Initial Commit

This commit is contained in:
andrew6180
2023-05-22 20:03:54 -07:00
parent 56cf11f138
commit a295c68dd4
115 changed files with 21743 additions and 2 deletions
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Core\Core.lua" />
<Script file="Core\Config.lua" />
<Script file="Core\Create.lua" />
<Script file="Core\Layout.lua" />
</Ui>
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):NewAddon("KuiNameplates", "AceEvent-3.0", "AceTimer-3.0")
addon.version = GetAddOnMetadata("Kui_Nameplates", "Version")
addon.website = GetAddOnMetadata("Kui_Nameplates", "X-Website")
_G.KuiNameplates = addon
local kui = LibStub("Kui-1.0")
local LSM = LibStub("LibSharedMedia-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local group_update
local GROUP_UPDATE_INTERVAL = 1
local group_update_elapsed
addon.font = ""
addon.uiscale = nil
addon.frameList = {}
addon.numFrames = 0
-- sizes of frame elements
-- some populated by UpdateSizesTable & ScaleFontSizes
addon.sizes = {
frame = {
bgOffset = 8 -- inset of the frame glow
},
tex = {
targetGlowH = 7,
targetArrow = 33
},
font = {}
}
-- as these are scaled with the user option we need to store the default
addon.defaultFontSizes = {
large = 12,
spellname = 11,
name = 11,
level = 11,
health = 11,
small = 9
}
-- add latin-only fonts to LSM
LSM:Register(LSM.MediaType.FONT, "Yanone Kaffesatz Bold", kui.m.f.yanone)
LSM:Register(LSM.MediaType.FONT, "FrancoisOne", kui.m.f.francois)
local DEFAULT_FONT = "FrancoisOne"
-- add my status bar textures too..
LSM:Register(LSM.MediaType.STATUSBAR, "Kui status bar", kui.m.t.bar)
LSM:Register(LSM.MediaType.STATUSBAR, "Kui shaded bar", kui.m.t.oldbar)
local DEFAULT_BAR = "Kui status bar"
local locale = GetLocale()
local latin = (locale ~= "zhCN" and locale ~= "zhTW" and locale ~= "koKR" and locale ~= "ruRU")
-------------------------------------------------------------- Default config --
local defaults = {
profile = {
general = {
combataction_hostile = 1,
combataction_friendly = 1,
highlight = true, -- highlight plates on mouse-over
highlight_target = false,
fixaa = true, -- attempt to make plates appear sharper
compatibility = false,
bartexture = DEFAULT_BAR,
targetglow = true,
targetglowcolour = {.3, 0.7, 1, 1},
targetarrows = false,
hheight = 13,
thheight = 9,
width = 130,
twidth = 72,
glowshadow = true,
strata = "BACKGROUND",
lowhealthval = 20,
raidicon_size = 30,
raidicon_side = 3
},
fade = {
smooth = true, -- smoothy fade plates
fadespeed = .5, -- fade animation speed modifier
fademouse = false, -- fade in plates on mouse-over
fadeall = false, -- fade all plates by default
fadedalpha = .5, -- the alpha value to fade plates out to
rules = {
avoidhostilehp = false,
avoidfriendhp = false,
avoidcast = false,
avoidraidicon = true
}
},
text = {
level = false, -- display levels
nameanchorpoint = "TOP",
nameoffsetx = 0,
nameoffsety = 0,
levelanchorpoint = "BOTTOMLEFT",
leveloffsetx = 0,
leveloffsety = 2.5,
healthanchorpoint = "BOTTOMRIGHT",
healthoffsetx = 0,
healthoffsety = 2.5
},
hp = {
reactioncolours = {
hatedcol = {.7, 0.2, 0.1},
neutralcol = {1, 0.8, 0},
friendlycol = {.2, 0.6, 0.1},
tappedcol = {.5, 0.5, 0.5},
playercol = {.2, 0.5, 0.9}
},
bar = {
animation = 2
},
text = {
hp_text_disabled = false,
mouseover = false,
hp_friend_max = 5,
hp_friend_low = 4,
hp_hostile_max = 5,
hp_hostile_low = 3
}
},
fonts = {
options = {
font = (latin and DEFAULT_FONT or LSM:GetDefault(LSM.MediaType.FONT)),
fontscale = 1,
outline = true,
monochrome = false,
onesize = false,
noalpha = false
},
sizes = {
large = 12,
spellname = 11,
name = 11,
level = 11,
health = 11,
small = 9
}
}
}
}
------------------------------------------ GUID/name storage functions --
do
local knownGUIDs = {} -- GUIDs that we can relate to names (i.e. players)
local knownIndex = {}
-- loaded = visible frames that currently possess this key
local loadedGUIDs, loadedNames = {}, {}
function addon:StoreNameWithGUID(name, guid)
-- used to provide aggressive name -> guid matching
-- should only be used for players
if not name or not guid then
return
end
if knownGUIDs[name] then
return
end
knownGUIDs[name] = guid
tinsert(knownIndex, name)
-- purging index > 100 names
if #knownIndex > 100 then
knownGUIDs[tremove(knownIndex, 1)] = nil
end
end
function addon:GetGUID(f)
-- give this frame a guid if we think we already know it
if f.player and knownGUIDs[f.name.text] then
f.guid = knownGUIDs[f.name.text]
loadedGUIDs[f.guid] = f
addon:SendMessage("KuiNameplates_GUIDAssumed", f)
end
end
function addon:StoreGUID(f, unit, guid)
if not unit then
return
end
if not guid then
guid = UnitGUID(unit)
if not guid then
return
end
end
if f.guid and loadedGUIDs[f.guid] then
if f.guid ~= guid then
-- the currently stored guid is incorrect
loadedGUIDs[f.guid] = nil
else
return
end
end
f.guid = guid
loadedGUIDs[guid] = f
if UnitIsPlayer(unit) then
-- we can probably assume this unit has a unique name
-- nevertheless, overwrite this each time. just in case.
self:StoreNameWithGUID(f.name.text, guid)
elseif loadedNames[f.name.text] == f then
-- force the registered f for this name to change
loadedNames[f.name.text] = nil
end
--print('got GUID for: '..f.name.text.. '; '..f.guid)
addon:SendMessage("KuiNameplates_GUIDStored", f, unit)
end
function addon:StoreName(f)
if not f.name.text or f.guid then
return
end
if not loadedNames[f.name.text] then
loadedNames[f.name.text] = f
end
end
function addon:FrameHasName(f)
return loadedNames[f.name.text] == f
end
function addon:FrameHasGUID(f)
return loadedGUIDs[f.guid] == f
end
function addon:ClearName(f)
if self:FrameHasName(f) then
loadedNames[f.name.text] = nil
end
end
function addon:ClearGUID(f)
if self:FrameHasGUID(f) then
loadedGUIDs[f.guid] = nil
end
f.guid = nil
end
function addon:GetNameplate(guid, name)
local gf, nf = loadedGUIDs[guid], loadedNames[name]
if gf then
return gf
elseif nf then
return nf
else
return nil
end
end
-- return the given unit's nameplate
function addon:GetUnitPlate(unit)
return self:GetNameplate(UnitGUID(unit), GetUnitName(unit))
end
-- store an assumed unique name with its guid before it becomes visible
local function StoreUnit(unit)
if not unit then
return
end
if not UnitIsPlayer(unit) then
return
end
local guid = UnitGUID(unit)
if not guid then
return
end
if loadedGUIDs[guid] then
return
end
local name = GetUnitName(unit)
if not name or knownGUIDs[name] then
return
end
addon:StoreNameWithGUID(name, guid)
-- also send GUIDStored if the frame currently exists
local f = addon:GetNameplate(guid, name)
if f then
addon:StoreGUID(f, unit, guid)
else
-- equivalent to GUIDStored, but with no currently-visible frame
addon:SendMessage("KuiNameplates_UnitStored", unit, name, guid)
end
end
function addon:UPDATE_MOUSEOVER_UNIT(event)
StoreUnit("mouseover")
if UnitExists("mouseovertarget") then
StoreUnit("mouseovertarget")
end
end
function addon:PLAYER_TARGET_CHANGED(event)
StoreUnit("target")
if UnitExists("targettarget") then
StoreUnit("targettarget")
end
end
function addon:PLAYER_FOCUS_CHANGED(event)
StoreUnit("focus")
if UnitExists("focustarget") then
StoreUnit("focustarget")
end
end
local function GetGroupTypeAndCount()
local t, stop, start = "raid", GetNumRaidMembers(), 1
if stop == 0 then
t, stop, start = "party", GetNumPartyMembers(), 0
end
if stop == 0 then
t = nil
end
return t, stop, start
end
function addon:GroupUpdate()
group_update = nil
local t, stop, start = GetGroupTypeAndCount()
if not t then
return
end
for i = start, stop do
StoreUnit(t .. i)
end
end
end
function addon:QueueGroupUpdate()
group_update = true
group_update_elapsed = 0
end
------------------------------------------------------------ helper functions --
-- cycle all frames' fontstrings and reset the font
function addon:UpdateAllFonts()
for _, frame in pairs(addon.frameList) do
for _, fs in pairs(frame.kui.fontObjects) do
local _, size, flags = fs:GetFont()
fs:SetFont(addon.font, size, flags)
end
end
end
-- given to fontstrings created with frame:CreateFontString (below)
local function SetFontSize(fs, size)
size = size or (addon.db.profile.fonts.options.onesize and "name" or fs.osize or fs.size)
if type(size) == "string" and fs.size and addon.sizes.font[size] then
-- if fontsize is a key of the font sizes table, store it so that
-- we can scale this font correctly
fs.size = size
size = addon.sizes.font[size]
end
local font, _, flags = fs:GetFont()
fs:SetFont(font, size, flags)
end
-- given to frames
local function CreateFontString(self, parent, obj)
-- store size as a key of addon.fontSizes so that it can be recalled & scaled
-- correctly. Used by SetFontSize.
local sizeKey
obj = obj or {}
obj.mono = addon.db.profile.fonts.options.monochrome
obj.outline = addon.db.profile.fonts.options.outline
obj.size = (addon.db.profile.fonts.options.onesize and "name") or obj.size or "name"
if type(obj.size) == "string" then
sizeKey = obj.size
obj.size = addon.sizes.font[sizeKey]
end
if not obj.font then
obj.font = addon.font
end
if obj.alpha and addon.db.profile.fonts.options.noalpha then
obj.alpha = nil
end
local fs = kui.CreateFontString(parent, obj)
fs.size = sizeKey
fs.SetFontSize = SetFontSize
fs:SetWordWrap(false)
tinsert(self.fontObjects, fs)
return fs
end
addon.CreateFontString = CreateFontString
----------------------------------------------------------- scaling functions --
-- scale font sizes with the fontscale option
function addon:ScaleFontSize(key)
local size
if self.db.profile.fonts.sizes and self.db.profile.fonts.sizes[key] then
size = self.db.profile.fonts.sizes[key]
else
size = self.defaultFontSizes[key]
end
self.sizes.font[key] = size * self.db.profile.fonts.options.fontscale
end
-- the same, for all registered sizes
function addon:ScaleFontSizes()
for key, _ in pairs(self.defaultFontSizes) do
self:ScaleFontSize(key)
end
end
-- modules should use this to add font sizes which scale correctly with the
-- fontscale option
-- keys must be unique
function addon:RegisterFontSize(key, size)
-- TODO should add an option to the interface
addon.defaultFontSizes[key] = size
self:ScaleFontSize(key)
end
-- once upon a time, equivalent logic was necessary for all frame sizes
function addon:RegisterSize(type, key, size)
error("deprecated function call: RegisterSize " .. (type or "nil") .. " " .. (key or "nil") .. " " .. (size or "nil"))
end
function addon:UpdateSizesTable()
-- populate sizes table with profile values
addon.sizes.frame.height = addon.db.profile.general.hheight
addon.sizes.frame.theight = addon.db.profile.general.thheight
addon.sizes.frame.width = addon.db.profile.general.width
addon.sizes.frame.twidth = addon.db.profile.general.twidth
addon.sizes.tex.raidicon = addon.db.profile.general.raidicon_size
addon.sizes.tex.healthOffsetX = addon.db.profile.text.healthoffsetx
addon.sizes.tex.healthOffsetY = addon.db.profile.text.healthoffsety
addon.sizes.tex.levelOffsetX = addon.db.profile.text.leveloffsetx
addon.sizes.tex.levelOffsetY = addon.db.profile.text.leveloffsety
addon.sizes.tex.nameOffsetX = addon.db.profile.text.nameoffsetx
addon.sizes.tex.nameOffsetY = addon.db.profile.text.nameoffsety
addon.sizes.tex.targetGlowW = addon.sizes.frame.width - 5
addon.sizes.tex.ttargetGlowW = addon.sizes.frame.twidth - 5
end
------------------------------------------- Listen for LibSharedMedia changes --
function addon:LSMMediaRegistered(msg, mediatype, key)
if mediatype == LSM.MediaType.FONT then
if key == self.db.profile.fonts.options.font then
self.font = LSM:Fetch(mediatype, key)
addon:UpdateAllFonts()
end
elseif mediatype == LSM.MediaType.STATUSBAR then
if key == self.db.profile.general.bartexture then
self.bartexture = LSM:Fetch(mediatype, key)
addon:UpdateAllFonts()
end
end
end
------------------------------------------------------------ main update loop --
do
local WorldFrame, tinsert, select = WorldFrame, tinsert, select
function addon:OnUpdate()
-- find new nameplates
local frames = select("#", WorldFrame:GetChildren())
if frames ~= self.numFrames then
local f
for i = 1, frames do
f = select(i, WorldFrame:GetChildren())
if self:IsNameplate(f) and not f.kui then
self:InitFrame(f)
tinsert(self.frameList, f)
end
end
self.numFrames = frames
end
-- process group update queue
if group_update then
group_update_elapsed = group_update_elapsed + .1
if group_update_elapsed > GROUP_UPDATE_INTERVAL then
self:GroupUpdate()
end
end
end
end
------------------------------------------------------------------------ init --
function addon:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("KuiNameplatesGDB", defaults)
self:FinalizeOptions()
self.db.RegisterCallback(self, "OnProfileChanged", "ProfileChanged")
LSM.RegisterCallback(self, "LibSharedMedia_Registered", "LSMMediaRegistered")
-- we treat these like built in elements rather than having them rely
-- on messages
addon.Castbar = addon:GetModule("Castbar")
addon.TankModule = addon:GetModule("TankMode")
end
---------------------------------------------------------------------- enable --
function addon:OnEnable()
-- force enable threat on nameplates - this is a hidden CVar
SetCVar("threatWarning", 3)
-- get font and status bar texture from LSM
self.font = LSM:Fetch(LSM.MediaType.FONT, self.db.profile.fonts.options.font)
self.bartexture = LSM:Fetch(LSM.MediaType.STATUSBAR, self.db.profile.general.bartexture)
-- handle deleted or invalid files
if not self.font then
self.font = LSM:Fetch(LSM.MediaType.FONT, DEFAULT_FONT)
end
if not self.bartexture then
self.bartexture = LSM:Fetch(LSM.MediaType.STATUSBAR, DEFAULT_BAR)
end
self.uiscale = UIParent:GetEffectiveScale()
self:UpdateSizesTable()
self:ScaleFontSizes()
-------------------------------------- Health bar smooth update functions --
if self.db.profile.hp.bar.animation == 2 then
local f, smoothing, GetFramerate, min, max, abs = CreateFrame("Frame"), {}, GetFramerate, math.min, math.max, math.abs
function self.SetValueSmooth(self, value)
local _, maxv = self:GetMinMaxValues()
if value == self:GetValue() or (self.prevMax and self.prevMax ~= maxv) then
-- finished smoothing/max health updated
smoothing[self] = nil
self:OrigSetValue(value)
else
smoothing[self] = value
end
self.prevMax = maxv
end
f:SetScript("OnUpdate", function()
local limit = 30 / GetFramerate()
for bar, value in pairs(smoothing) do
local cur = bar:GetValue()
local new = cur + min((value - cur) / 3, max(value - cur, limit))
if new ~= new then
new = value
end
bar:OrigSetValue(new)
if cur == value or abs(new - value) < .005 then
bar:OrigSetValue(value)
smoothing[bar] = nil
end
end
end)
elseif self.db.profile.hp.bar.animation == 3 then
local select = select
local SetValueCutaway = function(self, value)
if value < self:GetValue() then
if not kui.frameIsFading(self.KuiFader) then
self.KuiFader:SetPoint("RIGHT", self, "LEFT", (self:GetValue() / select(2, self:GetMinMaxValues())) * self:GetWidth(), 0)
-- store original rightmost value
self.KuiFader.right = self:GetValue()
end
kui.frameFade(self.KuiFader, {mode = "OUT", timeToFade = 0.3})
end
if self.KuiFader.right and value > self.KuiFader.right then
-- stop animation if new value overlaps old end point
kui.frameFadeRemoveFrame(self.KuiFader)
self.KuiFader:SetAlpha(0)
end
self:orig_SetValue(value)
end
local SetColour = function(self, ...)
self:orig_SetStatusBarColor(...)
self.KuiFader:SetVertexColor(...)
end
function self.CutawayBar(bar)
bar.KuiFader = bar:CreateTexture(nil, "ARTWORK")
bar.KuiFader:SetTexture(kui.m.t.solid)
bar.KuiFader:SetVertexColor(bar:GetStatusBarColor())
bar.KuiFader:SetAlpha(0)
bar.KuiFader:SetPoint("TOP")
bar.KuiFader:SetPoint("BOTTOM")
bar.KuiFader:SetPoint("LEFT", bar:GetStatusBarTexture(), "RIGHT")
bar.orig_SetValue = bar.SetValue
bar.SetValue = SetValueCutaway
bar.orig_SetStatusBarColor = bar.SetStatusBarColor
bar.SetStatusBarColor = SetColour
end
end
self:configChangedListener()
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("PLAYER_FOCUS_CHANGED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "QueueGroupUpdate")
self:RegisterEvent("RAID_ROSTER_UPDATE", "QueueGroupUpdate")
self:ScheduleRepeatingTimer("OnUpdate", 0.1)
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Frame element creation/update functions
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local kui = LibStub("Kui-1.0")
local side_coords = {
left = {0, .04, 0, 1},
right = {.96, 1, 0, 1},
top = {.05, .95, 0, .24},
bottom = {.05, .95, .76, 1}
}
------------------------------------------------------------------ Background --
function addon:CreateBackground(frame, f)
-- frame glow
f.bg = {sides = {}}
-- solid background
f.bg.fill = f:CreateTexture(nil, "ARTWORK", nil, 1)
f.bg.fill:SetTexture(kui.m.t.solid)
f.bg.fill:SetVertexColor(0, 0, 0, .8)
-- create frame glow sides
-- not using frame backdrop as it seems to cause a lot of lag on frames
-- which update very often (such as nameplates)
for side, coords in pairs(side_coords) do
f.bg.sides[side] = f:CreateTexture(nil, "ARTWORK", nil, 0)
side = f.bg.sides[side]
side:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\FrameGlow")
side:SetTexCoord(unpack(coords))
end
local of = self.sizes.frame.bgOffset + 1
f.bg.sides.top:SetPoint("BOTTOMLEFT", f.bg.fill, "TOPLEFT", 1, -1)
f.bg.sides.top:SetPoint("BOTTOMRIGHT", f.bg.fill, "TOPRIGHT", -1, -1)
f.bg.sides.top:SetHeight(of)
f.bg.sides.bottom:SetPoint("TOPLEFT", f.bg.fill, "BOTTOMLEFT", 1, 1)
f.bg.sides.bottom:SetPoint("TOPRIGHT", f.bg.fill, "BOTTOMRIGHT", -1, 1)
f.bg.sides.bottom:SetHeight(of)
f.bg.sides.left:SetPoint("TOPRIGHT", f.bg.sides.top, "TOPLEFT")
f.bg.sides.left:SetPoint("BOTTOMRIGHT", f.bg.sides.bottom, "BOTTOMLEFT")
f.bg.sides.left:SetWidth(of)
f.bg.sides.right:SetPoint("TOPLEFT", f.bg.sides.top, "TOPRIGHT")
f.bg.sides.right:SetPoint("BOTTOMLEFT", f.bg.sides.bottom, "BOTTOMRIGHT")
f.bg.sides.right:SetWidth(of)
function f.bg:SetVertexColor(r, g, b, a)
for _, side in pairs(self.sides) do
side:SetVertexColor(r, g, b, a)
end
end
function f.bg:Hide()
self.fill:Hide()
for _, side in pairs(self.sides) do
side:Hide()
end
end
function f.bg:Show()
self.fill:Show()
for _, side in pairs(self.sides) do
side:Show()
end
end
end
function addon:UpdateBackground(f, trivial)
f.bg.fill:ClearAllPoints()
if trivial then
-- switch to trivial sizes
f.bg.fill:SetSize(self.sizes.frame.twidth, self.sizes.frame.theight)
f.bg.fill:SetPoint("BOTTOMLEFT", f.x, f.y)
elseif not trivial then
-- switch back to normal sizes
f.bg.fill:SetSize(self.sizes.frame.width, self.sizes.frame.height)
f.bg.fill:SetPoint("BOTTOMLEFT", f.x, f.y)
end
end
------------------------------------------------------------------ Health bar --
function addon:CreateHealthBar(frame, f)
f.health = CreateFrame("StatusBar", nil, f)
f.health:SetFrameLevel(1)
f.health:SetStatusBarTexture(addon.bartexture)
f.health.percent = 100
f.health:GetStatusBarTexture():SetDrawLayer("ARTWORK", -8)
if self.SetValueSmooth then
f.health.OrigSetValue = f.health.SetValue
f.health.SetValue = self.SetValueSmooth
elseif self.CutawayBar then
self.CutawayBar(f.health)
end
end
function addon:UpdateHealthBar(f, trivial)
f.health:ClearAllPoints()
if trivial then
f.health:SetSize(self.sizes.frame.twidth - 2, self.sizes.frame.theight - 2)
elseif not trivial then
f.health:SetSize(self.sizes.frame.width - 2, self.sizes.frame.height - 2)
end
f.health:SetPoint("BOTTOMLEFT", f.x + 1, f.y + 1)
end
------------------------------------------------------------------- Highlight --
function addon:CreateHighlight(frame, f)
if not self.db.profile.general.highlight then
return
end
f.highlight = f.overlay:CreateTexture(nil, "ARTWORK")
f.highlight:SetTexture(addon.bartexture)
f.highlight:SetAllPoints(f.health)
f.highlight:SetVertexColor(1, 1, 1)
f.highlight:SetBlendMode("ADD")
f.highlight:SetAlpha(.4)
f.highlight:Hide()
end
----------------------------------------------------------------- Health text --
function addon:CreateHealthText(frame, f)
f.health.p = f:CreateFontString(f.overlay, {
font = self.font,
size = "health",
alpha = 1,
outline = "OUTLINE"
})
f.health.p:SetHeight(10)
f.health.p:SetJustifyH("RIGHT")
f.health.p:SetJustifyV("MIDDLE")
f.health.p.osize = "health" -- original font size used to update/restore
if self.db.profile.hp.text.mouseover then
f.health.p:Hide()
end
end
function addon:UpdateHealthText(f, trivial)
if trivial then
f.health.p:Hide()
else
if not self.db.profile.hp.text.mouseover then
f.health.p:Show()
end
local anch2, anch1 = self.db.profile.text.healthanchorpoint or "BOTTOMRIGHT", ""
if anch2:find("BOTTOM") then
anch1 = "TOP"
f.health.p:SetJustifyV("BOTTOM")
elseif anch2:find("TOP") then
anch1 = "BOTTOM"
f.health.p:SetJustifyV("TOP")
else
f.health.p:SetJustifyV("MIDDLE")
end
if anch2:find("LEFT") then
anch1 = anch1 .. "LEFT"
f.health.p:SetJustifyH("LEFT")
elseif anch2:find("RIGHT") then
anch1 = anch1 .. "RIGHT"
f.health.p:SetJustifyH("RIGHT")
end
f.health.p:ClearAllPoints()
f.health.p:SetPoint(anch1, f.health, anch2, self.db.profile.text.healthoffsetx or 0, self.db.profile.text.healthoffsety or 0)
end
end
------------------------------------------------------------------ Level text --
function addon:CreateLevel(frame, f)
if not f.level then
return
end
f.level = f:CreateFontString(f.level, {
reset = true,
font = self.font,
size = "level",
alpha = 1,
outline = "OUTLINE"
})
f.level:SetParent(f.overlay)
f.level:SetJustifyH("LEFT")
f.level:SetJustifyV("MIDDLE")
f.level:SetHeight(10)
f.level:ClearAllPoints()
f.level.osize = "level" -- original font size used to update/restore
if self.db.profile.text.level then
f.level.enabled = true
end
end
function addon:UpdateLevel(f, trivial)
if trivial then
f.level:Hide()
else
local anch2, anch1 = self.db.profile.text.levelanchorpoint or "BOTTOMLEFT", ""
if anch2:find("BOTTOM") then
f.level:SetJustifyV("BOTTOM")
anch1 = "TOP"
elseif anch2:find("TOP") then
f.level:SetJustifyV("TOP")
anch1 = "BOTTOM"
else
f.level:SetJustifyV("MIDDLE")
end
if anch2:find("LEFT") then
anch1 = anch1 .. "LEFT"
f.level:SetJustifyH("LEFT")
elseif anch2:find("RIGHT") then
anch1 = anch1 .. "RIGHT"
f.level:SetJustifyH("RIGHT")
end
f.level:ClearAllPoints()
f.level:SetPoint(anch1, f.health, anch2, self.db.profile.text.leveloffsetx or 2.5, self.db.profile.text.leveloffsety or 0)
end
end
------------------------------------------------------------------- Name text --
function addon:CreateName(frame, f)
f.name = f:CreateFontString(f.overlay, {
font = self.font,
size = "name",
outline = "OUTLINE"
})
f.name.osize = "name" -- original font size used to update/restore
f.name:SetHeight(10)
end
function addon:UpdateName(f, trivial)
f.name:ClearAllPoints()
f.name:SetWidth(0)
local anch2, anch1 = self.db.profile.text.nameanchorpoint or "TOP", ""
if anch2 == "BOTTOM" then
anch1 = "TOP"
f.name:SetJustifyV("TOP")
f.name:SetJustifyH("CENTER")
elseif anch2 == "TOP" then
anch1 = "BOTTOM"
f.name:SetJustifyV("BOTTOM")
f.name:SetJustifyH("CENTER")
elseif anch2 == "LEFT" then
anch1 = "RIGHT"
f.name:SetJustifyV("MIDDLE")
f.name:SetJustifyH("RIGHT")
elseif anch2 == "RIGHT" then
anch1 = "LEFT"
f.name:SetJustifyV("MIDDLE")
f.name:SetJustifyH("LEFT")
end
f.name:SetPoint(anch1, f.health, anch2, self.db.profile.text.nameoffsetx or 2.5, self.db.profile.text.nameoffsety or 0)
if trivial then
f.name:SetWidth(addon.sizes.frame.twidth * 2)
else
f.name:SetWidth(addon.sizes.frame.width * 2)
end
end
----------------------------------------------------------------- Target glow --
function addon:CreateTargetGlow(f)
f.targetGlow = f.overlay:CreateTexture(nil, "ARTWORK")
f.targetGlow:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\target-glow")
f.targetGlow:SetTexCoord(0, .593, 0, .875)
f.targetGlow:SetPoint("TOP", f.overlay, "BOTTOM", 0, 1)
f.targetGlow:SetVertexColor(unpack(self.db.profile.general.targetglowcolour))
f.targetGlow:Hide()
end
function addon:UpdateTargetGlow(f, trivial)
if not f.targetGlow then
return
end
if trivial then
f.targetGlow:SetSize(self.sizes.tex.ttargetGlowW, self.sizes.tex.targetGlowH)
else
f.targetGlow:SetSize(self.sizes.tex.targetGlowW, self.sizes.tex.targetGlowH)
end
end
-- raid icon ###################################################################
local PositionRaidIcon = {
function(f) return f.icon:SetPoint("RIGHT", f.overlay, "LEFT", -8, 0) end,
function(f) return f.icon:SetPoint("BOTTOM", f.overlay, "TOP", 0, 12) end,
function(f) return f.icon:SetPoint("LEFT", f.overlay, "RIGHT", 8, 0) end,
function(f) return f.icon:SetPoint("TOP", f.overlay, "BOTTOM", 0, -8) end
}
function addon:UpdateRaidIcon(f)
f.icon:SetParent(f.overlay)
f.icon:SetSize(addon.sizes.tex.raidicon, addon.sizes.tex.raidicon)
f.icon:ClearAllPoints()
if PositionRaidIcon[addon.db.profile.general.raidicon_side] then
PositionRaidIcon[addon.db.profile.general.raidicon_side](f)
else
PositionRaidIcon[3](f)
end
end
+712
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local kui = LibStub("Kui-1.0")
local LSM = LibStub("LibSharedMedia-3.0")
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local slowUpdateTime, critUpdateTime = 1, 0.1
local _
local profile
-- profile keys used often
local profile_fade, profile_fade_rules, profile_lowhealthval, profile_hp
--------------------------------------------------------------------- globals --
local select, pairs, ipairs, type = select, pairs, ipairs, type
local unpack, floor = unpack, math.floor
local strfind, strsplit, tinsert = strfind, strsplit, tinsert
local UnitExists = UnitExists
-- non-laggy, pixel perfect positioning (Semlar's) #############################
local function SizerOnSizeChanged(self, x, y)
-- because :Hide bubbles up and triggers the OnHide script of any elements
-- that might use it, we set MOVING to let them know they should ignore
-- that invocation
-- Hiding frames before moving them significantly increases FPS for some
-- reason, so I thought this was better than nothing
self.f.MOVING = true
self.f:Hide()
self.f:SetPoint("CENTER", WorldFrame, "BOTTOMLEFT", floor(x), floor(y))
self.f:Show()
self.f.MOVING = nil
end
------------------------------------------------------------- Frame functions --
local function SetFrameCentre(f)
-- using CENTER breaks pixel-perfectness with oddly sized frames
-- .. so we have to align frames manually.
