b62113eb8e
* Update the Installation completion URL * Skin Ascension Specific Options Menu Settings * Skin Spellbook searchbox
120 lines
5.1 KiB
Lua
120 lines
5.1 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local Skins = E:GetModule("Skins")
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local DISABLE = DISABLE
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local HIDE = HIDE
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E.TutorialList = {
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L["For technical support visit us at https://github.com/Ascension-Addons/ElvUI."],
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L["You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings."],
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L["A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under ElvUI and setting a keybind for the raid marker."],
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L["You can set your keybinds quickly by typing /kb."],
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L["The focus unit can be set by typing /focus when you are targeting the unit you want to focus. It is recommended you make a macro to do this."],
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L["ElvUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab."],
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L["You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear."],
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L["If you are experiencing issues with ElvUI try disabling all your addons except ElvUI, remember ElvUI is a full UI replacement addon, you cannot run two addons that do the same thing."],
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L["If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them."],
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L["To setup which channels appear in which chat frame, right click the chat tab and go to settings."],
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L["You can use the /resetui command to reset all of your movers. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame"],
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L["To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu."],
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L["You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip."]
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}
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function E:SetNextTutorial()
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self.db.currentTutorial = self.db.currentTutorial or 0
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self.db.currentTutorial = self.db.currentTutorial + 1
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if self.db.currentTutorial > #E.TutorialList then
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self.db.currentTutorial = 1
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end
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ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
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end
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function E:SetPrevTutorial()
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self.db.currentTutorial = self.db.currentTutorial or 0
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self.db.currentTutorial = self.db.currentTutorial - 1
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if self.db.currentTutorial <= 0 then
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self.db.currentTutorial = #E.TutorialList
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end
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ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
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end
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function E:SpawnTutorialFrame()
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local f = CreateFrame("Frame", "ElvUITutorialWindow", E.UIParent)
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f:SetFrameStrata("DIALOG")
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f:SetToplevel(true)
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f:SetClampedToScreen(true)
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f:Width(360)
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f:Height(110)
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f:SetTemplate("Transparent")
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f:Hide()
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local header = CreateFrame("Button", nil, f)
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header:SetTemplate("Default", true)
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header:Width(120)
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header:Height(25)
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header:Point("CENTER", f, "TOP")
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header:SetFrameLevel(header:GetFrameLevel() + 2)
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local title = header:CreateFontString("OVERLAY")
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title:FontTemplate()
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title:Point("CENTER", header, "CENTER")
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title:SetText("ElvUI")
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local desc = f:CreateFontString("ARTWORK")
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desc:SetFontObject("GameFontHighlight")
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desc:SetJustifyV("TOP")
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desc:SetJustifyH("LEFT")
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desc:Point("TOPLEFT", 18, -32)
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desc:Point("BOTTOMRIGHT", -18, 30)
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f.desc = desc
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f.disableButton = CreateFrame("CheckButton", f:GetName().."DisableButton", f, "OptionsCheckButtonTemplate")
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_G[f.disableButton:GetName().."Text"]:SetText(DISABLE)
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f.disableButton:Point("BOTTOMLEFT")
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Skins:HandleCheckBox(f.disableButton)
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f.disableButton:SetScript("OnShow", function(self) self:SetChecked(E.db.hideTutorial) end)
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f.disableButton:SetScript("OnClick", function(self) E.db.hideTutorial = self:GetChecked() end)
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f.hideButton = CreateFrame("Button", f:GetName().."HideButton", f, "OptionsButtonTemplate")
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f.hideButton:Point("BOTTOMRIGHT", -5, 5)
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Skins:HandleButton(f.hideButton)
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_G[f.hideButton:GetName().."Text"]:SetText(HIDE)
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f.hideButton:SetScript("OnClick", function(self) E:StaticPopupSpecial_Hide(self:GetParent()) end)
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f.nextButton = CreateFrame("Button", f:GetName().."NextButton", f, "OptionsButtonTemplate")
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f.nextButton:Point("RIGHT", f.hideButton, "LEFT", -4, 0)
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f.nextButton:Width(20)
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Skins:HandleButton(f.nextButton)
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_G[f.nextButton:GetName().."Text"]:SetText(">")
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f.nextButton:SetScript("OnClick", function() E:SetNextTutorial() end)
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f.prevButton = CreateFrame("Button", f:GetName().."PrevButton", f, "OptionsButtonTemplate")
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f.prevButton:Point("RIGHT", f.nextButton, "LEFT", -4, 0)
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f.prevButton:Width(20)
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Skins:HandleButton(f.prevButton)
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_G[f.prevButton:GetName().."Text"]:SetText("<")
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f.prevButton:SetScript("OnClick", function() E:SetPrevTutorial() end)
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return f
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end
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function E:Tutorials(forceShow)
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if (not forceShow and self.db.hideTutorial) or (not forceShow and not self.private.install_complete) then return end
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local f = ElvUITutorialWindow
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if not f then
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f = E:SpawnTutorialFrame()
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end
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E:StaticPopupSpecial_Show(f)
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self:SetNextTutorial()
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end |