237 lines
9.6 KiB
Lua
237 lines
9.6 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local _, ns = ...
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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--Lua functions
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local _G = _G
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local tinsert = tinsert
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local CastingBarFrame_OnLoad = CastingBarFrame_OnLoad
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local CastingBarFrame_SetUnit = CastingBarFrame_SetUnit
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function UF:Construct_PlayerFrame(frame)
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frame.ThreatIndicator = self:Construct_Threat(frame)
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frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
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frame.Health.frequentUpdates = true
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frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
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frame.Power.frequentUpdates = true
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frame.Energy = self:Construct_EnergyBar(frame, true, true, "LEFT")
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frame.Rage = self:Construct_RageBar(frame, true, true, "LEFT")
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frame.Name = self:Construct_NameText(frame)
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frame.Portrait3D = self:Construct_Portrait(frame, "model")
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frame.Portrait2D = self:Construct_Portrait(frame, "texture")
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frame.Buffs = self:Construct_Buffs(frame)
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frame.Debuffs = self:Construct_Debuffs(frame)
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frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
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--Create a holder frame all "classbars" can be positioned into
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frame.ClassBarHolder = CreateFrame("Frame", nil, frame)
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frame.ClassBarHolder:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 150)
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frame.AdditionalPower = self:Construct_AdditionalPowerBar(frame, nil, UF.UpdateClassBar)
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frame.ClassBar = "AdditionalPower"
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--frame.Runes = self:Construct_DeathKnightResourceBar(frame)
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--frame.ClassBar = "Runes"
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frame.MouseGlow = self:Construct_MouseGlow(frame)
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frame.TargetGlow = self:Construct_TargetGlow(frame)
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frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
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frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
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frame.RestingIndicator = self:Construct_RestingIndicator(frame)
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frame.CombatIndicator = self:Construct_CombatIndicator(frame)
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frame.PvPText = self:Construct_PvPIndicator(frame)
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frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
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frame.HealCommBar = self:Construct_HealComm(frame)
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frame.AuraBars = self:Construct_AuraBarHeader(frame)
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frame.InfoPanel = self:Construct_InfoPanel(frame)
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frame.PvPIndicator = self:Construct_PvPIcon(frame)
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frame.Fader = self:Construct_Fader()
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frame.Cutaway = self:Construct_Cutaway(frame)
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frame.customTexts = {}
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frame:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68) --Set to default position
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E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup")
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frame.unitframeType = "player"
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end
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function UF:Update_PlayerFrame(frame, db)
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frame.db = db
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do
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frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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-- Power
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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-- Energy
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frame.USE_ENERGYBAR = db.energy.enable and E.myclass == "HERO"
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frame.ENERGYBAR_DETACHED = db.energy.detachFromFrame
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frame.USE_INSET_ENERGYBAR = not frame.ENERGYBAR_DETACHED and db.energy.width == "inset" and frame.USE_ENERGYBAR
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frame.USE_MINI_ENERGYBAR = (not frame.ENERGYBAR_DETACHED and db.energy.width == "spaced" and frame.USE_ENERGYBAR)
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frame.USE_ENERGYBAR_OFFSET = db.energy.offset ~= 0 and frame.USE_ENERGYBAR and not frame.ENERGYBAR_DETACHED
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frame.ENERGYBAR_OFFSET = frame.USE_ENERGYBAR_OFFSET and db.energy.offset or 0
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frame.ENERGYBAR_HEIGHT = not frame.USE_ENERGYBAR and 0 or db.energy.height
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frame.ENERGYBAR_WIDTH = frame.USE_MINI_ENERGYBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.ENERGYBAR_DETACHED and db.energy.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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-- Rage
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frame.USE_RAGEBAR = db.rage.enable and E.myclass == "HERO"
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frame.RAGEBAR_DETACHED = db.rage.detachFromFrame
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frame.USE_INSET_RAGEBAR = not frame.RAGEBAR_DETACHED and db.rage.width == "inset" and frame.USE_RAGEBAR
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frame.USE_MINI_RAGEBAR = (not frame.RAGEBAR_DETACHED and db.rage.width == "spaced" and frame.USE_RAGEBAR)
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frame.USE_RAGEBAR_OFFSET = db.rage.offset ~= 0 and frame.USE_RAGEBAR and not frame.RAGEBAR_DETACHED
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frame.RAGEBAR_OFFSET = frame.USE_RAGEBAR_OFFSET and db.rage.offset or 0
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frame.RAGEBAR_HEIGHT = not frame.USE_RAGEBAR and 0 or db.rage.height
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frame.RAGEBAR_WIDTH = frame.USE_MINI_RAGEBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.RAGEBAR_DETACHED and db.rage.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
