Files
coa-exporter/CoaExporter/Core.lua
T

596 lines
24 KiB
Lua

-- CoaExporter - Core
local ADDON_NAME = ...
CoaExporter = CoaExporter or {}
local AE = CoaExporter
CoaExporterConfig = CoaExporterConfig or {}
CoaExporterConfig.enableSavedVariables = CoaExporterConfig.enableSavedVariables == true and true or false
CoaExporterSaved = CoaExporterSaved or {}
local function Norm(s)
if s == nil then return nil end
s = tostring(s):lower()
s = s:match("^%s*(.-)%s*$") or s
if s == "" then return nil end
return s
end
local function SafeCall(fn, ...)
local ok, r = pcall(fn, ...)
if ok then return r end
return nil
end
-- ===== Per-character export =====
function AE:AssembleExport(which)
which = Norm(which)
local nowIso = date("!%Y-%m-%dT%H:%M:%SZ")
local version, build, buildDate, toc = GetBuildInfo()
local name = UnitName("player") or ""
local level = UnitLevel("player") or 0
local _, class = UnitClass("player")
local _, race = UnitRace("player")
local faction = UnitFactionGroup("player") or ""
local realm = GetRealmName and GetRealmName() or (GetCVar and GetCVar("realmName")) or ""
local out = {
schemaVersion = 1,
exportedAt = nowIso,
client = { interface = toc or 30300, version = version, build = build, buildDate = buildDate },
character = { name = name or "", realm = realm or "", level = level or 0, class = class or "", race = race or "", faction = faction or "" },
}
local wantAll = (which == nil) or (which == "all")
if wantAll or which == "talents" then
if AE.CollectTalents then out.talents = SafeCall(AE.CollectTalents) or {} end
end
if wantAll or which == "spellbook" then
if AE.CollectSpellbook then out.spellbook = SafeCall(AE.CollectSpellbook) or {} end
end
if wantAll or which == "gear" then
if AE.CollectGear then out.gear = SafeCall(AE.CollectGear) or {} end
end
if wantAll or which == "enchants" then
if AE.CollectMysticEnchants then out.mysticEnchants = SafeCall(AE.CollectMysticEnchants) or {} end
end
return out
end
function AE:ShowExport(text, titleText)
local show = _G.CoaExporter_ShowExportFrame
if type(show) == "function" then
show(text, titleText)
return
end
if not self._fallbackFrame then
local f = CreateFrame("Frame", "CoaExporterFallbackFrame", UIParent, "DialogBoxFrame")
f:SetSize(700, 500)
f:SetPoint("CENTER")
f:SetMovable(true)
f:EnableMouse(true)
f:RegisterForDrag("LeftButton")
f:SetScript("OnDragStart", f.StartMoving)
f:SetScript("OnDragStop", f.StopMovingOrSizing)
local title = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
title:SetPoint("TOP", 0, -8)
f.title = title
local scroll = CreateFrame("ScrollFrame", "CoaExporterFallbackScroll", f, "UIPanelScrollFrameTemplate")
scroll:SetPoint("TOPLEFT", 16, -36)
scroll:SetPoint("BOTTOMRIGHT", -32, 16)
local edit = CreateFrame("EditBox", "CoaExporterFallbackEdit", scroll)
edit:SetMultiLine(true)
edit:SetAutoFocus(true)
edit:SetFontObject(ChatFontNormal)
edit:SetWidth(640)
edit:SetScript("OnEscapePressed", function(self) self:ClearFocus() end)
edit:SetScript("OnEditFocusGained", function(self) self:HighlightText() end)
scroll:SetScrollChild(edit)
f.editBox = edit
f.scrollFrame = scroll
local close = CreateFrame("Button", nil, f, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", -4, -4)
self._fallbackFrame = f
if type(_G.CoaExporter_ShowExportFrame) ~= "function" then
_G.CoaExporter_ShowExportFrame = function(t, ti)
local ff = AE._fallbackFrame
if not ff then return end
ff:Show()
ff.editBox:SetText(t or "")
ff.title:SetText(ti or "CoaExporter (Ctrl+C)")
ff.editBox:HighlightText()
ff.editBox:SetFocus()
end
end
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: using fallback export window (UI module not loaded).")
