Files
coa-elvui/ElvUI/Modules/ActionBars/ActionBars.lua
T
2023-07-11 09:27:02 -07:00

1013 lines
31 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule("ActionBars")
--Lua functions
local _G = _G
local pairs, select, unpack = pairs, select, unpack
local ceil = math.ceil
local format, gsub, match, split = string.format, string.gsub, string.match, string.split
--WoW API / Variables
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo
local UnitAffectingCombat = UnitAffectingCombat
local UnitExists = UnitExists
local PetDismiss = PetDismiss
local CanExitVehicle = CanExitVehicle
local InCombatLockdown = InCombatLockdown
local ClearOverrideBindings = ClearOverrideBindings
local GetBindingKey = GetBindingKey
local SetOverrideBindingClick = SetOverrideBindingClick
local SetCVar = SetCVar
local SetModifiedClick = SetModifiedClick
local RegisterStateDriver = RegisterStateDriver
local UnregisterStateDriver = UnregisterStateDriver
local NUM_ACTIONBAR_BUTTONS = NUM_ACTIONBAR_BUTTONS
local LEAVE_VEHICLE = LEAVE_VEHICLE
local LAB = E.Libs.LAB
local LSM = E.Libs.LSM
local LBF = E.Libs.LBF
local UIHider
AB.RegisterCooldown = E.RegisterCooldown
AB.handledBars = {} --List of all bars
AB.handledbuttons = {} --List of all buttons that have been modified.
AB.barDefaults = {
bar1 = {
page = 1,
bindButtons = "ACTIONBUTTON",
conditions = "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;",
position = "BOTTOM,ElvUIParent,BOTTOM,0,4",
},
bar2 = {
page = 5,
bindButtons = "MULTIACTIONBAR2BUTTON",
conditions = "",
position = "BOTTOM,ElvUI_Bar1,TOP,0,2"
},
bar3 = {
page = 6,
bindButtons = "MULTIACTIONBAR1BUTTON",
conditions = "",
position = "LEFT,ElvUI_Bar1,RIGHT,4,0"
},
bar4 = {
page = 4,
bindButtons = "MULTIACTIONBAR4BUTTON",
conditions = "",
position = "RIGHT,ElvUIParent,RIGHT,-4,0"
},
bar5 = {
page = 3,
bindButtons = "MULTIACTIONBAR3BUTTON",
conditions = "",
position = "RIGHT,ElvUI_Bar1,LEFT,-4,0"
},
bar6 = {
page = 2,
bindButtons = "ELVUIBAR6BUTTON",
conditions = "",
position = "BOTTOM,ElvUI_Bar2,TOP,0,2"
}
}
AB.customExitButton = {
func = function()
if UnitExists("vehicle") then
VehicleExit()
else
PetDismiss()
end
end,
texture = "Interface\\Icons\\Spell_Shadow_SacrificialShield",
tooltip = LEAVE_VEHICLE
}
function AB:PositionAndSizeBar(barName)
local buttonSpacing = E:Scale(self.db[barName].buttonspacing)
local backdropSpacing = E:Scale((self.db[barName].backdropSpacing or self.db[barName].buttonspacing))
local buttonsPerRow = self.db[barName].buttonsPerRow
local numButtons = self.db[barName].buttons
local size = E:Scale(self.db[barName].buttonsize)
local point = self.db[barName].point
local numColumns = ceil(numButtons / buttonsPerRow)
local widthMult = self.db[barName].widthMult
local heightMult = self.db[barName].heightMult
local visibility = self.db[barName].visibility
local bar = self.handledBars[barName]
bar.db = self.db[barName]
if visibility and match(visibility, "[\n\r]") then
visibility = gsub(visibility, "[\n\r]","")
end
if numButtons < buttonsPerRow then
buttonsPerRow = numButtons
end
if numColumns < 1 then
numColumns = 1
end
if bar.db.backdrop then
bar.backdrop:Show()
else
bar.backdrop:Hide()
--Set size multipliers to 1 when backdrop is disabled
widthMult = 1
heightMult = 1
end
local sideSpacing = (bar.db.backdrop == true and (E.Border + backdropSpacing) or E.Spacing)
--Size of all buttons + Spacing between all buttons + Spacing between additional rows of buttons + Spacing between backdrop and buttons + Spacing on end borders with non-thin borders
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult - 1)) + (sideSpacing*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult - 1)) + (sideSpacing*2)
bar:Width(barWidth)
bar:Height(barHeight)
bar.mouseover = bar.db.mouseover
local horizontalGrowth, verticalGrowth
if point == "TOPLEFT" or point == "TOPRIGHT" then
verticalGrowth = "DOWN"
else
verticalGrowth = "UP"
end
if point == "BOTTOMLEFT" or point == "TOPLEFT" then
horizontalGrowth = "RIGHT"
else
horizontalGrowth = "LEFT"
end
if bar.db.mouseover then
bar:SetAlpha(0)
else
bar:SetAlpha(bar.db.alpha)
end
if bar.db.inheritGlobalFade then
bar:SetParent(self.fadeParent)
else
bar:SetParent(E.UIParent)
end
local button, lastButton, lastColumnButton
