Files
coa-elvui/ElvUI/Modules/UnitFrames/Elements/Threat.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

162 lines
6.3 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
--Lua functions
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_Threat(frame)
local threat = CreateFrame("Frame", nil, frame)
--Main ThreatGlow
frame:CreateShadow()
threat.glow = frame.shadow
threat.glow:SetParent(frame)
threat.glow:Hide()
frame.shadow = nil
--Secondary ThreatGlow, for power frame when using power offset
frame:CreateShadow()
threat.powerGlow = frame.shadow
threat.powerGlow:SetParent(frame)
threat.powerGlow:SetFrameStrata("BACKGROUND")
threat.powerGlow:Hide()
frame.shadow = nil
threat.texIcon = threat:CreateTexture(nil, "OVERLAY")
threat.texIcon:Size(8)
threat.texIcon:SetTexture(E.media.blankTex)
threat.texIcon:Hide()
threat.PostUpdate = self.UpdateThreat
return threat
end
function UF:Configure_Threat(frame)
if not (frame.VARIABLES_SET and frame.ThreatIndicator) then return end
local threat = frame.ThreatIndicator
local db = frame.db
if db.threatStyle ~= "NONE" and db.threatStyle ~= nil then
if not frame:IsElementEnabled("ThreatIndicator") then
frame:EnableElement("ThreatIndicator")
end
if db.threatStyle == "GLOW" then
threat:SetFrameStrata("BACKGROUND")
threat.glow:SetFrameStrata("BACKGROUND")
threat.glow:ClearAllPoints()
if frame.USE_POWERBAR_OFFSET then
if frame.ORIENTATION == "RIGHT" then
threat.glow:Point("TOPLEFT", frame.Health.backdrop, "TOPLEFT", -frame.SHADOW_SPACING - frame.SPACING - (frame.HAPPINESS_WIDTH or 0), frame.SHADOW_SPACING + frame.SPACING + (frame.USE_CLASSBAR and (frame.USE_MINI_CLASSBAR and 0 or frame.CLASSBAR_HEIGHT) or 0))
threat.glow:Point("BOTTOMRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", frame.SHADOW_SPACING + frame.SPACING, -frame.SHADOW_SPACING - frame.SPACING)
else
threat.glow:Point("TOPLEFT", frame.Health.backdrop, "TOPLEFT", -frame.SHADOW_SPACING - frame.SPACING, frame.SHADOW_SPACING + frame.SPACING + (frame.USE_CLASSBAR and (frame.USE_MINI_CLASSBAR and 0 or frame.CLASSBAR_HEIGHT) or 0))
threat.glow:Point("BOTTOMRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", frame.SHADOW_SPACING + frame.SPACING + (frame.HAPPINESS_WIDTH or 0), -frame.SHADOW_SPACING - frame.SPACING)
end
threat.powerGlow:ClearAllPoints()
threat.powerGlow:Point("TOPLEFT", frame.Power.backdrop, "TOPLEFT", -frame.SHADOW_SPACING - frame.SPACING, frame.SHADOW_SPACING + frame.SPACING)
threat.powerGlow:Point("BOTTOMRIGHT", frame.Power.backdrop, "BOTTOMRIGHT", frame.SHADOW_SPACING + frame.SPACING, -frame.SHADOW_SPACING - frame.SPACING)
else
threat.glow:Point("TOPLEFT", -frame.SHADOW_SPACING, frame.SHADOW_SPACING-(frame.USE_MINI_CLASSBAR and frame.CLASSBAR_YOFFSET or 0))
if frame.USE_MINI_POWERBAR then
threat.glow:Point("BOTTOMLEFT", -frame.SHADOW_SPACING, -frame.SHADOW_SPACING + (frame.POWERBAR_HEIGHT/2))
threat.glow:Point("BOTTOMRIGHT", frame.SHADOW_SPACING, -frame.SHADOW_SPACING + (frame.POWERBAR_HEIGHT/2))
else
threat.glow:Point("BOTTOMLEFT", -frame.SHADOW_SPACING, -frame.SHADOW_SPACING)
