diff --git a/Changelog and Notes.txt b/Changelog and Notes.txt
index d4adea1..77d2da2 100644
--- a/Changelog and Notes.txt
+++ b/Changelog and Notes.txt
@@ -38,6 +38,8 @@ Accept Ress - Will it ever accept ressurection if ressurecter in combat ?
-- Stuff to-do:
--------------------------------------------------------------------------------
+HideMiniButtons - Make a copy edit box with a link to "guide" for Frame Stack
+
MinimapEnhance - MinimapNoScale and MinimapSize options needs fixing. For now moved them 10000px out of the GUI.
Minimap - Hide Minimap POI Arrow option.
diff --git a/Leatrix_Plus.lua b/Leatrix_Plus.lua
index 17e1f37..8a1b3bd 100644
--- a/Leatrix_Plus.lua
+++ b/Leatrix_Plus.lua
@@ -4040,88 +4040,109 @@ function LeaPlusLC:FriendCheck(name)
LeaPlusLC:LockItem(LeaPlusCB["HideMiniAddonButtons"], true)
LeaPlusCB["HideMiniAddonButtons"].tiptext = LeaPlusCB["HideMiniAddonButtons"].tiptext .. "|n|n|cff00AAFF" .. L["Cannot be used with Combine addon buttons."]
- -- Create button frame (parenting to cluster ensures bFrame scales correctly)
- local bFrame = CreateFrame("FRAME", nil, MinimapCluster)
- bFrame:ClearAllPoints()
- bFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 4, 4)
- bFrame:Hide()
- bFrame:SetFrameLevel(8)
- LeaPlusLC.bFrame = bFrame -- Used in LibDBIcon callback
- _G["LeaPlusGlobalMinimapCombinedButtonFrame"] = bFrame -- For third party addons
+local LDB = LibStub("LibDataBroker-1.1")
- -- Hide button frame automatically
- local ButtonFrameTicker
- bFrame:HookScript("OnShow", function()
- if ButtonFrameTicker then ButtonFrameTicker:Cancel() end
- ButtonFrameTicker = LibCompat.NewTicker(2, function()
- if ItemRackMenuFrame and ItemRackMenuFrame:IsShown() and ItemRackMenuFrame:IsMouseOver() then return end
- if not bFrame:IsMouseOver() and not Minimap:IsMouseOver() then
- bFrame:Hide()
- if ButtonFrameTicker then ButtonFrameTicker:Cancel() end
- end
- end, 15)
- end)
+-- Create a frame to hold the buttons
+local buttonFrame = CreateFrame("Frame", nil, UIParent)
+buttonFrame:SetSize(30, 30)
+buttonFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 5, 0)
- -- Match scale with minimap
- if LeaPlusLC["SquareMinimap"] == "On" then
- bFrame:SetScale(LeaPlusLC["MinimapScale"] * 0.75)
- else
- bFrame:SetScale(LeaPlusLC["MinimapScale"])
- end
- LeaPlusCB["MinimapScale"]:HookScript("OnValueChanged", function()
- if LeaPlusLC["SquareMinimap"] == "On" then
- bFrame:SetScale(LeaPlusLC["MinimapScale"] * 0.75)
- else
- bFrame:SetScale(LeaPlusLC["MinimapScale"])
- end
- end)
-
- -- Position LibDBIcon tooltips when shown
- LibDBIconTooltip:HookScript("OnShow", function()
- GameTooltip:Hide()
- LibDBIconTooltip:ClearAllPoints()
- if bFrame:GetPoint() == "BOTTOMLEFT" then
- LibDBIconTooltip:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -6)
- else
- LibDBIconTooltip:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, -6)
- end
- end)
-
- -- Function to position GameTooltip below the minimap
- local function SetButtonTooltip()
- GameTooltip:ClearAllPoints()
- if bFrame:GetPoint() == "BOTTOMLEFT" then
- GameTooltip:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -6)
- else
- GameTooltip:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, -6)
- end
- end
-
- LeaPlusLC.SetButtonTooltip = SetButtonTooltip -- Used in LibDBIcon callback
+-- Loop through all LDB objects and add buttons to the frame if their names match
+for name, obj in LDB:DataObjectIterator() do
+ if name:match("^LibDBIcon10_") then
+ print(name)
+ local button = obj.icon
+ button:SetParent(buttonFrame)
+ button:SetSize(30, 30)
+ button:SetFrameLevel(4) -- Set the frame level to be above the minimap and other frames
+ end
+end
- -- Hide existing LibDBIcon icons
- local buttons = LibDBIconStub:GetButtonList()
- for i = 1, #buttons do
- local button = LibDBIconStub:GetMinimapButton(buttons[i])
- local buttonName = strlower(buttons[i])
- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
- button:Hide()
- button:SetScript("OnShow", function() if not bFrame:IsShown() then button:Hide() end end)
