6313d7afbe
This reverts commit b37859db92.
144 lines
5.4 KiB
Lua
144 lines
5.4 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local mod = E:GetModule("DataBars")
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local LSM = LibStub("LibSharedMedia-3.0")
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--Lua functions
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local _G = _G
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local max = math.max
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local format = string.format
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--WoW API
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local GetWatchedFactionInfo = GetWatchedFactionInfo
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local ToggleCharacter = ToggleCharacter
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-- WoW Variables
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local FACTION_BAR_COLORS = FACTION_BAR_COLORS
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local REPUTATION = REPUTATION
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local STANDING = STANDING
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local UNKNOWN = UNKNOWN
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function mod:ReputationBar_Update(event)
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if not mod.db.reputation.enable then return end
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local bar = self.repBar
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local name, standingID, minRep, maxRep, value = GetWatchedFactionInfo()
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if not name or (event == "PLAYER_REGEN_DISABLED" and self.db.reputation.hideInCombat) then
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E:DisableMover(self.repBar.mover:GetName())
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bar:Hide()
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elseif name and (not self.db.reputation.hideInCombat or not self.inCombatLockdown) then
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E:EnableMover(self.repBar.mover:GetName())
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bar:Show()
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if self.db.reputation.hideInVehicle then
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E:RegisterObjectForVehicleLock(bar, E.UIParent)
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else
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E:UnregisterObjectForVehicleLock(bar)
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end
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local textFormat = self.db.reputation.textFormat
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local standing = _G["FACTION_STANDING_LABEL"..standingID] or UNKNOWN
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local color = FACTION_BAR_COLORS[standingID] or FACTION_BAR_COLORS[1]
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local maxMinDiff = max(1, maxRep - minRep)
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bar.statusBar:SetStatusBarColor(color.r, color.g, color.b)
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bar.statusBar:SetMinMaxValues(minRep, maxRep)
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bar.statusBar:SetValue(value)
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if textFormat == "PERCENT" then
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bar.text:SetFormattedText("%s: %d%% [%s]", name, ((value - minRep) / maxMinDiff * 100), standing)
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elseif textFormat == "CURMAX" then
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bar.text:SetFormattedText("%s: %s - %s [%s]", name, E:ShortValue(value - minRep), E:ShortValue(maxRep - minRep), standing)
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elseif textFormat == "CURPERC" then
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bar.text:SetFormattedText("%s: %s - %d%% [%s]", name, E:ShortValue(value - minRep), ((value - minRep) / maxMinDiff * 100), standing)
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elseif textFormat == "CUR" then
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bar.text:SetFormattedText("%s: %s [%s]", name, E:ShortValue(value - minRep), standing)
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elseif textFormat == "REM" then
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bar.text:SetFormattedText("%s: %s [%s]", name, E:ShortValue((maxRep - minRep) - (value - minRep)), standing)
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elseif textFormat == "CURREM" then
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bar.text:SetFormattedText("%s: %s - %s [%s]", name, E:ShortValue(value - minRep), E:ShortValue((maxRep - minRep) - (value - minRep)), standing)
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elseif textFormat == "CURPERCREM" then
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bar.text:SetFormattedText("%s: %s - %d%% (%s) [%s]", name, E:ShortValue(value - minRep), ((value - minRep) / maxMinDiff * 100), E:ShortValue((maxRep - minRep) - (value - minRep)), standing)
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end
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end
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end
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function mod:ReputationBar_OnEnter()
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if mod.db.reputation.mouseover then
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E:UIFrameFadeIn(self, 0.4, self:GetAlpha(), 1)
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end
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local name, reaction, minRep, maxRep, value = GetWatchedFactionInfo()
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if name then
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GameTooltip:ClearLines()
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GameTooltip:SetOwner(self, "ANCHOR_CURSOR", 0, -4)
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GameTooltip:AddLine(name)
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GameTooltip:AddLine(" ")
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GameTooltip:AddDoubleLine(STANDING..":", _G["FACTION_STANDING_LABEL"..reaction], 1, 1, 1)
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GameTooltip:AddDoubleLine(REPUTATION..":", format("%d / %d (%d%%)", value - minRep, maxRep - minRep, (value - minRep) / ((maxRep - minRep == 0) and maxRep or (maxRep - minRep)) * 100), 1, 1, 1)
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GameTooltip:Show()
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end
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end
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function mod:ReputationBar_OnClick()
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ToggleCharacter("ReputationFrame")
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end
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function mod:ReputationBar_UpdateDimensions()
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self.repBar:Size(self.db.reputation.width, self.db.reputation.height)
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self.repBar:SetAlpha(self.db.reputation.mouseover and 0 or 1)
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self.repBar.text:FontTemplate(LSM:Fetch("font", self.db.reputation.font), self.db.reputation.textSize, self.db.reputation.fontOutline)
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self.repBar.statusBar:SetOrientation(self.db.reputation.orientation)
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self.repBar.statusBar:SetRotatesTexture(self.db.reputation.orientation ~= "HORIZONTAL")
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if self.repBar.bubbles then
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self:UpdateBarBubbles(self.repBar, self.db.reputation)
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elseif self.db.reputation.showBubbles then
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local bubbles = self:CreateBarBubbles(self.repBar)
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bubbles:SetFrameLevel(5)
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self:UpdateBarBubbles(self.repBar, self.db.reputation)
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end
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end
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function mod:ReputationBar_Toggle()
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if self.db.reputation.enable then
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self.repBar.eventFrame:RegisterEvent("UPDATE_FACTION")
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self.repBar.eventFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
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self.repBar.eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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self:ReputationBar_Update()
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E:EnableMover(self.repBar.mover:GetName())
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else
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self.repBar.eventFrame:UnregisterEvent("UPDATE_FACTION")
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self.repBar.eventFrame:UnregisterEvent("PLAYER_REGEN_DISABLED")
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self.repBar.eventFrame:UnregisterEvent("PLAYER_REGEN_ENABLED")
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self.repBar:Hide()
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E:DisableMover(self.repBar.mover:GetName())
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end
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end
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function mod:ReputationBar_Load()
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self.repBar = self:CreateBar("ElvUI_ReputationBar", self.ReputationBar_OnEnter, self.ReputationBar_OnClick, "RIGHT", RightChatPanel, "LEFT", E.Border - E.Spacing*3, 0)
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self.repBar.eventFrame = CreateFrame("Frame")
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self.repBar.eventFrame:Hide()
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self.repBar.eventFrame:SetScript("OnEvent", function(_, event)
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if event == "PLAYER_REGEN_DISABLED" then
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self.inCombatLockdown = true
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elseif event == "PLAYER_REGEN_ENABLED" then
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self.inCombatLockdown = false
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end
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self:ReputationBar_Update(event)
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end)
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self:ReputationBar_UpdateDimensions()
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E:CreateMover(self.repBar, "ReputationBarMover", L["Reputation Bar"], nil, nil, nil, nil, nil, "databars,reputation")
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self:ReputationBar_Toggle()
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end |