Files
coa-elvui/ElvUI/Core/Core.lua
T

1234 lines
35 KiB
Lua

local ElvUI = select(2, ...)
local gameLocale
do -- Locale doesn't exist yet, make it exist.
local convert = {["enGB"] = "enUS", ["esES"] = "esMX", ["itIT"] = "enUS"}
local lang = GetLocale()
gameLocale = convert[lang] or lang or "enUS"
ElvUI[2] = ElvUI[1].Libs.ACL:GetLocale("ElvUI", gameLocale)
end
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local ActionBars = E:GetModule("ActionBars")
local AFK = E:GetModule("AFK")
local Auras = E:GetModule("Auras")
local Bags = E:GetModule("Bags")
local Blizzard = E:GetModule("Blizzard")
local Chat = E:GetModule("Chat")
local DataBars = E:GetModule("DataBars")
local DataTexts = E:GetModule("DataTexts")
local Layout = E:GetModule("Layout")
local Minimap = E:GetModule("Minimap")
local NamePlates = E:GetModule("NamePlates")
local Threat = E:GetModule("Threat")
local Tooltip = E:GetModule("Tooltip")
local Totems = E:GetModule("Totems")
local ReminderBuffs = E:GetModule("ReminderBuffs")
local UnitFrames = E:GetModule("UnitFrames")
local LSM = E.Libs.LSM
--Lua functions
local _G = _G
local tonumber, pairs, ipairs, error, unpack, select, tostring = tonumber, pairs, ipairs, error, unpack, select, tostring
local assert, type, print = assert, type, print
local twipe, tinsert, tremove, next = table.wipe, tinsert, tremove, next
local format, find, match, strrep, strlen, sub, gsub, strjoin = string.format, string.find, string.match, strrep, strlen, string.sub, string.gsub, strjoin
--WoW API / Variables
local CreateFrame = CreateFrame
local GetAddOnInfo = GetAddOnInfo
local GetCVar = GetCVar
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local InCombatLockdown = InCombatLockdown
local IsInGuild = IsInGuild
local IsInInstance = IsInInstance
local SendAddonMessage = SendAddonMessage
local UnitGUID = UnitGUID
local ERR_NOT_IN_COMBAT = ERR_NOT_IN_COMBAT
--Constants
E.noop = function() end
E.title = format("|cff1784d1E|r|cffe5e3e3lvUI|r")
E.myfaction, E.myLocalizedFaction = UnitFactionGroup("player")
E.mylevel = UnitLevel("player")
E.myLocalizedClass, E.myclass = UnitClass("player") -- On Ascension, this is always (Hero, HERO)
E.myLocalizedRace, E.myrace = UnitRace("player")
E.myname = UnitName("player")
E.myrealm = GetRealmName()
E.mynameRealm = format('%s - %s', E.myname, E.myrealm) -- contains spaces/dashes in realm (for profile keys)
E.version = GetAddOnMetadata("ElvUI", "Version")
E.versionNum = tonumber(E.version)
E.wowpatch, E.wowbuild = GetBuildInfo()
E.wowbuild = tonumber(E.wowbuild)
E.resolution = GetCVar("gxResolution")
E.screenwidth, E.screenheight = tonumber(match(E.resolution, "(%d+)x+%d")), tonumber(match(E.resolution, "%d+x(%d+)"))
E.isMacClient = IsMacClient()
E.NewSign = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:14:14|t"
E.InfoColor = "|cfffe7b2c"
--Tables
E.media = {}
E.frames = {}
E.unitFrameElements = {}
E.statusBars = {}
E.texts = {}
E.snapBars = {}
E.RegisteredModules = {}
E.RegisteredInitialModules = {}
E.ModuleCallbacks = {["CallPriority"] = {}}
E.InitialModuleCallbacks = {["CallPriority"] = {}}
E.valueColorUpdateFuncs = {}
E.TexCoords = {0, 1, 0, 1}
E.VehicleLocks = {}
E.CreditsList = {}
E.InversePoints = {
TOP = "BOTTOM",
BOTTOM = "TOP",
TOPLEFT = "BOTTOMLEFT",
TOPRIGHT = "BOTTOMRIGHT",
LEFT = "RIGHT",
RIGHT = "LEFT",
BOTTOMLEFT = "TOPLEFT",
BOTTOMRIGHT = "TOPRIGHT",
CENTER = "CENTER"
}
local colorizedName
function E:ColorizedName(name, arg2)
local length = strlen(name)
for i = 1, length do
local letter = sub(name, i, i)
if i == 1 then
colorizedName = format("|cff1784d1%s", letter)
elseif i == 2 then
colorizedName = format("%s|r|cffe5e3e3%s", colorizedName, letter)
elseif i == length and arg2 then
colorizedName = format("%s%s|r|cff1784d1:|r", colorizedName, letter)
else
colorizedName = colorizedName..letter
end
end
return colorizedName
end
--This frame everything in ElvUI should be anchored to for Eyefinity support.
