid]
- if (not r) then
- return
- end
-
- local cmd, str = msg:match("^(%a+) *(.*)$")
- if (not cmd) then
- return
- end
-
- if (cmd == "TALENTS") then
- -- Talents come in form of:
- local t = r.talents
- r.talents = nil -- SetStorageString won't overwrite talents usually, but we want it to here, without providing a means to do it easily with an arg from a mod
- if (not self:SetStorageString(str, sender)) then
- r.talents = t
- else
- deepDel(t)
- end
-
- elseif (cmd == "GLYPHS") then
- local invalid
- local pages = new(strsplit(";", str))
- local glyphs = new()
- for page,info in ipairs(pages) do
- local list = new(strsplit(",", info))
- local tab = tonumber(tremove(list, 1))
- if (tab) then
- glyphs[tab] = table.concat(list, ",")
- del(list)
- else
- invalid = true
- del(glyphs)
- del(list)
- break
- end
- end
- if (not invalid) then
- self:OnReceiveGlyphs(guid, sender, glyphs)
- end
- del(pages)
-
- elseif (cmd == "REQUESTTALENTS") then
- if (Throttle(sender, "REQUESTTALENTS")) then
- if ((r.version or 0) < 39) then
- if (lib.sentToOld and lib.sentToOld[guid]) then
- return
- end
- if (not lib.sentToOld) then
- lib.sentToOld = new()
- end
- lib.sentToOld[guid] = time()
- end
-
- self:SendMyTalents(sender)
- self:SendMyGlyphs(sender)
- end
-
- elseif (cmd == "REQUESTGLYPHS") then
- if (Throttle(sender, "REQUESTGLYPHS")) then
- self:SendMyGlyphs(sender)
- end
-
- elseif (cmd == "HELLO") then
- r.version = tonumber(str)
- if (channel ~= "WHISPER") then
- if (lib.sentToOld) then
- lib.sentToOld[guid] = nil
- end
- if (UnitIsConnected(sender) and Throttle(sender, "HELLO")) then
- self:SendCommMessage("HELLO "..MINOR, sender)
- self:SendMyGlyphs(sender)
- end
- end
- end
- end
-end
-
--- SendMy
-local function SendMy(sender, str)
- if (sender) then
- if (UnitIsConnected(sender)) then
- lib:SendCommMessage(str, sender)
- end
- else
- for guid,info in pairs(lib.roster) do
- if (info.version) then
- local namerealm = RosterInfoFullName(info)
- if (UnitIsConnected(namerealm)) then
- lib:SendCommMessage(str, namerealm)
- end
- end
- end
- end
-end
-
--- SendMyTalents
-function lib:SendMyTalents(sender)
- if (sender or self:UserCount() > 0) then
- local str = self:GetGUIDStorageString(UnitGUID("player"))
- if (str) then
- SendMy(sender, "TALENTS "..str)
- end
- end
-end
-
--- SendMyGlyphs
-function lib:SendMyGlyphs(sender)
- if (sender or self:UserCount() > 0) then
- local r = self.roster[UnitGUID("player")]
- if (r and r.glyphs) then
- local str = "GLYPHS "
- local i = 1
- for tab,g in pairs(r.glyphs) do
- local temp = format("%d,%s", tab, g)
- str = str .. (i > 1 and ";" or "") .. temp
- i = i + 1
- end
- SendMy(sender, str)
- end
- end
-end
-
--- UserCount
-function lib:UserCount()
- local count = 0
- for guid,info in pairs(self.roster) do
- if (info.version and not UnitIsUnit("player", RosterInfoFullName(info))) then
- count = count + 1
- end
- end
- return count
-end
-
--- UnitHasTalent
--- eg: lib:UnitHasTalent("player", GetSpellInfo(talentSpellID))
--- Returns: nil, or number of points spent into talent
--- If the talent group is not specified, then the active talent group is used
-function lib:UnitHasTalent(unit, talentName, group)
- return unit and self:GUIDHasTalent(UnitGUID(unit), talentName, group)
-end
-
--- GUIDHasTalent
--- Returns: nil, or number of points spent into talent
-function lib:GUIDHasTalent(guid, talentName, group)
- local talents, r = GetGUIDTalentsRaw(guid, group)
- if (talents and r.class) then
- local data = self.classTalentData[r.class]
- if (data) then
- local info = data.list and data.list[talentName]
- if (info) then
- local str = talents[info.treeIndex]
- if (str) then
- local amount = (str:byte(info.index) or 48) - 48
- return (amount or 0) > 0 and amount or nil
- end
- end
- end
- end
-end
-
--- GetClassTalentInfo
-function lib:GetClassTalentInfo(class, talentName)
--- Returns: Max Rank, Icon, Tab, Tier, Column, Tree Index
- local data = self.classTalentData[class]
- if (data) then
- local info = data.list and data.list[talentName]
- if (info) then
- return info.maxRank, info.icon, info.treeIndex, info.column, info.tier, info.index
- end
- end
-end
-
--- GetActiveTalentGroup
-function lib:GetActiveTalentGroup(unit)
- if (UnitIsUnit(unit, "player")) then
- return GetActiveTalentGroup()
- else
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- return r and r.active or nil
- end
-end
-
--- GetNumTalentGroups