end
local f = self._fallbackFrame
f:Show()
f.editBox:SetText(text or "")
f.title:SetText(titleText or "CoaExporter (Ctrl+C)")
f.editBox:HighlightText()
f.editBox:SetFocus()
end
function AE:Export(which)
local normWhich = Norm(which)
local data = self:AssembleExport(normWhich)
local function tiny_json_encode(v)
local tv = type(v)
if tv == 'nil' then return 'null' end
if tv == 'boolean' then return v and 'true' or 'false' end
if tv == 'number' then return tostring(v) end
if tv == 'string' then
local s = v:gsub('\\', '\\\\'):gsub('"', '\\"'):gsub('\n', '\\n'):gsub('\r', '\\r'):gsub('\t', '\\t')
return '"' .. s .. '"'
end
if tv == 'table' then
local n = 0
for k,_ in pairs(v) do if type(k) ~= 'number' then n = -1 break else n = math.max(n, k) end end
if n >= 1 then
local parts = {}
for i=1,n do parts[#parts+1] = tiny_json_encode(v[i]) end
return '[' .. table.concat(parts, ',') .. ']'
else
local parts = {}
for k,val in pairs(v) do parts[#parts+1] = tiny_json_encode(tostring(k)) .. ':' .. tiny_json_encode(val) end
return '{' .. table.concat(parts, ',') .. '}'
end
end
return 'null'
end
local encoder = _G.CoaExporter_Json_Encode or tiny_json_encode
local json = encoder(data)
local title = "CoaExporter"
if normWhich and normWhich ~= "all" then title = title .. " - " .. normWhich end
self:ShowExport(json, title .. " (Ctrl+C)")
if CoaExporterConfig.enableSavedVariables then
local key = (data.character.realm or "") .. ":" .. (data.character.name or "")
CoaExporterSaved[key] = data
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: export saved to SavedVariables for " .. key)
end
end
-- ===== Markdown generators =====
function AE:GenerateMarkdownGear()
local gear = self.CollectGear and self.CollectGear() or { slots = {} }
local ench = self.CollectMysticEnchants and self.CollectMysticEnchants() or { perSlot = {}, active = {} }
local bySlot = {}
for _, s in ipairs(gear.slots or {}) do bySlot[s.slot] = s end
local mystPer = {}
for _, e in ipairs(ench.perSlot or {}) do mystPer[e.slot] = e.name end
local ORDER = {
{1,"Head"},{2,"Neck"},{3,"Shoulders"},{15,"Back"},{5,"Chest"},
{9,"Wrist"},{16,"Mainhand"},{17,"Offhand"},{18,"Wand"},{10,"Gloves"},
{6,"Belt"},{7,"Legs"},{8,"Boots"},{11,"Ring 1"},{12,"Ring 2"},
{13,"Trinket 1"},{14,"Trinket 2"},
}
local function md_link(name, itemId)
if (itemId or 0) > 0 and name and name ~= "" then
return string.format("[%s](https://db.ascension.gg/?item=%d)", name, itemId)
elseif name and name ~= "" then
return name
else
return "-"
end
end
local lines = {}
table.insert(lines, "| Slot | Item | Location | Enchant | Alternative |")
table.insert(lines, "|------|------|----------|---------|-------------|")
for _, ent in ipairs(ORDER) do
local slotId, label = ent[1], ent[2]
local s = bySlot[slotId]
local itemCell, enchantCell = "-", "-"
if s then
itemCell = md_link(s.name, s.itemId)
local gearEnch = s.enchantName
if gearEnch and gearEnch ~= "" then
enchantCell = gearEnch
else
local myst = mystPer[slotId]
if myst and myst ~= "" then enchantCell = "Mystic: " .. myst end
end
end
table.insert(lines, string.format("| **%s** | %s | - | %s | - |", label, itemCell, enchantCell))
end
return table.concat(lines, "\n") .. "\n"
end
function AE:GenerateMarkdownEnchants()
local ench = self.CollectMysticEnchants and self.CollectMysticEnchants() or { enchants = {} }
local lines = {}
table.insert(lines, "## Mystic Enchants\n")