E.UIParent = CreateFrame("Frame", "ElvUIParent", UIParent)
E.UIParent:SetFrameLevel(UIParent:GetFrameLevel())
E.UIParent:SetSize(UIParent:GetSize())
E.UIParent:SetPoint("CENTER", UIParent, "CENTER")
E.snapBars[#E.snapBars + 1] = E.UIParent
E.HiddenFrame = CreateFrame("Frame")
E.HiddenFrame:Hide()
do -- used in optionsUI
E.DEFAULT_FILTER = {}
for filter, tbl in pairs(G.unitframe.aurafilters) do
E.DEFAULT_FILTER[filter] = tbl.type
end
end
function E:Print(...)
(_G[self.db.general.messageRedirect] or DEFAULT_CHAT_FRAME):AddMessage(strjoin(" ", self:ColorizedName("ElvUI", true), ...)) -- I put DEFAULT_CHAT_FRAME as a fail safe.
end
local delayedTimer
local delayedFuncs = {}
function E:ShapeshiftDelayedUpdate(func, ...)
delayedFuncs[func] = {...}
if delayedTimer then return end
delayedTimer = E:ScheduleTimer(function()
for f in pairs(delayedFuncs) do
f(unpack(delayedFuncs[f]))
end
twipe(delayedFuncs)
delayedTimer = nil
end, 0.05)
end
function E:GrabColorPickerValues(r, g, b)
-- we must block the execution path to `ColorCallback` in `AceGUIWidget-ColorPicker-ElvUI`
-- in order to prevent an infinite loop from `OnValueChanged` when passing into `E.UpdateMedia` which eventually leads here again.
ColorPickerFrame.noColorCallback = true
-- grab old values
local oldR, oldG, oldB = ColorPickerFrame:GetColorRGB()
-- set and define the new values
ColorPickerFrame:SetColorRGB(r, g, b)
r, g, b = ColorPickerFrame:GetColorRGB()
-- swap back to the old values
if oldR then ColorPickerFrame:SetColorRGB(oldR, oldG, oldB) end
-- free it up..
ColorPickerFrame.noColorCallback = nil
return r, g, b
end
function E:SetColorTable(t, data)
if not data.r or not data.g or not data.b then
error("SetColorTable: Could not unpack color values.")
end
if t and (type(t) == "table") then
t[1], t[2], t[3], t[4] = E:UpdateColorTable(data)
else
t = E:GetColorTable(data)
end
return t
end
function E:UpdateColorTable(data)
if not data.r or not data.g or not data.b then
error("UpdateColorTable: Could not unpack color values.")
end
if (data.r > 1 or data.r < 0) then data.r = 1 end
if (data.g > 1 or data.g < 0) then data.g = 1 end
if (data.b > 1 or data.b < 0) then data.b = 1 end
if data.a and (data.a > 1 or data.a < 0) then data.a = 1 end
if data.a then
return data.r, data.g, data.b, data.a
else
return data.r, data.g, data.b
end
end
function E:GetColorTable(data)
if not data.r or not data.g or not data.b then
error("GetColorTable: Could not unpack color values.")
end
if (data.r > 1 or data.r < 0) then data.r = 1 end
if (data.g > 1 or data.g < 0) then data.g = 1 end
if (data.b > 1 or data.b < 0) then data.b = 1 end
if data.a and (data.a > 1 or data.a < 0) then data.a = 1 end
if data.a then
return {data.r, data.g, data.b, data.a}
else
return {data.r, data.g, data.b}
end
end
function E:UpdateMedia()
if not self.db.general or not self.private.general then return end --Prevent rare nil value errors
-- Fonts
self.media.normFont = LSM:Fetch("font", self.db.general.font)
self.media.combatFont = LSM:Fetch("font", self.private.general.dmgfont)
-- Textures
self.media.blankTex = LSM:Fetch("background", "ElvUI Blank")
self.media.normTex = LSM:Fetch("statusbar", self.private.general.normTex)
self.media.glossTex = LSM:Fetch("statusbar", self.private.general.glossTex)
-- Border Color
local border = E.db.general.bordercolor
self.media.bordercolor = {border.r, border.g, border.b}
-- UnitFrame Border Color
border = E.db.unitframe.colors.borderColor
self.media.unitframeBorderColor = {border.r, border.g, border.b}
-- Backdrop Color
self.media.backdropcolor = E:SetColorTable(self.media.backdropcolor, self.db.general.backdropcolor)
-- Backdrop Fade Color
self.media.backdropfadecolor = E:SetColorTable(self.media.backdropfadecolor, self.db.general.backdropfadecolor)
-- Value Color
local value = self.db.general.valuecolor
self.media.hexvaluecolor = self:RGBToHex(value.r, value.g, value.b)
self.media.rgbvaluecolor = {value.r, value.g, value.b}
-- Hero Color
local herocolor = E.db.general.herocolor
self.media.herocolor = herocolor
self.oUF.herocolor = {herocolor.r, herocolor.g, herocolor. b}
if LeftChatPanel and LeftChatPanel.tex and RightChatPanel and RightChatPanel.tex then
LeftChatPanel.tex:SetTexture(E.db.chat.panelBackdropNameLeft)
local a = E.db.general.backdropfadecolor.a or 0.5
LeftChatPanel.tex:SetAlpha(a)
RightChatPanel.tex:SetTexture(E.db.chat.panelBackdropNameRight)
RightChatPanel.tex:SetAlpha(a)
end
self:ValueFuncCall()
self:UpdateBlizzardFonts()
end
do --Update font/texture paths when they are registered by the addon providing them
--This helps fix most of the issues with fonts or textures reverting to default because the addon providing them is loading after ElvUI.
