Files
coa-elvui/ElvUI_OptionsUI/General.lua
T
Andrew 221dffffe6 Add support for new stats stuff, cvar changes, and auto vendoring. (#30)
* Enhanced/CharacterFrame: Add new stat tooltips

* Enhanced/CharacterFrame: crit is a percent of base crit

* Enhanced/CharacterSheet: Update to use new cvar

* ElvUI/Merchant: Remove auto sell gray / auto repair. Client handles these now.
2023-02-05 17:43:09 -07:00

707 lines
22 KiB
Lua

local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local C, L = unpack(select(2, ...))
local Misc = E:GetModule("Misc")
local Layout = E:GetModule("Layout")
local Totems = E:GetModule("Totems")
local Blizzard = E:GetModule("Blizzard")
local Threat = E:GetModule("Threat")
local AFK = E:GetModule("AFK")
local _G = _G
local FCF_GetNumActiveChatFrames = FCF_GetNumActiveChatFrames
local function GetChatWindowInfo()
local ChatTabInfo = {}
for i = 1, FCF_GetNumActiveChatFrames() do
if i ~= 2 then
ChatTabInfo["ChatFrame"..i] = _G["ChatFrame"..i.."Tab"]:GetText()
end
end
return ChatTabInfo
end
E.Options.args.general = {
order = 1,
type = "group",
name = L["General"],
childGroups = "tab",
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
intro = {
order = 1,
type = "description",
name = L["ELVUI_DESC"]
},
general = {
order = 2,
type = "group",
name = L["General"],
args = {
generalHeader = {
order = 1,
type = "header",
name = L["General"]
},
messageRedirect = {
order = 2,
type = "select",
name = L["Chat Output"],
desc = L["This selects the Chat Frame to use as the output of ElvUI messages."],
values = GetChatWindowInfo()
},
AutoScale = {
order = 3,
type = "execute",
name = L["Auto Scale"],
func = function()
E.global.general.UIScale = E:PixelBestSize()
E:StaticPopup_Show("UISCALE_CHANGE")
end
},
UIScale = {
order = 4,
type = "range",
name = L["UI_SCALE"],
min = 0.1, max = 1.25, step = 0.0000000000000001,
softMin = 0.40, softMax = 1.15, bigStep = 0.01,
get = function(info) return E.global.general.UIScale end,
set = function(info, value)
E.global.general.UIScale = value
E:StaticPopup_Show("UISCALE_CHANGE")
end
},
ignoreScalePopup = {
order = 5,
type = "toggle",
name = L["Ignore UI Scale Popup"],
desc = L["This will prevent the UI Scale Popup from being shown when changing the game window size."],
get = function(info) return E.global.general.ignoreScalePopup end,
set = function(info, value) E.global.general.ignoreScalePopup = value end
},
pixelPerfect = {
order = 6,
type = "toggle",
name = L["Thin Border Theme"],
desc = L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."],
get = function(info) return E.private.general.pixelPerfect end,
set = function(info, value) E.private.general.pixelPerfect = value E:StaticPopup_Show("PRIVATE_RL") end
},
eyefinity = {
order = 7,
type = "toggle",
name = L["Multi-Monitor Support"],
desc = L["Attempt to support eyefinity/nvidia surround."],
get = function(info) return E.global.general.eyefinity end,
set = function(info, value) E.global.general.eyefinity = value E:StaticPopup_Show("GLOBAL_RL") end
},
taintLog = {
order = 8,
type = "toggle",
name = L["Log Taints"],
desc = L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."]