if #(ench.enchants or {}) == 0 then
table.insert(lines, "*No Mystic Enchants equipped.*\n")
return table.concat(lines, "\n")
end
local enchantRows = {}
for _, e in ipairs(ench.enchants or {}) do
local slot = e.slot or 0
local quality, qualityOrder
if slot >= 11 then
quality = '<span class="artifact">Artifact</span>'; qualityOrder = 1
elseif slot == 1 then
quality = '<span class="legendary">Legendary</span>'; qualityOrder = 2
elseif slot >= 2 and slot <= 4 then
quality = '<span class="epic">Epic</span>'; qualityOrder = 3
else
quality = '<span class="rare">Rare</span>'; qualityOrder = 4
end
local spellID = e.spellID or 0
local name = e.name or "Unknown"
local icon = e.icon or ""
local iconImg = icon ~= "" and string.format('<img src="/icons/spells/%s.png" width="20" height="20" style="vertical-align: middle;" /> ', icon) or ""
local link = spellID > 0 and string.format("[%s](https://db.ascension.gg/?spell=%d)", name, spellID) or name
table.insert(enchantRows, {
quality = quality, qualityOrder = qualityOrder, slot = slot,
text = string.format("| %s | %s**%s** |", quality, iconImg, link),
})
end
table.sort(enchantRows, function(a, b)
if a.qualityOrder ~= b.qualityOrder then return a.qualityOrder < b.qualityOrder end
return a.slot < b.slot
end)
table.insert(lines, "| Quality | Enchant |")
table.insert(lines, "|---------|---------|")
for _, row in ipairs(enchantRows) do table.insert(lines, row.text) end
return table.concat(lines, "\n")
end
function AE:GenerateMarkdownSpellbook()
local sb = self.CollectSpellbook and self.CollectSpellbook() or { tabs = {} }
local lines = {}
table.insert(lines, "## Spellbook\n")
if not sb.tabs or #sb.tabs == 0 then
table.insert(lines, "*Spellbook not available - run `/coae debug` to check collector.*\n")
return table.concat(lines, "\n")
end
table.insert(lines, string.format("Total: **%d** spells across %d tab(s).\n",
sb.totalSpells or 0, #sb.tabs))
for _, tab in ipairs(sb.tabs) do
if tab.spells and #tab.spells > 0 then
table.insert(lines, string.format("### %s (%d)", tab.name or "Tab", #tab.spells))
table.insert(lines, "")
table.insert(lines, "| Icon | Spell | Rank |")
table.insert(lines, "|------|-------|------|")
for _, sp in ipairs(tab.spells) do
local icon = sp.icon or ""
local iconImg = icon ~= "" and string.format(
'<img src="/icons/spells/%s.png" width="20" height="20" style="vertical-align: middle;" />',
icon) or ""
local link = (sp.spellID or 0) > 0
and string.format("[%s](https://db.ascension.gg/?spell=%d)", sp.name or "", sp.spellID)
or (sp.name or "")
local rank = (sp.rank ~= nil and sp.rank ~= "") and tostring(sp.rank) or "-"
table.insert(lines, string.format("| %s | %s | %s |", iconImg, link, rank))
end
table.insert(lines, "")
end
end
return table.concat(lines, "\n")
end
function AE:GenerateMarkdownFull()
local data = self:AssembleExport("all") or {}
local char = data.character or {}
local cls = (char.class or ""):lower()
local classIcon = string.format("/icons/classes/classicon_%s.png", cls ~= "" and cls or "unknown")
local lines = {}
table.insert(lines, string.format("![%s](%s)", char.class or "Class", classIcon))
table.insert(lines, string.format("By %s", char.name or "?"))
table.insert(lines, "")
table.insert(lines, string.format("Character: **%s** - Level %d %s %s on %s",
char.name or "?", char.level or 0, char.race or "?", char.class or "?", char.realm or "?"))