--We use a wrapper to avoid errors in :UpdateMedia because "self" is passed to the function with a value other than ElvUI.
local function LSMCallback() E:UpdateMedia() end
LSM.RegisterCallback(E, "LibSharedMedia_Registered", LSMCallback)
end
function E:ValueFuncCall()
for func in pairs(self.valueColorUpdateFuncs) do
func(self.media.hexvaluecolor, unpack(self.media.rgbvaluecolor))
end
end
function E:UpdateFrameTemplates()
for frame in pairs(self.frames) do
if frame and frame.template and not frame.ignoreUpdates then
if not frame.ignoreFrameTemplates then
frame:SetTemplate(frame.template, frame.glossTex, nil, frame.forcePixelMode)
end
else
self.frames[frame] = nil
end
end
for frame in pairs(self.unitFrameElements) do
if frame and frame.template and not frame.ignoreUpdates then
if not frame.ignoreFrameTemplates then
frame:SetTemplate(frame.template, frame.glossTex, nil, frame.forcePixelMode, frame.isUnitFrameElement)
end
else
self.unitFrameElements[frame] = nil
end
end
end
function E:UpdateBorderColors()
for frame in pairs(self.frames) do
if frame and not frame.ignoreUpdates then
if not frame.ignoreBorderColors then
if frame.template == "Default" or frame.template == "Transparent" or frame.template == nil then
frame:SetBackdropBorderColor(unpack(self.media.bordercolor))
end
end
else
self.frames[frame] = nil
end
end
for frame in pairs(self.unitFrameElements) do
if frame and not frame.ignoreUpdates then
if not frame.ignoreBorderColors then
if frame.template == "Default" or frame.template == "Transparent" or frame.template == nil then
frame:SetBackdropBorderColor(unpack(self.media.unitframeBorderColor))
end
end
else
self.unitFrameElements[frame] = nil
end
end
end
function E:UpdateBackdropColors()
for frame in pairs(self.frames) do
if frame and not frame.ignoreUpdates then
if not frame.ignoreBackdropColors then
if frame.template == "Default" or frame.template == nil then
frame:SetBackdropColor(unpack(self.media.backdropcolor))
elseif frame.template == "Transparent" then
frame:SetBackdropColor(unpack(self.media.backdropfadecolor))
end
end
else
self.frames[frame] = nil
end
end
for frame in pairs(self.unitFrameElements) do
if frame and not frame.ignoreUpdates then
if not frame.ignoreBackdropColors then
if frame.template == "Default" or frame.template == nil then
frame:SetBackdropColor(unpack(self.media.backdropcolor))
elseif frame.template == "Transparent" then
frame:SetBackdropColor(unpack(self.media.backdropfadecolor))
end
end
else
self.unitFrameElements[frame] = nil
end
end
end
function E:UpdateFontTemplates()
for text in pairs(self.texts) do
if text then
text:FontTemplate(text.font, text.fontSize, text.fontStyle)
else
self.texts[text] = nil
end
end
end
function E:RegisterStatusBar(statusBar)
tinsert(self.statusBars, statusBar)
end
function E:UpdateStatusBars()
for _, statusBar in pairs(self.statusBars) do
if statusBar and statusBar:IsObjectType("StatusBar") then
statusBar:SetStatusBarTexture(self.media.normTex)
elseif statusBar and statusBar:IsObjectType("Texture") then
statusBar:SetTexture(self.media.normTex)
end
end
end
function E:IncompatibleAddOn(addon, module)
E.PopupDialogs.INCOMPATIBLE_ADDON.button1 = addon
E.PopupDialogs.INCOMPATIBLE_ADDON.button2 = "ElvUI "..module
E.PopupDialogs.INCOMPATIBLE_ADDON.addon = addon
E.PopupDialogs.INCOMPATIBLE_ADDON.module = module
E:StaticPopup_Show("INCOMPATIBLE_ADDON", addon, module)
end
function E:IsAddOnEnabled(addon)
if addon == "Ascension_NamePlates" then
return C_CVar.GetBool("useNewNamePlates")
end
local _, _, _, enabled, _, reason = GetAddOnInfo(addon)
if reason ~= "MISSING" and enabled then
return true
end
end
function E:CheckIncompatible()
if E.global.ignoreIncompatible then return end
if E.private.chat.enable then
if self:IsAddOnEnabled("Prat-3.0") then
self:IncompatibleAddOn("Prat-3.0", "Chat")
elseif self:IsAddOnEnabled("Chatter") then
self:IncompatibleAddOn("Chatter", "Chat")
end
end
if E.private.nameplates.enable then
if self:IsAddOnEnabled("Aloft") then
self:IncompatibleAddOn("Aloft", "NamePlates")
elseif self:IsAddOnEnabled("Healers-Have-To-Die") then
self:IncompatibleAddOn("Healers-Have-To-Die", "NamePlates")
elseif self:IsAddOnEnabled("TidyPlates") then
self:IncompatibleAddOn("TidyPlates", "NamePlates")
elseif self:IsAddOnEnabled("Ascension_NamePlates") then
self:IncompatibleAddOn("Ascension_NamePlates", "NamePlates")
elseif self:IsAddOnEnabled("Kui_Nameplates") then
