Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

181 lines
5.2 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local TOTEMS = E:GetModule("Totems")
--Lua functions
local unpack = unpack
--WoW API / Variables
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
local CreateFrame = CreateFrame
local DestroyTotem = DestroyTotem
local GetTotemInfo = GetTotemInfo
local MAX_TOTEMS = MAX_TOTEMS
local TOTEM_PRIORITIES = TOTEM_PRIORITIES
local SLOT_BORDER_COLORS = {
[EARTH_TOTEM_SLOT] = {r = 0.23, g = 0.45, b = 0.13}, -- [2]
[FIRE_TOTEM_SLOT] = {r = 0.58, g = 0.23, b = 0.10}, -- [1]
[WATER_TOTEM_SLOT] = {r = 0.19, g = 0.48, b = 0.60}, -- [3]
[AIR_TOTEM_SLOT] = {r = 0.42, g = 0.18, b = 0.74} -- [4]
}
function TOTEMS:UpdateAllTotems()
for i = 1, MAX_TOTEMS do
self:UpdateTotem(nil, i)
end
end
function TOTEMS:UpdateTotem(event, slot)
local slotID = TOTEM_PRIORITIES[slot]
local _, _, startTime, duration, icon = GetTotemInfo(slot)
if icon ~= "" then
local color = SLOT_BORDER_COLORS[slot]
self.bar[slotID].iconTexture:SetTexture(icon)
self.bar[slotID]:SetBackdropBorderColor(color.r, color.g, color.b)
CooldownFrame_SetTimer(self.bar[slotID].cooldown, startTime, duration, 1)
self.bar[slotID]:Show()
else
self.bar[slotID]:Hide()
end
end
function TOTEMS:ToggleEnable()
if E.db.general.totems.enable then
if self.Initialized then
self.bar:Show()
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateAllTotems")
self:UpdateAllTotems()
E:EnableMover("TotemBarMover")
else
self:Initialize()
self:UpdateAllTotems()
end
elseif self.Initialized then
self.bar:Hide()
self:UnregisterEvent("PLAYER_TOTEM_UPDATE")
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
E:DisableMover("TotemBarMover")
end
end
function TOTEMS:PositionAndSize()
if not self.Initialized then return end
for i = 1, MAX_TOTEMS do
local button = self.bar[i]
local prevButton = self.bar[i - 1]
button:Size(self.db.size)
button:ClearAllPoints()
if self.db.growthDirection == "HORIZONTAL" and self.db.sortDirection == "ASCENDING" then
if i == 1 then
button:Point("LEFT", self.bar, "LEFT", self.db.spacing, 0)
elseif prevButton then
button:Point("LEFT", prevButton, "RIGHT", self.db.spacing, 0)
end
elseif self.db.growthDirection == "VERTICAL" and self.db.sortDirection == "ASCENDING" then
if i == 1 then
button:Point("TOP", self.bar, "TOP", 0, -self.db.spacing)
elseif prevButton then
button:Point("TOP", prevButton, "BOTTOM", 0, -self.db.spacing)
end
elseif self.db.growthDirection == "HORIZONTAL" and self.db.sortDirection == "DESCENDING" then
if i == 1 then
button:Point("RIGHT", self.bar, "RIGHT", -self.db.spacing, 0)
elseif prevButton then
button:Point("RIGHT", prevButton, "LEFT", -self.db.spacing, 0)
end
else
if i == 1 then
button:Point("BOTTOM", self.bar, "BOTTOM", 0, self.db.spacing)
elseif prevButton then
button:Point("BOTTOM", prevButton, "TOP", 0, self.db.spacing)
end
end
end
if self.db.growthDirection == "HORIZONTAL" then
self.bar:Width(self.db.size*(MAX_TOTEMS) + self.db.spacing*(MAX_TOTEMS) + self.db.spacing)
self.bar:Height(self.db.size + self.db.spacing * 2)
else
self.bar:Height(self.db.size*(MAX_TOTEMS) + self.db.spacing*(MAX_TOTEMS) + self.db.spacing)
self.bar:Width(self.db.size + self.db.spacing * 2)
end
end
local function Button_OnClick(self)
DestroyTotem(self.slot)
end
local function Button_OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
self:UpdateTooltip()
end
local function Button_OnLeave(self)
GameTooltip:Hide()
end
local function UpdateTooltip(self)
if GameTooltip:IsOwned(self) then
GameTooltip:SetTotem(self.slot)
end
end
function TOTEMS:Initialize()
if not E.db.general.totems.enable then return end
self.db = E.db.general.totems
local bar = CreateFrame("Frame", "ElvUI_TotemBar", E.UIParent)
bar:Point("TOPLEFT", LeftChatPanel, "TOPRIGHT", 14, 0)
self.bar = bar
for i = 1, MAX_TOTEMS do
local frame = CreateFrame("Button", "$parentTotem"..i, bar)
frame.slot = TOTEM_PRIORITIES[i]
frame:SetTemplate("Default")
frame:StyleButton()
frame.ignoreBorderColors = true
frame:Hide()
frame.UpdateTooltip = UpdateTooltip
frame:RegisterForClicks("RightButtonUp")
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Button_OnEnter)
frame:SetScript("OnLeave", Button_OnLeave)
frame.holder = CreateFrame("Frame", nil, frame)
frame.holder:SetAlpha(0)
frame.holder:SetAllPoints()
frame.iconTexture = frame:CreateTexture(nil, "ARTWORK")
frame.iconTexture:SetTexCoord(unpack(E.TexCoords))
frame.iconTexture:SetInside()
frame.cooldown = CreateFrame("Cooldown", "$parentCooldown", frame, "CooldownFrameTemplate")
frame.cooldown:SetReverse(true)
frame.cooldown:SetInside()
E:RegisterCooldown(frame.cooldown)
self.bar[i] = frame
end
self.Initialized = true
self:PositionAndSize()
E:CreateMover(bar, "TotemBarMover", TUTORIAL_TITLE47, nil, nil, nil, nil, nil, "general,totems")
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotem")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateAllTotems")
end
local function InitializeCallback()
TOTEMS:Initialize()
end
E:RegisterModule(TOTEMS:GetName(), InitializeCallback)