- -- Create background texture
- local bFrameBg = button:CreateTexture(nil, "BACKGROUND")
- bFrameBg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
- bFrameBg:SetPoint("CENTER")
- bFrameBg:SetSize(30, 30)
- bFrameBg:SetVertexColor(0, 0, 0, 0.5)
- elseif strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) and LeaPlusLC["SquareMinimap"] == "On" then
- button:SetScale(0.75)
- end
- -- Move GameTooltip to below the minimap in case the button uses it
- button:HookScript("OnEnter", SetButtonTooltip)
- end
+ -- -- Create button frame (parenting to cluster ensures bFrame scales correctly)
+ -- local bFrame = CreateFrame("FRAME", nil, MinimapCluster)
+ -- bFrame:ClearAllPoints()
+ -- bFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 4, 4)
+ -- bFrame:Hide()
+ -- bFrame:SetFrameLevel(8)
+
+ -- LeaPlusLC.bFrame = bFrame -- Used in LibDBIcon callback
+ -- _G["LeaPlusGlobalMinimapCombinedButtonFrame"] = bFrame -- For third party addons
+
+ -- -- Hide button frame automatically
+ -- local ButtonFrameTicker
+ -- bFrame:HookScript("OnShow", function()
+ -- if ButtonFrameTicker then ButtonFrameTicker:Cancel() end
+ -- ButtonFrameTicker = LibCompat.NewTicker(2, function()
+ -- if ItemRackMenuFrame and ItemRackMenuFrame:IsShown() and ItemRackMenuFrame:IsMouseOver() then return end
+ -- if not bFrame:IsMouseOver() and not Minimap:IsMouseOver() then
+ -- bFrame:Hide()
+ -- if ButtonFrameTicker then ButtonFrameTicker:Cancel() end
+ -- end
+ -- end, 15)
+ -- end)
+
+ -- -- Match scale with minimap
+ -- if LeaPlusLC["SquareMinimap"] == "On" then
+ -- bFrame:SetScale(LeaPlusLC["MinimapScale"] * 0.75)
+ -- else
+ -- bFrame:SetScale(LeaPlusLC["MinimapScale"])
+ -- end
+ -- LeaPlusCB["MinimapScale"]:HookScript("OnValueChanged", function()
+ -- if LeaPlusLC["SquareMinimap"] == "On" then
+ -- bFrame:SetScale(LeaPlusLC["MinimapScale"] * 0.75)
+ -- else
+ -- bFrame:SetScale(LeaPlusLC["MinimapScale"])
+ -- end
+ -- end)
+
+ -- -- Position LibDBIcon tooltips when shown
+ -- LibDBIconTooltip:HookScript("OnShow", function()
+ -- GameTooltip:Hide()
+ -- LibDBIconTooltip:ClearAllPoints()
+ -- if bFrame:GetPoint() == "BOTTOMLEFT" then
+ -- LibDBIconTooltip:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -6)
+ -- else
+ -- LibDBIconTooltip:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, -6)
+ -- end
+ -- end)
+
+ -- -- Function to position GameTooltip below the minimap
+ -- local function SetButtonTooltip()
+ -- GameTooltip:ClearAllPoints()
+ -- if bFrame:GetPoint() == "BOTTOMLEFT" then
+ -- GameTooltip:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -6)
+ -- else
+ -- GameTooltip:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, -6)
+ -- end
+ -- end
+
+ -- LeaPlusLC.SetButtonTooltip = SetButtonTooltip -- Used in LibDBIcon callback
+
+
+
+ -- -- Hide existing LibDBIcon icons
+ -- local buttons = LibDBIconStub:GetButtonList()
+ -- for i = 1, #buttons do
+ -- local button = LibDBIconStub:GetMinimapButton(buttons[i])
+ -- local buttonName = strlower(buttons[i])
+ -- if not strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) then
+ -- button:Hide()
+ -- button:SetScript("OnShow", function() if not bFrame:IsShown() then button:Hide() end end)
+ -- -- Create background texture
+ -- local bFrameBg = button:CreateTexture(nil, "BACKGROUND")
+ -- bFrameBg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
+ -- bFrameBg:SetPoint("CENTER")
+ -- bFrameBg:SetSize(30, 30)
+ -- bFrameBg:SetVertexColor(0, 0, 0, 0.5)
+ -- elseif strfind(strlower(LeaPlusDB["MiniExcludeList"]), buttonName) and LeaPlusLC["SquareMinimap"] == "On" then
+ -- button:SetScale(0.75)
+ -- end
+ -- -- Move GameTooltip to below the minimap in case the button uses it
+ -- button:HookScript("OnEnter", SetButtonTooltip)
+ -- end
-- Hide new LibDBIcon icons
-- LibDBIcon_IconCreated: Done in LibDBIcon callback function
diff --git a/libs/LibCompat-1.0/lib.xml b/libs/LibCompat-1.0/lib.xml
index 6b62f17..b33cd73 100644
--- a/libs/LibCompat-1.0/lib.xml
+++ b/libs/LibCompat-1.0/lib.xml
@@ -5,7 +5,7 @@
-
+
\ No newline at end of file