Files
Andrew6810 8ad40722a0 Fixes Enhanced character frame
Update nameplate coloring.
Fix world map blips
2022-10-30 16:41:03 -07:00

453 lines
15 KiB
Lua

local E, L, V, P, G = unpack(ElvUI)
local TT = E:NewModule("Enhanced_TimerTracker", "AceHook-3.0", "AceEvent-3.0")
local ipairs = ipairs
local tonumber = tonumber
local unpack = unpack
local floor, fmod = math.floor, math.fmod
local GetTime = GetTime
local UnitFactionGroup = UnitFactionGroup
local timerTypes = {
["30-120"] = {1, 30, 120},
["60-120"] = {1, 60, 120},
["120-120"] = {1, 120, 120},
["15-60"] = {1, 15, 60},
["30-60"] = {1, 30, 60},
["60-60"] = {1, 60, 60},
}
local chatMessage = {
-- Ущелье Песни Войны
["Битва за Ущелье Песни Войны начнется через 30 секунд. Приготовьтесь!"] = timerTypes["30-120"],
["Битва за Ущелье Песни Войны начнется через 1 минуту."] = timerTypes["60-120"],
["Сражение в Ущелье Песни Войны начнется через 2 минуты."] = timerTypes["120-120"],
-- Низина Арати
["Битва за Низину Арати начнется через 30 секунд. Приготовьтесь!"] = timerTypes["30-120"],
["Битва за Низину Арати начнется через 1 минуту."] = timerTypes["60-120"],
["Сражение в Низине Арати начнется через 2 минуты."] = timerTypes["120-120"],
-- Око Бури
["Битва за Око Бури начнется через 30 секунд."] = timerTypes["30-120"],
["Битва за Око Бури начнется через 1 минуту."] = timerTypes["60-120"],
["Сражение в Око Бури начнется через 2 минуты."] = timerTypes["120-120"],
-- Альтеракская долина
["Сражение на Альтеракской долине начнется через 30 секунд. Приготовьтесь!"] = timerTypes["30-120"],
["Сражение на Альтеракской долине начнется через 1 минуту."] = timerTypes["60-120"],
["Сражение на Альтеракской долине начнется через 2 минуты."] = timerTypes["120-120"],
-- Берег Древних
["Битва за Берег Древних начнется через 30 секунд. Приготовьтесь!"] = timerTypes["30-120"],
["Битва за Берег Древних начнется через 1 минуту."] = timerTypes["60-120"],
["Битва за Берег Древних начнется через 2 минуты."] = timerTypes["120-120"],
-- Берег древних 2-й раунд
["Второй раунд начнется через 30 секунд. Приготовьтесь!"] = timerTypes["30-60"],
["Второй раунд битвы за Берег Древних начнется через 1 минуту."] = timerTypes["60-60"],
-- Другие
["Битва начнется через 30 секунд!"] = timerTypes["30-120"],
["Битва начнется через 1 минуту."] = timerTypes["60-120"],
["Битва начнется через 2 минуты."] = timerTypes["120-120"],
-- Арена
["15 секунд до начала боя на арене!"] = timerTypes["15-60"],
["30 секунд до начала боя на арене!"] = timerTypes["30-60"],
["1 минута до начала боя на арене!"] = timerTypes["60-60"],
["Пятнадцать секунд до начала боя на арене!"] = timerTypes["15-60"],
["Тридцать секунд до начала боя на арене !"] = timerTypes["30-60"],
-- WSG
["The battle for Warsong Gulch begins in 30 seconds. Prepare yourselves!"] = timerTypes["30-120"],
["The battle for Warsong Gulch begins in 1 minute."] = timerTypes["60-120"],
["The battle for Warsong Gulch begins in 2 minutes."] = timerTypes["120-120"],
-- AB
["The Battle for Arathi Basin begins in 30 seconds. Prepare yourselves!"] = timerTypes["30-120"],
["The Battle for Arathi Basin begins in 1 minute."] = timerTypes["60-120"],
["The battle for Arathi Basin begins in 2 minutes."] = timerTypes["120-120"],
-- EotS
["The Battle for Eye of the Storm begins in 30 seconds."] = timerTypes["30-120"],
