Files
coa-elvui/ElvUI/Libraries/oUF/colors.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

212 lines
6.2 KiB
Lua

local parent, ns = ...
local oUF = ns.oUF
local Private = oUF.Private
local frame_metatable = Private.frame_metatable
local colors = {
smooth = {
1, 0, 0,
1, 1, 0,
0, 1, 0
},
health = {49 / 255, 207 / 255, 37 / 255},
disconnected = {.6, .6, .6},
tapped = {.6, .6, .6},
threshold_20 = {1, 0, 0},
threshold_35 = {1, 0, 0.8},
threshold_50 = {1, 0.5, 0},
threshold_75 = {1, 1, 0},
runes = {
{1, 0, 0}, -- blood
{0, 0.5, 0}, -- unholy
{0, 1, 1}, -- frost
{0.9, 0.1, 1}, -- death
},
class = {},
debuff = {},
reaction = {},
power = {},
threat = {},
}
for debuffType, color in next, DebuffTypeColor do
colors.debuff[debuffType] = {color.r, color.g, color.b}
end
for eclass, color in next, FACTION_BAR_COLORS do
colors.reaction[eclass] = {color.r, color.g, color.b}
end
for power, color in next, PowerBarColor do
if (type(power) == 'string') then
if(type(select(2, next(color))) == 'table') then
colors.power[power] = {}
for index, color in next, color do
colors.power[power][index] = {color.r, color.g, color.b}
end
else
colors.power[power] = {color.r, color.g, color.b, atlas = color.atlas}
end
end
end
-- sourced from FrameXML/Constants.lua
colors.power[0] = colors.power.MANA
colors.power[1] = colors.power.RAGE
colors.power[2] = colors.power.FOCUS
colors.power[3] = colors.power.ENERGY
colors.power[4] = colors.power.HAPPINESS
colors.power[5] = colors.power.RUNES
colors.power[6] = colors.power.RUNIC_POWER
for i = 0, 3 do
colors.threat[i] = {GetThreatStatusColor(i)}
end
local function colorsAndPercent(a, b, ...)
if(a <= 0 or b == 0) then
return nil, ...
elseif(a >= b) then
return nil, select(-3, ...)
end
local num = select('#', ...) / 3
local segment, relperc = math.modf((a / b) * (num - 1))
return relperc, select((segment * 3) + 1, ...)
end
-- http://www.wowwiki.com/ColorGradient
--[[ Colors: oUF:RGBColorGradient(a, b, ...)
Used to convert a percent value (the quotient of `a` and `b`) into a gradient from 2 or more RGB colors. If more than 2
colors are passed, the gradient will be between the two colors which perc lies in an evenly divided range. A RGB color
is a sequence of 3 consecutive RGB percent values (in the range [0-1]). If `a` is negative or `b` is zero then the first
RGB color (the first 3 RGB values passed to the function) is returned. If `a` is bigger than or equal to `b`, then the
last 3 RGB values are returned.
* self - the global oUF object
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of RGB percent values. At least 6 values should be passed (number [0-1])
--]]
function oUF:RGBColorGradient(...)
local relperc, r1, g1, b1, r2, g2, b2 = colorsAndPercent(...)
if(relperc) then
return r1 + (r2 - r1) * relperc, g1 + (g2 - g1) * relperc, b1 + (b2 - b1) * relperc
else
return r1, g1, b1
end
end
-- HCY functions are based on http://www.chilliant.com/rgb2hsv.html
local function getY(r, g, b)
return 0.299 * r + 0.587 * g + 0.114 * b
end
local function rgbToHCY(r, g, b)
local min, max = math.min(r, g, b), math.max(r, g, b)
local chroma = max - min
local hue
if(chroma > 0) then
if(r == max) then
hue = ((g - b) / chroma) % 6
elseif(g == max) then
hue = (b - r) / chroma + 2
elseif(b == max) then
hue = (r - g) / chroma + 4
end
hue = hue / 6
end
return hue, chroma, getY(r, g, b)
end
local function hcyToRGB(hue, chroma, luma)
local r, g, b = 0, 0, 0
if(hue and luma > 0) then
local h2 = hue * 6
local x = chroma * (1 - math.abs(h2 % 2 - 1))
if(h2 < 1) then
r, g, b = chroma, x, 0
elseif(h2 < 2) then
r, g, b = x, chroma, 0
elseif(h2 < 3) then
r, g, b = 0, chroma, x
elseif(h2 < 4) then
r, g, b = 0, x, chroma
elseif(h2 < 5) then
r, g, b = x, 0, chroma
else
r, g, b = chroma, 0, x
end
local y = getY(r, g, b)
if(luma < y) then
chroma = chroma * (luma / y)
elseif(y < 1) then
chroma = chroma * (1 - luma) / (1 - y)
end
r = (r - y) * chroma + luma
g = (g - y) * chroma + luma
b = (b - y) * chroma + luma
end
return r, g, b
end
--[[ Colors: oUF:HCYColorGradient(a, b, ...)
Used to convert a percent value (the quotient of `a` and `b`) into a gradient from 2 or more HCY colors. If more than 2
colors are passed, the gradient will be between the two colors which perc lies in an evenly divided range. A HCY color
is a sequence of 3 consecutive values in the range [0-1]. If `a` is negative or `b` is zero then the first
HCY color (the first 3 HCY values passed to the function) is returned. If `a` is bigger than or equal to `b`, then the
last 3 HCY values are returned.
* self - the global oUF object
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of HCY color values. At least 6 values should be passed (number [0-1])
--]]
function oUF:HCYColorGradient(...)
local relperc, r1, g1, b1, r2, g2, b2 = colorsAndPercent(...)
if(not relperc) then
return r1, g1, b1
end
local h1, c1, y1 = rgbToHCY(r1, g1, b1)
local h2, c2, y2 = rgbToHCY(r2, g2, b2)
local c = c1 + (c2 - c1) * relperc
local y = y1 + (y2 - y1) * relperc
if(h1 and h2) then
local dh = h2 - h1
if(dh < -0.5) then
dh = dh + 1
elseif(dh > 0.5) then
dh = dh - 1
end
return hcyToRGB((h1 + dh * relperc) % 1, c, y)
else
return hcyToRGB(h1 or h2, c, y)
end
end
--[[ Colors: oUF:ColorGradient(a, b, ...) or frame:ColorGradient(a, b, ...)
Used as a proxy to call the proper gradient function depending on the user's preference. If `oUF.useHCYColorGradient` is
set to true, `:HCYColorGradient` will be called, else `:RGBColorGradient`.
* self - the global oUF object or a unit frame
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of color values. At least 6 values should be passed (number [0-1])
--]]
function oUF:ColorGradient(...)
return (oUF.useHCYColorGradient and oUF.HCYColorGradient or oUF.RGBColorGradient)(self, ...)
end
oUF.colors = colors
oUF.useHCYColorGradient = false
frame_metatable.__index.colors = colors
frame_metatable.__index.ColorGradient = oUF.ColorGradient