Files
coa-elvui/ElvUI_OptionsUI/Chat.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

718 lines
22 KiB
Lua

local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local C, L = unpack(select(2, ...))
local CH = E:GetModule("Chat")
local Bags = E:GetModule("Bags")
local Layout = E:GetModule("Layout")
local gsub, strlower = string.gsub, string.lower
local tabSelectorTable = {}
E.Options.args.chat = {
type = "group",
name = L["Chat"],
childGroups = "tab",
get = function(info) return E.db.chat[info[#info]] end,
set = function(info, value) E.db.chat[info[#info]] = value end,
args = {
intro = {
order = 1,
type = "description",
name = L["CHAT_DESC"]
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
get = function(info) return E.private.chat.enable end,
set = function(info, value) E.private.chat.enable = value E:StaticPopup_Show("PRIVATE_RL") end
},
general = {
order = 3,
type = "group",
name = L["General"],
disabled = function() return not E.Chat.Initialized end,
args = {
url = {
order = 1,
type = "toggle",
name = L["URL Links"],
desc = L["Attempt to create URL links inside the chat."]
},
shortChannels = {
order = 2,
type = "toggle",
name = L["Short Channels"],
desc = L["Shorten the channel names in chat."]
},
hyperlinkHover = {
order = 3,
type = "toggle",
name = L["Hyperlink Hover"],
desc = L["Display the hyperlink tooltip while hovering over a hyperlink."],
set = function(info, value)
E.db.chat[info[#info]] = value
CH:ToggleHyperlink(value)
end
},
sticky = {
order = 4,
type = "toggle",
name = L["Sticky Chat"],
desc = L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."]
},
emotionIcons = {
order = 5,
type = "toggle",
name = L["Emotion Icons"],
desc = L["Display emotion icons in chat."]
},
fadeUndockedTabs = {
order = 6,
type = "toggle",
name = L["Fade Undocked Tabs"],
desc = L["Fades the text on chat tabs that are not docked at the left or right chat panel."],
set = function(info, value)
E.db.chat.fadeUndockedTabs = value
CH:UpdateChatTabs()
end
},
fadeTabsNoBackdrop = {
order = 7,
type = "toggle",
name = L["Fade Tabs No Backdrop"],
desc = L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."],
set = function(info, value)
E.db.chat.fadeTabsNoBackdrop = value
CH:UpdateChatTabs()
end
},
useAltKey = {
order = 8,
type = "toggle",
name = L["Use Alt Key"],
desc = L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."],
set = function(info, value)
E.db.chat.useAltKey = value
CH:UpdateSettings()
end
},
fadeChatToggles = {
order = 9,
type = "toggle",
name = L["Fade Chat Toggles"],
desc = L["Fades the buttons that toggle chat windows when that window has been toggled off."],
set = function(info, value)
E.db.chat.fadeChatToggles = value
CH:RefreshToggleButtons()
end
},
spacer = {
order = 10,
type = "description",
name = ""
},
numAllowedCombatRepeat = {
order = 11,
type = "range",
name = L["Allowed Combat Repeat"],
desc = L["Number of repeat characters while in combat before the chat editbox is automatically closed. Set to 0 to disable."],
min = 0, max = 10, step = 1,
set = function(info, value)
if value == 1 then
value = 0
end
E.db.chat[info[#info]] = value
end
},
throttleInterval = {
order = 12,
type = "range",
name = L["Spam Interval"],
desc = L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."],
min = 0, max = 120, step = 1,
set = function(info, value)
E.db.chat[info[#info]] = value
if value == 0 then
CH:DisableChatThrottle()
end
end
},
scrollDownInterval = {
order = 13,
type = "range",
name = L["Scroll Interval"],
desc = L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."],
min = 0, max = 120, step = 5
},
numScrollMessages = {
order = 14,
type = "range",
name = L["Scroll Messages"],
desc = L["Number of messages you scroll for each step."],
min = 1, max = 10, step = 1,
},
maxLines = {
order = 15,
type = "range",
name = L["Max Lines"],
min = 10, max = 5000, step = 1,
set = function(info, value) E.db.chat[info[#info]] = value CH:SetupChat() end
},
editboxHistorySize = {
order = 16,
type = "range",
name = L["Editbox History Size"],
min = 5, max = 50, step = 1
},
resetHistory = {
order = 17,
type = "execute",
name = L["Reset Editbox History"],
func = function() CH:ResetEditboxHistory() end
},
historyGroup = {
order = 18,
type = "group",
name = L["History"],
set = function(info, value) E.db.chat[info[#info]] = value end,
args = {
chatHistory = {
order = 1,
type = "toggle",
name = L["Enable"],
desc = L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."]