local w, h = f:GetSize()
if f.trivial then
f.x = floor((w / 2) - (addon.sizes.frame.twidth / 2))
f.y = floor((h / 2) - (addon.sizes.frame.theight / 2))
else
f.x = floor((w / 2) - (addon.sizes.frame.width / 2))
f.y = floor((h / 2) - (addon.sizes.frame.height / 2))
end
end
-- get default health bar colour, parse it into one of our custom colours
-- and the reaction of the unit toward the player
local function SetHealthColour(self, sticky, r, g, b)
if sticky == false then
-- unstick and reset
self.health.reset = true
self.healthColourPriority = nil
sticky = nil
elseif sticky == true then
-- convert legacy stickiness
sticky = 1
end
-- nil sticky = just update health colour
if sticky then
if not self.healthColourPriority or sticky >= self.healthColourPriority then
self.health:SetStatusBarColor(r, g, b)
self.healthColourPriority = sticky
end
return
end
-- update health colour from default (r,g,b arguments are ignored)
r, g, b = self.oldHealth:GetStatusBarColor()
if self.health.reset or r ~= self.health.r or g ~= self.health.g or b ~= self.health.b then
-- store the default colour
self.health.r, self.health.g, self.health.b = r, g, b
self.health.reset, self.player, self.tapped = nil, nil, nil
if g > 0.9 and r == 0 and b == 0 then
-- friendly NPC
self.friend = true
r, g, b = unpack(profile_hp.reactioncolours.friendlycol)
elseif b > 0.9 and r == 0 and g == 0 then
-- friendly player
self.friend = true
self.player = true
r, g, b = unpack(profile_hp.reactioncolours.playercol)
elseif r > 0.9 and g == 0 and b == 0 then
-- enemy NPC
self.friend = nil
r, g, b = unpack(profile_hp.reactioncolours.hatedcol)
elseif (r + g) > 1.8 and b == 0 then
-- neutral NPC
self.friend = nil
r, g, b = unpack(profile_hp.reactioncolours.neutralcol)
elseif r < 0.6 and (r + g) == (r + b) then
-- tapped NPC
-- keep previous self.friend value
self.tapped = true
r, g, b = unpack(profile_hp.reactioncolours.tappedcol)
else
-- enemy player, use default UI colour
self.friend = nil
self.player = true
end
self.health:SetStatusBarColor(r, g, b)
end
end
local function SetGlowColour(self, r, g, b, a)
if not r then
-- set default colour
r, g, b = 0, 0, 0
if profile.general.glowshadow then
a = 0.8
else
a = 0
end
end
if not a then
a = 0.8
end
self.bg:SetVertexColor(r, g, b, a)
end
local function GetDesiredAlpha(frame)
if profile_fade_rules.avoidhostilehp or profile_fade_rules.avoidfriendhp then
if
((frame.friend and profile_fade_rules.avoidfriendhp) or
(not frame.friend and profile_fade_rules.avoidhostilehp)) and
frame.health.percent and
frame.health.percent <= profile_lowhealthval
then
-- avoid fading low health frames
return 1
end
end
if profile_fade_rules.avoidcast and frame.castbar and frame.castbar:IsShown() then
-- avoid fading when castbar is visible
return 1
end
if profile_fade_rules.avoidraidicon and frame.icon:IsVisible() then
-- avoid fading frames with a raid icon
return 1
end
if profile_fade.fademouse and frame.highlighted then
-- fade in with mouse
return 1
end
if UnitExists("target") then
return frame.defaultAlpha == 1 and 1 or profile_fade.fadedalpha
else
-- default when there is no target
return profile_fade.fadeall and profile_fade.fadedalpha or 1
end
end
---------------------------------------------------- Update health bar & text --
local OnHealthValueChanged
do
-- possible ids specified in config.lua, HealthTextSelectList
local HealthValues = {
function(f) return kui.num(f.health.curr) end,
function(f) return kui.num(f.health.max) end,
function(f) return floor(f.health.percent) end,
function(f) return "-" .. (kui.num(f.health.max - f.health.curr)) end,
function(f) return "" end
}
local function SetHealthText(frame)
if profile_hp.text.hp_text_disabled then
frame.health.p:SetText("")
return
end
if frame.friend then
if frame.health.curr == frame.health.max then
frame.health.p:SetText(HealthValues[profile_hp.text.hp_friend_max](frame))
else
frame.health.p:SetText(HealthValues[profile_hp.text.hp_friend_low](frame))
end
else
if frame.health.curr == frame.health.max then
frame.health.p:SetText(HealthValues[profile_hp.text.hp_hostile_max](frame))
else
frame.health.p:SetText(HealthValues[profile_hp.text.hp_hostile_low](frame))
end
end
end
OnHealthValueChanged = function(frame, curval)
frame.health.min, frame.health.max = frame.oldHealth:GetMinMaxValues()
frame.health.curr = curval or frame.oldHealth:GetValue()
frame.health.percent = 100 * frame.health.curr / frame.health.max
frame.health:SetMinMaxValues(frame.health.min, frame.health.max)
frame.health:SetValue(frame.health.curr)
SetHealthText(frame)
end
end
------------------------------------------------------- Frame script handlers --
local function OnFrameEnter(self)
addon:StoreGUID(self, "mouseover")
self.highlighted = true
if self.highlight then
self.highlight:Show()
end
if profile_hp.text.mouseover and not self.trivial then
self.health.p:Show()
end
end
local function OnFrameLeave(self)
self.highlighted = nil
if self.highlight and profile.general and (profile.general.highlight_target and not self.target or not profile.general.highlight_target) then
self.highlight:Hide()
end
if profile_hp.text and profile_hp.text.mouseover and not self.target then
self.health.p:Hide()
end
end
local function OnFrameShow(self)
local f = self.kui
local trivial = f:IsTrivial()
---------------------------------------------- Trivial sizing/positioning --
if addon.uiscale then
-- change our parent frame size if we're using fixaa..
-- (size is changed by SetAllPoints otherwise)
f:SetSize(self:GetWidth() / addon.uiscale, self:GetHeight() / addon.uiscale)
end
if (trivial and not f.trivial) or (not trivial and f.trivial) or not f.doneFirstShow then
f.trivial = trivial
f:SetCentre()
addon:UpdateBackground(f, trivial)
addon:UpdateHealthBar(f, trivial)
addon:UpdateHealthText(f, trivial)
addon:UpdateLevel(f, trivial)
addon:UpdateName(f, trivial)
addon:UpdateTargetGlow(f, trivial)
f.doneFirstShow = true
end
-- classifications
if not trivial and f.level.enabled then
if f.boss:IsVisible() then
f.level:SetText("Boss")
f.level:SetTextColor(1, 0.2, 0.2)
f.boss:Hide()
elseif f.state:IsVisible() then
if f.state:GetTexture() == "Interface\\Tooltips\\EliteNameplateIcon" then
f.level:SetText(f.level:GetText() .. "+")
else
f.level:SetText(f.level:GetText() .. "r")
end
f.state:Hide()
end
f.level:SetWidth(0)
f.level:Show()
else
f.level:SetWidth(0.1)
f.level:Hide()
end
if f.state:IsVisible() then
-- hide the elite/rare dragon
f.state:Hide()
end
-- run updates immediately after the frame is shown
f.elapsed = 0
f.critElap = 0
-- reset glow colour
f:SetGlowColour()
-- dispatch the PostShow message after the first UpdateFrame
f.DispatchPostShow = true
f.DoShow = true
end
local function OnFrameHide(self)
local f = self.kui
f:Hide()
f:SetFrameLevel(0)
if f.targetGlow then
f.targetGlow:Hide()
end
addon:ClearGUID(f)
-- remove name from store
-- if there are name duplicates, this will be recreated in an onupdate
addon:ClearName(f)
f.active = nil
f.lastAlpha = nil
f.fadingTo = nil
f.hasThreat = nil
f.target = nil
f.targetDelay = nil
f.healthColourPriority = nil
-- force un-highlight
OnFrameLeave(f)
if f.highlight then
f.highlight:Hide()
end
if addon.Castbar then
addon.Castbar:HideCastbar(f)
f.castbar_ignore_frame = nil
end
-- despite being a default element, this doesn't hide correctly if it was
-- shown when the frame is hidden
f.glow:Hide()
-- unset stored health bar colours
f.health.r, f.health.g, f.health.b, f.health.reset = nil, nil, nil, nil
f.friend = nil
addon:SendMessage("KuiNameplates_PostHide", f)
end
-- stuff that needs to be updated every frame
local function OnFrameUpdate(self, e)
local f = self.kui
f.elapsed = f.elapsed - e
f.critElap = f.critElap - e
-- Show during first update to prevent flashyness
-- .DoShow is set OnFrameShow
if f.DoShow then
f:Show()
f.DoShow = nil
-- correct few positions
addon:UpdateHealthText(f, f.trivial)
addon:UpdateLevel(f, f.trivial)
addon:UpdateName(f, f.trivial)
end
------------------------------------------------------------------- Alpha --
f.defaultAlpha = self:GetAlpha()
f.currentAlpha = GetDesiredAlpha(f)
------------------------------------------------------------------ Fading --
if profile_fade.smooth then
-- track changes in the alpha level and intercept them
if not f.lastAlpha or f.currentAlpha ~= f.lastAlpha then
if not f.fadingTo or f.fadingTo ~= f.currentAlpha then
if kui.frameIsFading(f) then
kui.frameFadeRemoveFrame(f)
end
-- fade to the new value
f.fadingTo = f.currentAlpha
local alphaChange = (f.fadingTo - (f.lastAlpha or 0))
kui.frameFade(f, {
mode = alphaChange < 0 and "OUT" or "IN",
timeToFade = abs(alphaChange) * (profile_fade.fadespeed or .5),
startAlpha = f.lastAlpha or 0,
endAlpha = f.fadingTo,
finishedFunc = function() f.fadingTo = nil end
})
end
f.lastAlpha = f.currentAlpha
end
else
f:SetAlpha(f.currentAlpha)
end
-- call delayed updates
if f.elapsed <= 0 then
f.elapsed = slowUpdateTime
f:UpdateFrame()
end
if f.critElap <= 0 then
f.critElap = critUpdateTime
f:UpdateFrameCritical()
end
end
-- stuff that can be updated less often
local function UpdateFrame(self)
-- periodically update the name in order to purge Unknowns due to lag, etc
self:SetName()
-- ensure a frame is still stored for this name, as name conflicts cause
-- it to be erased when another might still exist
addon:StoreName(self)
-- reset/update health bar colour
self:SetHealthColour()
if select(2, self.oldName:GetTextColor()) == 0 then
self.active = true
else
self.active = nil
end
if self.DispatchPostShow then
-- force initial health update, which relies on health colour
self:OnHealthValueChanged()
addon:SendMessage("KuiNameplates_PostShow", self)
self.DispatchPostShow = nil
-- return guid to an assumed unique name
addon:GetGUID(self)
end
end
-- stuff that needs to be updated often
local function UpdateFrameCritical(self)
------------------------------------------------------------------ Threat --
if self.glow:IsVisible() then
-- check the default glow colour every frame while it is visible
self.glow.wasVisible = true
self.glow.r, self.glow.g, self.glow.b = self.glow:GetVertexColor()
if addon.TankModule then
-- handoff to tank module
addon.TankModule:ThreatUpdate(self)
end
elseif self.glow.wasVisible then
self.glow.wasVisible = nil
if not self.targetGlow or not self.target then
-- restore default glow colour
self:SetGlowColour()
end
if self.hasThreat then
-- lost threat
self.hasThreat = nil
if addon.TankModule then
addon.TankModule:ThreatClear(self)
end
end
end
------------------------------------------------------------ Target stuff --
if UnitExists("target") and self.defaultAlpha == 1 then
if not self.target then
if self.guid and self.guid == UnitGUID("target") then
-- this is definitely the target
self.targetDelay = 1
else
-- this -may- be the target's frame but we need to wait a moment
-- before we can be sure.
-- this alpha update delay is a blizzard issue.
self.targetDelay = (self.targetDelay and self.targetDelay + 1) or 0
end
if self.targetDelay >= 1 then
-- this is almost probably certainly maybe the target
-- (the delay may not be long enough, but it already feels
-- laggy so i'd prefer not to make it longer)
self.target = true
self.targetDelay = nil
addon:StoreGUID(self, "target")
-- move this frame above others
self:SetFrameLevel(3)
if profile_hp.text.mouseover and not self.trivial then
self.health.p:Show()
end
if self.targetGlow then
self.targetGlow:Show()
self:SetGlowColour(unpack(profile.general.targetglowcolour))
end
if self.highlight and profile.general.highlight_target then
self.highlight:Show()
end
addon:SendMessage("KuiNameplates_PostTarget", self, true)
end
end
else
if self.targetDelay then
-- it wasn't the target after all. phew.
self.targetDelay = nil
end
if self.target then
-- or it was, but no longer is.
self.target = nil
self:SetFrameLevel(0)
if self.targetGlow then
self.targetGlow:Hide()
self:SetGlowColour()
end
if self.highlight and profile.general.highlight_target then
self.highlight:Hide()
end
if not self.highlighted and profile_hp.text.mouseover then
self.health.p:Hide()
end
addon:SendMessage("KuiNameplates_PostTarget", self, nil)
end
end
--------------------------------------------------------------- Mouseover --
if self.oldHighlight:IsShown() then
if not self.highlighted then
OnFrameEnter(self)
end
elseif self.highlighted then
OnFrameLeave(self)
end
end
local function SetName(self)
-- get name from default frame and update our values
self.name.text = self.oldName:GetText()
self.name:SetText(self.name.text)
end
local function IsTrivial(self)
return false
-- return self:GetScale() < 1 and not addon.notrivial
end
--------------------------------------------------------------- KNP functions --
function addon:IsNameplate(frame)
if frame:GetName() then
return false
end
local o = select(2, frame:GetRegions())
return (o and o:GetObjectType() == "Texture" and o:GetTexture() == [[Interface\Tooltips\Nameplate-Border]])
end
function addon:InitFrame(frame)
-- container for kui objects!
frame.kui = CreateFrame("Frame", nil, profile.general.compatibility and frame or WorldFrame)
local f = frame.kui
f.fontObjects = {}
-- fetch default ui's objects
local healthBar, castBar = frame:GetChildren()
local glowRegion, overlayRegion, castbarOverlay, shieldedRegion, spellIconRegion, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = frame:GetRegions()
overlayRegion:SetTexture(nil)
highlightRegion:SetTexture(nil)
bossIconRegion:SetTexture(nil)
shieldedRegion:SetTexture(nil)
castbarOverlay:SetTexture(nil)
glowRegion:SetTexture(nil)
spellIconRegion:SetSize(0.01, 0.01)
overlayRegion:Hide()
castbarOverlay:Hide()
healthBar:Hide()
nameTextRegion:Hide()
-- re-hidden OnFrameShow
bossIconRegion:Hide()
stateIconRegion:Hide()
-- make default healthbar & castbar transparent
castBar:SetStatusBarTexture(kui.m.t.empty)
healthBar:SetStatusBarTexture(kui.m.t.empty)
f.glow = glowRegion
f.boss = bossIconRegion
f.state = stateIconRegion
f.level = levelTextRegion
f.icon = raidIconRegion
f.spell = spellIconRegion
f.shield = shieldedRegion
f.oldHealth = healthBar
f.oldCastbar = castBar
f.oldName = nameTextRegion
f.oldName:Hide()
f.oldHighlight = highlightRegion
--------------------------------------------------------- Frame functions --
f.CreateFontString = addon.CreateFontString
f.UpdateFrame = UpdateFrame
f.UpdateFrameCritical = UpdateFrameCritical
f.SetName = SetName
f.SetHealthColour = SetHealthColour
f.SetGlowColour = SetGlowColour
f.SetCentre = SetFrameCentre
f.OnHealthValueChanged = OnHealthValueChanged
f.IsTrivial = IsTrivial
------------------------------------------------------------------ Layout --
if profile.general.fixaa and addon.uiscale then
f:SetSize(frame:GetWidth() / addon.uiscale, frame:GetHeight() / addon.uiscale)
f:Hide()
local sizer = CreateFrame("Frame", nil, f)
sizer:SetPoint("BOTTOMLEFT", WorldFrame)
sizer:SetPoint("TOPRIGHT", frame, "CENTER")
sizer:SetScript("OnSizeChanged", SizerOnSizeChanged)
sizer.f = f
else
f:SetAllPoints(frame)
end
f:SetScale(addon.uiscale)
f:SetFrameStrata(profile.general.strata)
f:SetFrameLevel(0)
f:SetCentre()
self:CreateBackground(frame, f)
self:CreateHealthBar(frame, f)
-- overlay - frame level above health bar, used for text -------------------
f.overlay = CreateFrame("Frame", nil, f)
f.overlay:SetAllPoints(f.health)
f.overlay:SetFrameLevel(2)
self:CreateHighlight(frame, f)
self:CreateHealthText(frame, f)
self:CreateLevel(frame, f)
self:CreateName(frame, f)
-- castbar #################################################################
if self.Castbar and self.Castbar.db.profile.enabled then
self.Castbar:CreateCastbar(f)
end
-- target highlight --------------------------------------------------------
if profile.general.targetglow then
self:CreateTargetGlow(f)
end
-- raid icon ---------------------------------------------------------------
self:UpdateRaidIcon(f)
----------------------------------------------------------------- Scripts --
frame:HookScript("OnShow", OnFrameShow)
frame:HookScript("OnHide", OnFrameHide)
frame:HookScript("OnUpdate", OnFrameUpdate)
f.oldHealth.kuiParent = frame
f.oldHealth:HookScript("OnValueChanged", function(self, ...) f:OnHealthValueChanged(...) end)
------------------------------------------------------------ Finishing up --
addon:SendMessage("KuiNameplates_PostCreate", f)
if frame:IsShown() then
-- force OnShow
OnFrameShow(frame)
else
f:Hide()
end
end
---------------------------------------------------------------------- Events --
function addon:PLAYER_ENTERING_WORLD()
if InCombatLockdown() then
self:PLAYER_REGEN_DISABLED()
else
self:PLAYER_REGEN_ENABLED()
end
end
function addon:PLAYER_REGEN_DISABLED()
if profile.general.combataction_hostile > 1 then
SetCVar("nameplateShowEnemies", profile.general.combataction_hostile == 3 and 1 or 0)
end
if profile.general.combataction_friendly > 1 then
SetCVar("nameplateShowFriends", profile.general.combataction_friendly == 3 and 1 or 0)
end
end
function addon:PLAYER_REGEN_ENABLED()
if profile.general.combataction_hostile > 1 then
SetCVar("nameplateShowEnemies", profile.general.combataction_hostile == 2 and 1 or 0)
end
if profile.general.combataction_friendly > 1 then
SetCVar("nameplateShowFriends", profile.general.combataction_friendly == 2 and 1 or 0)
end
end
------------------------------------------------------------- Script handlers --
function addon:configChangedListener()
-- cache values used often to reduce table lookup
profile = addon.db.profile
profile_hp = profile.hp
profile_fade = profile.fade
profile_fade_rules = profile_fade.rules
profile_lowhealthval = profile.general.lowhealthval
end
+17
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## Interface: 30300
## Author: Kesava
## Title: Kui |cff9966ffNameplates|r
## Version: 262
## Notes: Prettier nameplates.
## SavedVariables: KuiNameplatesGDB
## X-Curse-Packaged-Version: 262
## X-Curse-Project-Name: KuiNameplates
## X-Curse-Project-ID: kuinameplates
## X-Website: https://github.com/bkader/KuiNameplates-WoTLK
## X-Email: bkader@email.com
## X-Date: 2022-01-01 @ 01:10 PM |cff808080UTC|r
Embeds.xml
Locales.xml
Core.xml
Modules.xml
@@ -0,0 +1,674 @@
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id$
local MAJOR, MINOR = "AceAddon-3.0", 12
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
local fmt, tostring = string.format, tostring
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...)
end
end
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname, ...)
local object,name
local i=1
if type(objectorname)=="table" then
object=objectorname
name=...
i=2
else
name=objectorname
end
if type(name)~="string" then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
end
if self.addons[name] then
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
end
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...))
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
end
return self.addons[name]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon, ...)
for i=1,select("#", ... ) do
local libname = select(i, ...)
self:EmbedLibrary(addon, libname, false, 4)
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, ...)
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, ...)
else
AceAddon:EmbedLibraries(module, ...)
end
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self, ...)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleLibraries = {...}
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, addon)
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
safecall(addon.OnEnable, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall( addon.OnDisable, addon )
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, #embeds do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, #modules do
self:DisableAddon(modules[i])
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Event Handling
local function onEvent(this, event, arg1)
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if IsLoggedIn() then
while(#AceAddon.enablequeue > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end
@@ -0,0 +1,57 @@
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
--[[
AceConfig-3.0
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
]]
local MAJOR, MINOR = "AceConfig-3.0", 2
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end
@@ -0,0 +1,8 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>
@@ -0,0 +1,787 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
--[[
AceConfigCmd-3.0
Handles commandline optionstable access
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
]]
-- TODO: plugin args
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
local cfgreg = LibStub("AceConfigRegistry-3.0")
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
-- Lua APIs
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
local format, tonumber, tostring = string.format, tonumber, tostring
local tsort, tinsert = table.sort, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
-- constants used by getparam() calls below
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
-- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
-- err() - produce real error() regarding malformed options tables etc
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
-- usererr() - produce chatframe message regarding bad slash syntax etc
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...)
end
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
local argtabkey,argtab=next(tab.plugins)
local v
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
local function checkhidden(info, inputpos, tab)
if tab.cmdHidden~=nil then
return tab.cmdHidden
end
local hidden = tab.hidden
if type(hidden) == "function" or type(hidden) == "string" then
info.hidden = hidden
hidden = callmethod(info, inputpos, tab, 'hidden')
info.hidden = nil
end
return hidden
end
local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k)
refTbl[k] = v
end
end
tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
for i = 1, #sortTbl do
local k = sortTbl[i]
local v = refTbl[k]
if not checkhidden(info, inputpos, v) then
if v.type ~= "description" and v.type ~= "header" then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
showhelp(info, inputpos, v, depth, true)
info.handler,info.handler_at = oldhandler,oldhandler_at
else
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
end
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
local function handle(info, inputpos, tab, depth, retfalse)
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-------------------------------------------------------------------
-- Act according to .type of this table
if tab.type=="group" then
------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab, depth)
return
end
nextpos=nextpos+1
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
local str = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then
------------ input --------------------------------------------
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in str:gmatch("[^ ]+") do
--parse option=on etc
local opt, val = v:match('(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
for opt, val in pairs(sels) do
local newval
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
do_final(info, inputpos, tab, "set", opt, newval)
end
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local r, g, b, a
if tab.hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
do_final(info, inputpos, tab, "set", value)
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>
@@ -0,0 +1,346 @@
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
-- Lua APIs
local tinsert, tconcat = table.insert, table.concat
local strfind, strmatch = string.find, string.match
local type, tostring, select, pairs = type, tostring, select, pairs
local error, assert = error, assert
-----------------------------------------------------------------------
-- Validating options table consistency:
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
end
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstring,
}
local typedkeys={
header={},
description={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
image=optstringfunc,
imageCoords=optmethodtable,
},
tristate={
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
},
select={
values=ismethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optbool,
},
keybinding={
-- TODO
},
}
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>
+741
View File
@@ -0,0 +1,741 @@
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id$
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 27
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
local localeKey = GetLocale():lower()
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if self.keys.profile == name then
error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot delete profile %q as it does not exist."):format(name), 2)
end
self.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if name == self.keys.profile then
error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot copy profile %q as it does not exist."):format(name), 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile
local source = self.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected, got %q."):format(type(defaultProfile)), 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
return self
end
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
if self.children and self.children[name] then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if not silent and not (self.children and self.children[name]) then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
if type(tbl) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
@@ -0,0 +1,420 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed
-- Lua APIs
local pairs, next = pairs, next
-- WoW APIs
local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
--[[
Localization of AceDBOptions-3.0
]]
local L = {
default = "Default",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
new = "New",
new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
current = "Current Profile:",
}
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset"] = "Profil zur\195\188cksetzen"
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:"
elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
L["copy"] = "Copier \195\160 partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:"
elseif LOCALE == "koKR" then
L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정"
--L["current"] = "Current Profile:"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhTW" then
L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
L["reset"] = "重置設定檔"
L["reset_sub"] = "將當前的設定檔恢復為預設值"
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:"
elseif LOCALE == "zhCN" then
L["default"] = "默认"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:"
elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:"
end
local defaultProfiles
local tmpprofiles = {}
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
return profiles
end
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
return profiles
end
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
AceDBOptions.handlers[db] = handler
return handler
end
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
current = {
order = 11,
type = "description",
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
width = "default",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
AceDBOptions.optionTables[db] = tbl
return tbl
end
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end
@@ -0,0 +1,126 @@
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id$
local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceEvent-3.0", 4
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
if not AceEvent then return end
-- Lua APIs
local pairs = pairs
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
--- Register for a Blizzard Event.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
--- Register for a custom AceEvent-internal message.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
-- Script to fire blizzard events into the event listeners
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
events:Fire(event, ...)