},
bottomPanel = {
order = 9,
type = "toggle",
name = L["Bottom Panel"],
desc = L["Display a panel across the bottom of the screen. This is for cosmetic only."],
set = function(info, value) E.db.general.bottomPanel = value Layout:BottomPanelVisibility() end
},
topPanel = {
order = 10,
type = "toggle",
name = L["Top Panel"],
desc = L["Display a panel across the top of the screen. This is for cosmetic only."],
set = function(info, value) E.db.general.topPanel = value Layout:TopPanelVisibility() end
},
afk = {
order = 11,
type = "toggle",
name = L["AFK Mode"],
desc = L["When you go AFK display the AFK screen."],
set = function(info, value) E.db.general.afk = value AFK:Toggle() end
},
decimalLength = {
order = 12,
type = "range",
name = L["Decimal Length"],
desc = L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."],
min = 0, max = 4, step = 1,
set = function(info, value)
E.db.general.decimalLength = value
E:BuildPrefixValues()
E:StaticPopup_Show("CONFIG_RL")
end
},
numberPrefixStyle = {
order = 13,
type = "select",
name = L["Unit Prefix Style"],
desc = L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."],
set = function(info, value)
E.db.general.numberPrefixStyle = value
E:BuildPrefixValues()
E:StaticPopup_Show("CONFIG_RL")
end,
values = {
["CHINESE"] = "Chinese (W, Y)",
["ENGLISH"] = "English (K, M, B)",
["GERMAN"] = "German (Tsd, Mio, Mrd)",
["KOREAN"] = "Korean (천, 만, 억)",
["METRIC"] = "Metric (k, M, G)"
}
},
smoothingAmount = {
order = 14,
type = "range",
isPercent = true,
name = L["Smoothing Amount"],
desc = L["Controls the speed at which smoothed bars will be updated."],
min = 0.1, max = 0.8, softMax = 0.75, softMin = 0.25, step = 0.01,
set = function(info, value)
E.db.general.smoothingAmount = value
E:SetSmoothingAmount(value)
end
},
locale = {
order = 15,
type = "select",
name = L["LANGUAGE"],
get = function(info) return E.global.general.locale end,
set = function(info, value)
E.global.general.locale = value
E:StaticPopup_Show("CONFIG_RL")
end,
values = {
["deDE"] = "Deutsch",
["enUS"] = "English",
["esMX"] = "Español",
["frFR"] = "Français",
["ptBR"] = "Português",
["ruRU"] = "Русский",
["zhCN"] = "简体中文",
["zhTW"] = "正體中文",
["koKR"] = "한국어"
}
}
}
},
media = {
order = 3,
type = "group",
name = L["Media"],
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
header = {
order = 1,
type = "header",
name = L["Media"]
},
fontGroup = {
order = 2,
type = "group",
name = L["Font"],
guiInline = true,
args = {
font = {
order = 1,
type = "select", dialogControl = "LSM30_Font",
name = L["Default Font"],
desc = L["The font that the core of the UI will use."],
values = AceGUIWidgetLSMlists.font,
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
},
fontSize = {
order = 2,
type = "range",
name = L["FONT_SIZE"],
desc = L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"],
min = 4, max = 32, step = 1,
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
},
fontStyle = {
order = 3,
type = "select",
name = L["Font Outline"],
values = C.Values.FontFlags,
set = function(info, value) E.db.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() end
},
applyFontToAll = {
order = 4,
type = "execute",
name = L["Apply Font To All"],
desc = L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."],
func = function() E:StaticPopup_Show("APPLY_FONT_WARNING") end
},
dmgfont = {
order = 5,
type = "select", dialogControl = "LSM30_Font",
name = L["CombatText Font"],
desc = L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
},
namefont = {
order = 6,
type = "select", dialogControl = "LSM30_Font",
name = L["Name Font"],
desc = L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value E:UpdateMedia() E:UpdateFontTemplates() E:StaticPopup_Show("PRIVATE_RL") end
},
replaceBlizzFonts = {
order = 7,
type = "toggle",
name = L["Replace Blizzard Fonts"],
desc = L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI Options. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
}
}
},
textureGroup = {
order = 3,
type = "group",
name = L["Textures"],
guiInline = true,
get = function(info) return E.private.general[info[#info]] end,
args = {
normTex = {
order = 1,
type = "select", dialogControl = "LSM30_Statusbar",
name = L["Primary Texture"],
desc = L["The texture that will be used mainly for statusbars."],
values = AceGUIWidgetLSMlists.statusbar,
set = function(info, value)
local previousValue = E.private.general[info[#info]]
E.private.general[info[#info]] = value
if E.db.unitframe.statusbar == previousValue then
E.db.unitframe.statusbar = value
E:UpdateAll(true)
else
E:UpdateMedia()
E:UpdateStatusBars()
end
end
},
glossTex = {
order = 2,
type = "select", dialogControl = "LSM30_Statusbar",
name = L["Secondary Texture"],
desc = L["This texture will get used on objects like chat windows and dropdown menus."],