},
resetHistory = {
order = 2,
type = "execute",
name = L["Reset History"],
func = function() CH:ResetHistory() end,
disabled = function() return not E.db.chat.chatHistory end
},
historySize = {
order = 3,
type = "range",
name = L["History Size"],
min = 10, max = 500, step = 1,
disabled = function() return not E.db.chat.chatHistory end
},
historyTypes = {
order = 4,
type = "multiselect",
name = L["Display Types"],
get = function(info, key) return
E.db.chat.showHistory[key]
end,
set = function(info, key, value)
E.db.chat.showHistory[key] = value
end,
disabled = function() return not E.db.chat.chatHistory end,
values = {
WHISPER = L["WHISPER"],
GUILD = L["GUILD"],
OFFICER = L["OFFICER"],
PARTY = L["PARTY"],
RAID = L["RAID"],
BATTLEGROUND = L["BATTLEGROUND"],
CHANNEL = L["CHANNEL"],
SAY = L["SAY"],
YELL = L["YELL"],
EMOTE = L["EMOTE"]
}
}
}
},
tabSelection = {
order = 19,
type = "group",
name = L["Tab Selector"],
set = function(info, value)
E.db.chat[info[#info]] = value
CH:UpdateChatTabColors()
end,
args = {
tabSelectedTextEnabled = {
order = 1,
type = "toggle",
name = L["Colorize Selected Text"]
},
tabSelectedTextColor = {
order = 2,
type = "color",
hasAlpha = false,
name = L["Selected Text Color"],
disabled = function() return not E.db.chat.tabSelectedTextEnabled end,
get = function(info)
local t = E.db.chat.tabSelectedTextColor
local d = P.chat.tabSelectedTextColor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.chat.tabSelectedTextColor
t.r, t.g, t.b = r, g, b
CH:UpdateChatTabColors()
end
},
spacer = {
order = 3,
type = "description",
name = ""
},
tabSelector = {
order = 4,
type = 'select',
name = L["Selector Style"],
values = function()
wipe(tabSelectorTable)
for key, value in pairs(CH.TabStyles) do
if key == "NONE" then
tabSelectorTable[key] = L[key]
else
local color = E.db.chat.tabSelectorColor
local hexColor = E:RGBToHex(color.r, color.g, color.b)
local selectedColor = E.media.hexvaluecolor
if E.db.chat.tabSelectedTextEnabled then
color = E.db.chat.tabSelectedTextColor
selectedColor = E:RGBToHex(color.r, color.g, color.b)
end
tabSelectorTable[key] = format(value, hexColor, format("%sName|r", selectedColor), hexColor)
end
end
return tabSelectorTable
end
},
tabSelectorColor = {
order = 5,
type = "color",
hasAlpha = false,
name = L["Selector Color"],
disabled = function() return E.db.chat.tabSelector == "NONE" end,
get = function(info)
local t = E.db.chat.tabSelectorColor
local d = P.chat.tabSelectorColor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.chat.tabSelectorColor
t.r, t.g, t.b = r, g, b
E:UpdateMedia()
end
}
}
},
fadingGroup = {
order = 20,
type = "group",
name = L["Text Fade"],
disabled = function() return not E.Chat.Initialized end,
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateFading() end,
args = {
fade = {
order = 1,
type = "toggle",
name = L["Enable"],
desc = L["Fade the chat text when there is no activity."]
},
inactivityTimer = {
order = 2,
type = "range",
name = L["Inactivity Timer"],
desc = L["Controls how many seconds of inactivity has to pass before chat is faded."],
disabled = function() return not E.db.chat.fade end,
min = 5, softMax = 120, step = 1
}
}
},
fontGroup = {
order = 21,
type = "group",
name = L["Fonts"],
set = function(info, value) E.db.chat[info[#info]] = value CH:SetupChat() end,
disabled = function() return not E.Chat.Initialized end,
args = {
font = {
order = 1,
type = "select", dialogControl = "LSM30_Font",
name = L["Font"],
values = AceGUIWidgetLSMlists.font
},
fontOutline = {
order = 2,
type = "select",
name = L["Font Outline"],
desc = L["Set the font outline."],
values = C.Values.FontFlags
},
spacer = {
order = 3,
type = "description",
name = ""
},
tabFont = {
order = 4,
type = "select", dialogControl = "LSM30_Font",
name = L["Tab Font"],
values = AceGUIWidgetLSMlists.font
},
tabFontSize = {
order = 5,
type = "range",
name = L["Tab Font Size"],
min = 4, max = 22, step = 1
},
tabFontOutline = {
order = 6,
type = "select",
name = L["Tab Font Outline"],
desc = L["Set the font outline."],
values = C.Values.FontFlags
}
}
},
alerts = {
order = 22,
type = "group",
name = L["Alerts"],
disabled = function() return not E.Chat.Initialized end,
args = {
noAlertInCombat = {
order = 1,
type = "toggle",
name = L["No Alert In Combat"]
},
keywordAlerts = {
order = 2,
type = "group",
