Files
coa-kui-nameplates/Kui_Nameplates/Modules/ClassColours.lua
T
florian.berthold 7996489a1a fix: guard legacy InterfaceOptions globals for CoA client
The CoA client's reworked Settings panel does not expose
InterfaceOptionsCombatPanelNameplateClassColors or
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates, causing a nil-index
error whenever the Combat options panel was shown. Guard each access in
ClassColours and Castbar.
2026-05-22 21:05:32 +02:00

123 lines
4.0 KiB
Lua

--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
--
-- Provides class colours for friendly targets
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("ClassColours", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local select, GetPlayerInfoByGUID, tinsert = select, GetPlayerInfoByGUID, tinsert
local cc_table
mod.uiName = L["Class colours"]
local function SetCVars()
SetCVar("ShowClassColorInNameplate", mod.db.profile.enemy and 1 or 0)
end
-- functions ###################################################################
function mod:SetClassColour(frame, cc)
frame.name.class_coloured = true
frame.name:SetTextColor(cc.r, cc.g, cc.b)
end
-- message handlers ############################################################
function mod:GUIDAssumed(msg, f)
if not (f.friend and f.player and f.guid) then
return
end
local class = select(2, GetPlayerInfoByGUID(f.guid))
if not class then
return
end
self:SetClassColour(f, cc_table[class])
end
function mod:PostShow(msg, f)
if not (f.friend and f.player) then
return
end
-- a friendly player; make their name slightly gray
-- will be overwritten when GUIDStored/Assumed fires
f.name:SetTextColor(.7, .7, .7)
end
function mod:PostHide(msg, f)
f.name.class_coloured = nil
f.name:SetTextColor(1, 1, 1, 1)
end
-- config changed hooks ########################################################
mod:AddConfigChanged(
"friendly",
function(v)
if v then
mod:Enable()
else
mod:Disable()
end
end,
function(f, v)
if v then
mod:PostShow(nil, f)
else
mod:PostHide(nil, f)
end
end
)
mod:AddConfigChanged("enemy", function(v) SetCVars() end)
-- config hooks ################################################################
function mod:GetOptions()
return {
friendly = {
type = "toggle",
name = L["Class colour friendly player names"],
desc = L["Class colour the names of friendly players and dim the names of friendly players with no class information. Note that friendly players will only become class coloured once you mouse over their frames, at which point their class will be cached."],
width = "double",
order = 10
},
enemy = {
type = "toggle",
name = L["Class colour hostile players' health bars"],
desc = L["Class colour the health bars of hostile players, where they are attackable. This is a default interface option."],
width = "double",
order = 20
}
}
end
function mod:OnInitialize()
cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {friendly = true, enemy = true}})
addon:InitModuleOptions(self)
self:SetEnabledState(self.db.profile.friendly)
-- handle default interface cvars & checkboxes
-- The CoA client's reworked Settings panel does not expose the legacy
-- InterfaceOptionsCombatPanel / NameplateClassColors checkbox, so guard
-- every access to avoid indexing a nil global.
if InterfaceOptionsCombatPanel then
InterfaceOptionsCombatPanel:HookScript("OnShow", function()
if InterfaceOptionsCombatPanelNameplateClassColors then
InterfaceOptionsCombatPanelNameplateClassColors:Disable()
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
end
end)
end
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
SetCVars()
end
function mod:OnEnable()
self:RegisterMessage("KuiNameplates_GUIDAssumed", "GUIDAssumed")
self:RegisterMessage("KuiNameplates_GUIDStored", "GUIDAssumed")
self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
end
function mod:OnDisable()
self:UnregisterMessage("KuiNameplates_GUIDAssumed")
self:UnregisterMessage("KuiNameplates_GUIDStored")
self:UnregisterMessage("KuiNameplates_PostShow")
self:UnregisterMessage("KuiNameplates_PostHide")
end