table.insert(lines, "")
table.insert(lines, "<!-- Optional intro paragraph: describe the build, content target, philosophy. -->")
table.insert(lines, "")
table.insert(lines, "> **Note:** Exported by CoaExporter - gear, enchants, and talents are auto-populated.")
table.insert(lines, "> Items marked with unknown db.ascension.gg IDs are custom Ascension loot.")
table.insert(lines, "> {.is-info}")
table.insert(lines, "")
table.insert(lines, "## Gear")
table.insert(lines, "")
table.insert(lines, self:GenerateMarkdownGear())
table.insert(lines, self:GenerateMarkdownEnchants())
table.insert(lines, "")
table.insert(lines, "## Talents")
table.insert(lines, "")
local talents = data.talents or {}
local selected = talents.selected or {}
local buildString = talents.buildString
local list = talents.talents or selected
if buildString and buildString ~= "" then
table.insert(lines, string.format("**Ascension ExportBuild:** `%s`", buildString))
table.insert(lines, "")
table.insert(lines, string.format(
"<!-- The exil.es talent-calc uses a different build format. " ..
"Until the converter is in place, generate the iframe URL from " ..
"the exil.es calc UI by importing the ExportBuild string above, " ..
"then paste the resulting src= here:"))
table.insert(lines, string.format(
" <iframe src=\"/static/talents/?build=%s.XX_YY_ZZ..&embed=true\" " ..
"width=\"100%%\" height=\"840\" style=\"border:0;border-radius:8px;\"></iframe>",
(cls ~= "" and cls or "druid")))
table.insert(lines, "-->")
table.insert(lines, "")
end
if list and #list > 0 then
table.insert(lines, string.format("Known talents: **%d** entries.", #list))
table.insert(lines, "")
table.insert(lines, "| ID | Name | Rank |")
table.insert(lines, "|----|------|------|")
for _, t in ipairs(list) do
local nm = (t.name and t.name ~= "") and t.name or "*(unresolved)*"
local rk = (t.rank or 0) > 0 and tostring(t.rank) or "?"
local mr = (t.maxRank or 0) > 0 and tostring(t.maxRank) or "?"
table.insert(lines, string.format("| %d | %s | %s/%s |", t.id or 0, nm, rk, mr))
end
else
table.insert(lines, "*No talent data - run `/coae debug` to check collector.*")
end
-- Spellbook section
table.insert(lines, "")
table.insert(lines, self:GenerateMarkdownSpellbook())
return table.concat(lines, "\n")
end
-- ===== Slash command =====
local HELP = [[
CoaExporter commands:
/coae export all|talents|spellbook|gear|enchants
/coae export mdgear|mdenchants|mdspellbook|md (full wiki)
/coae catalog all|skills|talents|icons
/coae catalog dispels [class]|passives [class]|status
/coae scrolls scan|export|reset|status
/coae sv on|off (SavedVariables for character export)
/coae debug
/coae help
]]
local function HandleExport(rest)
rest = Norm(rest) or "all"
if rest == "mdgear" then
AE:ShowExport(AE:GenerateMarkdownGear(), "CoaExporter - Markdown Gear (Ctrl+C)")
elseif rest == "mdenchants" then
AE:ShowExport(AE:GenerateMarkdownEnchants(), "CoaExporter - Markdown Enchants (Ctrl+C)")
elseif rest == "mdspellbook" then
AE:ShowExport(AE:GenerateMarkdownSpellbook(), "CoaExporter - Markdown Spellbook (Ctrl+C)")
elseif rest == "md" or rest == "mdfull" or rest == "wiki" then
AE:ShowExport(AE:GenerateMarkdownFull(), "CoaExporter - Wiki Markdown (Ctrl+C)")
elseif rest == "all" or rest == "talents" or rest == "spellbook" or rest == "gear" or rest == "enchants" then
AE:Export(rest)
else
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: unknown export target '" .. tostring(rest) .. "'")
end
end
local function HandleCatalog(rest)
rest = Norm(rest) or "status"
local sub, arg = rest:match("^(%S+)%s*(.*)$")
sub = sub or rest
