191 lines
5.3 KiB
Lua
191 lines
5.3 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local NP = E:GetModule('NamePlates')
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local UF = E:GetModule('UnitFrames')
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local LSM = E.Libs.LSM
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local _G = _G
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local wipe = wipe
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local unpack = unpack
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local CreateFrame = CreateFrame
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local find = string.find
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function NP:Construct_Auras(nameplate)
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local frameName = nameplate:GetName()
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local Buffs = CreateFrame('Frame', frameName..'Buffs', nameplate)
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Buffs:Size(1, 1)
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Buffs.size = 27
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Buffs.num = 4
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Buffs.spacing = E.Border * 2
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Buffs.onlyShowPlayer = false
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Buffs.disableMouse = true
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Buffs.isNamePlate = nameplate
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Buffs.initialAnchor = 'BOTTOMLEFT'
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Buffs.growthDirection = "RIGHT_UP"
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Buffs.type = 'buffs'
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Buffs.forceShow = nameplate == _G.ElvNP_Test
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Buffs.tickers = {} -- StyleFilters
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Buffs.stacks = {}
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Buffs.rows = {}
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local Debuffs = CreateFrame('Frame', frameName..'Debuffs', nameplate)
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Debuffs:Size(1, 1)
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Debuffs.size = 27
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Debuffs.num = 4
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Debuffs.spacing = E.Border * 2
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Debuffs.onlyShowPlayer = false
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Debuffs.disableMouse = true
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Debuffs.isNamePlate = nameplate
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Debuffs.initialAnchor = 'BOTTOMLEFT'
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Debuffs.growthDirection = "LEFT_UP"
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Debuffs.type = 'debuffs'
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Debuffs.forceShow = nameplate == _G.ElvNP_Test
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Debuffs.tickers = {} -- StyleFilters
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Debuffs.stacks = {}
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Debuffs.rows = {}
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Buffs.PreUpdate = UF.PreUpdateAura
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Buffs.PreSetPosition = UF.SortAuras
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Buffs.PostCreateIcon = NP.Construct_AuraIcon
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Buffs.PostUpdateIcon = UF.PostUpdateAura
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Buffs.CustomFilter = UF.AuraFilter
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Debuffs.PreUpdate = UF.PreUpdateAura
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Debuffs.PreSetPosition = UF.SortAuras
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Debuffs.PostCreateIcon = NP.Construct_AuraIcon
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Debuffs.PostUpdateIcon = UF.PostUpdateAura
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Debuffs.CustomFilter = UF.AuraFilter
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nameplate.Buffs_, nameplate.Debuffs_ = Buffs, Debuffs
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nameplate.Buffs, nameplate.Debuffs = Buffs, Debuffs
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end
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function NP:Construct_AuraIcon(button)
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if not button then return end
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local offset = UF.thinBorders and E.mult or E.Border
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button:SetTemplate(nil, nil, nil, UF.thinBorders, true)
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button.cd:SetReverse(true)
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button.cd:SetInside(button, offset, offset)
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button.icon:SetDrawLayer('ARTWORK')
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button.icon:SetInside(button, offset, offset)
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button.count:ClearAllPoints()
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button.count:Point('BOTTOMRIGHT', 1, 1)
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button.count:SetJustifyH('RIGHT')
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button.overlay:SetTexture()
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button.stealable:SetTexture()
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button.isNamePlate = true
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E:RegisterCooldown(button.cd, 'nameplates')
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local auras = button:GetParent()
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if auras and auras.type then
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local db = NP:PlateDB(auras.__owner)
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button.db = db[auras.type]
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end
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NP:UpdateAuraSettings(button)
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end
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function NP:Configure_Auras(nameplate, auras, db)
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auras.size = db.size
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auras.height = not db.keepSizeRatio and db.height
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auras.numAuras = db.numAuras
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auras.numRows = db.numRows
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auras.onlyShowPlayer = false
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auras.spacing = db.spacing
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auras.growthDirection = db.growthDirection or "RIGHT_UP"
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auras.xOffset = db.xOffset
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auras.yOffset = db.yOffset
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auras.anchorPoint = db.anchorPoint
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auras.auraSort = UF.SortAuraFuncs[db.sortMethod]
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auras.initialAnchor = E.InversePoints[db.anchorPoint]
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auras.filterList = UF:ConvertFilters(auras, db.priority)
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auras.smartPosition, auras.smartFluid = UF:SetSmartPosition(nameplate)
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auras.attachTo = UF:GetAuraAnchorFrame(nameplate, db.attachTo) -- keep below SetSmartPosition
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auras.num = db.numAuras * db.numRows
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auras.db = db -- for auraSort
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auras["growth-y"] = find(auras.growthDirection, "UP") and "UP" or "DOWN"
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auras["growth-x"] = find(auras.growthDirection, "RIGHT") and "RIGHT" or "LEFT"
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local index = 1
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while auras[index] do
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local button = auras[index]
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if button then
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button.db = db
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NP:UpdateAuraSettings(button)
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button:SetBackdropBorderColor(unpack(E.media.bordercolor))
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end
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index = index + 1
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end
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auras:ClearAllPoints()
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auras:Point(auras.initialAnchor, auras.attachTo, auras.anchorPoint, auras.xOffset, auras.yOffset)
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auras:Size(db.numAuras * db.size + ((db.numAuras - 1) * db.spacing), 1)
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end
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function NP:Update_Auras(nameplate)
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local db = NP:PlateDB(nameplate)
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if db.debuffs.enable or db.buffs.enable then
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if not nameplate:IsElementEnabled('Auras') then
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nameplate:EnableElement('Auras')
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end
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nameplate.Buffs_:ClearAllPoints()
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nameplate.Debuffs_:ClearAllPoints()
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if db.debuffs.enable then
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nameplate.Debuffs = nameplate.Debuffs_
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NP:Configure_Auras(nameplate, nameplate.Debuffs, db.debuffs)
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nameplate.Debuffs:Show()
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nameplate.Debuffs:ForceUpdate()
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elseif nameplate.Debuffs then
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nameplate.Debuffs:Hide()
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nameplate.Debuffs = nil
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end
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if db.buffs.enable then
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nameplate.Buffs = nameplate.Buffs_
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NP:Configure_Auras(nameplate, nameplate.Buffs, db.buffs)
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nameplate.Buffs:Show()
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nameplate.Buffs:ForceUpdate()
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elseif nameplate.Buffs then
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nameplate.Buffs:Hide()
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nameplate.Buffs = nil
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end
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elseif nameplate:IsElementEnabled('Auras') then
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nameplate:DisableElement('Auras')
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end
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end
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function NP:UpdateAuraSettings(button)
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local db = button.db
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if db then
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local point = db.countPosition or 'CENTER'
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button.count:ClearAllPoints()
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button.count:SetJustifyH(point:find('RIGHT') and 'RIGHT' or 'LEFT')
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button.count:Point(point, db.countXOffset, db.countYOffset)
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button.count:FontTemplate(LSM:Fetch('font', db.countFont), db.countFontSize, db.countFontOutline)
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end
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if button.icon then
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button.icon:SetTexCoord(unpack(E.TexCoords))
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end
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if button.auraInfo then
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wipe(button.auraInfo)
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else
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button.auraInfo = {}
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end
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button.needsButtonTrim = true
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button.needsUpdateCooldownPosition = true
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end
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