-function lib:GetNumTalentGroups(unit)
- if (UnitIsUnit(unit, "player")) then
- return GetNumTalentGroups()
- else
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- return r and r.numActive or nil
- end
-end
-
--- GetTalentTabInfo
-function lib:GetTalentTabInfo(unit, tab, group)
- if (UnitIsUnit(unit, "player")) then
- return GetTalentTabInfo(tab, nil, nil, group or GetActiveTalentGroup())
- else
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r and r.class) then
- local ctd = self.classTalentData[r.class]
- if (ctd and tab >= 1 and tab <= #ctd) then
- local spec, c1, c2, c3 = self:GetGUIDTalentSpec(guid, group)
- return ctd[tab].name, ctd[tab].icon, tab == 1 and c1 or tab == 2 and c2 or c3, ctd[tab].background, 0
- end
- end
- end
-end
-
--- GetNumTalents
-function lib:GetNumTalents(unit, tab)
- if (UnitIsUnit(unit, "player")) then
- return GetNumTalents(tab)
- else
- local _, class = UnitClass(unit)
- if (class) then
- local ctd = self.classTalentData[class]
- if (ctd and tab >= 1 and tab <= #ctd) then
- return #ctd[tab].list
- end
- end
- end
-end
-
--- GetTalentInfo
-function lib:GetTalentInfo(unit, tab, index, group)
- if (UnitIsUnit(unit, "player")) then
- return GetTalentInfo(tab, index, nil, nil, group or GetActiveTalentGroup())
- else
- local _, class = UnitClass(unit)
- if (class) then
- local ctd = self.classTalentData[class]
- if (ctd and tab >= 1 and tab <= #ctd) then
- local info = ctd[tab].list[index]
- if (info) then
- local spent = self:UnitHasTalent(unit, info.name, group)
- return info.name, info.icon, info.tier, info.column, spent or 0, info.maxRank
- end
- end
- end
- end
-end
-
--- GetNumTalentTabs
-function lib:GetNumTalentTabs()
- return GetNumTalentTabs()
-end
-
--- GetNumTalentTabs
-function lib:GetUnspentTalentPoints(unit, group)
- if (UnitIsUnit(unit, "player")) then
- return GetUnspentTalentPoints(nil, nil, group)
- else
- local guid = unit and UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (r) then
- return r.unspent and r.unspent[group or r.active or 1]
- end
- end
-end
-
--- GetTalentCount
-function lib:GetTalentCount()
- local count, missing = 0, 0
- for guid,info in pairs(self.roster) do
- if (info.talents) then
- count = count + 1
- else
- missing = missing + 1
- end
- end
- return count, missing
-end
-
--- GetTalentMissingNames
-function lib:GetTalentMissingNames()
- local list = new()
- for unit in self:IterateRoster() do
- local guid = UnitGUID(unit)
- local r = guid and self.roster[guid]
- if (not r or not r.talents) then
- tinsert(list, UnitFullName(unit))
- end
- end
- local ret
- if (next(list)) then
- ret = table.concat(list, ",")
- end
- del(list)
- return ret
-end
-
--- PurgeAndRescanTalents
-function lib:PurgeAndRescanTalents()
- if (self.roster) then
- wipe(self.pendingStorageStrings)
- for guid,info in pairs(self.roster) do
- info.talents = del(info.talents)
- info.active = nil
- info.numActive = nil
- info.requested = nil
- end
- end
- self:CheckForMissingTalents()
-end
-
--- Roster iterator
-do
- local function iter(t)
- local key = t.id
- local ret
- if (t.mode == "raid") then
- if (key > t.r) then
- del(t)
- return nil
- end
- ret = "raid"..key
- else
- if (key > t.p) then
- del(t)
- return nil
- end
- ret = key == 0 and "player" or "party"..key
- end
- t.id = key + 1
- return ret
- end
-
- -- IterateRoster
- function lib:IterateRoster()
- local t = new()
- if (GetNumRaidMembers() > 0) then
- t.mode = "raid"
- t.id = 1
- t.r = GetNumRaidMembers()
- else
- t.mode = "party"
- t.id = 0
- t.p = GetNumPartyMembers()
- end
- return iter, t
- end
-end
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibTalentQuery-1.0.lua b/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibTalentQuery-1.0.lua
deleted file mode 100644
index c82d4f3..0000000
--- a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/LibTalentQuery-1.0.lua
+++ /dev/null
@@ -1,358 +0,0 @@
---[[
-Name: LibTalentQuery-1.0
-Revision: $Rev: 84 $
-Author: Rich Martel (richmartel@gmail.com)
-Documentation: http://wowace.com/wiki/LibTalentQuery-1.0
-SVN: svn://svn.wowace.com/wow/libtalentquery-1-0/mainline/trunk
-Description: Library to help with querying unit talents
-Dependancies: LibStub, CallbackHandler-1.0
-License: LGPL v2.1
-
-Example Usage:
- local TalentQuery = LibStub:GetLibrary("LibTalentQuery-1.0")
- TalentQuery.RegisterCallback(self, "TalentQuery_Ready")
-
- local raidTalents = {}
- ...
- TalentQuery:Query(unit)
- ...