end)
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
@@ -0,0 +1,231 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Background"
local widgetVersion = 9
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.dropdown.bgTex:SetTexture(background)
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("background")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.frame.displayButton:SetBackdrop({bgFile = background,
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
else
self.frame:Enable()
self.frame.displayButton:SetBackdropColor(1,1,1,1)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,228 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Border"
local widgetVersion = 9
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
this.dropdown:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("border")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
self.frame.displayButton:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,214 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Font"
local widgetVersion = 9
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("font")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
local _, size, outline= self.frame.text:GetFont()
self.frame.text:SetFont(font,size,outline)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
local _, size, outline= f.text:GetFont()
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
f.text:SetFont(font,size,outline)
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,262 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Sound"
local widgetVersion = 9
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentSpeakerOnClick(this, button)
local self = this.frame.obj
local sound = this.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
soundbutton.frame = frame
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
frame.soundbutton = soundbutton
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
frame.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
frame.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("sound")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.speaker:SetDesaturated(true)
self.speakeron:SetDesaturated(true)
else
self.frame:Enable()
self.speaker:SetDesaturated(false)
self.speakeron:SetDesaturated(false)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function WidgetPlaySound(this)
local self = this.obj
local sound = self.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
soundbutton:SetScript("OnClick", WidgetPlaySound)
soundbutton.obj = self
self.soundbutton = soundbutton
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
self.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
self.speakeron = speakeron
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,230 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 9
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local bar = frame:CreateTexture("ARTWORK")
bar:SetHeight(16)
bar:SetPoint("LEFT",check,"RIGHT",1,0)
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
frame.bar = bar
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("LEFT", check, "RIGHT", 3, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("statusbar")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
self.bar:SetTexture(statusbar)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
f.bar:SetTexture(statusbar)
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local bar = frame:CreateTexture(nil, "ARTWORK")
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
self.bar = bar
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,267 @@
-- Widget created by Yssaril
--[===[@debug@
local DataVersion = 9001 -- dev version always overwrites everything else :)
--@end-debug@]===]
--@non-debug@
local DataVersion = 37
--@end-non-debug@
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
if not AGSMW then
return -- already loaded and no upgrade necessary
end
LoadAddOn("LibSharedMedia-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
AGSMW = AGSMW or {}
AceGUIWidgetLSMlists = {
['font'] = Media:HashTable("font"),
['sound'] = Media:HashTable("sound"),
['statusbar'] = Media:HashTable("statusbar"),
['border'] = Media:HashTable("border"),
['background'] = Media:HashTable("background"),
}
do
local function disable(frame)
frame.label:SetTextColor(.5,.5,.5)
frame.text:SetTextColor(.5,.5,.5)
frame.dropButton:Disable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(.5,.5,.5)
frame.displayButton:Disable()
end
end
local function enable(frame)
frame.label:SetTextColor(1,.82,0)
frame.text:SetTextColor(1,1,1)
frame.dropButton:Enable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(1,1,1)
frame.displayButton:Enable()
end
end
local displayButtonBackdrop = {
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
}
-- create or retrieve BaseFrame
function AGSMW:GetBaseFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetPoint("CENTER", UIParent, "CENTER")
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:SetText("")
frame.label = label
local DLeft = frame:CreateTexture(nil, "ARTWORK")
DLeft:SetWidth(25)
DLeft:SetHeight(64)
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DLeft:SetTexCoord(0, 0.1953125, 0, 1)
frame.DLeft = DLeft
local DRight = frame:CreateTexture(nil, "ARTWORK")
DRight:SetWidth(25)
DRight:SetHeight(64)
DRight:SetPoint("TOP", DLeft, "TOP")
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DRight:SetTexCoord(0.8046875, 1, 0, 1)
frame.DRight = DRight
local DMiddle = frame:CreateTexture(nil, "ARTWORK")
DMiddle:SetHeight(64)
DMiddle:SetPoint("TOP", DLeft, "TOP")
DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
DMiddle:SetPoint("RIGHT", DRight, "LEFT")
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
frame.DMiddle = DMiddle
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
text:SetPoint("LEFT",DLeft,"LEFT",26,1)
text:SetJustifyH("RIGHT")
text:SetHeight(18)
text:SetText("")
frame.text = text
local dropButton = CreateFrame("Button", nil, frame)
dropButton:SetWidth(24)
dropButton:SetHeight(24)
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
frame.dropButton = dropButton
frame.Disable = disable
frame.Enable = enable
return frame
end
function AGSMW:GetBaseFrameWithWindow()
local frame = self:GetBaseFrame()
local displayButton = CreateFrame("Button", nil, frame)
displayButton:SetHeight(42)
displayButton:SetWidth(42)
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
displayButton:SetBackdrop(displayButtonBackdrop)
displayButton:SetBackdropBorderColor(.5, .5, .5)
frame.displayButton = displayButton
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
return frame
end
end
do
local sliderBackdrop = {
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
["tile"] = true,
["edgeSize"] = 8,
["tileSize"] = 8,
["insets"] = {
["left"] = 3,
["right"] = 3,
["top"] = 3,
["bottom"] = 3,
},
}
local frameBackdrop = {
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 9 },
}
local function OnMouseWheel(self, dir)
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
end
local function AddFrame(self, frame)
frame:SetParent(self.contentframe)
local strata = self:GetFrameStrata()
frame:SetFrameStrata(strata)
local level = self:GetFrameLevel() + 100
frame:SetFrameLevel(level)
if next(self.contentRepo) then
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
self.contentRepo[#self.contentRepo+1] = frame
else
self.contentframe:SetHeight(frame:GetHeight())
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentRepo[1] = frame
end
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
self.scrollframe:SetWidth(146)
self:SetHeight(UIParent:GetHeight()*2/5)
self.slider:Show()
self:SetScript("OnMouseWheel", OnMouseWheel)
self.scrollframe:UpdateScrollChildRect()
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
else
self.scrollframe:SetWidth(160)
self:SetHeight(self.contentframe:GetHeight()+25)
self.slider:Hide()
self:SetScript("OnMouseWheel", nil)
self.scrollframe:UpdateScrollChildRect()
self.slider:SetMinMaxValues(0, 0)
end
self.contentframe:SetWidth(self.scrollframe:GetWidth())
end
local function ClearFrames(self)
for i, frame in ipairs(self.contentRepo) do
frame:ReturnSelf()
self.contentRepo[i] = nil
end
end
local function slider_OnValueChanged(self, value)
self.frame.scrollframe:SetVerticalScroll(value)
end
local DropDownCache = {}
function AGSMW:GetDropDownFrame()
local frame
if next(DropDownCache) then
frame = table.remove(DropDownCache)
else
frame = CreateFrame("Frame", nil, UIParent)
frame:SetClampedToScreen(true)
frame:SetWidth(188)
frame:SetBackdrop(frameBackdrop)
frame:SetFrameStrata("TOOLTIP")
frame:EnableMouseWheel(true)
local contentframe = CreateFrame("Frame", nil, frame)
contentframe:SetWidth(160)
contentframe:SetHeight(0)
frame.contentframe = contentframe
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
scrollframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 12)
scrollframe:SetWidth(160)
scrollframe:SetScrollChild(contentframe)
frame.scrollframe = scrollframe
local bgTex = frame:CreateTexture(nil, "ARTWORK")
bgTex:SetAllPoints(scrollframe)
frame.bgTex = bgTex
frame.AddFrame = AddFrame
frame.ClearFrames = ClearFrames
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
local slider = CreateFrame("Slider", nil, scrollframe)
slider:SetOrientation("VERTICAL")
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
slider:SetBackdrop(sliderBackdrop)
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
slider:SetMinMaxValues(0, 1)
--slider:SetValueStep(1)
slider:SetWidth(12)
slider.frame = frame
slider:SetScript("OnValueChanged", slider_OnValueChanged)
frame.slider = slider
end
frame:SetHeight(UIParent:GetHeight()*2/5)
frame.slider:SetValue(0)
frame:Show()
return frame
end
function AGSMW:ReturnDropDownFrame(frame)
ClearFrames(frame)
frame:ClearAllPoints()
frame:Hide()
frame:SetBackdrop(frameBackdrop)
frame.bgTex:SetTexture(nil)
table.insert(DropDownCache, frame)
return nil
end
end
@@ -0,0 +1,9 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="prototypes.lua" />
<Script file="FontWidget.lua" />
<Script file="SoundWidget.lua" />
<Script file="StatusbarWidget.lua" />
<Script file="BorderWidget.lua" />
<Script file="BackgroundWidget.lua" />
</Ui>
@@ -0,0 +1,805 @@
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
-- stand-alone distribution.
--
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
-- implement a proper API to modify it.
-- @usage
-- local AceGUI = LibStub("AceGUI-3.0")
-- -- Create a container frame
-- local f = AceGUI:Create("Frame")
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
-- f:SetTitle("AceGUI-3.0 Example")
-- f:SetStatusText("Status Bar")
-- f:SetLayout("Flow")
-- -- Create a button
-- local btn = AceGUI:Create("Button")
-- btn:SetWidth(170)
-- btn:SetText("Button !")
-- btn:SetCallback("OnClick", function() print("Click!") end)
-- -- Add the button to the container
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
if not AceGUI then return end -- No upgrade needed
-- Lua APIs
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert, loadstring = error, assert, loadstring
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
local math_max = math.max
-- WoW APIs
local UIParent = UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
--local con = LibStub("AceConsole-3.0",true)
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry
local LayoutRegistry = AceGUI.LayoutRegistry
local WidgetVersions = AceGUI.WidgetVersions
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
-- Recycling functions
local newWidget, delWidget
do
-- Version Upgrade in Minor 29
-- Internal Storage of the objects changed, from an array table
-- to a hash table, and additionally we introduced versioning on
-- the widgets which would discard all widgets from a pre-29 version
-- anyway, so we just clear the storage now, and don't try to
-- convert the storage tables to the new format.
-- This should generally not cause *many* widgets to end up in trash,
-- since once dialogs are opened, all addons should be loaded already
-- and AceGUI should be on the latest version available on the users
-- setup.
-- -- nevcairiel - Nov 2nd, 2009
if oldminor and oldminor < 29 and AceGUI.objPools then
AceGUI.objPools = nil
end
AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor
function newWidget(type)
if not WidgetRegistry[type] then
error("Attempt to instantiate unknown widget type", 2)
end
if not objPools[type] then
objPools[type] = {}
end
local newObj = next(objPools[type])
if not newObj then
newObj = WidgetRegistry[type]()
newObj.AceGUIWidgetVersion = WidgetVersions[type]
else
objPools[type][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
return newWidget(type)
end
end
return newObj
end
-- Releases an instance to the Pool
function delWidget(obj,type)
if not objPools[type] then
objPools[type] = {}
end
if objPools[type][obj] then
error("Attempt to Release Widget that is already released", 2)
end
objPools[type][obj] = true
end
end
-------------------
-- API Functions --
-------------------
-- Gets a widget Object
--- Create a new Widget of the given type.
-- This function will instantiate a new widget (or use one from the widget pool), and call the
-- OnAcquire function on it, before returning.
-- @param type The type of the widget.
-- @return The newly created widget.
function AceGUI:Create(type)
if WidgetRegistry[type] then
local widget = newWidget(type)
if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire
widget.Acquire = nil
elseif rawget(widget, "Aquire") then
widget.OnAcquire = widget.Aquire
widget.Aquire = nil
end
if rawget(widget, "Release") then
widget.OnRelease = rawget(widget, "Release")
widget.Release = nil
end
if widget.OnAcquire then
widget:OnAcquire()
else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
end
-- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List")
safecall(widget.ResumeLayout, widget)
return widget
end
end
--- Releases a widget Object.
-- This function calls OnRelease on the widget and places it back in the widget pool.
-- Any data on the widget is being erased, and the widget will be hidden.\\
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
-- @param widget The widget to release
function AceGUI:Release(widget)
safecall(widget.PauseLayout, widget)
widget:Fire("OnRelease")
safecall(widget.ReleaseChildren, widget)
if widget.OnRelease then
widget:OnRelease()
-- else
-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
end
for k in pairs(widget.userdata) do
widget.userdata[k] = nil
end
for k in pairs(widget.events) do
widget.events[k] = nil
end
widget.width = nil
widget.relWidth = nil
widget.height = nil
widget.relHeight = nil
widget.noAutoHeight = nil
widget.frame:ClearAllPoints()
widget.frame:Hide()
widget.frame:SetParent(UIParent)
widget.frame.width = nil
widget.frame.height = nil
if widget.content then
widget.content.width = nil
widget.content.height = nil
end
delWidget(widget, widget.type)
end
-----------
-- Focus --
-----------
--- Called when a widget has taken focus.
-- e.g. Dropdowns opening, Editboxes gaining kb focus
-- @param widget The widget that should be focused
function AceGUI:SetFocus(widget)
if self.FocusedWidget and self.FocusedWidget ~= widget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
end
self.FocusedWidget = widget
end
--- Called when something has happened that could cause widgets with focus to drop it
-- e.g. titlebar of a frame being clicked
function AceGUI:ClearFocus()
if self.FocusedWidget then
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
self.FocusedWidget = nil
end
end
-------------
-- Widgets --
-------------
--[[
Widgets must provide the following functions
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
And the following members
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
type - the type of the object, same as the name given to :RegisterWidget()
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
It will be cleared automatically when a widget is released
Placing values directly into a widget object should be avoided
If the Widget can act as a container for other Widgets the following
content - frame or derivitive that children will be anchored to
The Widget can supply the following Optional Members
:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
:OnWidthSet(width) - Called when the width of the widget is changed
:OnHeightSet(height) - Called when the height of the widget is changed
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
AceGUI already sets a handler to the event
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
area used for controls. These can be nil if the layout used the existing size to layout the controls.
]]
--------------------------
-- Widget Base Template --
--------------------------
do
local WidgetBase = AceGUI.WidgetBase
WidgetBase.SetParent = function(self, parent)
local frame = self.frame
frame:SetParent(nil)
frame:SetParent(parent.content)
self.parent = parent
end
WidgetBase.SetCallback = function(self, name, func)
if type(func) == "function" then
self.events[name] = func
end
end
WidgetBase.Fire = function(self, name, ...)
if self.events[name] then
local success, ret = safecall(self.events[name], self, name, ...)
if success then
return ret
end
end
end
WidgetBase.SetWidth = function(self, width)
self.frame:SetWidth(width)
self.frame.width = width
if self.OnWidthSet then
self:OnWidthSet(width)
end
end
WidgetBase.SetRelativeWidth = function(self, width)
if width <= 0 or width > 1 then
error(":SetRelativeWidth(width): Invalid relative width.", 2)
end
self.relWidth = width
self.width = "relative"
end
WidgetBase.SetHeight = function(self, height)
self.frame:SetHeight(height)
self.frame.height = height
if self.OnHeightSet then
self:OnHeightSet(height)
end
end
--[[ WidgetBase.SetRelativeHeight = function(self, height)
if height <= 0 or height > 1 then
error(":SetRelativeHeight(height): Invalid relative height.", 2)
end
self.relHeight = height
self.height = "relative"
end ]]
WidgetBase.IsVisible = function(self)
return self.frame:IsVisible()
end
WidgetBase.IsShown= function(self)
return self.frame:IsShown()
end
WidgetBase.Release = function(self)
AceGUI:Release(self)
end
WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...)
end
WidgetBase.ClearAllPoints = function(self)
return self.frame:ClearAllPoints()
end
WidgetBase.GetNumPoints = function(self)
return self.frame:GetNumPoints()
end
WidgetBase.GetPoint = function(self, ...)
return self.frame:GetPoint(...)
end
WidgetBase.GetUserDataTable = function(self)
return self.userdata
end
WidgetBase.SetUserData = function(self, key, value)
self.userdata[key] = value
end
WidgetBase.GetUserData = function(self, key)
return self.userdata[key]
end
WidgetBase.IsFullHeight = function(self)
return self.height == "fill"
end
WidgetBase.SetFullHeight = function(self, isFull)
if isFull then
self.height = "fill"
else
self.height = nil
end
end
WidgetBase.IsFullWidth = function(self)
return self.width == "fill"
end
WidgetBase.SetFullWidth = function(self, isFull)
if isFull then
self.width = "fill"
else
self.width = nil
end
end
-- local function LayoutOnUpdate(this)
-- this:SetScript("OnUpdate",nil)
-- this.obj:PerformLayout()
-- end
local WidgetContainerBase = AceGUI.WidgetContainerBase
WidgetContainerBase.PauseLayout = function(self)
self.LayoutPaused = true
end
WidgetContainerBase.ResumeLayout = function(self)
self.LayoutPaused = nil
end
WidgetContainerBase.PerformLayout = function(self)
if self.LayoutPaused then
return
end
safecall(self.LayoutFunc, self.content, self.children)
end
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
WidgetContainerBase.DoLayout = function(self)
self:PerformLayout()
-- if not self.parent then
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
-- end
end
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
if beforeWidget then
local siblingIndex = 1
for _, widget in pairs(self.children) do
if widget == beforeWidget then
break
end
siblingIndex = siblingIndex + 1
end
tinsert(self.children, siblingIndex, child)
else
tinsert(self.children, child)
end
child:SetParent(self)
child.frame:Show()
self:DoLayout()
end
WidgetContainerBase.AddChildren = function(self, ...)
for i = 1, select("#", ...) do
local child = select(i, ...)
tinsert(self.children, child)
child:SetParent(self)
child.frame:Show()
end
self:DoLayout()
end
WidgetContainerBase.ReleaseChildren = function(self)
local children = self.children
for i = 1,#children do
AceGUI:Release(children[i])
children[i] = nil
end
end
WidgetContainerBase.SetLayout = function(self, Layout)
self.LayoutFunc = AceGUI:GetLayout(Layout)
end
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
if adjust then
self.noAutoHeight = nil
else
self.noAutoHeight = true
end
end
local function FrameResize(this)
local self = this.obj
if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then
self:OnWidthSet(this:GetWidth())
end
if self.OnHeightSet then
self:OnHeightSet(this:GetHeight())
end
end
end
local function ContentResize(this)
if this:GetWidth() and this:GetHeight() then
this.width = this:GetWidth()
this.height = this:GetHeight()
this.obj:DoLayout()
end
end
setmetatable(WidgetContainerBase, {__index=WidgetBase})
--One of these function should be called on each Widget Instance as part of its creation process
--- Register a widget-class as a container for newly created widgets.
-- @param widget The widget class
function AceGUI:RegisterAsContainer(widget)
widget.children = {}
widget.userdata = {}
widget.events = {}
widget.base = WidgetContainerBase
widget.content.obj = widget
widget.frame.obj = widget
widget.content:SetScript("OnSizeChanged", ContentResize)
widget.frame:SetScript("OnSizeChanged", FrameResize)
setmetatable(widget, {__index = WidgetContainerBase})
widget:SetLayout("List")
return widget
end
--- Register a widget-class as a widget.
-- @param widget The widget class
function AceGUI:RegisterAsWidget(widget)
widget.userdata = {}
widget.events = {}
widget.base = WidgetBase
widget.frame.obj = widget
widget.frame:SetScript("OnSizeChanged", FrameResize)
setmetatable(widget, {__index = WidgetBase})
return widget
end
end
------------------
-- Widget API --
------------------
--- Registers a widget Constructor, this function returns a new instance of the Widget
-- @param Name The name of the widget
-- @param Constructor The widget constructor function
-- @param Version The version of the widget
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
assert(type(Constructor) == "function")
assert(type(Version) == "number")
local oldVersion = WidgetVersions[Name]
if oldVersion and oldVersion >= Version then return end
WidgetVersions[Name] = Version
WidgetRegistry[Name] = Constructor
end
--- Registers a Layout Function
-- @param Name The name of the layout
-- @param LayoutFunc Reference to the layout function
function AceGUI:RegisterLayout(Name, LayoutFunc)
assert(type(LayoutFunc) == "function")
if type(Name) == "string" then
Name = Name:upper()
end
LayoutRegistry[Name] = LayoutFunc
end
--- Get a Layout Function from the registry
-- @param Name The name of the layout
function AceGUI:GetLayout(Name)
if type(Name) == "string" then
Name = Name:upper()
end
return LayoutRegistry[Name]
end
AceGUI.counts = AceGUI.counts or {}
--- A type-based counter to count the number of widgets created.
-- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it.
-- @param type The widget type
function AceGUI:GetNextWidgetNum(type)
if not self.counts[type] then
self.counts[type] = 0
end
self.counts[type] = self.counts[type] + 1
return self.counts[type]
end
--- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented.
-- @param type The widget type
function AceGUI:GetWidgetCount(type)
return self.counts[type] or 0
end
--- Return the version of the currently registered widget type.
-- @param type The widget type
function AceGUI:GetWidgetVersion(type)
return WidgetVersions[type]
end
-------------
-- Layouts --
-------------
--[[
A Layout is a func that takes 2 parameters
content - the frame that widgets will be placed inside
children - a table containing the widgets to layout
]]
-- Very simple Layout, Children are stacked on top of each other down the left side
AceGUI:RegisterLayout("List",
function(content, children)
local height = 0
local width = content.width or content:GetWidth() or 0
for i = 1, #children do
local child = children[i]
local frame = child.frame
frame:ClearAllPoints()
frame:Show()
if i == 1 then
frame:SetPoint("TOPLEFT", content)
else
frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
end
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT", content)
if child.DoLayout then
child:DoLayout()
end
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
if child.DoLayout then
child:DoLayout()
end
end
height = height + (frame.height or frame:GetHeight() or 0)
end
safecall(content.obj.LayoutFinished, content.obj, nil, height)
end)
-- A single control fills the whole content area
AceGUI:RegisterLayout("Fill",
function(content, children)
if children[1] then
children[1]:SetWidth(content:GetWidth() or 0)
children[1]:SetHeight(content:GetHeight() or 0)
children[1].frame:SetAllPoints(content)
children[1].frame:Show()
safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
end
end)
AceGUI:RegisterLayout("Flow",
function(content, children)
--used height so far
local height = 0
--width used in the current row
local usedwidth = 0
--height of the current row
local rowheight = 0
local rowoffset = 0
local lastrowoffset
local width = content.width or content:GetWidth() or 0
--control at the start of the row
local rowstart
local rowstartoffset
local lastrowstart
local isfullheight
local frameoffset
local lastframeoffset
local oversize
for i = 1, #children do
local child = children[i]
oversize = nil
local frame = child.frame
local frameheight = frame.height or frame:GetHeight() or 0
local framewidth = frame.width or frame:GetWidth() or 0
lastframeoffset = frameoffset
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-- That was moving all widgets half the widgets size down, is that intended?
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-- TODO: Investigate moar!
frameoffset = child.alignoffset or (frameheight / 2)
if child.width == "relative" then
framewidth = width * child.relWidth
end
frame:Show()
frame:ClearAllPoints()
if i == 1 then
-- anchor the first control to the top left
frame:SetPoint("TOPLEFT", content)
rowheight = frameheight
rowoffset = frameoffset
rowstart = frame
rowstartoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
else
-- if there isn't available width for the control start a new row
-- if a control is "fill" it will be on a row of its own full width
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
if isfullheight then
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-- (maybe error/warn about this?)
break
end
--anchor the previous row, we will now know its height and offset
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
height = height + rowheight + 3
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
rowstart = frame
rowstartoffset = frameoffset
rowheight = frameheight
rowoffset = frameoffset
usedwidth = framewidth
if usedwidth > width then
oversize = true
end
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
else
--handles cases where the new height is higher than either control because of the offsets
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
--offset is always the larger of the two offsets
rowoffset = math_max(rowoffset, frameoffset)
rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
usedwidth = framewidth + usedwidth
end
end
if child.width == "fill" then
child:SetWidth(width)
frame:SetPoint("RIGHT", content)
usedwidth = 0
rowstart = frame
rowstartoffset = frameoffset
if child.DoLayout then
child:DoLayout()
end
rowheight = frame.height or frame:GetHeight() or 0
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
if child.DoLayout then
child:DoLayout()
end
elseif oversize then
if width > 1 then
frame:SetPoint("RIGHT", content)
end
end
if child.height == "fill" then
frame:SetPoint("BOTTOM", content)
isfullheight = true
end
end
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
if isfullheight then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
elseif rowstart then
rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
end
height = height + rowheight + 3
safecall(content.obj.LayoutFinished, content.obj, nil, height)
end)
@@ -0,0 +1,28 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<!-- Container -->
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
<Script file="widgets\AceGUIContainer-Frame.lua"/>
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
</Ui>
@@ -0,0 +1,133 @@
--[[-----------------------------------------------------------------------------
BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnShow(frame)
frame.obj:Fire("OnShow")
end
local function OnHide(frame)
frame.obj:Fire("OnHide")
end
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function okay(frame)
frame.obj:Fire("okay")
end
local function cancel(frame)
frame.obj:Fire("cancel")
end
local function defaults(frame)
frame.obj:Fire("defaults")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetName()
self:SetTitle()
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetName"] = function(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end,
["SetTitle"] = function(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT", 10, -10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT", 10, -40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT", -10, 10)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame")
frame:Hide()
-- support functions for the Blizzard Interface Options
frame.okay = okay
frame.cancel = cancel
frame.defaults = defaults
frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
label:SetPoint("TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
label = label,
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,157 @@
--[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
["SetGroupList"] = function(self,list)
self.dropdown:SetList(list)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,298 @@
--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
PlaySound("gsTitleOptionExit")
frame.obj:Hide()
end
local function Frame_OnClose(frame)
frame.obj:Fire("OnClose")
end
local function Frame_OnMouseDown(frame)
AceGUI:ClearFocus()
end
local function Title_OnMouseDown(frame)
frame:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function MoverSizer_OnMouseUp(mover)
local frame = mover:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function SizerSE_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function SizerS_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function SizerE_OnMouseDown(frame)
frame:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function StatusBar_OnEnter(frame)
frame.obj:Fire("OnEnterStatusBar")
end
local function StatusBar_OnLeave(frame)
frame.obj:Fire("OnLeaveStatusBar")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:SetTitle()
self:SetStatusText()
self:ApplyStatus()
self:Show()
end,
["OnRelease"] = function(self)
self.status = nil
wipe(self.localstatus)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
end,
["SetStatusText"] = function(self, text)
self.statustext:SetText(text)
end,
["Hide"] = function(self)
self.frame:Hide()
end,
["Show"] = function(self)
self.frame:Show()
end,
-- called to set an external table to store status in
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end,
["ApplyStatus"] = function(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
frame:ClearAllPoints()
if status.top and status.left then
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
else
frame:SetPoint("CENTER")
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1)
frame:SetMinResize(400, 200)
frame:SetToplevel(true)
frame:SetScript("OnHide", Frame_OnClose)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
closebutton:SetScript("OnClick", Button_OnClick)
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame)
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
statustext:SetPoint("TOPLEFT", 7, -2)
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
local titlebg = frame:CreateTexture(nil, "OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
titlebg:SetPoint("TOP", 0, 12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
local title = CreateFrame("Frame", nil, frame)
title:EnableMouse(true)
title:SetScript("OnMouseDown", Title_OnMouseDown)
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
titlebg_r:SetWidth(30)
titlebg_r:SetHeight(40)
local sizer_se = CreateFrame("Frame", nil, frame)
sizer_se:SetPoint("BOTTOMRIGHT")
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame)
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
sizer_s:SetPoint("BOTTOMLEFT")
sizer_s:SetHeight(25)
sizer_s:EnableMouse(true)
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local sizer_e = CreateFrame("Frame", nil, frame)
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
sizer_e:SetPoint("TOPRIGHT")
sizer_e:SetWidth(25)
sizer_e:EnableMouse(true)
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 17, -27)
content:SetPoint("BOTTOMRIGHT", -17, 40)
local widget = {
localstatus = {},
titletext = titletext,
statustext = statustext,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
closebutton.obj, statusbg.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,102 @@
--[[-----------------------------------------------------------------------------
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
-- ["OnRelease"] = nil,
["SetTitle"] = function(self,title)
self.titletext:SetText(title)
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
content = content,
titletext = titletext,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,203 @@
--[[-----------------------------------------------------------------------------
ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function FixScrollOnUpdate(frame)
frame:SetScript("OnUpdate", nil)
frame.obj:FixScroll()
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function ScrollFrame_OnMouseWheel(frame, value)
frame.obj:MoveScroll(value)
end
local function ScrollFrame_OnSizeChanged(frame)
frame:SetScript("OnUpdate", FixScrollOnUpdate)
end
local function ScrollBar_OnScrollValueChanged(frame, value)
frame.obj:SetScroll(value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetScroll(0)
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width = nil, nil
end,
["SetScroll"] = function(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end,
["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if self.scrollBarShown then
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end,
["FixScroll"] = function(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
local curvalue = self.scrollbar:GetValue()
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT")
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end,
["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content.width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local num = AceGUI:GetNextWidgetNum(Type)
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetPoint("TOPLEFT")
scrollframe:SetPoint("BOTTOMRIGHT")
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
-- set the script as the last step, so it doesn't fire yet
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
content:SetPoint("TOPLEFT")
content:SetPoint("TOPRIGHT")
content:SetHeight(400)
scrollframe:SetScrollChild(content)
local widget = {
localstatus = { scrollvalue = 0 },
scrollframe = scrollframe,
scrollbar = scrollbar,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
scrollframe.obj, scrollbar.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,69 @@
--[[-----------------------------------------------------------------------------
SimpleGroup Container
Simple container widget that just groups widgets.
