Files
coa-elvui/ElvUI/Modules/Misc/Threat.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

176 lines
4.8 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local THREAT = E:GetModule("Threat")
local DT = E:GetModule("DataTexts")
--Lua functions
local pairs, select = pairs, select
local wipe = table.wipe
--WoW API / Variables
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local GetThreatStatusColor = GetThreatStatusColor
local UnitDetailedThreatSituation = UnitDetailedThreatSituation
local UnitExists = UnitExists
local UnitIsPlayer = UnitIsPlayer
local UnitIsUnit = UnitIsUnit
local UnitName = UnitName
local UnitReaction = UnitReaction
local UNKNOWN = UNKNOWN
local partyUnits, raidUnits = {}, {}
for i = 1, 4 do partyUnits[i] = "party"..i end
for i = 1, 40 do raidUnits[i] = "raid"..i end
function THREAT:UpdatePosition()
if self.db.position == "RIGHTCHAT" then
self.bar:SetInside(RightChatDataPanel)
self.bar:SetParent(RightChatDataPanel)
else
self.bar:SetInside(LeftChatDataPanel)
self.bar:SetParent(LeftChatDataPanel)
end
self.bar.text:FontTemplate(nil, self.db.textSize)
self.bar:SetFrameStrata("MEDIUM")
end
function THREAT:GetLargestThreatOnList(percent)
local largestValue, largestUnit = 0
for unit, threatPercent in pairs(self.list) do
if threatPercent > largestValue then
largestValue = threatPercent
largestUnit = unit
end
end
return (percent - largestValue), largestUnit
end
function THREAT:GetColor(unit)
if UnitIsPlayer(unit) then
local class = E.media.herocolor
if not class then
return 194, 194, 194
end
return class.r*255, class.g*255, class.b*255
end
local unitReaction = UnitReaction(unit, "player")
if unitReaction then
local reaction = ElvUF.colors.reaction[unitReaction]
return reaction[1]*255, reaction[2]*255, reaction[3]*255
else
return 194, 194, 194
end
end
function THREAT:Update()
if not UnitExists("target") or (DT and DT.ShowingBGStats) then
if self.bar:IsShown() then
self.bar:Hide()
end
return
end
local _, status, percent = UnitDetailedThreatSituation("player", "target")
local petExists = HasPetUI()
if percent and percent > 0 and (GetNumPartyMembers() > 0 or petExists == 1) then
local name = UnitName("target")
self.bar:Show()
if percent == 100 then
if petExists == 1 then
self.list.pet = select(3, UnitDetailedThreatSituation("pet", "target"))
end
if GetNumRaidMembers() > 0 then
for i = 1, 40 do
if UnitExists(raidUnits[i]) and not UnitIsUnit(raidUnits[i], "player") then
self.list[raidUnits[i]] = select(3, UnitDetailedThreatSituation(raidUnits[i], "target"))
end
end
else
for i = 1, 4 do
if UnitExists(partyUnits[i]) then
self.list[partyUnits[i]] = select(3, UnitDetailedThreatSituation(partyUnits[i], "target"))
end
end
end
local leadPercent, largestUnit = self:GetLargestThreatOnList(percent)
if leadPercent > 0 and largestUnit then
local r, g, b = self:GetColor(largestUnit)
self.bar.text:SetFormattedText(L["ABOVE_THREAT_FORMAT"], name, percent, leadPercent, r, g, b, UnitName(largestUnit) or UNKNOWN)
if E.Role == "Tank" then
self.bar:SetStatusBarColor(0, 0.839, 0)
self.bar:SetValue(leadPercent)
else
self.bar:SetStatusBarColor(GetThreatStatusColor(status))
self.bar:SetValue(percent)
end
else
self.bar:SetStatusBarColor(GetThreatStatusColor(status))
self.bar:SetValue(percent)
self.bar.text:SetFormattedText("%s: %.0f%%", name, percent)
end
else
self.bar:SetStatusBarColor(GetThreatStatusColor(status))
self.bar:SetValue(percent)
self.bar.text:SetFormattedText("%s: %.0f%%", name, percent)
end
else
self.bar:Hide()
end
wipe(self.list)
end
function THREAT:ToggleEnable()
if self.db.enable then
self:RegisterEvent("PLAYER_TARGET_CHANGED", "Update")
self:RegisterEvent("UNIT_THREAT_LIST_UPDATE", "Update")
self:RegisterEvent("PARTY_MEMBERS_CHANGED", "Update")
self:RegisterEvent("RAID_ROSTER_UPDATE", "Update")
self:RegisterEvent("UNIT_PET", "Update")
self:Update()
else
self.bar:Hide()
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
self:UnregisterEvent("UNIT_THREAT_LIST_UPDATE")
self:UnregisterEvent("PARTY_MEMBERS_CHANGED")
self:UnregisterEvent("RAID_ROSTER_UPDATE")
self:UnregisterEvent("UNIT_PET")
end
end
function THREAT:Initialize()
self.db = E.db.general.threat
self.bar = CreateFrame("StatusBar", "ElvUI_ThreatBar", E.UIParent)
self.bar:CreateBackdrop("Default")
self.bar:SetMinMaxValues(0, 100)
self.bar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(self.bar)
self.bar.text = self.bar:CreateFontString(nil, "OVERLAY")
self.bar.text:FontTemplate(nil, self.db.textSize)
self.bar.text:Point("CENTER", self.bar, "CENTER")
self.list = {}
self:UpdatePosition()
self:ToggleEnable()
self.Initialized = true
end
local function InitializeCallback()
THREAT:Initialize()
end
E:RegisterModule(THREAT:GetName(), InitializeCallback)