Files
Michael Bennett b62113eb8e Update Ascension Specific ElvUI elements - GitHub URL, Option Menu and Spellbook Skins (#14)
* Update the Installation completion URL

* Skin Ascension Specific Options Menu Settings

* Skin Spellbook searchbox
2022-11-16 11:54:04 -07:00

120 lines
5.1 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local Skins = E:GetModule("Skins")
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local DISABLE = DISABLE
local HIDE = HIDE
E.TutorialList = {
L["For technical support visit us at https://github.com/Ascension-Addons/ElvUI."],
L["You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings."],
L["A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under ElvUI and setting a keybind for the raid marker."],
L["You can set your keybinds quickly by typing /kb."],
L["The focus unit can be set by typing /focus when you are targeting the unit you want to focus. It is recommended you make a macro to do this."],
L["ElvUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab."],
L["You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear."],
L["If you are experiencing issues with ElvUI try disabling all your addons except ElvUI, remember ElvUI is a full UI replacement addon, you cannot run two addons that do the same thing."],
L["If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them."],
L["To setup which channels appear in which chat frame, right click the chat tab and go to settings."],
L["You can use the /resetui command to reset all of your movers. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame"],
L["To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu."],
L["You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip."]
}
function E:SetNextTutorial()
self.db.currentTutorial = self.db.currentTutorial or 0
self.db.currentTutorial = self.db.currentTutorial + 1
if self.db.currentTutorial > #E.TutorialList then
self.db.currentTutorial = 1
end
ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
end
function E:SetPrevTutorial()
self.db.currentTutorial = self.db.currentTutorial or 0
self.db.currentTutorial = self.db.currentTutorial - 1
if self.db.currentTutorial <= 0 then
self.db.currentTutorial = #E.TutorialList
end
ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
end
function E:SpawnTutorialFrame()
local f = CreateFrame("Frame", "ElvUITutorialWindow", E.UIParent)
f:SetFrameStrata("DIALOG")
f:SetToplevel(true)
f:SetClampedToScreen(true)
f:Width(360)
f:Height(110)
f:SetTemplate("Transparent")
f:Hide()
local header = CreateFrame("Button", nil, f)
header:SetTemplate("Default", true)
header:Width(120)
header:Height(25)
header:Point("CENTER", f, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
local title = header:CreateFontString("OVERLAY")
title:FontTemplate()
title:Point("CENTER", header, "CENTER")
title:SetText("ElvUI")
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:Point("TOPLEFT", 18, -32)
desc:Point("BOTTOMRIGHT", -18, 30)
f.desc = desc
f.disableButton = CreateFrame("CheckButton", f:GetName().."DisableButton", f, "OptionsCheckButtonTemplate")
_G[f.disableButton:GetName().."Text"]:SetText(DISABLE)
f.disableButton:Point("BOTTOMLEFT")
Skins:HandleCheckBox(f.disableButton)
f.disableButton:SetScript("OnShow", function(self) self:SetChecked(E.db.hideTutorial) end)
f.disableButton:SetScript("OnClick", function(self) E.db.hideTutorial = self:GetChecked() end)
f.hideButton = CreateFrame("Button", f:GetName().."HideButton", f, "OptionsButtonTemplate")
f.hideButton:Point("BOTTOMRIGHT", -5, 5)
Skins:HandleButton(f.hideButton)
_G[f.hideButton:GetName().."Text"]:SetText(HIDE)
f.hideButton:SetScript("OnClick", function(self) E:StaticPopupSpecial_Hide(self:GetParent()) end)
f.nextButton = CreateFrame("Button", f:GetName().."NextButton", f, "OptionsButtonTemplate")
f.nextButton:Point("RIGHT", f.hideButton, "LEFT", -4, 0)
f.nextButton:Width(20)
Skins:HandleButton(f.nextButton)
_G[f.nextButton:GetName().."Text"]:SetText(">")
f.nextButton:SetScript("OnClick", function() E:SetNextTutorial() end)
f.prevButton = CreateFrame("Button", f:GetName().."PrevButton", f, "OptionsButtonTemplate")
f.prevButton:Point("RIGHT", f.nextButton, "LEFT", -4, 0)
f.prevButton:Width(20)
Skins:HandleButton(f.prevButton)
_G[f.prevButton:GetName().."Text"]:SetText("<")
f.prevButton:SetScript("OnClick", function() E:SetPrevTutorial() end)
return f
end
function E:Tutorials(forceShow)
if (not forceShow and self.db.hideTutorial) or (not forceShow and not self.private.install_complete) then return end
local f = ElvUITutorialWindow
if not f then
f = E:SpawnTutorialFrame()
end
E:StaticPopupSpecial_Show(f)
self:SetNextTutorial()
end