-------------------------------------------------------------------------------]]
local Type, Version = "SimpleGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
-- ["OnRelease"] = nil,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT")
content:SetPoint("BOTTOMRIGHT")
local widget = {
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,348 @@
--[[-----------------------------------------------------------------------------
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs
local widths = {}
local rowwidths = {}
local rowends = {}
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateTabLook(frame)
if frame.disabled then
PanelTemplates_SetDisabledTabState(frame)
elseif frame.selected then
PanelTemplates_SelectTab(frame)
else
PanelTemplates_DeselectTab(frame)
end
end
local function Tab_SetText(frame, text)
frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, width)
end
local function Tab_SetSelected(frame, selected)
frame.selected = selected
UpdateTabLook(frame)
end
local function Tab_SetDisabled(frame, disabled)
frame.disabled = disabled
UpdateTabLook(frame)
end
local function BuildTabsOnUpdate(frame)
local self = frame.obj
self:BuildTabs()
frame:SetScript("OnUpdate", nil)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then
PlaySound("igCharacterInfoTab")
frame.obj:SelectTab(frame.value)
end
end
local function Tab_OnEnter(frame)
local self = frame.obj
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
end
local function Tab_OnLeave(frame)
local self = frame.obj
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
end
local function Tab_OnShow(frame)
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTitle()
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
end,
["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3)
tab:SetScript("OnClick", Tab_OnClick)
tab:SetScript("OnEnter", Tab_OnEnter)
tab:SetScript("OnLeave", Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
return tab
end,
["SetTitle"] = function(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SelectTab"] = function(self, value)
local status = self.status or self.localstatus
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end,
["SetTabs"] = function(self, tabs)
self.tablist = tabs
self:BuildTabs()
end,
["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local status = self.status or self.localstatus
local tablist = self.tablist
local tabs = self.tabs
if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0
wipe(widths)
wipe(rowwidths)
wipe(rowends)
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
end
starttab = endtab + 1
end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
self:BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
local border = CreateFrame("Frame", nil, frame)
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -7)
content:SetPoint("BOTTOMRIGHT", -10, 7)
local widget = {
num = num,
frame = frame,
localstatus = {},
alignoffset = 18,
titletext = titletext,
border = border,
borderoffset = 27,
tabs = {},
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,670 @@
--[[-----------------------------------------------------------------------------
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack = select, table.remove, unpack
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local frame = self.frame
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
local normalTexture = button:GetNormalTexture()
local line = button.line
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
if canExpand then
if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
end
toggle:Show()
else
toggle:Hide()
end
end
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
self:RefreshTree()
end
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Expand_OnClick(frame)
local button = frame.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnClick(frame)
local self = frame.obj
self:Fire("OnClick", frame.uniquevalue, frame.selected)
if not frame.selected then
self:SetSelected(frame.uniquevalue)
frame.selected = true
frame:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
local function Button_OnDoubleClick(button)
local self = button.obj
local status = self.status or self.localstatus
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnEnter(frame)
local self = frame.obj
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
GameTooltip:Show()
end
end
local function Button_OnLeave(frame)
local self = frame.obj
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then
GameTooltip:Hide()
end
end
local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
status.scrollvalue = value
self:RefreshTree()
AceGUI:ClearFocus()
end
local function Tree_OnSizeChanged(frame)
frame.obj:RefreshTree()
end
local function Tree_OnMouseWheel(frame, delta)
local self = frame.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
local function Dragger_OnLeave(frame)
frame:SetBackdropColor(1, 1, 1, 0)
end
local function Dragger_OnEnter(frame)
frame:SetBackdropColor(1, 1, 1, 0.8)
end
local function Dragger_OnMouseDown(frame)
local treeframe = frame:GetParent()
treeframe:StartSizing("RIGHT")
end
local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent()
local self = treeframe.obj
local frame = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
end,
["OnRelease"] = function(self)
self.status = nil
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end,
["EnableButtonTooltips"] = function(self, enable)
self.enabletooltips = enable
end,
["CreateButton"] = function(self)
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
button.obj = self
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
button:SetScript("OnClick",Button_OnClick)
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick)
return button
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if not status.treesizable then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end,
--sets the tree to be displayed
["SetTree"] = function(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end,
["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
local hasChildren = self.hasChildren
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end,
["RefreshTree"] = function(self)
local buttons = self.buttons
local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
local treeframe = self.treeframe
self:BuildLevel(tree, 1)
local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
local first, last
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
self.scrollbar:SetValue(status.scrollvalue)
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if i == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
end,
["SetSelected"] = function(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end,
["Select"] = function(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
for i = 1, select('#', ...) do
groups[BuildUniqueValue(select(i, ...))] = true
end
status.selected = uniquevalue
self:RefreshTree()
self:Fire("OnGroupSelected", uniquevalue)
end,
["SelectByPath"] = function(self, ...)
self:Select(BuildUniqueValue(...), ...)
end,
["SelectByValue"] = function(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end,
["ShowScroll"] = function(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth, 1600)
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTreeWidth"] = function(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame)
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:EnableMouseWheel(true)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnEnter", Dragger_OnEnter)
dragger:SetScript("OnLeave", Dragger_OnLeave)
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
scrollbar:SetScript("OnValueChanged", nil)
scrollbar:SetPoint("TOPRIGHT", -10, -26)
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
scrollbar:SetMinMaxValues(0,0)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4)
local border = CreateFrame("Frame",nil,frame)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
lines = {},
levels = {},
buttons = {},
hasChildren = {},
localstatus = { groups = {}, scrollvalue = 0 },
filter = false,
treeframe = treeframe,
dragger = dragger,
scrollbar = scrollbar,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,331 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Window"
local Version = 4
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound("gsTitleOptionExit")
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end
@@ -0,0 +1,92 @@
--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
PlaySound("igMainMenuOption")
frame.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,289 @@
--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound("igMainMenuOptionCheckBoxOn")
else -- for both nil and false (tristate)
PlaySound("igMainMenuOptionCheckBoxOff")
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
self:SetValue(false)
self:SetTriState(nil)
-- height is calculated from the width and required space for the description
self:SetWidth(200)
self:SetImage()
self:SetDisabled(nil)
self:SetDescription(nil)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetHeight())
end
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
SetDesaturation(self.check, true)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
end
end,
["SetValue"] = function(self,value)
local check = self.check
self.checked = value
if value then
SetDesaturation(self.check, false)
self.check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(self.check, true)
self.check:Show()
else
SetDesaturation(self.check, false)
self.check:Hide()
end
end
self:SetDisabled(self.disabled)
end,
["GetValue"] = function(self)
return self.checked
end,
["SetTriState"] = function(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end,
["SetType"] = function(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
local size
if type == "radio" then
size = 16
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
checkbg:SetTexCoord(0, 0.25, 0, 1)
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
highlight:SetTexCoord(0.5, 0.75, 0, 1)
else
size = 24
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
checkbg:SetTexCoord(0, 1, 0, 1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetTexCoord(0, 1, 0, 1)
end
checkbg:SetHeight(size)
checkbg:SetWidth(size)
end,
["ToggleChecked"] = function(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end,
["SetLabel"] = function(self, label)
self.text:SetText(label)
end,
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
--self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
AlignImage(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
local checkbg = frame:CreateTexture(nil, "ARTWORK")
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT")
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
local image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
local widget = {
checkbg = checkbg,
check = check,
text = text,
highlight = highlight,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,186 @@
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function ColorSwatch_OnClick(frame)
HideUIPanel(ColorPickerFrame)
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ShowUIPanel(ColorPickerFrame)
end
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24)
self:SetWidth(200)
self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
self:SetDisabled(nil)
self:SetLabel(nil)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
["SetHasAlpha"] = function(self, HasAlpha)
self.HasAlpha = HasAlpha
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", ColorSwatch_OnClick)
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND")
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture("Tileset\\Generic\\Checkers")
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,465 @@
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local select, assert = select, assert
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame = CreateFrame
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
function ItemBase.Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
function ItemBase.Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
return self
end
--[[
Template for items:
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
local function Constructor()
local self = ItemBase.Create(widgetType)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
self.text:SetTextColor(1, 1, 0)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound("igMainMenuOptionCheckBoxOff")
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
-- exported
local function GetValue(self)
return self.value
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
self.highlight:Show()
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.sub:Show()
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
self.text:Hide()
self.useHighlight = false
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
@@ -0,0 +1,707 @@
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs = select, pairs, ipairs
local tsort = table.sort
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 3
--[[ Static data ]]--
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local defaultWidth = 200
local defaultMaxHeight = 600
--[[ UI Event Handlers ]]--
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
local function OnSizeChanged(this)
this.obj:FixScroll()
end
--[[ Exported methods ]]--
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
frame:SetPoint(point, relFrame, relPoint, x, y)
local height = 8
for i, item in pairs(items) do
if i == 1 then
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
item:Show()
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
-- exported
local function GetLeftBorderWidth(self)
return 6
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
self.items = {}
self.scrollStatus = {
scrollvalue = 0,
}
self.maxHeight = defaultMaxHeight
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
scrollFrame.obj = self
itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
self:FixScroll()
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "Dropdown"
local widgetVersion = 22
--[[ Static data ]]--
--[[ UI event handler ]]--
local function Control_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
local function Dropdown_TogglePullout(this)
local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
self.open = true
end
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
--[[ Exported methods ]]--
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
self:SetHeight(44)
self:SetWidth(200)
end
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self:SetMultiselect(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self.frame:SetHeight(44)
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self.frame:SetHeight(26)
end
end
-- exported
local function SetValue(self, value)
if self.list then
self:SetText(self.list[value] or "")
end
self.value = value
end
-- exported
local function GetValue(self)
return self.value
end
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("Dropdown-Item-Toggle")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
-- exported
local sortlist = {}
local function SetList(self, list)
self.list = list
self.pullout:Clear()
self.hasClose = nil
if not list then return end
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, list[value])
sortlist[i] = nil
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function AddItem(self, value, text)
if self.list then
self.list[value] = text
AddListItem(self, value, text)
end
end
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function GetMultiselect(self)
return self.multiselect
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.alignoffset = 31
frame:SetHeight(44)
frame:SetWidth(200)
frame:SetScript("OnHide",Dropdown_OnHide)
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
middle:ClearAllPoints()
right:ClearAllPoints()
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
@@ -0,0 +1,235 @@
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn")
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed", info)
ClearCursor()
elseif type == "spell" then
local name, rank = GetSpellName(id, info)
if rank and rank:match("%d") then
name = name.."("..rank..")"
end
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
["SetText"] = function(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,78 @@
--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetText()
self:SetFullWidth()
self:SetHeight(18)
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.label:SetText(text or "")
if text and text ~= "" then
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
self.right:Hide()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
label:SetPoint("TOP")
label:SetPoint("BOTTOM")
label:SetJustifyH("CENTER")
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,144 @@
--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs, print = select, pairs, print
-- WoW APIs
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Button_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel()
self:SetImage(nil)
self:SetImageSize(64, 64)
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self:SetHeight(self.image:GetHeight() + 10)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self:SetHeight(height + 25)
else
self:SetHeight(height + 10)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5, 0.5, 0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", Button_OnClick)
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("BOTTOMLEFT")
label:SetPoint("BOTTOMRIGHT")
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
local image = frame:CreateTexture(nil, "BACKGROUND")
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP", 0, -5)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD")
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
if (select(4, GetBuildInfo()) < 40000) then
widget.SetText = widget.SetLabel
else
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,101 @@
--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Label_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:LabelOnAcquire()
self:SetHighlight()
self:SetHighlightTexCoord()
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetHighlight"] = function(self, ...)
self.highlight:SetTexture(...)
end,
["SetHighlightTexCoord"] = function(self, ...)
local c = select("#", ...)
if c == 4 or c == 8 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end,
["SetDisabled"] = function(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
-- create a Label type that we will hijack
local label = AceGUI:Create("Label")
local frame = label.frame
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", Label_OnClick)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
label.highlight = highlight
label.type = Type
label.LabelOnAcquire = label.OnAcquire
for method, func in pairs(methods) do
label[method] = func
end
return label
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,230 @@
--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Keybinding_OnClick(frame, button)
if button == "LeftButton" or button == "RightButton" then
local self = frame.obj
if self.waitingForKey then
frame:EnableKeyboard(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
frame:EnableKeyboard(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", keyPressed)
end
end
end
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetLabel("")
self:SetKey("")
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
["SetKey"] = function(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end,
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function keybindingMsgFixWidth(frame)
frame:SetWidth(frame.msg:GetWidth() + 10)
frame:SetScript("OnUpdate", nil)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
button:EnableMouse(true)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,162 @@
--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateImageAnchor(self)
if self.resizing then return end
local frame = self.frame
local width = frame.width or frame:GetWidth() or 0
local image = self.image
local label = self.label
local height
label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-- image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP")
label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT")
label:SetWidth(width)
height = image:GetHeight() + label:GetHeight()
else
-- image on the left
image:SetPoint("TOPLEFT")
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetHeight())
end
else
-- no image shown
label:SetPoint("TOPLEFT")
label:SetWidth(width)
height = label:GetHeight()
end
self.resizing = true
frame:SetHeight(height)
frame.height = height
self.resizing = nil
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- set the flag to stop constant size updates
self.resizing = true
-- height is set dynamically by the text and image size
self:SetWidth(200)
self:SetText()
self:SetImage(nil)
self:SetImageSize(16, 16)
self:SetColor()
self:SetFontObject()
-- reset the flag
self.resizing = nil
-- run the update explicitly
UpdateImageAnchor(self)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
UpdateImageAnchor(self)
end,
["SetText"] = function(self, text)
self.label:SetText(text)
UpdateImageAnchor(self)
end,
["SetColor"] = function(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
self.imageshown = true
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end,
["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags)
end,
["SetFontObject"] = function(self, font)
self:SetFont((font or GameFontHighlightSmall):GetFont())
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
local image = frame:CreateTexture(nil, "BACKGROUND")
-- create widget
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,311 @@
local Type, Version = "MultiLineEditBox", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
if self.labelHeight == 0 then
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
else
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
end
if self.disablebutton then
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
else
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnClick(self) -- Button
self = self.obj
self.editBox:ClearFocus()
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
self.button:Disable()
end
end
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
self, y = self.obj.scrollFrame, -y
local offset = self:GetVerticalScroll()
if y < offset then
self:SetVerticalScroll(y)
else
y = y + cursorHeight - self:GetHeight()
if y > offset then
self:SetVerticalScroll(y)
end
end
end
local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0)
end
local function OnEnter(self) -- EditBox / ScrollFrame
self = self.obj
if not self.entered then
self.entered = true
self:Fire("OnEnter")
end
end
local function OnLeave(self) -- EditBox / ScrollFrame
self = self.obj
if self.entered then
self.entered = nil
self:Fire("OnLeave")
end
end
local function OnMouseUp(self) -- ScrollFrame
self = self.obj.editBox
self:SetFocus()
self:SetCursorPosition(self:GetNumLetters())
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info = GetCursorInfo()
if type == "spell" then
info, id = GetSpellName(id, info)
if id and id:match("%d") then
info = info .. "(" .. id .. ")"
end
elseif type ~= "item" then
return
end
ClearCursor()
self = self.obj
local editBox = self.editBox
if not editBox:HasFocus() then
editBox:SetFocus()
editBox:SetCursorPosition(editBox:GetNumLetters())
end
editBox:Insert(info)
self.button:Enable()
end
local function OnSizeChanged(self, width, height) -- ScrollFrame
self.obj.editBox:SetWidth(width)
end
local function OnTextChanged(self, userInput) -- EditBox
if userInput then
self = self.obj
self:Fire("OnTextChanged", self.editBox:GetText())
self.button:Enable()
end
end
local function OnTextSet(self) -- EditBox
self:HighlightText(0, 0)
self:SetCursorPosition(self:GetNumLetters())
self:SetCursorPosition(0)
self.obj.button:Disable()
end
local function OnVerticalScroll(self, offset) -- ScrollFrame
local editBox = self.obj.editBox
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.editBox:SetText("")
self:SetDisabled(false)
self:SetWidth(200)
self:DisableButton(false)
self:SetNumLines()
self.entered = nil
self:SetMaxLetters(0)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
local editBox = self.editBox
if disabled then
editBox:ClearFocus()
editBox:EnableMouse(false)
editBox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5, 0.5, 0.5)
self.scrollFrame:EnableMouse(false)
self.button:Disable()
else
editBox:EnableMouse(true)
editBox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1, 0.82, 0)
self.scrollFrame:EnableMouse(true)
end
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
if self.labelHeight ~= 10 then
self.labelHeight = 10
self.label:Show()
end
elseif self.labelHeight ~= 0 then
self.labelHeight = 0
self.label:Hide()
end
Layout(self)
end,
["SetNumLines"] = function(self, value)
if not value or value < 4 then
value = 4
end
self.numlines = value
Layout(self)
end,
["SetText"] = function(self, text)
self.editBox:SetText(text)
end,
["GetText"] = function(self)
return self.editBox:GetText()
end,
["SetMaxLetters"] = function (self, num)
self.editBox:SetMaxLetters(num or 0)
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
self.button:Hide()
else
self.button:Show()
end
Layout(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local backdrop = {
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local widgetNum = AceGUI:GetNextWidgetNum(Type)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
label:SetJustifyH("LEFT")
label:SetText(ACCEPT)
label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame)
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
scrollBar:ClearAllPoints()
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
scrollFrame:SetScript("OnEnter", OnEnter)
scrollFrame:SetScript("OnLeave", OnLeave)
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
local editBox = CreateFrame("EditBox", nil, scrollFrame)
editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetCountInvisibleLetters(false)
editBox:SetScript("OnCursorChanged", OnCursorChanged)
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
editBox:SetScript("OnEnter", OnEnter)
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
editBox:SetScript("OnLeave", OnLeave)
editBox:SetScript("OnMouseDown", OnReceiveDrag)
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
scrollFrame:SetScrollChild(editBox)
local widget = {
button = button,
editBox = editBox,
frame = frame,
label = label,
labelHeight = 10,
numlines = 4,
scrollBar = scrollBar,
scrollBG = scrollBG,
scrollFrame = scrollFrame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -0,0 +1,281 @@
--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
else
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
end
end
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min * 100))
self.hightext:SetFormattedText("%s%%", (max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnMouseDown(frame)
frame.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
local function Slider_OnValueChanged(frame)
local self = frame.obj
if not frame.setup then
local newvalue = frame:GetValue()
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
end
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
local function EditBox_OnEscapePressed(frame)
frame:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
if self.ispercent then
value = value:gsub('%%', '')
value = tonumber(value) / 100
else
value = tonumber(value)
end
if value then
PlaySound("igMainMenuOptionCheckBoxOn")
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
end
local function EditBox_OnEnter(frame)
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end
local function EditBox_OnLeave(frame)
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
self.slider:EnableMouseWheel(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5, .5, .5)
self.hightext:SetTextColor(.5, .5, .5)
self.lowtext:SetTextColor(.5, .5, .5)
--self.valuetext:SetTextColor(.5, .5, .5)
self.editbox:SetTextColor(.5, .5, .5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1, .82, 0)
self.hightext:SetTextColor(1, 1, 1)
self.lowtext:SetTextColor(1, 1, 1)
--self.valuetext:SetTextColor(1, 1, 1)
self.editbox:SetTextColor(1, 1, 1)
self.editbox:EnableMouse(true)
end
end,
["SetValue"] = function(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end,
["GetValue"] = function(self)
return self.value
end,
["SetLabel"] = function(self, text)
self.label:SetText(text)
end,
["SetSliderValues"] = function(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end,
["SetIsPercent"] = function(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(SliderBackdrop)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetPoint("TOP", label, "BOTTOM")
slider:SetPoint("LEFT", 3, 0)
slider:SetPoint("RIGHT", -3, 0)
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0, 0, 0, 0.5)
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
editbox:SetScript("OnEnter", EditBox_OnEnter)
editbox:SetScript("OnLeave", EditBox_OnLeave)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
local widget = {
label = label,
slider = slider,
lowtext = lowtext,
hightext = hightext,
editbox = editbox,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
slider.obj, editbox.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
@@ -0,0 +1,136 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 2
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceLocale then return end -- no upgrade needed
-- Lua APIs
local assert, tostring, error = assert, tostring, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
-- local assert false function
local assertfalse = function() assert(false) end
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Can only be set on the default locale.
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
if silent and not isDefault then
error("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' can only be specified for the default locale", 2)
end
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
-- opinion to remove this.
local gameLocale = GAME_LOCALE or gameLocale
if locale ~= gameLocale and not isDefault then
return -- nop, we don't need these translations
end
local app = AceLocale.apps[application]
if not app then
app = setmetatable({}, silent and readmetasilent or readmeta)
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then
return writedefaultproxy
end
return writeproxy
end
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
@@ -0,0 +1,473 @@
--- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel or reschedule the timer you just registered.
--
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
--[[
Basic assumptions:
* In a typical system, we do more re-scheduling per second than there are timer pulses per second
* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
This implementation:
CON: The smallest timer interval is constrained by HZ (currently 1/10s).
PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
CON: Algorithms depending on a timer firing "N times per minute" will fail
PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
Major assumptions upheld:
- ALLOWS scheduling multiple timers with the same funcref/method
- ALLOWS scheduling more timers during OnUpdate processing
- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
]]
local MAJOR, MINOR = "AceTimer-3.0", 5
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed
AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
-- Linked list gets around ACE-88 and ACE-90.
AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
-- Lua APIs
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local select, pairs, type, next, tostring = select, pairs, type, next, tostring
local floor, max, min = math.floor, math.max, math.min
local tconcat = table.concat
-- WoW APIs
local GetTime = GetTime
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
local timerCache = nil
--[[
Timers will not be fired more often than HZ-1 times per second.
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local HZ = 11
--[[
Prime for good distribution
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local BUCKETS = 131
local hash = AceTimer.hash
for i=1,BUCKETS do
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
end
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {
__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end
})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select('#', ...)](func, ...)
end
local lastint = floor(GetTime() * HZ)
-- --------------------------------------------------------------------
-- OnUpdate handler
--
-- traverse buckets, always chasing "now", and fire timers that have expired
local function OnUpdate()
local now = GetTime()
local nowint = floor(now * HZ)
-- Have we passed into a new hash bucket?
if nowint == lastint then return end
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
-- Pass through each bucket at most once
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
local curbucket = (curint % BUCKETS)+1
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
local nexttimer = hash[curbucket]
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
while nexttimer do
local timer = nexttimer
nexttimer = timer.next
local when = timer.when
if when < soon then
-- Call the timer func, either as a method on given object, or a straight function ref
local callback = timer.callback
if type(callback) == "string" then
safecall(timer.object[callback], timer.object, timer.arg)
elseif callback then
safecall(callback, timer.arg)
else
-- probably nilled out by CancelTimer
timer.delay = nil -- don't reschedule it
end
local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
if not delay then
-- single-shot timer (or cancelled)
AceTimer.selfs[timer.object][tostring(timer)] = nil
timerCache = timer
else
-- repeating timer
local newtime = when + delay
if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
newtime = now + delay
end
timer.when = newtime
-- add next timer execution to the correct bucket
local bucket = (floor(newtime * HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
end
else -- if when>=soon
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
timer.next = hash[curbucket]
hash[curbucket] = timer
end -- if when<soon ... else
end -- while nexttimer do
end -- for curint=lastint,nowint
lastint = nowint
end
-- ---------------------------------------------------------------------
-- Reg( callback, delay, arg, repeating )
--
-- callback( function or string ) - direct function ref or method name in our object for the callback
-- delay(int) - delay for the timer
-- arg(variant) - any argument to be passed to the callback function
-- repeating(boolean) - repeating timer, or oneshot
--
-- returns the handle of the timer for later processing (canceling etc)
local function Reg(self, callback, delay, arg, repeating)
if type(callback) ~= "string" and type(callback) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
end
if type(callback) == "string" then
if type(self)~="table" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
end
if type(self[callback]) ~= "function" then
local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
end
end
if delay < (1 / (HZ - 1)) then
delay = 1 / (HZ - 1)
end
-- Create and stuff timer in the correct hash bucket
local now = GetTime()
local timer = timerCache or {} -- Get new timer object (from cache if available)
timerCache = nil
timer.object = self
timer.callback = callback
timer.delay = (repeating and delay)
timer.arg = arg
timer.when = now + delay
local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
timer.next = hash[bucket]
hash[bucket] = timer
-- Insert timer in our self->handle->timer registry
local handle = tostring(timer)
local selftimers = AceTimer.selfs[self]
if not selftimers then
selftimers = {}
AceTimer.selfs[self] = selftimers
end
selftimers[handle] = timer
selftimers.__ops = (selftimers.__ops or 0) + 1
return handle
end
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- print("5 seconds passed")
-- end
function AceTimer:ScheduleTimer(callback, delay, arg)
return Reg(self, callback, delay, arg)
end
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param arg An optional argument to be passed to the callback function.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
--
-- function MyAddon:OnEnable()
-- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end
--
-- function MyAddon:TimerFeedback()
-- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total
-- if self.timerCount == 6 then
-- self:CancelTimer(self.testTimer)
-- end
-- end
function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
return Reg(self, callback, delay, arg, true)
end
--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
-- and the timer has not fired yet or was canceled before.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
-- @return True if the timer was successfully cancelled.
function AceTimer:CancelTimer(handle, silent)
if not handle then return end -- nil handle -> bail out without erroring
if type(handle) ~= "string" then
error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if silent then
if timer then
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
-- The timer object is removed in the OnUpdate loop
end
return not not timer -- might return "true" even if we double-cancel. we'll live.
else
if not timer then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
return false
end
if not timer.callback then
geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
return false
end
timer.callback = nil -- don't run it again
timer.delay = nil -- if this is the currently-executing one: don't even reschedule
return true
end
end
--- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers()
if not(type(self) == "string" or type(self) == "table") then
error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
end
if self == AceTimer then
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
end
local selftimers = AceTimer.selfs[self]
if selftimers then
for handle,v in pairs(selftimers) do
if type(v) == "table" then -- avoid __ops, etc
AceTimer.CancelTimer(self, handle, true)
end
end
end
end
--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
-- This function will raise a warning when the handle is invalid, but not stop execution.
-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer, or false if the handle is invalid.
function AceTimer:TimeLeft(handle)
if not handle then return end
if type(handle) ~= "string" then
error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
end
local selftimers = AceTimer.selfs[self]
local timer = selftimers and selftimers[handle]
if not timer then
geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
return false
end
return timer.when - GetTime()
end
-- ---------------------------------------------------------------------
-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
-- and clean it out - otherwise the table indices can grow indefinitely
-- if an addon starts and stops a lot of timers. AceBucket does this!
