df7cc26a64
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
91 lines
2.3 KiB
Lua
91 lines
2.3 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts")
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--Lua functions
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local select = select
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local join = string.join
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--WoW API / Variables
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local GetBattlefieldScore = GetBattlefieldScore
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local GetBattlefieldStatData = GetBattlefieldStatData
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local GetBattlefieldStatInfo = GetBattlefieldStatInfo
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local GetNumBattlefieldScores = GetNumBattlefieldScores
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local GetNumBattlefieldStats = GetNumBattlefieldStats
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local displayString = ""
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local lastPanel
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local dataLayout = {
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["LeftChatDataPanel"] = {
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["left"] = 11,
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["middle"] = 5,
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["right"] = 2
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},
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["RightChatDataPanel"] = {
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["left"] = 4,
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["middle"] = 3,
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["right"] = 12
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}
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}
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local dataStrings = {
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[11] = DAMAGE,
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[5] = HONOR,
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[2] = KILLING_BLOWS,
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[4] = DEATHS,
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[3] = HONORABLE_KILLS,
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[12] = SHOW_COMBAT_HEALING
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}
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function DT:UPDATE_BATTLEFIELD_SCORE()
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lastPanel = self
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local pointIndex = dataLayout[self:GetParent():GetName()][self.pointIndex]
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for i = 1, GetNumBattlefieldScores() do
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local name = GetBattlefieldScore(i)
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if name == E.myname then
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self.text:SetFormattedText(displayString, dataStrings[pointIndex], E:ShortValue(select(pointIndex, GetBattlefieldScore(i))))
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break
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end
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end
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end
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function DT:BattlegroundStats()
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DT:SetupTooltip(self)
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local numStatInfo = GetNumBattlefieldStats()
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if numStatInfo then
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for i = 1, GetNumBattlefieldScores() do
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local name = GetBattlefieldScore(i)
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if name and name == E.myname then
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local classColor = RAID_CLASS_COLORS[E.myclass]
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DT.tooltip:AddDoubleLine(L["Stats For:"], name, 1, 1, 1, classColor.r, classColor.g, classColor.b)
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DT.tooltip:AddLine(" ")
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-- Add extra statistics to watch based on what BG you are in.
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for j = 1, numStatInfo do
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DT.tooltip:AddDoubleLine(GetBattlefieldStatInfo(j), GetBattlefieldStatData(i, j), 1, 1, 1)
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end
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break
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end
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end
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end
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DT.tooltip:Show()
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end
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function DT:HideBattlegroundTexts()
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DT.ForceHideBGStats = true
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DT:LoadDataTexts()
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E:Print(L["Battleground datatexts temporarily hidden, to show type /bgstats or right click the 'C' icon near the minimap."])
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end
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local function ValueColorUpdate(hex)
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displayString = join("", "%s: ", hex, "%s|r")
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if lastPanel ~= nil then
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DT.UPDATE_BATTLEFIELD_SCORE(lastPanel)
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end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true |