- function MyAddon:TalentQuery_Ready(e, name, realm, unitid)
- local isnotplayer = not UnitIsUnit(unitid, "player")
- local spec = {}
- for tab = 1, GetNumTalentTabs(isnotplayer) do
- local treename, _, pointsspent = GetTalentTabInfo(tab, isnotplayer)
- tinsert(spec, pointsspent)
- end
- raidTalents[UnitGUID(unitid)] = spec
- end
-]]
-
-local MAJOR, MINOR = "LibTalentQuery-1.0", 90000 + tonumber(("$Rev: 84 $"):match("(%d+)"))
-
-local lib = LibStub:NewLibrary(MAJOR, MINOR)
-if not lib then return end
-
-local INSPECTDELAY = 1
-local INSPECTTIMEOUT = 5
-if not lib.events then
- lib.events = LibStub("CallbackHandler-1.0"):New(lib)
-end
-
-local validateTrees
-local enteredWorld = IsLoggedIn()
-local frame = lib.frame
-if not frame then
- frame = CreateFrame("Frame", MAJOR .. "_Frame")
- lib.frame = frame
-end
-frame:UnregisterAllEvents()
-frame:RegisterEvent("INSPECT_TALENT_READY")
-frame:RegisterEvent("PLAYER_ENTERING_WORLD")
-frame:RegisterEvent("PLAYER_LEAVING_WORLD")
-frame:RegisterEvent("PLAYER_LOGIN")
-frame:SetScript("OnEvent", function(this, event, ...)
- return lib[event](lib, ...)
-end)
-
-do
- local lastUpdateTime = 0
- frame:SetScript("OnUpdate", function(this, elapsed)
- lastUpdateTime = lastUpdateTime + elapsed
- if lastUpdateTime > INSPECTDELAY then
- lib:CheckInspectQueue()
- lastUpdateTime = 0
- end
- end)
- frame:Hide()
-end
-
-local inspectQueue = lib.inspectQueue or {}
-lib.inspectQueue = inspectQueue
-local garbageQueue = lib.garbageQueue or {} -- Added a second queue to things. Inspects that initially fail are now
-lib.garbageQueue = garbageQueue -- thrown into second queue will will be processed once main queue is empty
-
-if next(inspectQueue) then
- frame:Show()
-end
-
-local UnitIsPlayer = _G.UnitIsPlayer
-local UnitName = _G.UnitName
-local UnitExists = _G.UnitExists
-local UnitGUID = _G.UnitGUID
-local GetNumRaidMembers = _G.GetNumRaidMembers
-local GetNumPartyMembers = _G.GetNumPartyMembers
-local UnitIsVisible = _G.UnitIsVisible
-local UnitIsConnected = _G.UnitIsConnected
-local UnitCanAttack = _G.UnitCanAttack
-local CanInspect = _G.CanInspect
-
-local function UnitFullName(unit)
- local name, realm = UnitName(unit)
- local namerealm = realm and realm ~= "" and name .. "-" .. realm or name
- return namerealm
-end
-
--- GuidToUnitID
-local function GuidToUnitID(guid)
- local prefix, min, max = "raid", 1, GetNumRaidMembers()
- if max == 0 then
- prefix, min, max = "party", 0, GetNumPartyMembers()
- end
-
- -- Prioritise getting direct units first because other players targets
- -- can change between notify and event which can bugger things up
- for i = min, max do
- local unit = i == 0 and "player" or prefix .. i
- if (UnitGUID(unit) == guid) then
- return unit
- end
- end
-
- -- This properly detects target units
- if (UnitGUID("target") == guid) then
- return "target"
- elseif (UnitGUID("focus") == guid) then
- return "focus"
- elseif (UnitGUID("mouseover") == guid) then
- return "mouseover"
- end
-
- for i = min, max + 3 do
- local unit
- if i == 0 then
- unit = "player"
- elseif i == max + 1 then
- unit = "target"
- elseif i == max + 2 then
- unit = "focus"
- elseif i == max + 3 then
- unit = "mouseover"
- else
- unit = prefix .. i
- end
- if (UnitGUID(unit .. "target") == guid) then
- return unit .. "target"
- elseif (i <= max and UnitGUID(unit.."pettarget") == guid) then
- return unit .. "pettarget"
- end
- end
- return nil
-end
-
--- Query
-function lib:Query(unit)
- if (UnitLevel(unit) < 10 or UnitName(unit) == UNKNOWN) then
- return
- end
-
- self.lastQueuedInspectReceived = nil
- if UnitIsUnit(unit, "player") then
- self.events:Fire("TalentQuery_Ready", UnitName("player"), nil, "player")
- else
- if type(unit) ~= "string" then
- error(("Bad argument #2 to 'Query'. Expected %q, received %q (%s)"):format("string", type(unit), tostring(unit)), 2)
- elseif not UnitExists(unit) or not UnitIsPlayer(unit) then
- error(("Bad argument #2 to 'Query'. %q is not a valid player unit"):format(tostring(unit)), 2)
- elseif not UnitExists(unit) or not UnitIsPlayer(unit) then
- error(("Bad argument #2 to 'Query'. %q does not require a server query before reading talents"):format("player"), 2)
- else
- local name = UnitFullName(unit)
- if (not inspectQueue[name]) then
- inspectQueue[name] = UnitGUID(unit)
- garbageQueue[name] = nil
- end
- frame:Show()
- end
- end
-end
-
--- CheckInspectQueue
--- Originally, it would wait until no pending NotifyInspect() were expected, and then do it's own.