threat.glow:Point("BOTTOMRIGHT", frame.SHADOW_SPACING, -frame.SHADOW_SPACING)
end
end
elseif db.threatStyle == "ICONTOPLEFT" or db.threatStyle == "ICONTOPRIGHT" or db.threatStyle == "ICONBOTTOMLEFT" or db.threatStyle == "ICONBOTTOMRIGHT" or db.threatStyle == "ICONTOP" or db.threatStyle == "ICONBOTTOM" or db.threatStyle == "ICONLEFT" or db.threatStyle == "ICONRIGHT" then
threat:SetFrameStrata("LOW")
threat:SetFrameLevel(75) --Inset power uses 50, we want it to appear above that
local point = db.threatStyle
point = string.gsub(point, "ICON", "")
threat.texIcon:ClearAllPoints()
threat.texIcon:Point(point, frame.Health, point)
elseif db.threatStyle == "HEALTHBORDER" then
if frame.InfoPanel then
frame.InfoPanel:SetFrameLevel(frame.Health:GetFrameLevel() - 3)
end
elseif db.threatStyle == "INFOPANELBORDER" then
if frame.InfoPanel then
frame.InfoPanel:SetFrameLevel(frame.Health:GetFrameLevel() + 3)
end
end
elseif frame:IsElementEnabled("ThreatIndicator") then
frame:DisableElement("ThreatIndicator")
end
end
function UF:UpdateThreat(unit, status, r, g, b)
local parent = self:GetParent()
if (parent.unit ~= unit) or not unit then return end
local db = parent.db
if not db then return end
if status and status > 1 then
if db.threatStyle == "GLOW" then
self.glow:Show()
self.glow:SetBackdropBorderColor(r, g, b)
if parent.USE_POWERBAR_OFFSET then
self.powerGlow:Show()
self.powerGlow:SetBackdropBorderColor(r, g, b)
end
elseif db.threatStyle == "BORDERS" then
parent.Health.backdrop:SetBackdropBorderColor(r, g, b)
if parent.Power and parent.Power.backdrop then
parent.Power.backdrop:SetBackdropBorderColor(r, g, b)
end
if parent.ClassBar and parent[parent.ClassBar] and parent[parent.ClassBar].backdrop then
parent[parent.ClassBar].backdrop:SetBackdropBorderColor(r, g, b)
end
if parent.InfoPanel and parent.InfoPanel.backdrop then
parent.InfoPanel.backdrop:SetBackdropBorderColor(r, g, b)
end
elseif db.threatStyle == "HEALTHBORDER" then
parent.Health.backdrop:SetBackdropBorderColor(r, g, b)
elseif db.threatStyle == "INFOPANELBORDER" then
parent.InfoPanel.backdrop:SetBackdropBorderColor(r, g, b)
elseif db.threatStyle ~= "NONE" and self.texIcon then
self.texIcon:Show()
self.texIcon:SetVertexColor(r, g, b)
end
else
r, g, b = unpack(E.media.unitframeBorderColor)
if db.threatStyle == "GLOW" then
self.glow:Hide()
self.powerGlow:Hide()
elseif db.threatStyle == "BORDERS" then
parent.Health.backdrop:SetBackdropBorderColor(r, g, b)
if parent.Power and parent.Power.backdrop then
parent.Power.backdrop:SetBackdropBorderColor(r, g, b)
end
if parent.ClassBar and parent[parent.ClassBar] and parent[parent.ClassBar].backdrop then
parent[parent.ClassBar].backdrop:SetBackdropBorderColor(r, g, b)
end
if parent.InfoPanel and parent.InfoPanel.backdrop then
parent.InfoPanel.backdrop:SetBackdropBorderColor(r, g, b)
end
elseif db.threatStyle == "HEALTHBORDER" then
parent.Health.backdrop:SetBackdropBorderColor(r, g, b)
elseif db.threatStyle == "INFOPANELBORDER" then
parent.InfoPanel.backdrop:SetBackdropBorderColor(r, g, b)
elseif db.threatStyle ~= "NONE" and self.texIcon then
self.texIcon:Hide()
end
end
end