--
-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
local lastCleaned = nil
local function OnEvent(this, event)
if event~="PLAYER_REGEN_ENABLED" then
return
end
-- Get the next 'self' to process
local selfs = AceTimer.selfs
local self = next(selfs, lastCleaned)
if not self then
self = next(selfs)
end
lastCleaned = self
if not self then -- should only happen if .selfs[] is empty
return
end
-- Time to clean it out?
local list = selfs[self]
if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
return
end
-- Create a new table and copy all members over
local newlist = {}
local n=0
for k,v in pairs(list) do
newlist[k] = v
n=n+1
end
newlist.__ops = 0 -- Reset operation count
-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
if n>BUCKETS then
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
end
selfs[self] = newlist
end
-- ---------------------------------------------------------------------
-- Embed handling
AceTimer.embeds = AceTimer.embeds or {}
local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers",
"TimeLeft"
}
function AceTimer:Embed(target)
AceTimer.embeds[target] = true
for _,v in pairs(mixins) do
target[v] = AceTimer[v]
end
return target
end
-- AceTimer:OnEmbedDisable( target )
-- target (object) - target object that AceTimer is embedded in.
--
-- cancel all timers registered for the object
function AceTimer:OnEmbedDisable( target )
target:CancelAllTimers()
end
for addon in pairs(AceTimer.embeds) do
AceTimer:Embed(addon)
end
-- ---------------------------------------------------------------------
-- Debug tools (expose copies of internals to test suites)
AceTimer.debug = AceTimer.debug or {}
AceTimer.debug.HZ = HZ
AceTimer.debug.BUCKETS = BUCKETS
-- ---------------------------------------------------------------------
-- Finishing touchups
AceTimer.frame:SetScript("OnUpdate", OnUpdate)
AceTimer.frame:SetScript("OnEvent", OnEvent)
AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
-- In theory, we should hide&show the frame based on there being timers or not.
-- However, this job is fairly expensive, and the chance that there will
-- actually be zero timers running is diminuitive to say the lest.
@@ -0,0 +1,238 @@
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) self[method](self,arg,...) end
else
regfunc = function(...) self[method](self,...) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
local arg=select(1,...)
regfunc = function(...) method(arg,...) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if select("#",...)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if select("#",...)==1 and ...==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,select("#",...) do
local self = select(i,...)
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
+330
View File
@@ -0,0 +1,330 @@
local MAJOR, MINOR = 'Kui-1.0', 13
local kui = LibStub:NewLibrary(MAJOR, MINOR)
if not kui then
-- already registered
return
end
--------------------------------------------------------------- media / files --
local media = "Interface\\AddOns\\Kui_Nameplates\\Media\\"
kui.m = {
t = {
-- borders
shadow = media .. 't\\shadowBorder',
rounded = media .. 't\\solidRoundedBorder',
-- textures
solid = media .. 't\\solid',
innerShade = media .. 't\\innerShade',
-- progress bars
bar = media .. 't\\bar',
oldbar = media .. 't\\bar-old',
sbar = media .. 't\\barSmall',
empty = media..'t\\empty',
},
f = {
yanone = media..'f\\yanone.ttf',
francois = media..'f\\francois.ttf',
},
}
------------------------------------------------------------------ var tables --
local ct = { -- classification table
elite = { '+', 'elite' },
rare = { 'r', 'rare' },
rareelite = { 'r+', 'rare elite' },
worldboss = { 'b', 'boss' }
}
------------------------------------------------------------------- functions --
kui.print = function(...)
local vals = {...}
local msg = ''
for k,v in ipairs(vals) do
msg = tostring(v)..', '
end
print(GetTime()..': '..msg:gsub(", $",""))
end
kui.GetClassColour = function(class, str)
if not class then
class = select(2, UnitClass('player'))
elseif not RAID_CLASS_COLORS[class] then
-- assume class is a unit
class = select(2, UnitClass(class))
end
if CUSTOM_CLASS_COLORS then
class = CUSTOM_CLASS_COLORS[class]
else
class = RAID_CLASS_COLORS[class]
end
if str then
return string.format("%02x%02x%02x", class.r*255, class.g*255, class.b*255)
else
return class
end
end
kui.UnitIsPet = function(unit)
return (not UnitIsPlayer(unit) and UnitPlayerControlled(unit))
end
kui.GetUnitColour = function(unit, str)
-- class colour for players or pets
-- faction colour for NPCs
local ret, r, g, b
if (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit))
or UnitIsDeadOrGhost(unit)
or not UnitIsConnected(unit)
then
ret = { r = .5, g = .5, b = .5 }
else
if UnitIsPlayer(unit) or kui.UnitIsPet(unit) then
return kui.GetClassColour(unit, str)
else
r, g, b = UnitSelectionColor(unit)
ret = { r = r, g = g, b = b }
end
end
if str then
return string.format("%02x%02x%02x", ret.r*255, ret.g*255, ret.b*255)
else
return ret
end
end
kui.UnitLevel = function(unit, long)
local level, classification =
UnitLevel(unit), UnitClassification(unit)
local diff = GetQuestDifficultyColor(level <= 0 and 999 or level)
if ct[classification] then
classification = long and ct[classification][2] or ct[classification][1]
else
classification = ''
end
if level == -1 then
level = '??'
end
return level, classification, diff
end
kui.ModifyFontFlags = function(fs, io, flag)
local font, size, flags = fs:GetFont()
local flagStart,flagEnd = strfind(flags, flag)
if io and not flagStart then
-- add flag
flags = flags..' '..flag
elseif not io and flagStart then
-- remove flag
flags = strsub(flags, 0, flagStart-1) .. strsub(flags, flagEnd+1)
end
fs:SetFont(font, size, flags)
end
kui.CreateFontString = function(parent, args)
local ob, font, size, outline, alpha, shadow, mono
args = args or {}
if args.reset then
-- to change an already existing fontString
ob = parent
else
ob = parent:CreateFontString(nil, 'OVERLAY')
end
font = args.font or 'Fonts\\FRIZQT__.TTF'
size = args.size or 12
outline = args.outline or nil
mono = args.mono or args.monochrome or nil
alpha = args.alpha or 1
shadow = args.shadow or false
ob:SetFont(font, size, (outline and 'OUTLINE' or '')..(mono and ' MONOCHROME' or ''))
ob:SetAlpha(alpha)
if shadow then
ob:SetShadowColor(0, 0, 0, 1)
ob:SetShadowOffset(type(shadow) == 'table' and unpack(shadow) or 1, -1)
elseif not shadow and args.reset then
-- remove the shadow
ob:SetShadowColor(0, 0, 0, 0)
end
return ob
end
-- Format numbers
kui.num = function(num)
if num < 1000 then
return num
elseif num >= 1000000 then
return string.format('%.1fm', num/1000000)
elseif num >= 1000 then
return string.format('%.1fk', num/1000)
end
end
-- Format times (given in seconds)
kui.FormatTime = function(s)
if s > 86400 then
-- days
return ceil(s/86400) .. 'd', s%86400
elseif s >= 3600 then
-- hours
return ceil(s/3600) .. 'h', s%3600
elseif s >= 60 then
-- minutes
return ceil(s/60) .. 'm', s%60
elseif s <= 10 then
return ceil(s), s - format("%.1f", s)
end
return floor(s), s - floor(s)
end
-- Pluralise a word pertaining to a value
kui.Pluralise = function(word, value, with)
if value == 1 then
return word
else
return word .. (with and with or 's')
end
end
-- substr for utf8 characters (which are somtimes longer than 1 byte)
do
local function chsize(char)
if not char then
return 0
elseif char > 240 then
return 4
elseif char > 225 then
return 3
elseif char > 192 then
return 2
else
return 1
end
end
-- substr for utf8 characters (which are somtimes longer than 1 byte)
kui.utf8sub = function(str, startChar, numChars)
numChars = numChars or #str
local startIndex = 1
while startChar > 1 do
local char = string.byte(str, startIndex)
startIndex = startIndex + chsize(char)
startChar = startChar - 1
end
local currentIndex = startIndex
while numChars > 0 and currentIndex <= #str do
local char = string.byte(str, currentIndex)
currentIndex = currentIndex + chsize(char)
numChars = numChars - 1
end
return str:sub(startIndex, currentIndex - 1)
end
end
-- Frame fading functions
-- (without the taint of UIFrameFade & the lag of AnimationGroups)
kui.frameFadeFrame = CreateFrame('Frame')
kui.FADEFRAMES = {}
kui.frameIsFading = function(frame)
for index, value in pairs(kui.FADEFRAMES) do
if value == frame then
return true
end
end
end
kui.frameFadeRemoveFrame = function(frame)
tDeleteItem(kui.FADEFRAMES, frame)
end
kui.frameFadeOnUpdate = function(self, elapsed)
local frame, info
for index, value in pairs(kui.FADEFRAMES) do
frame, info = value, value.fadeInfo
if info.startDelay and info.startDelay > 0 then
info.startDelay = info.startDelay - elapsed
else
info.fadeTimer = (info.fadeTimer and info.fadeTimer + elapsed) or 0
if info.fadeTimer < info.timeToFade then
-- perform animation in either direction
if info.mode == 'IN' then
frame:SetAlpha(
(info.fadeTimer / info.timeToFade) *
(info.endAlpha - info.startAlpha) +
info.startAlpha
)
elseif info.mode == 'OUT' then
frame:SetAlpha(
((info.timeToFade - info.fadeTimer) / info.timeToFade) *
(info.startAlpha - info.endAlpha) + info.endAlpha
)
end
else
-- animation has ended
frame:SetAlpha(info.endAlpha)
if info.fadeHoldTime and info.fadeHoldTime > 0 then
info.fadeHoldTime = info.fadeHoldTime - elapsed
else
kui.frameFadeRemoveFrame(frame)
if info.finishedFunc then
info.finishedFunc(frame)
info.finishedFunc = nil
end
end
end
end
end
if #kui.FADEFRAMES == 0 then
self:SetScript('OnUpdate', nil)
end
end
--[[
info = {
mode = "IN" (nil) or "OUT",
startAlpha = alpha value to start at,
endAlpha = alpha value to end at,
timeToFade = duration of animation,
startDelay = seconds to wait before starting animation,
fadeHoldTime = seconds to wait after ending animation before calling finishedFunc,
finishedFunc = function to call after animation has ended,
}
If you plan to reuse `info`, it should be passed as a single table,
NOT a reference, as the table will be directly edited.
]]
kui.frameFade = function(frame, info)
if not frame then return end
if kui.frameIsFading(frame) then
-- cancel the current operation
-- the code calling this should make sure not to interrupt a
-- necessary finishedFunc. This will entirely skip it.
kui.frameFadeRemoveFrame(frame)
end
info = info or {}
info.mode = info.mode or 'IN'
if info.mode == 'IN' then
info.startAlpha = info.startAlpha or 0
info.endAlpha = info.endAlpha or 1
elseif info.mode == 'OUT' then
info.startAlpha = info.startAlpha or 1
info.endAlpha = info.endAlpha or 0
end
frame:SetAlpha(info.startAlpha)
frame.fadeInfo = info
tinsert(kui.FADEFRAMES, frame)
kui.frameFadeFrame:SetScript('OnUpdate', kui.frameFadeOnUpdate)
end
@@ -0,0 +1,356 @@
--[[
LibDualSpec-1.0 - Adds dual spec support to individual AceDB-3.0 databases
Copyright (C) 2009-2012 Adirelle
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Redistribution of a stand alone version is strictly prohibited without
prior written authorization from the LibDualSpec project manager.
* Neither the name of the LibDualSpec authors nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
local MAJOR, MINOR = "LibDualSpec-1.0", 12
assert(LibStub, MAJOR.." requires LibStub")
local lib, minor = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
-- ----------------------------------------------------------------------------
-- Library data
-- ----------------------------------------------------------------------------
lib.eventFrame = lib.eventFrame or CreateFrame("Frame")
lib.registry = lib.registry or {}
lib.options = lib.options or {}
lib.mixin = lib.mixin or {}
-- Rename .talent* to .spec*
if minor and minor < 11 then
lib.specLoaded = lib.talentsLoaded
lib.specGroup = lib.talentGroup
lib.talentsLoaded, lib.talentGroup = nil, nil
end
-- ----------------------------------------------------------------------------
-- Locals
-- ----------------------------------------------------------------------------
local registry = lib.registry
local options = lib.options
local mixin = lib.mixin
-- "Externals"
local AceDB3 = LibStub('AceDB-3.0', true)
local AceDBOptions3 = LibStub('AceDBOptions-3.0', true)
-- ----------------------------------------------------------------------------
-- MoP compatibility
-- ----------------------------------------------------------------------------
local GetActiveSpecGroup = GetActiveSpecGroup or GetActiveTalentGroup
local GetNumSpecGroups = GetNumSpecGroups or GetNumTalentGroups
-- ----------------------------------------------------------------------------
-- Localization
-- ----------------------------------------------------------------------------
local L_DUALSPEC_DESC, L_ENABLED, L_ENABLED_DESC, L_DUAL_PROFILE, L_DUAL_PROFILE_DESC
do
L_DUALSPEC_DESC = "When enabled, this feature allow you to select a different "..
"profile for each talent spec. The dual profile will be swapped with the "..
"current profile each time you switch from a talent spec to the other."
L_ENABLED = 'Enable dual profile'
L_ENABLED_DESC = 'Check this box to automatically swap profiles on talent switch.'
L_DUAL_PROFILE = 'Dual profile'
L_DUAL_PROFILE_DESC = 'Select the profile to swap with on talent switch.'
local locale = GetLocale()
if locale == "frFR" then
L_DUALSPEC_DESC = "Lorsqu'elle est activée, cette fonctionnalité vous permet de choisir un profil différent pour chaque spécialisation de talents. Le second profil sera échangé avec le profil courant chaque fois que vous passerez d'une spécialisation à l'autre."
L_DUAL_PROFILE = "Second profil"
L_DUAL_PROFILE_DESC = "Sélectionnez le profil à échanger avec le profil courant lors du changement de spécialisation."
L_ENABLED = "Activez le second profil"
L_ENABLED_DESC = "Cochez cette case pour échanger automatiquement les profils lors d'un changement de spécialisation."
elseif locale == "deDE" then
L_DUALSPEC_DESC = "Wenn aktiv, wechselt dieses Feature bei jedem Wechsel der dualen Talentspezialisierung das Profil. Das duale Profil wird beim Wechsel automatisch mit dem derzeit aktiven Profil getauscht."
L_DUAL_PROFILE = "Duales Profil"
L_DUAL_PROFILE_DESC = "Wähle das Profil, das beim Wechsel der Talente aktiviert wird."
L_ENABLED = "Aktiviere Duale Profile"
L_ENABLED_DESC = "Aktiviere diese Option, um beim Talentwechsel automatisch zwischen den Profilen zu wechseln."
elseif locale == "koKR" then
L_DUALSPEC_DESC = "이중 특성에 의하여 다른 프로필을 선택할 수 있게 합니다. 이중 프로필은 현재 프로필과 번갈아서 특성이 변경될 때 같이 적용됩니다."
L_DUAL_PROFILE = "이중 프로필"
L_DUAL_PROFILE_DESC = "특성이 바뀔 때 프로필을 선택합니다."
L_ENABLED = "이중 프로필 사용"
L_ENABLED_DESC = "특성이 변경 될때 자동으로 프로필을 변경하도록 선택합니다."
elseif locale == "ruRU" then
L_DUALSPEC_DESC = "Двойной профиль позволяет вам выбрать различные профили для каждой раскладки талантов. Профили будут переключаться каждый раз, когда вы переключаете раскладку талантов."
L_DUAL_PROFILE = "Второй профиль"
L_DUAL_PROFILE_DESC = "Выберите профиль, который необходимо активировать при переключениии талантов."
L_ENABLED = "Включить двойной профиль"
L_ENABLED_DESC = "Включите эту опцию для автоматического переключения между профилями при переключении раскладки талантов."
elseif locale == "zhCN" then
L_DUALSPEC_DESC = "启时,你可以为你的双天赋设定另一组配置文件,你的双重配置文件将在你转换天赋时自动与目前使用配置文件交换。"
L_DUAL_PROFILE = "双重配置文件"
L_DUAL_PROFILE_DESC = "选择转换天赋时所要使用的配置文件"
L_ENABLED = "开启双重配置文件"
L_ENABLED_DESC = "勾选以便转换天赋时自动交换配置文件。"
elseif locale == "zhTW" then
L_DUALSPEC_DESC = "啟用時,你可以為你的雙天賦設定另一組設定檔。你的雙設定檔將在你轉換天賦時自動與目前使用設定檔交換。"
L_DUAL_PROFILE = "雙設定檔"
L_DUAL_PROFILE_DESC = "選擇轉換天賦後所要使用的設定檔"
L_ENABLED = "啟用雙設定檔"
L_ENABLED_DESC = "勾選以在轉換天賦時自動交換設定檔"
elseif locale == "esES" then
L_DUALSPEC_DESC = "Si está activa, esta característica te permite seleccionar un perfil distinto para cada configuración de talentos. El perfil secundario será intercambiado por el activo cada vez que cambies de una configuración de talentos a otra."
L_DUAL_PROFILE = "Perfil secundario"
L_DUAL_PROFILE_DESC = "Elige el perfil secundario que se usará cuando cambies de talentos."
L_ENABLED = "Activar perfil secundario"
L_ENABLED_DESC = "Activa esta casilla para alternar automáticamente entre prefiles cuando cambies de talentos."
end
end
-- ----------------------------------------------------------------------------
-- Mixin
-- ----------------------------------------------------------------------------
--- Get dual spec feature status.
-- @return (boolean) true is dual spec feature enabled.
-- @name enhancedDB:IsDualSpecEnabled
function mixin:IsDualSpecEnabled()
return registry[self].db.char.enabled
end
--- Enable/disabled dual spec feature.
-- @param enabled (boolean) true to enable dual spec feature, false to disable it.
-- @name enhancedDB:SetDualSpecEnabled
function mixin:SetDualSpecEnabled(enabled)
local db = registry[self].db
if enabled and not db.char.specGroup then
db.char.specGroup = lib.specGroup
db.char.profile = self:GetCurrentProfile()
db.char.enabled = true
else
db.char.enabled = enabled
self:CheckDualSpecState()
end
end
--- Get the alternate profile name.
-- Defaults to the current profile.
-- @return (string) Alternate profile name.
-- @name enhancedDB:GetDualSpecProfile
function mixin:GetDualSpecProfile()
return registry[self].db.char.profile or self:GetCurrentProfile()
end
--- Set the alternate profile name.
-- No validation are done to ensure the profile is valid.
-- @param profileName (string) the profile name to use.
-- @name enhancedDB:SetDualSpecProfile
function mixin:SetDualSpecProfile(profileName)
registry[self].db.char.profile = profileName
end
--- Check if a profile swap should occur.
-- Do nothing if the dual spec feature is disabled. In the other
-- case, if the internally stored talent spec is different from the
-- actual active talent spec, the database swaps to the alternate profile.
-- There is normally no reason to call this method directly as LibDualSpec
-- takes care of calling it at appropriate times.
-- @name enhancedDB:CheckDualSpecState
function mixin:CheckDualSpecState()
local db = registry[self].db
if lib.specLoaded and db.char.enabled and db.char.specGroup ~= lib.specGroup then
local currentProfile = self:GetCurrentProfile()
local newProfile = db.char.profile
db.char.specGroup = lib.specGroup
if newProfile ~= currentProfile then
db.char.profile = currentProfile
self:SetProfile(newProfile)
end
end
end
-- ----------------------------------------------------------------------------
-- AceDB-3.0 support
-- ----------------------------------------------------------------------------
local function EmbedMixin(target)
for k,v in pairs(mixin) do
rawset(target, k, v)
end
end
-- Upgrade existing mixins
for target in pairs(registry) do
EmbedMixin(target)
end
-- Actually enhance the database
-- This is used on first initialization and everytime the database is reset using :ResetDB
function lib:_EnhanceDatabase(event, target)
registry[target].db = target:GetNamespace(MAJOR, true) or target:RegisterNamespace(MAJOR)
EmbedMixin(target)
target:CheckDualSpecState()
end
--- Embed dual spec feature into an existing AceDB-3.0 database.
-- LibDualSpec specific methods are added to the instance.
-- @name LibDualSpec:EnhanceDatabase
-- @param target (table) the AceDB-3.0 instance.
-- @param name (string) a user-friendly name of the database (best bet is the addon name).
function lib:EnhanceDatabase(target, name)
AceDB3 = AceDB3 or LibStub('AceDB-3.0', true)
if type(target) ~= "table" then
error("Usage: LibDualSpec:EnhanceDatabase(target, name): target should be a table.", 2)
elseif type(name) ~= "string" then
error("Usage: LibDualSpec:EnhanceDatabase(target, name): name should be a string.", 2)
elseif not AceDB3 or not AceDB3.db_registry[target] then
error("Usage: LibDualSpec:EnhanceDatabase(target, name): target should be an AceDB-3.0 database.", 2)
elseif target.parent then
error("Usage: LibDualSpec:EnhanceDatabase(target, name): cannot enhance a namespace.", 2)
elseif registry[target] then
return
end
registry[target] = { name = name }
lib:_EnhanceDatabase("EnhanceDatabase", target)
target.RegisterCallback(lib, "OnDatabaseReset", "_EnhanceDatabase")
end
-- ----------------------------------------------------------------------------
-- AceDBOptions-3.0 support
-- ----------------------------------------------------------------------------
local function NoDualSpec()
return GetNumSpecGroups() == 1
end
options.dualSpecDesc = {
name = L_DUALSPEC_DESC,
type = 'description',
order = 40.1,
hidden = NoDualSpec,
}
options.enabled = {
name = L_ENABLED,
desc = L_ENABLED_DESC,
type = 'toggle',
order = 40.2,
get = function(info) return info.handler.db:IsDualSpecEnabled() end,
set = function(info, value) info.handler.db:SetDualSpecEnabled(value) end,
hidden = NoDualSpec,
}
options.dualProfile = {
name = L_DUAL_PROFILE,
desc = L_DUAL_PROFILE_DESC,
type = 'select',
order = 40.3,
get = function(info) return info.handler.db:GetDualSpecProfile() end,
set = function(info, value) info.handler.db:SetDualSpecProfile(value) end,
values = "ListProfiles",
arg = "common",
hidden = NoDualSpec,
disabled = function(info) return not info.handler.db:IsDualSpecEnabled() end,
}
--- Embed dual spec options into an existing AceDBOptions-3.0 option table.
-- @name LibDualSpec:EnhanceOptions
-- @param optionTable (table) The option table returned by AceDBOptions-3.0.
-- @param target (table) The AceDB-3.0 the options operate on.
function lib:EnhanceOptions(optionTable, target)
AceDBOptions3 = AceDBOptions3 or LibStub('AceDBOptions-3.0', true)
if type(optionTable) ~= "table" then
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable should be a table.", 2)
elseif type(target) ~= "table" then
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): target should be a table.", 2)
elseif not (AceDBOptions3 and AceDBOptions3.optionTables[target]) then
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable is not an AceDBOptions-3.0 table.", 2)
elseif optionTable.handler.db ~= target then
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable must be the option table of target.", 2)
elseif not registry[target] then
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).", 2)
elseif optionTable.plugins and optionTable.plugins[MAJOR] then
return
end
if not optionTable.plugins then
optionTable.plugins = {}
end
optionTable.plugins[MAJOR] = options
end
-- ----------------------------------------------------------------------------
-- Inspection
-- ----------------------------------------------------------------------------
local function iterator(registry, key)
local data
key, data = next(registry, key)
if key then
return key, data.name
end
end
--- Iterate through enhanced AceDB3.0 instances.
-- The iterator returns (instance, name) pairs where instance and name are the
-- arguments that were provided to lib:EnhanceDatabase.
-- @name LibDualSpec:IterateDatabases
-- @return Values to be used in a for .. in .. do statement.
function lib:IterateDatabases()
return iterator, lib.registry
end
-- ----------------------------------------------------------------------------
-- Switching logic
-- ----------------------------------------------------------------------------
lib.eventFrame:RegisterEvent('PLAYER_TALENT_UPDATE')
if not lib.specLoaded then
lib.eventFrame:RegisterEvent('ADDON_LOADED')
end
lib.eventFrame:SetScript('OnEvent', function(_, event)
-- Before the first PLAYER_TALENT_UPDATE, GetActiveSpecGroup() always returns 1.
-- However, when LDS is loaded on demand, we cannot afford to wait for a PLAYER_TALENT_UPDATE.
