Files
2024-11-15 07:24:31 -07:00

355 lines
11 KiB
Lua

local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local C, L = unpack(select(2, ...))
local TT = E:GetModule("Tooltip")
local tonumber = tonumber
local GameTooltipStatusBar = GameTooltipStatusBar
E.Options.args.tooltip = {
type = "group",
name = L["Tooltip"],
childGroups = "tab",
get = function(info) return E.db.tooltip[info[#info]] end,
set = function(info, value) E.db.tooltip[info[#info]] = value end,
args = {
intro = {
order = 1,
type = "description",
name = L["TOOLTIP_DESC"]
},
enable = {
order = 2,
type = "toggle",
name = L["Enable"],
get = function(info) return E.private.tooltip[info[#info]] end,
set = function(info, value) E.private.tooltip[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end
},
general = {
order = 3,
type = "group",
name = L["General"],
disabled = function() return not E.Tooltip.Initialized end,
args = {
header = {
order = 1,
type = "header",
name = L["General"]
},
cursorAnchor = {
order = 2,
type = "toggle",
name = L["Cursor Anchor"],
desc = L["Should tooltip be anchored to mouse cursor"]
},
cursorAnchorType = {
order = 3,
type = "select",
name = L["Cursor Anchor Type"],
values = {
["ANCHOR_CURSOR"] = L["ANCHOR_CURSOR"],
["ANCHOR_CURSOR_LEFT"] = L["ANCHOR_CURSOR_LEFT"],
["ANCHOR_CURSOR_RIGHT"] = L["ANCHOR_CURSOR_RIGHT"],
},
disabled = function() return (not E.db.tooltip.cursorAnchor) end
},
cursorAnchorX = {
order = 4,
type = "range",
name = L["Cursor Anchor Offset X"],
min = -128, max = 128, step = 1,
disabled = function() return (not E.db.tooltip.cursorAnchor) or (E.db.tooltip.cursorAnchorType == "ANCHOR_CURSOR") end
},
cursorAnchorY = {
order = 5,
type = "range",
name = L["Cursor Anchor Offset Y"],
min = -128, max = 128, step = 1,
disabled = function() return (not E.db.tooltip.cursorAnchor) or (E.db.tooltip.cursorAnchorType == "ANCHOR_CURSOR") end
},
targetInfo = {
order = 6,
type = "toggle",
name = L["Target Info"],
desc = L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."]
},
alwaysShowRealm = {
order = 7,
type = "toggle",
name = L["Always Show Realm"],
},
playerTitles = {
order = 8,
type = "toggle",
name = L["Player Titles"],
desc = L["Display player titles."]
},
guildRanks = {
order = 9,
type = "toggle",
name = L["Guild Ranks"],
desc = L["Display guild ranks if a unit is guilded."]
},
itemCount = {
order = 12,
type = "select",
name = L["Item Count"],
desc = L["Display how many of a certain item you have in your possession."],
values = {
["BAGS_ONLY"] = L["Bags Only"],
["BANK_ONLY"] = L["Bank Only"],
["BOTH"] = L["Both"],
["NONE"] = L["NONE"]
}
},
colorAlpha = {
order = 13,
type = "range",
name = L["OPACITY"],
isPercent = true,
min = 0, max = 1, step = 0.01,
},
fontGroup = {
order = 14,
type = "group",
guiInline = true,
name = L["Tooltip Font Settings"],
args = {
font = {
order = 1,
type = "select", dialogControl = "LSM30_Font",
name = L["Font"],
values = AceGUIWidgetLSMlists.font,
get = function(info) return E.db.tooltip.font end,
set = function(info, value) E.db.tooltip.font = value TT:SetTooltipFonts() end
},
fontOutline = {
order = 2,
type = "select",
name = L["Font Outline"],
values = C.Values.FontFlags,
get = function(info) return E.db.tooltip.fontOutline end,
set = function(info, value) E.db.tooltip.fontOutline = value TT:SetTooltipFonts() end
},
spacer = {
order = 3,
type = "description",
name = ""
},
headerFontSize = {
order = 4,
type = "range",
name = L["Header Font Size"],
min = 4, max = 50, step = 1,
get = function(info) return E.db.tooltip.headerFontSize end,
set = function(info, value) E.db.tooltip.headerFontSize = value TT:SetTooltipFonts() end
},
textFontSize = {
order = 5,
type = "range",
name = L["Text Font Size"],
min = 4, max = 33, step = 1,
get = function(info) return E.db.tooltip.textFontSize end,
set = function(info, value) E.db.tooltip.textFontSize = value TT:SetTooltipFonts() end
},
smallTextFontSize = {
order = 6,
type = "range",
name = L["Comparison Font Size"],
desc = L["This setting controls the size of text in item comparison tooltips."],
min = 4, max = 33, step = 1,
get = function(info) return E.db.tooltip.smallTextFontSize end,
set = function(info, value) E.db.tooltip.smallTextFontSize = value TT:SetTooltipFonts() end
}
}
},
factionColors = {
order = 15,
type = "group",
