6badf0e7ea
New Collectors/Spellbook.lua walks GetNumSpellTabs() and emits one entry
per tab with name, texture, offset, numSpells, and a spells[] array of
{ slot, name, rank, spellID, icon }.
3.3.5/Ascension API differences are handled defensively: name comes
from GetSpellBookItemInfo or vanilla GetSpellName; spellID is parsed
out of GetSpellLink (3.3.5 doesn't return it from GetSpellBookItemInfo);
icon falls back to GetSpellTexture if GetSpellInfo doesn't have it yet.
Wiring:
- CoaExporter.toc: load Collectors/Spellbook.lua after Talents
- Core.lua: AssembleExport() includes spellbook for all + spellbook
- Core.lua: HandleExport() accepts /coae export spellbook
- Core.lua: debug output shows tab + spell counts
- UI/ExportFrame.lua: "Spellbook" button in the Character section
171 lines
6.5 KiB
Lua
171 lines
6.5 KiB
Lua
-- CoaExporter - Export UI
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--
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-- Layout: title bar on top, left-side nav with grouped buttons, large
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-- copy-out edit box on the right. Nav sections wrap the existing slash
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-- dispatcher so the button paths and the slash paths run the same code.
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local SIDEBAR_W = 160
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local BUTTON_H = 22
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local SECTION_GAP = 8
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local function ce()
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return _G.CoaExporter
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end
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local function showExport(text, title)
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if _G.CoaExporter_ShowExportFrame then
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_G.CoaExporter_ShowExportFrame(text, title)
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end
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end
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local function runSlash(args)
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local fn = SlashCmdList and SlashCmdList["COAE"]
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if fn then fn(args) end
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end
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local function buildSections()
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return {
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{ title = "Character", items = {
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{ "All", function() local ae = ce(); if ae then ae:Export("all") end end },
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{ "Talents", function() local ae = ce(); if ae then ae:Export("talents") end end },
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{ "Spellbook", function() local ae = ce(); if ae then ae:Export("spellbook") end end },
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{ "Gear", function() local ae = ce(); if ae then ae:Export("gear") end end },
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{ "Enchants", function() local ae = ce(); if ae then ae:Export("enchants") end end },
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}},
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{ title = "Markdown (Wiki)", items = {
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{ "MD Gear", function()
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local ae = ce()
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if ae and ae.GenerateMarkdownGear then
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showExport(ae:GenerateMarkdownGear() or "", "CoaExporter - Markdown Gear (Ctrl+C)")
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end
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end },
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{ "MD Enchants", function()
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local ae = ce()
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if ae and ae.GenerateMarkdownEnchants then
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showExport(ae:GenerateMarkdownEnchants() or "", "CoaExporter - Markdown Enchants (Ctrl+C)")
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end
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end },
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{ "MD Full", function()
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local ae = ce()
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if ae and ae.GenerateMarkdownFull then
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showExport(ae:GenerateMarkdownFull() or "", "CoaExporter - Wiki Markdown (Ctrl+C)")
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end
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end },
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}},
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{ title = "Catalog", items = {
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{ "Skills", function()
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if CoaExporter and CoaExporter.Catalog then CoaExporter.Catalog.Run("skills") end
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end },
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{ "Talents", function()
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if CoaExporter and CoaExporter.Catalog then CoaExporter.Catalog.Run("talents") end
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end },
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{ "All", function()
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if CoaExporter and CoaExporter.Catalog then CoaExporter.Catalog.Run("all") end
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end },
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}},
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{ title = "Scrolls", items = {
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{ "Scan", function()
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if CoaExporter and CoaExporter.ScrollsStartScan then
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CoaExporter.ScrollsStartScan(function(stats)
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DEFAULT_CHAT_FRAME:AddMessage(string.format(
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"CoaExporter scrolls: scan complete - %d resolved, %d unresolved",
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stats.total - stats.unresolved, stats.unresolved))
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end)
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end
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end },
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{ "Status", function() runSlash("scrolls status") end },
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}},
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{ title = "Tools", items = {
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{ "Reload UI", function() ReloadUI() end },
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{ "Debug", function() runSlash("debug") end },
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{ "Help", function() runSlash("help") end },
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}},
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}
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end
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local function CreateOrGetFrame()
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if CoaExporterFrame then return CoaExporterFrame end
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local frame = CreateFrame("Frame", "CoaExporterFrame", UIParent, "DialogBoxFrame")
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frame:SetSize(720, 500)
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frame:SetPoint("CENTER")
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:RegisterForDrag("LeftButton")
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frame:SetScript("OnDragStart", frame.StartMoving)
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frame:SetScript("OnDragStop", frame.StopMovingOrSizing)
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-- Title
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local title = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
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title:SetPoint("TOP", 0, -8)
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frame.title = title
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-- Close button (top-right)
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local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
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close:SetPoint("TOPRIGHT", -4, -4)
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-- Sidebar background (subtle backdrop so the nav reads as a panel)
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local nav = CreateFrame("Frame", nil, frame)
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nav:SetPoint("TOPLEFT", 12, -32)
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nav:SetPoint("BOTTOMLEFT", 12, 16)
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nav:SetWidth(SIDEBAR_W)
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nav:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 12,
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insets = { left = 3, right = 3, top = 3, bottom = 3 },
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})
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if nav.SetBackdropColor then nav:SetBackdropColor(0, 0, 0, 0.5) end
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-- Build nav contents
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local sections = buildSections()
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local y = -10
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for _, sec in ipairs(sections) do
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local hdr = nav:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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hdr:SetPoint("TOPLEFT", nav, "TOPLEFT", 10, y)
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hdr:SetText(sec.title)
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hdr:SetTextColor(1, 0.82, 0)
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y = y - 16
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for _, item in ipairs(sec.items) do
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local label, click = item[1], item[2]
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local btn = CreateFrame("Button", nil, nav, "UIPanelButtonTemplate")
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btn:SetSize(SIDEBAR_W - 16, BUTTON_H)
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btn:SetPoint("TOPLEFT", nav, "TOPLEFT", 8, y)
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btn:SetText(label)
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btn:SetScript("OnClick", click)
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y = y - (BUTTON_H + 2)
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end
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y = y - SECTION_GAP
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end
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-- Right pane: scrollable copy-out edit box
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local scrollFrame = CreateFrame("ScrollFrame", "CoaExporterScrollFrame", frame, "UIPanelScrollFrameTemplate")
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scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 12 + SIDEBAR_W + 12, -32)
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scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -32, 16)
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local editBox = CreateFrame("EditBox", "CoaExporterEditBox", scrollFrame)
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editBox:SetMultiLine(true)
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editBox:SetAutoFocus(true)
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editBox:SetFontObject(ChatFontNormal)
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editBox:SetWidth(720 - (12 + SIDEBAR_W + 12) - 32 - 20)
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editBox:SetScript("OnEscapePressed", function(self) self:ClearFocus() end)
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editBox:SetScript("OnEditFocusGained", function(self) self:HighlightText() end)
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scrollFrame:SetScrollChild(editBox)
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frame.scrollFrame = scrollFrame
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frame.editBox = editBox
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CoaExporterFrame = frame
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return frame
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end
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function CoaExporter_ShowExportFrame(text, titleText)
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local f = CreateOrGetFrame()
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f:Show()
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f.editBox:SetText(text or "")
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f.title:SetText(titleText or "CoaExporter (Ctrl+C)")
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f.editBox:HighlightText()
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f.editBox:SetFocus()
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end
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