for i = 1, NUM_ACTIONBAR_BUTTONS do
button = bar.buttons[i]
lastButton = bar.buttons[i - 1]
lastColumnButton = bar.buttons[i-buttonsPerRow]
button:SetParent(bar)
button:ClearAllPoints()
button:Size(size)
button:SetAttribute("showgrid", 1)
if i == 1 then
local x, y
if point == "BOTTOMLEFT" then
x, y = sideSpacing, sideSpacing
elseif point == "TOPRIGHT" then
x, y = -sideSpacing, -sideSpacing
elseif point == "TOPLEFT" then
x, y = sideSpacing, -sideSpacing
else
x, y = -sideSpacing, sideSpacing
end
button:Point(point, bar, point, x, y)
elseif (i - 1) % buttonsPerRow == 0 then
local y = -buttonSpacing
local buttonPoint, anchorPoint = "TOP", "BOTTOM"
if verticalGrowth == "UP" then
y = buttonSpacing
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:Point(buttonPoint, lastColumnButton, anchorPoint, 0, y)
else
local x = buttonSpacing
local buttonPoint, anchorPoint = "LEFT", "RIGHT"
if horizontalGrowth == "LEFT" then
x = -buttonSpacing
buttonPoint = "RIGHT"
anchorPoint = "LEFT"
end
button:Point(buttonPoint, lastButton, anchorPoint, x, 0)
end
if i > numButtons then
button:Hide()
else
button:Show()
end
self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable and true or nil)
end
if bar.db.enabled or not bar.initialized then
if not bar.db.mouseover then
bar:SetAlpha(bar.db.alpha)
end
local page = self:GetPage(barName, self.barDefaults[barName].page, self.barDefaults[barName].conditions)
bar:Show()
RegisterStateDriver(bar, "visibility", visibility) -- this is ghetto
RegisterStateDriver(bar, "page", page)
bar:SetAttribute("page", page)
if not bar.initialized then
bar.initialized = true
AB:PositionAndSizeBar(barName)
return
end
E:EnableMover(bar.mover:GetName())
else
E:DisableMover(bar.mover:GetName())
bar:Hide()
UnregisterStateDriver(bar, "visibility")
end
E:SetMoverSnapOffset("ElvAB_"..bar.id, bar.db.buttonspacing / 2)
if self.LBFGroup and E.private.actionbar.lbf.enable then
self.LBFGroup:Skin(E.private.actionbar.lbf.skin)
end
end
function AB:CreateBar(id)
local bar = CreateFrame("Frame", "ElvUI_Bar"..id, E.UIParent, "SecureHandlerStateTemplate")
local point, anchor, attachTo, x, y = split(",", self.barDefaults["bar"..id].position)
bar:Point(point, anchor, attachTo, x, y)
bar.id = id
bar:CreateBackdrop(self.db.transparentBackdrops and "Transparent")
bar:SetFrameStrata("LOW")
--Use this method instead of :SetAllPoints, as the size of the mover would otherwise be incorrect
bar.backdrop:SetPoint("TOPLEFT", bar, "TOPLEFT", E.Spacing, -E.Spacing)
bar.backdrop:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -E.Spacing, E.Spacing)
bar.buttons = {}
bar.bindButtons = self.barDefaults["bar"..id].bindButtons
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave")
for i = 1, 12 do
bar.buttons[i] = LAB:CreateButton(i, format(bar:GetName().."Button%d", i), bar, nil)
bar.buttons[i]:SetState(0, "action", i)
for k = 1, 11 do
bar.buttons[i]:SetState(k, "action", (k - 1) * 12 + i)
end
if i == 12 then
bar.buttons[i]:SetState(11, "custom", AB.customExitButton)
end
if self.LBFGroup and E.private.actionbar.lbf.enable then
self.LBFGroup:AddButton(bar.buttons[i])
end
self:HookScript(bar.buttons[i], "OnEnter", "Button_OnEnter")
self:HookScript(bar.buttons[i], "OnLeave", "Button_OnLeave")
end
self:UpdateButtonConfig(bar, bar.bindButtons)
bar:SetAttribute("_onstate-page", [[
if newstate ~= 0 then
self:SetAttribute("state", newstate)
control:ChildUpdate("state", newstate)
else
local newCondition = self:GetAttribute("newCondition")
if newCondition then
newstate = SecureCmdOptionParse(newCondition)
self:SetAttribute("state", newstate)
control:ChildUpdate("state", newstate)
end
end
]])
self.handledBars["bar"..id] = bar
E:CreateMover(bar, "ElvAB_"..id, L["Bar "]..id, nil, nil, nil,"ALL,ACTIONBARS",nil,"actionbar,bar"..id)
self:PositionAndSizeBar("bar"..id)
return bar
end
function AB:PLAYER_REGEN_ENABLED()
if AB.NeedsUpdateButtonSettings then
self:UpdateButtonSettings()
AB.NeedsUpdateButtonSettings = nil
end
if AB.NeedsUpdateMicroBarVisibility then
self:UpdateMicroBarVisibility()
AB.NeedsUpdateMicroBarVisibility = nil
end
if AB.NeedsAdjustMaxStanceButtons then
AB:AdjustMaxStanceButtons(AB.NeedsAdjustMaxStanceButtons) --sometimes it holds the event, otherwise true. pass it before we nil it.