self:IncompatibleAddOn("Kui_Nameplates", "NamePlates")
end
end
if E.private.tooltip.enable and self:IsAddOnEnabled("TipTac") then
self:IncompatibleAddOn("TipTac", "Tooltip")
end
if E.private.worldmap.enable and self:IsAddOnEnabled("Mapster") then
self:IncompatibleAddOn("Mapster", "WorldMap")
end
end
function E:CopyTable(currentTable, defaultTable)
if type(currentTable) ~= "table" then currentTable = {} end
if type(defaultTable) == "table" then
for option, value in pairs(defaultTable) do
if type(value) == "table" then
value = self:CopyTable(currentTable[option], value)
end
currentTable[option] = value
end
end
return currentTable
end
function E:RemoveEmptySubTables(tbl)
if type(tbl) ~= "table" then
E:Print("Bad argument #1 to 'RemoveEmptySubTables' (table expected)")
return
end
for k, v in pairs(tbl) do
if type(v) == "table" then
if next(v) == nil then
tbl[k] = nil
else
self:RemoveEmptySubTables(v)
end
end
end
end
--Compare 2 tables and remove duplicate key/value pairs
--param cleanTable : table you want cleaned
--param checkTable : table you want to check against.
--return : a copy of cleanTable with duplicate key/value pairs removed
function E:RemoveTableDuplicates(cleanTable, checkTable)
if type(cleanTable) ~= "table" then
E:Print("Bad argument #1 to 'RemoveTableDuplicates' (table expected)")
return
end
if type(checkTable) ~= "table" then
E:Print("Bad argument #2 to 'RemoveTableDuplicates' (table expected)")
return
end
local rtdCleaned = {}
for option, value in pairs(cleanTable) do
if type(value) == "table" and checkTable[option] and type(checkTable[option]) == "table" then
rtdCleaned[option] = self:RemoveTableDuplicates(value, checkTable[option])
else
-- Add unique data to our clean table
if cleanTable[option] ~= checkTable[option] then
rtdCleaned[option] = value
end
end
end
--Clean out empty sub-tables
self:RemoveEmptySubTables(rtdCleaned)
return rtdCleaned
end
--Compare 2 tables and remove blacklisted key/value pairs
--param cleanTable : table you want cleaned
--param blacklistTable : table you want to check against.
--return : a copy of cleanTable with blacklisted key/value pairs removed
function E:FilterTableFromBlacklist(cleanTable, blacklistTable)
if type(cleanTable) ~= "table" then
E:Print("Bad argument #1 to 'FilterTableFromBlacklist' (table expected)")
return
end
if type(blacklistTable) ~= "table" then
E:Print("Bad argument #2 to 'FilterTableFromBlacklist' (table expected)")
return
end
local tfbCleaned = {}
for option, value in pairs(cleanTable) do
if type(value) == "table" and blacklistTable[option] and type(blacklistTable[option]) == "table" then
tfbCleaned[option] = self:FilterTableFromBlacklist(value, blacklistTable[option])
else
-- Filter out blacklisted keys
if blacklistTable[option] ~= true then
tfbCleaned[option] = value
end
end
end
--Clean out empty sub-tables
self:RemoveEmptySubTables(tfbCleaned)
return tfbCleaned
end
do --The code in this function is from WeakAuras, credit goes to Mirrored and the WeakAuras Team
--Code slightly modified by Simpy
local function recurse(table, level, ret)
for i, v in pairs(table) do
ret = ret..strrep(" ", level).."["
if type(i) == "string" then ret = ret..'"'..i..'"' else ret = ret..i end
ret = ret.."] = "
if type(v) == "number" then
ret = ret..v..",\n"
elseif type(v) == "string" then
ret = ret.."\""..gsub(gsub(gsub(gsub(v, "\\", "\\\\"), "\n", "\\n"), "\"", "\\\""), "\124", "\124\124").."\",\n"
elseif type(v) == "boolean" then
if v then ret = ret.."true,\n" else ret = ret.."false,\n" end
elseif type(v) == "table" then
ret = ret.."{\n"
ret = recurse(v, level + 1, ret)
ret = ret..strrep(" ", level).."},\n"
else
ret = ret.."\""..tostring(v).."\",\n"
end
end
return ret
end
function E:TableToLuaString(inTable)
if type(inTable) ~= "table" then
E:Print("Invalid argument #1 to E:TableToLuaString (table expected)")
return
end
local ret = "{\n"
if inTable then ret = recurse(inTable, 1, ret) end
ret = ret.."}"
return ret
end
end
do --The code in this function is from WeakAuras, credit goes to Mirrored and the WeakAuras Team
--Code slightly modified by Simpy
local lineStructureTable, profileFormat = {}, {
profile = "E.db",
private = "E.private",
global = "E.global",
filters = "E.global",
styleFilters = "E.global"
}
local function buildLineStructure(str) -- str is profileText
for _, v in ipairs(lineStructureTable) do
if type(v) == "string" then
str = str..'["'..v..'"]'