if sub == "all" or sub == "skills" or sub == "talents" or sub == "icons" then
if not AE.Catalog or not AE.Catalog.Run then
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: catalog module not loaded")
return
end
AE.Catalog.Run(sub == "all" and "all" or sub)
elseif sub == "dispels" then
if AE.CatalogListDispels then AE.CatalogListDispels(arg) end
elseif sub == "passives" then
if AE.CatalogListPassives then AE.CatalogListPassives(arg) end
elseif sub == "status" then
local meta = (CoaExporterCatalog and CoaExporterCatalog._meta) or {}
local nSkills, nDispels, nPassives, nTalents = 0, 0, 0, 0
if CoaExporterCatalog then
for _ in pairs(CoaExporterCatalog.skills or {}) do nSkills = nSkills + 1 end
for _ in pairs(CoaExporterCatalog.dispels or {}) do nDispels = nDispels + 1 end
for _ in pairs(CoaExporterCatalog.levelPassives or {}) do nPassives = nPassives + 1 end
for _ in pairs(CoaExporterCatalog.talents or {}) do nTalents = nTalents + 1 end
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"CoaExporter catalog: lastScan=%s filter=%s | skills=%d cls dispels=%d cls passives=%d cls talents=%d cls",
tostring(meta.lastScanAt or "never"), tostring(meta.filter or "-"),
nSkills, nDispels, nPassives, nTalents))
else
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: /coae catalog [all|skills|talents|icons|dispels|passives|status]")
end
end
local function HandleScrolls(rest)
rest = Norm(rest) or "status"
if rest == "scan" then
if not AE.ScrollsStartScan then
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: MysticScrolls collector not loaded")
return
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"CoaExporter scrolls: scanning %d scrolls, ~20s...",
AE.ScrollCatalogTotal or 0))
AE.ScrollsStartScan(function(stats)
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"CoaExporter scrolls: scan complete - %d resolved, %d unresolved",
stats.total - stats.unresolved, stats.unresolved))
end)
elseif rest == "export" then
if not AE.ScrollsExport then
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: MysticScrolls collector not loaded")
return
end
local data = AE.ScrollsExport()
local encoder = _G.CoaExporter_Json_Encode
if not encoder then
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: JSON encoder missing")
return
end
AE:ShowExport(encoder(data), "CoaExporter - Scrolls (Ctrl+C)")
elseif rest == "reset" then
if AE.ScrollsReset then AE.ScrollsReset() end
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter scrolls: cache cleared")
elseif rest == "status" then
local meta = CoaExporterScrollCache and CoaExporterScrollCache.meta or {}
local resolved = 0
if CoaExporterScrollCache then
for _ in pairs(CoaExporterScrollCache.entries or {}) do resolved = resolved + 1 end
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(
"CoaExporter scrolls: %d/%d resolved (last scan: %s)",
resolved, AE.ScrollCatalogTotal or 0,
meta.lastScanAt and date("%Y-%m-%d %H:%M:%S", meta.lastScanAt) or "never"))
else
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: /coae scrolls [scan|export|reset|status]")
end
end
local function HandleDebug()
local lines = {}
local function add(m) table.insert(lines, m) end
add("CoaExporter debug:")
add(string.format("- AddOn: %s", tostring(ADDON_NAME)))
add(string.format("- UI: %s", type(_G.CoaExporter_ShowExportFrame) == "function" and "yes" or "no"))
add(string.format("- JSON: %s", type(_G.CoaExporter_Json_Encode) == "function" and "yes" or "no"))
add(string.format("- Loaded: talents=%s spellbook=%s gear=%s enchants=%s scrolls=%s probe=%s catCommon=%s catSkills=%s catTalents=%s",