AB.NeedsAdjustMaxStanceButtons = nil
end
if AB.NeedsPositionAndSizeBarTotem then
self:PositionAndSizeBarTotem()
AB.NeedsPositionAndSizeBarTotem = nil
end
if AB.NeedRecallButtonUpdate then
MultiCastRecallSpellButton_Update(MultiCastRecallSpellButton)
AB.NeedRecallButtonUpdate = nil
end
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
end
local function Vehicle_ExitVehicle(self)
VehicleExit();
end
local function Vehicle_CanExit()
return CanExitVehicle()
end
local function Vehicle_OnEvent(self, event)
if Vehicle_CanExit() and not E.db.general.minimap.icons.vehicleLeave.hide then
self:Show()
self:Enable()
self:UnlockHighlight()
else
self:Hide()
end
end
function AB:UpdateVehicleLeave()
if not self.vehicle then return end
local pos = E.db.general.minimap.icons.vehicleLeave.position
self.vehicle:ClearAllPoints()
self.vehicle:Point(pos, Minimap, pos, E.db.general.minimap.icons.vehicleLeave.xOffset, E.db.general.minimap.icons.vehicleLeave.yOffset)
self.vehicle:Size(26 * E.db.general.minimap.icons.vehicleLeave.scale)
Vehicle_OnEvent(self.vehicle)
end
function AB:CreateVehicleLeave()
local vehicle = CreateFrame("Button", "ElvUI_LeaveVehicleButton", E.UIParent)
vehicle:Hide()
vehicle:SetFrameStrata("HIGH")
vehicle:SetNormalTexture(E.Media.Textures.ExitVehicle)
vehicle:SetPushedTexture(E.Media.Textures.ExitVehicle)
vehicle:GetPushedTexture():SetVertexColor(0.6, 0.6, 0.6)
vehicle:SetHighlightTexture(E.Media.Textures.ExitVehicle, "ADD")
vehicle:SetTemplate()
vehicle:EnableMouse(true)
vehicle:RegisterForClicks("AnyUp")
vehicle:SetMotionScriptsWhileDisabled(true)
vehicle:SetScript("OnClick", Vehicle_ExitVehicle)
vehicle:SetScript("OnEvent", Vehicle_OnEvent)
if MainMenuBarVehicleLeaveButtonMixin then
vehicle:SetScript("OnEnter", MainMenuBarVehicleLeaveButtonMixin.OnEnter)
end
vehicle:SetScript("OnLeave", GameTooltip_Hide)
vehicle:RegisterEvent("PLAYER_ENTERING_WORLD")
vehicle:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
vehicle:RegisterEvent("UPDATE_MULTI_CAST_ACTIONBAR")
vehicle:RegisterEvent("UNIT_ENTERED_VEHICLE")
vehicle:RegisterEvent("UNIT_EXITED_VEHICLE")
vehicle:RegisterEvent("VEHICLE_UPDATE")
self.vehicle = vehicle
self:UpdateVehicleLeave()
end
function AB:ReassignBindings(event)
if event == "UPDATE_BINDINGS" then
self:UpdatePetBindings()
self:UpdateStanceBindings()
end
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
if InCombatLockdown() then return end
for _, bar in pairs(self.handledBars) do
if bar then
ClearOverrideBindings(bar)
for i = 1, #bar.buttons do
local button = format(bar.bindButtons.."%d", i)
local real_button = format(bar:GetName().."Button%d", i)
for k = 1, select("#", GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
if key and key ~= "" then
SetOverrideBindingClick(bar, false, key, real_button)
end
end
end
end
end
end
function AB:RemoveBindings()
if InCombatLockdown() then return end
for _, bar in pairs(self.handledBars) do
if bar then
ClearOverrideBindings(bar)
end
end
self:RegisterEvent("PLAYER_REGEN_DISABLED", "ReassignBindings")
end
function AB:UpdateBar1Paging()
if self.db.bar6.enabled then
AB.barDefaults.bar1.conditions = "[bonusbar:5] 11; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;"
else
AB.barDefaults.bar1.conditions = "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;"
end
if (E.private.actionbar.enable ~= true or InCombatLockdown()) or not self.isInitialized then return end
local bar2Option = InterfaceOptionsActionBarsPanelBottomRight
local bar3Option = InterfaceOptionsActionBarsPanelBottomLeft
local bar4Option = InterfaceOptionsActionBarsPanelRightTwo
