df7cc26a64
Fix remaining lua errors covered by ascension patches Add Addon Skins Add Enhanced Friends List
73 lines
1.8 KiB
Lua
73 lines
1.8 KiB
Lua
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule("Skins")
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local AS = E:GetModule("AddOnSkins")
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if not AS:IsAddonLODorEnabled("FloTotemBar") then return end
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local _G = _G
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local unpack = unpack
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-- FloTotemBar 3.3.0.16
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-- https://www.curseforge.com/wow/addons/flo-totem-bar/files/399321
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S:AddCallbackForAddon("FloTotemBar", "FloTotemBar", function()
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if not E.private.addOnSkins.FloTotemBar then return end
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if E.myclass ~= "HUNTER" and E.myclass ~= "SHAMAN" then return end
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local AB = E:GetModule("ActionBars")
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if not S:IsHooked("FloLib_ShowBorders") then
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S:RawHook("FloLib_ShowBorders", function(self)
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if self.globalSettings.borders then
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if not self.template then
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self:SetTemplate("Transparent")
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end
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if self.settings and self.settings.color then
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self:SetBackdropBorderColor(unpack(self.settings.color))
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end
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else
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self:SetBackdrop(nil)
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self.template = nil
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end
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end)
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end
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local function skinFrame(frame)
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FloLib_ShowBorders(frame)
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frame:SetClampedToScreen(true)
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local frameName = frame:GetName()
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if frameName == "FloBarTRAP" then
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for i = 1, 3 do
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local countdown = _G[frameName.."Countdown"..i]
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countdown:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(countdown)
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end
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elseif frameName ~= "FloBarCALL" then
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local statusbar = _G[frameName.."Countdown"]
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statusbar:SetStatusBarTexture(E.media.normTex)
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E:RegisterStatusBar(statusbar)
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end
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for i = 1, 10 do
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local button = _G[frameName.."Button"..i]
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AB:StyleButton(button)
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if frameName ~= "FloBarTRAP" and frameName ~= "FloBarCALL" then
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FloSwitchButton_OnLeave(button)
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end
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end
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end
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if FLO_CLASS_NAME == "HUNTER" then
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skinFrame(FloBarTRAP)
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elseif FLO_CLASS_NAME == "SHAMAN" then
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skinFrame(FloBarCALL)
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skinFrame(FloBarEARTH)
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skinFrame(FloBarFIRE)
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skinFrame(FloBarWATER)
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skinFrame(FloBarAIR)
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end
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end) |