7996489a1a
The CoA client's reworked Settings panel does not expose InterfaceOptionsCombatPanelNameplateClassColors or InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates, causing a nil-index error whenever the Combat options panel was shown. Guard each access in ClassColours and Castbar.
123 lines
4.0 KiB
Lua
123 lines
4.0 KiB
Lua
--[[
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-- Kui_Nameplates
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-- By Kesava at curse.com
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-- All rights reserved
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-- Backported by: Kader at https://github.com/bkader
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--
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-- Provides class colours for friendly targets
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]]
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local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
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local mod = addon:NewModule("ClassColours", addon.Prototype, "AceEvent-3.0")
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local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
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local select, GetPlayerInfoByGUID, tinsert = select, GetPlayerInfoByGUID, tinsert
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local cc_table
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mod.uiName = L["Class colours"]
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local function SetCVars()
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SetCVar("ShowClassColorInNameplate", mod.db.profile.enemy and 1 or 0)
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end
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-- functions ###################################################################
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function mod:SetClassColour(frame, cc)
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frame.name.class_coloured = true
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frame.name:SetTextColor(cc.r, cc.g, cc.b)
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end
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-- message handlers ############################################################
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function mod:GUIDAssumed(msg, f)
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if not (f.friend and f.player and f.guid) then
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return
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end
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local class = select(2, GetPlayerInfoByGUID(f.guid))
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if not class then
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return
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end
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self:SetClassColour(f, cc_table[class])
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end
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function mod:PostShow(msg, f)
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if not (f.friend and f.player) then
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return
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end
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-- a friendly player; make their name slightly gray
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-- will be overwritten when GUIDStored/Assumed fires
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f.name:SetTextColor(.7, .7, .7)
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end
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function mod:PostHide(msg, f)
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f.name.class_coloured = nil
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f.name:SetTextColor(1, 1, 1, 1)
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end
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-- config changed hooks ########################################################
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mod:AddConfigChanged(
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"friendly",
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function(v)
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if v then
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mod:Enable()
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else
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mod:Disable()
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end
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end,
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function(f, v)
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if v then
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mod:PostShow(nil, f)
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else
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mod:PostHide(nil, f)
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end
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end
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)
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mod:AddConfigChanged("enemy", function(v) SetCVars() end)
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-- config hooks ################################################################
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function mod:GetOptions()
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return {
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friendly = {
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type = "toggle",
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name = L["Class colour friendly player names"],
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desc = L["Class colour the names of friendly players and dim the names of friendly players with no class information. Note that friendly players will only become class coloured once you mouse over their frames, at which point their class will be cached."],
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width = "double",
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order = 10
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},
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enemy = {
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type = "toggle",
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name = L["Class colour hostile players' health bars"],
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desc = L["Class colour the health bars of hostile players, where they are attackable. This is a default interface option."],
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width = "double",
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order = 20
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}
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}
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end
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function mod:OnInitialize()
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cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
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self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {friendly = true, enemy = true}})
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addon:InitModuleOptions(self)
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self:SetEnabledState(self.db.profile.friendly)
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-- handle default interface cvars & checkboxes
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-- The CoA client's reworked Settings panel does not expose the legacy
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-- InterfaceOptionsCombatPanel / NameplateClassColors checkbox, so guard
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-- every access to avoid indexing a nil global.
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if InterfaceOptionsCombatPanel then
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InterfaceOptionsCombatPanel:HookScript("OnShow", function()
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if InterfaceOptionsCombatPanelNameplateClassColors then
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InterfaceOptionsCombatPanelNameplateClassColors:Disable()
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InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
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InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
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end
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end)
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end
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InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
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SetCVars()
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end
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function mod:OnEnable()
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self:RegisterMessage("KuiNameplates_GUIDAssumed", "GUIDAssumed")
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self:RegisterMessage("KuiNameplates_GUIDStored", "GUIDAssumed")
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self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
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self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
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end
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function mod:OnDisable()
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self:UnregisterMessage("KuiNameplates_GUIDAssumed")
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self:UnregisterMessage("KuiNameplates_GUIDStored")
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self:UnregisterMessage("KuiNameplates_PostShow")
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self:UnregisterMessage("KuiNameplates_PostHide")
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end |