131 lines
4.0 KiB
Lua
131 lines
4.0 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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--Lua functions
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local match = string.match
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local select, tonumber = select, tonumber
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetNumRaidMembers = GetNumRaidMembers
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local GetRaidRosterInfo = GetRaidRosterInfo
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local IsPartyLeader = IsPartyLeader
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local UnitInParty = UnitInParty
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local UnitInRaid = UnitInRaid
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local function CheckLeader(unit)
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if unit == "player" then
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return IsPartyLeader()
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elseif unit ~= "player" and (UnitInParty(unit) or UnitInRaid(unit)) then
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local gtype, index = match(unit, "(%D+)(%d+)")
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index = tonumber(index)
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if gtype == "party" and GetNumRaidMembers() == 0 then
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return GetPartyLeaderIndex() == index
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elseif gtype == "raid" and GetNumRaidMembers() > 0 then
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return select(2, GetRaidRosterInfo(index)) == 2
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end
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end
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end
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local function UpdateOverride(self)
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local element = self.LeaderIndicator
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if element.PreUpdate then
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element:PreUpdate()
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end
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local isLeader = CheckLeader(self.unit)
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if isLeader then
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element:Show()
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else
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element:Hide()
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end
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if element.PostUpdate then
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return element:PostUpdate(isLeader)
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end
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end
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function UF:Construct_RaidRoleFrames(frame)
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local anchor = CreateFrame("Frame", nil, frame.RaisedElementParent)
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frame.LeaderIndicator = anchor:CreateTexture(nil, "OVERLAY")
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frame.AssistantIndicator = anchor:CreateTexture(nil, "OVERLAY")
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frame.MasterLooterIndicator = anchor:CreateTexture(nil, "OVERLAY")
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anchor:Size(24, 12)
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frame.LeaderIndicator:Size(12)
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frame.AssistantIndicator:Size(12)
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frame.MasterLooterIndicator:Size(11)
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frame.LeaderIndicator.Override = UpdateOverride
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frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
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frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
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frame.MasterLooterIndicator.PostUpdate = UF.RaidRoleUpdate
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return anchor
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end
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function UF:Configure_RaidRoleIcons(frame)
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local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
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if frame.db.raidRoleIcons.enable then
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raidRoleFrameAnchor:Show()
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if not frame:IsElementEnabled("LeaderIndicator") then
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frame:EnableElement("LeaderIndicator")
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frame:EnableElement("MasterLooterIndicator")
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frame:EnableElement("AssistantIndicator")
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end
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raidRoleFrameAnchor:ClearAllPoints()
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if frame.db.raidRoleIcons.position == "TOPLEFT" then
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raidRoleFrameAnchor:Point("LEFT", frame.Health, "TOPLEFT", 2, 0)
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else
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raidRoleFrameAnchor:Point("RIGHT", frame, "TOPRIGHT", -2, 0)
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end
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elseif frame:IsElementEnabled("LeaderIndicator") then
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raidRoleFrameAnchor:Hide()
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frame:DisableElement("LeaderIndicator")
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frame:DisableElement("MasterLooterIndicator")
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frame:DisableElement("AssistantIndicator")
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end
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end
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function UF:RaidRoleUpdate()
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local anchor = self:GetParent()
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local frame = anchor:GetParent():GetParent()
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local leader = frame.LeaderIndicator
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local assistant = frame.AssistantIndicator
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local masterLooter = frame.MasterLooterIndicator
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if not leader or not masterLooter or not assistant then return; end
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local db = frame.db
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local isLeader = leader:IsShown()
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local isMasterLooter = masterLooter:IsShown()
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local isAssist = assistant:IsShown()
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leader:ClearAllPoints()
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assistant:ClearAllPoints()
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masterLooter:ClearAllPoints()
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if db and db.raidRoleIcons then
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if isLeader and db.raidRoleIcons.position == "TOPLEFT" then
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leader:Point("LEFT", anchor, "LEFT")
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masterLooter:Point("RIGHT", anchor, "RIGHT")
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elseif isLeader and db.raidRoleIcons.position == "TOPRIGHT" then
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leader:Point("RIGHT", anchor, "RIGHT")
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masterLooter:Point("LEFT", anchor, "LEFT")
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elseif isAssist and db.raidRoleIcons.position == "TOPLEFT" then
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assistant:Point("LEFT", anchor, "LEFT")
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masterLooter:Point("RIGHT", anchor, "RIGHT")
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elseif isAssist and db.raidRoleIcons.position == "TOPRIGHT" then
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assistant:Point("RIGHT", anchor, "RIGHT")
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masterLooter:Point("LEFT", anchor, "LEFT")
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elseif isMasterLooter and db.raidRoleIcons.position == "TOPLEFT" then
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masterLooter:Point("LEFT", anchor, "LEFT")
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else
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masterLooter:Point("RIGHT", anchor, "RIGHT")
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end
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end
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end |