104 lines
3.1 KiB
Lua
104 lines
3.1 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local M = E:GetModule("Misc")
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--Lua functions
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local sin, cos, pi = math.sin, math.cos, math.pi
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local GetNumPartyMembers = GetNumPartyMembers
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local UnitInRaid = UnitInRaid
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local UnitIsPartyLeader = UnitIsPartyLeader
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local UnitIsRaidOfficer = UnitIsRaidOfficer
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local UnitExists, UnitIsDead = UnitExists, UnitIsDead
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local GetCursorPosition = GetCursorPosition
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local PlaySound = PlaySound
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local SetRaidTarget = SetRaidTarget
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local SetRaidTargetIconTexture = SetRaidTargetIconTexture
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local UIErrorsFrame = UIErrorsFrame
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local ButtonIsDown
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function M:RaidMarkCanMark()
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if not self.RaidMarkFrame then return false end
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if GetNumPartyMembers() > 0 then
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if UnitIsPartyLeader("player") or (UnitInRaid("player") and UnitIsRaidOfficer("player") and not UnitIsPartyLeader("player")) then
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return true
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else
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UIErrorsFrame:AddMessage(L["You don't have permission to mark targets."], 1.0, 0.1, 0.1, 1.0)
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return false
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end
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else
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return true
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end
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end
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function M:RaidMarkShowIcons()
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if not UnitExists("target") or UnitIsDead("target") then return end
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local x, y = GetCursorPosition()
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local scale = E.UIParent:GetEffectiveScale()
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self.RaidMarkFrame:Point("CENTER", E.UIParent, "BOTTOMLEFT", x / scale, y / scale)
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self.RaidMarkFrame:Show()
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end
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function RaidMark_HotkeyPressed(keystate)
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ButtonIsDown = (keystate == "down") and M:RaidMarkCanMark()
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if ButtonIsDown and M.RaidMarkFrame then
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M:RaidMarkShowIcons()
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elseif M.RaidMarkFrame then
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M.RaidMarkFrame:Hide()
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end
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end
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function M:RaidMark_OnEvent()
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if ButtonIsDown and self.RaidMarkFrame then
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self:RaidMarkShowIcons()
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end
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end
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M:RegisterEvent("PLAYER_TARGET_CHANGED", "RaidMark_OnEvent")
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function M:RaidMarkButton_OnEnter()
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self.Texture:ClearAllPoints()
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self.Texture:Point("TOPLEFT", -10, 10)
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self.Texture:Point("BOTTOMRIGHT", 10, -10)
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end
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function M:RaidMarkButton_OnLeave()
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self.Texture:SetAllPoints()
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end
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function M:RaidMarkButton_OnClick(button)
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PlaySound("UChatScrollButton")
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SetRaidTarget("target", (button ~= "RightButton") and self:GetID() or 0)
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self:GetParent():Hide()
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end
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function M:LoadRaidMarker()
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local marker = CreateFrame("Frame", nil, E.UIParent)
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marker:EnableMouse(true)
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marker:Size(100)
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marker:SetFrameStrata("DIALOG")
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for i = 1, 8 do
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local button = CreateFrame("Button", "RaidMarkIconButton"..i, marker)
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button:Size(40)
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button:SetID(i)
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button.Texture = button:CreateTexture(button:GetName().."NormalTexture", "ARTWORK")
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button.Texture:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]])
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button.Texture:SetAllPoints()
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SetRaidTargetIconTexture(button.Texture, i)
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button:RegisterForClicks("LeftbuttonUp","RightbuttonUp")
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button:SetScript("OnClick", M.RaidMarkButton_OnClick)
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button:SetScript("OnEnter", M.RaidMarkButton_OnEnter)
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button:SetScript("OnLeave", M.RaidMarkButton_OnLeave)
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if i == 8 then
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button:Point("CENTER")
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else
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local angle = pi / 0.7 * i
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button:Point("CENTER", sin(angle) * 60, cos(angle) * 60)
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end
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end
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M.RaidMarkFrame = marker
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end |