Files
coa-elvui/ElvUI/Modules/Nameplates/Elements/Auras.lua
T
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

463 lines
13 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local NP = E:GetModule("NamePlates")
local LSM = E.Libs.LSM
local LAI = E.Libs.LAI
--Lua functions
local select, unpack, pairs = select, unpack, pairs
local band = bit.band
local tinsert = table.insert
local floor = math.floor
local split = string.split
--WoW API / Variables
local CreateFrame = CreateFrame
local GetSpellInfo = GetSpellInfo
local GetTime = GetTime
local CREATED, VISIBLE, HIDDEN = 2, 1, 0
local positionValues = {
BOTTOMLEFT = "TOP",
BOTTOMRIGHT = "TOP",
LEFT = "RIGHT",
RIGHT = "LEFT",
TOPLEFT = "BOTTOM",
TOPRIGHT = "BOTTOM"
}
local positionValues2 = {
BOTTOMLEFT = "BOTTOM",
BOTTOMRIGHT = "BOTTOM",
LEFT = "LEFT",
RIGHT = "RIGHT",
TOPLEFT = "TOP",
TOPRIGHT = "TOP"
}
local RaidIconBit = {
["STAR"] = 0x00100000,
["CIRCLE"] = 0x00200000,
["DIAMOND"] = 0x00400000,
["TRIANGLE"] = 0x00800000,
["MOON"] = 0x01000000,
["SQUARE"] = 0x02000000,
["CROSS"] = 0x04000000,
["SKULL"] = 0x08000000
}
local ByRaidIcon = {}
function NP:LibAuraInfo_AURA_APPLIED(event, destGUID)
self:UpdateElement_AurasByGUID(destGUID, event)
end
function NP:LibAuraInfo_AURA_REMOVED(event, destGUID)
self:UpdateElement_AurasByGUID(destGUID, event)
end
function NP:LibAuraInfo_AURA_REFRESH(event, destGUID)
self:LibAuraInfo_AURA_APPLIED(event, destGUID)
end
function NP:LibAuraInfo_AURA_APPLIED_DOSE(event, destGUID)
self:LibAuraInfo_AURA_APPLIED(event, destGUID)
end
function NP:LibAuraInfo_AURA_CLEAR(event, destGUID)
self:UpdateElement_AurasByGUID(destGUID, event)
end
function NP:LibAuraInfo_UNIT_AURA(event, destGUID)
self:UpdateElement_AurasByGUID(destGUID, event)
end
function NP:UpdateTime(elapsed)
self.timeLeft = self.timeLeft - elapsed
self:SetValue(self.timeLeft)
if self.nextUpdate > 0 then
self.nextUpdate = self.nextUpdate - elapsed
return
end
if self.timeLeft < 0 then
self:SetScript("OnUpdate", nil)
self:Hide()
return
end
local value, id, nextUpdate, remainder = E:GetTimeInfo(self.timeLeft, self.threshold, self.hhmmThreshold, self.mmssThreshold)
self.nextUpdate = nextUpdate
local style = E.TimeFormats[id]
if style then
local which = (self.textColors and 2 or 1) + (self.showSeconds and 0 or 2)
if self.textColors then
self.text:SetFormattedText(style[which], value, self.textColors[id], remainder)
else
self.text:SetFormattedText(style[which], value, remainder)
end
end
local color = self.timeColors[id]
if color then
self.text:SetTextColor(color.r, color.g, color.b)
end
end
local unstableAffliction = GetSpellInfo(30108)
local vampiricTouch = GetSpellInfo(34914)
function NP:SetAura(frame, guid, index, filter, isDebuff, visible)
local isAura, name, texture, count, debuffType, duration, expiration, caster, spellID, _ = LAI:GUIDAura(guid, index, filter)
if frame.forceShow or frame.forceCreate then
spellID = 47540
name, _, texture = GetSpellInfo(spellID)
if frame.forceShow then
isAura, count, debuffType, duration, expiration = true, 5, "Magic", 0, 0
end
end
if isAura then
local position = visible + 1
local button = frame[position] or NP:Construct_AuraIcon(frame, position)
button.caster = caster
button.filter = filter
button.isDebuff = isDebuff
local filterCheck = not frame.forceCreate
if not (frame.forceShow or frame.forceCreate) then
filterCheck = NP:AuraFilter(guid, button, name, texture, count, debuffType, duration, expiration, caster, spellID)
end
if filterCheck then
if button.icon then button.icon:SetTexture(texture) end
if button.count then button.count:SetText(count > 1 and count) end
if duration > 0 and expiration ~= 0 then
local timeLeft = expiration - GetTime()
if timeLeft > 0 then
button.timeLeft = timeLeft
button.nextUpdate = 0
button:SetMinMaxValues(0, duration)
button:SetValue(timeLeft)
button:SetScript("OnUpdate", NP.UpdateTime)
-- else
-- return HIDDEN
end
else
button.timeLeft = nil
button.text:SetText("")
button:SetScript("OnUpdate", nil)
button:SetMinMaxValues(0, 1)
button:SetValue(0)
end
button:SetID(index)
button:Show()
if isDebuff then
local color = (debuffType and DebuffTypeColor[debuffType]) or DebuffTypeColor.none
if button.name and (button.name == unstableAffliction or button.name == vampiricTouch) then