--- It was also only bother looking at ready results if it had triggered the Notify for that occasion.
--- For the changes I've done, no assumption is made about which mod is performing NotifyInspect().
--- We note the name, unit, time of any inspects done whether from this queue or any other source,
--- we remove from our queue any we were expecting, and use a seperate event in case extra talent
--- info is any time wanted (opportunistic refreshes etc) - Zeksie, 20th May 2009
-function lib:CheckInspectQueue()
- if (_G.InspectFrame and _G.InspectFrame:IsShown()) then
- return
- end
-
- if (not self.lastInspectTime or self.lastInspectTime < GetTime() - INSPECTTIMEOUT) then
- self.lastInspectPending = 0
- end
-
- if (self.lastInspectPending > 0 or not enteredWorld) then
- return
- end
-
- if (self.lastQueuedInspectReceived and self.lastQueuedInspectReceived < GetTime() - 60) then
- -- No queued results received for a minute, so purge the queue as invalid and move on with our lives
- self.lastQueuedInspectReceived = nil
- inspectQueue = {}
- lib.inspectQueue = inspectQueue
- garbageQueue = {}
- lib.garbageQueue = garbageQueue
- frame:Hide()
- return
- end
-
- for name,guid in pairs(inspectQueue) do
- local unit = GuidToUnitID(guid)
- if (not unit) then
- inspectQueue[name] = nil
- else
- if (UnitIsVisible(unit) and UnitIsConnected(unit) and not UnitCanAttack("player", unit) and not UnitCanAttack(unit, "player") and CanInspect(unit) and UnitClass(unit)) then
- NotifyInspect(unit)
- break
- else
- garbageQueue[name] = guid -- Not available, throw into secondary queue and continue
- inspectQueue[name] = nil
- end
- end
- end
-
- if (not next(inspectQueue)) then
- if (next(garbageQueue)) then
- -- Retry initially failed inspects
- lib.inspectQueue = garbageQueue
- inspectQueue = lib.inspectQueue
- lib.garbageQueue = {}
- garbageQueue = lib.garbageQueue
- else
- frame:Hide()
- end
- end
-end
-
--- NotifyInspect
-if not lib.NotifyInspect then -- don't hook twice
- hooksecurefunc("NotifyInspect", function(...) return lib:NotifyInspect(...) end)
-end
-function lib:NotifyInspect(unit)
- if (not (UnitExists(unit) and UnitIsVisible(unit) and UnitIsConnected(unit) and CheckInteractDistance(unit, 4))) then
- return
- end
- self.lastInspectUnit = unit
- self.lastInspectGUID = UnitGUID(unit)
- self.lastInspectTime = GetTime()
- self.lastInspectName = UnitFullName(unit)
- self.lastInspectPending = self.lastInspectPending + 1
- local isnotplayer = not UnitIsUnit("player", unit)
- self.lastInspectTree = GetTalentTabInfo(1, isnotplayer) -- Talent tree names are available immediately
-end
-
--- Reset
-function lib:Reset()
- self.lastInspectPending = 0
- self.lastInspectUnit = nil
- self.lastInspectTime = nil
- self.lastInspectName = nil
- self.lastInspectGUID = nil
- self.lastInspectTree = nil
-end
-
--- INSPECT_TALENT_READY
-function lib:INSPECT_TALENT_READY()
- self.lastInspectPending = self.lastInspectPending - 1
-
- -- Results are valid only when we have received as many events as we have posted notifies
- if (self.lastInspectName and self.lastInspectPending == 0) then
- -- Check unit ID is still pointing to same actual unit
- if (UnitGUID(self.lastInspectUnit) == self.lastInspectGUID) then
- local guid = inspectQueue[self.lastInspectName]
- inspectQueue[self.lastInspectName] = nil
-
- local name, realm = strsplit("-", self.lastInspectName)
-
- self.lastQueuedInspectReceived = GetTime()
-
- -- Notify of expected talent results
- local isnotplayer = not UnitIsUnit("player", self.lastInspectName)
- local group = GetActiveTalentGroup(isnotplayer)
- local tree1, _, spent1 = GetTalentTabInfo(1, isnotplayer, nil, group)
- if (tree1 ~= self.lastInspectTree) then
- -- Expected talent tree name to be the same as it was when we triggered the NotifyInspect()
- garbageQueue[self.lastInspectName] = self.lastInspectGUID
- self:Reset()
- self:CheckInspectQueue()
- return
-
- elseif (validateTrees) then
- -- Double checking here. Check the tree name matches what we expect for this class
- local _, class = UnitClass(self.lastInspectUnit)
- if (tree1 ~= validateTrees[class]) then
- garbageQueue[self.lastInspectName] = self.lastInspectGUID
- self:Reset()
- self:CheckInspectQueue()
- return
- end
- end
-
- local tree2, _, spent2 = GetTalentTabInfo(2, isnotplayer, nil, group)
- local tree3, _, spent3 = GetTalentTabInfo(3, isnotplayer, nil, group)