else
str = str..'['..v..']'
end
end
return str
end
local sameLine
local function recurse(tbl, ret, profileText)
local lineStructure = buildLineStructure(profileText)
for k, v in pairs(tbl) do
if not sameLine then
ret = ret..lineStructure
end
ret = ret.."["
if type(k) == "string" then
ret = ret..'"'..k..'"'
else
ret = ret..k
end
if type(v) == "table" then
tinsert(lineStructureTable, k)
sameLine = true
ret = ret.."]"
ret = recurse(v, ret, profileText)
else
sameLine = false
ret = ret.."] = "
if type(v) == "number" then
ret = ret..v.."\n"
elseif type(v) == "string" then
ret = ret.."\""..gsub(gsub(gsub(gsub(v, "\\", "\\\\"), "\n", "\\n"), "\"", "\\\""), "\124", "\124\124").."\"\n"
elseif type(v) == "boolean" then
if v then
ret = ret.."true\n"
else
ret = ret.."false\n"
end
else
ret = ret.."\""..tostring(v).."\"\n"
end
end
end
tremove(lineStructureTable)
return ret
end
function E:ProfileTableToPluginFormat(inTable, profileType)
local profileText = profileFormat[profileType]
if not profileText then return end
twipe(lineStructureTable)
local ret = ""
if inTable and profileType then
sameLine = false
ret = recurse(inTable, ret, profileText)
end
return ret
end
end
do --Split string by multi-character delimiter (the strsplit / string.split function provided by WoW doesn't allow multi-character delimiter)
local splitTable = {}
function E:SplitString(str, delim)
assert(type (delim) == "string" and strlen(delim) > 0, "bad delimiter")
local start = 1
twipe(splitTable) -- results table
-- find each instance of a string followed by the delimiter
while true do
local pos = find(str, delim, start, true) -- plain find
if not pos then break end
tinsert(splitTable, sub(str, start, pos - 1))
start = pos + strlen(delim)
end -- while
-- insert final one (after last delimiter)
tinsert(splitTable, sub(str, start))
return unpack(splitTable)
end
end
do
local SendMessageWaiting
local SendRecieveGroupSize = 0
function E:SendMessage()
SendMessageWaiting = nil
end
local function SendRecieve(_, event, prefix, message, _, sender)
if event == "PARTY_MEMBERS_CHANGED" or event == "RAID_ROSTER_UPDATE" then
local numRaid = GetNumRaidMembers()
local num = numRaid > 0 and numRaid or (GetNumPartyMembers() + 1)
if num ~= SendRecieveGroupSize then
if num > 1 and num > SendRecieveGroupSize then
if not SendMessageWaiting then
SendMessageWaiting = E:Delay(10, E.SendMessage)
end
end
SendRecieveGroupSize = num
end
elseif event == "PLAYER_ENTERING_WORLD" then
if not SendMessageWaiting then
SendMessageWaiting = E:Delay(10, E.SendMessage)
end
end
end
local f = CreateFrame("Frame")
f:RegisterEvent("CHAT_MSG_ADDON")
f:RegisterEvent("RAID_ROSTER_UPDATE")
f:RegisterEvent("PARTY_MEMBERS_CHANGED")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", SendRecieve)
end
function E:UpdateAll(ignoreInstall)
E.private = E.charSettings.profile
E.db = E.data.profile
E.global = E.data.global
E.db.theme = nil
E.db.install_complete = nil
E:DBConversions()
ActionBars.db = E.db.actionbar
Auras.db = E.db.auras
Bags.db = E.db.bags
Chat.db = E.db.chat
DataBars.db = E.db.databars
DataTexts.db = E.db.datatexts
NamePlates.db = E.db.nameplates
Threat.db = E.db.general.threat
Tooltip.db = E.db.tooltip
Totems.db = E.db.general.totems
ReminderBuffs.db = E.db.general.reminder
UnitFrames.db = E.db.unitframe
--The mover is positioned before it is resized, which causes issues for unitframes
--Allow movers to be "pushed" outside the screen, when they are resized they should be back in the screen area.
