df7cc26a64
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
159 lines
5.6 KiB
Lua
159 lines
5.6 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("TradeskillInfoUI") then return end
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local _G = _G
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local unpack = unpack
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-- TradeskillInfo r365
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-- https://www.wowace.com/projects/tradeskill-info/files/449625
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S:AddCallbackForAddon("TradeskillInfoUI", "TradeskillInfoUI", function()
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if not E.private.addOnSkins.TradeskillInfo then return end
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TradeskillInfoFrame:Width(670)
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TradeskillInfoFrame:SetMinResize(670, TradeskillInfoFrame:GetHeight())
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TradeskillInfoFrame:SetTemplate("Transparent")
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S:HandleCloseButton(TradeskillInfoFrameCloseButton, TradeskillInfoFrame.backdrop)
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S:HandleButton(TradeskillInfoResetButton)
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S:HandleButton(TradeskillInfoOpposingButton)
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S:HandleButton(TradeskillInfoNameButton)
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S:HandleButton(TradeskillInfoReagentButton)
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S:HandleButton(TradeskillInfoSearchButton)
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S:HandleDropDownBox(TradeskillInfoSortDropDown)
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S:HandleDropDownBox(TradeskillInfoTradeskillsDropDown)
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S:HandleDropDownBox(TradeskillInfoAvailabilityDropDown)
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TradeskillInfoListScrollFrame:StripTextures()
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S:HandleScrollBar(TradeskillInfoListScrollFrameScrollBar)
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TradeskillInfoDetailScrollFrame:StripTextures()
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S:HandleScrollBar(TradeskillInfoDetailScrollFrameScrollBar)
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S:HandleEditBox(TradeskillInfoInputBox)
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TradeskillInfoDetailScrollChildFrame:StripTextures()
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TradeskillInfoSkillIcon:StyleButton(nil, true)
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TradeskillInfoSkillIcon:SetTemplate("Default")
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TradeskillInfoSortDropDown:Point("TOPLEFT", 53, -29)
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TradeskillInfoTradeskillsDropDown:Point("LEFT", TradeskillInfoSortDropDown, "RIGHT", -21, 0)
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TradeskillInfoAvailabilityDropDown:Point("LEFT", TradeskillInfoTradeskillsDropDown, "RIGHT", -21, 0)
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TradeskillInfoListFrame:Point("TOPLEFT", 8, -50)
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TradeskillInfoListFrame:Point("RIGHT", TradeskillInfoDetailScrollFrame, "LEFT", -3, 0)
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TradeskillInfoListFrame:Point("BOTTOM", TradeskillInfoResetButton, "TOP", 0, 5)
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TradeskillInfoCollapseAllButton:Point("TOPLEFT", 4, -8)
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TradeskillInfoSkill1:Point("TOPLEFT", 4, -28)
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TradeskillInfoListScrollFrame:Point("TOPLEFT", 0, -26)
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TradeskillInfoListScrollFrame:Point("BOTTOMRIGHT", -21, 0)
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TradeskillInfoListScrollFrameScrollBar:Point("TOPLEFT", TradeskillInfoListScrollFrame, "TOPRIGHT", 3, -19)
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TradeskillInfoListScrollFrameScrollBar:Point("BOTTOMLEFT", TradeskillInfoListScrollFrame, "BOTTOMRIGHT", 3, 19)
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TradeskillInfoDetailScrollFrame:Width(304)
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TradeskillInfoDetailScrollFrame:Point("TOPRIGHT", -29, -76)
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TradeskillInfoDetailScrollFrame:Point("BOTTOMRIGHT", -31, 37)
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TradeskillInfoDetailScrollFrameScrollBar:Point("TOPLEFT", TradeskillInfoDetailScrollFrame, "TOPRIGHT", 3, -19)
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TradeskillInfoDetailScrollFrameScrollBar:Point("BOTTOMLEFT", TradeskillInfoDetailScrollFrame, "BOTTOMRIGHT", 3, 19)
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TradeskillInfoSkillIcon:Size(47)
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TradeskillInfoSkillIcon:Point("TOPLEFT", 10, -9)
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TradeskillInfoSkillName:Point("TOPLEFT", 65, -9)
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TradeskillInfoDescription:Point("TOPLEFT", 8, -64)
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TradeskillInfoResetButton:Point("BOTTOMLEFT", 8, 8)
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TradeskillInfoInputBox:Width(217)
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TradeskillInfoSearchButton:Point("BOTTOMRIGHT", -8, 8)
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TradeskillInfoInputBox:Point("RIGHT", TradeskillInfoSearchButton, "LEFT", -8, 0)
