Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

115 lines
3.7 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins")
--Lua functions
local _G = _G
local unpack = unpack
--WoW API / Variables
S:AddCallbackForAddon("Blizzard_TalentUI", "Skin_Blizzard_TalentUI", function()
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.talent then return end
PlayerTalentFrame:StripTextures(true)
PlayerTalentFrame:CreateBackdrop("Transparent")
PlayerTalentFrame.backdrop:Point("TOPLEFT", 11, -12)
PlayerTalentFrame.backdrop:Point("BOTTOMRIGHT", -32, 76)
S:SetBackdropHitRect(PlayerTalentFrame)
do
local offset
local talentGroups = GetNumTalentGroups(false, false)
local petTalentGroups = GetNumTalentGroups(false, true)
if talentGroups + petTalentGroups > 1 then
S:SetUIPanelWindowInfo(PlayerTalentFrame, "width", nil, 32)
offset = true
else
S:SetUIPanelWindowInfo(PlayerTalentFrame, "width")
end
hooksecurefunc("PlayerTalentFrame_UpdateSpecs", function(_, numTalentGroups, _, numPetTalentGroups)
if offset and numTalentGroups + numPetTalentGroups <= 1 then
S:SetUIPanelWindowInfo(PlayerTalentFrame, "width")
offset = nil
elseif not offset and numTalentGroups + numPetTalentGroups > 1 then
S:SetUIPanelWindowInfo(PlayerTalentFrame, "width", nil, 32)
offset = true
end
end)
end
S:HandleCloseButton(PlayerTalentFrameCloseButton, PlayerTalentFrame.backdrop)
local function glyphFrameOnShow(self)
if GlyphFrame and GlyphFrame:IsShown() then
self:Hide()
end
end
PlayerTalentFrameStatusFrame:HookScript("OnShow", glyphFrameOnShow)
PlayerTalentFrameActivateButton:HookScript("OnShow", glyphFrameOnShow)
PlayerTalentFrameStatusFrame:StripTextures()
PlayerTalentFramePointsBar:StripTextures()
PlayerTalentFramePreviewBar:StripTextures()
S:HandleButton(PlayerTalentFrameActivateButton)
S:HandleButton(PlayerTalentFrameResetButton)
S:HandleButton(PlayerTalentFrameLearnButton)
PlayerTalentFramePreviewBarFiller:StripTextures()
PlayerTalentFrameScrollFrame:StripTextures()
PlayerTalentFrameScrollFrame:CreateBackdrop("Default")
S:HandleScrollBar(PlayerTalentFrameScrollFrameScrollBar)
for i = 1, MAX_NUM_TALENTS do
local talent = _G["PlayerTalentFrameTalent"..i]
local icon = _G["PlayerTalentFrameTalent"..i.."IconTexture"]
local rank = _G["PlayerTalentFrameTalent"..i.."Rank"]
if talent then
talent:StripTextures()
talent:SetTemplate("Default")
talent:StyleButton()
icon:SetInside()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer("ARTWORK")
rank:SetFont(E.LSM:Fetch("font", E.db.general.font), 12, "OUTLINE")
end
end
for i = 1, 4 do
S:HandleTab(_G["PlayerTalentFrameTab"..i])
end
for i = 1, MAX_TALENT_TABS do
local tab = _G["PlayerSpecTab"..i]
tab:GetRegions():Hide()
tab:SetTemplate("Default")
tab:StyleButton(nil, true)
tab:GetNormalTexture():SetInside()
tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
end
PlayerTalentFrameStatusFrame:Point("TOPLEFT", 57, -40)
PlayerTalentFrameActivateButton:Point("TOP", 0, -40)
PlayerTalentFrameScrollFrame:Width(302)
PlayerTalentFrameScrollFrame:Point("TOPRIGHT", PlayerTalentFrame, "TOPRIGHT", -62, -77)
PlayerTalentFrameScrollFrame:Point("BOTTOM", PlayerTalentFramePointsBar, "TOP", 0, 0)
PlayerTalentFrameScrollFrameScrollBar:Point("TOPLEFT", PlayerTalentFrameScrollFrame, "TOPRIGHT", 4, -18)
PlayerTalentFrameScrollFrameScrollBar:Point("BOTTOMLEFT", PlayerTalentFrameScrollFrame, "BOTTOMRIGHT", 4, 18)
PlayerTalentFrameResetButton:Point("RIGHT", -4, 1)
PlayerTalentFrameLearnButton:Point("RIGHT", PlayerTalentFrameResetButton, "LEFT", -3, 0)
PlayerTalentFrameTab1:Point("BOTTOMLEFT", 11, 46)
end)