--We set movers to be clamped again at the bottom of this function.
E:SetMoversClampedToScreen(false)
E:SetMoversPositions()
E:UpdateMedia()
E:UpdateBorderColors()
E:UpdateBackdropColors()
E:UpdateFrameTemplates()
E:UpdateStatusBars()
E:UpdateCooldownSettings("all")
Layout:ToggleChatPanels()
Layout:BottomPanelVisibility()
Layout:TopPanelVisibility()
Layout:SetDataPanelStyle()
if E.private.actionbar.enable then
ActionBars:ToggleDesaturation()
ActionBars:UpdateButtonSettings()
ActionBars:UpdateMicroPositionDimensions()
end
AFK:Toggle()
if E.private.bags.enable then
Bags:Layout()
Bags:Layout(true)
Bags:SizeAndPositionBagBar()
Bags:UpdateCountDisplay()
Bags:UpdateItemLevelDisplay()
end
if E.private.chat.enable then
Chat:PositionChat(true)
Chat:SetupChat()
Chat:UpdateAnchors()
end
DataBars:ExperienceBar_Toggle()
DataBars:ReputationBar_Toggle()
DataBars:UpdateDataBarDimensions()
DataTexts:LoadDataTexts()
if E.private.general.minimap.enable then
Minimap:UpdateSettings()
ReminderBuffs:UpdateSettings()
end
if E.private.nameplates.enable then
NamePlates:ConfigureAll()
NamePlates:StyleFilterInitialize()
end
Threat:ToggleEnable()
Threat:UpdatePosition()
Totems:ToggleEnable()
Totems:PositionAndSize()
if E.private.unitframe.enable then
UnitFrames:Update_AllFrames()
end
if ElvUIPlayerBuffs then
Auras:UpdateHeader(ElvUIPlayerBuffs)
end
if ElvUIPlayerDebuffs then
Auras:UpdateHeader(ElvUIPlayerDebuffs)
end
if E.RefreshGUI then
E:RefreshGUI()
end
if not ignoreInstall and not E.private.install_complete then
E:Install()
end
Blizzard:SetWatchFrameHeight()
E:SetMoversClampedToScreen(true) -- Go back to using clamp after resizing has taken place.
end
do
E.ObjectEventTable, E.ObjectEventFrame = {}, CreateFrame("Frame")
local eventFrame, eventTable = E.ObjectEventFrame, E.ObjectEventTable
eventFrame:SetScript("OnEvent", function(_, event, ...)
local objs = eventTable[event]
if objs then
for object, funcs in pairs(objs) do
for _, func in ipairs(funcs) do
func(object, event, ...)
end
end
end
end)
function E:HasFunctionForObject(event, object, func)
if not (event and object and func) then
E:Print("Error. Usage: HasFunctionForObject(event, object, func)")
return
end
local objs = eventTable[event]
local funcs = objs and objs[object]
return funcs and tContains(funcs, func)
end
function E:IsEventRegisteredForObject(event, object)
if not (event and object) then
E:Print("Error. Usage: IsEventRegisteredForObject(event, object)")
return
end
local objs = eventTable[event]
local funcs = objs and objs[object]
return funcs ~= nil, funcs
end
--- Registers specified event and adds specified func to be called for the specified object.
-- Unless all parameters are supplied it will not register.
-- If the specified object has already been registered for the specified event
-- then it will just add the specified func to a table of functions that should be called.
-- When a registered event is triggered, then the registered function is called with
-- the object as first parameter, then event, and then all the parameters for the event itself.
-- @param event The event you want to register.
-- @param object The object you want to register the event for.
-- @param func The function you want executed for this object.
function E:RegisterEventForObject(event, object, func)
if not (event and object and func) then
E:Print("Error. Usage: RegisterEventForObject(event, object, func)")
return
end
local objs = eventTable[event]
if not objs then
objs = {}
eventTable[event] = objs
eventFrame:RegisterEvent(event)
end
local funcs = objs[object]
if not funcs then
objs[object] = {func}
elseif not tContains(funcs, func) then
tinsert(funcs, func)
end
end
--- Unregisters specified function for the specified object on the specified event.
-- Unless all parameters are supplied it will not unregister.
-- @param event The event you want to unregister an object from.
-- @param object The object you want to unregister a func from.
