Files
coa-elvui/ElvUI/Modules/Skins/Blizzard/PathToAscension.lua
T
2025-04-06 21:06:47 -07:00

95 lines
3.5 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local unpack = unpack
S:AddCallbackForAddon("Ascension_PathToAscension", "Skin_PathToAscension", function ()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.pathtoascension then return end
PathToAscensionFrame:StripTextures()
PathToAscensionFramePortraitFrame:StripTextures()
-- Strip Border Textures
PathToAscensionFrameNineSlice:StripTextures()
PathToAscensionFrameDisplayNineSlice:StripTextures()
PathToAscensionFrameObjectivesInsetFrame:StripTextures()
PathToAscensionFrameMentorPanel:StripTextures()
PathToAscensionFrameMentorPanelBecomeMentor:StripTextures()
PathToAscensionFrameMentorPanelBecomeMentorBorder:StripTextures()
PathToAscensionFrameMentorPanelFindHelp:StripTextures()
PathToAscensionFrameMentorPanelFindHelpBorder:StripTextures()
-- Strip Frame Inset from AvailableMentors list
local mentorFrameChildren = {PathToAscensionFrameMentorPanelFindHelpAvailableMentors:GetChildren()}
mentorFrameChildren[2]:StripTextures()
PathToAscensionFrame:CreateBackdrop("Transparent")
PathToAscensionFrameMentorPanelBecomeMentor:CreateBackdrop("Transparent")
PathToAscensionFrameMentorPanelFindHelp:CreateBackdrop("Transparent")
-- Strip Objective Panel Frame textures
PathToAscensionFrameDisplay:StripTextures()
PathToAscensionFrameDisplayQuestObjectives:StripTextures()
-- Reskin the Frames in ElvUI style
S:HandleCloseButton(PathToAscensionFrameCloseButton)
S:HandleEditBox(PathToAscensionFrameObjectivesHeaderSearch)
S:HandleEditBox(PathToAscensionFrameMentorPanelFindHelpSearchBox)
S:HandleScrollBar(PathToAscensionFrameObjectivesScrollFrameScrollBar)
S:HandleButton(PathToAscensionFrameDisplayQuestObjectivesInteractButton)
S:HandleButton(PathToAscensionFrameDisplayLeftButton)
S:HandleButton(PathToAscensionFrameDisplayRightButton)
S:HandleButton(PathToAscensionFrameMentorPanelBecomeMentorBecomeMentorButton)
S:HandleButton(PathToAscensionFrameMentorPanelFindHelpRefreshButton)
S:HandleButton(PathToAscensionFrameMentorPanelBecomeMentorOverlayGoToFirstTab)
PathToAscensionFrameMentorPanelFindHelpRefreshButton:Size(22, 22)
S:HandleScrollList(PathToAscensionFrameMentorPanelFindHelpAvailableMentors)
S:HandleTabSystem(PathToAscensionFrame)
-- sRGB values pulled from Achievement.lua
local sbcR, sbcG, sbcB = 4/255, 179/255, 30/255
local function skinStatusBar(bar)
bar:StripTextures()
bar:SetBackgroundTexture()
bar:SetStatusBarTexture(E.media.normTex)
bar:SetStatusBarColor(sbcR, sbcG, sbcB)
-- Clear out Unnamed Frames backdrop
local children = {bar:GetChildren()}
for i, child in ipairs(children) do
child:SetBackdrop(nil)
end
E:RegisterStatusBar(bar)
end
skinStatusBar(PathToAscensionFrameCompleteProgressRewardProgress)
PathToAscensionFrameObjectivesScrollFrameArtOverlay:StripTextures(true)
-- Reskin the objectives list
for i = 1, 13 do
local objectiveButton = _G["PathToAscensionFrameObjectivesScrollFrameButton"..i]
S:HandleButton(objectiveButton, true)
end
-- Reskin Mentor Checkboxes
for i = 1, 10 do
local checkBox = _G["PathToAscensionFrameMentorPanelBecomeMentorSpecialization"..i]
S:HandleCheckBox(checkBox)
end
-- Reskin Available Mentors
for i = 1, 9 do
local mentor = _G["PathToAscensionFrameMentorPanelFindHelpAvailableMentorsScrollFrameButton"..i]
S:HandleButton(mentor, true)
end
PathToAscensionFrameMentorPanelFindHelpFilter:StripTextures(true)
S:HandleButton(PathToAscensionFrameMentorPanelFindHelpFilter)
end)