Files
Andrew6810 60ef8a38af init
2022-10-21 07:09:01 -07:00

330 lines
9.6 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule("ActionBars")
--Lua functions
local _G = _G
local ceil = math.ceil
local format, gsub, match = string.format, string.gsub, string.match
--WoW API / Variables
local CooldownFrame_SetTimer = CooldownFrame_SetTimer
local CreateFrame = CreateFrame
local GetBindingKey = GetBindingKey
local GetNumShapeshiftForms = GetNumShapeshiftForms
local GetShapeshiftForm = GetShapeshiftForm
local GetShapeshiftFormCooldown = GetShapeshiftFormCooldown
local GetShapeshiftFormInfo = GetShapeshiftFormInfo
local GetSpellInfo = GetSpellInfo
local InCombatLockdown = InCombatLockdown
local RegisterStateDriver = RegisterStateDriver
local NUM_SHAPESHIFT_SLOTS = NUM_SHAPESHIFT_SLOTS
local bar = CreateFrame("Frame", "ElvUI_StanceBar", E.UIParent, "SecureHandlerStateTemplate")
bar:SetFrameStrata("LOW")
function AB:UPDATE_SHAPESHIFT_COOLDOWN()
local numForms = GetNumShapeshiftForms()
local start, duration, enable, cooldown
for i = 1, NUM_SHAPESHIFT_SLOTS do
if i <= numForms then
cooldown = _G["ElvUI_StanceBarButton"..i.."Cooldown"]
start, duration, enable = GetShapeshiftFormCooldown(i)
CooldownFrame_SetTimer(cooldown, start, duration, enable)
end
end
self:StyleShapeShift("UPDATE_SHAPESHIFT_COOLDOWN")
end
function AB:StyleShapeShift()
local numForms = GetNumShapeshiftForms()
local texture, name, isActive, isCastable, _
local buttonName, button, icon, cooldown
local stance = GetShapeshiftForm()
for i = 1, NUM_SHAPESHIFT_SLOTS do
buttonName = "ElvUI_StanceBarButton"..i
button = _G[buttonName]
icon = _G[buttonName.."Icon"]
cooldown = _G[buttonName.."Cooldown"]
if i <= numForms then
texture, name, isActive, isCastable = GetShapeshiftFormInfo(i)
if self.db.stanceBar.style == "darkenInactive" then
if name then
_, _, texture = GetSpellInfo(name)
end
end
if not texture then
texture = "Interface\\Icons\\Spell_Nature_WispSplode"
end
if texture then
cooldown:SetAlpha(1)
else
cooldown:SetAlpha(0)
end
if isActive then
button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
if numForms == 1 then
button:SetChecked(true)
else
button:SetChecked(self.db.stanceBar.style ~= "darkenInactive")
end
else
if numForms == 1 or stance == 0 then
button:SetChecked(false)
else
button:SetChecked(self.db.stanceBar.style == "darkenInactive")
button:GetCheckedTexture():SetAlpha(1)
if self.db.stanceBar.style == "darkenInactive" then
button:GetCheckedTexture():SetTexture(0, 0, 0, 0.5)
else
button:GetCheckedTexture():SetTexture(1, 1, 1, 0.5)
end
end
end
icon:SetTexture(texture)
if isCastable then
icon:SetVertexColor(1.0, 1.0, 1.0)
else
icon:SetVertexColor(0.4, 0.4, 0.4)
end
end
end
end
function AB:PositionAndSizeBarShapeShift()
local buttonSpacing = E:Scale(self.db.stanceBar.buttonspacing)
local backdropSpacing = E:Scale((self.db.stanceBar.backdropSpacing or self.db.stanceBar.buttonspacing))
local buttonsPerRow = self.db.stanceBar.buttonsPerRow
local numButtons = self.db.stanceBar.buttons
local size = E:Scale(self.db.stanceBar.buttonsize)
local point = self.db.stanceBar.point
local widthMult = self.db.stanceBar.widthMult
local heightMult = self.db.stanceBar.heightMult
if bar.mover then
bar.mover.positionOverride = point
E:UpdatePositionOverride(bar.mover:GetName())
end
bar.db = self.db.stanceBar
bar.mouseover = self.db.stanceBar.mouseover
if bar.LastButton and numButtons > bar.LastButton then
numButtons = bar.LastButton
end
if bar.LastButton and buttonsPerRow > bar.LastButton then
buttonsPerRow = bar.LastButton
end
if numButtons < buttonsPerRow then
buttonsPerRow = numButtons
end
local numColumns = ceil(numButtons / buttonsPerRow)
if numColumns < 1 then
numColumns = 1
end
if self.db.stanceBar.backdrop then
bar.backdrop:Show()
else
bar.backdrop:Hide()
--Set size multipliers to 1 when backdrop is disabled
widthMult = 1
heightMult = 1
end
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
bar:Width(barWidth)
bar:Height(barHeight)
if self.db.stanceBar.enabled then
bar:SetScale(1)
bar:SetAlpha(bar.db.alpha)
E:EnableMover(bar.mover:GetName())
else
bar:SetScale(0.0001)
bar:SetAlpha(0)
E:DisableMover(bar.mover:GetName())
end
local horizontalGrowth, verticalGrowth
if point == "TOPLEFT" or point == "TOPRIGHT" then
verticalGrowth = "DOWN"
else
verticalGrowth = "UP"
end
if point == "BOTTOMLEFT" or point == "TOPLEFT" then
horizontalGrowth = "RIGHT"