-- @param func The function you want unregistered for the object.
function E:UnregisterEventForObject(event, object, func)
if not (event and object and func) then
E:Print("Error. Usage: UnregisterEventForObject(event, object, func)")
return
end
local objs = eventTable[event]
local funcs = objs and objs[object]
if funcs then
for index, fnc in ipairs(funcs) do
if func == fnc then
tremove(funcs, index)
break
end
end
if #funcs == 0 then
objs[object] = nil
end
if not next(funcs) then
eventFrame:UnregisterEvent(event)
eventTable[event] = nil
end
end
end
end
function E:ResetAllUI()
self:ResetMovers()
if E.db.layoutSet then
E:SetupLayout(E.db.layoutSet, true)
end
end
function E:ResetUI(...)
if InCombatLockdown() then E:Print(ERR_NOT_IN_COMBAT) return end
if ... == "" or ... == " " or ... == nil then
E:StaticPopup_Show("RESETUI_CHECK")
return
end
self:ResetMovers(...)
end
function E:CallLoadedModule(obj, silent, object, index)
local name, func
if type(obj) == "table" then name, func = unpack(obj) else name = obj end
local module = name and self:GetModule(name, silent)
if not module then return end
if func and type(func) == "string" then
E:RegisterCallback(name, module[func], module)
elseif func and type(func) == "function" then
E:RegisterCallback(name, func, module)
elseif module.Initialize then
E:RegisterCallback(name, module.Initialize, module)
end
E.callbacks:Fire(name)
if object and index then object[index] = nil end
end
function E:RegisterInitialModule(name, func)
self.RegisteredInitialModules[#self.RegisteredInitialModules + 1] = (func and {name, func}) or name
end
function E:RegisterModule(name, func)
if self.initialized then
E:CallLoadedModule((func and {name, func}) or name)
else
self.RegisteredModules[#self.RegisteredModules + 1] = (func and {name, func}) or name
end
end
function E:InitializeInitialModules()
for index, object in ipairs(E.RegisteredInitialModules) do
E:CallLoadedModule(object, true, E.RegisteredInitialModules, index)
end
end
function E:InitializeModules()
for index, object in ipairs(E.RegisteredModules) do
E:CallLoadedModule(object, true, E.RegisteredModules, index)
end
end
--DATABASE CONVERSIONS
function E:DBConversions()
--Fix issue where UIScale was incorrectly stored as string
E.global.general.UIScale = tonumber(E.global.general.UIScale)
--Not sure how this one happens, but prevent it in any case
if E.global.general.UIScale <= 0 then
E.global.general.UIScale = G.general.UIScale
end
if gameLocale and E.global.general.locale == "auto" then
E.global.general.locale = gameLocale
end
--Combat & Resting Icon options update
if E.db.unitframe.units.player.combatIcon ~= nil then
E.db.unitframe.units.player.CombatIcon.enable = E.db.unitframe.units.player.combatIcon
E.db.unitframe.units.player.combatIcon = nil
end
if E.db.unitframe.units.player.restIcon ~= nil then
E.db.unitframe.units.player.RestIcon.enable = E.db.unitframe.units.player.restIcon
E.db.unitframe.units.player.restIcon = nil
end
-- [Fader] Combat Fade options for Player
if E.db.unitframe.units.player.combatfade ~= nil then
local enabled = E.db.unitframe.units.player.combatfade
E.db.unitframe.units.player.fader.enable = enabled
if enabled then -- use the old min alpha too
E.db.unitframe.units.player.fader.minAlpha = 0
end
E.db.unitframe.units.player.combatfade = nil
end
-- [Fader] Range check options for Units
do
local outsideAlpha
if E.db.unitframe.OORAlpha ~= nil then
outsideAlpha = E.db.unitframe.OORAlpha
E.db.unitframe.OORAlpha = nil
end
local rangeCheckUnits = {"target", "targettarget", "targettargettarget", "focus", "focustarget", "pet", "pettarget", "boss", "arena", "party", "raid", "raid40", "raidpet", "tank", "assist"}
for _, unit in pairs(rangeCheckUnits) do
if E.db.unitframe.units[unit].rangeCheck ~= nil then
local enabled = E.db.unitframe.units[unit].rangeCheck
E.db.unitframe.units[unit].fader.enable = enabled
E.db.unitframe.units[unit].fader.range = enabled
if outsideAlpha then
E.db.unitframe.units[unit].fader.minAlpha = outsideAlpha
end
E.db.unitframe.units[unit].rangeCheck = nil
end
end
end
--Convert old "Buffs and Debuffs" font size option to individual options
if E.db.auras.fontSize then
local fontSize = E.db.auras.fontSize
E.db.auras.buffs.countFontSize = fontSize
E.db.auras.buffs.durationFontSize = fontSize
E.db.auras.debuffs.countFontSize = fontSize
E.db.auras.debuffs.durationFontSize = fontSize
E.db.auras.fontSize = nil
end
--Convert old private cooldown setting to profile setting
if E.private.cooldown and (E.private.cooldown.enable ~= nil) then
E.db.cooldown.enable = E.private.cooldown.enable
E.private.cooldown.enable = nil
E.private.cooldown = nil
end
