181 lines
5.9 KiB
Lua
181 lines
5.9 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local B = E:GetModule("Bags")
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--Lua functions
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local _G = _G
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local unpack = unpack
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local tinsert = table.insert
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local CursorHasItem = CursorHasItem
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local PutKeyInKeyRing = PutKeyInKeyRing
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local RegisterStateDriver = RegisterStateDriver
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local ToggleKeyRing = ToggleKeyRing
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local KEYRING = KEYRING
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local NUM_BAG_FRAMES = NUM_BAG_FRAMES
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local function OnEnter()
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if not E.db.bags.bagBar.mouseover then return end
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E:UIFrameFadeOut(ElvUIBags, 0.2, ElvUIBags:GetAlpha(), 1)
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end
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local function OnLeave()
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if not E.db.bags.bagBar.mouseover then return end
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E:UIFrameFadeOut(ElvUIBags, 0.2, ElvUIBags:GetAlpha(), 0)
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end
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function B:SkinBag(bag)
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local icon = _G[bag:GetName().."IconTexture"]
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bag.oldTex = icon:GetTexture()
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bag:StripTextures()
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bag:SetTemplate(nil, true)
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bag:StyleButton(true)
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icon:SetTexture(bag.oldTex)
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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end
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function B:SizeAndPositionBagBar()
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if not ElvUIBags then return end
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local buttonSpacing = E:Scale(E.db.bags.bagBar.spacing)
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local backdropSpacing = E:Scale(E.db.bags.bagBar.backdropSpacing)
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local bagBarSize = E:Scale(E.db.bags.bagBar.size)
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local showBackdrop = E.db.bags.bagBar.showBackdrop
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local growthDirection = E.db.bags.bagBar.growthDirection
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local sortDirection = E.db.bags.bagBar.sortDirection
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local visibility = E.db.bags.bagBar.visibility
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if visibility and string.match(visibility, "[\n\r]") then
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visibility = string.gsub(visibility, "[\n\r]","")
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end
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RegisterStateDriver(ElvUIBags, "visibility", visibility)
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if E.db.bags.bagBar.mouseover then
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ElvUIBags:SetAlpha(0)
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else
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ElvUIBags:SetAlpha(1)
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end
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if showBackdrop then
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ElvUIBags.backdrop:Show()
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else
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ElvUIBags.backdrop:Hide()
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end
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ElvUIKeyRingButton:Size(bagBarSize)
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ElvUIKeyRingButton:ClearAllPoints()
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local bdpSpacing = (showBackdrop and backdropSpacing + E.Border) or 0
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local btnSpacing = (buttonSpacing + E.Border)
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for i = 1, #ElvUIBags.buttons do
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local button = ElvUIBags.buttons[i]
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local prevButton = ElvUIBags.buttons[i-1]
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button:SetSize(bagBarSize, bagBarSize)
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button:ClearAllPoints()
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if growthDirection == "HORIZONTAL" and sortDirection == "ASCENDING" then
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if i == 1 then
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button:SetPoint("LEFT", ElvUIBags, "LEFT", bdpSpacing, 0)
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elseif prevButton then
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button:SetPoint("LEFT", prevButton, "RIGHT", btnSpacing, 0)
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end
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elseif growthDirection == "VERTICAL" and sortDirection == "ASCENDING" then
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if i == 1 then
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button:SetPoint("TOP", ElvUIBags, "TOP", 0, -bdpSpacing)
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elseif prevButton then
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button:SetPoint("TOP", prevButton, "BOTTOM", 0, -btnSpacing)
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end
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elseif growthDirection == "HORIZONTAL" and sortDirection == "DESCENDING" then
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if i == 1 then
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button:SetPoint("RIGHT", ElvUIBags, "RIGHT", -bdpSpacing, 0)