-- So we wait either for any PLAYER_TALENT_UPDATE or for an ADDON_LOADED when IsLoggedIn() yields true.
if event == 'ADDON_LOADED' and not IsLoggedIn() then
return
end
if not lib.specLoaded then
lib.specLoaded = true
lib.eventFrame:UnregisterEvent('ADDON_LOADED')
end
local newSpecGroup = GetActiveSpecGroup()
if lib.specGroup ~= newSpecGroup then
lib.specGroup = newSpecGroup
for target in pairs(registry) do
target:CheckDualSpecState()
end
end
end)
@@ -0,0 +1,246 @@
--[[
Name: LibSharedMedia-3.0
Revision: $Revision: 62 $
Author: Elkano (elkano@gmx.de)
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
Dependencies: LibStub, CallbackHandler-1.0
License: LGPL v2.1
]]
local MAJOR, MINOR = "LibSharedMedia-3.0", 3030002 -- 3.3.5 / increase manually on changes
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local _G = getfenv(0)
local pairs = _G.pairs
local type = _G.type
local band = _G.bit.band
local table_sort = _G.table.sort
local locale = GetLocale()
local locale_is_western
local LOCALE_MASK = 0
lib.LOCALE_BIT_koKR = 1
lib.LOCALE_BIT_ruRU = 2
lib.LOCALE_BIT_zhCN = 4
lib.LOCALE_BIT_zhTW = 8
lib.LOCALE_BIT_western = 128
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
lib.DefaultMedia = lib.DefaultMedia or {}
lib.MediaList = lib.MediaList or {}
lib.MediaTable = lib.MediaTable or {}
lib.MediaType = lib.MediaType or {}
lib.OverrideMedia = lib.OverrideMedia or {}
local defaultMedia = lib.DefaultMedia
local mediaList = lib.MediaList
local mediaTable = lib.MediaTable
local overrideMedia = lib.OverrideMedia
-- create mediatype constants
lib.MediaType.BACKGROUND = "background" -- background textures
lib.MediaType.BORDER = "border" -- border textures
lib.MediaType.FONT = "font" -- fonts
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
lib.MediaType.SOUND = "sound" -- sound files
-- populate lib with default Blizzard data
-- BACKGROUND
if not lib.MediaTable.background then lib.MediaTable.background = {} end
lib.MediaTable.background["None"] = [[]]
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]]
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]]
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
lib.DefaultMedia.background = "None"
-- BORDER
if not lib.MediaTable.border then lib.MediaTable.border = {} end
lib.MediaTable.border["None"] = [[]]
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
lib.DefaultMedia.border = "None"
-- FONT
if not lib.MediaTable.font then lib.MediaTable.font = {} end
local SML_MT_font = lib.MediaTable.font
if locale == "koKR" then
LOCALE_MASK = lib.LOCALE_BIT_koKR
--
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
--
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
--
elseif locale == "zhCN" then
LOCALE_MASK = lib.LOCALE_BIT_zhCN
--
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
--
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
--
elseif locale == "zhTW" then
LOCALE_MASK = lib.LOCALE_BIT_zhTW
--
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
--
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
elseif locale == "ruRU" then
LOCALE_MASK = lib.LOCALE_BIT_ruRU
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
--
lib.DefaultMedia.font = "Arial Narrow"
--
else
LOCALE_MASK = lib.LOCALE_BIT_western
locale_is_western = true
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
end
-- STATUSBAR
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
lib.MediaTable.statusbar["Solid"] = [[Interface\Buttons\WHITE8X8]]
lib.DefaultMedia.statusbar = "Blizzard"
-- SOUND
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
lib.DefaultMedia.sound = "None"
local function rebuildMediaList(mediatype)
local mtable = mediaTable[mediatype]
if not mtable then return end
if not mediaList[mediatype] then mediaList[mediatype] = {} end
local mlist = mediaList[mediatype]
-- list can only get larger, so simply overwrite it
local i = 0
for k in pairs(mtable) do
i = i + 1
mlist[i] = k
end
table_sort(mlist)
end
function lib:Register(mediatype, key, data, langmask)
if type(mediatype) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
end
if type(key) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
end
mediatype = mediatype:lower()
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
return false
end
if mediatype == lib.MediaType.SOUND and type(data) == "string" then
local path = data:lower()
if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) and not path:find(".wav", nil, true) then
-- Only wav, ogg and mp3 are valid sounds.
return false
end
end
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
local mtable = mediaTable[mediatype]
if mtable[key] then return false end
mtable[key] = data
rebuildMediaList(mediatype)
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
return true
end
function lib:Fetch(mediatype, key, noDefault)
local mtt = mediaTable[mediatype]
local overridekey = overrideMedia[mediatype]
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
return result ~= "" and result or nil
end
function lib:IsValid(mediatype, key)
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
end
function lib:HashTable(mediatype)
return mediaTable[mediatype]
end
function lib:List(mediatype)
if not mediaTable[mediatype] then
return nil
end
if not mediaList[mediatype] then
rebuildMediaList(mediatype)
end
return mediaList[mediatype]
end
function lib:GetGlobal(mediatype)
return overrideMedia[mediatype]
end
function lib:SetGlobal(mediatype, key)
if not mediaTable[mediatype] then
return false
end
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
return true
end
function lib:GetDefault(mediatype)
return defaultMedia[mediatype]
end
function lib:SetDefault(mediatype, key)
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
defaultMedia[mediatype] = key
return true
else
return false
end
end
+30
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@@ -0,0 +1,30 @@
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
+12
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@@ -0,0 +1,12 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Locales\enUS.lua" />
<Script file="Locales\deDE.lua" />
<Script file="Locales\esES.lua" />
<Script file="Locales\esMX.lua" />
<Script file="Locales\frFR.lua" />
<Script file="Locales\koKR.lua" />
<Script file="Locales\ruRU.lua" />
<Script file="Locales\zhCN.lua" />
<Script file="Locales\zhTW.lua" />
</Ui>
+2
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@@ -0,0 +1,2 @@
local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "deDE", false)
if not L then return end
+199
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@@ -0,0 +1,199 @@
local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "enUS", true)
if not L then return end
-- configuration
L["\n|cffff0000UI reload required to take effect."] = true
L["|cffff6666Many options currently require a UI reload to take effect"] = true
L["Reload UI"] = true
L["Website"] = true
L["General display"] = true
L["Combat action: hostile"] = true
L["Automatically toggle hostile nameplates when entering/leaving combat. Setting will be inverted upon leaving combat."] = true
L["Combat action: friendly"] = true
L["Automatically toggle friendly nameplates when entering/leaving combat. Setting will be inverted upon leaving combat."] = true
L["Do nothing"] = true
L["Hide enemies"] = true
L["Show enemies"] = true
L["Hide friendlies"] = true
L["Show friendlies"] = true
L["Status bar texture"] = true
L["The texture used for both the health and cast bars."] = true
L["Frame strata"] = true
L['The frame strata used by all frames, which determines what "layer" of the UI the frame is on. Untargeted frames are displayed at frame level 0 of this strata. Targeted frames are bumped to frame level 3.\n\nThis does not and can not affect the click-box of the frames, only their visibility.'] = true
L["Raid icon size"] = true
L["Size of the raid marker texture on nameplates (skull, cross, etc)"] = true
L["Raid icon position"] = true
L["Which side of the nameplate the raid icon should be displayed on"] = true
L["Left"] = true
L["Right"] = true
L["Center"] = true
L["Top"] = true
L["Top Left"] = true
L["Top Right"] = true
L["Bottom"] = true
L["Bottom Left"] = true
L["Bottom Right"] = true
L["Fix aliasing"] = true
L["Attempt to make plates appear sharper.\nWorks best when WoW's UI Scale system option is disabled and at larger resolutions.\n\n|cff88ff88This has a positive effect on performance.|r"] = true
L["Stereo compatibility"] = true
L["Fix compatibility with stereo video. This has a negative effect on performance when many nameplates are visible."] = true
L["Highlight"] = true
L["Highlight plates on mouse over."] = true
L["Highlight target"] = true
L["Also highlight the current target."] = true
L["Use glow as shadow"] = true
L["The frame glow is used to indicate threat. It becomes black when a unit has no threat status. Disabling this option will make it transparent instead."] = true
L["Show target glow"] = true
L["Make your target's nameplate glow"] = true
L["Target glow colour"] = true
L["Show target arrows"] = true
L["Show arrows around your target's nameplate. They will inherit the colour of the target glow, set above."] = true
L["Health bar height"] = true
L["Note that these values do not affect the size or shape of the click-box, which cannot be changed."] = true
L["Trivial health bar height"] = true
L["Height of the health bar of trivial (small, low maximum health) units."] = true
L["Frame width"] = true
L["Trivial frame width"] = true
L["Low health value"] = true
L["Low health value used by some modules, such as frame fading."] = true
L["Frame fading"] = true
L["Smoothly fade"] = true
L["Smoothly fade plates in/out (fading is instant when disabled)"] = true
L["Fade in with mouse"] = true
L["Fade plates in on mouse-over"] = true
L["Fade all frames"] = true
L["Fade out all frames by default (rather than in)"] = true
L["Fading rules"] = true
L["Don't fade hostile units at low health"] = true
L["Avoid fading hostile units which are at or below a health value, determined by low health value under general display options."] = true
L["Don't fade friendly units at low health"] = true
L["Avoid fading friendly units which are at or below a health value, determined by low health value under general display options."] = true
L["Don't fade casting units"] = true
L["Avoid fading units which are casting."] = true
L["Don't fade units with raid icons"] = true
L["Avoid fading units which have a raid icon (skull, cross, etc)."] = true
L["Faded alpha"] = true
L["The alpha value to which plates fade out to"] = true
L["Smooth fade speed"] = true
L["Fade animation speed modifier (lower is faster)"] = true
L["Text"] = true
L["Show levels"] = true
L["Show levels on nameplates."] = true
L["Health display"] = true
L["Anchor Point"] = true
L["X Offset"] = true
L["Y Offset"] = true
L["Reaction colours"] = true
L["Hostile"] = true
L["Neutral"] = true
L["Friendly"] = true
L["Tapped"] = true
L["Friendly player"] = true
L["Health bar"] = true
L["Animation"] = true
L["Health bar animation style."] = true
L["Smooth"] = true
L["Cutaway"] = true
L["Health text"] = true
L["Current"] = true
L["Maximum"] = true
L["Percent"] = true
L["Deficit"] = true
L["Blank"] = true
L["Never show health text"] = true
L["Mouseover & target only"] = true
L["Only show health text upon mouseover or on the current target"] = true
L["Max. health friend"] = true
L["Health text to show on maximum health friendly units"] = true
L["Damaged friend"] = true
L["Health text to show on damaged friendly units"] = true
L["Max. health hostile"] = true
L["Health text to show on maximum health hostile units"] = true
L["Damaged hostile"] = true
L["Health text to show on damaged hostile units"] = true
L["Fonts"] = true
L["Global font settings"] = true
L["Font"] = true
L["The font used for all text on nameplates"] = true
L["Font scale"] = true
L["The scale of all fonts displayed on nameplates"] = true
L["Outline"] = true
L["Display an outline on all fonts"] = true
L["Monochrome"] = true
L["Don't anti-alias fonts"] = true
L["Use one font size"] = true
L["Use the same font size for all strings. Useful when using a pixel font."] = true
L["All fonts opaque"] = true
L["Use 100% alpha value on all fonts."] = true
L["Font sizes"] = true
L["These are the default font sizes used by various modules. Their names may or may not match what they actually change."] = true
L["Spell name"] = true
L["Large"] = true
L["Small"] = true
-- modules
L["Arena modifications"] = true
L["Cast bars"] = true
L["Enable cast bar"] = true
L["Show cast bars (at all)"] = true
L["Show friendly cast bars"] = true
L["Show cast bars on friendly nameplates"] = true
L["Display"] = true
L["Show cast time"] = true
L["Show cast time and time remaining"] = true
L["Show spell name"] = true
L["Show spell icon"] = true
L["Bar colour"] = true
L["The colour of the cast bar during interruptible casts"] = true
L["Uninterruptible colour"] = true
L["The colour of the cast bar and shield during UNinterruptible casts."] = true
L["Height"] = true
L["The height of castbars on nameplates. Also affects the size of the spell icon."] = true
L["Cast warnings"] = true
L["Show cast warnings"] = true
L["Display cast and healing warnings on plates"] = true
L["Use names for warnings"] = true
L["Use character names to decide which frame to display warnings on. May increase memory usage and may cause warnings to be displayed on incorrect frames when there are many units with the same name. Reccommended on for PvP, off for PvE."] = true
L["Class colours"] = true
L["Class colour friendly player names"] = true
L["Class colour the names of friendly players and dim the names of friendly players with no class information. Note that friendly players will only become class coloured once you mouse over their frames, at which point their class will be cached."] = true
L["Class colour hostile players' health bars"] = true
L["Class colour the health bars of hostile players, where they are attackable. This is a default interface option."] = true
L["Combo points"] = true
L["Show combo points"] = true
L["Show combo points on the target"] = true
L["Icon scale"] = true
L["The scale of the combo point icons and glow"] = true
L["Threat"] = true
L["Tank mode"] = true
L["Enable tank mode"] = true
L['Change the colour of a plate\'s health bar and border when you have threat on its unit.\n\nSelecting "Smart" (default) will automatically enable or disable tank mode based on your current specialisation\'s role.'] = true
L["The bar colour to use when you have threat"] = true
L["Transitional colour"] = true
L["The bar colour to use when you are losing or gaining threat."] = true
L["Glow colour"] = true
L["The glow (border) colour to use when you have threat"] = true
L["Threat brackets"] = true
L["Show threat brackets"] = true
L["Show threat brackets when you have threat on a nameplate. Kind of like target arrows, but for threat. In tank mode they will inherit the bar colour set above. Otherwise they will use the default glow colour."] = true
L["Threat bracket scale"] = true
L["The scale of the threat bracket textures"] = true
L["Low health colour"] = true
L["Change colour of health bars at low health"] = true
L['Change the colour of low health units\' health bars. "Low health" is determined by the "Low health value" option under "General display".'] = true
L["Override tank mode"] = true
L["When using tank mode, allow the low health colour to override tank mode colouring"] = true
L["Show on enemy players"] = true
L["Show on enemy players - i.e. override class colours"] = true
L["The colour to use"] = true
L["Name-only display"] = true
L["Only show name of friendly units"] = true
L["Change the layout of friendly nameplates so as to only show their names."] = true
L["Even when damaged"] = true
L["Only show the name of damaged nameplates, too. Their name will be coloured as a percentage of health remaining."] = true
L["Hide castbars"] = true
L["Hide castbars when in name-only display."] = true
L["Font size"] = true
L['Font size used when in name-only display. This is affected by the standard "Font scale" option under "Fonts".'] = true
L["Player font size"] = true
L["Trivial font size"] = true
L["NPC name colours"] = true
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "esES", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "esMX", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "frFR", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "koKR", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "ruRU", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "zhCN", false)
if not L then return end
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local L = LibStub("AceLocale-3.0"):NewLocale("KuiNameplates", "zhTW", false)
if not L then return end
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All textures here are custom made for KuiNameplates by Kesava @ curse.com unless otherwise noted.
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The following files are released under licenses which allow use in at least non-commercial applications.
yanone.ttf, or Yanone Kaffeesatz Bold
By Yanone @ yanone.de
francois.ttf, or Francois One
By New Typography @ newtypography.co.uk
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The following files are custom made for Kui
By Kesava at wowinterface.com
bar.tga
bar-old.tga
barSmall.tga
empty.tga
solid.tga
innerShade.tga
shadowBorder.tga
solidRoundedBorder.tga
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Modules\Arena.lua" />
<Script file="Modules\Castbar.lua" />
<Script file="Modules\CastWarnings.lua" />
<Script file="Modules\ClassColours.lua" />
<Script file="Modules\ComboPoints.lua" />
<Script file="Modules\TankMode.lua" />
<Script file="Modules\TargetArrows.lua" />
<Script file="Modules\LowHealth.lua" />
<Script file="Modules\NameOnly.lua" />
</Ui>
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at github.com/bkader
--
-- Modifications for plates while in an arena
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("Arena", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Arena modifications"]
local UnitExists, UnitName = UnitExists, UnitName
local in_arena
function mod:IsArenaPlate(frame)
if frame.friend then
frame.level:SetText()
return
end
for i = 1, 5 do
if UnitExists("arena" .. i) and frame.name.text == UnitName("arena" .. i) then
frame.level:SetText(i)
return
elseif UnitExists("arenapet" .. i) and frame.name.text == UnitName("arenapet" .. i) then
frame.level:SetText(i .. "*")
return
end
end
-- unhandled name
frame.level:SetText()
end
function mod:PostShow(msg, frame)
if in_arena and not frame.friend then
self:IsArenaPlate(frame)
frame.level:SetWidth(0)
frame.level:Show()
end
end
function mod:UNIT_NAME_UPDATE(event, unit)
if not strfind(unit, "^arena") then
return
end
local frame = addon:GetUnitPlate(unit)
if not frame or frame.friend then
return
end
self:IsArenaPlate(frame)
frame.level:SetWidth(0)
frame.level:Show()
end
function mod:CheckArena()
local in_instance, instance_type = IsInInstance()
if in_instance and instance_type == "arena" then
in_arena = true
self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
self:RegisterEvent("UNIT_NAME_UPDATE")
else
in_arena = nil
self:UnregisterMessage("KuiNameplates_PostShow", "PostShow")
self:UnregisterEvent("UNIT_NAME_UPDATE")
end
end
function mod:OnInitialize()
self:SetEnabledState(true)
end
function mod:OnEnable()
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckArena")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "CheckArena")
end
function mod:OnDisable()
self:UnregisterAllEvents()
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("CastWarnings", addon.Prototype, "AceEvent-3.0")
local kui = LibStub("Kui-1.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Cast warnings"]
-- combat log events to listen to for cast warnings/healing
local warningEvents = {
["SPELL_CAST_START"] = true,
["SPELL_CAST_SUCCESS"] = true,
["SPELL_INTERRUPT"] = true,
["SPELL_HEAL"] = true,
["SPELL_PERIODIC_HEAL"] = true
}
-- spell school colors
local schoolcolors = {
[1] = {a = 1.00, r = 1.00, g = 1.00, b = 0.00}, -- Physical
[2] = {a = 1.00, r = 1.00, g = 0.90, b = 0.50}, -- Holy
[4] = {a = 1.00, r = 1.00, g = 0.50, b = 0.00}, -- Fire
[8] = {a = 1.00, r = 0.30, g = 1.00, b = 0.30}, -- Nature
[16] = {a = 1.00, r = 0.50, g = 1.00, b = 1.00}, -- Frost
[20] = {a = 1.00, r = 0.50, g = 1.00, b = 1.00}, -- Frostfire
[32] = {a = 1.00, r = 0.50, g = 0.50, b = 1.00}, -- Shadow
[64] = {a = 1.00, r = 1.00, g = 0.50, b = 1.00} -- Arcane
}
-- wrapper for kui.framefade;
-- reimplementing previous behaviour from animation groups
local function FadeFrame(self, from, to, duration, end_delay, callback)
kui.frameFadeRemoveFrame(self)
self:Show()
self:SetAlpha(from)
kui.frameFade(self, {
mode = "OUT",
startAlpha = from,
endAlpha = to,
timeToFade = duration,
fadeHoldTime = end_delay,
finishedFunc = function(self)
if to == 0 then
self:Hide()
else
self:SetAlpha(to)
end
if callback then
callback(self)
end
end
})
end
------------------------------------------------------------- Frame functions --
local function SetCastWarning(self, spellName, spellSchool)
self.castWarning:Stop()
if spellName == nil then
-- hide the warning instantly
self.castWarning:SetText()
self.castWarning:Hide()
else
local col = schoolcolors[spellSchool] or {r = 1, g = 1, b = 1}
self.castWarning:SetText(spellName)
self.castWarning:SetTextColor(col.r, col.g, col.b)
self.castWarning:Fade()
end
end
local function SetIncomingWarning(self, amount)
if amount == 0 then
return
end
self.incWarning:Stop()
if amount > 0 then
-- healing
amount = "+" .. amount
self.incWarning:SetTextColor(0, 1, 0)
else
-- damage (nyi)
self.incWarning:SetTextColor(1, 0, 0)
end
self.incWarning:SetText(amount)
self.incWarning:Fade()
end
-------------------------------------------------------------- Event handlers --
function mod:COMBAT_LOG_EVENT_UNFILTERED(_, castTime, event, guid, name, _, targetGUID, targetName, _, _, spellName, spellSchool, amount)
if not (guid and targetGUID) then
return
end
if warningEvents[event] then
if event == "SPELL_HEAL" or event == "SPELL_PERIODIC_HEAL" then
-- fetch the spell's target's nameplate
guid, name = targetGUID, targetName
end
if self.db.profile.useNames and name then
name = name and name:gsub("%-.+$", "") -- remove realm names
else
name = nil
end
local f = addon:GetNameplate(guid, name)
if f then
if not f.castWarning or f.trivial then
return
end
if event == "SPELL_HEAL" or event == "SPELL_PERIODIC_HEAL" then
-- display heal warning
f:SetIncomingWarning(amount)
elseif event == "SPELL_INTERRUPT" then
-- hide the warning
f:SetCastWarning(nil)
else
-- or display it for this spell
f:SetCastWarning(spellName, spellSchool)
end
end
end
end
---------------------------------------------------------------------- Create --
function mod:CreateCastWarnings(msg, frame)
-- casting spell name
frame.castWarning = frame:CreateFontString(frame.overlay, {size = "spellName", outline = "OUTLINE"})
frame.castWarning:Hide()
frame.castWarning:SetPoint("BOTTOM", frame.name, "TOP", 0, 1)
frame.castWarning.Fade = function(self)
FadeFrame(self, 1, 0, 3)
end
frame.castWarning.Stop = function(self)
kui.frameFadeRemoveFrame(self)
end
-- incoming healing
frame.incWarning = frame:CreateFontString(frame.overlay, {size = "small", outline = "OUTLINE"})
frame.incWarning:Hide()
frame.incWarning:SetPoint("TOP", frame.name, "BOTTOM", 0, -3)
frame.incWarning.Fade = function(self, full)
if full then
FadeFrame(self, 0.5, 0, 0.5)
else
FadeFrame(self, 1, 0.5, 0.5, 0.5, function(self) self:Fade(true) end)
end
end
frame.incWarning.Stop = function(self)
kui.frameFadeRemoveFrame(self)
end
-- handlers
frame.SetCastWarning = SetCastWarning
frame.SetIncomingWarning = SetIncomingWarning
end
function mod:Hide(msg, frame)
if frame.castWarning then
frame.castWarning:Stop()
frame.castWarning:SetText()
frame.castWarning:Hide()
frame.incWarning:Stop()
frame.incWarning:SetText()
frame.incWarning:Hide()
end
end
---------------------------------------------------- Post db change functions --
mod:AddConfigChanged("warnings", function(v) mod:Toggle(v) end)
-------------------------------------------------------------------- Register --
function mod:GetOptions()
return {
warnings = {
type = "toggle",
name = L["Show cast warnings"],
desc = L["Display cast and healing warnings on plates"],
order = 1,
disabled = false
},
useNames = {
type = "toggle",
name = L["Use names for warnings"],
desc = L["Use character names to decide which frame to display warnings on. May increase memory usage and may cause warnings to be displayed on incorrect frames when there are many units with the same name. Reccommended on for PvP, off for PvE."],
order = 2
}
}
end
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {warnings = false, useNames = false}})
addon:InitModuleOptions(self)
mod:SetEnabledState(self.db.profile.warnings)
end
function mod:OnEnable()
self:RegisterMessage("KuiNameplates_PostCreate", "CreateCastWarnings")
self:RegisterMessage("KuiNameplates_PostHide", "Hide")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
for _, frame in pairs(addon.frameList) do
if not frame.castWarning then
self:CreateCastWarnings(nil, frame.kui)
end
end
end
function mod:OnDisable()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
for _, frame in pairs(addon.frameList) do
self:Hide(nil, frame.kui)
end
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at github.com/bkader
]]
local kui = LibStub("Kui-1.0")
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("Castbar", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Cast bars"]
local format = format
local function ResetFade(f)
if not f or not f.castbar then
return
end
kui.frameFadeRemoveFrame(f.castbar)
f.castbar.shield:Hide()
f.castbar:Hide()
f.castbar:SetAlpha(1)
end
local sizes = {}
local function SetCVars()
-- force these to true as the module hides them anyway
SetCVar("showVKeyCastbar", 1)
end
------------------------------------------------------------- Script handlers --
local function OnDefaultCastbarShow(self)
if not mod.enabledState then
return
end
local f = self:GetParent().kui
ResetFade(f)
if mod:FrameIsIgnored(f) then
return
end
if f.castbar.name and f.castbar.spellName then
f.castbar.name:SetText(f.castbar.spellName)
end
-- is cast uninterruptible?