if not E.db.chat.panelColorConverted then
local color = E.db.general.backdropfadecolor
E.db.chat.panelColor = {r = color.r, g = color.g, b = color.b, a = color.a}
E.db.chat.panelColorConverted = true
end
--Convert cropIcon to tristate
local cropIcon = E.db.general.cropIcon
if type(cropIcon) == "boolean" then
E.db.general.cropIcon = (cropIcon and 2) or 0
end
--Vendor Greys option removed
if E.db.bags.vendorGrays then
E.db.general.vendorGrays = nil
E.db.general.vendorGraysDetails = nil
end
--Heal Prediction is now a table instead of a bool
local healPredictionUnits = {"player", "target", "focus", "pet", "arena", "party", "raid", "raid40", "raidpet"}
for _, unit in pairs(healPredictionUnits) do
if type(E.db.unitframe.units[unit].healPrediction) ~= "table" then
local enabled = E.db.unitframe.units[unit].healPrediction
E.db.unitframe.units[unit].healPrediction = {}
E.db.unitframe.units[unit].healPrediction.enable = enabled
end
end
--Health Backdrop Multiplier
if E.db.unitframe.colors.healthmultiplier ~= nil then
if E.db.unitframe.colors.healthmultiplier > 0.75 then
E.db.unitframe.colors.healthMultiplier = 0.75
else
E.db.unitframe.colors.healthMultiplier = E.db.unitframe.colors.healthmultiplier
end
E.db.unitframe.colors.healthmultiplier = nil
end
if sub(E.db.chat.timeStampFormat, -1) == " " then
E.db.chat.timeStampFormat = sub(E.db.chat.timeStampFormat, 1, -2)
end
if E.private.skins.blizzard.greeting ~= nil then
E.private.skins.blizzard.greeting = nil
end
-- VERSION 7.0 -- nameplate overhaul
if not E.db.version or E.db.version < 7 then
-- wipe nameplates
E:CopyTable(self.db.nameplates, P.nameplates)
end
if not E.db.version or E.db.version < 7.13 then
if not E.db.nameplates.plateSize.width then
E.db.nameplates.plateSize.width = P.nameplates.plateSize.width
E.db.nameplates.plateSize.enemyWidth = nil
end
if not E.db.nameplates.plateSize.height then
E.db.nameplates.plateSize.height = P.nameplates.plateSize.height
E.db.nameplates.plateSize.enemyHeight = nil
end
end
E.db.version = E.versionNum
end
function E:RefreshModulesDB()
-- this function is specifically used to reference the new database
-- onto the unitframe module, its useful dont delete! D:
twipe(UnitFrames.db) --old ref, dont need so clear it
UnitFrames.db = self.db.unitframe --new ref
end
do
-- Shamelessly taken from AceDB-3.0 and stripped down by Simpy
function E:CopyDefaults(dest, src)
for k, v in pairs(src) do
if type(v) == 'table' then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == 'table' then E:CopyDefaults(dest[k], v) end
elseif rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
return dest
end
function E:RemoveDefaults(db, defaults)
setmetatable(db, nil)
for k, v in pairs(defaults) do
if type(v) == 'table' and type(db[k]) == 'table' then
E:RemoveDefaults(db[k], v)
if next(db[k]) == nil then db[k] = nil end
elseif db[k] == defaults[k] then
db[k] = nil
end
end
return db
end
end
function E:Initialize()
twipe(self.db)
twipe(self.global)
twipe(self.private)
self.myguid = UnitGUID("player")
self.data = E.Libs.AceDB:New("ElvDB", self.DF)
self.data.RegisterCallback(self, "OnProfileChanged", "UpdateAll")
self.data.RegisterCallback(self, "OnProfileCopied", "UpdateAll")
self.data._ResetProfile = self.data.ResetProfile
self.data.ResetProfile = self.OnProfileReset
self.charSettings = E.Libs.AceDB:New("ElvPrivateDB", self.privateVars)
E.Libs.DualSpec:EnhanceDatabase(self.data, "ElvUI")
self.private = self.charSettings.profile
self.db = self.data.profile
self.global = self.data.global
self:CheckIncompatible()
self:DBConversions()
self:UIScale()
self:BuildPrefixValues()
self:LoadAPI()
self:LoadCommands()
self:InitializeModules()
self:RefreshModulesDB()
self:LoadMovers()
self:UpdateMedia()
self:UpdateCooldownSettings("all")
self:Tutorials()
self.initialized = true
Minimap:UpdateSettings()
if E.db.general.smoothingAmount and (E.db.general.smoothingAmount ~= 0.33) then
E:SetSmoothingAmount(E.db.general.smoothingAmount)
end
if not self.private.install_complete then
self:Install()
end
if self:HelloKittyFixCheck() then
self:HelloKittyFix()
end
if self.db.general.kittys then
self:CreateKittys()
self:Delay(5, self.Print, self, L["Type /hellokitty to revert to old settings."])
end
if self.db.general.loginmessage then
local msg = format(L["LOGIN_MSG"], self.media.hexvaluecolor, self.media.hexvaluecolor, self.version)
if Chat.Initialized then msg = select(2, Chat:FindURL("CHAT_MSG_DUMMY", msg)) end
print(msg)
E:Print("Use /elvrole [melee, caster, ranged, tank] to optimize the UI for your role. Your current role is "..E.Role)
end
if GetCVar("scriptProfile") ~= "1" then
collectgarbage("collect")
end
end