["The Battle for Eye of the Storm begins in 1 minute."] = timerTypes["60-120"],
["The battle for Eye of the Storm begins in 2 minutes."] = timerTypes["120-120"],
-- AV
["The Battle for Alterac Valley begins in 30 seconds. Prepare yourselves!"] = timerTypes["30-120"],
["The Battle for Alterac Valley begins in 1 minute."] = timerTypes["60-120"],
["The Battle for Alterac Valley begins in 2 minutes."] = timerTypes["120-120"],
-- SotA
["The battle for Strand of the Ancients begins in 30 seconds. Prepare yourselves!."] = timerTypes["30-120"],
["The battle for Strand of the Ancients begins in 1 minute."] = timerTypes["60-120"],
["The battle for Strand of the Ancients begins in 2 minutes."] = timerTypes["120-120"],
-- SotA 2 round
["Round 2 begins in 30 seconds. Prepare yourselves!"] = timerTypes["30-60"],
["Round 2 of the Battle for the Strand of the Ancients begins in 1 minute."] = timerTypes["60-60"],
-- Other
["The battle will begin in 30 seconds!"] = timerTypes["30-120"],
["The battle will begin in 1 minute."] = timerTypes["60-120"],
["The battle will begin in two minutes."] = timerTypes["120-120"],
["The battle begins in 30 seconds!"] = timerTypes["30-120"],
["The battle begins in 1 minute!"] = timerTypes["60-120"],
["The battle begins in 2 minutes!"] = timerTypes["120-120"],
-- Arena
["Fifteen seconds until the Arena battle begins!"] = timerTypes["15-60"],
["Thirty seconds until the Arena battle begins!"] = timerTypes["30-60"],
["One minute until the Arena battle begins!"] = timerTypes["60-60"]
}
local TIMER_MINUTES_DISPLAY = "%d:%02d"
local TIMER_TYPE_PVP = 1
local TIMER_TYPE_CHALLENGE_MODE = 2
local TIMER_DATA = {
[1] = {mediumMarker = 11, largeMarker = 6, updateInterval = 10},
[2] = {mediumMarker = 100, largeMarker = 100, updateInterval = 100}
}
local TIMER_NUMBERS_SETS = {}
TIMER_NUMBERS_SETS["BigGold"] = {
texture = "Interface\\AddOns\\ElvUI_Enhanced\\media\\textures\\BigTimerNumbers",
w = 256, h = 170, texW = 1024, texH = 512,
numberHalfWidths = {
35/128, -- 0
14/128, -- 1
33/128, -- 2
32/128, -- 3
36/128, -- 4
32/128, -- 5
33/128, -- 6
29/128, -- 7
31/128, -- 8
31/128, -- 9
}
}
function TT:OnShow(timer)
timer.time = timer.endTime - GetTime()
if timer.time <= 0 then
timer:Hide()
timer.isFree = true
elseif timer.digit.startNumbers:IsPlaying() then
timer.digit.startNumbers:Stop()
timer.digit.startNumbers:Play()
end
end
function TT:CreateTimer(timerType, timeSeconds, totalTime)
if not timerType then return end
local timer
local isTimerRunning = false
for _, frame in ipairs(self.timerList) do
if frame.type == timerType and not frame.isFree then
timer = frame
isTimerRunning = true
break
end
end
if isTimerRunning then
if not timer.digit.startNumbers:IsPlaying() then
timer.time = timeSeconds
timer.endTime = GetTime() + timeSeconds
end
else
for _, frame in ipairs(self.timerList) do
if frame.isFree then
timer = frame
break
end
end
if not timer then
timer = CreateFrame("Frame", "ElvUI_Timer"..(#self.timerList + 1), UIParent, "ElvUI_StartTimerBar")
self:CreateTimerBar(timer)
self.timerList[#self.timerList+1] = timer
end
timer:ClearAllPoints()
timer:Point("TOP", 0, -155 - (24 * #self.timerList))
timer.isFree = false
timer.type = timerType
timer.time = timeSeconds
timer.endTime = GetTime() + timeSeconds
timer.totalTime = totalTime
timer.bar:SetMinMaxValues(0, totalTime)
timer.style = TIMER_NUMBERS_SETS["BigGold"]