values = AceGUIWidgetLSMlists.statusbar,
set = function(info, value)
E.private.general[info[#info]] = value
E:UpdateMedia()
E:UpdateFrameTemplates()
end
},
applyTextureToAll = {
order = 3,
type = "execute",
name = L["Apply Texture To All"],
desc = L["Applies the primary texture to all statusbars."],
func = function()
local texture = E.private.general.normTex
E.db.unitframe.statusbar = texture
E.db.nameplates.statusbar = texture
E:UpdateAll(true)
end
}
}
},
colorsGroup = {
order = 4,
type = "group",
name = L["COLORS"],
guiInline = true,
get = function(info)
local t = E.db.general[info[#info]]
local d = P.general[info[#info]]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local setting = info[#info]
local t = E.db.general[setting]
t.r, t.g, t.b, t.a = r, g, b, a
E:UpdateMedia()
if setting == "bordercolor" then
E:UpdateBorderColors()
elseif setting == "backdropcolor" or setting == "backdropfadecolor" then
E:UpdateBackdropColors()
end
end,
args = {
bordercolor = {
order = 1,
type = "color",
name = L["Border Color"],
desc = L["Main border color of the UI."],
hasAlpha = false,
},
backdropcolor = {
order = 2,
type = "color",
name = L["Backdrop Color"],
desc = L["Main backdrop color of the UI."],
hasAlpha = false,
},
backdropfadecolor = {
order = 3,
type = "color",
name = L["Backdrop Faded Color"],
desc = L["Backdrop color of transparent frames"],
hasAlpha = true,
},
valuecolor = {
order = 4,
type = "color",
name = L["Value Color"],
desc = L["Color some texts use."],
hasAlpha = false,
},
herocolor = {
order = 5,
type = "color",
name = "My Class Color",
desc = "Color of class colored elements.",
hasAlpha = false,
},
cropIcon = {
order = 6,
type = "toggle",
tristate = true,
name = L["Crop Icons"],
desc = L["This is for Customized Icons in your Interface/Icons folder."],
get = function(info)
local value = E.db.general[info[#info]]
if value == 2 then return true
elseif value == 1 then return nil
else return false end
end,
set = function(info, value)
E.db.general[info[#info]] = (value and 2) or (value == nil and 1) or 0
E:StaticPopup_Show("PRIVATE_RL")
end
}
}
}
}
},
totems = {
order = 4,
type = "group",
name = L["Class Totems"],
get = function(info) return E.db.general.totems[info[#info]] end,
set = function(info, value) E.db.general.totems[info[#info]] = value Totems:PositionAndSize() end,
hidden = function() return false end,
args = {
header = {
order = 1,
type = "header",
name = TUTORIAL_TITLE47
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
set = function(info, value) E.db.general.totems[info[#info]] = value Totems:ToggleEnable() end
},
size = {
order = 3,
type = "range",
name = L["Button Size"],
min = 24, max = 60, step = 1,
disabled = function() return not E.db.general.totems.enable end
},
spacing = {
order = 4,
type = "range",
name = L["Button Spacing"],
min = 1, max = 10, step = 1,
disabled = function() return not E.db.general.totems.enable end
},
sortDirection = {
order = 5,
type = "select",
name = L["Sort Direction"],
values = {
["ASCENDING"] = L["Ascending"],
["DESCENDING"] = L["Descending"]
},
disabled = function() return not E.db.general.totems.enable end
},
growthDirection = {
order = 6,
type = "select",
name = L["Bar Direction"],
values = {
["VERTICAL"] = L["Vertical"],
["HORIZONTAL"] = L["Horizontal"]
},
disabled = function() return not E.db.general.totems.enable end
}
}
},
chatBubblesGroup = {
order = 5,
type = "group",
name = L["Chat Bubbles"],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value) E.private.general[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end,
args = {
header = {
order = 1,
type = "header",
name = L["Chat Bubbles"]
},
chatBubbles = {
order = 2,
type = "select",
name = L["Chat Bubbles Style"],
desc = L["Skin the blizzard chat bubbles."],
values = {
["backdrop"] = L["Skin Backdrop"],
["nobackdrop"] = L["Remove Backdrop"],
["backdrop_noborder"] = L["Skin Backdrop (No Borders)"],
["disabled"] = L["DISABLE"]
}
},
chatBubbleFont = {
order = 3,
type = "select",
name = L["Font"],
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
disabled = function() return E.private.general.chatBubbles == "disabled" end
},
chatBubbleFontSize = {
order = 4,
type = "range",
name = L["FONT_SIZE"],
min = 4, max = 32, step = 1,
disabled = function() return E.private.general.chatBubbles == "disabled" end
},
chatBubbleFontOutline = {
order = 5,
type = "select",
name = L["Font Outline"],
disabled = function() return E.private.general.chatBubbles == "disabled" end,
values = C.Values.FontFlags
},
chatBubbleName = {
order = 6,
type = "toggle",
name = L["Chat Bubble Names"],
desc = L["Display the name of the unit on the chat bubble."],
disabled = function() return E.private.general.chatBubbles == "disabled" or E.private.general.chatBubbles == "nobackdrop" end
}
}
},
objectiveFrameGroup = {
order = 6,