local bar5Option = InterfaceOptionsActionBarsPanelRight
if (self.db.bar2.enabled and not bar2Option:GetChecked()) or (not self.db.bar2.enabled and bar2Option:GetChecked()) then
bar2Option:Click()
end
if (self.db.bar3.enabled and not bar3Option:GetChecked()) or (not self.db.bar3.enabled and bar3Option:GetChecked()) then
bar3Option:Click()
end
if not self.db.bar5.enabled and not self.db.bar4.enabled then
if bar4Option:GetChecked() then
bar4Option:Click()
end
if bar5Option:GetChecked() then
bar5Option:Click()
end
elseif not self.db.bar5.enabled then
if not bar5Option:GetChecked() then
bar5Option:Click()
end
if not bar4Option:GetChecked() then
bar4Option:Click()
end
elseif (self.db.bar4.enabled and not bar4Option:GetChecked()) or (not self.db.bar4.enabled and bar4Option:GetChecked()) then
bar4Option:Click()
elseif (self.db.bar5.enabled and not bar5Option:GetChecked()) or (not self.db.bar5.enabled and bar5Option:GetChecked()) then
bar5Option:Click()
end
end
function AB:UpdateButtonSettingsForBar(barName)
local bar = self.handledBars[barName]
self:UpdateButtonConfig(bar, bar.bindButtons)
end
function AB:UpdateButtonSettings()
if E.private.actionbar.enable ~= true then return end
if InCombatLockdown() then
AB.NeedsUpdateButtonSettings = true
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
for button in pairs(self.handledbuttons) do
if button then
self:StyleButton(button, button.noBackdrop, button.useMasque)
else
self.handledbuttons[button] = nil
end
end
self:UpdatePetBindings()
self:UpdateStanceBindings()
for barName, bar in pairs(self.handledBars) do
if bar then
self:UpdateButtonConfig(bar, bar.bindButtons)
self:PositionAndSizeBar(barName)
end
end
self:AdjustMaxStanceButtons()
self:PositionAndSizeBarPet()
self:PositionAndSizeBarShapeShift()
end
function AB:GetPage(bar, defaultPage, condition)
local page = self.db[bar].paging[E.myclass]
if not condition then condition = "" end
if not page then
page = ""
elseif match(page, "[\n\r]") then
page = gsub(page, "[\n\r]","")
end
if page then
condition = condition.." "..page
end
condition = condition.." "..defaultPage
return condition
end
function AB:StyleButton(button, noBackdrop, useMasque)
local name = button:GetName()
local icon = _G[name.."Icon"]
local count = _G[name.."Count"]
local flash = _G[name.."Flash"]
local hotkey = _G[name.."HotKey"]
local border = _G[name.."Border"]
local macroText = _G[name.."Name"]
local normal = _G[name.."NormalTexture"]
local normal2 = button:GetNormalTexture()
local buttonCooldown = _G[name.."Cooldown"]
local color = self.db.fontColor
local countPosition = self.db.countTextPosition or "BOTTOMRIGHT"
local countXOffset = self.db.countTextXOffset or 0
local countYOffset = self.db.countTextYOffset or 2
button.noBackdrop = noBackdrop
button.useMasque = useMasque
if flash then flash:SetTexture(nil) end
if normal then normal:SetTexture(nil) normal:Hide() normal:SetAlpha(0) end
if normal2 then normal2:SetTexture(nil) normal2:Hide() normal2:SetAlpha(0) end
if border and not button.useMasque then border:Kill() end
if count then
count:ClearAllPoints()
count:Point(countPosition, countXOffset, countYOffset)
count:FontTemplate(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
count:SetTextColor(color.r, color.g, color.b)
end
if macroText then
macroText:ClearAllPoints()
macroText:Point("BOTTOM", 0, 1)
macroText:FontTemplate(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
macroText:SetTextColor(color.r, color.g, color.b)
end
if not button.noBackdrop and not button.backdrop and not button.useMasque then