timer.digit1 = timer.digit.digit1
timer.digit2 = timer.digit.digit2
timer.digit1:SetTexture(timer.style.texture)
timer.digit2:SetTexture(timer.style.texture)
timer.digit1:Size(timer.style.w / 2, timer.style.h / 2)
timer.digit2:Size(timer.style.w / 2, timer.style.h / 2)
timer.digit1.width = timer.style.w / 2
timer.digit2.width = timer.style.w / 2
timer.digit1.glow = timer.glow1
timer.digit2.glow = timer.glow2
timer.glow1:SetTexture(timer.style.texture.."Glow")
timer.glow2:SetTexture(timer.style.texture.."Glow")
timer.updateTime = TIMER_DATA[timer.type].updateInterval
timer:SetScript("OnUpdate", self.BigNumberOnUpdate)
timer:Show()
end
self:SetGoTexture(timer)
end
function TT:CreateTimerBar(timer)
timer.bar = CreateFrame("StatusBar", "$parentStatusBar", timer)
timer.bar:SetSize(195, 13)
timer.bar:SetPoint("TOP", 0, -2)
timer.bar:SetAlpha(0)
timer.bar:SetStatusBarTexture(E.media.glossTex)
E:RegisterStatusBar(timer.bar)
timer.bar:CreateBackdrop("Default")
timer.bar.bg = timer.bar:CreateTexture("$parentBackgrund", "BORDER")
timer.bar.bg:SetAllPoints()
timer.bar.bg:SetTexture(E.media.blankTex)
timer.timeText = timer.bar:CreateFontString("$parentTimeText", "OVERLAY", "GameFontHighlight")
timer.timeText:SetSize(0, 9)
timer.timeText:SetPoint("CENTER", 0, 0)
timer.fadeBarIn = CreateAnimationGroup(timer.bar):CreateAnimation("Fade")
timer.fadeBarIn:SetDuration(1.9)
timer.fadeBarIn:SetChange(1)
timer.fadeBarIn:SetScript("OnPlay", function()
timer.bar:SetAlpha(0)
end)
timer.fadeBarIn:SetScript("OnFinished", function()
timer.bar:SetAlpha(1)
end)
timer.fadeBarOut = CreateAnimationGroup(timer.bar):CreateAnimation("Fade")
timer.fadeBarOut:SetDuration(0.9)
timer.fadeBarOut:SetChange(-1)
timer.fadeBarOut:SetScript("OnFinished", function()
timer.bar:SetAlpha(0)
timer.time = timer.time - 0.9
timer.digit.startNumbers:Play()
end)
end
function TT:BigNumberOnUpdate(elapsed)
self.time = self.endTime - GetTime()
self.updateTime = self.updateTime - elapsed
local minutes, seconds = floor(self.time / 60), floor(fmod(self.time, 60))
if self.time < TIMER_DATA[self.type].mediumMarker then
self.anchorCenter = false
if self.time < TIMER_DATA[self.type].largeMarker then
TT:SwitchToLargeDisplay(self)
self.bar:SetAlpha(0)
end
self:SetScript("OnUpdate", nil)
if self.barShowing then
self.barShowing = false
self.fadeBarOut:Play()
else
self.digit.startNumbers:Play()
end
elseif not self.barShowing then
self.fadeBarIn:Play()
self.barShowing = true
elseif self.updateTime <= 0 then
self.updateTime = TIMER_DATA[self.type].updateInterval
end
self.bar:SetValue(self.time)
self.timeText:SetFormattedText(TIMER_MINUTES_DISPLAY, minutes, seconds)
local r, g, b = E:ColorGradient((self.time - 10) / self.totalTime, 1,0,0, 1,1,0, 0,1,0)
self.bar:SetStatusBarColor(r, g, b)
self.bar.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)
end
function TT:BarOnlyOnUpdate(elapsed)
self.time = self.endTime - GetTime()
local minutes, seconds = floor(self.time / 60), fmod(self.time, 60)
self.bar:SetValue(self.time)
self.timeText:SetFormattedText(TIMER_MINUTES_DISPLAY, minutes, seconds)
if self.time < 0 then
self:SetScript("OnUpdate", nil)
self.barShowing = false
self.isFree = true
self:Hide()
end
if not self.barShowing then
self.fadeBarIn:Play()
self.barShowing = true
end
end
function TT:SetTexNumbers(timer, ...)