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elseif prevButton then
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button:SetPoint("RIGHT", prevButton, "LEFT", -btnSpacing, 0)
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end
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else
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if i == 1 then
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button:SetPoint("BOTTOM", ElvUIBags, "BOTTOM", 0, bdpSpacing)
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elseif prevButton then
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button:SetPoint("BOTTOM", prevButton, "TOP", 0, btnSpacing)
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end
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end
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end
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local btnSize = bagBarSize * (NUM_BAG_FRAMES + 2)
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local btnSpace = btnSpacing * (NUM_BAG_FRAMES + 1)
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local bdpDoubled = bdpSpacing * 2
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if growthDirection == 'HORIZONTAL' then
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ElvUIBags:SetWidth(btnSize + btnSpace + bdpDoubled)
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ElvUIBags:SetHeight(bagBarSize + bdpDoubled)
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else
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ElvUIBags:SetHeight(btnSize + btnSpace + bdpDoubled)
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ElvUIBags:SetWidth(bagBarSize + bdpDoubled)
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end
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end
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function B:LoadBagBar()
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if not E.private.bags.bagBar then return end
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local ElvUIBags = CreateFrame("Frame", "ElvUIBags", E.UIParent)
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ElvUIBags:Point("TOPRIGHT", RightChatPanel, "TOPLEFT", -4, 0)
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ElvUIBags.buttons = {}
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ElvUIBags:CreateBackdrop(E.db.bags.transparent and "Transparent")
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ElvUIBags.backdrop:SetAllPoints()
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ElvUIBags:EnableMouse(true)
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ElvUIBags:SetScript("OnEnter", OnEnter)
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ElvUIBags:SetScript("OnLeave", OnLeave)
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MainMenuBarBackpackButton:SetParent(ElvUIBags)
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MainMenuBarBackpackButton.SetParent = E.noop
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MainMenuBarBackpackButton:ClearAllPoints()
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MainMenuBarBackpackButtonCount:FontTemplate(nil, 10)
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MainMenuBarBackpackButtonCount:ClearAllPoints()
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MainMenuBarBackpackButtonCount:Point("BOTTOMRIGHT", MainMenuBarBackpackButton, "BOTTOMRIGHT", -1, 4)
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MainMenuBarBackpackButton:HookScript("OnEnter", OnEnter)
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MainMenuBarBackpackButton:HookScript("OnLeave", OnLeave)
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tinsert(ElvUIBags.buttons, MainMenuBarBackpackButton)
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self:SkinBag(MainMenuBarBackpackButton)
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for i = 0, NUM_BAG_FRAMES - 1 do
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local b = _G["CharacterBag"..i.."Slot"]
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b:SetParent(ElvUIBags)
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b.SetParent = E.noop
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b:HookScript("OnEnter", OnEnter)
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b:HookScript("OnLeave", OnLeave)
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self:SkinBag(b)
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tinsert(ElvUIBags.buttons, b)
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end
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local ElvUIKeyRing = CreateFrame("CheckButton", "ElvUIKeyRingButton", UIParent, "ItemButtonTemplate")
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ElvUIKeyRing:StripTextures()
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ElvUIKeyRing:SetTemplate()
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ElvUIKeyRing:StyleButton(true)
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ElvUIKeyRing:SetParent(ElvUIBags)
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ElvUIKeyRing.SetParent = E.noop
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ElvUIKeyRing:RegisterForClicks("anyUp")
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_G[ElvUIKeyRing:GetName().."IconTexture"]:SetTexture("Interface\\ContainerFrame\\KeyRing-Bag-Icon")
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_G[ElvUIKeyRing:GetName().."IconTexture"]:SetInside()
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_G[ElvUIKeyRing:GetName().."IconTexture"]:SetTexCoord(unpack(E.TexCoords))
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ElvUIKeyRing:SetScript("OnClick", function() if CursorHasItem() then PutKeyInKeyRing() else ToggleKeyRing() end end)
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ElvUIKeyRing:SetScript("OnReceiveDrag", function() if CursorHasItem() then PutKeyInKeyRing() end end)
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ElvUIKeyRing:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_LEFT") GameTooltip:SetText(KEYRING, 1, 1, 1) OnEnter() end)
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ElvUIKeyRing:SetScript("OnLeave",function() GameTooltip:Hide() OnLeave() end)
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tinsert(ElvUIBags.buttons, ElvUIKeyRing)
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self:SizeAndPositionBagBar()
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E:CreateMover(ElvUIBags, "BagsMover", L["Bags"], nil, nil, nil, nil, nil, "bags,general")
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end |