Files
coa-elvui/ElvUI/Modules/UnitFrames/Elements/HealComm.lua
T
andrew6180 b92401f2b3 Revert "Add absorbs, heal absorbs (#90)"
This reverts commit 3d7b873aa9.
2025-12-09 22:59:40 -07:00

167 lines
4.7 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
function UF.HealthClipFrame_HealComm(frame)
local pred = frame.HealCommBar
if pred then
UF:SetAlpha_HealComm(pred, true)
UF:SetVisibility_HealComm(pred)
end
end
function UF:SetAlpha_HealComm(obj, show)
obj.myBar:SetAlpha(show and 1 or 0)
obj.otherBar:SetAlpha(show and 1 or 0)
end
function UF:SetVisibility_HealComm(obj)
-- the first update is from `HealthClipFrame_HealComm`
-- we set this variable to allow `Configure_HealComm` to
-- update the elements overflow lock later on by option
if not obj.allowClippingUpdate then
obj.allowClippingUpdate = true
end
if obj.maxOverflow > 1 then
obj.myBar:SetParent(obj.health)
obj.otherBar:SetParent(obj.health)
else
obj.myBar:SetParent(obj.parent)
obj.otherBar:SetParent(obj.parent)
end
end
function UF:Construct_HealComm(frame)
local health = frame.Health
local parent = health.ClipFrame
local myBar = CreateFrame("StatusBar", nil, parent)
local otherBar = CreateFrame("StatusBar", nil, parent)
myBar:SetFrameLevel(11)
otherBar:SetFrameLevel(11)
UF.statusbars[myBar] = true
UF.statusbars[otherBar] = true
local texture = (not health.isTransparent and health:GetStatusBarTexture()) or E.media.blankTex
UF:Update_StatusBar(myBar, texture)
UF:Update_StatusBar(otherBar, texture)
local healPrediction = {
myBar = myBar,
otherBar = otherBar,
PostUpdate = UF.UpdateHealComm,
maxOverflow = 1,
health = health,
parent = parent,
frame = frame
}
UF:SetAlpha_HealComm(healPrediction)
return healPrediction
end
function UF:Configure_HealComm(frame)
if frame.db.healPrediction and frame.db.healPrediction.enable then
local healPrediction = frame.HealCommBar
local myBar = healPrediction.myBar
local otherBar = healPrediction.otherBar
local c = self.db.colors.healPrediction
healPrediction.maxOverflow = 1 + (c.maxOverflow or 0)
if healPrediction.allowClippingUpdate then
UF:SetVisibility_HealComm(healPrediction)
end
if not frame:IsElementEnabled("HealComm4") then
frame:EnableElement("HealComm4")
end
if frame.db.health then
local health = frame.Health
local orientation = frame.db.health.orientation or health:GetOrientation()
myBar:SetOrientation(orientation)
otherBar:SetOrientation(orientation)
if orientation == "HORIZONTAL" then
local width = health:GetWidth()
width = (width > 0 and width) or health.WIDTH
local healthTexture = health:GetStatusBarTexture()
myBar:Size(width, 0)
myBar:ClearAllPoints()
myBar:Point("TOP", health, "TOP")
myBar:Point("BOTTOM", health, "BOTTOM")
myBar:Point("LEFT", healthTexture, "RIGHT")
otherBar:Size(width, 0)
otherBar:ClearAllPoints()
otherBar:Point("TOP", health, "TOP")
otherBar:Point("BOTTOM", health, "BOTTOM")
otherBar:Point("LEFT", myBar:GetStatusBarTexture(), "RIGHT")
else
local height = health:GetHeight()
height = (height > 0 and height) or health.HEIGHT
local healthTexture = health:GetStatusBarTexture()
myBar:Size(0, height)
myBar:ClearAllPoints()
myBar:Point("LEFT", health, "LEFT")
myBar:Point("RIGHT", health, "RIGHT")
myBar:Point("BOTTOM", healthTexture, "TOP")
otherBar:Size(0, height)
otherBar:ClearAllPoints()
otherBar:Point("LEFT", health, "LEFT")
otherBar:Point("RIGHT", health, "RIGHT")
otherBar:Point("BOTTOM", myBar:GetStatusBarTexture(), "TOP")
end
end
myBar:SetStatusBarColor(c.personal.r, c.personal.g, c.personal.b, c.personal.a)
otherBar:SetStatusBarColor(c.others.r, c.others.g, c.others.b, c.others.a)
elseif frame:IsElementEnabled("HealComm4") then
frame:DisableElement("HealComm4")
end
end
local function UpdateFillBar(frame, previousTexture, bar, amount)
if amount == 0 then
bar:Hide()
return previousTexture
end
local orientation = frame:GetOrientation()
bar:ClearAllPoints()
if orientation == "HORIZONTAL" then
bar:SetPoint("TOPLEFT", previousTexture, "TOPRIGHT")
bar:SetPoint("BOTTOMLEFT", previousTexture, "BOTTOMRIGHT")
else
bar:SetPoint("BOTTOMRIGHT", previousTexture, "TOPRIGHT")
bar:SetPoint("BOTTOMLEFT", previousTexture, "TOPLEFT")
end
local totalWidth, totalHeight = frame:GetSize()
if orientation == "HORIZONTAL" then
bar:Width(totalWidth)
else
bar:Height(totalHeight)
end
return bar:GetStatusBarTexture()
end
function UF:UpdateHealComm(_, myIncomingHeal, allIncomingHeal)
local health = self.health
local previousTexture = health:GetStatusBarTexture()
previousTexture = UpdateFillBar(health, previousTexture, self.myBar, myIncomingHeal)
UpdateFillBar(health, previousTexture, self.otherBar, allIncomingHeal)
end