Files
coa-elvui/ElvUI/Modules/UnitFrames/Units/Player.lua
T

237 lines
9.6 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
--Lua functions
local _G = _G
local tinsert = tinsert
--WoW API / Variables
local CreateFrame = CreateFrame
local CastingBarFrame_OnLoad = CastingBarFrame_OnLoad
local CastingBarFrame_SetUnit = CastingBarFrame_SetUnit
function UF:Construct_PlayerFrame(frame)
frame.ThreatIndicator = self:Construct_Threat(frame)
frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
frame.Health.frequentUpdates = true
frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
frame.Power.frequentUpdates = true
frame.Energy = self:Construct_EnergyBar(frame, true, true, "LEFT")
frame.Rage = self:Construct_RageBar(frame, true, true, "LEFT")
frame.Name = self:Construct_NameText(frame)
frame.Portrait3D = self:Construct_Portrait(frame, "model")
frame.Portrait2D = self:Construct_Portrait(frame, "texture")
frame.Buffs = self:Construct_Buffs(frame)
frame.Debuffs = self:Construct_Debuffs(frame)
frame.Castbar = self:Construct_Castbar(frame, L["Player Castbar"])
--Create a holder frame all "classbars" can be positioned into
frame.ClassBarHolder = CreateFrame("Frame", nil, frame)
frame.ClassBarHolder:Point("BOTTOM", E.UIParent, "BOTTOM", 0, 150)
frame.AdditionalPower = self:Construct_AdditionalPowerBar(frame, nil, UF.UpdateClassBar)
frame.ClassBar = "AdditionalPower"
--frame.Runes = self:Construct_DeathKnightResourceBar(frame)
--frame.ClassBar = "Runes"
frame.MouseGlow = self:Construct_MouseGlow(frame)
frame.TargetGlow = self:Construct_TargetGlow(frame)
frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
frame.RaidRoleFramesAnchor = self:Construct_RaidRoleFrames(frame)
frame.RestingIndicator = self:Construct_RestingIndicator(frame)
frame.CombatIndicator = self:Construct_CombatIndicator(frame)
frame.PvPText = self:Construct_PvPIndicator(frame)
frame.DebuffHighlight = self:Construct_DebuffHighlight(frame)
frame.HealCommBar = self:Construct_HealComm(frame)
frame.AuraBars = self:Construct_AuraBarHeader(frame)
frame.InfoPanel = self:Construct_InfoPanel(frame)
frame.PvPIndicator = self:Construct_PvPIcon(frame)
frame.Fader = self:Construct_Fader()
frame.Cutaway = self:Construct_Cutaway(frame)
frame.customTexts = {}
frame:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68) --Set to default position
E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,player,generalGroup")
frame.unitframeType = "player"
end
function UF:Update_PlayerFrame(frame, db)
frame.db = db
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
-- Power
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = db.power.detachFromFrame
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
-- Energy
frame.USE_ENERGYBAR = db.energy.enable and E.myclass == "HERO"
frame.ENERGYBAR_DETACHED = db.energy.detachFromFrame
frame.USE_INSET_ENERGYBAR = not frame.ENERGYBAR_DETACHED and db.energy.width == "inset" and frame.USE_ENERGYBAR
frame.USE_MINI_ENERGYBAR = (not frame.ENERGYBAR_DETACHED and db.energy.width == "spaced" and frame.USE_ENERGYBAR)
frame.USE_ENERGYBAR_OFFSET = db.energy.offset ~= 0 and frame.USE_ENERGYBAR and not frame.ENERGYBAR_DETACHED
frame.ENERGYBAR_OFFSET = frame.USE_ENERGYBAR_OFFSET and db.energy.offset or 0
frame.ENERGYBAR_HEIGHT = not frame.USE_ENERGYBAR and 0 or db.energy.height
frame.ENERGYBAR_WIDTH = frame.USE_MINI_ENERGYBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.ENERGYBAR_DETACHED and db.energy.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
-- Rage
frame.USE_RAGEBAR = db.rage.enable and E.myclass == "HERO"
frame.RAGEBAR_DETACHED = db.rage.detachFromFrame