button:CreateBackdrop(self.db.transparentButtons and "Transparent", true)
button.backdrop:SetAllPoints()
end
if icon then
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetInside()
end
if self.db.hotkeytext or self.db.useRangeColorText then
hotkey:FontTemplate(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
if button.config and (button.config.outOfRangeColoring ~= "hotkey") then
button.hotkey:SetTextColor(color.r, color.g, color.b)
end
end
self:FixKeybindText(button)
if not button.useMasque then
button:StyleButton()
else
button:StyleButton(true, true, true)
end
if not self.handledbuttons[button] then
buttonCooldown.CooldownOverride = "actionbar"
E:RegisterCooldown(buttonCooldown)
self.handledbuttons[button] = true
end
end
function AB:Bar_OnEnter(bar)
if bar:GetParent() == self.fadeParent then
if not self.fadeParent.mouseLock then
E:UIFrameFadeIn(self.fadeParent, 0.2, self.fadeParent:GetAlpha(), 1)
end
end
if bar.mouseover then
E:UIFrameFadeIn(bar, 0.2, bar:GetAlpha(), bar.db.alpha)
end
end
function AB:Bar_OnLeave(bar)
if bar:GetParent() == self.fadeParent then
if not self.fadeParent.mouseLock then
E:UIFrameFadeOut(self.fadeParent, 0.2, self.fadeParent:GetAlpha(), 1 - self.db.globalFadeAlpha)
end
end
if bar.mouseover then
E:UIFrameFadeOut(bar, 0.2, bar:GetAlpha(), 0)
end
end
function AB:Button_OnEnter(button)
local bar = button:GetParent()
if bar:GetParent() == self.fadeParent then
if not self.fadeParent.mouseLock then
E:UIFrameFadeIn(self.fadeParent, 0.2, self.fadeParent:GetAlpha(), 1)
end
end
if bar.mouseover then
E:UIFrameFadeIn(bar, 0.2, bar:GetAlpha(), bar.db.alpha)
end
end
function AB:Button_OnLeave(button)
local bar = button:GetParent()
if bar:GetParent() == self.fadeParent then
if not self.fadeParent.mouseLock then
E:UIFrameFadeOut(self.fadeParent, 0.2, self.fadeParent:GetAlpha(), 1 - self.db.globalFadeAlpha)
end
end
if bar.mouseover then
E:UIFrameFadeOut(bar, 0.2, bar:GetAlpha(), 0)
end
end
function AB:BlizzardOptionsPanel_OnEvent()
InterfaceOptionsActionBarsPanelBottomRightText:SetFormattedText(L["Remove Bar %d Action Page"], 2)
InterfaceOptionsActionBarsPanelBottomLeftText:SetFormattedText(L["Remove Bar %d Action Page"], 3)
InterfaceOptionsActionBarsPanelRightTwoText:SetFormattedText(L["Remove Bar %d Action Page"], 4)
InterfaceOptionsActionBarsPanelRightText:SetFormattedText(L["Remove Bar %d Action Page"], 5)
InterfaceOptionsActionBarsPanelBottomRight:SetScript("OnEnter", nil)
InterfaceOptionsActionBarsPanelBottomLeft:SetScript("OnEnter", nil)
InterfaceOptionsActionBarsPanelRightTwo:SetScript("OnEnter", nil)
InterfaceOptionsActionBarsPanelRight:SetScript("OnEnter", nil)
end
function AB:FadeParent_OnEvent(event, unit)
if (event == "UNIT_SPELLCAST_START"
or event == "UNIT_SPELLCAST_STOP"
or event == "UNIT_SPELLCAST_CHANNEL_START"
or event == "UNIT_SPELLCAST_CHANNEL_STOP"
or event == "UNIT_HEALTH") and unit ~= "player" then return end
local cur, max = UnitHealth("player"), UnitHealthMax("player")
local cast, channel = UnitCastingInfo("player"), UnitChannelInfo("player")
local target, focus = UnitExists("target"), UnitExists("focus")
local combat = UnitAffectingCombat("player")
if (cast or channel) or (cur ~= max) or (target or focus) or combat then
self.mouseLock = true
E:UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
else
self.mouseLock = false
E:UIFrameFadeOut(self, 0.2, self:GetAlpha(), 1 - AB.db.globalFadeAlpha)
end
end
function AB:DisableBlizzard()
UIHider = CreateFrame("Frame")
UIHider:Hide()
MultiBarBottomLeft:SetParent(UIHider)