name = L["Keyword Alert"],
guiInline = true,
args = {
keywordSound = {
order = 1,
type = "select", dialogControl = "LSM30_Sound",
name = L["Keyword Alert"],
width = "double",
values = AceGUIWidgetLSMlists.sound,
},
keywords = {
order = 2,
type = "input",
name = L["Keywords"],
desc = L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"],
width = "full",
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateChatKeywords() end
}
}
},
channelAlerts = {
order = 3,
type = "group",
name = L["Channel Alerts"],
guiInline = true,
get = function(info) return E.db.chat.channelAlerts[info[#info]] end,
set = function(info, value) E.db.chat.channelAlerts[info[#info]] = value end,
args = {
GUILD = {
type = "select", dialogControl = "LSM30_Sound",
name = L["GUILD"],
width = "double",
values = AceGUIWidgetLSMlists.sound
},
OFFICER = {
type = "select", dialogControl = "LSM30_Sound",
name = L["OFFICER"],
width = "double",
values = AceGUIWidgetLSMlists.sound
},
BATTLEGROUND = {
type = "select", dialogControl = "LSM30_Sound",
name = L["BATTLEGROUND"],
width = "double",
values = AceGUIWidgetLSMlists.sound
},
PARTY = {
type = "select", dialogControl = "LSM30_Sound",
name = L["PARTY"],
width = "double",
values = AceGUIWidgetLSMlists.sound
},
RAID = {
type = "select", dialogControl = "LSM30_Sound",
name = L["RAID"],
width = "double",
values = AceGUIWidgetLSMlists.sound
},
WHISPER = {
type = "select", dialogControl = "LSM30_Sound",
name = L["WHISPER"],
width = "double",
values = AceGUIWidgetLSMlists.sound
}
}
}
}
},
timestampGroup = {
order = 23,
type = "group",
name = L["TIMESTAMPS_LABEL"],
args = {
useCustomTimeColor = {
order = 1,
type = "toggle",
name = L["Custom Timestamp Color"],
disabled = function() return not E.db.chat.timeStampFormat == "NONE" end
},
customTimeColor = {
order = 2,
type = "color",
hasAlpha = false,
name = L["Timestamp Color"],
disabled = function() return (not E.db.chat.timeStampFormat == "NONE" or not E.db.chat.useCustomTimeColor) end,
get = function(info)
local t = E.db.chat.customTimeColor
local d = P.chat.customTimeColor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local t = E.db.chat.customTimeColor
t.r, t.g, t.b = r, g, b
end
},
timeStampFormat = {
order = 3,
type = "select",
name = L["TIMESTAMPS_LABEL"],
desc = L["OPTION_TOOLTIP_TIMESTAMPS"],
values = {
["NONE"] = L["NONE"],
["%I:%M"] = "03:27",
["%I:%M:%S"] = "03:27:32",
["%I:%M %p"] = "03:27 PM",
["%I:%M:%S %p"] = "03:27:32 PM",
["%H:%M"] = "15:27",
["%H:%M:%S"] = "15:27:32"
}
}
}
},
classColorMentionGroup = {
order = 24,
type = "group",
name = L["Class Color Mentions"],
args = {
classColorMentionsChat = {
order = 1,
type = "toggle",
name = L["Chat"],
desc = L["Use class color for the names of players when they are mentioned."],
get = function(info) return E.db.chat.classColorMentionsChat end,
set = function(info, value) E.db.chat.classColorMentionsChat = value end,
disabled = function() return not E.private.chat.enable end
},
classColorMentionsSpeech = {
order = 2,
type = "toggle",
name = L["Chat Bubbles"],
desc = L["Use class color for the names of players when they are mentioned."],
get = function(info) return E.private.general.classColorMentionsSpeech end,
set = function(info, value) E.private.general.classColorMentionsSpeech = value E:StaticPopup_Show("PRIVATE_RL") end,
disabled = function() return (E.private.general.chatBubbles == "disabled" or not E.private.chat.enable) end
},
classColorMentionExcludeName = {
order = 3,
type = "input",
name = L["Exclude Name"],
desc = L["Excluded names will not be class colored."],
get = function(info) return "" end,
set = function(info, value)
if value == "" or gsub(value, "%s+", "") == "" then return end
E.global.chat.classColorMentionExcludedNames[strlower(value)] = value
end
},
classColorMentionExcludedNames = {
order = 4,
type = "multiselect",
name = L["Excluded Names"],
values = function() return E.global.chat.classColorMentionExcludedNames end,
get = function(info, value) return E.global.chat.classColorMentionExcludedNames[value] end,
set = function(info, value)
E.global.chat.classColorMentionExcludedNames[value] = nil
GameTooltip:Hide()
end
}
}
}
}
},
panels = {
order = 5,
type = "group",
name = L["Panels"],
disabled = function() return not E.Chat.Initialized end,
args = {
lockPositions = {
order = 1,
type = "toggle",