- if ((spent1 or 0) + (spent2 or 0) + (spent3 or 0) > 0) then
- if (guid) then
- -- It was in our queue
- self.events:Fire("TalentQuery_Ready", name, realm, self.lastInspectUnit)
- else
- -- Also notify of non-expected ones, as it's entirely useful to refresh them if they're there
- -- It is up to the receiving applicating to determine whether they want to receive the information
- self.events:Fire("TalentQuery_Ready_Outsider", name, realm, self.lastInspectUnit)
- end
- else
- -- Tree came back with zero points spent, probably an issue while logging in
- garbageQueue[self.lastInspectName] = guid
- end
- end
-
- self:Reset()
- self:CheckInspectQueue()
- end
-end
-
-function lib:PLAYER_ENTERING_WORLD()
- -- We can't inspect other's talents until now
- -- We just get 0/0/0 back even though we get an INSPECT_TALENT_READY event
- enteredWorld = true
-end
-
-function lib:PLAYER_LEAVING_WORLD()
- enteredWorld = nil
-end
-
-function lib:PLAYER_LOGIN()
- validateTrees = {
- DRUID = "Balance",
- PRIEST = "Discipline",
- ROGUE = "Assassination",
- HUNTER = "Beast Mastery",
- WARLOCK = "Affliction",
- WARRIOR = "Arms",
- DEATHKNIGHT = "Blood",
- PALADIN = "Holy",
- SHAMAN = "Elemental",
- MAGE = "Arcane",
- }
-
- if (GetLocale() ~= "enUS" and GetLocale() ~= "enGB") then
- -- LibBabble-TalentTree-3.0 only loaded if present and not enUS
- local LBT = LibStub("LibBabble-TalentTree-3.0", true)
- if (not LBT) then
- LoadAddOn("LibBabble-TalentTree-3.0")
- LBT = LibStub("LibBabble-TalentTree-3.0", true)
- end
- LBT = LBT and LBT:GetLookupTable()
- if (LBT) then
- for class,tree1 in pairs(validateTrees) do
- validateTrees[class] = LBT[tree1]
- end
- else
- validateTrees = nil
- end
- end
-
- self.PLAYER_LOGIN = nil
-end
-
-lib:Reset()
diff --git a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/lib.xml b/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/lib.xml
deleted file mode 100644
index b1925e1..0000000
--- a/libs/LibCompat-1.0/Libs/LibGroupTalents-1.0/lib.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Libs/LibStub/LibStub.lua b/libs/LibCompat-1.0/Libs/LibStub/LibStub.lua
deleted file mode 100644
index 0357260..0000000
--- a/libs/LibCompat-1.0/Libs/LibStub/LibStub.lua
+++ /dev/null
@@ -1,51 +0,0 @@
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- -- LibStub:NewLibrary(major, minor)
- -- major (string) - the major version of the library
- -- minor (string or number ) - the minor version of the library
- --
- -- returns nil if a newer or same version of the lib is already present
- -- returns empty library object or old library object if upgrade is needed
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- -- LibStub:GetLibrary(major, [silent])
- -- major (string) - the major version of the library
- -- silent (boolean) - if true, library is optional, silently return nil if its not found
- --
- -- throws an error if the library can not be found (except silent is set)
- -- returns the library object if found
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- -- LibStub:IterateLibraries()
- --
- -- Returns an iterator for the currently registered libraries
- function LibStub:IterateLibraries()
- return pairs(self.libs)
- end
-
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/Templates.xml b/libs/LibCompat-1.0/Templates.xml
deleted file mode 100644
index 18e9799..0000000
--- a/libs/LibCompat-1.0/Templates.xml
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/libs/LibCompat-1.0/lib.xml b/libs/LibCompat-1.0/lib.xml
deleted file mode 100644
index 6b62f17..0000000
--- a/libs/LibCompat-1.0/lib.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua b/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
deleted file mode 100644
index 7a05649..0000000
--- a/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
+++ /dev/null
@@ -1,263 +0,0 @@
---[[
-Name: DBIcon-1.0
-Revision: $Rev: 13 $
-Author(s): Rabbit (rabbit.magtheridon@gmail.com)
-Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
-Dependencies: LibStub
-License: GPL v2 or later.
-]]
-
---[[
-Copyright (C) 2008-2010 Rabbit
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-]]
-
------------------------------------------------------------------------
--- DBIcon-1.0
---
--- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
--- and cleaned up a lot so that it no longer sucks.