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TradeskillInfoReagentButton:Point("RIGHT", TradeskillInfoInputBox, "LEFT", -8, 0)
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TradeskillInfoNameButton:Point("RIGHT", TradeskillInfoReagentButton, "LEFT", -7, 0)
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TradeskillInfoOpposingButton:Point("RIGHT", TradeskillInfoNameButton, "LEFT", -7, 0)
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TradeskillInfoFrameResizeCorner:Point("BOTTOMRIGHT", -1, 1)
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local skillIconSkinned
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hooksecurefunc(TradeskillInfoSkillIcon, "SetNormalTexture", function(self)
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local normalTexture = self:GetNormalTexture()
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if normalTexture then
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if not skillIconSkinned then
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self:SetAlpha(1)
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normalTexture:SetTexCoord(unpack(E.TexCoords))
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normalTexture:SetInside()
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skillIconSkinned = true
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end
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else
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self:SetAlpha(0)
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skillIconSkinned = nil
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end
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end)
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for i = 1, TradeskillInfoUI.cons.maxSkillReagents or 8 do
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local reagent = _G["TradeskillInfoReagent"..i]
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local icon = _G["TradeskillInfoReagent"..i.."IconTexture"]
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local count = _G["TradeskillInfoReagent"..i.."Count"]
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local name = _G["TradeskillInfoReagent"..i.."Name"]
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local nameFrame = _G["TradeskillInfoReagent"..i.."NameFrame"]
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reagent:SetTemplate("Default")
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reagent:StyleButton(nil, true)
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reagent:Size(143, 40)
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icon.backdrop = CreateFrame("Frame", nil, reagent)
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icon.backdrop:SetTemplate()
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icon.backdrop:Point("TOPLEFT", icon, -1, 1)
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icon.backdrop:Point("BOTTOMRIGHT", icon, 1, -1)
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer("OVERLAY")
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icon:Size(E.PixelMode and 38 or 32)
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icon:Point("TOPLEFT", E.PixelMode and 1 or 4, -(E.PixelMode and 1 or 4))
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icon:SetParent(icon.backdrop)
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count:SetParent(icon.backdrop)
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count:SetDrawLayer("OVERLAY")
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name:Point("LEFT", nameFrame, "LEFT", 20, 0)
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nameFrame:Hide()
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if i == 1 then
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reagent:Point("TOPLEFT", TradeskillInfoReagentLabel, "BOTTOMLEFT", 1, -3)
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elseif i % 2 == 0 then
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reagent:Point("LEFT", _G["TradeskillInfoReagent"..(i-1)], "RIGHT", 3, 0)
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else
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reagent:Point("TOPLEFT", _G["TradeskillInfoReagent"..(i-2)], "BOTTOMLEFT", 0, -3)
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end
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end
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local collapseButtons = -1
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hooksecurefunc(TradeskillInfoUI, "DoFrameUpdate", function(self)
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if collapseButtons >= self.vars.numSkillButtons then return end
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if collapseButtons == -1 then
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S:HandleCollapseExpandButton(TradeskillInfoCollapseAllButton)
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collapseButtons = collapseButtons + 1
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end
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for i = collapseButtons + 1, self.vars.numSkillButtons do
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local button = _G["TradeskillInfoSkill"..i]
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if button then
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S:HandleCollapseExpandButton(button)
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end
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end
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collapseButtons = self.vars.numSkillButtons
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end)
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end) |