if f.shield:IsShown() then
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.shieldbarcolour))
f.castbar.shield:Show()
else
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.barcolour))
f.castbar.shield:Hide()
end
if f.trivial then
-- hide text & icon
if f.castbar.icon or f.castbar.curr then
f.castbar.curr:Hide()
end
else
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(f.spell:GetTexture())
f.castbar.icon:Show()
end
if f.castbar.curr then
f.castbar.curr:Show()
end
end
-- castbar is shown on first update
end
local function OnDefaultCastbarHide(self)
local f = self:GetParent().kui
if f.castbar:IsShown() then
kui.frameFade(
f.castbar,
{
mode = "OUT",
timeToFade = .5,
startAlpha = 1,
endAlpha = 0,
finishedFunc = function()
ResetFade(f)
end
}
)
if f.castbar.name then
f.castbar.spellName = nil
f.castbar.name:SetText("")
end
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(nil)
end
end
end
local function OnDefaultCastbarUpdate(self, elapsed)
if not mod.enabledState then
return
end
local f = self:GetParent().kui
if mod:FrameIsIgnored(f) then
return
end
local min, max = self:GetMinMaxValues()
if f.castbar.curr then
f.castbar.curr:SetText(format("%.1f", self:GetValue()))
end
if f.castbar.name and f.castbar.spellName then
f.castbar.name:SetText(f.castbar.spellName)
end
f.castbar.bar:SetMinMaxValues(min, max)
f.castbar.bar:SetValue(self:GetValue())
if f.shield:IsShown() then
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.shieldbarcolour))
f.castbar.shield:Show()
else
f.castbar.bar:SetStatusBarColor(unpack(mod.db.profile.display.barcolour))
f.castbar.shield:Hide()
end
if f.trivial then
-- hide text & icon
if f.castbar.icon or f.castbar.curr then
f.castbar.curr:Hide()
end
else
if f.castbar.icon then
f.castbar.icon.tex:SetTexture(f.spell:GetTexture())
f.castbar.icon:Show()
end
if f.castbar.curr then
f.castbar.curr:Show()
end
end
f.castbar:Show()
end
local function OnDefaultCastbarEvent(self, event, unit, spellName, spellRank)
if event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
local frame = addon:GetUnitPlate(unit)
if frame and frame.castbar then
frame.castbar.spellName = spellName
end
end
end
---------------------------------------------------------------------- create --
-- update castbar height and icon size
local function UpdateCastbar(frame)
if not frame.castbar then
return
end
if frame.castbar.bg then
frame.castbar.bg:SetHeight(sizes.cbheight)
end
if frame.castbar.icon then
frame.castbar.icon.bg:SetSize(sizes.icon, sizes.icon)
end
end
function mod:CreateCastbar(frame)
if frame.castbar then
return
end
-- container ---------------------------------------------------------------
frame.castbar = CreateFrame("Frame", nil, frame)
frame.castbar:SetFrameLevel(1)
frame.castbar:Hide()
-- background --------------------------------------------------------------
frame.castbar.bg = frame.castbar:CreateTexture(nil, "ARTWORK", nil, 1)
frame.castbar.bg:SetTexture(kui.m.t.solid)
frame.castbar.bg:SetVertexColor(0, 0, 0, 0.8)
frame.castbar.bg:SetPoint("TOPLEFT", frame.bg.fill, "BOTTOMLEFT", 0, -1)
frame.castbar.bg:SetPoint("TOPRIGHT", frame.bg.fill, "BOTTOMRIGHT", 0, 0)
-- cast bar ------------------------------------------------------------
frame.castbar.bar = CreateFrame("StatusBar", nil, frame.castbar)
frame.castbar.bar:SetStatusBarTexture(addon.bartexture)
frame.castbar.bar:GetStatusBarTexture():SetDrawLayer("ARTWORK", 2)
frame.castbar.bar:SetPoint("TOPLEFT", frame.castbar.bg, "TOPLEFT", 1, -1)
frame.castbar.bar:SetPoint("BOTTOMLEFT", frame.castbar.bg, "BOTTOMLEFT", 1, 1)
frame.castbar.bar:SetPoint("RIGHT", frame.castbar.bg, "RIGHT", -1, 0)
frame.castbar.bar:SetMinMaxValues(0, 1)
-- spark
frame.castbar.spark = frame.castbar.bar:CreateTexture(nil, "ARTWORK")
frame.castbar.spark:SetDrawLayer("ARTWORK", 6)
frame.castbar.spark:SetVertexColor(1, 1, 0.8)
frame.castbar.spark:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\t\\spark")
frame.castbar.spark:SetPoint("TOP", frame.castbar.bar:GetRegions(), "TOPRIGHT", 0, 3)
frame.castbar.spark:SetPoint("BOTTOM", frame.castbar.bar:GetRegions(), "BOTTOMRIGHT", 0, -3)
frame.castbar.spark:SetWidth(6)
-- uninterruptible cast shield -----------------------------------------
frame.castbar.shield = frame.castbar.bar:CreateTexture(nil, "ARTWORK")
frame.castbar.shield:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\Shield")
frame.castbar.shield:SetTexCoord(0, 0.84375, 0, 1)
frame.castbar.shield:SetVertexColor(0.5, 0.5, 0.7)
frame.castbar.shield:SetSize(sizes.shield * .84375, sizes.shield)
frame.castbar.shield:SetPoint("LEFT", frame.castbar.bg, -7, 0)
frame.castbar.shield:SetBlendMode("BLEND")
frame.castbar.shield:SetDrawLayer("ARTWORK", 7)
frame.castbar.shield:Hide()
-- cast bar text -------------------------------------------------------
if self.db.profile.display.spellname then
frame.castbar.name = frame:CreateFontString(frame.castbar.bar, {size = "small"})
frame.castbar.name:SetPoint("TOP", frame.castbar.bar, "BOTTOM", 0, -3)
end
if self.db.profile.display.casttime then
frame.castbar.curr = frame:CreateFontString(frame.castbar.bar, {size = "small"})
frame.castbar.curr:SetPoint("LEFT", frame.castbar.bg, "RIGHT", 2, 0)
end
if self.db.profile.display.spellicon then
frame.castbar.icon = CreateFrame("Frame", nil, frame.castbar)
frame.castbar.icon.bg = frame.castbar:CreateTexture(nil, "BACKGROUND")
frame.castbar.icon.bg:SetTexture(kui.m.t.solid)
frame.castbar.icon.bg:SetVertexColor(0, 0, 0, 0)
frame.castbar.icon.bg:SetPoint("TOPRIGHT", frame.health, "TOPLEFT", -2, 1)
frame.castbar.icon.tex = frame.castbar:CreateTexture(nil, "ARTWORK")
frame.castbar.icon.tex:SetPoint("TOPLEFT", frame.castbar.icon.bg, "TOPLEFT", 1, -1)
frame.castbar.icon.tex:SetPoint("BOTTOMRIGHT", frame.castbar.icon.bg, "BOTTOMRIGHT", -1, 1)
end
UpdateCastbar(frame)
-- scripts -------------------------------------------------------------
frame.oldCastbar:HookScript("OnShow", OnDefaultCastbarShow)
frame.oldCastbar:HookScript("OnHide", OnDefaultCastbarHide)
frame.oldCastbar:HookScript("OnUpdate", OnDefaultCastbarUpdate)
frame.castbar:RegisterEvent("UNIT_SPELLCAST_START")
frame.castbar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
frame.castbar:SetScript("OnEvent", OnDefaultCastbarEvent)
if frame.oldCastbar:IsVisible() then
OnDefaultCastbarShow(frame.oldCastbar)
end
end
------------------------------------------------------------------------ Hide --
function mod:HideCastbar(frame)
ResetFade(frame)
end
------------------------------------------------------------------- Functions --
function mod:FrameIsIgnored(frame)
return frame.castbar_ignore_frame or (frame.friend and not self.db.profile.onfriendly)
end
function mod:IgnoreFrame(frame)
frame.castbar_ignore_frame = (frame.castbar_ignore_frame and frame.castbar_ignore_frame + 1 or 1)
if frame.castbar and frame.castbar:IsShown() then
ResetFade(frame)
end
end
function mod:UnignoreFrame(frame)
frame.castbar_ignore_frame = (frame.castbar_ignore_frame and frame.castbar_ignore_frame - 1 or nil)
if frame.castbar_ignore_frame and frame.castbar_ignore_frame <= 0 then
frame.castbar_ignore_frame = nil
end
end
---------------------------------------------------- Post db change functions --
mod:AddConfigChanged(
"enabled",
function(v)
mod:Toggle(v)
end
)
mod:AddConfigChanged(
{"display", "shieldbarcolour"},
nil,
function(f, v)
f.castbar.shield:SetVertexColor(unpack(v))
end
)
mod:AddConfigChanged(
{"display", "cbheight"},
function()
sizes.cbheight = mod.db.profile.display.cbheight
sizes.icon = addon.db.profile.general.hheight + sizes.cbheight + 1
end,
UpdateCastbar
)
mod:AddGlobalConfigChanged("addon", {"general", "hheight"}, mod.configChangedFuncs.display.cbheight.ro, UpdateCastbar)
-------------------------------------------------------------------- Register --
function mod:GetOptions()
return {
enabled = {
type = "toggle",
name = L["Enable cast bar"],
desc = L["Show cast bars (at all)"],
order = 0,
disabled = false
},
onfriendly = {
type = "toggle",
name = L["Show friendly cast bars"],
desc = L["Show cast bars on friendly nameplates"],
order = 10,
disabled = function()
return not self.db.profile.enabled
end
},
display = {
type = "group",
name = L["Display"],
inline = true,
order = 20,
disabled = function()
return not self.db.profile.enabled
end,
args = {
casttime = {
type = "toggle",
name = L["Show cast time"],
desc = L["Show cast time and time remaining"],
order = 20
},
spellname = {
type = "toggle",
name = L["Show spell name"],
order = 15
},
spellicon = {
type = "toggle",
name = L["Show spell icon"],
order = 10
},
barcolour = {
type = "color",
name = L["Bar colour"],
desc = L["The colour of the cast bar during interruptible casts"],
order = 0
},
shieldbarcolour = {
type = "color",
name = L["Uninterruptible colour"],
desc = L["The colour of the cast bar and shield during UNinterruptible casts."],
order = 5
},
cbheight = {
type = "range",
name = L["Height"],
desc = L["The height of castbars on nameplates. Also affects the size of the spell icon."],
order = 25,
step = 1,
min = 3,
softMax = 20,
max = 100
}
}
}
}
end
function mod:OnInitialize()
self.db =
addon.db:RegisterNamespace(
self.moduleName,
{
profile = {
enabled = true,
onfriendly = true,
display = {
casttime = false,
spellname = true,
spellicon = true,
cbheight = 5,
barcolour = {.43, 0.47, 0.55, 1},
shieldbarcolour = {.8, 0.1, 0.1, 1}
}
}
}
)
addon:InitModuleOptions(self)
self:SetEnabledState(self.db.profile.enabled)
sizes = {cbheight = self.db.profile.display.cbheight, shield = 16}
self.configChangedFuncs.display.cbheight.ro(sizes.cbheight)
-- handle default interface cvars & checkboxes
InterfaceOptionsCombatPanel:HookScript(
"OnShow",
function()
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:SetChecked(true)
InterfaceOptionsCombatPanelEnemyCastBarsOnNameplates:Disable()
end
)
InterfaceOptionsFrame:HookScript(
"OnHide",
function()
SetCVars()
end
)
SetCVars()
end
function mod:OnEnable()
for _, frame in pairs(addon.frameList) do
if not frame.kui or not frame.kui.castbar then
self:CreateCastbar(frame.kui)
end
end
end
function mod:OnDisable()
for _, frame in pairs(addon.frameList) do
self:HideCastbar(frame.kui)
end
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
--
-- Provides class colours for friendly targets
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("ClassColours", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local select, GetPlayerInfoByGUID, tinsert = select, GetPlayerInfoByGUID, tinsert
local cc_table
mod.uiName = L["Class colours"]
local function SetCVars()
SetCVar("ShowClassColorInNameplate", mod.db.profile.enemy and 1 or 0)
end
-- functions ###################################################################
function mod:SetClassColour(frame, cc)
frame.name.class_coloured = true
frame.name:SetTextColor(cc.r, cc.g, cc.b)
end
-- message handlers ############################################################
function mod:GUIDAssumed(msg, f)
if not (f.friend and f.player and f.guid) then
return
end
local class = select(2, GetPlayerInfoByGUID(f.guid))
if not class then
return
end
self:SetClassColour(f, cc_table[class])
end
function mod:PostShow(msg, f)
if not (f.friend and f.player) then
return
end
-- a friendly player; make their name slightly gray
-- will be overwritten when GUIDStored/Assumed fires
f.name:SetTextColor(.7, .7, .7)
end
function mod:PostHide(msg, f)
f.name.class_coloured = nil
f.name:SetTextColor(1, 1, 1, 1)
end
-- config changed hooks ########################################################
mod:AddConfigChanged(
"friendly",
function(v)
if v then
mod:Enable()
else
mod:Disable()
end
end,
function(f, v)
if v then
mod:PostShow(nil, f)
else
mod:PostHide(nil, f)
end
end
)
mod:AddConfigChanged("enemy", function(v) SetCVars() end)
-- config hooks ################################################################
function mod:GetOptions()
return {
friendly = {
type = "toggle",
name = L["Class colour friendly player names"],
desc = L["Class colour the names of friendly players and dim the names of friendly players with no class information. Note that friendly players will only become class coloured once you mouse over their frames, at which point their class will be cached."],
width = "double",
order = 10
},
enemy = {
type = "toggle",
name = L["Class colour hostile players' health bars"],
desc = L["Class colour the health bars of hostile players, where they are attackable. This is a default interface option."],
width = "double",
order = 20
}
}
end
function mod:OnInitialize()
cc_table = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {friendly = true, enemy = true}})
addon:InitModuleOptions(self)
self:SetEnabledState(self.db.profile.friendly)
-- handle default interface cvars & checkboxes
InterfaceOptionsCombatPanel:HookScript("OnShow", function()
InterfaceOptionsCombatPanelNameplateClassColors:Disable()
InterfaceOptionsCombatPanelNameplateClassColors:SetChecked(mod.db.profile.enemy)
InterfaceOptionsCombatPanelNameplateClassColors.Enable = function() return end
end)
InterfaceOptionsFrame:HookScript("OnHide", function() SetCVars() end)
SetCVars()
end
function mod:OnEnable()
self:RegisterMessage("KuiNameplates_GUIDAssumed", "GUIDAssumed")
self:RegisterMessage("KuiNameplates_GUIDStored", "GUIDAssumed")
self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
end
function mod:OnDisable()
self:UnregisterMessage("KuiNameplates_GUIDAssumed")
self:UnregisterMessage("KuiNameplates_GUIDStored")
self:UnregisterMessage("KuiNameplates_PostShow")
self:UnregisterMessage("KuiNameplates_PostHide")
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("ComboPoints", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local _
mod.uiName = L["Combo points"]
local ICON_SPACING = -1
local anticipationWasActive
local colours = {
full = {1, 1, .1},
partial = {.79, .55, .18},
anti = {1, .3, .3},
glowFull = {1, 1, .1, .6},
glowPartial = {0, 0, 0, .3},
glowAnti = {1, .1, .1, .8}
}
local sizes = {}
local defaultSizes = {}
local function ComboPointsUpdate(self)
if self.points and self.points > 0 then
if self.points == 5 then
self.colour = colours.full
self.glowColour = colours.glowFull
else
self.colour = colours.partial
self.glowColour = colours.glowPartial
end
for i = 1, 5 do
if i <= self.points then
self[i]:SetAlpha(1)
else
self[i]:SetAlpha(.3)
end
self[i]:SetVertexColor(unpack(self.colour))
self.glows[i]:SetVertexColor(unpack(self.glowColour))
end
self:Show()
elseif self:IsShown() then
self:Hide()
end
end
-------------------------------------------------------------- Event handlers --
function mod:UNIT_COMBO_POINTS(event, unit)
-- only works for player > target
if unit ~= "player" then
return
end
local f = addon:GetUnitPlate("target")
if f and f.combopoints then
local points = GetComboPoints("player", "target")
f.combopoints.points = points
f.combopoints:Update()
if points > 0 then
-- clear points on other frames
for _, frame in pairs(addon.frameList) do
if frame.kui.combopoints and frame.kui ~= f then
self:HideComboPoints(nil, frame.kui)
end
end
end
end
end
---------------------------------------------------------------------- Target --
function mod:OnFrameTarget(msg, frame, is_target)
if is_target then
self:UNIT_COMBO_POINTS(nil, "player")
end
end
---------------------------------------------------------------------- Create --
function mod:CreateComboPoints(msg, frame)
-- create combo point icons
frame.combopoints = CreateFrame("Frame", nil, frame.overlay)
frame.combopoints.glows = {}
frame.combopoints:Hide()
local pcp
for i = 0, 4 do
-- create individual combo point icons
-- size and position of first icon is set in ScaleComboPoints
local cp = frame.combopoints:CreateTexture(nil, "ARTWORK")
cp:SetDrawLayer("ARTWORK", 2)
cp:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\combopoint-round")
if i > 0 then
cp:SetPoint("LEFT", pcp, "RIGHT", ICON_SPACING, 0)
end
tinsert(frame.combopoints, i + 1, cp)
pcp = cp
-- and their glows
local glow = frame.combopoints:CreateTexture(nil, "ARTWORK")
glow:SetDrawLayer("ARTWORK", 1)
glow:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\combopoint-glow")
glow:SetPoint("CENTER", cp)
tinsert(frame.combopoints.glows, i + 1, glow)
end
self:ScaleComboPoints(frame)
frame.combopoints.Update = ComboPointsUpdate
end
-- update/set frame sizes ------------------------------------------------------
function mod:ScaleComboPoints(frame)
for i, cp in ipairs(frame.combopoints) do
cp:SetSize(sizes.combopoints, sizes.combopoints)
if i == 1 then
-- place first icon to offset others to center
cp:SetPoint("BOTTOM", frame.overlay, "BOTTOM", -(sizes.combopoints + ICON_SPACING) * 2, -3)
end
frame.combopoints.glows[i]:SetSize(sizes.combopoints + 8, sizes.combopoints + 8)
end
end
------------------------------------------------------------------------ Hide --
function mod:HideComboPoints(msg, frame)
if frame.combopoints then
frame.combopoints.points = nil
frame.combopoints:Update()
end
end
---------------------------------------------------- Post db change functions --
mod:AddConfigChanged("enabled", function(v) mod:Toggle(v) end)
mod:AddConfigChanged(
"scale",
function(v)
sizes.combopoints = defaultSizes.combopoints * v
end,
function(f, v)
mod:ScaleComboPoints(f)
end
)
-------------------------------------------------------------------- Register --
function mod:GetOptions()
return {
enabled = {
type = "toggle",
name = L["Show combo points"],
desc = L["Show combo points on the target"],
order = 0
},
scale = {
type = "range",
name = L["Icon scale"],
desc = L["The scale of the combo point icons and glow"],
order = 5,
min = 0.1,
softMin = 0.5,
softMax = 2
}
}
end
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {enabled = true, scale = 1}})
defaultSizes.combopoints = 6.5
-- scale size with user option
self.configChangedFuncs.scale.ro(self.db.profile.scale)
addon:InitModuleOptions(self)
mod:SetEnabledState(self.db.profile.enabled)
end
function mod:OnEnable()
self:RegisterMessage("KuiNameplates_PostCreate", "CreateComboPoints")
self:RegisterMessage("KuiNameplates_PostHide", "HideComboPoints")
self:RegisterMessage("KuiNameplates_PostTarget", "OnFrameTarget")
self:RegisterEvent("UNIT_COMBO_POINTS")
for _, frame in pairs(addon.frameList) do
if not frame.combopoints then
self:CreateComboPoints(nil, frame.kui)
end
end
end
function mod:OnDisable()
self:UnregisterEvent("UNIT_COMBO_POINTS")
for _, frame in pairs(addon.frameList) do
self:HideComboPoints(nil, frame.kui)
end
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- Backported by: Kader at https://github.com/bkader
--
-- changes colour of health bars based on health percentage
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("LowHealthColours", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Low health colour"]
local LOW_HEALTH_COLOR, PRIORITY, OVER_CLASSCOLOUR
local function OnHealthValueChanged(oldHealth, current)
local frame = oldHealth:GetParent().kui
if (frame.tapped) or (not OVER_CLASSCOLOUR and frame.player and not frame.friend) then
-- don't show on enemy players or tapped units
return
end
local percent = frame.health.percent
if percent <= addon.db.profile.general.lowhealthval then
frame:SetHealthColour(PRIORITY, unpack(LOW_HEALTH_COLOR))
frame.stuckLowHealth = true
elseif frame.stuckLowHealth then
frame:SetHealthColour(false)
frame.stuckLowHealth = nil
end
end
function mod:PostCreate(msg, frame)
frame.oldHealth:HookScript("OnValueChanged", OnHealthValueChanged)
end
function mod:PostShow(msg, frame)
-- call our hook onshow, too
OnHealthValueChanged(frame.oldHealth, frame.oldHealth:GetValue())
end
-- config changed hooks ########################################################
mod:AddConfigChanged("enabled", function(v) mod:Toggle(v) end)
mod:AddConfigChanged("colour", function(v) LOW_HEALTH_COLOR = v end)
mod:AddConfigChanged("over_tankmode", function(v) PRIORITY = v and 15 or 5 end)
mod:AddConfigChanged("over_classcolour", function(v) OVER_CLASSCOLOUR = v end)
-- config hooks ################################################################
function mod:GetOptions()
return {
enabled = {
type = "toggle",
name = L["Change colour of health bars at low health"],
desc = L['Change the colour of low health units\' health bars. "Low health" is determined by the "Low health value" option under "General display".'],
width = "double",
order = 10
},
over_tankmode = {
type = "toggle",
name = L["Override tank mode"],
desc = L["When using tank mode, allow the low health colour to override tank mode colouring"],
order = 20
},
over_classcolour = {
type = "toggle",
name = L["Show on enemy players"],
desc = L["Show on enemy players - i.e. override class colours"],
order = 30
},
colour = {
type = "color",
name = L["Low health colour"],
desc = L["The colour to use"],
order = 40
}
}
end
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {
enabled = true,
over_tankmode = false,
over_classcolour = true,
colour = {1, 1, .85}
}})
addon:InitModuleOptions(self)
LOW_HEALTH_COLOR = self.db.profile.colour
PRIORITY = self.db.profile.over_tankmode and 15 or 5
OVER_CLASSCOLOUR = self.db.profile.over_classcolour
self:SetEnabledState(self.db.profile.enabled)
end
function mod:OnEnable()
self:RegisterMessage("KuiNameplates_PostCreate", "PostCreate")
self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
end
function mod:OnDisable()
self:UnregisterMessage("KuiNameplates_PostCreate", "PostCreate")
self:UnregisterMessage("KuiNameplates_PostShow", "PostShow")
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved.
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("NameOnly", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
mod.uiName = L["Name-only display"]
local _
local len = string.len
local utf8sub = LibStub("Kui-1.0").utf8sub
local orig_SetName
local colour_friendly
local PositionRaidIcon = {
function(f) return f.icon:SetPoint("RIGHT", f.name, "LEFT", -2, 2) end,
function(f) return f.icon:SetPoint("BOTTOM", f.name, "TOP", 0, 8) end,
function(f) return f.icon:SetPoint("LEFT", f.name, "RIGHT", 0, 2) end,
function(f) return f.icon:SetPoint("TOP", f.name, "BOTTOM", -1, -8) end
}
-- mod functions ###############################################################
local function UpdateDisplay(f)
f:CreateFontString(f.name, {
reset = true,
size = f.trivial and "nameonlytrivial" or (f.player and "nameonlyplayer" or "nameonly"),
shadow = true
})
f.name:ClearAllPoints()
f.name:SetWidth(0)
f.name:SetWidth(f.name:GetStringWidth())
local sheight = f.name:GetStringHeight() / 2
f.name:SetPoint("CENTER", 0.5, (sheight - floor(sheight) > 0.01) and 0 or 0.5)
end
-- toggle nameonly mode on
local function SwitchOn(f)
if f.nameonly then
return
end
f.nameonly = true
if not f.player and f.friend then
-- color NPC names
f.name:SetTextColor(unpack(colour_friendly))
end
if mod.db.profile.display.hidecastbars then
addon.Castbar:IgnoreFrame(f)
end
f.name:SetParent(f)
f.name:SetJustifyH("CENTER")
UpdateDisplay(f)
f.icon:SetParent(f)
f.icon:ClearAllPoints()
PositionRaidIcon[addon.db.profile.general.raidicon_side](f)
if f.castWarning then
f.castWarning:SetParent(f)
f.incWarning:SetParent(f)
end
f.health:Hide()
f.overlay:Hide()
f.bg:Hide()
end
-- toggle nameonly mode off
local function SwitchOff(f)
if not f.nameonly then
return
end
f.nameonly = nil
if not f.player then
f.name:SetTextColor(1, 1, 1)
end
if mod.db.profile.display.hidecastbars then
addon.Castbar:UnignoreFrame(f)
end
f:CreateFontString(f.name, {reset = true, size = "name"})
f.name:SetParent(f.overlay)
f.health:Show()
f.overlay:Show()
f.bg:Show()
-- reposition name
addon:UpdateName(f, f.trivial)
-- reposition raid icon
addon:UpdateRaidIcon(f)
if f.castWarning then
f.castWarning:SetParent(f.overlay)
f.incWarning:SetParent(f.overlay)
end
-- reset name text
f:SetName()
end
-- SetName hook, to set name's colour based on health
local function nameonly_SetName(f)
orig_SetName(f)
if not f.nameonly then
return
end
f.name:SetWidth(0)
f.name:SetWidth(f.name:GetStringWidth())
if not f.health.curr then
return
end
local health_length = len(f.name.text) * (f.health.curr / f.health.max)
f.name:SetText(utf8sub(f.name.text, 0, health_length) .. "|cff666666" .. utf8sub(f.name.text, health_length + 1))
end
local function HookSetName(f)
orig_SetName = f.SetName
f.SetName = nameonly_SetName
end
-- toggle name-only display mode
local function UpdateNameOnly(f)
if not mod.db.profile.enabled then
return
end
if f.kuiParent then
-- resolve frame for oldHealth hook
f = f.kuiParent.kui
end
if (f.target or not f.friend) or (not mod.db.profile.display.ondamaged and f.health.curr < f.health.max) then
SwitchOff(f)
else
SwitchOn(f)
f:SetName()
end
end
-- message listeners ###########################################################
function mod:PostShow(msg, f)
UpdateNameOnly(f)
end
function mod:PostHide(msg, f)
SwitchOff(f)
end
function mod:PostCreate(msg, f)
f.oldHealth:HookScript("OnValueChanged", UpdateNameOnly)
f.nameonly_hooked = true
if self.db.profile.display.ondamaged and f.SetName ~= nameonly_SetName then
HookSetName(f)
end
end
function mod:PostTarget(msg, f)
UpdateNameOnly(f)
end
-- post db change functions ####################################################
local function UpdateFontSize()
addon:RegisterFontSize("nameonly", tonumber(mod.db.profile.display.fontsize))
addon:RegisterFontSize("nameonlyplayer", tonumber(mod.db.profile.display.fontsizeplayer))
addon:RegisterFontSize("nameonlytrivial", tonumber(mod.db.profile.display.fontsizetrivial))
end
mod:AddConfigChanged("enabled", function(v) mod:Toggle(v) end)
mod:AddConfigChanged({"display", "ondamaged"}, nil, function(f)
if not mod.db.profile.enabled then
return
elseif mod.configChangedFuncs.enabled.pf then
mod.configChangedFuncs.enabled.pf(f, true)
end
end)
mod:AddConfigChanged(
{
{"display", "fontsize"},
{"display", "fontsizeplayer"},
{"display", "fontsizetrivial"}
},
UpdateFontSize,
function(f)
if f.nameonly then
UpdateDisplay(f)
end
end
)
mod:AddGlobalConfigChanged(
"addon",
{"fonts", "fontscale"},
nil,
function(f)
if f.nameonly then
UpdateDisplay(f)
end
end
)
-- initialise ##################################################################
function mod:GetOptions()
return {
enabled = {
type = "toggle",
name = L["Only show name of friendly units"],
desc = L["Change the layout of friendly nameplates so as to only show their names."],
width = "double",
order = 10
},
display = {
type = "group",
name = L["Display"],
inline = true,
order = 20,
disabled = function()
return not mod.db.profile.enabled
end,
args = {
ondamaged = {
type = "toggle",
name = L["Even when damaged"],
desc = L["Only show the name of damaged nameplates, too. Their name will be coloured as a percentage of health remaining."],
order = 10
},
hidecastbars = {
type = "toggle",
name = L["Hide castbars"],
desc = L["Hide castbars when in name-only display."],
order = 20
},
fontsize = {
type = "range",
name = L["Font size"],
desc = L['Font size used when in name-only display. This is affected by the standard "Font scale" option under "Fonts".'],
order = 30,
step = 1,
min = 1,
softMin = 1,
softMax = 30,
disabled = function() return addon.db.profile.fonts.options.onesize end
},
fontsizeplayer = {
type = "range",
name = L["Player font size"],
order = 40,
step = 1,
min = 1,
softMin = 1,
softMax = 30,
disabled = function() return addon.db.profile.fonts.options.onesize end
},
fontsizetrivial = {
type = "range",
name = L["Trivial font size"],
order = 50,
step = 1,
min = 1,
softMin = 1,
softMax = 30,
disabled = function() return addon.db.profile.fonts.options.onesize end
}
}
},
colours = {
type = "group",
name = L["NPC name colours"],
inline = true,
order = 30,
disabled = function()
return not mod.db.profile.enabled
end,
args = {
friendly = {
type = "color",
name = L["Friendly"],
order = 1
}
}
}
}
end
function mod:configChangedListener()
colour_friendly = self.db.profile.colours.friendly
end
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {
enabled = true,
display = {
ondamaged = false,
hidecastbars = true,
fontsize = 11,
fontsizeplayer = 11,
fontsizetrivial = 9
},
colours = {
friendly = {.6, 1, 0.6}
}
}})
addon:InitModuleOptions(self)
self:SetEnabledState(self.db.profile.enabled)
end
function mod:OnEnable()
UpdateFontSize()
self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
self:RegisterMessage("KuiNameplates_PostShow", "PostShow")
self:RegisterMessage("KuiNameplates_PostTarget", "PostTarget")
self:RegisterMessage("KuiNameplates_PostCreate", "PostCreate")
for _, frame in pairs(addon.frameList) do
if frame.kui then
if not frame.kui.nameonly_hooked then
self:PostCreate(nil, frame.kui)
end
UpdateNameOnly(frame.kui)
end
end
end
function mod:OnDisable()
self:UnregisterMessage("KuiNameplates_PostHide", "PostHide")
self:UnregisterMessage("KuiNameplates_PostShow", "PostShow")
self:UnregisterMessage("KuiNameplates_PostTarget", "PostTarget")
self:UnregisterMessage("KuiNameplates_PostCreate", "PostCreate")
for _, frame in pairs(addon.frameList) do
SwitchOff(frame.kui)
end
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("TankMode", addon.Prototype, "AceEvent-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplates")
local class, tankmode = select(2, UnitClass("player")), nil
local profile_tankmode
mod.uiName = L["Threat"]
-------------------------------------------------------- threat bracket stuff --
local function ShowThreatBrackets(frame, ...)
if not frame.threatBrackets then
return
end
if ... == false then
frame.threatBrackets:Hide()
else
frame.threatBrackets:SetVertexColor(...)
frame.threatBrackets:Show()
end
end
do
local brackets = {
{"BOTTOMLEFT", nil, "TOPLEFT"},
{"BOTTOMRIGHT", nil, "TOPRIGHT"},
{"TOPLEFT", nil, "BOTTOMLEFT"},
{"TOPRIGHT", nil, "BOTTOMRIGHT"}
}
-- pixel positions
local leftmost = 0.28125
local bottommost = 0
local default_size = 18
local ratio = 2
local size, x_offset, y_offset
function mod:UpdateThreatBracketScaling()
size = default_size * self.db.profile.brackets.scale
x_offset = (size * ratio) * leftmost
y_offset = floor((size * bottommost) - 2)
end
function mod:CreateThreatBrackets(frame)
local tb = CreateFrame("Frame", nil, frame.health)
tb:SetFrameLevel(1) -- same as castbar/healthbar
tb:Hide()
for k, v in ipairs(brackets) do
local b = tb:CreateTexture(nil, "ARTWORK", nil, -1)
b:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\threat-bracket")
tb[k] = b
end
tb.SetVertexColor = function(self, ...)
for k, b in ipairs(self) do
b:SetVertexColor(...)