type = "group",
name = L["Objective Frame"],
get = function(info) return E.db.general[info[#info]] end,
args = {
objectiveFrameHeader = {
order = 1,
type = "header",
name = L["Objective Frame"],
},
watchFrameAutoHide = {
order = 2,
type = "toggle",
name = L["Auto Hide"],
desc = L["Automatically hide the objetive frame during boss or arena fights."],
set = function(info, value) E.db.general.watchFrameAutoHide = value; Blizzard:SetObjectiveFrameAutoHide() end,
},
watchFrameHeight = {
order = 3,
type = "range",
name = L["Objective Frame Height"],
desc = L["Height of the objective tracker. Increase size to be able to see more objectives."],
min = 400, max = E.screenheight, step = 1,
set = function(info, value) E.db.general.watchFrameHeight = value; Blizzard:SetWatchFrameHeight() end,
},
},
},
threatGroup = {
order = 7,
type = "group",
name = L["Threat"],
get = function(info) return E.db.general.threat[info[#info]] end,
args = {
threatHeader = {
order = 1,
type = "header",
name = L["Threat"]
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
set = function(info, value) E.db.general.threat.enable = value Threat:ToggleEnable()end
},
position = {
order = 3,
type = "select",
name = L["Position"],
desc = L["Adjust the position of the threat bar to either the left or right datatext panels."],
values = {
["LEFTCHAT"] = L["Left Chat"],
["RIGHTCHAT"] = L["Right Chat"]
},
set = function(info, value) E.db.general.threat.position = value Threat:UpdatePosition() end,
disabled = function() return not E.db.general.threat.enable end
},
spacer = {
order = 4,
type = "description",
name = ""
},
textSize = {
order = 5,
type = "range",
name = L["FONT_SIZE"],
min = 6, max = 22, step = 1,
set = function(info, value) E.db.general.threat.textSize = value Threat:UpdatePosition() end,
disabled = function() return not E.db.general.threat.enable end
},
textOutline = {
order = 6,
type = "select",
name = L["Font Outline"],
values = C.Values.FontFlags,
set = function(info, value) E.db.general.threat.textOutline = value Threat:UpdatePosition() end,
disabled = function() return not E.db.general.threat.enable end
}
}
},
blizzUIImprovements = {
order = 8,
type = "group",
name = L["BlizzUI Improvements"],
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
header = {
order = 1,
type = "header",
name = L["BlizzUI Improvements"]
},
loot = {
order = 2,
type = "toggle",
name = L["LOOT"],
desc = L["Enable/Disable the loot frame."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value)
E.private.general[info[#info]] = value
E:StaticPopup_Show("PRIVATE_RL")
end
},
lootRoll = {
order = 3,
type = "toggle",
name = L["Loot Roll"],
desc = L["Enable/Disable the loot roll frame."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value)
E.private.general[info[#info]] = value
E:StaticPopup_Show("PRIVATE_RL")
end
},
hideErrorFrame = {
order = 4,
type = "toggle",
name = L["Hide Error Text"],
desc = L["Hides the red error text at the top of the screen while in combat."],
set = function(info, value)
E.db.general[info[#info]] = value
Misc:ToggleErrorHandling()
end
},
enhancedPvpMessages = {
order = 5,
type = "toggle",
name = L["Enhanced PVP Messages"],
desc = L["Display battleground messages in the middle of the screen."],
},
raidUtility = {
order = 7,
type = "toggle",
name = L["RAID_CONTROL"],
desc = L["Enables the ElvUI Raid Control panel."],
get = function(info) return E.private.general[info[#info]] end,
set = function(info, value)
E.private.general[info[#info]] = value
E:StaticPopup_Show("PRIVATE_RL")
end
},
vehicleSeatIndicatorSize = {
order = 8,
type = "range",
name = L["Vehicle Seat Indicator Size"],
min = 64, max = 128, step = 4,
set = function(info, value)
E.db.general[info[#info]] = value
Blizzard:UpdateVehicleFrame()
end
}
}
},
misc = {
order = 9,
type = "group",
name = L["MISCELLANEOUS"],
get = function(info) return E.db.general[info[#info]] end,
set = function(info, value) E.db.general[info[#info]] = value end,
args = {
header = {
order = 1,
type = "header",
name = L["MISCELLANEOUS"]
},
interruptAnnounce = {
order = 2,
type = "select",
name = L["Announce Interrupts"],
desc = L["Announce when you interrupt a spell to the specified chat channel."],
values = {
["NONE"] = L["NONE"],
["SAY"] = L["SAY"],
["PARTY"] = L["Party Only"],
["RAID"] = L["Party / Raid"],
["RAID_ONLY"] = L["Raid Only"],
["EMOTE"] = L["EMOTE"]
},
set = function(info, value)
E.db.general[info[#info]] = value
Misc:ToggleInterruptAnnounce()
end
},
autoAcceptInvite = {
order = 3,
type = "toggle",
name = L["Accept Invites"],
desc = L["Automatically accept invites from guild/friends."]
},
autoRoll = {
order = 4,
type = "toggle",
name = L["Auto Greed/DE"],
desc = L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."],
disabled = function() return not E.private.general.lootRoll end
}
}
}
}
}