MultiBarBottomLeft.Show = E.noop
MultiBarBottomLeft.Hide = E.noop
MultiBarBottomRight:SetParent(UIHider)
MultiBarBottomRight.Hide = E.noop
MultiBarBottomRight.Show = E.noop
MultiBarLeft:SetParent(UIHider)
MultiBarLeft.Show = E.noop
MultiBarLeft.Hide = E.noop
MultiBarRight:SetParent(UIHider)
MultiBarRight.Show = E.noop
MultiBarRight.Hide = E.noop
-- Hide MultiBar Buttons, but keep the bars alive
for i = 1, 12 do
_G["ActionButton"..i]:Hide()
_G["ActionButton"..i]:UnregisterAllEvents()
_G["ActionButton"..i]:SetAttribute("statehidden", true)
_G["MultiBarBottomLeftButton"..i]:Hide()
_G["MultiBarBottomLeftButton"..i]:UnregisterAllEvents()
_G["MultiBarBottomLeftButton"..i]:SetAttribute("statehidden", true)
_G["MultiBarBottomRightButton"..i]:Hide()
_G["MultiBarBottomRightButton"..i]:UnregisterAllEvents()
_G["MultiBarBottomRightButton"..i]:SetAttribute("statehidden", true)
_G["MultiBarRightButton"..i]:Hide()
_G["MultiBarRightButton"..i]:UnregisterAllEvents()
_G["MultiBarRightButton"..i]:SetAttribute("statehidden", true)
_G["MultiBarLeftButton"..i]:Hide()
_G["MultiBarLeftButton"..i]:UnregisterAllEvents()
_G["MultiBarLeftButton"..i]:SetAttribute("statehidden", true)
if _G["VehicleMenuBarActionButton"..i] then
_G["VehicleMenuBarActionButton"..i]:Hide()
_G["VehicleMenuBarActionButton"..i]:UnregisterAllEvents()
_G["VehicleMenuBarActionButton"..i]:SetAttribute("statehidden", true)
end
_G["BonusActionButton"..i]:Hide()
_G["BonusActionButton"..i]:UnregisterAllEvents()
_G["BonusActionButton"..i]:SetAttribute("statehidden", true)
end
MultiCastActionBarFrame.ignoreFramePositionManager = true
MainMenuBar:Hide()
MainMenuBar:SetParent(UIHider)
MainMenuExpBar:UnregisterAllEvents()
MainMenuExpBar:Hide()
MainMenuExpBar:SetParent(UIHider)
ReputationWatchBar:UnregisterAllEvents()
ReputationWatchBar:Hide()
ReputationWatchBar:SetParent(UIHider)
MainMenuBarArtFrame:UnregisterAllEvents()
MainMenuBarArtFrame:RegisterEvent("KNOWN_CURRENCY_TYPES_UPDATE")
MainMenuBarArtFrame:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
MainMenuBarArtFrame:Hide()
MainMenuBarArtFrame:SetParent(UIHider)
ShapeshiftBarFrame:UnregisterAllEvents()
ShapeshiftBarFrame:Hide()
ShapeshiftBarFrame:SetParent(UIHider)
BonusActionBarFrame:UnregisterAllEvents()
BonusActionBarFrame:Hide()
BonusActionBarFrame:SetParent(UIHider)
PossessBarFrame:UnregisterAllEvents()
PossessBarFrame:Hide()
PossessBarFrame:SetParent(UIHider)
PetActionBarFrame:UnregisterAllEvents()
PetActionBarFrame:Hide()
PetActionBarFrame:SetParent(UIHider)
VehicleMenuBar:UnregisterAllEvents()
VehicleMenuBar:Hide()
VehicleMenuBar:SetParent(UIHider)
InterfaceOptionsActionBarsPanelAlwaysShowActionBars:EnableMouse(false)
InterfaceOptionsActionBarsPanelAlwaysShowActionBars:SetAlpha(0)
InterfaceOptionsActionBarsPanelLockActionBars:EnableMouse(false)
InterfaceOptionsActionBarsPanelLockActionBars:SetAlpha(0)
InterfaceOptionsStatusTextPanelXP:SetAlpha(0)
InterfaceOptionsStatusTextPanelXP:SetScale(0.0001)
self:SecureHook("BlizzardOptionsPanel_OnEvent")
if PlayerTalentFrame then
PlayerTalentFrame:UnregisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
else
hooksecurefunc("TalentFrame_LoadUI", function() PlayerTalentFrame:UnregisterEvent("ACTIVE_TALENT_GROUP_CHANGED") end)
end
end
function AB:UpdateButtonConfig(bar, buttonName)
if InCombatLockdown() then
AB.NeedsUpdateButtonSettings = true
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
if not bar.buttonConfig then bar.buttonConfig = {hideElements = {}, colors = {}} end
bar.buttonConfig.hideElements.macro = not self.db.macrotext