name = L["Custom Faction Colors"],
guiInline = true,
args = {
useCustomFactionColors = {
order = 1,
type = "toggle",
name = L["Custom Faction Colors"],
get = function(info) return E.db.tooltip.useCustomFactionColors end,
set = function(info, value) E.db.tooltip.useCustomFactionColors = value end
}
},
get = function(info)
local v = tonumber(info[#info])
local t = E.db.tooltip.factionColors[v]
local d = P.tooltip.factionColors[v]
return t.r, t.g, t.b, t.a, d.r, d.g, d.b
end,
set = function(info, r, g, b)
local v = tonumber(info[#info])
local t = E.db.tooltip.factionColors[v]
t.r, t.g, t.b = r, g, b
end
}
}
},
visibility = {
order = 4,
type = "group",
name = L["Visibility"],
get = function(info) return E.db.tooltip.visibility[info[#info]] end,
set = function(info, value) E.db.tooltip.visibility[info[#info]] = value end,
disabled = function() return not E.Tooltip.Initialized end,
args = {
header = {
order = 1,
type = "header",
name = L["Visibility"]
},
actionbars = {
order = 2,
type = "select",
name = L["ActionBars"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
["SHIFT"] = L["SHIFT_KEY"],
["ALT"] = L["ALT_KEY_TEXT"],
["CTRL"] = L["CTRL_KEY"]
}
},
bags = {
order = 3,
type = "select",
name = L["Bags/Bank"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
["SHIFT"] = L["SHIFT_KEY"],
["ALT"] = L["ALT_KEY_TEXT"],
["CTRL"] = L["CTRL_KEY"]
}
},
unitFrames = {
order = 4,
type = "select",
name = L["UnitFrames"],
desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."],
values = {
["ALL"] = L["Always Hide"],
["NONE"] = L["Never Hide"],
["SHIFT"] = L["SHIFT_KEY"],
["ALT"] = L["ALT_KEY_TEXT"],
["CTRL"] = L["CTRL_KEY"]
}
},
combat = {
order = 5,
type = "toggle",
name = L["Hide In Combat"],
desc = L["Hide tooltip while in combat."]
},
combatOverride = {
order = 6,
type = "select",
name = L["Combat Override Key"],
desc = L["Choose when you want the tooltip to show in combat. If a modifer is chosen, then you need to hold that down to show the tooltip."],
disabled = function() return not E.db.tooltip.visibility.combat end,
values = {
["ALL"] = L["Always Hide"],
["SHIFT"] = L["SHIFT_KEY"],
["ALT"] = L["ALT_KEY_TEXT"],
["CTRL"] = L["CTRL_KEY"]
}
}
}
},
healthBar = {
order = 5,
type = "group",
name = L["Health Bar"],
get = function(info) return E.db.tooltip.healthBar[info[#info]] end,
set = function(info, value) E.db.tooltip.healthBar[info[#info]] = value end,
disabled = function() return not E.Tooltip.Initialized end,
args = {
header = {
order = 1,
type = "header",
name = L["Health Bar"]
},
height = {
order = 2,
type = "range",
name = L["Height"],
min = 1, max = 15, step = 1,
set = function(info, value) E.db.tooltip.healthBar.height = value GameTooltipStatusBar:Height(value) end
},
statusPosition = {
order = 3,
type = "select",
name = L["Position"],
values = {
["BOTTOM"] = L["Bottom"],
["TOP"] = L["Top"]
}
},
text = {
order = 4,
type = "toggle",
name = L["Text"],
set = function(info, value)
E.db.tooltip.healthBar.text = value
if value then
GameTooltipStatusBar.text:Show()
else
GameTooltipStatusBar.text:Hide()
end
end
},
font = {
order = 5,
type = "select", dialogControl = "LSM30_Font",
name = L["Font"],
values = AceGUIWidgetLSMlists.font,
set = function(info, value)
E.db.tooltip.healthBar.font = value
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
end,
disabled = function() return not E.db.tooltip.healthBar.text end
},
fontSize = {
order = 6,
type = "range",
name = L["FONT_SIZE"],
min = 4, max = 33, step = 1,
set = function(info, value)
E.db.tooltip.healthBar.fontSize = value
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
end,
disabled = function() return not E.db.tooltip.healthBar.text end
},
fontOutline = {
order = 7,
type = "select",
name = L["Font Outline"],
values = C.Values.FontFlags,
set = function(info, value)
E.db.tooltip.healthBar.fontOutline = value
GameTooltipStatusBar.text:FontTemplate(E.Libs.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline)
end,
disabled = function() return not E.db.tooltip.healthBar.text end
}
}
}
}
}
for i = 1, 8 do
E.Options.args.tooltip.args.general.args.factionColors.args[""..i] = {
order = i,
type = "color",
hasAlpha = false,
name = L["FACTION_STANDING_LABEL"..i],
disabled = function() return not E.Tooltip.Initialized or not E.db.tooltip.useCustomFactionColors end,
}
end