self:StyleFrameColor(button, 0.05, 0.85, 0.94)
else
self:StyleFrameColor(button, color.r * 0.6, color.g * 0.6, color.b * 0.6)
end
end
return VISIBLE
elseif frame.forceCreate then
button:Hide()
return CREATED
else
return HIDDEN
end
end
end
function NP:Update_AurasPosition(frame, db)
local size = db.size + db.spacing
local anchor = E.InversePoints[db.anchorPoint]
local growthx = (db.growthX == "LEFT" and -1) or 1
local growthy = (db.growthY == "DOWN" and -1) or 1
local cols = db.perrow
for i = frame.anchoredIcons + 1, #frame do
local button = frame[i]
if not button then break end
local col = (i - 1) % cols
local row = floor((i - 1) / cols)
button:SetSize(db.size, db.size)
button:ClearAllPoints()
button:SetPoint(anchor, frame, anchor, col * size * growthx, row * size * growthy)
button.count:FontTemplate(LSM:Fetch("font", db.countFont), db.countFontSize, db.countFontOutline)
button.count:ClearAllPoints()
button.count:SetPoint(db.countPosition, db.countXOffset, db.countYOffset)
button.text:FontTemplate(LSM:Fetch("font", db.durationFont), db.durationFontSize, db.durationFontOutline)
button.text:ClearAllPoints()
button.text:SetPoint(db.durationPosition, db.durationXOffset, db.durationYOffset)
button:SetOrientation(db.cooldownOrientation)
button.bg:ClearAllPoints()
if db.cooldownOrientation == "VERTICAL" then
button.bg:SetPoint("TOPLEFT", button)
button.bg:SetPoint("BOTTOMRIGHT", button:GetStatusBarTexture(), "TOPRIGHT")
else
button.bg:SetPoint("TOPRIGHT", button)
button.bg:SetPoint("BOTTOMLEFT", button:GetStatusBarTexture(), "BOTTOMRIGHT")
end
if db.reverseCooldown then
button:SetStatusBarColor(0, 0, 0, 0.5)
button.bg:SetTexture(0, 0, 0, 0)
else
button:SetStatusBarColor(0, 0, 0, 0)
button.bg:SetTexture(0, 0, 0, 0.5)
end
end
end
function NP:UpdateElement_AuraIcons(frame, guid, filter, limit, isDebuff)
local index, visible, hidden, created = 1, 0, 0, 0
while visible < limit do
local result = NP:SetAura(frame, guid, index, filter, isDebuff, visible)
if not result then
break
elseif result == HIDDEN then
hidden = hidden + 1
elseif result == VISIBLE then
visible = visible + 1
elseif result == CREATED then
visible = visible + 1
created = created + 1
end
index = index + 1
end
visible = visible - created
for i = visible + 1, #frame do
frame[i].timeLeft = nil
frame[i]:SetScript("OnUpdate", nil)
frame[i]:Hide()
end
return visible
end
function NP:UpdateElement_Auras(frame)
if not frame.Health:IsShown() then return end
local guid = frame.guid
if not guid then
if frame.UnitClass == "HERO" then
local name = frame.UnitName
guid = self.GUIDByName[name]
elseif frame.RaidIcon:IsShown() then
guid = ByRaidIcon[frame.RaidIconType]
end
if guid then
frame.guid = guid
elseif not frame.Buffs.forceShow and not frame.Debuffs.forceShow then
return
end
end
local db = NP.db.units[frame.UnitType].buffs
if db.enable then
local buffs = frame.Buffs
buffs.visibleBuffs = NP:UpdateElement_AuraIcons(buffs, guid, buffs.filter or "HELPFUL", db.perrow * db.numrows)
if #buffs > buffs.anchoredIcons then
self:Update_AurasPosition(buffs, db)
buffs.anchoredIcons = #buffs
end
end
db = NP.db.units[frame.UnitType].debuffs
if db.enable then
local debuffs = frame.Debuffs
debuffs.visibleDebuffs = NP:UpdateElement_AuraIcons(debuffs, guid, debuffs.filter or "HARMFUL", db.perrow * db.numrows, true)
if #debuffs > debuffs.anchoredIcons then
self:Update_AurasPosition(debuffs, db)
debuffs.anchoredIcons = #debuffs
end
end
self:StyleFilterUpdate(frame, "UNIT_AURA")
end
function NP:UpdateElement_AurasByGUID(guid, event)
local destName, destFlags = LAI:GetGUIDInfo(guid)
if destName then
destName = split("-", destName)
end
local raidIcon
if destFlags then
for iconName, bitmask in pairs(RaidIconBit) do
if band(destFlags, bitmask) > 0 then
ByRaidIcon[iconName] = guid
raidIcon = iconName
break
end
end
end
local frame = self:SearchForFrame(guid, raidIcon, destName)
if frame then
frame.guid = guid
self.GUIDByName[destName] = guid
self:UpdateElement_Auras(frame)
end
end
function NP:Construct_AuraIcon(parent, index)
local db = NP.db.units[parent:GetParent().UnitType][parent.type]
local button = CreateFrame("StatusBar", "$parentButton"..index, parent)
NP:StyleFrame(button, true)
