8edf2d7f8a
* ElvUI/NamePlates: initial nameplate conversions * More nameplate work * Modules/Cooldowns: various CD fixes, nameplates cant show 'swipe' texture * ElvUI/NamePlates: final nameplate polish * Modules/Misc: add space before interrupted announcement
153 lines
5.3 KiB
Lua
153 lines
5.3 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
|
|
local NP = E:GetModule('NamePlates')
|
|
local ElvUF = E.oUF
|
|
|
|
local UnitHealth = UnitHealth
|
|
local UnitIsUnit = UnitIsUnit
|
|
local UnitHealthMax = UnitHealthMax
|
|
|
|
--[[ Target Glow Style Option Variables
|
|
style1:'Border',
|
|
style2:'Background',
|
|
style3:'Top Arrow Only',
|
|
style4:'Side Arrows Only',
|
|
style5:'Border + Top Arrow',
|
|
style6:'Background + Top Arrow',
|
|
style7:'Border + Side Arrows',
|
|
style8:'Background + Side Arrows'
|
|
]]
|
|
|
|
local function HideIndicators(element)
|
|
if element.TopIndicator then element.TopIndicator:Hide() end
|
|
if element.LeftIndicator then element.LeftIndicator:Hide() end
|
|
if element.RightIndicator then element.RightIndicator:Hide() end
|
|
if element.Shadow then element.Shadow:Hide() end
|
|
if element.Spark then element.Spark:Hide() end
|
|
end
|
|
|
|
local function ShowIndicators(element, isTarget, color)
|
|
if isTarget then
|
|
if element.TopIndicator and (element.style == 'style3' or element.style == 'style5' or element.style == 'style6') then
|
|
element.TopIndicator:SetVertexColor(color.r, color.g, color.b)
|
|
element.TopIndicator:SetTexture(element.arrow)
|
|
element.TopIndicator:Show()
|
|
end
|
|
|
|
if element.LeftIndicator and element.RightIndicator and (element.style == 'style4' or element.style == 'style7' or element.style == 'style8') then
|
|
element.LeftIndicator:SetVertexColor(color.r, color.g, color.b)
|
|
element.RightIndicator:SetVertexColor(color.r, color.g, color.b)
|
|
element.LeftIndicator:SetTexture(element.arrow)
|
|
element.RightIndicator:SetTexture(element.arrow)
|
|
element.RightIndicator:Show()
|
|
element.LeftIndicator:Show()
|
|
end
|
|
end
|
|
|
|
if element.Shadow and (element.style == 'style1' or element.style == 'style5' or element.style == 'style7') then
|
|
element.Shadow:SetBackdropBorderColor(color.r, color.g, color.b)
|
|
element.Shadow:Show()
|
|
end
|
|
|
|
if element.Spark and (element.style == 'style2' or element.style == 'style6' or element.style == 'style8') then
|
|
element.Spark:SetVertexColor(color.r, color.g, color.b)
|
|
element.Spark:Show()
|
|
end
|
|
end
|
|
|
|
local function Update(self)
|
|
local element = self.TargetIndicator
|
|
if element.PreUpdate then
|
|
element:PreUpdate()
|
|
end
|
|
|
|
HideIndicators(element)
|
|
|
|
if element.style ~= 'none' then
|
|
local isTarget = UnitIsUnit(self.unit, 'target')
|
|
local lowHealth = element.lowHealthThreshold > 0
|
|
if isTarget and (element.preferGlowColor or not lowHealth) then
|
|
ShowIndicators(element, isTarget, NP.db.colors.glowColor)
|
|
elseif lowHealth then
|
|
local health, maxHealth = UnitHealth(self.unit), UnitHealthMax(self.unit)
|
|
local perc = (maxHealth > 0 and health/maxHealth) or 0
|
|
|
|
-- color tables are class updated in UpdateMedia
|
|
if perc <= element.lowHealthThreshold * 0.5 then
|
|
ShowIndicators(element, isTarget, NP.db.colors.lowHealthHalf)
|
|
elseif perc <= element.lowHealthThreshold then
|
|
ShowIndicators(element, isTarget, NP.db.colors.lowHealthColor)
|
|
elseif isTarget then
|
|
ShowIndicators(element, isTarget, NP.db.colors.glowColor)
|
|
end
|
|
end
|
|
end
|
|
|
|
if element.PostUpdate then
|
|
return element:PostUpdate(self.unit)
|
|
end
|
|
end
|
|
|
|
local function Path(self, ...)
|
|
return (self.TargetIndicator.Override or Update) (self, ...)
|
|
end
|
|
|
|
local function ForceUpdate(element)
|
|
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
|
end
|
|
|
|
local function Enable(self)
|
|
local element = self.TargetIndicator
|
|
if element then
|
|
element.__owner = self
|
|
element.ForceUpdate = ForceUpdate
|
|
|
|
if not element.style then element.style = 'style1' end
|
|
if not element.preferGlowColor then element.preferGlowColor = true end
|
|
if not element.lowHealthThreshold then element.lowHealthThreshold = .4 end
|
|
|
|
if element.Shadow and element.Shadow:IsObjectType('Frame') and not element.Shadow:GetBackdrop() then
|
|
element.Shadow:SetBackdrop({edgeFile = E.Media.Textures.GlowTex, edgeSize = 5})
|
|
end
|
|
|
|
if element.Spark and element.Spark:IsObjectType('Texture') and not element.Spark:GetTexture() then
|
|
element.Spark:SetTexture(E.Media.Textures.Spark)
|
|
end
|
|
|
|
if element.TopIndicator and element.TopIndicator:IsObjectType('Texture') and not element.TopIndicator:GetTexture() then
|
|
element.TopIndicator:SetTexture(E.Media.Textures.ArrowUp)
|
|
element.TopIndicator:SetTexCoord(1, 1, 1, 0, 0, 1, 0, 0) --Rotates texture 180 degress (Up arrow to face down)
|
|
end
|
|
|
|
if element.LeftIndicator and element.LeftIndicator:IsObjectType('Texture') and not element.LeftIndicator:GetTexture() then
|
|
element.LeftIndicator:SetTexture(E.Media.Textures.ArrowUp)
|
|
element.LeftIndicator:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1) --Rotates texture 90 degrees clockwise (Up arrow to face right)
|
|
end
|
|
|
|
if element.RightIndicator and element.RightIndicator:IsObjectType('Texture') and not element.RightIndicator:GetTexture() then
|
|
element.RightIndicator:SetTexture(E.Media.Textures.ArrowUp)
|
|
element.RightIndicator:SetTexCoord(1, 1, 0, 1, 1, 0, 0, 0) --Flips texture horizontally (Right facing arrow to face left)
|
|
end
|
|
|
|
self:RegisterEvent('UNIT_HEALTH', Path)
|
|
|
|
self:RegisterEvent('UNIT_MAXHEALTH', Path)
|
|
self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true)
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function Disable(self)
|
|
local element = self.TargetIndicator
|
|
if element then
|
|
HideIndicators(element)
|
|
|
|
self:UnregisterEvent('UNIT_HEALTH', Path)
|
|
|
|
self:UnregisterEvent('UNIT_MAXHEALTH', Path)
|
|
self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
|
|
end
|
|
end
|
|
|
|
ElvUF:AddElement('TargetIndicator', Path, Enable, Disable)
|