name = L["Lock Positions"],
desc = L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."],
set = function(info, value)
E.db.chat[info[#info]] = value
CH:UpdateDockState()
if value then
CH:PositionChat(true)
end
end
},
panelTabBackdrop = {
order = 2,
type = "toggle",
name = L["Tab Panel"],
desc = L["Toggle the chat tab panel backdrop."],
set = function(info, value) E.db.chat.panelTabBackdrop = value Layout:ToggleChatPanels() end
},
panelTabTransparency = {
order = 3,
type = "toggle",
name = L["Tab Panel Transparency"],
set = function(info, value) E.db.chat.panelTabTransparency = value Layout:SetChatTabStyle() end,
disabled = function() return not E.db.chat.panelTabBackdrop end
},
editBoxPosition = {
order = 4,
type = "select",
name = L["Chat EditBox Position"],
desc = L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."],
values = {
["BELOW_CHAT"] = L["Below Chat"],
["ABOVE_CHAT"] = L["Above Chat"]
},
set = function(info, value) E.db.chat[info[#info]] = value CH:UpdateAnchors() end
},
panelBackdrop = {
order = 5,
type = "select",
name = L["Panel Backdrop"],
desc = L["Toggle showing of the left and right chat panels."],
set = function(info, value) E.db.chat.panelBackdrop = value Layout:ToggleChatPanels() CH:PositionChat(true) CH:UpdateAnchors() end,
values = {
["HIDEBOTH"] = L["Hide Both"],
["SHOWBOTH"] = L["Show Both"],
["LEFT"] = L["Left Only"],
["RIGHT"] = L["Right Only"]
}
},
separateSizes = {
order = 6,
type = "toggle",
name = L["Separate Panel Sizes"],
desc = L["Enable the use of separate size options for the right chat panel."],
set = function(info, value)
E.db.chat.separateSizes = value
CH:PositionChat(true)
Bags:Layout()
end
},
spacer1 = {
order = 7,
type = "description",
name = ""
},
panelHeight = {
order = 8,
type = "range",
name = L["Panel Height"],
desc = L["PANEL_DESC"],
set = function(info, value) E.db.chat.panelHeight = value CH:PositionChat(true) end,
min = 50, max = 600, step = 1
},
panelWidth = {
order = 9,
type = "range",
name = L["Panel Width"],
desc = L["PANEL_DESC"],
set = function(info, value)
E.db.chat.panelWidth = value
CH:PositionChat(true)
if not E.db.chat.separateSizes then
Bags:Layout()
end
Bags:Layout(true)
end,
min = 50, max = 1000, step = 1
},
panelColor = {
order = 10,
type = "color",
name = L["Backdrop Color"],
hasAlpha = true,
get = function(info)
local t = E.db.chat.panelColor
local d = P.chat.panelColor
return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
end,
set = function(info, r, g, b, a)
local t = E.db.chat.panelColor
t.r, t.g, t.b, t.a = r, g, b, a
CH:Panels_ColorUpdate()
end
},
spacer2 = {
order = 11,
type = "description",
name = ""
},
panelHeightRight = {
order = 12,
type = "range",
name = L["Right Panel Height"],
desc = L["Adjust the height of your right chat panel."],
disabled = function() return not E.db.chat.separateSizes end,
hidden = function() return not E.db.chat.separateSizes end,
set = function(info, value) E.db.chat.panelHeightRight = value CH:PositionChat(true) end,
min = 50, max = 600, step = 1
},
panelWidthRight = {
order = 13,
type = "range",
name = L["Right Panel Width"],
desc = L["Adjust the width of your right chat panel."],
disabled = function() return not E.db.chat.separateSizes end,
hidden = function() return not E.db.chat.separateSizes end,
set = function(info, value)
E.db.chat.panelWidthRight = value
CH:PositionChat(true)
Bags:Layout()
end,
min = 50, max = 1000, step = 1
},
panelBackdropNameLeft = {
order = 14,
type = "input",
width = "full",
name = L["Panel Texture (Left)"],
desc = L["Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\Media\\Textures\\Copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here."],
set = function(info, value)
E.db.chat[info[#info]] = value
E:UpdateMedia()
end
},
panelBackdropNameRight = {
order = 15,
type = "input",
width = "full",
name = L["Panel Texture (Right)"],
desc = L["Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.\n\nPlease Note:\n-The image size recommended is 256x128\n-You must do a complete game restart after adding a file to the folder.\n-The file type must be tga format.\n\nExample: Interface\\AddOns\\ElvUI\\Media\\Textures\\Copy\n\nOr for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here."],
set = function(info, value)
E.db.chat[info[#info]] = value
E:UpdateMedia()
end
}
}
}
}
}