button:SetStatusBarTexture(E.media.blankTex)
button:SetStatusBarColor(0, 0, 0, 0)
button:SetOrientation("VERTICAL")
button.bg = button:CreateTexture()
button.bg:SetTexture(0, 0, 0, 0.5)
button.bg:SetPoint("TOPLEFT", button)
button.bg:SetPoint("BOTTOMRIGHT", button:GetStatusBarTexture(), "TOPRIGHT")
button.icon = button:CreateTexture(nil, "BORDER")
button.icon:SetTexCoord(unpack(E.TexCoords))
button.icon:SetAllPoints()
button.count = button:CreateFontString(nil, "OVERLAY")
button.count:SetJustifyH("RIGHT")
button.count:FontTemplate(LSM:Fetch("font", db.countFont), db.countFontSize, db.countFontOutline)
button.text = button:CreateFontString(nil, "OVERLAY")
-- support cooldown override
if not button.isRegisteredCooldown then
button.CooldownOverride = "nameplates"
button.isRegisteredCooldown = true
button.forceEnabled = true
if not E.RegisteredCooldowns.nameplates then E.RegisteredCooldowns.nameplates = {} end
tinsert(E.RegisteredCooldowns.nameplates, button)
end
button.text:FontTemplate(LSM:Fetch("font", db.durationFont), db.durationFontSize, db.durationFontOutline)
NP:Update_CooldownOptions(button)
tinsert(parent, button)
return button
end
function NP:Update_CooldownOptions(button)
E:Cooldown_Options(button, self.db.cooldown, button)
end
function NP:Configure_Auras(frame, auraType)
local auras = frame[auraType]
local db = self.db.units[frame.UnitType][auras.type]
auras:SetWidth(db.perrow * db.size + ((db.perrow - 1) * db.spacing))
auras:SetHeight(db.numrows * db.size + ((db.numrows - 1) * db.spacing))
auras:ClearAllPoints()
auras:SetPoint(positionValues[db.anchorPoint], db.attachTo == "BUFFS" and frame.Buffs or frame.Health, positionValues2[db.anchorPoint], db.xOffset, db.yOffset)
end
function NP:ConstructElement_Auras(frame, auraType)
local auras = CreateFrame("Frame", "$parent"..auraType, frame)
auras:Show()
auras:SetSize(150, 27)
auras:SetPoint("TOP", 0, 22)
auras.anchoredIcons = 0
auras.type = string.lower(auraType)
return auras
end
function NP:CheckFilter(name, spellID, isPlayer, allowDuration, noDuration, ...)
for i = 1, select("#", ...) do
local filterName = select(i, ...)
if not filterName then return true end
if G.nameplates.specialFilters[filterName] or E.global.unitframe.aurafilters[filterName] then
local filter = E.global.unitframe.aurafilters[filterName]
if filter then
local filterType = filter.type
local spellList = filter.spells
local spell = spellList and (spellList[spellID] or spellList[name])
if filterType and (filterType == "Whitelist") and (spell and spell.enable) and allowDuration then
return true
elseif filterType and (filterType == "Blacklist") and (spell and spell.enable) then
return false
end
elseif filterName == "Personal" and isPlayer and allowDuration then
return true
elseif filterName == "nonPersonal" and (not isPlayer) and allowDuration then
return true
elseif filterName == "blockNoDuration" and noDuration then
return false
elseif filterName == "blockNonPersonal" and (not isPlayer) then
return false
end
end
end
end
function NP:AuraFilter(guid, button, name, texture, count, debuffType, duration, expiration, caster, spellID)
local parent = button:GetParent()
local parentType = parent.type
local db = NP.db.units[parent:GetParent().UnitType][parentType]
if not db then return true end
local isPlayer = caster == E.myguid
-- keep these same as in `UF:AuraFilter`
button.isPlayer = isPlayer
button.dtype = debuffType
button.duration = duration
button.expiration = expiration
button.stackCount = count
button.name = name
button.spellID = spellID
button.spell = name
button.priority = 0
if not db.filters then return true end
local priority = db.filters.priority
local noDuration = (not duration or duration == 0)
local allowDuration = noDuration or (duration and (duration > 0) and db.filters.maxDuration == 0 or duration <= db.filters.maxDuration) and (db.filters.minDuration == 0 or duration >= db.filters.minDuration)
local filterCheck
if priority ~= "" then
filterCheck = NP:CheckFilter(name, spellID, isPlayer, allowDuration, noDuration, split(",", priority))
else
filterCheck = allowDuration and true -- Allow all auras to be shown when the filter list is empty, while obeying duration sliders
end
return filterCheck
end