local digits = {...}
local timeDigits = floor(timer.time)
local style = timer.style
local texCoW = style.w / style.texW
local texCoH = style.h / style.texH
local columns = floor(style.texW / style.w)
local digit, l, r, t, b
local numberOffset, numShown = 0, 0
local i = 1
while digits[i] do
if timeDigits > 0 then
digit = fmod(timeDigits, 10)
digits[i].hw = style.numberHalfWidths[digit+1] * digits[i].width
numberOffset = numberOffset + digits[i].hw
l = fmod(digit, columns) * texCoW
r = l + texCoW
t = floor(digit / columns) * texCoH
b = t + texCoH
digits[i]:SetTexCoord(l, r, t, b)
digits[i].glow:SetTexCoord(l, r, t, b)
timeDigits = floor(timeDigits / 10)
numShown = numShown + 1
else
digits[i]:SetTexCoord(0, 0, 0, 0)
digits[i].glow:SetTexCoord(0, 0, 0, 0)
end
i = i + 1
end
if numberOffset > 0 then
digits[1]:ClearAllPoints()
if timer.anchorCenter then
digits[1]:Point("CENTER", UIParent, "CENTER", numberOffset - digits[1].hw, 0)
else
digits[1]:Point("CENTER", timer, "CENTER", numberOffset - digits[1].hw, 0)
end
for j = 2, numShown do
digits[j]:ClearAllPoints()
digits[j]:Point("CENTER", digits[j-1], "CENTER", -(digits[j].hw + digits[j-1].hw), 0)
end
end
end
function TT:SetGoTexture(timer)
if timer.type == TIMER_TYPE_PVP then
local factionGroup = UnitFactionGroup("player")
if factionGroup and factionGroup ~= "Neutral" then
timer.GoTexture:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\"..factionGroup.."-Logo")
timer.GoTextureGlow:SetTexture("Interface\\AddOns\\ElvUI_Enhanced\\media\\textures\\"..factionGroup.."Glow-Logo")
end
elseif timer.type == TIMER_TYPE_CHALLENGE_MODE then
timer.GoTexture:SetTexture("Interface\\AddOns\\ElvUI_Enhanced\\media\\textures\\Challenges-Logo")
timer.GoTextureGlow:SetTexture("Interface\\AddOns\\ElvUI_Enhanced\\media\\textures\\ChallengesGlow-Logo")
end
end
function TT:NumberAnimOnFinished(timer)
timer.time = timer.time - 1
if timer.time > 0 then
if timer.time < TIMER_DATA[timer.type].largeMarker then
self:SwitchToLargeDisplay(timer)
end
timer.digit.startNumbers:Play()
else
timer.anchorCenter = false
timer.isFree = true
timer.GoTexture.GoTextureAnim:Play()
timer.GoTextureGlow.GoTextureAnim:Play()
end
end
function TT:SwitchToLargeDisplay(timer)
if not timer.anchorCenter then
timer.anchorCenter = true
timer.digit1.width = timer.style.w
timer.digit2.width = timer.style.w
timer.digit1:Size(timer.style.w, timer.style.h)
timer.digit2:Size(timer.style.w, timer.style.h)
end
end
function TT:ReleaseTimers()
for _, timer in ipairs(self.timerList) do
timer.barShowing = false
timer.isFree = true
end
end
function TT:OnEvent(event, msg)
if event == "CHAT_MSG_BG_SYSTEM_NEUTRAL" then
if msg and chatMessage[msg] then
self:CreateTimer(unpack(chatMessage[msg]))
end
elseif event == "PLAYER_ENTERING_WORLD" then
self:ReleaseTimers()
end
end
function TT:HookDBM()
if not DBM then return end
if E.db.enhanced.timerTracker.dbm then
self:SecureHook(DBM, "CreatePizzaTimer", function(_, time, text)
if text == DBM_CORE_TIMER_PULL then
DBM.Bars:CancelBar(DBM_CORE_TIMER_PULL)
time = tonumber(time)
self:CreateTimer(2, time, time)
end
end)
else
self:Unhook(DBM, "CreatePizzaTimer")
end
end
function TT:ToggleState()
if E.db.enhanced.timerTracker.enable then
self.timerList = self.timerList or {}
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL", "OnEvent")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent")
self:HookDBM()
else
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
self:Unhook(DBM, "CreatePizzaTimer")
self:ReleaseTimers()
end
end
function TT:Initialize()
if not E.db.enhanced.timerTracker.enable then return end
self:ToggleState()
end
local function InitializeCallback()
TT:Initialize()
end
E:RegisterModule(TT:GetName(), InitializeCallback)