Files
coa-elvui/ElvUI/Modules/UnitFrames/Elements/RestingIndicator.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

57 lines
1.7 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames")
--Lua functions
--WoW API / Variables
local RestingTextures = {
["DEFAULT"] = [[Interface\CharacterFrame\UI-StateIcon]],
["RESTING"] = E.Media.Textures.Resting,
["RESTING1"] = E.Media.Textures.Resting1
}
function UF:Construct_RestingIndicator(frame)
return frame.RaisedElementParent.TextureParent:CreateTexture(nil, "OVERLAY")
end
function UF:Configure_RestingIndicator(frame)
if not frame.VARIABLES_SET then return end
local Icon = frame.RestingIndicator
local db = frame.db.RestIcon
if db.enable then
if not frame:IsElementEnabled("RestingIndicator") then
frame:EnableElement("RestingIndicator")
end
if db.defaultColor then
Icon:SetVertexColor(1, 1, 1, 1)
Icon:SetDesaturated(false)
else
Icon:SetVertexColor(db.color.r, db.color.g, db.color.b, db.color.a)
Icon:SetDesaturated(true)
end
if db.texture == "CUSTOM" and db.customTexture then
Icon:SetTexture(db.customTexture)
Icon:SetTexCoord(0, 1, 0, 1)
elseif db.texture ~= "DEFAULT" and RestingTextures[db.texture] then
Icon:SetTexture(RestingTextures[db.texture])
Icon:SetTexCoord(0, 1, 0, 1)
else
Icon:SetTexture(RestingTextures.DEFAULT)
Icon:SetTexCoord(0, .5, 0, .421875)
end
Icon:Size(db.size)
Icon:ClearAllPoints()
if frame.ORIENTATION ~= "RIGHT" and (frame.USE_PORTRAIT and not frame.USE_PORTRAIT_OVERLAY) then
Icon:Point("CENTER", frame.Portrait, db.anchorPoint, db.xOffset, db.yOffset)
else
Icon:Point("CENTER", frame.Health, db.anchorPoint, db.xOffset, db.yOffset)
end
elseif frame:IsElementEnabled("RestingIndicator") then
frame:DisableElement("RestingIndicator")
end
end