else
horizontalGrowth = "LEFT"
end
if self.db.stanceBar.inheritGlobalFade then
bar:SetParent(self.fadeParent)
else
bar:SetParent(E.UIParent)
end
local button, lastButton, lastColumnButton
local firstButtonSpacing = (self.db.stanceBar.backdrop and (E.Border + backdropSpacing) or E.Spacing)
for i = 1, NUM_SHAPESHIFT_SLOTS do
button = _G["ElvUI_StanceBarButton"..i]
lastButton = _G["ElvUI_StanceBarButton"..i - 1]
lastColumnButton = _G["ElvUI_StanceBarButton"..i - buttonsPerRow]
button:SetParent(bar)
button:ClearAllPoints()
button:Size(size)
if self.db.stanceBar.mouseover then
bar:SetAlpha(0)
else
bar:SetAlpha(bar.db.alpha)
end
if i == 1 then
local x, y
if point == "BOTTOMLEFT" then
x, y = firstButtonSpacing, firstButtonSpacing
elseif point == "TOPRIGHT" then
x, y = -firstButtonSpacing, -firstButtonSpacing
elseif point == "TOPLEFT" then
x, y = firstButtonSpacing, -firstButtonSpacing
else
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:Point(point, bar, point, x, y)
elseif (i - 1) % buttonsPerRow == 0 then
local x = 0
local y = -buttonSpacing
local buttonPoint, anchorPoint = "TOP", "BOTTOM"
if verticalGrowth == "UP" then
y = buttonSpacing
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:Point(buttonPoint, lastColumnButton, anchorPoint, x, y)
else
local x = buttonSpacing
local y = 0
local buttonPoint, anchorPoint = "LEFT", "RIGHT"
if horizontalGrowth == "LEFT" then
x = -buttonSpacing
buttonPoint = "RIGHT"
anchorPoint = "LEFT"
end
button:Point(buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
button:SetScale(0.0001)
button:SetAlpha(0)
else
button:SetScale(1)
button:SetAlpha(bar.db.alpha)
end
self:StyleButton(button, nil, self.LBFGroup and E.private.actionbar.lbf.enable or nil)
end
if self.LBFGroup and E.private.actionbar.lbf.enable then self.LBFGroup:Skin(E.private.actionbar.lbf.skin) end
end
function AB:AdjustMaxStanceButtons(event)
if InCombatLockdown() then
AB.NeedsAdjustMaxStanceButtons = event or true
self:RegisterEvent("PLAYER_REGEN_ENABLED")
return
end
local visibility = self.db.stanceBar.visibility
if visibility and match(visibility, "[\n\r]") then
visibility = gsub(visibility, "[\n\r]", "")
end
for i = 1, #bar.buttons do
bar.buttons[i]:Hide()
end
local numButtons = GetNumShapeshiftForms()
for i = 1, NUM_SHAPESHIFT_SLOTS do
if not bar.buttons[i] then
bar.buttons[i] = CreateFrame("CheckButton", format(bar:GetName().."Button%d", i), bar, "ShapeshiftButtonTemplate")
bar.buttons[i]:SetID(i)
if self.LBFGroup and E.private.actionbar.lbf.enable then
self.LBFGroup:AddButton(bar.buttons[i])
end
self:HookScript(bar.buttons[i], "OnEnter", "Button_OnEnter")
self:HookScript(bar.buttons[i], "OnLeave", "Button_OnLeave")
end
if i <= numButtons then
bar.buttons[i]:Show()
bar.LastButton = i
else
bar.buttons[i]:Hide()
end
end
self:PositionAndSizeBarShapeShift()
-- sometimes after combat lock down `event` may be true because of passing it back with `AB.NeedsAdjustMaxStanceButtons`
if event == "UPDATE_SHAPESHIFT_FORMS" then
self:StyleShapeShift()
end
RegisterStateDriver(bar, "visibility", (numButtons == 0 and "hide") or visibility)
end
function AB:UpdateStanceBindings()
local color = self.db.fontColor
for i = 1, NUM_SHAPESHIFT_SLOTS do
if self.db.hotkeytext then
local key = GetBindingKey("SHAPESHIFTBUTTON"..i)
local hotkey = _G["ElvUI_StanceBarButton"..i.."HotKey"]
hotkey:Show()
hotkey:SetText(key)
hotkey:SetTextColor(color.r, color.g, color.b)
self:FixKeybindText(_G["ElvUI_StanceBarButton"..i])
else
_G["ElvUI_StanceBarButton"..i.."HotKey"]:Hide()
end
end
end
function AB:CreateBarShapeShift()
bar:CreateBackdrop(self.db.transparentBackdrops and "Transparent")
bar.backdrop:SetAllPoints()
bar:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -4)
bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave")
self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS", "AdjustMaxStanceButtons")
self:RegisterEvent("UPDATE_SHAPESHIFT_COOLDOWN")
self:RegisterEvent("UPDATE_SHAPESHIFT_USABLE", "StyleShapeShift")
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "StyleShapeShift")
self:RegisterEvent("ACTIONBAR_PAGE_CHANGED", "StyleShapeShift")
E:ShapeshiftDelayedUpdate(AB.StyleShapeShift, self)
E:CreateMover(bar, "ShiftAB", L["Stance Bar"], nil, -3, nil, "ALL,ACTIONBARS", nil, "actionbar,stanceBar")
self:AdjustMaxStanceButtons()
self:PositionAndSizeBarShapeShift()
self:StyleShapeShift()
self:UpdateStanceBindings()
end