---
-
-local DBICON10 = "LibDBIcon-1.0"
-local DBICON10_MINOR = tonumber(("$Rev: 13 $"):match("(%d+)"))
-if not LibStub then error(DBICON10 .. " requires LibStub.") end
-local ldb = LibStub("LibDataBroker-1.1", true)
-if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
-local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
-if not lib then return end
-
-lib.disabled = lib.disabled or nil
-lib.objects = lib.objects or {}
-lib.callbackRegistered = lib.callbackRegistered or nil
-lib.notCreated = lib.notCreated or {}
-
-function lib:IconCallback(event, name, key, value, dataobj)
- if lib.objects[name] then
- lib.objects[name].icon:SetTexture(dataobj.icon)
- end
-end
-if not lib.callbackRegistered then
- ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
- lib.callbackRegistered = true
-end
-
--- Tooltip code ripped from StatBlockCore by Funkydude
-local function getAnchors(frame)
- local x,y = frame:GetCenter()
- if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
- local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
- local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
- return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
-end
-
-local function onEnter(self)
- if self.isMoving then return end
- local obj = self.dataObject
- if obj.OnTooltipShow then
- GameTooltip:SetOwner(self, "ANCHOR_NONE")
- GameTooltip:SetPoint(getAnchors(self))
- obj.OnTooltipShow(GameTooltip)
- GameTooltip:Show()
- elseif obj.OnEnter then
- obj.OnEnter(self)
- end
-end
-
-local function onLeave(self)
- local obj = self.dataObject
- GameTooltip:Hide()
- if obj.OnLeave then obj.OnLeave(self) end
-end
-
---------------------------------------------------------------------------------
-
-local minimapShapes = {
- ["ROUND"] = {true, true, true, true},
- ["SQUARE"] = {false, false, false, false},
- ["CORNER-TOPLEFT"] = {true, false, false, false},
- ["CORNER-TOPRIGHT"] = {false, false, true, false},
- ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
- ["CORNER-BOTTOMRIGHT"] = {false, false, false, true},
- ["SIDE-LEFT"] = {true, true, false, false},
- ["SIDE-RIGHT"] = {false, false, true, true},
- ["SIDE-TOP"] = {true, false, true, false},
- ["SIDE-BOTTOM"] = {false, true, false, true},
- ["TRICORNER-TOPLEFT"] = {true, true, true, false},
- ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
- ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
- ["TRICORNER-BOTTOMRIGHT"] = {false, true, true, true},
-}
-
-local function updatePosition(button)
- local angle = math.rad(button.db.minimapPos or 225)
- local x, y, q = math.cos(angle), math.sin(angle), 1
- if x < 0 then q = q + 1 end
- if y > 0 then q = q + 2 end
- local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
- local quadTable = minimapShapes[minimapShape]
- if quadTable[q] then
- x, y = x*80, y*80
- else
- local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
- x = math.max(-80, math.min(x*diagRadius, 80))
- y = math.max(-80, math.min(y*diagRadius, 80))
- end
- button:SetPoint("CENTER", Minimap, "CENTER", x, y)
-end
-
-local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
-local function onMouseDown(self) self.icon:SetTexCoord(0, 1, 0, 1) end
-local function onMouseUp(self) self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) end
-
-local function onUpdate(self)
- local mx, my = Minimap:GetCenter()
- local px, py = GetCursorPosition()
- local scale = Minimap:GetEffectiveScale()
- px, py = px / scale, py / scale
- self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
- updatePosition(self)
-end
-
-local function onDragStart(self)
- self:LockHighlight()
- self.icon:SetTexCoord(0, 1, 0, 1)
- self:SetScript("OnUpdate", onUpdate)
- self.isMoving = true
- GameTooltip:Hide()
-end
-
-local function onDragStop(self)
- self:SetScript("OnUpdate", nil)
- self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
- self:UnlockHighlight()
- self.isMoving = nil
-end
-
-local function createButton(name, object, db)
- local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
- button.dataObject = object
- button.db = db
- button:SetFrameStrata("MEDIUM")
- button:SetWidth(31); button:SetHeight(31)
- button:SetFrameLevel(8)
- button:RegisterForClicks("anyUp")
- button:RegisterForDrag("LeftButton")
- button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
- local overlay = button:CreateTexture(nil, "OVERLAY")
- overlay:SetWidth(53); overlay:SetHeight(53)
- overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
- overlay:SetPoint("TOPLEFT")
- local icon = button:CreateTexture(nil, "BACKGROUND")
- icon:SetWidth(20); icon:SetHeight(20)
- icon:SetTexture(object.icon)
- icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
- icon:SetPoint("TOPLEFT", 7, -5)
- button.icon = icon
-
- button:SetScript("OnEnter", onEnter)
- button:SetScript("OnLeave", onLeave)
- button:SetScript("OnClick", onClick)
- button:SetScript("OnDragStart", onDragStart)
- button:SetScript("OnDragStop", onDragStop)
- button:SetScript("OnMouseDown", onMouseDown)
- button:SetScript("OnMouseUp", onMouseUp)
-
- lib.objects[name] = button
-
- if lib.loggedIn then
- updatePosition(button)
- if not db.hide then button:Show()
- else button:Hide() end
- end
-end
-
--- We could use a metatable.__index on lib.objects, but then we'd create
--- the icons when checking things like :IsRegistered, which is not necessary.
-local function check(name)
- if lib.notCreated[name] then
- createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
- lib.notCreated[name] = nil
- end
-end
-
-lib.loggedIn = lib.loggedIn or false
--- Wait a bit with the initial positioning to let any GetMinimapShape addons
--- load up.