bar.buttonConfig.hideElements.hotkey = not self.db.hotkeytext
bar.buttonConfig.showGrid = self.db["bar"..bar.id].showGrid
bar.buttonConfig.clickOnDown = self.db.keyDown
bar.buttonConfig.outOfRangeColoring = (self.db.useRangeColorText and "hotkey") or "button"
SetModifiedClick("PICKUPACTION", self.db.movementModifier)
bar.buttonConfig.colors.range = E:SetColorTable(bar.buttonConfig.colors.range, self.db.noRangeColor)
bar.buttonConfig.colors.mana = E:SetColorTable(bar.buttonConfig.colors.mana, self.db.noPowerColor)
bar.buttonConfig.colors.usable = E:SetColorTable(bar.buttonConfig.colors.usable, self.db.usableColor)
bar.buttonConfig.colors.notUsable = E:SetColorTable(bar.buttonConfig.colors.notUsable, self.db.notUsableColor)
for i, button in pairs(bar.buttons) do
bar.buttonConfig.keyBoundTarget = format(buttonName.."%d", i)
button.keyBoundTarget = bar.buttonConfig.keyBoundTarget
button.postKeybind = AB.FixKeybindText
button:SetAttribute("buttonlock", self.db.lockActionBars)
button:SetAttribute("checkselfcast", true)
button:SetAttribute("checkfocuscast", true)
if self.db.rightClickSelfCast then
button:SetAttribute("unit2", "player")
else
button:SetAttribute("unit2", nil)
end
button:UpdateConfig(bar.buttonConfig)
end
end
function AB:FixKeybindText(button)
local hotkey = _G[button:GetName().."HotKey"]
local text = hotkey:GetText()
local hotkeyPosition = E.db.actionbar.hotkeyTextPosition or "TOPRIGHT"
local hotkeyXOffset = E.db.actionbar.hotkeyTextXOffset or 0
local hotkeyYOffset = E.db.actionbar.hotkeyTextYOffset or -3
local justify = "RIGHT"
if hotkeyPosition == "TOPLEFT" or hotkeyPosition == "BOTTOMLEFT" then
justify = "LEFT"
elseif hotkeyPosition == "TOP" or hotkeyPosition == "BOTTOM" then
justify = "CENTER"
end
if text then
text = gsub(text, "SHIFT%-", L["KEY_SHIFT"])
text = gsub(text, "ALT%-", L["KEY_ALT"])
text = gsub(text, "CTRL%-", L["KEY_CTRL"])
text = gsub(text, "BUTTON", L["KEY_MOUSEBUTTON"])
text = gsub(text, "MOUSEWHEELUP", L["KEY_MOUSEWHEELUP"])
text = gsub(text, "MOUSEWHEELDOWN", L["KEY_MOUSEWHEELDOWN"])
text = gsub(text, "NUMPAD", L["KEY_NUMPAD"])
text = gsub(text, "PAGEUP", L["KEY_PAGEUP"])
text = gsub(text, "PAGEDOWN", L["KEY_PAGEDOWN"])
text = gsub(text, "SPACE", L["KEY_SPACE"])
text = gsub(text, "INSERT", L["KEY_INSERT"])
text = gsub(text, "HOME", L["KEY_HOME"])
text = gsub(text, "DELETE", L["KEY_DELETE"])
text = gsub(text, "NMULTIPLY", "*")
text = gsub(text, "NMINUS", "N-")
text = gsub(text, "NPLUS", "N+")
hotkey:SetText(text)
hotkey:SetJustifyH(justify)
end
if not button.useMasque then
hotkey:ClearAllPoints()
hotkey:Point(hotkeyPosition, hotkeyXOffset, hotkeyYOffset)
end
end
function AB:LAB_ButtonUpdate(button)
local color = AB.db.fontColor
button.count:SetTextColor(color.r, color.g, color.b)
if button.config and (button.config.outOfRangeColoring ~= "hotkey") then
button.hotkey:SetTextColor(color.r, color.g, color.b)
end
if button.backdrop then
if AB.db.equippedItem then
if button:IsEquipped() and AB.db.equippedItemColor then
color = AB.db.equippedItemColor
button.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
button.backdrop.isColored = true
elseif button.backdrop.isColored then
button.backdrop.isColored = nil
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
elseif button.backdrop.isColored then
button.backdrop.isColored = nil
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
end
end
LAB.RegisterCallback(AB, "OnButtonUpdate", AB.LAB_ButtonUpdate)
local function OnCooldownUpdate(_, button, start, duration)
if button._state_type ~= "action" then return end