tostring(AE._loadedTalents or false), tostring(AE._loadedSpellbook or false),
tostring(AE._loadedGear or false), tostring(AE._loadedEnchants or false),
tostring(AE._loadedMysticScrolls or false), tostring(AE._loadedMysticScrollProbe or false),
tostring(AE._loadedCatalogCommon or false), tostring(AE._loadedCatalogSkills or false),
tostring(AE._loadedCatalogTalents or false)))
if type(AE.CollectTalents) == "function" then
local t = SafeCall(AE.CollectTalents) or {}
add(string.format("Talents: OK, selected=%d, build=%s",
#(t.selected or {}), tostring(t.buildString or "-")))
else
add("Talents: MISSING")
end
if type(AE.CollectSpellbook) == "function" then
local sb = SafeCall(AE.CollectSpellbook) or {}
add(string.format("Spellbook: OK, tabs=%d, spells=%d",
#(sb.tabs or {}), sb.totalSpells or 0))
else
add("Spellbook: MISSING")
end
if type(AE.CollectGear) == "function" then
local g = SafeCall(AE.CollectGear) or {}
add(string.format("Gear: OK, slots=%d", #(g.slots or {})))
else
add("Gear: MISSING")
end
if type(AE.CollectMysticEnchants) == "function" then
local e = SafeCall(AE.CollectMysticEnchants) or {}
add(string.format("MysticEnchants: OK, count=%d", #(e.enchants or {})))
else
add("MysticEnchants: MISSING")
end
add(string.format("ScrollCatalog: %d entries", AE.ScrollCatalogTotal or 0))
local meta = (CoaExporterCatalog and CoaExporterCatalog._meta) or {}
add(string.format("Catalog: lastScan=%s filter=%s",
tostring(meta.lastScanAt or "never"), tostring(meta.filter or "-")))
AE:ShowExport(table.concat(lines, "\n"), "CoaExporter - Debug")
end
local function HandleSv(rest)
if rest == "on" then
CoaExporterConfig.enableSavedVariables = true
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: SavedVariables export ENABLED")
elseif rest == "off" then
CoaExporterConfig.enableSavedVariables = false
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: SavedVariables export DISABLED")
else
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: /coae sv on|off")
end
end
local function Dispatch(msg)
msg = (msg or ""):lower()
if msg == "" or msg == "help" then
AE:ShowExport(HELP, "CoaExporter - Help")
return
end
local cmd, rest = msg:match("^(%S+)%s*(.*)$")
if cmd == "export" then return HandleExport(rest) end
if cmd == "catalog" then return HandleCatalog(rest) end
if cmd == "scrolls" then return HandleScrolls(rest) end
if cmd == "debug" then return HandleDebug() end
if cmd == "sv" then return HandleSv(Norm(rest)) end
DEFAULT_CHAT_FRAME:AddMessage("CoaExporter: unknown command. Type /coae help")
end
SLASH_COAE1 = "/coae"
SLASH_COAE2 = "/coaexp"
SLASH_COAE3 = "/ascx" -- back-compat: AscensionExporter users
SLASH_COAE4 = "/asxc"
SlashCmdList["COAE"] = Dispatch
-- Legacy CoA_*Exporter slash compatibility shims
SLASH_COAESKILLDUMP1 = "/skilldump"
SlashCmdList["COAESKILLDUMP"] = function()
if AE.Catalog and AE.Catalog.Run then AE.Catalog.Run("skills") end
end
SLASH_COAEDISPELS1 = "/dispels"
SlashCmdList["COAEDISPELS"] = function(arg)
if AE.CatalogListDispels then AE.CatalogListDispels(arg) end
end
SLASH_COAEPASSIVES1 = "/passives"
SlashCmdList["COAEPASSIVES"] = function(arg)
if AE.CatalogListPassives then AE.CatalogListPassives(arg) end
end
SLASH_COAETALENTDUMP1 = "/talentdumpall"
SLASH_COAETALENTDUMP2 = "/talentdump"
SlashCmdList["COAETALENTDUMP"] = function()
if AE.Catalog and AE.Catalog.Run then AE.Catalog.Run("talents") end
end
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(_, event, addon)
if event == "ADDON_LOADED" and addon == "CoaExporter" then
CoaExporterConfig.enableSavedVariables = CoaExporterConfig.enableSavedVariables and true or false
end
end)