end
end
frame.threatBrackets = tb
self:UpdateThreatBrackets(frame)
end
function mod:UpdateThreatBrackets(frame)
-- apply scaling + positions to threat brackets on given frame
if not frame.threatBrackets then
return
end
for k, v in ipairs(brackets) do
local b = frame.threatBrackets[k]
b:SetSize(size * ratio, size)
if k % 2 == 0 then
v[4] = x_offset - 1
else
v[4] = -x_offset
end
if k <= 2 then
v[5] = -y_offset
else
v[5] = y_offset - .5
end
if k == 2 then
b:SetTexCoord(1, 0, 0, 1)
elseif k == 3 then
b:SetTexCoord(0, 1, 1, 0)
elseif k == 4 then
b:SetTexCoord(1, 0, 1, 0)
end
v[2] = frame.health
b:SetPoint(unpack(v))
end
end
end
--------------------------------------------------------- tank mode functions --
do
local function getTalentpointsSpent(spellID)
local spellName = GetSpellInfo(spellID)
for tabIndex = 1, GetNumTalentTabs() do
for talentID = 1, GetNumTalents(tabIndex) do
local name, _, _, _, spent = GetTalentInfo(tabIndex, talentID)
if (name == spellName) then
return spent
end
end
end
return 0
end
local function IsDeathKnightTank()
-- idea taken from addon 'ElitistJerks'
local tankTalents =
(getTalentpointsSpent(16271) >= 5 and 1 or 0) + -- Anticipation
(getTalentpointsSpent(49042) >= 5 and 1 or 0) + -- Toughness
(getTalentpointsSpent(55225) >= 5 and 1 or 0) -- Blade Barrier
return tankTalents >= 2
end
local function IsDruidTank()
-- idea taken from addon 'ElitistJerks'
local tankTalents =
(getTalentpointsSpent(57881) >= 2 and 1 or 0) + -- Natural Reaction
(getTalentpointsSpent(16929) >= 3 and 1 or 0) + -- Thick Hide
(getTalentpointsSpent(61336) >= 1 and 1 or 0) + -- Survival Instincts
(getTalentpointsSpent(57877) >= 3 and 1 or 0) -- Protector of the Pack
return tankTalents >= 3
end
local function IsTank()
return (class == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51) or
(class == "DEATHKNIGHT" and IsDeathKnightTank()) or
(class == "PALADIN" and select(3, GetTalentTabInfo(2)) >= 51) or
(class == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank())
end
local function IsHealer()
return (class == "PALADIN" and select(3, GetTalentTabInfo(1)) >= 51) or
(class == "SHAMAN" and select(3, GetTalentTabInfo(3)) >= 51) or
(class == "DRUID" and select(3, GetTalentTabInfo(3)) >= 51) or
(class == "PRIEST" and select(3, GetTalentTabInfo(3)) < 51)
end
function mod:Update()
if profile_tankmode.enabled == 1 then
-- smart - judge by spec
local spec = GetActiveTalentGroup()
local role
if class == "WARRIOR" and GetShapeshiftForm() ~= 2 then
-- no tank for gladiator stance
role = nil
elseif IsTank() then
role = "TANK"
elseif IsHealer() then
role = "HEALER"
else
role = "DAMAGER"
end
if role == "TANK" then
tankmode = true
else
tankmode = false
end
else
tankmode = (profile_tankmode.enabled == 3)
end
end
end
function mod:Toggle()
if profile_tankmode.enabled == 1 then
-- smart tank mode, listen for spec changes
self:RegisterEvent("PLAYER_TALENT_UPDATE", "Update")
-- on a warrior, watch for gladiator stance
if class == "WARRIOR" then
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
end
else
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
self:UnregisterEvent("UPDATE_SHAPESHIFT_FORM")
end
self:Update()
end
function mod:ThreatUpdate(frame)
frame.hasThreat = true
-- we are holding threat if the default glow is red
frame.holdingThreat = frame.glow.r > .9 and (frame.glow.g + frame.glow.b) < .1
if not frame.targetGlow or not frame.target then
if tankmode then
-- set glow to tank colour unless this is the current target
frame:SetGlowColour(unpack(profile_tankmode.glowcolour))
else
-- not in tank mode; set glow to default ui's colour
frame:SetGlowColour(frame.glow.r, frame.glow.g, frame.glow.b)
end
end
if tankmode then
-- also change health bar colour in tank mode
if frame.holdingThreat then
frame:SetHealthColour(10, unpack(profile_tankmode.barcolour))
ShowThreatBrackets(frame, unpack(profile_tankmode.barcolour))
else
-- losing/gaining threat
frame:SetHealthColour(10, unpack(profile_tankmode.midcolour))
ShowThreatBrackets(frame, unpack(profile_tankmode.midcolour))
end
else
-- not in tank mode; use default glow colour for brackets, too
ShowThreatBrackets(frame, frame.glow.r, frame.glow.g, frame.glow.b)
end
end
function mod:ThreatClear(frame)
frame:SetHealthColour(false)
ShowThreatBrackets(frame, false)
end
-------------------------------------------------------------------- messages --
function mod:PostCreate(msg, f)
self:CreateThreatBrackets(f)
end
function mod:PostHide(msg, f)
ShowThreatBrackets(f, false)
end
---------------------------------------------------- Post db change functions --
mod:AddConfigChanged("enabled", function() mod:Toggle() end)
mod:AddConfigChanged(
{"brackets", "scale"},
function()
mod:UpdateThreatBracketScaling()
end,
function(f)
mod:UpdateThreatBrackets(f)
end
)
-------------------------------------------------------------------- Register --
function mod:GetOptions()
return {
tankmode = {
type = "group",
name = L["Tank mode"],
inline = true,
order = 10,
disabled = function(info)
return mod.db.profile.tankmode.enabled == 2
end,
args = {
enabled = {
type = "select",
name = L["Enable tank mode"],
desc = L['Change the colour of a plate\'s health bar and border when you have threat on its unit.\n\nSelecting "Smart" (default) will automatically enable or disable tank mode based on your current specialisation\'s role.'],
values = {"Smart", "Disabled", "Enabled"},
order = 0,
width = "double",
disabled = false
},
barcolour = {
type = "color",
name = L["Bar colour"],
desc = L["The bar colour to use when you have threat"],
order = 10,
width = "half"
},
midcolour = {
type = "color",
name = L["Transitional colour"],
desc = L["The bar colour to use when you are losing or gaining threat."],
order = 20,
width = "half"
},
glowcolour = {
type = "color",
name = L["Glow colour"],
desc = L["The glow (border) colour to use when you have threat"],
hasAlpha = true,
order = 30,
width = "half"
}
}
},
brackets = {
type = "group",
name = L["Threat brackets"],
inline = true,
order = 20,
disabled = function(info)
return not mod.db.profile.brackets.enable_brackets
end,
args = {
enable_brackets = {
type = "toggle",
name = L["Show threat brackets"],
desc = L["Show threat brackets when you have threat on a nameplate. Kind of like target arrows, but for threat. In tank mode they will inherit the bar colour set above. Otherwise they will use the default glow colour."],
order = 10,
disabled = false
},
scale = {
type = "range",
name = L["Threat bracket scale"],
desc = L["The scale of the threat bracket textures"],
order = 20,
min = 0.1,
softMin = 0.5,
softMax = 2
}
}
}
}
end
function mod:configChangedListener()
profile_tankmode = self.db.profile.tankmode
end
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.moduleName, {profile = {
tankmode = {
enabled = 1,
barcolour = {.2, .9, .1},
midcolour = {1, .5, 0},
glowcolour = {1, 0, 0, 1}
},
brackets = {
enable_brackets = true,
scale = 1
}
}})
addon:InitModuleOptions(self)
self:UpdateThreatBracketScaling()
self:SetEnabledState(true)
end
function mod:OnEnable()
class = select(2, UnitClass("player"))
if self.db.profile.brackets.enable_brackets then
self:RegisterMessage("KuiNameplates_PostCreate", "PostCreate")
self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
end
self:Toggle()
end
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--[[
-- Kui_Nameplates
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local mod = addon:NewModule("TargetArrows", "AceEvent-3.0")
local arrowSize
-- messages ####################################################################
function mod:PostCreate(msg, f)
local ta = CreateFrame("Frame", nil, f)
ta:SetFrameLevel(1) -- same as castbar/healthbar
ta.left = ta:CreateTexture(nil, "ARTWORK", nil, -1)
ta.left:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\target-arrow")
ta.left:SetPoint("RIGHT", f.overlay, "LEFT", 14, -1)
ta.left:SetSize(arrowSize, arrowSize)
ta.right = ta:CreateTexture(nil, "ARTWORK", nil, -1)
ta.right:SetTexture("Interface\\AddOns\\Kui_Nameplates\\Media\\target-arrow")
ta.right:SetPoint("LEFT", f.overlay, "RIGHT", -14, -1)
ta.right:SetTexCoord(1, 0, 0, 1)
ta.right:SetSize(arrowSize, arrowSize)
ta.left:SetVertexColor(unpack(addon.db.profile.general.targetglowcolour))
ta.right:SetVertexColor(unpack(addon.db.profile.general.targetglowcolour))
ta:Hide()
f.targetArrows = ta
end
function mod:PostHide(msg, f)
f.targetArrows:Hide()
end
function mod:PostTarget(msg, f, is_target)
if not f.targetArrows then
return
end
if is_target then
f.targetArrows:Show()
else
f.targetArrows:Hide()
end
end
-- register ####################################################################
function mod:OnInitialize()
self:SetEnabledState(addon.db.profile.general.targetarrows)
end
function mod:OnEnable()
arrowSize = floor(addon.sizes.tex.targetArrow)
self:RegisterMessage("KuiNameplates_PostCreate", "PostCreate")
self:RegisterMessage("KuiNameplates_PostTarget", "PostTarget")
self:RegisterMessage("KuiNameplates_PostHide", "PostHide")
end
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<!--@no-lib-strip@-->
<Script file="Libs\LibStub\LibStub.lua"/>
<Script file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
<Script file="Libs\AceAddon-3.0\AceAddon-3.0.lua"/>
<Script file="Libs\AceEvent-3.0\AceEvent-3.0.lua"/>
<Script file="Libs\AceTimer-3.0\AceTimer-3.0.lua"/>
<Script file="Libs\AceDB-3.0\AceDB-3.0.lua"/>
<Script file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.lua"/>
<Script file="Libs\AceLocale-3.0\AceLocale-3.0.lua"/>
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>
<!--@end-no-lib-strip@-->
<Script file="Libs\Kui\Kui.lua"/>
<Script file="Libs\LibSharedMedia-3.0\LibSharedMedia-3.0.lua"/>
<Include file="Libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
<Script file="Libs\LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
</Ui>
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--[[
-- Kui_SpellList_Config
-- By Kesava at curse.com
-- All rights reserved
-- Backported by: Kader at https://github.com/bkader
]]
local addon, ns = ...
local spelllist = LibStub("KuiSpellList-1.0")
local KUI = LibStub("AceAddon-3.0"):GetAddon("KuiNameplates")
local L = LibStub("AceLocale-3.0"):GetLocale("KuiNameplatesAuras")
local category = L["Kui |cff9966ffSpell List|r"]
local f = CreateFrame("Frame")
f.UpdateDisplay = {}
KuiSpellListCustom = {}
local _
local whitelist = {}
local class -- the currently selected class
local spellFrames = {}
local classes = {
"DEATHKNIGHT",
"DRUID",
"HUNTER",
"MAGE",
"PALADIN",
"PRIEST",
"ROGUE",
"SHAMAN",
"WARLOCK",
"WARRIOR",
"GLOBAL"
}
------------------------------------------------- whitelist control functions --
local function RemoveAddedSpell(spellid)
KuiSpellListCustom.Classes[class] = KuiSpellListCustom.Classes[class] or {}
KuiSpellListCustom.Classes[class][spellid] = nil
f.UpdateDisplay()
end
local function AddSpellByName(spellname)
spellname = strlower(spellname)
KuiSpellListCustom.Classes[class] = KuiSpellListCustom.Classes[class] or {}
KuiSpellListCustom.Classes[class][spellname] = true
f.UpdateDisplay()
end
local function AddSpellByID(spellid)
KuiSpellListCustom.Classes[class] = KuiSpellListCustom.Classes[class] or {}
KuiSpellListCustom.Classes[class][spellid] = true
f.UpdateDisplay()
end
local function IgnoreSpellID(spellid)
KuiSpellListCustom.Ignore[class] = KuiSpellListCustom.Ignore[class] or {}
KuiSpellListCustom.Ignore[class][spellid] = true
f.UpdateDisplay()
end
local function UnignoreSpellID(spellid)
KuiSpellListCustom.Ignore[class] = KuiSpellListCustom.Ignore[class] or {}
KuiSpellListCustom.Ignore[class][spellid] = nil
f.UpdateDisplay()
end
------------------------------------------------------------- create category --
local opt = CreateFrame("Frame", "KuiNameplatesAuras", InterfaceOptionsFramePanelContainer)
opt:Hide()
opt.name = category
------------------------------------------------------------- create elements --
-- class drop down menu
local classDropDown = CreateFrame("Frame", "KuiNameplatesAurasClassDropDown", opt, "UIDropDownMenuTemplate")
classDropDown:SetPoint("TOPLEFT", 0, -10)
UIDropDownMenu_SetWidth(classDropDown, 150)
-- reset spells for class button
local classResetButton = CreateFrame("Button", "KuiNameplatesAurasClassResetButton", opt, "UIPanelButtonTemplate")
classResetButton:SetText(RESET)
classResetButton:SetPoint("TOPRIGHT", -10, -10)
classResetButton:SetSize(100, 25)
-- frame for default spells ----------------------------------------------------
local defaultSpellListFrame = CreateFrame("Frame", "KuiNameplatesAurasDefaultSpellListFrame", opt)
defaultSpellListFrame:SetSize(260, 200)
local defaultSpellListScroll = CreateFrame("ScrollFrame", "KuiNameplatesAurasDefaultSpellListScrollFrame", opt, "UIPanelScrollFrameTemplate")
defaultSpellListScroll:SetSize(260, 200)
defaultSpellListScroll:SetScrollChild(defaultSpellListFrame)
defaultSpellListScroll:SetPoint("TOPLEFT", 20, -65)
local defaultSpellListBg = CreateFrame("Frame", nil, opt)
defaultSpellListBg:SetBackdrop({
bgFile = "Interface/ChatFrame/ChatFrameBackground",
edgeFile = "Interface/Tooltips/UI-Tooltip-border",
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4}
})
defaultSpellListBg:SetBackdropColor(.1, .1, .1, .3)
defaultSpellListBg:SetBackdropBorderColor(.5, .5, .5)
defaultSpellListBg:SetPoint("TOPLEFT", defaultSpellListScroll, -10, 10)
defaultSpellListBg:SetPoint("BOTTOMRIGHT", defaultSpellListScroll, 30, -10)
-- frame for custom spells -----------------------------------------------------
local customSpellListFrame = CreateFrame("Frame", "KuiNameplatesAurasCustomSpellListFrame", opt)
customSpellListFrame:SetSize(260, 200)
local customSpellListScroll = CreateFrame("ScrollFrame", "KuiNameplatesAurasCustomSpellListScrollFrame", opt, "UIPanelScrollFrameTemplate")
customSpellListScroll:SetSize(260, 200)
customSpellListScroll:SetScrollChild(customSpellListFrame)
customSpellListScroll:SetPoint("TOPLEFT", defaultSpellListScroll, "TOPRIGHT", 45, 0)
local customSpellListBg = CreateFrame("Frame", nil, opt)
customSpellListBg:SetBackdrop({
bgFile = "Interface/ChatFrame/ChatFrameBackground",
edgeFile = "Interface/Tooltips/UI-Tooltip-border",
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4}
})
customSpellListBg:SetBackdropColor(.1, .1, .1, .3)
customSpellListBg:SetBackdropBorderColor(.5, .5, .5)
customSpellListBg:SetPoint("TOPLEFT", customSpellListScroll, -10, 10)
customSpellListBg:SetPoint("BOTTOMRIGHT", customSpellListScroll, 30, -10)
-- scroll list titles
local defaultListTitle = opt:CreateFontString(nil, "ARTWORK", "GameFontNormal")
defaultListTitle:SetText(DEFAULT)
defaultListTitle:SetPoint("BOTTOMLEFT", defaultSpellListBg, "TOPLEFT", 10, 3)
-- scroll list titles
local customListTitle = opt:CreateFontString(nil, "ARTWORK", "GameFontNormal")
customListTitle:SetText(CUSTOM)
customListTitle:SetPoint("BOTTOMLEFT", customSpellListBg, "TOPLEFT", 10, 3)
-- spell entry text box
local spellEntryBox = CreateFrame("EditBox", "KuiNameplatesAurasSpellEntryBox", opt, "InputBoxTemplate")
spellEntryBox:SetAutoFocus(false)
spellEntryBox:EnableMouse(true)
spellEntryBox:SetMaxLetters(100)
spellEntryBox:SetPoint("TOPLEFT", defaultSpellListScroll, "BOTTOMLEFT", 125, -10)
spellEntryBox:SetSize(250, 25)
-- spell add button
local spellAddButton = CreateFrame("Button", "KuiNameplatesAurasSpellAddButton", opt, "UIPanelButtonTemplate")
spellAddButton:SetText(ADD)
spellAddButton:SetPoint("LEFT", spellEntryBox, "RIGHT")
spellAddButton:SetSize(40, 25)
spellAddButton.tooltipText = L["ADD_DESC "]
-- add by name button
local spellAddByNameButton = CreateFrame("Button", "KuiNameplatesAurasSpellAddByNameButton", opt, "UIPanelButtonTemplate")
spellAddByNameButton:SetText(L["Verbatim"])
spellAddByNameButton:SetPoint("LEFT", spellAddButton, "RIGHT")
spellAddByNameButton:SetSize(60, 25)
spellAddByNameButton.tooltipText = L["VERBATIM_DESC"]
-- help text
local helpText = opt:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
helpText:SetText(L["HELP_TEXT"])
helpText:SetPoint("TOPLEFT", defaultSpellListBg, "BOTTOMLEFT", 0, -30)
helpText:SetPoint("BOTTOMRIGHT", -10, 0)
helpText:SetWordWrap(true)
helpText:SetJustifyH("LEFT")
helpText:SetJustifyV("TOP")
-- position/size elements ######################################################
local function FrameSizeChanged(self)
local width = self:GetWidth()
local list_width = width / 2 - 53
defaultSpellListFrame:SetWidth(list_width)
defaultSpellListScroll:SetWidth(list_width)
customSpellListFrame:SetWidth(list_width)
customSpellListScroll:SetWidth(list_width)
spellEntryBox:SetPoint("TOPLEFT", defaultSpellListScroll, "BOTTOMLEFT", (width / 2) - 175, -10)
end
--------------------------------------------------- class drop down functions --
local function ClassDropDownChanged(self, val)
class = val
f.UpdateDisplay()
end
function classDropDown:initialize(level, menuList)
local info = UIDropDownMenu_CreateInfo()
for _, thisClass in pairs(classes) do
info.text = thisClass
info.arg1 = thisClass
info.checked = (class == thisClass)
info.func = ClassDropDownChanged
UIDropDownMenu_AddButton(info)
end
end
----------------------------------------------------- element script handlers --
-- tooltip functions
local function ButtonTooltip(button)
if not button.tooltipText then
return
end
GameTooltip:SetOwner(button, "ANCHOR_TOPLEFT")
GameTooltip:SetWidth(200)
GameTooltip:AddLine(button:GetText())
GameTooltip:AddLine(button.tooltipText, 1, 1, 1, true)
GameTooltip:Show()
end
local function ButtonTooltipHide(button)
GameTooltip:Hide()
end
local function SpellFrameOnEnter(self)
self.highlight:Show()
if self.link then
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:SetPoint("BOTTOMRIGHT", self, "BOTTOMLEFT", 0, -2)
GameTooltip:SetHyperlink(self.link)
GameTooltip:Show()
end
end
local function SpellFrameOnLeave(self)
self.highlight:Hide()
GameTooltip:Hide()
end
local function DefaultSpellFrameOnMouseUp(self, button)
if button == "RightButton" then
if self.ignored then
-- unignore a default spell
UnignoreSpellID(self.id)
else
-- ignore default spell
IgnoreSpellID(self.id)
end
end
end
local function SpellFrameOnMouseUp(self, button)
if button == "RightButton" then
-- remove an added spell
RemoveAddedSpell(self.id)
end
end
local function ClearSpellEntryBox()
spellEntryBox:SetText("")
spellEntryBox:SetTextColor(1, 1, 1)
spellEntryBox:SetFocus()
end
local function SpellAddByNameButtonOnClick(self)
-- just add the text itself
AddSpellByName(spellEntryBox:GetText())
ClearSpellEntryBox()
end
local function SpellAddButtonOnClick(self)
if spellEntryBox.spellID then
AddSpellByID(spellEntryBox.spellID)
elseif spellEntryBox:GetText() ~= "" then
AddSpellByName(spellEntryBox:GetText())
end
ClearSpellEntryBox()
end
local function SpellEntryBoxOnEnterPressed(self)
if IsShiftKeyDown() then
spellAddByNameButton:Click()
else
spellAddButton:Click()
end
end
local function SpellEntryBoxOnEscapePressed(self)
self:ClearFocus()
end
local function SpellEntryBoxOnTextChanged(self, user)
self.spellID = nil
if not user then
return
end
local text = self:GetText()
if text == "" then
spellEntryBox:SetTextColor(1, 1, 1)
return
end
local usedID, name
if strmatch(text, "^%d+$") then
-- using a spell ID
text = tonumber(text)
usedID = true
end
name = GetSpellInfo(text)
if name then
self:SetTextColor(0, 1, 0)
if not usedID then
-- get the spell ID from the link
self.spellID = strmatch(GetSpellLink(name), ":(%d+).h")
else
self.spellID = text
end
self.spellID = tonumber(self.spellID)
else
self:SetTextColor(1, 0, 0)
end
end
local function ClassResetButtonOnClick(self)
-- reset the currently selected class
KuiSpellListCustom.Ignore[class] = {}
KuiSpellListCustom.Classes[class] = {}
f.UpdateDisplay()
end
------------------------------------------------------------------- functions --
-- creates frame for spells (icon + name + id)
local function CreateSpellFrame(spellid, default, ignored)
local name, icon, f, _
if string.match(spellid, "^%d+$") then
-- spellid is actually an ID, not a string
name, _, icon = GetSpellInfo(spellid)
end
if not name then
-- either the spell id doesn't exist or spellid is a spell name
name = spellid
icon = "Interface/ICONS/INV_Misc_QuestionMark"
else
-- show the ID, mostly for my sake
name = name .. " |cff888888(" .. spellid .. ")|r"
end
for _, frame in pairs(spellFrames) do
if not frame:IsShown() then
-- recycle an old frame
f = frame
end
end
if not f then
f = CreateFrame("Frame", nil, default and defaultSpellListFrame or customSpellListFrame)
f:EnableMouse(true)
f.highlight = f:CreateTexture("HIGHLIGHT")
f.highlight:SetTexture("Interface/BUTTONS/UI-Listbox-Highlight")
f.highlight:SetBlendMode("add")
f.highlight:SetAlpha(.5)
f.highlight:Hide()
f.icon = f:CreateTexture("ARTWORK")
f.name = f:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
f:SetSize(300, 20)
f.highlight:SetAllPoints(f)
f.icon:SetSize(18, 18)
f.icon:SetPoint("LEFT")
f.name:SetSize(280, 18)
f.name:SetPoint("LEFT", f.icon, "RIGHT", 4, 0)
f.name:SetJustifyH("LEFT")
f:SetScript("OnEnter", SpellFrameOnEnter)
f:SetScript("OnLeave", SpellFrameOnLeave)
end
f.ignored = nil
f.link = nil
f.id = spellid
f.name:SetTextColor(1, 1, 1)
f.icon:SetAlpha(1)
if default then
f:SetParent(defaultSpellListFrame)
f:SetScript("OnMouseUp", DefaultSpellFrameOnMouseUp)
if ignored then
f.ignored = true
f.name:SetTextColor(.6, .6, .6)
f.icon:SetAlpha(.6)
end
else
f:SetParent(customSpellListFrame)
f:SetScript("OnMouseUp", SpellFrameOnMouseUp)
end
if string.match(spellid, "^%d+$") then
-- only get links for spell ids - not verbatim text entries
f.link = GetSpellLink(spellid)
end
f.icon:SetTexture(icon)
f.name:SetText(name)
tinsert(spellFrames, f)
return f
end
-- hides all spellFrames for reuse
local function HideAllSpellFrames()
for _, frame in pairs(spellFrames) do
frame:Hide()
frame.highlight:Hide()
end
end
-- iterate through given spell list by name
-- where spelllist { [spellid] => [ignored], ... }
local function PairsBySpellName(whitelist)
local name_list = {}
for spellid, ignored in pairs(whitelist) do
local name = GetSpellInfo(spellid)
tinsert(name_list, {name or tostring(spellid), spellid, ignored})
end
table.sort(name_list, function(a, b) return a[1] < b[1] end)
local i = 0
return function()
i = i + 1
if name_list[i] == nil then
return nil
else
return name_list[i][2], name_list[i][3]
end
end
end
-- called upon load or when a different class is selected
local function ClassUpdate()
local pv
HideAllSpellFrames()
UIDropDownMenu_SetText(classDropDown, class)
whitelist.default = spelllist.GetDefaultSpells(class, true)
whitelist.custom = {}
-- merge ignored spells with default list
if KuiSpellListCustom.Ignore[class] then
for spellid, _ in pairs(KuiSpellListCustom.Ignore[class]) do
if whitelist.default[spellid] then
whitelist.default[spellid] = 2
end
end
end
-- fill custom spell list
if KuiSpellListCustom.Classes[class] then
for spellid, _ in pairs(KuiSpellListCustom.Classes[class]) do
whitelist.custom[spellid] = true
end
end
-- print default spells
for spellid, ignored in PairsBySpellName(whitelist.default) do
local f = CreateSpellFrame(spellid, true, (ignored == 2))
if pv then
f:SetPoint("TOPLEFT", pv, "BOTTOMLEFT", 0, -2)
else
f:SetPoint("TOPLEFT")
end
f:Show()
pv = f
end
-- print custom spells
pv = nil
for spellid, _ in PairsBySpellName(whitelist.custom) do
local f = CreateSpellFrame(spellid)
if pv then
f:SetPoint("TOPLEFT", pv, "BOTTOMLEFT", 0, -2)
else
f:SetPoint("TOPLEFT")
end
f:Show()
pv = f
end
end
------------------------------------------------------------- script handlers --
local function OnOptionsShow(self)
class = select(2, UnitClass("player"))
ClassUpdate()
spellEntryBox:SetFocus()
end
local function OnOptionsHide(self)
HideAllSpellFrames()
spelllist.WhitelistChanged()
end
local function OnEvent(self, event, ...)
self[event](self, ...)
end
-------------------------------------------------------------- event handlers --
function f:ADDON_LOADED(loaded)
self:UnregisterEvent("ADDON_LOADED")
KuiSpellListCustom = KuiSpellListCustom or {}
KuiSpellListCustom.Ignore = KuiSpellListCustom.Ignore or {}
KuiSpellListCustom.Classes = KuiSpellListCustom.Classes or {}
self.UpdateDisplay = function() ClassUpdate() end
InterfaceOptionsFramePanelContainer:HookScript("OnSizeChanged", FrameSizeChanged)
FrameSizeChanged(InterfaceOptionsFramePanelContainer)
spelllist.WhitelistChanged()
end
-------------------------------------------------------------------- finalise --
opt:SetScript("OnShow", OnOptionsShow)
opt:SetScript("OnHide", OnOptionsHide)
spellEntryBox:SetScript("OnEnterPressed", SpellEntryBoxOnEnterPressed)
spellEntryBox:SetScript("OnEscapePressed", SpellEntryBoxOnEscapePressed)
spellEntryBox:SetScript("OnTextChanged", SpellEntryBoxOnTextChanged)
spellAddButton:SetScript("OnClick", SpellAddButtonOnClick)
spellAddButton:SetScript("OnEnter", ButtonTooltip)
spellAddButton:SetScript("OnLeave", ButtonTooltipHide)
spellAddByNameButton:SetScript("OnClick", SpellAddByNameButtonOnClick)
spellAddByNameButton:SetScript("OnEnter", ButtonTooltip)
spellAddByNameButton:SetScript("OnLeave", ButtonTooltipHide)
classResetButton:SetScript("OnClick", ClassResetButtonOnClick)
f:SetScript("OnEvent", OnEvent)
f:RegisterEvent("ADDON_LOADED")
InterfaceOptions_AddCategory(opt)
--------------------------------------------------------------- slash command --
_G.SLASH_KUISPELLLIST1 = "/kuislc"
_G.SLASH_KUISPELLLIST2 = "/kslc"
function SlashCmdList.KUISPELLLIST(msg)
if msg == "dump" then
-- dump list of auras on target
local f = UnitIsFriend("player", "target") and "HELPFUL" or "HARMFUL"
for i = 1, 40 do
local n, _, _, _, _, _, _, _, _, _, id = UnitAura("target", i, f .. " PLAYER")
if n and id then
print("|cff9966ffKNP Auras|r: " .. n .. " = " .. id)
end
end
else
KUI:CloseConfig()
InterfaceOptionsFrame_OpenToCategory(category)
InterfaceOptionsFrame_OpenToCategory(category)
end
end

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