if duration and duration > 1.5 then
button.saturationLocked = true --Lock any new actions that are created after we activated desaturation option
button.icon:SetDesaturated(true)
if (E.db.cooldown.enable and AB.db.cooldown.reverse) or (not E.db.cooldown.enable and not AB.db.cooldown.reverse) then
if not button.onCooldownDoneHooked then
AB:HookScript(button.cooldown, "OnHide", function()
button.icon:SetDesaturated(false)
end)
button.onCooldownDoneHooked = true
end
else
if not button.onCooldownTimerDoneHooked then
if button.cooldown.timer then
AB:HookScript(button.cooldown.timer, "OnHide", function()
if (E.db.cooldown.enable and AB.db.cooldown.reverse) or (not E.db.cooldown.enable and not AB.db.cooldown.reverse) then return end
button.icon:SetDesaturated(false)
end)
button.onCooldownTimerDoneHooked = true
end
end
end
end
end
function AB:ToggleDesaturation(value)
value = value or self.db.desaturateOnCooldown
if value then
LAB.RegisterCallback(AB, "OnCooldownUpdate", OnCooldownUpdate)
local start, duration
for button in pairs(LAB.actionButtons) do
button.saturationLocked = true
start, duration = button:GetCooldown()
OnCooldownUpdate(nil, button, start, duration)
end
else
LAB.UnregisterCallback(AB, "OnCooldownUpdate")
for button in pairs(LAB.actionButtons) do
button.saturationLocked = nil
button.icon:SetDesaturated(false)
if (E.db.cooldown.enable and AB.db.cooldown.reverse) or (not E.db.cooldown.enable and not AB.db.cooldown.reverse) then
if button.onCooldownDoneHooked then
AB:Unhook(button.cooldown, "OnHide")
button.onCooldownDoneHooked = nil
end
else
if button.onCooldownTimerDoneHooked then
if button.cooldown.timer then
if (E.db.cooldown.enable and AB.db.cooldown.reverse) or (not E.db.cooldown.enable and not AB.db.cooldown.reverse) then return end
AB:Unhook(button.cooldown.timer, "OnHide")
button.onCooldownTimerDoneHooked = nil
end
end
end
end
end
end
function AB:Initialize()
self.db = E.db.actionbar
if E.private.actionbar.enable ~= true then return end
self.Initialized = true
self.LBFGroup = LBF and LBF:Group("ElvUI", "ActionBars")
self.fadeParent = CreateFrame("Frame", "Elv_ABFade", UIParent)
self.fadeParent:SetAlpha(1 - self.db.globalFadeAlpha)
self.fadeParent:RegisterEvent("PLAYER_REGEN_DISABLED")
self.fadeParent:RegisterEvent("PLAYER_REGEN_ENABLED")
self.fadeParent:RegisterEvent("PLAYER_TARGET_CHANGED")
self.fadeParent:RegisterEvent("UNIT_SPELLCAST_START")
self.fadeParent:RegisterEvent("UNIT_SPELLCAST_STOP")
self.fadeParent:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self.fadeParent:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
self.fadeParent:RegisterEvent("UNIT_HEALTH")
self.fadeParent:RegisterEvent("PLAYER_FOCUS_CHANGED")
self.fadeParent:SetScript("OnEvent", self.FadeParent_OnEvent)
self:DisableBlizzard()
self:SetupMicroBar()
self:UpdateBar1Paging()
for i = 1, 6 do
self:CreateBar(i)
end
self:CreateBarPet()
self:CreateBarShapeShift()
self:CreateVehicleLeave()
if self.db.barTotem.enabled then
self:CreateTotemBar()
end
self:UpdateButtonSettings()
self:LoadKeyBinder()
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
self:ReassignBindings()
--We handle actionbar lock for regular bars, but the lock on PetBar needs to be handled by WoW so make some necessary updates
SetCVar("lockActionBars", (self.db.lockActionBars == true and 1 or 0))
LOCK_ACTIONBAR = (self.db.lockActionBars == true and "1" or "0") --Keep an eye on this, in case it taints
self:ToggleDesaturation()
end
local function InitializeCallback()
AB:Initialize()
end
E:RegisterModule(AB:GetName(), InitializeCallback)