-if not lib.loggedIn then
- local f = CreateFrame("Frame")
- f:SetScript("OnEvent", function()
- for _, object in pairs(lib.objects) do
- updatePosition(object)
- if not lib.disabled and not object.db.hide then object:Show()
- else object:Hide() end
- end
- lib.loggedIn = true
- f:SetScript("OnEvent", nil)
- f = nil
- end)
- f:RegisterEvent("PLAYER_LOGIN")
-end
-
-function lib:Register(name, object, db)
- if lib.disabled then return end
- if not object.icon then error("Can't register LDB objects without icons set!") end
- if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
- if not db or not db.hide then
- createButton(name, object, db)
- else
- lib.notCreated[name] = {object, db}
- end
-end
-
-function lib:Hide(name)
- if not lib.objects[name] then return end
- lib.objects[name]:Hide()
-end
-function lib:Show(name)
- if lib.disabled then return end
- check(name)
- lib.objects[name]:Show()
- updatePosition(lib.objects[name])
-end
-function lib:IsRegistered(name)
- return (lib.objects[name] or lib.notCreated[name]) and true or false
-end
-function lib:Refresh(name, db)
- if lib.disabled then return end
- check(name)
- local button = lib.objects[name]
- if db then button.db = db end
- updatePosition(button)
-end
-
-function lib:EnableLibrary()
- lib.disabled = nil
- for name, object in pairs(lib.objects) do
- if not object.db or (object.db and not object.db.hide) then
- object:Show()
- updatePosition(object)
- end
- end
-end
-
-function lib:DisableLibrary()
- lib.disabled = true
- for name, object in pairs(lib.objects) do
- object:Hide()
- end
-end
-
diff --git a/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua b/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
deleted file mode 100644
index f47c0cd..0000000
--- a/libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
+++ /dev/null
@@ -1,90 +0,0 @@
-
-assert(LibStub, "LibDataBroker-1.1 requires LibStub")
-assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
-
-local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
-if not lib then return end
-oldminor = oldminor or 0
-
-
-lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
-lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
-local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
-
-if oldminor < 2 then
- lib.domt = {
- __metatable = "access denied",
- __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
- }
-end
-
-if oldminor < 3 then
- lib.domt.__newindex = function(self, key, value)
- if not attributestorage[self] then attributestorage[self] = {} end
- if attributestorage[self][key] == value then return end
- attributestorage[self][key] = value
- local name = namestorage[self]
- if not name then return end
- callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
- callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
- end
-end
-
-if oldminor < 2 then
- function lib:NewDataObject(name, dataobj)
- if self.proxystorage[name] then return end
-
- if dataobj then
- assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
- self.attributestorage[dataobj] = {}
- for i,v in pairs(dataobj) do
- self.attributestorage[dataobj][i] = v
- dataobj[i] = nil
- end
- end
- dataobj = setmetatable(dataobj or {}, self.domt)
- self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
- self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
- return dataobj
- end
-end
-
-if oldminor < 1 then
- function lib:DataObjectIterator()
- return pairs(self.proxystorage)
- end
-
- function lib:GetDataObjectByName(dataobjectname)
- return self.proxystorage[dataobjectname]
- end
-
- function lib:GetNameByDataObject(dataobject)
- return self.namestorage[dataobject]
- end
-end
-
-if oldminor < 4 then
- local next = pairs(attributestorage)
- function lib:pairs(dataobject_or_name)
- local t = type(dataobject_or_name)
- assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
-
- local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
- assert(attributestorage[dataobj], "Data object not found")
-
- return next, attributestorage[dataobj], nil
- end
-
- local ipairs_iter = ipairs(attributestorage)
- function lib:ipairs(dataobject_or_name)
- local t = type(dataobject_or_name)
- assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
-
- local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
- assert(attributestorage[dataobj], "Data object not found")
-
- return ipairs_iter, attributestorage[dataobj], 0
- end
-end
diff --git a/libs/LibDataBroker-1.1/README.textile b/libs/LibDataBroker-1.1/README.textile
deleted file mode 100644
index ef16fed..0000000
--- a/libs/LibDataBroker-1.1/README.textile
+++ /dev/null
@@ -1,13 +0,0 @@
-LibDataBroker is a small WoW addon library designed to provide a "MVC":http://en.wikipedia.org/wiki/Model-view-controller interface for use in various addons.
-LDB's primary goal is to "detach" plugins for TitanPanel and FuBar from the display addon.
-Plugins can provide data into a simple table, and display addons can receive callbacks to refresh their display of this data.
-LDB also provides a place for addons to register "quicklaunch" functions, removing the need for authors to embed many large libraries to create minimap buttons.
-Users who do not wish to be "plagued" by these buttons simply do not install an addon to render them.
-
-Due to it's simple generic design, LDB can be used for any design where you wish to have an addon notified of changes to a table.