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frame.USE_CLASSBAR = db.classbar.enable
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frame.CLASSBAR_SHOWN = frame[frame.ClassBar]:IsShown()
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frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
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frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
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frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
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frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
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--If formula for frame.CLASSBAR_YOFFSET changes, then remember to update it in classbars.lua too
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frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and not frame.USE_MINI_RAGEBAR and not frame.USE_RAGEBAR_OFFSET and not frame.USE_MINI_ENERGYBAR and not frame.USE_ENERGYBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame.colors = ElvUF.colors
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
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_G[frame:GetName().."Mover"]:Size(frame:GetSize())
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UF:Configure_InfoPanel(frame)
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--Threat
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UF:Configure_Threat(frame)
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--Rest Icon
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UF:Configure_RestingIndicator(frame)
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--Combat Icon
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UF:Configure_CombatIndicator(frame)
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--Resource Bars
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UF:Configure_ClassBar(frame)
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--Health
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UF:Configure_HealthBar(frame)
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--Name
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UF:UpdateNameSettings(frame)
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--PvP
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UF:Configure_PVPIndicator(frame)
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--Power
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UF:Configure_Power(frame)
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--Energy
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UF:Configure_Energy(frame)
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--Rage
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UF:Configure_Rage(frame)
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--Portrait
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UF:Configure_Portrait(frame)
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--Auras
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UF:EnableDisable_Auras(frame)
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UF:Configure_Auras(frame, "Buffs")
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UF:Configure_Auras(frame, "Debuffs")
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--Castbar
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frame:DisableElement("Castbar")
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UF:Configure_Castbar(frame)
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if (not db.enable and not E.private.unitframe.disabledBlizzardFrames.player) then
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CastingBarFrame_OnLoad(CastingBarFrame, "player", true, false)
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CastingBarFrame_SetUnit(CastingBarFrame, "player", true, false)
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PetCastingBarFrame_OnLoad(PetCastingBarFrame)
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CastingBarFrame_SetUnit(PetCastingBarFrame, "pet", false, false)
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elseif not db.enable and E.private.unitframe.disabledBlizzardFrames.player or (db.enable and not db.castbar.enable) then
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CastingBarFrame_SetUnit(CastingBarFrame, nil)
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CastingBarFrame_SetUnit(PetCastingBarFrame, nil)
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end
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--Fader
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UF:Configure_Fader(frame)
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--Cutaway
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UF:Configure_Cutaway(frame)
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--Debuff Highlight
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UF:Configure_DebuffHighlight(frame)
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--Raid Icon
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UF:Configure_RaidIcon(frame)
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--OverHealing
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UF:Configure_HealComm(frame)
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--AuraBars
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UF:Configure_AuraBars(frame)
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--We need to update Target AuraBars if attached to Player AuraBars
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--mainly because of issues when using power offset on player and switching to/from middle orientation
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if E.db.unitframe.units.target.aurabar.attachTo == "PLAYER_AURABARS" and ElvUF_Target then
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UF:Configure_AuraBars(ElvUF_Target)
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end
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--PvP
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UF:Configure_PVPIcon(frame)
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UF:Configure_RaidRoleIcons(frame)
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--CustomTexts
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UF:Configure_CustomTexts(frame)
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E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
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frame:UpdateAllElements("ForceUpdate")
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end
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tinsert(UF.unitstoload, "player")
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local function UpdateClassBar()
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local frame = _G.ElvUF_Player
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if frame and frame.ClassBar then
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frame:UpdateElement(frame.ClassBar)
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UF.ToggleResourceBar(frame[frame.ClassBar])
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end
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end
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local f = CreateFrame("Frame")
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:SetScript("OnEvent", function(self, event)
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self:UnregisterEvent(event)
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if not E.db.unitframe.units.player.enable then return end
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UpdateClassBar()
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end) |