frame.USE_INSET_RAGEBAR = not frame.RAGEBAR_DETACHED and db.rage.width == "inset" and frame.USE_RAGEBAR
frame.USE_MINI_RAGEBAR = (not frame.RAGEBAR_DETACHED and db.rage.width == "spaced" and frame.USE_RAGEBAR)
frame.USE_RAGEBAR_OFFSET = db.rage.offset ~= 0 and frame.USE_RAGEBAR and not frame.RAGEBAR_DETACHED
frame.RAGEBAR_OFFSET = frame.USE_RAGEBAR_OFFSET and db.rage.offset or 0
frame.RAGEBAR_HEIGHT = not frame.USE_RAGEBAR and 0 or db.rage.height
frame.RAGEBAR_WIDTH = frame.USE_MINI_RAGEBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.RAGEBAR_DETACHED and db.rage.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
frame.USE_CLASSBAR = db.classbar.enable
frame.CLASSBAR_SHOWN = frame[frame.ClassBar]:IsShown()
frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
--If formula for frame.CLASSBAR_YOFFSET changes, then remember to update it in classbars.lua too
frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and not frame.USE_MINI_RAGEBAR and not frame.USE_RAGEBAR_OFFSET and not frame.USE_MINI_ENERGYBAR and not frame.USE_ENERGYBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
frame.VARIABLES_SET = true
end
frame.colors = ElvUF.colors
frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
_G[frame:GetName().."Mover"]:Size(frame:GetSize())
UF:Configure_InfoPanel(frame)
--Threat
UF:Configure_Threat(frame)
--Rest Icon
UF:Configure_RestingIndicator(frame)
--Combat Icon
UF:Configure_CombatIndicator(frame)
--Resource Bars
UF:Configure_ClassBar(frame)
--Health
UF:Configure_HealthBar(frame)
--Name
UF:UpdateNameSettings(frame)
--PvP
UF:Configure_PVPIndicator(frame)
--Power
UF:Configure_Power(frame)
--Energy
UF:Configure_Energy(frame)
--Rage
UF:Configure_Rage(frame)
--Portrait
UF:Configure_Portrait(frame)
--Auras
UF:EnableDisable_Auras(frame)
UF:Configure_Auras(frame, "Buffs")
UF:Configure_Auras(frame, "Debuffs")
--Castbar
frame:DisableElement("Castbar")
UF:Configure_Castbar(frame)
if (not db.enable and not E.private.unitframe.disabledBlizzardFrames.player) then
CastingBarFrame_OnLoad(CastingBarFrame, "player", true, false)
CastingBarFrame_SetUnit(CastingBarFrame, "player", true, false)
PetCastingBarFrame_OnLoad(PetCastingBarFrame)
CastingBarFrame_SetUnit(PetCastingBarFrame, "pet", false, false)
elseif not db.enable and E.private.unitframe.disabledBlizzardFrames.player or (db.enable and not db.castbar.enable) then
CastingBarFrame_SetUnit(CastingBarFrame, nil)
CastingBarFrame_SetUnit(PetCastingBarFrame, nil)
end
--Fader
UF:Configure_Fader(frame)
--Cutaway
UF:Configure_Cutaway(frame)
--Debuff Highlight
UF:Configure_DebuffHighlight(frame)
--Raid Icon
UF:Configure_RaidIcon(frame)
--OverHealing
UF:Configure_HealComm(frame)
--AuraBars
UF:Configure_AuraBars(frame)
--We need to update Target AuraBars if attached to Player AuraBars
--mainly because of issues when using power offset on player and switching to/from middle orientation
if E.db.unitframe.units.target.aurabar.attachTo == "PLAYER_AURABARS" and ElvUF_Target then
UF:Configure_AuraBars(ElvUF_Target)
end
--PvP
UF:Configure_PVPIcon(frame)
UF:Configure_RaidRoleIcons(frame)
--CustomTexts
UF:Configure_CustomTexts(frame)
E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
frame:UpdateAllElements("ForceUpdate")
end
tinsert(UF.unitstoload, "player")
local function UpdateClassBar()
local frame = _G.ElvUF_Player
if frame and frame.ClassBar then
frame:UpdateElement(frame.ClassBar)
UF.ToggleResourceBar(frame[frame.ClassBar])
end
end
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function(self, event)
self:UnregisterEvent(event)
if not E.db.unitframe.units.player.enable then return end
UpdateClassBar()
end)