-
-h2. Links
-
-* "API documentation":http://github.com/tekkub/libdatabroker-1-1/wikis/api
-* "Data specifications":http://github.com/tekkub/libdatabroker-1-1/wikis/data-specifications
-* "Addons using LDB":http://github.com/tekkub/libdatabroker-1-1/wikis/addons-using-ldb
diff --git a/libs/LibStub/LibStub.lua b/libs/LibStub/LibStub.lua
deleted file mode 100644
index ae1900e..0000000
--- a/libs/LibStub/LibStub.lua
+++ /dev/null
@@ -1,51 +0,0 @@
--- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- -- LibStub:NewLibrary(major, minor)
- -- major (string) - the major version of the library
- -- minor (string or number ) - the minor version of the library
- --
- -- returns nil if a newer or same version of the lib is already present
- -- returns empty library object or old library object if upgrade is needed
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- -- LibStub:GetLibrary(major, [silent])
- -- major (string) - the major version of the library
- -- silent (boolean) - if true, library is optional, silently return nil if its not found
- --
- -- throws an error if the library can not be found (except silent is set)
- -- returns the library object if found
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- -- LibStub:IterateLibraries()
- --
- -- Returns an iterator for the currently registered libraries
- function LibStub:IterateLibraries()
- return pairs(self.libs)
- end
-
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
diff --git a/libs/LibStub/LibStub.toc b/libs/LibStub/LibStub.toc
deleted file mode 100644
index d169255..0000000
--- a/libs/LibStub/LibStub.toc
+++ /dev/null
@@ -1,13 +0,0 @@
-## Interface: 40200
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://www.wowace.com/addons/libstub/
-## X-Category: Library
-## X-License: Public Domain
-## X-Curse-Packaged-Version: 1.0.2-40200
-## X-Curse-Project-Name: LibStub
-## X-Curse-Project-ID: libstub
-## X-Curse-Repository-ID: wow/libstub/mainline
-
-LibStub.lua
diff --git a/libs/LibStub/tests/test.lua b/libs/LibStub/tests/test.lua
deleted file mode 100644
index 276ddab..0000000
--- a/libs/LibStub/tests/test.lua
+++ /dev/null
@@ -1,41 +0,0 @@
-debugstack = debug.traceback
-strmatch = string.match
-
-loadfile("../LibStub.lua")()
-
-local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
-assert(lib) -- should return the library table
-assert(not oldMinor) -- should not return the old minor, since it didn't exist
-
--- the following is to create data and then be able to check if the same data exists after the fact
-function lib:MyMethod()
-end
-local MyMethod = lib.MyMethod
-lib.MyTable = {}
-local MyTable = lib.MyTable
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
-assert(not newLib) -- should not return since out of date
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
-assert(not newLib) -- should not return since out of date
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
-assert(newLib) -- library table
-assert(rawequal(newLib, lib)) -- should be the same reference as the previous
-assert(newOldMinor == 1) -- should return the minor version of the previous version
-
-assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
-assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
-assert(newLib) -- library table
-assert(newOldMinor == 2) -- previous version was 2
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
-assert(newLib)
-assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
-
-local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
-assert(newLib)
-assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
\ No newline at end of file
diff --git a/libs/LibStub/tests/test2.lua b/libs/LibStub/tests/test2.lua
deleted file mode 100644
index eae7172..0000000
--- a/libs/LibStub/tests/test2.lua
+++ /dev/null
@@ -1,27 +0,0 @@
-debugstack = debug.traceback
-strmatch = string.match
-
-loadfile("../LibStub.lua")()
-
-for major, library in LibStub:IterateLibraries() do
- -- check that MyLib doesn't exist yet, by iterating through all the libraries
- assert(major ~= "MyLib")
-end
-
-assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
-assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
-local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
-assert(lib) -- check it exists
-assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
-
-assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version
-
-local count=0
-for major, library in LibStub:IterateLibraries() do
- -- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
- if major == "MyLib" then -- we found it!
- count = count +1
- assert(rawequal(library, lib)) -- verify that the references are equal
- end
-end
-assert(count == 1) -- verify that we actually found it, and only once
diff --git a/libs/LibStub/tests/test3.lua b/libs/LibStub/tests/test3.lua
deleted file mode 100644
index 30f7b94..0000000
--- a/libs/LibStub/tests/test3.lua
+++ /dev/null
@@ -1,14 +0,0 @@
-debugstack = debug.traceback
-strmatch = string.match
-
-loadfile("../LibStub.lua")()
-
-local proxy = newproxy() -- non-string
-
-assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
-local success, ret = pcall(LibStub.GetLibrary, proxy, true)
-assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
-
-assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
-
-assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
\ No newline at end of file
diff --git a/libs/LibStub/tests/test4.lua b/libs/LibStub/tests/test4.lua
deleted file mode 100644
index 43eb338..0000000
--- a/libs/LibStub/tests/test4.lua
+++ /dev/null
@@ -1,41 +0,0 @@
-debugstack = debug.traceback
-strmatch = string.match
-
-loadfile("../LibStub.lua")()
-
-
--- Pretend like loaded libstub is old and doesn't have :IterateLibraries
-assert(LibStub.minor)
-LibStub.minor = LibStub.minor - 0.0001
-LibStub.IterateLibraries = nil
-
-loadfile("../LibStub.lua")()
-
-assert(type(LibStub.IterateLibraries)=="function")
-
-
--- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
-LibStub.IterateLibraries = 123
-
-loadfile("../LibStub.lua")()
-
-assert(LibStub.IterateLibraries == 123)
-
-
--- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
-LibStub.minor = LibStub.minor + 0.0001
-
-loadfile("../LibStub.lua")()
-
-assert(LibStub.IterateLibraries == 123)
-
-
--- Again with a huge number
-LibStub.minor = LibStub.minor + 1234567890
-
-loadfile("../LibStub.lua")()
-
-assert(LibStub.IterateLibraries == 123)
-
-
-print("OK")
\ No newline at end of file